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author | strangerke | 2011-05-28 16:35:08 +0200 |
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committer | strangerke | 2011-05-28 16:35:08 +0200 |
commit | 402fc4f950eb203e3c195b1cac7d0dcdabe10639 (patch) | |
tree | 9fdd98a7914adc2ee6fb147d864d8d90162fbfb6 | |
parent | f51eaed5952ecb53ce9c780d05f04eb94e64b7e4 (diff) | |
download | scummvm-rg350-402fc4f950eb203e3c195b1cac7d0dcdabe10639.tar.gz scummvm-rg350-402fc4f950eb203e3c195b1cac7d0dcdabe10639.tar.bz2 scummvm-rg350-402fc4f950eb203e3c195b1cac7d0dcdabe10639.zip |
TSAGE: Fix an animation issue, and the transition between scene 5300 and 5100 (Seeker waking up and leaving)
-rw-r--r-- | engines/tsage/ringworld_scenes6.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp index bab9b168c0..1a848719ef 100644 --- a/engines/tsage/ringworld_scenes6.cpp +++ b/engines/tsage/ringworld_scenes6.cpp @@ -1744,6 +1744,7 @@ void Scene5200::dispatch() { *--------------------------------------------------------------------------*/ void Scene5300::Action1::signal() { + // Seeker waking up Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1777,7 +1778,8 @@ void Scene5300::Action1::signal() { _globals->_player.enableControl(); remove(); } else { - _globals->getFlag(60); + _globals->setFlag(60); + scene->_hotspot2._numFrames = 10; if (_globals->getFlag(67)) { scene->_sceneMode = 5310; @@ -1855,8 +1857,8 @@ void Scene5300::Hotspot1::doAction(int action) { break; } } - void Scene5300::Hotspot2::doAction(int action) { + // Seeker Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene; switch (action) { @@ -1930,6 +1932,7 @@ void Scene5300::Hotspot2::doAction(int action) { } void Scene5300::Hotspot5::doAction(int action) { + // Sharp bone Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene; switch (action) { |