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-rw-r--r--sword2/driver/driver96.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h
index 78588aed85..76e654569f 100644
--- a/sword2/driver/driver96.h
+++ b/sword2/driver/driver96.h
@@ -768,26 +768,6 @@
// --------------------------- d_sound.c ------------------------------------
// --------------------------------------------------------------------------
//
-// int32 InitialiseSound(uint16 freq, uint16 channels, uint16 bitDepth)
-//
-// This function initialises DirectSound by specifying the parameters of the
-// primary buffer.
-//
-// Freq is the sample rate - 44100, 22050 or 11025
-// Channels should be 1 for mono, 2 for stereo
-// BitDepth should be either 8 or 16 bits per sample.
-//
-// --------------------------------------------------------------------------
-//
-// int32 PlaySpeech(uint8 *data, uint8 vol, int8 pan)
-//
-// This function plays the wav file passed into it as speech. An error occurs
-// if speech is already playing, or directSound comes accross problems.
-// volume can be from 0 to 16.
-// pan can be from -16 (full left) to 16 (full right).
-//
-// --------------------------------------------------------------------------
-//
// int32 PreFetchCompSpeech(const char *filename, uint32 speechid, uint8 *wave)
//
// This function loads and decompresses speech sample 'speechid' from the