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author | Paul Gilbert | 2018-12-08 11:42:45 -0800 |
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committer | Paul Gilbert | 2018-12-08 19:05:59 -0800 |
commit | 43283ff561233d5e67cc15d8f1c3da4489156c0c (patch) | |
tree | a61adbb827885b3446153e189a0f91bc6136bfbe | |
parent | 0cbd51641b0bc1b205f90324399eca6b08a75c32 (diff) | |
download | scummvm-rg350-43283ff561233d5e67cc15d8f1c3da4489156c0c.tar.gz scummvm-rg350-43283ff561233d5e67cc15d8f1c3da4489156c0c.tar.bz2 scummvm-rg350-43283ff561233d5e67cc15d8f1c3da4489156c0c.zip |
GLK: FROTZ: Playing sounds now works directly from lhsound.zip and shsound.zip
-rw-r--r-- | engines/glk/frotz/sound_folder.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/glk/frotz/sound_folder.cpp b/engines/glk/frotz/sound_folder.cpp index 91916c4ddc..fd99b0b2b1 100644 --- a/engines/glk/frotz/sound_folder.cpp +++ b/engines/glk/frotz/sound_folder.cpp @@ -90,7 +90,7 @@ void SoundZip::check(const Common::FSNode &gameDir, Story story) { if (!zipNode.exists()) return; - SearchMan.add("sound", Common::makeZipArchive(zipNode)); + SearchMan.add("sound", new SoundZip(Common::makeZipArchive(zipNode))); } SoundZip::SoundZip(Common::Archive *zip) : _zip(zip) { |