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authorPeter Kohaut2018-03-09 01:20:02 +0100
committerPeter Kohaut2018-03-09 21:32:03 +0100
commit45c237c8d45da32e1c2fc042b3799c499f4a6d68 (patch)
tree0aef74e806d11e221e551c1f15b21df952a9fa15
parenta9b10e50cc76be815348d1376a5509586b4aeaa1 (diff)
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BLADERUNNER: Added Gordo actor
Cleanup of other actors
-rw-r--r--engines/bladerunner/bladerunner.h2
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/gaff.cpp2
-rw-r--r--engines/bladerunner/script/ai/gordo.cpp1671
-rw-r--r--engines/bladerunner/script/ai/insect_dealer.cpp170
-rw-r--r--engines/bladerunner/script/ai/transient.cpp213
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h22
8 files changed, 1831 insertions, 251 deletions
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h
index 066e6837cc..709d68b98b 100644
--- a/engines/bladerunner/bladerunner.h
+++ b/engines/bladerunner/bladerunner.h
@@ -35,7 +35,7 @@
//TODO: remove these when game is playable
#define BLADERUNNER_DEBUG_CONSOLE 0
-#define BLADERUNNER_DEBUG_GAME 0
+#define BLADERUNNER_DEBUG_GAME 1
namespace Common {
struct Event;
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 0c0834f226..05297b9322 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -55,6 +55,7 @@ MODULE_OBJS = \
script/ai/generic_walker_a.o \
script/ai/generic_walker_b.o \
script/ai/generic_walker_c.o \
+ script/ai/gordo.o \
script/ai/grigorian.o \
script/ai/howie_lee.o \
script/ai/hysteria_patron1.o \
diff --git a/engines/bladerunner/script/ai/gaff.cpp b/engines/bladerunner/script/ai/gaff.cpp
index 64a208d26c..c26f0d907f 100644
--- a/engines/bladerunner/script/ai/gaff.cpp
+++ b/engines/bladerunner/script/ai/gaff.cpp
@@ -376,7 +376,7 @@ bool AIScriptGaff::UpdateAnimation(int *animation, int *frame) {
Actor_Set_Invisible(kActorGaff, true);
*animation = 794;
_animationFrame = 0;
- Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); // TODO: check this, it was set directly by calling actor script
Actor_Set_Goal_Number(kActorGaff, 5);
}
break;
diff --git a/engines/bladerunner/script/ai/gordo.cpp b/engines/bladerunner/script/ai/gordo.cpp
new file mode 100644
index 0000000000..fd64112897
--- /dev/null
+++ b/engines/bladerunner/script/ai/gordo.cpp
@@ -0,0 +1,1671 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptGordo::AIScriptGordo(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ var_45B078 = 0;
+ _counter = 0;
+ _counterTarget = 0;
+ _frameMin = 0;
+ _frameDelta = 0;
+ _frameMax = 0;
+ _state = 0;
+}
+
+void AIScriptGordo::Initialize() {
+ _animationState = 0;
+ _animationFrame = 0;
+ _animationStateNext = 0;
+ var_45B078 = 0;
+ _counter = 0;
+ _counterTarget = 0;
+ _frameMin = 0;
+ _frameDelta = 1;
+ _frameMax = 0;
+ _state = 0;
+ Actor_Set_Goal_Number(kActorGordo, 0);
+}
+
+bool AIScriptGordo::Update() {
+ if (Global_Variable_Query(kVariableChapter) == 1) {
+ if (Actor_Query_Goal_Number(kActorGordo) == 0 && Actor_Query_Friendliness_To_Other(kActorGordo, kActorMcCoy) < 48 && Actor_Query_Is_In_Current_Set(kActorGordo) == kSetBB02_BB04_BB06_BB51) {
+ Actor_Set_Goal_Number(kActorGordo, 90);
+ return true;
+ }
+ if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetCT03_CT04 && Actor_Query_Which_Set_In(kActorGordo) == kSetCT01_CT12) {
+ Actor_Set_Goal_Number(kActorGordo, 91);
+ return true;
+ }
+ }
+
+ if (Global_Variable_Query(kVariableChapter) == 2 && Actor_Query_Goal_Number(kActorGordo) < 100) {
+ Actor_Set_Goal_Number(kActorGordo, 100);
+ }
+
+ if (Global_Variable_Query(kVariableChapter) == 3) {
+ if (Actor_Query_Goal_Number(kActorGordo) < 200) {
+ Actor_Set_Goal_Number(kActorGordo, 200);
+ }
+ if (Actor_Query_Goal_Number(kActorGordo) == 254) {
+ Actor_Set_Goal_Number(kActorGordo, 255);
+ }
+ }
+
+ if (Global_Variable_Query(kVariableChapter) == 4) {
+ if (Actor_Query_Goal_Number(kActorGordo) < 300 && Actor_Query_Goal_Number(kActorGordo) != 260) {
+ Actor_Set_Goal_Number(kActorGordo, 300);
+ } else if (Actor_Query_Goal_Number(kActorGordo) == 599) {
+ Actor_Put_In_Set(kActorGordo, kSetFreeSlotI);
+ Actor_Set_At_Waypoint(kActorGordo, 41, 0);
+ }
+ }
+
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorGordo) < 400) {
+ Actor_Set_Goal_Number(kActorGordo, 400);
+ }
+
+ return false;
+}
+
+void AIScriptGordo::TimerExpired(int timer) {
+ if (timer == 0) {
+ AI_Countdown_Timer_Reset(kActorGordo, 0);
+ if (Player_Query_Combat_Mode()) {
+ Actor_Set_Goal_Number(kActorGordo, 243);
+ } else {
+ Actor_Set_Goal_Number(kActorGordo, 242);
+ }
+ }
+ //return false;
+}
+
+void AIScriptGordo::CompletedMovementTrack() {
+ if (Actor_Query_Goal_Number(kActorGordo) == 1 || Actor_Query_Goal_Number(kActorGordo) == 91) {
+ Actor_Set_Goal_Number(kActorGordo, 2);
+ return;// true;
+ }
+ if (Actor_Query_Goal_Number(kActorGordo) == 3) {
+ if (Player_Query_Current_Set() == kSetCT05) {
+ Actor_Force_Stop_Walking(kActorMcCoy);
+ Player_Loses_Control();
+ Player_Set_Combat_Mode(true);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAim); // TODO: check this, it was set directly by calling actor script
+ Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
+ Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
+ Actor_Says(kActorGordo, 50, 13);
+ Actor_Says(kActorMcCoy, 465, kAnimationModeCombatAim);
+ Actor_Says(kActorGordo, 60, 14);
+ Player_Set_Combat_Mode(false);
+ Player_Gains_Control();
+ }
+ Actor_Clue_Acquire(kActorGordo, kClueMcCoyRetiredZuben, 1, -1);
+ Actor_Set_Goal_Number(kActorGordo, 4);
+ return;// true;
+ }
+
+ if (Actor_Query_Goal_Number(kActorGordo) == 4) {
+ Actor_Set_Goal_Number(kActorGordo, 5);
+ return;// true;
+ }
+
+ if (Actor_Query_Goal_Number(kActorGordo) == 93) {
+ Actor_Set_Immunity_To_Obstacles(kActorGordo, false);
+ Player_Gains_Control();
+ Actor_Set_Goal_Number(kActorGordo, 92);
+ return;// true;
+ }
+
+ if (Actor_Query_Goal_Number(kActorGordo) > 100 && Actor_Query_Goal_Number(kActorGordo) < 200) {
+ Actor_Set_Goal_Number(kActorGordo, 100);
+ return;// true;
+ }
+
+ if (Actor_Query_Goal_Number(kActorGordo) == 202) {
+ if (Player_Query_Current_Set() == kSetNR02) {
+ Ambient_Sounds_Play_Sound(581, 58, 0, 0, 0);
+ Actor_Face_Heading(kActorGordo, 0, false);
+ Loop_Actor_Travel_Stairs(kActorGordo, 4, true, kAnimationModeIdle);
+ Actor_Face_Heading(kActorGordo, 506, false);
+ Actor_Says(kActorGordo, 280, 14);
+ } else {
+ Actor_Set_At_Waypoint(kActorGordo, 357, 506);
+ }
+ Actor_Set_Goal_Number(kActorGordo, 205);
+ }
+ if (Actor_Query_Goal_Number(kActorGordo) == 220) {
+ Game_Flag_Set(594);
+ Actor_Set_Goal_Number(kActorGordo, 221);
+ }
+ if (Actor_Query_Goal_Number(kActorGordo) == 222) {
+ if (Game_Flag_Query(kFlagGordoIsReplicant)) {
+ if (Global_Variable_Query(40) == 2) {
+ Actor_Set_Goal_Number(kActorGordo, 250);
+ } else {
+ Actor_Set_Goal_Number(kActorGordo, 230);
+ }
+ } else {
+ Actor_Set_Goal_Number(kActorGordo, 240);
