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authorstrangerke2011-05-28 16:35:08 +0200
committerstrangerke2011-05-28 16:35:08 +0200
commit402fc4f950eb203e3c195b1cac7d0dcdabe10639 (patch)
tree9fdd98a7914adc2ee6fb147d864d8d90162fbfb6
parentf51eaed5952ecb53ce9c780d05f04eb94e64b7e4 (diff)
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TSAGE: Fix an animation issue, and the transition between scene 5300 and 5100 (Seeker waking up and leaving)
-rw-r--r--engines/tsage/ringworld_scenes6.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp
index bab9b168c0..1a848719ef 100644
--- a/engines/tsage/ringworld_scenes6.cpp
+++ b/engines/tsage/ringworld_scenes6.cpp
@@ -1744,6 +1744,7 @@ void Scene5200::dispatch() {
*--------------------------------------------------------------------------*/
void Scene5300::Action1::signal() {
+ // Seeker waking up
Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
@@ -1777,7 +1778,8 @@ void Scene5300::Action1::signal() {
_globals->_player.enableControl();
remove();
} else {
- _globals->getFlag(60);
+ _globals->setFlag(60);
+ scene->_hotspot2._numFrames = 10;
if (_globals->getFlag(67)) {
scene->_sceneMode = 5310;
@@ -1855,8 +1857,8 @@ void Scene5300::Hotspot1::doAction(int action) {
break;
}
}
-
void Scene5300::Hotspot2::doAction(int action) {
+ // Seeker
Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene;
switch (action) {
@@ -1930,6 +1932,7 @@ void Scene5300::Hotspot2::doAction(int action) {
}
void Scene5300::Hotspot5::doAction(int action) {
+ // Sharp bone
Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene;
switch (action) {