diff options
-rw-r--r-- | sky/autoroute.cpp | 4 | ||||
-rw-r--r-- | sky/compact.cpp | 2 | ||||
-rw-r--r-- | sky/control.cpp | 52 | ||||
-rw-r--r-- | sky/disk.cpp | 6 | ||||
-rw-r--r-- | sky/logic.cpp | 8 | ||||
-rw-r--r-- | sky/mouse.cpp | 2 | ||||
-rw-r--r-- | sky/screen.cpp | 30 | ||||
-rw-r--r-- | sky/sky.cpp | 2 | ||||
-rw-r--r-- | sky/sound.cpp | 4 | ||||
-rw-r--r-- | sky/text.cpp | 6 |
10 files changed, 58 insertions, 58 deletions
diff --git a/sky/autoroute.cpp b/sky/autoroute.cpp index 14230ef89f..bcf0b6bc49 100644 --- a/sky/autoroute.cpp +++ b/sky/autoroute.cpp @@ -29,7 +29,7 @@ SkyAutoRoute::SkyAutoRoute(SkyGrid *pGrid) { _grid = pGrid; - _routeGrid = (uint16*)malloc(ROUTE_GRID_SIZE); + _routeGrid = (uint16 *)malloc(ROUTE_GRID_SIZE); } SkyAutoRoute::~SkyAutoRoute(void) { @@ -63,7 +63,7 @@ uint16 SkyAutoRoute::autoRoute(Compact *cpt, uint16 **pSaveRoute) { if (!cpt->extCompact) error("SkyAutoRoute::autoRoute: fatal error. cpt->extCompact == NULL!\n"); - uint16* routeData = (uint16*)cpt->extCompact->animScratch; + uint16* routeData = (uint16 *)cpt->extCompact->animScratch; uint8* screenGrid = _grid->giveGrid(cpt->screen); screenGrid += GRID_SIZE-4; // all arrays are processed from behind, so make // screenGrid point to the last element of our grid. diff --git a/sky/compact.cpp b/sky/compact.cpp index 95ba7371c8..b50005813e 100644 --- a/sky/compact.cpp +++ b/sky/compact.cpp @@ -546,7 +546,7 @@ void patchFor288(void) { ((Compact *)SkyCompact::data_3[280])->baseSub = 0x30BD; // globe ((Compact *)SkyCompact::data_3[283])->baseSub = 0x3094; // inner_reich_door ((Compact *)SkyCompact::data_3[286])->baseSub = 0x310B; // glass_slot - ((uint16*)SkyCompact::data_3[13])[13] = 0x3138; // rs_lamb_28 + ((uint16 *)SkyCompact::data_3[13])[13] = 0x3138; // rs_lamb_28 ((Compact *)SkyCompact::data_3[300])->actionScript = 0x3140; // cable_29 ((Compact *)SkyCompact::data_3[313])->actionScript = 0x3018; // cable_fall ((Compact *)SkyCompact::data_3[313])->baseSub = 0x3014; diff --git a/sky/control.cpp b/sky/control.cpp index a753d77153..3824b1e1e9 100644 --- a/sky/control.cpp +++ b/sky/control.cpp @@ -27,7 +27,7 @@ SkyConResource::SkyConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) { - _spriteData = (dataFileHeader*)pSpData; + _spriteData = (dataFileHeader *)pSpData; _numSprites = pNSprites; _curSprite = pCurSprite; _x = pX; @@ -52,7 +52,7 @@ void SkyConResource::drawToScreen(bool doMask) { uint8 *updatePos = screenPos; if (!_spriteData) return; - uint8 *spriteData = ((uint8*)_spriteData) + sizeof(dataFileHeader); + uint8 *spriteData = ((uint8 *)_spriteData) + sizeof(dataFileHeader); spriteData += _spriteData->s_sp_size * _curSprite; if (doMask) { for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) { @@ -74,7 +74,7 @@ void SkyConResource::drawToScreen(bool doMask) { SkyTextResource::SkyTextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) : SkyConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, system, screen) { - _oldScreen = (uint8*)malloc(PAN_CHAR_HEIGHT * 3 * PAN_LINE_WIDTH); + _oldScreen = (uint8 *)malloc(PAN_CHAR_HEIGHT * 3 * PAN_LINE_WIDTH); _oldY = 0; _oldX = GAME_SCREEN_WIDTH; } @@ -125,7 +125,7 @@ void SkyTextResource::drawToScreen(bool doMask) { cpHeight = PAN_CHAR_HEIGHT; uint8 *screenPos = _screen + _y * GAME_SCREEN_WIDTH + _x; uint8 *copyDest = _oldScreen; - uint8 *copySrc = ((uint8*)_spriteData) + sizeof(dataFileHeader); + uint8 *copySrc = ((uint8 *)_spriteData) + sizeof(dataFileHeader); for (cnty = 0; cnty < cpHeight; cnty++) { memcpy(copyDest, screenPos, cpWidth); for (cntx = 0; cntx < PAN_LINE_WIDTH; cntx++) @@ -159,7 +159,7 @@ void SkyControlStatus::setToText(const char *newText) { free(_textData); } displayText_t disText = _skyText->displayText(tmpLine, NULL, true, STATUS_WIDTH, 255); - _textData = (dataFileHeader*)disText.textData; + _textData = (dataFileHeader *)disText.textData; _statusText->setSprite(_textData); _statusText->drawToScreen(WITH_MASK); } @@ -169,7 +169,7 @@ void SkyControlStatus::setToText(uint16 textNum) { if (_textData) free(_textData); displayText_t disText = _skyText->displayText(NULL, true, STATUS_WIDTH, 255); - _textData = (dataFileHeader*)disText.textData; + _textData = (dataFileHeader *)disText.textData; _statusText->setSprite(_textData); _statusText->drawToScreen(WITH_MASK); } @@ -226,7 +226,7 @@ void SkyControl::removePanel(void) { void SkyControl::initPanel(void) { - _screenBuf = (uint8*)malloc(GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); + _screenBuf = (uint8 *)malloc(GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); uint16 volY = (127 - _skyMusic->giveVolume()) / 4 + 59 - MPNL_Y; // volume slider's Y coordinate @@ -319,7 +319,7 @@ void SkyControl::buttonControl(SkyConResource *pButton) { _skyText->getText(pButton->_text); displayText_t textRes; textRes = _skyText->displayText(NULL, false, PAN_LINE_WIDTH, 255); - _textSprite = (dataFileHeader*)textRes.textData; + _textSprite = (dataFileHeader *)textRes.textData; _text->setSprite(_textSprite); } else _text->setSprite(NULL); } @@ -398,7 +398,7 @@ void SkyControl::restartGame(void) { /*parseSaveData(_restartData); _skyScreen->forceRefresh(); - _skyScreen->setPalette((uint8*)SkyState::fetchCompact(SkyState::_systemVars.currentPalette)); + _skyScreen->setPalette((uint8 *)SkyState::fetchCompact(SkyState::_systemVars.currentPalette)); _skyMouse->spriteMouse(_savedMouse, 0, 0); SkyState::_systemVars.pastIntro = true;*/ } @@ -425,7 +425,7 @@ void SkyControl::doLoadSavePanel(void) { _system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); _system->update_screen(); _skyScreen->forceRefresh(); - _skyScreen->setPalette((uint8*)SkyState::fetchCompact(SkyState::_systemVars.currentPalette)); + _skyScreen->setPalette((uint8 *)SkyState::fetchCompact(SkyState::_systemVars.currentPalette)); removePanel(); _skyMouse->spriteMouse(_savedMouse, 0, 0); } @@ -487,7 +487,7 @@ void SkyControl::doControlPanel(void) { _system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); _system->update_screen(); _skyScreen->forceRefresh(); - _skyScreen->setPalette((uint8*)SkyState::fetchCompact(SkyState::_systemVars.currentPalette)); + _skyScreen->setPalette((uint8 *)SkyState::fetchCompact(SkyState::_systemVars.currentPalette)); removePanel(); _skyMouse->spriteMouse(_savedMouse, 0, 0); } @@ -592,7 +592,7 @@ bool SkyControl::getYesNo(char *text) { _yesNo->drawToScreen(WITH_MASK); if (text) { displayText_t dlgLtm = _skyText->displayText(text, NULL, true, _yesNo->_spriteData->s_width - 8, 37); - dlgTextDat = (dataFileHeader*)dlgLtm.textData; + dlgTextDat = (dataFileHeader *)dlgLtm.textData; textY = MPNL_Y + 44 + (28 - dlgTextDat->s_height) / 2; } else dlgTextDat = NULL; @@ -767,7 +767,7 @@ uint16 SkyControl::saveRestorePanel(bool allowSave) { if (allowSave) lookList = _savePanLookList; else lookList = _restorePanLookList; - uint8 *saveGameTexts = (uint8*)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN); + uint8 *saveGameTexts = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN); dataFileHeader *textSprites[MAX_ON_SCREEN + 1]; textSprites[MAX_ON_SCREEN] = NULL; _firstText = 0; @@ -899,7 +899,7 @@ void SkyControl::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, displayText_t textSpr; if (!nameSprites[MAX_ON_SCREEN]) { textSpr = _skyText->displayText(cursorChar, NULL, false, 15, 0); - nameSprites[MAX_ON_SCREEN] = (dataFileHeader*)textSpr.textData; + nameSprites[MAX_ON_SCREEN] = (dataFileHeader *)textSpr.textData; } for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) { if (firstNum + cnt == selectedGame) @@ -907,7 +907,7 @@ void SkyControl::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, else textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 37); nameBuf += MAX_TEXT_LEN; - nameSprites[cnt] = (dataFileHeader*)textSpr.textData; + nameSprites[cnt] = (dataFileHeader *)textSpr.textData; if (firstNum + cnt == selectedGame) { nameSprites[cnt]->flag = 1; _enteredTextWidth = (uint16)textSpr.textWidth; @@ -945,7 +945,7 @@ void SkyControl::loadDescriptions(uint8 *destBuf) { File *inf = new File(); inf->open("SKY-VM.SAV",_savePath); if (inf->isOpen()) { - uint8 *tmpBuf = (uint8*)malloc(inf->size()); + uint8 *tmpBuf = (uint8 *)malloc(inf->size()); inf->read(tmpBuf, inf->size()); uint8 *destPos = destBuf; uint8 *inPos = tmpBuf; @@ -970,7 +970,7 @@ void SkyControl::loadDescriptions(uint8 *destBuf) { void SkyControl::saveDescriptions(uint8 *srcBuf) { - uint8 *tmpBuf = (uint8*)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN); + uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN); uint8 *tmpPos = tmpBuf; uint8 *srcPos = srcBuf; for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) { @@ -1003,7 +1003,7 @@ uint16 SkyControl::saveGameToFile(void) { return NO_DISK_SPACE; } - uint8 *saveData = (uint8*)malloc(0x50000); + uint8 *saveData = (uint8 *)malloc(0x50000); uint32 fSize = prepareSaveData(saveData); if (outf->write(saveData, fSize) != fSize) { @@ -1017,8 +1017,8 @@ uint16 SkyControl::saveGameToFile(void) { return GAME_SAVED; } -#define STOSD(ptr, val) { *(uint32*)(ptr) = TO_LE_32(val); (ptr) += 4; } -#define STOSW(ptr, val) { *(uint16*)(ptr) = TO_LE_16(val); (ptr) += 2; } +#define STOSD(ptr, val) { *(uint32 *)(ptr) = TO_LE_32(val); (ptr) += 4; } +#define STOSW(ptr, val) { *(uint16 *)(ptr) = TO_LE_16(val); (ptr) += 2; } void SkyControl::stosMegaSet(uint8 **destPos, MegaSet *mega) { STOSW(*destPos, mega->gridWidth); @@ -1161,7 +1161,7 @@ uint32 SkyControl::prepareSaveData(uint8 *destBuf) { for (cnt = 0; cnt < 