+ }
+ Scene_Exits_Enable();
+ }
+ if (Actor_Query_Goal_Number(kActorGordo) == 225) {
+ Actor_Set_Goal_Number(kActorGordo, 200);
+ }
+ if (Actor_Query_Goal_Number(kActorGordo) == 243) {
+ Music_Stop(2);
+ Actor_Set_Goal_Number(kActorGordo, 280);
+ }
+ // return false;
+}
+
+void AIScriptGordo::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptGordo::ClickedByPlayer() {
+ int goal = Actor_Query_Goal_Number(kActorGordo);
+ if (goal == 101 || goal == 102) {
+ sub_40FD00();
+ } else if (goal == 260) {
+ Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
+ Actor_Says(kActorMcCoy, 8600, 11);
+ Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
+ Actor_Says(kActorGordo, 1390, 16);
+ } else if (goal == 599) {
+ Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
+ Actor_Says(kActorMcCoy, 8665, 14);
+ }
+ //return false;
+}
+
+void AIScriptGordo::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptGordo::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptGordo::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptGordo::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptGordo::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptGordo::ShotAtAndHit() {
+ if (Actor_Query_Goal_Number(kActorGordo) > 219 && Actor_Query_Goal_Number(kActorGordo) < 223) {
+ Actor_Set_Health(kActorGordo, 50, 50);
+ return true;
+ }
+ if (Actor_Query_Goal_Number(kActorGordo) > 239 && Actor_Query_Goal_Number(kActorGordo) < 245) {
+ Actor_Set_Goal_Number(kActorGordo, 299);
+ Delay(1500);
+ Actor_Voice_Over(2410, kActorVoiceOver);
+ Actor_Voice_Over(2420, kActorVoiceOver);
+ Game_Flag_Set(532);
+ Actor_Set_Goal_Number(kActorMcCoy, 500);
+ }
+ if (Actor_Query_Goal_Number(kActorGordo) == 250) {
+ Actor_Set_Goal_Number(kActorGordo, 254);
+ return true;
+ }
+ return false;
+}
+
+void AIScriptGordo::Retired(int byActorId) {
+ if (Actor_Query_Goal_Number(kActorGordo) == 231) {
+ Player_Loses_Control();
+ Game_Flag_Set(592);
+ Actor_Set_Goal_Number(kActorGordo, 599);
+ Delay(2000);
+ Player_Set_Combat_Mode(false);
+ Actor_Voice_Over(1410, kActorVoiceOver);
+ Actor_Voice_Over(1430, kActorVoiceOver);
+ Actor_Voice_Over(1440, kActorVoiceOver);
+ if (Query_Difficulty_Level() > 0) {
+ Global_Variable_Increment(kVariableChinyen, 200);
+ }
+ Player_Gains_Control();
+ Scene_Exits_Enable();
+ }
+ if (Actor_Query_In_Set(kActorGordo, kSetKP07)) {
+ Global_Variable_Decrement(51, 1);
+ Actor_Set_Goal_Number(kActorGordo, 599);
+ if (Global_Variable_Query(51) == 0) {
+ Player_Loses_Control();
+ Delay(2000);
+ Player_Set_Combat_Mode(false);
+ Player_Gains_Control();
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(579);
+ Game_Flag_Reset(653);
+ Set_Enter(kSetKP05_KP06, kSceneKP06);
+ return;// true;
+ }
+ }
+ Actor_Set_Goal_Number(kActorGordo, 599);
+ //return false;
+}
+
+int AIScriptGordo::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 0:
+ Actor_Put_In_Set(kActorGordo, kSetCT01_CT12);
+ Actor_Set_At_XYZ(kActorGordo, -308.44f, -12.5f, 442.78f, 256);
+ Actor_Change_Animation_Mode(kActorGordo, 53);
+ break;
+ case 3:
+ AI_Movement_Track_Flush(kActorGordo);
+ AI_Movement_Track_Append(kActorGordo, 119, 0);
+ AI_Movement_Track_Append(kActorGordo, 118, 0);
+ AI_Movement_Track_Repeat(kActorGordo);
+ break;
+ case 4:
+ AI_Movement_Track_Flush(kActorGordo);
+ AI_Movement_Track_Append(kActorGordo, 119, 0);
+ AI_Movement_Track_Append(kActorGordo, 33, 1);
+ AI_Movement_Track_Repeat(kActorGordo);
+ break;
+ case 90:
+ Game_Flag_Set(32);
+ Actor_Set_Goal_Number(kActorGordo, 99);
+ Actor_Change_Animation_Mode(kActorGordo, 29);
+ break;
+ case 91:
+ AI_Movement_Track_Flush(kActorGordo);
+ AI_Movement_Track_Append(kActorGordo, 43, 0);
+ AI_Movement_Track_Append(kActorGordo, 33, 1);
+ AI_Movement_Track_Repeat(kActorGordo);
+ break;
+ case 92:
+ Actor_Face_Actor(kActorGordo, kActorHowieLee, true);
+ Actor_Says(kActorGordo, 0, 13);
+ Actor_Says(kActorGordo, 10, 16);
+ Actor_Set_Goal_Number(kActorGordo, 91);
+ Player_Gains_Control();
+ break;
+ case 93:
+ Player_Loses_Control();
+ Actor_Set_Immunity_To_Obstacles(kActorGordo, true);
+ AI_Movement_Track_Flush(kActorGordo);
+ AI_Movement_Track_Append(kActorGordo, 100, 0);
+ AI_Movement_Track_Repeat(kActorGordo);
+ break;
+ case 100: {
+ AI_Movement_Track_Flush(kActorGordo);
+ _animationState = 0;
+ _animationFrame = 0;
+ _animationStateNext = 0;
+ sub_41117C();
+ int rnd = Random_Query(1, 4);
+ if (Actor_Clue_Query(kActorMcCoy, kClueGordoInterview1) || Actor_Clue_Query(kActorMcCoy, kClueGordoInterview2)) {
+ rnd = Random_Query(4, 5);
+ }
+ switch (rnd) {
+ case 1:
+ case 2:
+ Actor_Set_Goal_Number(kActorGordo, 101);
+ break;
+ case 3:
+ Actor_Set_Goal_Number(kActorGordo, 102);
+ break;
+ case 4:
+ Actor_Set_Goal_Number(kActorGordo, 103);
+ break;
+ case 5:
+ Actor_Set_Goal_Number(kActorGordo, 104);
+ break;
+ }
+ }
+ break;
+ case 101:
+ AI_Movement_Track_Flush(kActorGordo);
+ if (Random_Query(1, 2) == 1) {
+ AI_Movement_Track_Append(kActorGordo, 343, 5);
+ AI_Movement_Track_Append(kActorGordo, 344, 0);
+ AI_Movement_Track_Append(kActorGordo, 345, 0);
+ AI_Movement_Track_Append(kActorGordo, 346, 0);
+ AI_Movement_Track_Append(kActorGordo, 347, 0);
+ AI_Movement_Track_Append(kActorGordo, 348, 5);
+ } else {
+ AI_Movement_Track_Append(kActorGordo, 348, 5);
+ AI_Movement_Track_Append(kActorGordo, 347, 0);
+ AI_Movement_Track_Append(kActorGordo, 346, 0);
+ AI_Movement_Track_Append(kActorGordo, 345, 0);
+ AI_Movement_Track_Append(kActorGordo, 344, 0);
+ AI_Movement_Track_Append(kActorGordo, 343, 5);
+ }
+ if (Game_Flag_Query(kFlagGordoIsReplicant)) {
+ AI_Movement_Track_Append(kActorGordo, 33, Random_Query(5, 20));
+ } else {
+ AI_Movement_Track_Append(kActorGordo, 40, Random_Query(5, 20));
+ }
+ AI_Movement_Track_Repeat(kActorGordo);
+ break;
+ case 102:
+ if (Random_Query(1, 3) == 1) {
+ AI_Movement_Track_Append(kActorGordo, 54, 1);
+ AI_Movement_Track_Append(kActorGordo, 56, 0);
+ AI_Movement_Track_Append(kActorGordo, 43, 1);
+ } else {
+ AI_Movement_Track_Append(kActorGordo, 43, 1);
+ AI_Movement_Track_Append(kActorGordo, 56, 0);
+ AI_Movement_Track_Append(kActorGordo, 54, 1);
+ }
+ AI_Movement_Track_Append(kActorGordo, 40, 15);
+ AI_Movement_Track_Repeat(kActorGordo);
+ break;
+ case 103:
+ AI_Movement_Track_Flush(kActorGordo);
+ AI_Movement_Track_Append(kActorGordo, 40, Random_Query(15, 45));
+ if (Game_Flag_Query(kFlagGordoIsReplicant)) {
+ AI_Movement_Track_Append(kActorGordo, 33, Random_Query(10, 30));
+ } else {
+ AI_Movement_Track_Append(kActorGordo, 33, Random_Query(5, 15));
+ }
+ AI_Movement_Track_Append(kActorGordo, 39, Random_Query(5, 30));
+ AI_Movement_Track_Append(kActorGordo, 42, Random_Query(10, 20));
+ AI_Movement_Track_Repeat(kActorGordo);
+ break;
+ case 104:
+ AI_Movement_Track_Flush(kActorGordo);
+ AI_Movement_Track_Append(kActorGordo, 33, Random_Query(15, 45));
