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authorPaul Gilbert2018-12-08 11:42:45 -0800
committerPaul Gilbert2018-12-08 19:05:59 -0800
commit43283ff561233d5e67cc15d8f1c3da4489156c0c (patch)
treea61adbb827885b3446153e189a0f91bc6136bfbe
parent0cbd51641b0bc1b205f90324399eca6b08a75c32 (diff)
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GLK: FROTZ: Playing sounds now works directly from lhsound.zip and shsound.zip
-rw-r--r--engines/glk/frotz/sound_folder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/glk/frotz/sound_folder.cpp b/engines/glk/frotz/sound_folder.cpp
index 91916c4ddc..fd99b0b2b1 100644
--- a/engines/glk/frotz/sound_folder.cpp
+++ b/engines/glk/frotz/sound_folder.cpp
@@ -90,7 +90,7 @@ void SoundZip::check(const Common::FSNode &gameDir, Story story) {
if (!zipNode.exists())
return;
- SearchMan.add("sound", Common::makeZipArchive(zipNode));
+ SearchMan.add("sound", new SoundZip(Common::makeZipArchive(zipNode)));
}
SoundZip::SoundZip(Common::Archive *zip) : _zip(zip) {