13; cnt++) STOSW(destPos, SkyCompact::high_floor_table[cnt]); - *(uint32*)destBuf = TO_LE_32(destPos - destBuf); // save size + *(uint32 *)destBuf = TO_LE_32(destPos - destBuf); // save size return destPos - destBuf; } @@ -1217,7 +1217,7 @@ void SkyControl::lodsCompact(uint8 **srcPos, Compact *cpt) { if (saveType & SAVE_GRAFX) { uint16 grafxLen; LODSW(*srcPos, grafxLen); - cpt->grafixProg = (uint16*)malloc(grafxLen << 1); + cpt->grafixProg = (uint16 *)malloc(grafxLen << 1); appendMemList(cpt->grafixProg); for (cnt = 0; cnt < grafxLen; cnt++) { LODSW(*srcPos, cpt->grafixProg[cnt]); @@ -1228,7 +1228,7 @@ void SkyControl::lodsCompact(uint8 **srcPos, Compact *cpt) { if (saveType & SAVE_TURNP) { uint16 turnLen; LODSW(*srcPos, turnLen); - cpt->extCompact->turnProg = (uint16*)malloc(turnLen << 1); + cpt->extCompact->turnProg = (uint16 *)malloc(turnLen << 1); appendMemList(cpt->extCompact->turnProg); for (cnt = 0; cnt < turnLen; cnt++) LODSW(*srcPos, cpt->extCompact->turnProg[cnt]); @@ -1385,7 +1385,7 @@ uint16 SkyControl::restoreGameFromFile(void) { } uint32 fSize = inf->size(); - uint8 *saveData = (uint8*)malloc(fSize); + uint8 *saveData = (uint8 *)malloc(fSize); uint32 infSize = inf->readUint32LE(); inf->seek(0, SEEK_SET); @@ -1472,8 +1472,8 @@ void SkyControl::delay(unsigned int amount) { void SkyControl::showGameQuitMsg(bool useScreen) { SkyState::_systemVars.quitting = true; - uint8 *textBuf1 = (uint8*)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader)); - uint8 *textBuf2 = (uint8*)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader)); + uint8 *textBuf1 = (uint8 *)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader)); + uint8 *textBuf2 = (uint8 *)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader)); uint8 textNum; uint8 *screenData; if (useScreen) { diff --git a/sky/disk.cpp b/sky/disk.cpp index 8908b224f7..4f87166a91 100644 --- a/sky/disk.cpp +++ b/sky/disk.cpp @@ -156,7 +156,7 @@ uint8 *SkyDisk::loadFile(uint16 fileNr, uint8 *dest) { //if cflag == 0 then file is compressed, 1 == uncompressed - if ((!cflag) && ((FROM_LE_16(((dataFileHeader*)_fileDest)->flag) >> 7)&1)) { + if ((!cflag) && ((FROM_LE_16(((dataFileHeader *)_fileDest)->flag) >> 7)&1)) { debug(2, "File is RNC compressed."); memcpy(&fileHeader, _fileDest, sizeof(struct dataFileHeader)); @@ -278,7 +278,7 @@ void SkyDisk::fnCacheChip(uint32 list) { // fnCacheChip is called after fnCacheFast uint16 cnt = 0; while (_buildList[cnt]) cnt++; - uint16 *fList = (uint16*)SkyState::fetchCompact(list); + uint16 *fList = (uint16 *)SkyState::fetchCompact(list); uint16 fCnt = 0; do { _buildList[cnt + fCnt] = fList[fCnt] & 0x7FFFU; @@ -291,7 +291,7 @@ void SkyDisk::fnCacheFast(uint32 list) { if (list == 0) return; uint8 cnt = 0; - uint16 *fList = (uint16*)SkyState::fetchCompact(list); + uint16 *fList = (uint16 *)SkyState::fetchCompact(list); do { _buildList[cnt] = fList[cnt] & 0x7FFFU; cnt++; diff --git a/sky/logic.cpp b/sky/logic.cpp index b02be8c8ca..b3c0899957 100644 --- a/sky/logic.cpp +++ b/sky/logic.cpp @@ -1685,9 +1685,9 @@ bool SkyLogic::fnChooser(uint32 a, uint32 b, uint32 c) { // stipple the text - uint32 size = ((dataFileHeader *)data)->s_height * ((dataFileHeader*)data)->s_width; + uint32 size = ((dataFileHeader *)data)->s_height * ((dataFileHeader *)data)->s_width; uint32 index = 0; - uint32 width = ((dataFileHeader*)data)->s_width; + uint32 width = ((dataFileHeader *)data)->s_width; data += sizeof(dataFileHeader); @@ -1725,7 +1725,7 @@ bool SkyLogic::fnHighlight(uint32 itemNo, uint32 pen, uint32 c) { pen ^= 1; pen += 241; Compact *textCompact = SkyState::fetchCompact(itemNo); - uint8 *sprData = (uint8*)SkyState::fetchItem(textCompact->flag); + uint8 *sprData = (uint8 *)SkyState::fetchItem(textCompact->flag); _skyText->changeTextSpriteColour(sprData, (uint8)pen); return true; } @@ -2152,7 +2152,7 @@ bool SkyLogic::fnCustomJoey(uint32 id, uint32 b, uint32 c) { } bool SkyLogic::fnSetPalette(uint32 a, uint32 b, uint32 c) { - _skyScreen->setPalette((uint8*)SkyState::fetchCompact(a)); + _skyScreen->setPalette((uint8 *)SkyState::fetchCompact(a)); SkyState::_systemVars.currentPalette = a; return true; } diff --git a/sky/mouse.cpp b/sky/mouse.cpp index a677a1f598..73bcd107ec 100644 --- a/sky/mouse.cpp +++ b/sky/mouse.cpp @@ -234,7 +234,7 @@ void SkyMouse::pointerEngine(void) { uint32 currentListNum = SkyLogic::_scriptVariables[MOUSE_LIST_NO]; uint16 *currentList; do { - currentList = (uint16*)SkyState::fetchCompact(currentListNum); + currentList = (uint16 *)SkyState::fetchCompact(currentListNum); while ((*currentList != 0) && (*currentList != 0xFFFF)) { uint16 itemNum = *currentList; Compact *itemData = SkyState::fetchCompact(itemNum); diff --git a/sky/screen.cpp b/sky/screen.cpp index 0b9dfd91f3..2261fd32e3 100644 --- a/sky/screen.cpp +++ b/sky/screen.cpp @@ -50,8 +50,8 @@ SkyScreen::SkyScreen(OSystem *pSystem, SkyDisk *pDisk) { uint8 tmpPal[1024]; _system->init_size(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); - _gameGrid = (uint8*)malloc(GRID_X * GRID_Y * 2); - _backScreen = (uint8*)malloc(GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT); + _gameGrid = (uint8 *)malloc(GRID_X * GRID_Y * 2); + _backScreen = (uint8 *)malloc(GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT); forceRefresh(); _currentScreen = NULL; @@ -152,7 +152,7 @@ void SkyScreen::recreate(void) { // check the game grid for changed blocks if (!SkyLogic::_scriptVariables[LAYER_0_ID]) return ; uint8 *gridPos = _gameGrid; - uint8 *screenData = (uint8*)SkyState::fetchItem(SkyLogic::_scriptVariables[LAYER_0_ID]); + uint8 *screenData = (uint8 *)SkyState::fetchItem(SkyLogic::_scriptVariables[LAYER_0_ID]); if (!screenData) { error("SkyScreen::recreate():\nSkyState::fetchItem(SkyLogic::_scriptVariables[LAYER_0_ID](%X)) returned NULL",SkyLogic::_scriptVariables[LAYER_0_ID]); } @@ -235,7 +235,7 @@ void SkyScreen::fnFadeDown(uint32 scroll) { if (scroll && (!(SkyState::_systemVars.systemFlags & SF_NO_SCROLL))) { // scrolling is performed by fnFadeUp. It's just prepared here _scrollScreen = _currentScreen; - _currentScreen = (uint8*)malloc(FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); + _currentScreen = (uint8 *)malloc(FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); // the game will draw the new room into _currentScreen which // will be scrolled into the visible screen by fnFadeUp // fnFadeUp also frees the _scrollScreen @@ -305,7 +305,7 @@ void SkyScreen::fnFadeUp(uint32 palNum, uint32 scroll) { } if ((scroll == 0) || (SkyState::_systemVars.systemFlags & SF_NO_SCROLL)) { - uint8 *palette = (uint8*)SkyState::fetchCompact(palNum); + uint8 *palette = (uint8 *)SkyState::fetchCompact(palNum); if (palette == NULL) error("SkyScreen::fnFadeUp: can't fetch compact %X.