+ if (!Game_Flag_Query(kFlagGordoIsReplicant)) {
+ AI_Movement_Track_Append(kActorGordo, 40, Random_Query(15, 45));
+ }
+ AI_Movement_Track_Repeat(kActorGordo);
+ break;
+ case 200:
+ if (Global_Variable_Query(40) == 2) {
+ if (Game_Flag_Query(593) && Game_Flag_Query(591) && Player_Query_Current_Scene() != kSceneNR02) {
+ Actor_Set_Goal_Number(kActorGordo, 201);
+ } else {
+ Actor_Set_Goal_Number(kActorGordo, 225);
+ }
+ } else {
+ Actor_Set_Goal_Number(kActorGordo, 201);
+ }
+ break;
+ case 201:
+ AI_Movement_Track_Flush(kActorGordo);
+ Actor_Put_In_Set(kActorGordo, kSetNR02);
+ Actor_Set_At_XYZ(kActorGordo, 148.12f, -24.0f, 456.04f, 506);
+ break;
+ case 202:
+ Player_Gains_Control();
+ AI_Movement_Track_Flush(kActorGordo);
+ AI_Movement_Track_Append(kActorGordo, 356, 0);
+ AI_Movement_Track_Repeat(kActorGordo);
+ break;
+ case 205:
+ switch(Global_Variable_Query(41)) {
+ case 0:
+ Global_Variable_Increment(41, 1);
+ Actor_Set_Goal_Number(kActorGordo, 206);
+ break;
+ case 1:
+ Global_Variable_Increment(41, 1);
+ Actor_Set_Goal_Number(kActorGordo, 207);
+ break;
+ case 2:
+ Global_Variable_Increment(41, 1);
+ Actor_Set_Goal_Number(kActorGordo, 208);
+ break;
+ case 3:
+ Global_Variable_Increment(41, 1);
+ Actor_Set_Goal_Number(kActorGordo, 210);
+ break;
+ }
+ break;
+ case 206:
+ ADQ_Add_Pause(5000);
+ ADQ_Add(kActorGordo, 630, 15);
+ ADQ_Add(kActorGordo, 640, 16);
+ ADQ_Add_Pause(1000);
+ ADQ_Add(kActorGordo, 650, 14);
+ break;
+ case 207:
+ ADQ_Add_Pause(1000);
+ ADQ_Add(kActorGordo, 660, 16);
+ ADQ_Add(kActorGordo, 670, 14);
+ ADQ_Add(kActorGordo, 680, 13);
+ ADQ_Add(kActorGordo, 690, 17);
+ break;
+ case 208:
+ ADQ_Add_Pause(1000);
+ ADQ_Add(kActorGordo, 700, 15);
+ ADQ_Add(kActorGordo, 710, 13);
+ break;
+ case 210:
+ Actor_Force_Stop_Walking(0);
+ Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
+ Actor_Says(kActorGordo, 720, 16);
+ Actor_Says(kActorGordo, 730, 18);
+ Music_Stop(1);
+ Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
+ Actor_Says(kActorGordo, 740, 17);
+ Sound_Play(575, 50, 0, 0, 50);
+ Sound_Play(319, 50, 0, 0, 50);
+ Actor_Says(kActorGordo, 750, 16);
+ Actor_Says(kActorGordo, 760, 15);
+ Actor_Says(kActorGordo, 770, 14);
+ Actor_Says(kActorGordo, 780, 13);
+ Actor_Says(kActorMcCoy, 3885, 16);
+ if (Game_Flag_Query(kFlagGordoIsReplicant)) {
+ Actor_Says(kActorGordo, 850, 12);
+ Actor_Says(kActorGordo, 860, 15);
+ Actor_Says(0, 3910, 16);
+ if (Global_Variable_Query(40) == 2) {
+ Actor_Says(kActorGordo, 870, 16);
+ Sound_Play(576, 50, 0, 0, 50);
+ Sound_Play(319, 50, 0, 0, 50);
+ Actor_Set_Goal_Number(33, 241);
+ Actor_Says(kActorGordo, 880, 17);
+ Actor_Set_Goal_Number(kActorGordo, 211);
+ Player_Loses_Control();
+ } else {
+ Actor_Set_Goal_Number(kActorGordo, 220);
+ }
+ } else {
+ Actor_Says(kActorGordo, 790, 12);
+ Actor_Says(kActorMcCoy, 3890, 15);
+ Sound_Play(577, 50, 0, 0, 50);
+ Sound_Play(321, 50, 0, 0, 50);
+ Actor_Says(kActorGordo, 800, 15);
+ Actor_Says(kActorGordo, 810, 17);
+ Actor_Says(kActorMcCoy, 3895, 16);
+ Actor_Says(kActorGordo, 820, 14);
+ Actor_Says(kActorMcCoy, 3900, 14);
+ Actor_Says(kActorGordo, 830, 15);
+ Actor_Says(kActorMcCoy, 3905, 13);
+ Actor_Says(kActorGordo, 840, 13);
+ Sound_Play(578, 50, 0, 0, 50);
+ Sound_Play(321, 50, 0, 0, 50);
+ Actor_Set_Goal_Number(kActorGordo, 220);
+ }
+ break;
+ case 215:
+ sub_4103B8();
+ break;
+ case 220:
+ Actor_Set_Targetable(kActorGordo, true);
+ Scene_Exits_Disable();
+ AI_Movement_Track_Flush(kActorGordo);
+ AI_Movement_Track_Append_Run(kActorGordo, 366, 0);
+ AI_Movement_Track_Repeat(kActorGordo);
+ Music_Play(1, 50, 0, 2, -1, 0, 0);
+ break;
+ case 221:
+ Actor_Set_At_XYZ(kActorGordo, -90.91f, -24.0f, -14.71f, 708);
+ Actor_Change_Animation_Mode(kActorGordo, 26);
+ break;
+ case 222:
+ AI_Movement_Track_Flush(kActorGordo);
+ AI_Movement_Track_Append_Run(kActorGordo, 367, 0);
+ AI_Movement_Track_Repeat(kActorGordo);
+ break;
+ case 225:
+ AI_Movement_Track_Flush(kActorGordo);
+ AI_Movement_Track_Append(kActorGordo, 39, 10);
+ AI_Movement_Track_Append(kActorGordo, 33, Random_Query(5, 30));
+ AI_Movement_Track_Append(kActorGordo, 39, 10);
+ AI_Movement_Track_Repeat(kActorGordo);
+ break;
+ case 230:
+ Actor_Put_In_Set(kActorGordo, kSetNR01);
+ Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
+ break;
+ case 240:
+ Actor_Put_In_Set(kActorGordo, kSetNR01);
+ Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
+ break;
+ case 241:
+ ADQ_Add(kActorGordo, 170, 18);
+ AI_Countdown_Timer_Start(kActorGordo, 0, 10);
+ break;
+ case 242:
+ Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
+ Actor_Says(kActorGordo, 180, 13);
+ Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
+ Actor_Says(kActorMcCoy, 3075, 13);
+ Actor_Says(kActorGordo, 190, 15);
+ Loop_Actor_Walk_To_Actor(kActorGordo, 0, 60, false, true);
+ Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
+ Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
+ Actor_Says(kActorMcCoy, 3080, 15);
+ Actor_Says(kActorGordo, 200, 15);
+ Actor_Says(kActorMcCoy, 3085, 15);
+ sub_410590();
+ break;
+ case 243:
+ AI_Movement_Track_Flush(kActorGordo);
+ AI_Movement_Track_Append_Run(kActorGordo, 369, 0);
+ AI_Movement_Track_Append_Run(kActorGordo, 370, 0);
+ AI_Movement_Track_Append(kActorGordo, 33, 0);
+ AI_Movement_Track_Repeat(kActorGordo);
+ break;
+ case 250:
+ Actor_Put_In_Set(kActorGordo, kSetNR01);
+ Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
+ Actor_Change_Animation_Mode(kActorGordo, 80);
+ Actor_Set_Goal_Number(kActorSteele, 250);
+ break;
+ case 251:
+ Actor_Change_Animation_Mode(kActorGordo, 83);
+ break;
+ case 255:
+ ADQ_Flush();
+ Actor_Change_Animation_Mode(kActorGordo, 83);
+ Player_Loses_Control();
+ Game_Flag_Reset(603);
+ Actor_Set_Targetable(kActorSteele, false);
+ Delay(3000);
+ Actor_Set_Goal_Number(kActorMcCoy, 500);
+ break;
+ case 260:
+ Actor_Set_Targetable(kActorGordo, false);
+ break;
+ case 280:
+ Scene_Exits_Enable();
+ Game_Flag_Set(592);
+ Actor_Put_In_Set(kActorGordo, kSetFreeSlotA);
+ Actor_Set_At_Waypoint(kActorGordo, 33, 0);
+ break;
+ case 299:
+ Music_Stop(2);
+ AI_Countdown_Timer_Reset(kActorGordo, 0);
+ ADQ_Flush();
+ AI_Movement_Track_Flush(kActorGordo);
+ if (Game_Flag_Query(kFlagGordoIsReplicant)) {
+ Actor_Change_Animation_Mode(kActorGordo, 84);
+ } else {
+ Actor_Change_Animation_Mode(kActorGordo, 48);
+ }
+ Actor_Set_Goal_Number(kActorGordo, 599);
+ Actor_Retired_Here(kActorGordo, 36, 18, 1, -1);
+ break;
+ case 400:
+ AI_Movement_Track_Flush(kActorGordo);
+ Actor_Put_In_Set(kActorGordo, kSetFreeSlotA);
+ Actor_Set_At_Waypoint(kActorGordo, 33, 0);
+ break;
+ }
+ return false;
+}
+
+bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ switch (_state) {
+ case 0:
+ *animation = 116;
+ if (_counter < _counterTarget) {
+ _animationFrame += _frameDelta;
+ if (_animationFrame > _frameMax) {
+ _animationFrame = _frameMax;
+ _frameDelta = -1;
