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authorPaweł Kołodziejski2003-09-03 03:57:23 +0000
committerPaweł Kołodziejski2003-09-03 03:57:23 +0000
commit455d3faf2f626ff1606d2f8bbabcf32acb6747b9 (patch)
treedce15608096789d18bbfd3c8af87fe0e7dff3687
parente17a451ac59928d41aca1966e906bda064646b86 (diff)
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fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved init sound data to class sound
svn-id: r9980
-rw-r--r--sword2/driver/d_sound.cpp72
-rw-r--r--sword2/driver/d_sound.h1
-rw-r--r--sword2/driver/driver96.h20
3 files changed, 24 insertions, 69 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index 436e7e3897..7aebbb2427 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -30,17 +30,6 @@
//
// --------------------------------------------------------------------------
//
-// int32 InitialiseSound(uint16 freq, uint16 channels, uint16 bitDepth)
-//
-// This function initialises DirectSound by specifying the parameters of the
-// primary buffer.
-//
-// Freq is the sample rate - 44100, 22050 or 11025
-// Channels should be 1 for mono, 2 for stereo
-// BitDepth should be either 8 or 16 bits per sample.
-//
-// --------------------------------------------------------------------------
-//
// int32 PlayCompSpeech(const char *filename, uint32 id, uint8 vol, int8 pan)
//
// This function loads, decompresses and plays the wav 'id' from the cluster
@@ -234,17 +223,33 @@ Sword2Sound::Sword2Sound(SoundMixer *mixer) {
volMusic[0] = 16;
volMusic[1] = 16;
musicMuted = 0;
- bufferSizeMusic = 44100;
+ bufferSizeMusic = 4410;
_mixer = mixer;
+
+ memset(fxId, 0, sizeof(fxId));
+ memset(fxCached, 0, sizeof(fxCached));
+ memset(fxiPaused, 0, sizeof(fxiPaused));
+ memset(fxLooped, 0, sizeof(fxLooped));
+ memset(fxRate, 0, sizeof(fxRate));
- // Don't care if this fails, because it should still work without
- // sound cards but it should set a global system flag so that we can
- // avoid loading sound fx & streaming music because they won't be
- // heard anyway
-
- InitialiseSound(22050, 2, 16);
+ memset(musStreaming, 0, sizeof(musStreaming));
+ memset(musicPaused, 0, sizeof(musicPaused));
+ memset(musCounter, 0, sizeof(musCounter));
+ memset(musFading, 0, sizeof(musFading));
+ memset(musLooping, 0, sizeof(musLooping));
+ memset(musFilePos, 0, sizeof(musFilePos));
+ memset(musEnd, 0, sizeof(musEnd));
+ memset(musLastSample, 0, sizeof(musLastSample));
+ memset(musId, 0, sizeof(musId));
+ memset(soundHandleMusic, 0, sizeof(soundHandleMusic));
+ memset(soundHandleFx, 0, sizeof(soundHandleFx));
+ soundHandleSpeech = 0;
+ memset(bufferFx, 0, sizeof(bufferFx));
+ memset(flagsFx, 0, sizeof(flagsFx));
+ memset(bufferSizeFx, 0, sizeof(bufferSizeFx));
- g_engine->_timer->installProcedure(sword2_sound_handler, 1000000);
+ soundOn = 1;
+ g_engine->_timer->installProcedure(sword2_sound_handler, 100000);
}
// --------------------------------------------------------------------------
@@ -341,35 +346,6 @@ void Sword2Sound::FxServer(void) {
}
}
-int32 Sword2Sound::InitialiseSound(uint16 freq, uint16 channels, uint16 bitDepth) {
- soundOn = 1;
-
- memset(fxId, 0, sizeof(fxId));
- memset(fxCached, 0, sizeof(fxCached));
- memset(fxiPaused, 0, sizeof(fxiPaused));
- memset(fxLooped, 0, sizeof(fxLooped));
- memset(fxRate, 0, sizeof(fxRate));
-
- memset(musStreaming, 0, sizeof(musStreaming));
- memset(musicPaused, 0, sizeof(musicPaused));
- memset(musCounter, 0, sizeof(musCounter));
- memset(musFading, 0, sizeof(musFading));
-
- memset(musLooping, 0, sizeof(musLooping));
-
- memset(musFilePos, 0, sizeof(musFilePos));
- memset(musEnd, 0, sizeof(musEnd));
- memset(musLastSample, 0, sizeof(musLastSample));
- memset(musId, 0, sizeof(musId));
- memset(soundHandleMusic, 0, sizeof(soundHandleMusic));
- memset(soundHandleFx, 0, sizeof(soundHandleFx));
- soundHandleSpeech = 0;
- memset(bufferFx, 0, sizeof(bufferFx));
- memset(flagsFx, 0, sizeof(flagsFx));
- memset(bufferSizeFx, 0, sizeof(bufferSizeFx));
-
- return(RD_OK);
-}
int32 Sword2Sound::AmISpeaking() {
if ((!speechMuted) && (!speechPaused) && (soundHandleSpeech != 0)) {
diff --git a/sword2/driver/d_sound.h b/sword2/driver/d_sound.h
index d0b61eee0e..9557df01a9 100644
--- a/sword2/driver/d_sound.h
+++ b/sword2/driver/d_sound.h
@@ -47,7 +47,6 @@ class Sword2Sound {
public:
Sword2Sound(SoundMixer *mixer);
void FxServer(void);
- int32 InitialiseSound(uint16 freq, uint16 channels, uint16 bitDepth);
int32 PlaySpeech(uint8 *data, uint8 vol, int8 pan);
int32 PlayCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan);
int32 PreFetchCompSpeech(const char *filename, uint32 speechid, uint8 *waveMem);
diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h
index 78588aed85..76e654569f 100644
--- a/sword2/driver/driver96.h
+++ b/sword2/driver/driver96.h
@@ -768,26 +768,6 @@
// --------------------------- d_sound.c ------------------------------------
// --------------------------------------------------------------------------
//
-// int32 InitialiseSound(uint16 freq, uint16 channels, uint16 bitDepth)
-//
-// This function initialises DirectSound by specifying the parameters of the
-// primary buffer.
-//
-// Freq is the sample rate - 44100, 22050 or 11025
-// Channels should be 1 for mono, 2 for stereo
-// BitDepth should be either 8 or 16 bits per sample.
-//
-// --------------------------------------------------------------------------
-//
-// int32 PlaySpeech(uint8 *data, uint8 vol, int8 pan)
-//
-// This function plays the wav file passed into it as speech. An error occurs
-// if speech is already playing, or directSound comes accross problems.
-// volume can be from 0 to 16.
-// pan can be from -16 (full left) to 16 (full right).
-//
-// --------------------------------------------------------------------------
-//
// int32 PreFetchCompSpeech(const char *filename, uint32 speechid, uint8 *wave)
//
// This function loads and decompresses speech sample 'speechid' from the