\n", palNum); #ifdef SCUMM_BIG_ENDIAN @@ -382,7 +382,7 @@ void SkyScreen::startSequence(uint16 fileNum) { void SkyScreen::startSequenceItem(uint16 itemNum) { - _seqInfo.seqData = (uint8*)SkyState::fetchItem(itemNum); + _seqInfo.seqData = (uint8 *)SkyState::fetchItem(itemNum); _seqInfo.framesLeft = _seqInfo.seqData[0] - 1; _seqInfo.seqDataPos = _seqInfo.seqData + 1; _seqInfo.delay = SEQ_DELAY; @@ -488,7 +488,7 @@ void SkyScreen::sortSprites(void) { currDrawList++; do { // a_new_draw_list: - uint16 *drawListData = (uint16*)SkyState::fetchCompact(loadDrawList); + uint16 *drawListData = (uint16 *)SkyState::fetchCompact(loadDrawList); nextDrawList = false; while ((!nextDrawList) && (drawListData[0])) { if (drawListData[0] == 0xFFFF) { @@ -500,7 +500,7 @@ void SkyScreen::sortSprites(void) { if ((spriteComp->status & 4) && // is it sortable playfield?(!?!) (spriteComp->screen == SkyLogic::_scriptVariables[SCREEN])) { // on current screen dataFileHeader *spriteData = - (dataFileHeader*)SkyState::fetchItem(spriteComp->frame >> 6); + (dataFileHeader *)SkyState::fetchItem(spriteComp->frame >> 6); if (!spriteData) { printf("Missing file %d!\n",spriteComp->frame >> 6); //getchar(); @@ -534,7 +534,7 @@ void SkyScreen::sortSprites(void) { } } for (uint32 cnt = 0; cnt < spriteCnt; cnt++) { - drawSprite((uint8*)sortList[cnt].sprite, sortList[cnt].compact); + drawSprite((uint8 *)sortList[cnt].sprite, sortList[cnt].compact); if (sortList[cnt].compact->status & 8) vectorToGame(0x81); else vectorToGame(1); if (!(sortList[cnt].compact->status & 0x200)) verticalMask(); @@ -551,7 +551,7 @@ void SkyScreen::doSprites(uint8 layer) { idNum = SkyLogic::_scriptVariables[drawListNum]; drawListNum++; - drawList = (uint16*)SkyState::fetchCompact(idNum); + drawList = (uint16 *)SkyState::fetchCompact(idNum); while(drawList[0]) { // new_draw_list: while ((drawList[0] != 0) && (drawList[0] != 0xFFFF)) { @@ -561,7 +561,7 @@ void SkyScreen::doSprites(uint8 layer) { drawList++; if ((spriteData->status & (1 << layer)) && (spriteData->screen == SkyLogic::_scriptVariables[SCREEN])) { - uint8 *toBeDrawn = (uint8*)SkyState::fetchItem(spriteData->frame >> 6); + uint8 *toBeDrawn = (uint8 *)SkyState::fetchItem(spriteData->frame >> 6); if (!toBeDrawn) { printf("Spritedata %d not loaded!\n",spriteData->frame >> 6); spriteData->status = 0; @@ -574,7 +574,7 @@ void SkyScreen::doSprites(uint8 layer) { } } while (drawList[0] == 0xFFFF) - drawList = (uint16*)SkyState::fetchCompact(drawList[1]); + drawList = (uint16 *)SkyState::fetchCompact(drawList[1]); } } } @@ -685,7 +685,7 @@ void SkyScreen::vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint if (!