+ } else if (_animationFrame < _frameMin) {
+ _animationFrame = _frameMin;
+ _frameDelta = 1;
+ }
+ _counter++;
+ } else {
+ _animationFrame += _frameDelta;
+ _counterTarget = 0;
+ if (_animationFrame == 7 && Random_Query(0, 3)) {
+ _frameDelta = -1;
+ _counter = 0;
+ _frameMin = 7;
+ _frameMax = 10;
+ _counterTarget = Random_Query(5, 20);
+ }
+ if (_animationFrame == 17) {
+ if (Random_Query(0, 3)) {
+ _frameDelta = -1;
+ _counter = 0;
+ _frameMin = 17;
+ _frameMax = 20;
+ _counterTarget = Random_Query(5, 20);
+ }
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ }
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
+ }
+ if (_animationFrame == 0) {
+ if (Random_Query(0, 1)) {
+ _state = Random_Query(1, 2);
+ }
+ }
+ }
+ break;
+ case 1:
+ *animation = 117;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(117)) {
+ *animation = 116;
+ _animationFrame = 0;
+ _state = 0;
+ }
+ break;
+ case 2:
+ *animation = 118;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(118)) {
+ *animation = 116;
+ _animationFrame = 0;
+ _state = 0;
+ }
+ break;
+ }
+ break;
+ case 1:
+ switch (_state) {
+ case 0:
+ *animation = 116;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(116) / 2) {
+ _animationFrame += 2;
+ } else {
+ _animationFrame -= 2;
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) || _animationFrame <= 0) {
+ *animation = _animationNext;
+ _animationFrame = 0;
+ _animationState = _animationStateNext;
+ }
+ break;
+ case 1:
+ *animation = 117;
+ _animationFrame += 2;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(117)) {
+ *animation = _animationNext;
+ _animationFrame = 0;
+ _animationState = _animationStateNext;
+ }
+ break;
+ case 2:
+ *animation = 118;
+ _animationFrame += 2;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(118)) {
+ *animation = _animationNext;
+ _animationFrame = 0;
+ _animationState = _animationStateNext;
+ }
+ break;
+ }
+ break;
+ case 2:
+ *animation = 114;
+ if (Random_Query(0, 1)) {
+ _animationFrame++;
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 3:
+ *animation = 115;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(115)) {
+ *animation = 116;
+ _animationState = 0;
+ _animationFrame = 0;
+ Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
+ Actor_Set_Goal_Number(kActorGordo, 93);
+ }
+ break;
+ case 4:
+ *animation = 120;
+ if (_animationFrame == 0 && var_45B078) {
+ *animation = 116;
+ _animationState = 0;
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+ case 5:
+ *animation = 121;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(121)) {
+ *animation = 120;
+ _animationFrame = 0;
+ _animationState = 4;
+ }
+ break;
+ case 6:
+ *animation = 122;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(122)) {
+ *animation = 120;
+ _animationFrame = 0;
+ _animationState = 4;
+ }
+ break;
+ case 7:
+ *animation = 123;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(123)) {
+ *animation = 120;
+ _animationFrame = 0;
+ _animationState = 4;
+ }
+ break;
+ case 8:
+ *animation = 124;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(124)) {
+ *animation = 120;
+ _animationFrame = 0;
+ _animationState = 4;
+ }
+ break;
+ case 9:
+ *animation = 125;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(125)) {
+ *animation = 120;
+ _animationFrame = 0;
+ _animationState = 4;
+ }
+ break;
+ case 10:
+ *animation = 126;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(126)) {
+ *animation = 120;
+ _animationFrame = 0;
+ _animationState = 4;
+ }
+ break;
+ case 11:
+ *animation = 127;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(127)) {
+ *animation = 120;
+ _animationFrame = 0;
+ _animationState = 4;
+ }
+ break;
+ case 12:
+ *animation = 127;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(127)) {
+ *animation = 120;
+ _animationFrame = 0;
+ _animationState = 4;
+ }
+ break;
+ case 13:
+ *animation = 114;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(114)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 14:
+ *animation = 103;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(103)) {
+ *animation = 93;
+ _animationFrame = 0;
+ _animationState = 16;
+ }
+ break;
+ case 15:
+ *animation = 104;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(104)) {
+ *animation = 116;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+ case 16:
+ *animation = 93;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(93)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 17:
+ break;
+ case 18:
+ *animation = 105;
+ _animationFrame++;
+ if (_animationFrame == 1) {
+ Sound_Play_Speech_Line(kActorGordo, Random_Query(0, 1) ? 9010 : 9015, 75, 0, 99);
+ }
+ if (_animationFrame == 2) {
+ Actor_Combat_AI_Hit_Attempt(kActorGordo);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ *animation = 93;
+ _animationFrame = 0;
+ _animationState = 16;
+ Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
+ }
+ break;
+ case 19:
+ *animation = 111;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(111)) {
+ *animation = 116;
+ _animationFrame = 0;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
+ }
+ break;
+ case 20:
+ *animation = 112;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(112)) {
+ *animation = 116;
+ _animationFrame = 0;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
+ }
+ break;
+ case 21:
+ *animation = 96;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(96)) {
+ *animation = 93;
+ _animationFrame = 0;
+ _animationState = 16;
+ Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
+ }
+ break;
+ case 22:
+ *animation = 97;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(97)) {
+ *animation = 93;
+ _animationFrame = 0;
+ _animationState = 16;
+ Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
+ }
+ break;
+ case 23:
+ *animation = 113;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(113) - 1) {
+ _animationFrame++;
+ }
+ break;
+ case 24:
+ *animation = 100;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(100) - 1) {
+ ++_animationFrame;
+ }
+ break;
+ case 25:
+ *animation = 107;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(107)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 26:
+ *animation = 108;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(108)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 27:
+ *animation = 98;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(98)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 28:
+ *animation = 99;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(99)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 29:
+ *animation = 109;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(109)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 30:
+ *animation = 110;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(110)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 31:
+ *animation = 101;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(101)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 32:
+ *animation = 102;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(102)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 33:
+ *animation = 106;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(106)) {
+ *animation = 93;
+ _animationState = 16;
+ _animationFrame = 0;
+ Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
+ if (Game_Flag_Query(594)) {
+ Actor_Set_Goal_Number(kActorGordo, 222);
+ Game_Flag_Set(592);
+ }
+ }
+ break;
+ case 34:
+ *animation = 119;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(119)) {
+ if (Game_Flag_Query(561)) {
+ Game_Flag_Reset(561);
+ if (Game_Flag_Query(kFlagGordoIsReplicant)) {
+ Item_Add_To_World(89, 953, kSetNR02, 148.94f, 22.19f, 476.1f, 0, 6, 6, false, true, false, false);
+ } else {
+ Item_Add_To_World(90, 954, kSetNR02, 148.94f, 22.19f, 476.1f, 0, 6, 6, false, true, false, false);
+ }
+ Actor_Set_Goal_Number(kActorGordo, 202);
+ }
+ *animation = 116;
+ _animationState = 0;
+ _animationFrame = 0;
+ Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
+ }
+ break;
+ case 35:
+ *animation = 128;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(128)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 36:
+ if (_animationFrame == 0 && var_45B078) {
+ Actor_Change_Animation_Mode(kActorGordo, 80);
+ *animation = 128;
+ _animationState = 35;
+ } else {
+ *animation = 129;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(129)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+ case 37:
+ if (_animationFrame == 0 && var_45B078) {
+ Actor_Change_Animation_Mode(kActorGordo, 80);
+ *animation = 128;
+ _animationState = 35;
+ } else {
+ *animation = 130;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(130)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+ case 38:
+ *animation = 131;
+ _animationFrame++;
+ if (_animationFrame == 7) {
+ if (Actor_Query_Goal_Number(kActorGordo) == 255) {
+ Actor_Set_Goal_Number(kActorTaffyPatron, 255);
+ } else {
+ Actor_Set_Goal_Number(kActorTaffyPatron, 250);
+ }
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
+ *animation = 93;
+ _animationFrame = 0;
+ Actor_Set_Goal_Number(kActorGordo, 243);
+ }
+ break;
+ case 39:
+ *animation = 132;
+ _animationFrame++;
+ if (_animationFrame == 6) {
+ Actor_Set_Goal_Number(kActorTaffyPatron, 250);
+ Actor_Change_Animation_Mode(kActorGordo, 49);
+ *animation = 100;
+ _animationFrame = 0;
+ _animationState = 24;
+ }
+ break;
+ }
+ *frame = _animationFrame;
+ return true;
+}
+
+bool AIScriptGordo::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case kAnimationModeIdle:
+ switch (_animationState) {
+ case 0:
+ break;
+ case 1:
+ case 3:
+ case 38:
+ case 39:
+ _animationState = 0;
+ _animationFrame = 0;
+ _state = 0;
+ _counterTarget = 0;
+ break;
+ case 2:
+ case 13:
+ Actor_Change_Animation_Mode(kActorGordo, 53);
+ break;
+ default:
+ var_45B078 = 1;
+ break;
+ }
+ break;
+ case kAnimationModeWalk:
+ _animationState = 25;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeRun:
+ _animationState = 26;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeTalk:
+ if (_animationState) {
+ _animationState = 4;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 4;
+ _animationNext = 120;
+ }
+ var_45B078 = 0;
+ break;
+ case kAnimationModeCombatIdle:
+ switch (_animationState) {
+ case 14:
+ case 16:
+ case 17:
+ case 18:
+ case 21:
+ case 22:
+ break;
+ case 15:
+ case 27:
+ case 28:
+ case 31:
+ case 32:
+ _animationState = 16;
+ _animationFrame = 0;
+ break;
+ default:
+ _animationState = 14;
+ _animationFrame = 0;
+ break;
+ }
+ break;
+ case kAnimationModeCombatShoot:
+ _animationState = 18;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeCombatWalk:
+ _animationState = 27;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeCombatRun:
+ _animationState = 28;
+ _animationFrame = 0;
+ break;
+ case 12:
+ if (_animationState) {
+ _animationState = 5;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 5;
+ _animationNext = 121;
+ }
+ var_45B078 = 0;
+ break;
+ case 13:
+ if (_animationState) {
+ _animationState = 6;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 6;
+ _animationNext = 122;
+ }
+ var_45B078 = 0;
+ break;
+ case 14:
+ if (_animationState) {
+ _animationState = 7;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 7;
+ _animationNext = 123;
+ }
+ var_45B078 = 0;
+ break;
+ case 15:
+ if (_animationState) {
+ _animationState = 8;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 8;
+ _animationNext = 124;
+ }
+ var_45B078 = 0;
+ break;
+ case 16:
+ if (_animationState) {
+ _animationState = 9;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 9;
+ _animationNext = 125;
+ }
+ var_45B078 = 0;
+ break;
+ case 17:
+ if (_animationState) {
+ _animationState = 10;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 10;
+ _animationNext = 126;
+ }
+ var_45B078 = 0;
+ break;
+ case 18:
+ if (_animationState) {
+ _animationState = 11;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 11;
+ _animationNext = 127;
+ }
+ var_45B078 = 0;
+ break;
+ case 19:
+ if (_animationState) {
+ _animationState = 12;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 12;
+ _animationNext = 127;
+ }
+ var_45B078 = 0;
+ break;
+ case 21:
+ switch (_animationState) {
+ case 14:
+ case 16:
+ case 17:
+ case 18:
+ if (Random_Query(0, 1)) {
+ _animationState = 21;
+ } else {
+ _animationState = 22;
+ }
+ _animationFrame = 0;
+ break;
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ return true;
+ default:
+ if (Random_Query(0, 1)) {
+ _animationState = 19;
+ } else {
+ _animationState = 20;
+ }
+ _animationFrame = 0;
+ break;
+ }
+ break;
+ case 22:
+ if (Random_Query(0, 1)) {
+ _animationState = 21;
+ } else {
+ _animationState = 22;
+ }
+ _animationFrame = 0;
+ break;
+ case 23:
+ _animationState = 34;
+ _animationFrame = 0;
+ break;
+ case 26:
+ _animationState = 33;
+ _animationFrame = 0;
+ break;
+ case 29:
+ _animationState = 3;
+ _animationFrame = 0;
+ break;
+ case 30:
+ _animationState = 13;
+ _animationFrame = 0;
+ break;
+ case 44:
+ _animationState = 29;
+ _animationFrame = 0;
+ break;
+ case 45:
+ _animationState = 30;
+ _animationFrame = 0;
+ break;
+ case 46:
+ _animationState = 31;
+ _animationFrame = 0;
+ break;
+ case 47:
+ _animationState = 32;
+ _animationFrame = 0;
+ break;
+ case 48:
+ switch (_animationState) {
+ case 14:
+ case 16:
+ case 17:
+ case 18:
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ _animationState = 24;
+ _animationFrame = 0;
+ break;
+ case 15:
+ _animationState = 23;
+ _animationFrame = 0;
+ break;
+ }
+ break;
+ case 49:
+ _animationState = 24;
+ _animationFrame = 0;
+ break;
+ case 53:
+ _animationState = 2;
+ _animationFrame = 0;
+ break;
+ case 80:
+ _animationState = 35;
+ _animationFrame = 0;