(FROM_LE_16(grid[gridOfs]) & 0x8000)) { uint32 gridVal = FROM_LE_16(grid[gridOfs]) - 1; gridVal *= GRID_W * GRID_H; - uint8 *dataSrc = (uint8*)SkyState::fetchItem(SkyLogic::_scriptVariables[layerId]) + gridVal; + uint8 *dataSrc = (uint8 *)SkyState::fetchItem(SkyLogic::_scriptVariables[layerId]) + gridVal; uint8 *dataTrg = screenPtr; for (uint32 grdCntY = 0; grdCntY < GRID_H; grdCntY++) { for (uint32 grdCntX = 0; grdCntX < GRID_W; grdCntX++) @@ -713,7 +713,7 @@ void SkyScreen::verticalMask(void) { uint32 nLayerCnt = layerCnt; while (SkyLogic::_scriptVariables[nLayerCnt + 3]) { uint16 *scrGrid; - scrGrid = (uint16*)SkyState::fetchItem(SkyLogic::_scriptVariables[layerCnt + 3]); + scrGrid = (uint16 *)SkyState::fetchItem(SkyLogic::_scriptVariables[layerCnt + 3]); if (scrGrid[gridOfs]) { vertMaskSub(scrGrid, gridOfs, screenPtr, layerCnt); break; @@ -745,7 +745,7 @@ void SkyScreen::showGrid(uint8 *gridBuf) { for (uint16 cntx = 0; cntx < GAME_SCREEN_WIDTH >> 3; cntx++) { if (!bitsLeft) { bitsLeft = 32; - gridData = *(uint32*)gridBuf; + gridData = *(uint32 *)gridBuf; gridBuf += 4; } if (gridData & 0x80000000) diff --git a/sky/sky.cpp b/sky/sky.cpp index 35ec77a9c0..90927ebcd1 100644 --- a/sky/sky.cpp +++ b/sky/sky.cpp @@ -278,7 +278,7 @@ void **SkyState::fetchItem(uint32 num) { void SkyState::timerHandler(void *ptr) { - ((SkyState*)ptr)->gotTimerTick(); + ((SkyState *)ptr)->gotTimerTick(); } void SkyState::gotTimerTick(void) { diff --git a/sky/sound.cpp b/sky/sound.cpp index 8df04d4243..80b0b8ce0c 100644 --- a/sky/sound.cpp +++ b/sky/sound.cpp @@ -1223,8 +1223,8 @@ bool SkySound::startSpeech(uint16 textNum) { return false; } - uint32 speechSize = ((dataFileHeader*)speechData)->s_tot_size; - uint8 *playBuffer = (uint8*)malloc(speechSize); + uint32 speechSize = ((dataFileHeader *)speechData)->s_tot_size; + uint8 *playBuffer = (uint8 *)malloc(speechSize); memcpy(playBuffer, speechData + sizeof(dataFileHeader), speechSize); free(speechData); diff --git a/sky/text.cpp b/sky/text.cpp index 023fb8f678..cbd95c0a2e 100644 --- a/sky/text.cpp +++ b/sky/text.cpp @@ -97,7 +97,7 @@ void SkyText::fnSetFont(uint32 fontNr) { void SkyText::fnTextModule(uint32 textInfoId, uint32 textNo) { fnSetFont(1); - uint16* msgData = (uint16*)SkyState::fetchCompact(textInfoId); + uint16* msgData = (uint16 *)SkyState::fetchCompact(textInfoId); lowTextManager_t textId = lowTextManager(textNo, msgData[1], msgData[2], 209, false); SkyLogic::_scriptVariables[RESULT] = textId.compactNum; Compact *textCompact = SkyState::fetchCompact(textId.compactNum); @@ -243,7 +243,7 @@ displayText_t SkyText::displayText(char *textPtr, uint8 *dest, bool centre, uint textChar -= 0x20; if (textChar == 0) { lastSpace = curPos; //keep track of last space - *(uint32*)centerTblPtr = TO_LE_32(lineWidth); + *(uint32 *)centerTblPtr = TO_LE_32(lineWidth); } lineWidth += *(_characterSet+textChar); //add character width @@ -411,7 +411,7 @@ lowTextManager_t SkyText::lowTextManager(uint32 textNum, uint16 width, uint16 lo void SkyText::changeTextSpriteColour(uint8 *sprData, uint8 newCol) { - dataFileHeader *header = (dataFileHeader*)sprData; + dataFileHeader *header = (dataFileHeader *)sprData; sprData += sizeof(dataFileHeader); for (uint16 cnt = 0; cnt < header->s_sp_size; cnt++) if (sprData[cnt] >= 241) sprData[cnt] = newCol; |