+ break;
+ case 81:
+ _animationState = 36;
+ _animationFrame = 0;
+ var_45B078 = 0;
+ break;
+ case 82:
+ _animationState = 37;
+ _animationFrame = 0;
+ var_45B078 = 0;
+ break;
+ case 83:
+ _animationState = 38;
+ _animationFrame = 0;
+ break;
+ case 84:
+ _animationState = 39;
+ _animationFrame = 0;
+ break;
+ }
+ return true;
+}
+
+void AIScriptGordo::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptGordo::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptGordo::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptGordo::FledCombat() {
+ Scene_Exits_Enable();
+ if (Global_Variable_Query(kVariableChapter) == 3) {
+ Actor_Set_Goal_Number(kActorGordo, 280);
+ }
+ // return false;
+}
+
+void AIScriptGordo::sub_40FD00() {
+ Player_Loses_Control();
+ Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
+ if (Game_Flag_Query(543)) {
+ if (!Game_Flag_Query(272) || Actor_Clue_Query(kActorMcCoy, kClueGordoInterview1) || Actor_Clue_Query(kActorMcCoy, kClueGordoInterview2)) {
+ if (Game_Flag_Query(544)) {
+ switch(Random_Query(1, 4)) {
+ case 1:
+ Actor_Says(kActorMcCoy, 6460, 13);
+ break;
+ case 2:
+ Actor_Says(kActorMcCoy, 6550, 14);
+ break;
+ case 3:
+ Actor_Says(kActorMcCoy, 365, 12);
+ break;
+ case 4:
+ Actor_Says(kActorMcCoy, 525, 12);
+ break;
+ }
+ } else {
+ Actor_Says(kActorMcCoy, 6490, 14);
+ AI_Movement_Track_Pause(kActorGordo);
+ Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 60, false, false);
+ Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
+ Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
+ Actor_Says(kActorGordo, 990, 13);
+ Actor_Says(kActorGordo, 1000, 15);
+ Game_Flag_Set(544);
+ AI_Movement_Track_Unpause(kActorGordo);
+ }
+ } else {
+ Actor_Says(kActorMcCoy, 6485, 12);
+ AI_Movement_Track_Pause(kActorGordo);
+ Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 48, false, false);
+ Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
+ Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
+ if (Game_Flag_Query(kFlagGordoIsReplicant)) {
+ Actor_Says(kActorGordo, 1010, 12);
+ Actor_Says(kActorMcCoy, 6495, 14);
+ Actor_Says(kActorGordo, 1020, 13);
+ Actor_Says(kActorMcCoy, 6500, 14);
+ Actor_Says(kActorGordo, 1030, 15);
+ Actor_Clue_Acquire(kActorMcCoy, kClueGordoInterview1, 0, kActorGordo);
+ } else {
+ Actor_Says(kActorGordo, 1040, 12);
+ Actor_Says(kActorGordo, 1050, 13);
+ Actor_Says(kActorMcCoy, 6505, 14);
+ Actor_Says(kActorGordo, 1060, 13);
+ Actor_Says(kActorGordo, 1070, 14);
+ Actor_Says(kActorMcCoy, 6510, 16);
+ Actor_Says(kActorGordo, 1080, 15);
+ Actor_Clue_Acquire(kActorMcCoy, kClueGordoInterview2, 0, kActorGordo);
+ }
+ AI_Movement_Track_Unpause(kActorGordo);
+ }
+ } else {
+ Actor_Says(kActorMcCoy, 6460, 12);
+ AI_Movement_Track_Pause(kActorGordo);
+ Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 36, false, false);
+ Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
+ Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
+ Actor_Says(kActorGordo, 890, 14);
+ Actor_Says(kActorMcCoy, 6465, 15);
+ Actor_Says(kActorGordo, 900, 13);
+ Actor_Says(kActorGordo, 910, 13);
+ Actor_Says(kActorMcCoy, 6470, 12);
+ Actor_Says(kActorGordo, 920, 14);
+ Actor_Says(kActorGordo, 930, 12);
+ Actor_Says(kActorMcCoy, 6475, 13);
+ Actor_Says(kActorGordo, 940, 12);
+ Actor_Says(kActorGordo, 950, 13);
+ Actor_Says(kActorMcCoy, 6480, 14);
+ Actor_Says(kActorGordo, 960, 15);
+ Actor_Says(kActorGordo, 970, 12);
+ AI_Movement_Track_Unpause(kActorGordo);
+ Game_Flag_Set(543);
+ }
+ return Player_Gains_Control();
+}
+
+void AIScriptGordo::sub_4103B8() {
+ Player_Loses_Control();
+ Actor_Face_Heading(kActorMcCoy, 308, false);
+ Actor_Says(kActorMcCoy, 3210, kAnimationModeTalk);
+ Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
+ Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
+ Actor_Says(kActorGordo, 290, 13);
+ Actor_Says(kActorGordo, 300, 14);
+ Actor_Says(kActorGordo, 310, 12);
+ Actor_Says(kActorGordo, 320, 15);
+ Actor_Says(kActorMcCoy, 3215, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 3220, 12);
+ Actor_Says(kActorGordo, 330, 17);
+ Actor_Says(kActorGordo, 350, 13);
+ Actor_Says(kActorMcCoy, 3225, 18);
+ Player_Gains_Control();
+ sub_41090C();
+ Player_Loses_Control();
+ Game_Flag_Set(561);
+ Actor_Face_Heading(kActorGordo, 506, false);
+ Actor_Change_Animation_Mode(kActorGordo, 23);
+}
+
+void AIScriptGordo::sub_410590() {
+ Music_Stop(5);
+ Dialogue_Menu_Clear_List();
+ DM_Add_To_List_Never_Repeat_Once_Selected(820, -1, 5, 7);
+ DM_Add_To_List_Never_Repeat_Once_Selected(830, 7, 5, -1);
+ Dialogue_Menu_Appear(320, 240);
+ int answer = Dialogue_Menu_Query_Input();
+ Dialogue_Menu_Disappear();
+ if (answer == 820) {
+ Actor_Says(kActorMcCoy, 3090, 16);
+ Actor_Says(kActorMcCoy, 3095, 15);
+ Actor_Says(kActorGordo, 210, 17);
+ Actor_Says(kActorGordo, 220, 14);
+ Actor_Says(kActorGordo, 230, 15);
+ Actor_Set_Goal_Number(kActorGordo, 260);
+ Actor_Put_In_Set(kActorGordo, kSetPS09);
+ Actor_Set_At_XYZ(kActorGordo, -479.15f, 0.0f, -197.84f, 547);
+ Game_Flag_Reset(255);
+ Game_Flag_Reset(256);
+ Game_Flag_Set(251);
+ Game_Flag_Set(592);
+ Scene_Exits_Enable();
+ Game_Flag_Reset(181);
+ Game_Flag_Set(178);
+ Set_Enter(kSetPS09, kScenePS09);
+ } else if (answer == 830) {
+ Actor_Says(kActorMcCoy, 3100, 16);
+ Actor_Says(kActorGordo, 240, 14);
+ if (Actor_Clue_Query(0, 102)) {
+ Actor_Says(kActorMcCoy, 3105, 15);
+ Actor_Says(kActorMcCoy, 3110, 17);
+ Actor_Says(kActorGordo, 250, 13);
+ Actor_Says(kActorGordo, 260, 18);
+ Actor_Says(kActorMcCoy, 3115, 14);
+ Actor_Says(kActorGordo, 270, 15);
+ Actor_Clue_Acquire(kActorGordo, kClueMcCoyHelpedGordo, 1, -1);
+ } else {
+ Delay(1000);
+ Actor_Says(kActorGordo, 570, 13);
+ }
+ Game_Flag_Set(592);
+ Scene_Exits_Enable();
+ Actor_Set_Goal_Number(kActorGordo, 243);
+ }
+}
+
+void AIScriptGordo::sub_41090C() {
+ Dialogue_Menu_Clear_List();
+ DM_Add_To_List_Never_Repeat_Once_Selected(760, 2, 5, 6);
+ DM_Add_To_List_Never_Repeat_Once_Selected(770, 6, 3, 1);
+ if (Actor_Clue_Query(kActorMcCoy, kClueDektorasDressingRoom) || Actor_Clue_Query(kActorMcCoy, kClueWomanInAnimoidRow)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(780, 5, 5, 5);
+ }
+ if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(790, 5, 5, 5);
+ }
+ if (Actor_Clue_Query(kActorMcCoy, kClueStolenCheese)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(800, -1, 4, 8);
+ }
+ Dialogue_Menu_Add_DONE_To_List(810);
+ Dialogue_Menu_Appear(320, 240);
+ int answer = Dialogue_Menu_Query_Input();
+ Dialogue_Menu_Disappear();
+ switch (answer) {
+ case 760:
+ Actor_Says(kActorMcCoy, 3230, kAnimationModeTalk);
+ Actor_Says(kActorGordo, 360, 16);
+ Actor_Says(kActorMcCoy, 3260, 15);
+ Actor_Says(kActorGordo, 370, 13);
+ Actor_Says(kActorGordo, 380, 12);
+ Actor_Says(kActorGordo, 390, 14);
+ if (Player_Query_Agenda() == 2) {
+ Actor_Says(kActorMcCoy, 3265, 13);
+ Actor_Says(kActorGordo, 400, 12);
+ Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -3);
+ }
+ break;
+ case 770:
+ Actor_Says(kActorMcCoy, 3235, kAnimationModeTalk);
+ Actor_Says(kActorGordo, 410, 12);
+ Actor_Says(kActorMcCoy, 3270, 15);
+ Actor_Says(kActorGordo, 420, 14);
+ Actor_Says(kActorMcCoy, 3275, 15);
+ Actor_Says(kActorGordo, 430, 12);
+ Actor_Says(kActorGordo, 440, 13);
+ if (Game_Flag_Query(kFlagGordoIsReplicant)) {
+ Actor_Says(kActorGordo, 450, 17);
+ Actor_Says(kActorMcCoy, 3280, 15);
+ Actor_Clue_Acquire(kActorMcCoy, kClueGordoInterview3, 0, kActorGordo);
+ }
+ Actor_Says(kActorGordo, 460, 15);
+ break;
+ case 780:
+ Actor_Says(kActorMcCoy, 3240, kAnimationModeTalk);
+ Actor_Says(kActorGordo, 470, 17);
+ Actor_Says(kActorMcCoy, 3285, 16);
+ Actor_Says(kActorGordo, 480, 13);
+ Actor_Says(kActorGordo, 490, 12);
+ Actor_Says(kActorGordo, 500, 13);
+ Actor_Says(kActorMcCoy, 3290, 16);
+ Actor_Says(kActorGordo, 510, 15);
+ Actor_Says(kActorMcCoy, 3295, 14);
+ Actor_Says(kActorGordo, 520, 12);
+ Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -4);
+ break;
+ case 790:
+ Actor_Says(kActorMcCoy, 3245, kAnimationModeTalk);
+ Actor_Says(kActorGordo, 470, 17);
+ Actor_Says(kActorMcCoy, 3285, 16);
+ Actor_Says(kActorGordo, 480, 13);
+ Actor_Says(kActorGordo, 490, 12);
+ Actor_Says(kActorGordo, 500, 13);
+ Actor_Says(kActorMcCoy, 3290, 16);
+ Actor_Says(kActorGordo, 510, 15);
+ Actor_Says(kActorMcCoy, 3295, 14);
+ Actor_Says(kActorGordo, 520, 12);
+ Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -1);
+ break;
+ case 800:
+ Actor_Says(kActorMcCoy, 3250, kAnimationModeTalk);
+ Actor_Says(kActorGordo, 530, 18);
+ Actor_Says(kActorMcCoy, 3300, 15);
+ Actor_Says(kActorGordo, 540, 13);
+ Actor_Says(kActorMcCoy, 3305, kAnimationModeTalk);
+ Actor_Says(kActorGordo, 550, 16);
+ Actor_Says(kActorMcCoy, 3310, kAnimationModeTalk);
+ Actor_Says(kActorGordo, 560, 13);
+ Actor_Says(kActorMcCoy, 3315, 15);
+ Actor_Says(kActorGordo, 570, 14);
+ Actor_Clue_Acquire(kActorMcCoy, kClueGordoConfession, 0, kActorGordo);
+ break;
+ case 810:
+ Actor_Says(kActorMcCoy, 3255, kAnimationModeTalk);
+ break;
+ }
+}
+
+void AIScriptGordo::sub_41117C() {
+ switch (_animationState) {
+ case 0:
+ break;
+ case 1:
+ case 3:
+ case 38:
+ case 39:
+ _animationState = 0;
+ _animationFrame = 0;
+ _state = 0;
+ _counterTarget = 0;
+ break;
+ case 2:
+ case 13:
+ Actor_Change_Animation_Mode(kActorGordo, 53);
+ break;
+ default:
+ var_45B078 = 1;
+ break;
+ }
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai/insect_dealer.cpp b/engines/bladerunner/script/ai/insect_dealer.cpp
index 98318eb1b6..07ac64e675 100644
--- a/engines/bladerunner/script/ai/insect_dealer.cpp
+++ b/engines/bladerunner/script/ai/insect_dealer.cpp
@@ -25,6 +25,11 @@
namespace BladeRunner {
AIScriptInsectDealer::AIScriptInsectDealer(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _flag1 = false;
+ _state = 0;
+ _frameDelta = 0;
+ _var2 = 0;
+ _counter = 0;
}
void AIScriptInsectDealer::Initialize() {
@@ -34,13 +39,13 @@ void AIScriptInsectDealer::Initialize() {
_animationNext = 0;
_flag1 = false;
- _state1 = 0;
- _var1 = 1;
+ _state = 0;
+ _frameDelta = 1;
_var2 = 6;
- _var3 = 0;
+ _counter = 0;
- Actor_Put_In_Set(kActorInsectDealer, 0);
- Actor_Set_At_XYZ(kActorInsectDealer, -414.0, 0.0, -1199.0, 371);
+ Actor_Put_In_Set(kActorInsectDealer, kSetAR01_AR02);
+ Actor_Set_At_XYZ(kActorInsectDealer, -414.0f, 0.0f, -1199.0f, 371);
Actor_Set_Goal_Number(kActorInsectDealer, 0);
}
@@ -114,77 +119,60 @@ bool AIScriptInsectDealer::GoalChanged(int currentGoalNumber, int newGoalNumber)
}
bool AIScriptInsectDealer::UpdateAnimation(int *animation, int *frame) {
- int frameRes;
-
switch (_animationState) {
case 0:
- if (_state1 > 1) {
- frameRes = _animationFrame;
- } else if (_state1) {
- *animation = 546;
- _animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(546)) {
- frameRes = _animationFrame;
- } else {
- _animationFrame = 0;
- _state1 = 0;
- *animation = 545;
- _var2 = Random_Query(6, 14);
- frameRes = _animationFrame;
- _var1 = 2 * Random_Query(0, 1) - 1;
- }
- } else {
+ switch (_state) {
+ case 0:
*animation = 545;
-
- if (_var3) {
- _var3--;
-
- if (Random_Query(0, 6)) {
- frameRes = _animationFrame;
- } else {
- frameRes = _animationFrame;
- _var1 = -_var1;
+ if (_counter) {
+ _counter--;
+ if (Random_Query(0, 6) == 0) {
+ _frameDelta = -_frameDelta;
}
} else {
- _animationFrame += _var1;
-
+ _animationFrame += _frameDelta;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
-
- if (!Random_Query(0, 2)) {
- _state1 = 2 * Random_Query(0, 1);
+ if (Random_Query(0, 2) == 0) {
+ _state = 2 * Random_Query(0, 1);
}
}
-
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
}
- _var3 = Random_Query(0, 1);
- frameRes = _animationFrame;
-
- if (!_animationFrame) {
- _state1 = Random_Query(0, 1);
- frameRes = _animationFrame;
+ _counter = Random_Query(0, 1);
+ if (_animationFrame == 0) {
+ _state = Random_Query(0, 1);
}
}
+ break;
+ case 1:
+ *animation = 546;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(546)) {
+ *animation = 545;
+ _animationFrame = 0;
+ _state = 0;
+ _var2 = Random_Query(6, 14);
+ _frameDelta = 2 * Random_Query(0, 1) - 1;
+ }
+ break;
+ case 2:
+ // TEST: nothing? actor will stuck
+ break;
}
break;
case 1:
- frameRes = _animationFrame;
- if (!_animationFrame && _flag1) {
+ if (_animationFrame == 0 && _flag1) {
*animation = 545;
_animationState = 0;
} else {
*animation = 548;
- _animationFrame = frameRes + 1;
-
- if (frameRes + 1 < Slice_Animation_Query_Number_Of_Frames(548)) {
- frameRes = _animationFrame;
- } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(548)) {
_animationFrame = 0;
- frameRes = 0;
_animationState = 0;
}
}
@@ -192,101 +180,69 @@ bool AIScriptInsectDealer::UpdateAnimation(int *animation, int *frame) {
case 2:
*animation = 549;
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(549)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(549)) {
+ *animation = 548;
_animationFrame = 0;
- frameRes = 0;
_animationState = 1;
- *animation = 548;
}
break;
case 3:
*animation = 550;
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(550)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(550)) {
+ *animation = 548;
_animationFrame = 0;
- frameRes = 0;
_animationState = 1;
- *animation = 548;
}
break;
case 4:
*animation = 551;
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(551)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(551)) {
+ *animation = 548;
_animationFrame = 0;
- frameRes = 0;
_animationState = 1;
- *animation = 548;
}
break;
case 5:
*animation = 552;
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(552)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(552)) {
+ *animation = 548;
_animationFrame = 0;
- frameRes = 0;
_animationState = 1;
- *animation = 548;
}
break;
case 6:
*animation = 553;
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(553)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(553)) {
+ *animation = 548;
_animationFrame = 0;
- frameRes = 0;
_animationState = 1;
- *animation = 548;
}
break;
case 7:
*animation = 554;
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(554)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(554)) {
+ *animation = 548;
_animationFrame = 0;
- frameRes = 0;
_animationState = 1;
- *animation = 548;
}
break;
case 8:
*animation = 547;
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(547)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(547)) {
*animation = 545;
_animationFrame = 0;
- frameRes = 0;
_animationState = 0;
}
break;
- default:
- frameRes = _animationFrame;
- break;
}
- *frame = frameRes;
-
+ *frame = _animationFrame;
return true;
}
@@ -294,7 +250,7 @@ bool AIScriptInsectDealer::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
if (_animationState > 0 && _animationState <= 7) {
- _flag1 = 1;
+ _flag1 = true;
} else {
_animationState = 0;
_animationFrame = 0;
@@ -305,37 +261,37 @@ bool AIScriptInsectDealer::ChangeAnimationMode(int mode) {
case 19:
_animationState = 1;
_animationFrame = 0;
- _flag1 = 0;
+ _flag1 = false;
break;
case 12:
_animationState = 2;
_animationFrame = 0;
- _flag1 = 0;
+ _flag1 = false;
break;
case 13:
_animationState = 3;
_animationFrame = 0;
- _flag1 = 0;
+ _flag1 = false;
break;
case 14:
_animationState = 4;
_animationFrame = 0;
- _flag1 = 0;
+ _flag1 = false;
break;
case 15:
_animationState = 5;
_animationFrame = 0;
- _flag1 = 0;
+ _flag1 = false;
break;
case 16:
_animationState = 6;
_animationFrame = 0;
- _flag1 = 0;
+ _flag1 = false;
break;
case 17:
_animationState = 7;
_animationFrame = 0;
- _flag1 = 0;
+ _flag1 = false;
break;
case 23:
_animationState = 8;
diff --git a/engines/bladerunner/script/ai/transient.cpp b/engines/bladerunner/script/ai/transient.cpp
index 4aa5a189f9..980dddb1b0 100644
--- a/engines/bladerunner/script/ai/transient.cpp
+++ b/engines/bladerunner/script/ai/transient.cpp
@@ -34,30 +34,26 @@ void AIScriptTransient::Initialize() {
_animationNext = 0;
Actor_Put_In_Set(kActorTransient, kSetCT03_CT04);
- Actor_Set_At_XYZ(kActorTransient, -171.41, -621.3, 736.52, 580);
+ Actor_Set_At_XYZ(kActorTransient, -171.41f, -621.3f, 736.52f, 580);
Actor_Set_Goal_Number(kActorTransient, 0);
- Actor_Set_Targetable(kActorTransient, 1);
+ Actor_Set_Targetable(kActorTransient, true);
}
bool AIScriptTransient::Update() {
- if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Which_Set_In(kActorTransient) != 97) {
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Which_Set_In(kActorTransient) != kSetFreeSlotG) {
Actor_Put_In_Set(kActorTransient, kSetFreeSlotG);
- Actor_Set_At_Waypoint(kActorTransient, 39, 0);
+ Actor_Set_At_Waypoint(kActorTransient, 39, false);
}
- if ((!Actor_Query_Goal_Number(kActorTransient) || Actor_Query_Goal_Number(kActorTransient) == 10)
- && Global_Variable_Query(kVariableChapter) == 2) {
+ if (Global_Variable_Query(kVariableChapter) == 2 && (Actor_Query_Goal_Number(kActorTransient) == 0 || Actor_Query_Goal_Number(kActorTransient) == 10)) {
Actor_Set_Goal_Number(kActorTransient, 200);
}
- if (Game_Flag_Query(169) && Game_Flag_Query(170) && !Game_Flag_Query(171) && !Game_Flag_Query(172)
- && Global_Variable_Query(kVariableChapter) == 3) {
+ if (Global_Variable_Query(kVariableChapter) == 3 && Game_Flag_Query(169) && Game_Flag_Query(170) && !Game_Flag_Query(171) && !Game_Flag_Query(172)) {
Game_Flag_Set(172);
}
- if (Game_Flag_Query(171) == 1 && Actor_Query_Goal_Number(kActorTransient) != 6
- && Actor_Query_Goal_Number(kActorTransient) != 599
- && Global_Variable_Query(kVariableChapter) < 4) {
+ if (Global_Variable_Query(kVariableChapter) < 4 && Game_Flag_Query(171) && Actor_Query_Goal_Number(kActorTransient) != 6 && Actor_Query_Goal_Number(kActorTransient) != 599) {
Actor_Set_Goal_Number(kActorTransient, 6);
}
- if (Player_Query_Current_Scene() == 16 && !Game_Flag_Query(492)) {
+ if (Player_Query_Current_Scene() == kSceneCT04 && !Game_Flag_Query(492)) {
Game_Flag_Set(492);
AI_Countdown_Timer_Reset(kActorTransient, 1);
AI_Countdown_Timer_Start(kActorTransient, 1, 12);
@@ -67,35 +63,34 @@ bool AIScriptTransient::Update() {
}
void AIScriptTransient::TimerExpired(int timer) {
- if (timer <= 1) {
- if (timer) {
- if (!Actor_Query_Goal_Number(kActorTransient)) {
- Actor_Set_Goal_Number(kActorTransient, 10);
- Actor_Change_Animation_Mode(kActorTransient, 0);
- }
- Actor_Set_Goal_Number(kActorTransient, 10);
- Actor_Set_Targetable(kActorTransient, 0);
- AI_Countdown_Timer_Reset(kActorTransient, 1);
- } else if (Actor_Query_Goal_Number(kActorTransient) == 395 && Actor_Query_Which_Set_In(kActorMcCoy) == 85) {
+ if (timer == 0) {
+ if (Actor_Query_Goal_Number(kActorTransient) == 395 && Actor_Query_Which_Set_In(kActorMcCoy) == kSetUG13) {
AI_Countdown_Timer_Start(kActorTransient, 0, Random_Query(20, 10));
- switch (Random_Query(1, 3) - 1) {
- case 0:
+ switch (Random_Query(1, 3)) {
+ case 1:
Sound_Play(356, 50, 0, 0, 50);
break;
- case 1:
+ case 2:
Sound_Play(357, 50, 0, 0, 50);
break;
- case 2:
+ case 3:
Sound_Play(358, 50, 0, 0, 50);
break;
- default:
- break;
}
} else if (Actor_Query_Goal_Number(kActorTransient) != 599) {
Actor_Set_Goal_Number(kActorTransient, 391);
AI_Countdown_Timer_Reset(kActorTransient, 0);
}
}
+ if (timer == 1) {
+ if (Actor_Query_Goal_Number(kActorTransient) == 0) {
+ Actor_Set_Goal_Number(kActorTransient, 10);
+ Actor_Change_Animation_Mode(kActorTransient, kAnimationModeIdle);
+ }
+ Actor_Set_Goal_Number(kActorTransient, 10);
+ Actor_Set_Targetable(kActorTransient, false);
+ AI_Countdown_Timer_Reset(kActorTransient, 1);
+ }
}
void AIScriptTransient::CompletedMovementTrack() {
@@ -132,18 +127,20 @@ void AIScriptTransient::ShotAtAndMissed() {
bool AIScriptTransient::ShotAtAndHit() {
Actor_Set_Frame_Rate_FPS(kActorTransient, 8);
- if (Game_Flag_Query(716))
+ if (Game_Flag_Query(716)) {
_animationState = 11;
- else
+ } else {
_animationState = 14;
+ }
_animationFrame = 0;
- Actor_Set_Targetable(kActorTransient, 0);
- if (Global_Variable_Query(kVariableChapter) < 4)
+ Actor_Set_Targetable(kActorTransient, false);
+ if (Global_Variable_Query(kVariableChapter) < 4) {
Actor_Set_Goal_Number(kActorTransient, 3);
- else
+ } else {
Actor_Set_Goal_Number(kActorTransient, 599);
+ }
Game_Flag_Set(169);
@@ -153,8 +150,9 @@ bool AIScriptTransient::ShotAtAndHit() {
void AIScriptTransient::Retired(int byActorId) {
Actor_Set_Goal_Number(kActorTransient, 599);
- if (Global_Variable_Query(kVariableChapter) == 4)
+ if (Global_Variable_Query(kVariableChapter) == 4) {
Game_Flag_Set(607);
+ }
}
int AIScriptTransient::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
@@ -169,26 +167,22 @@ bool AIScriptTransient::GoalChanged(int currentGoalNumber, int newGoalNumber) {
AI_Movement_Track_Append(kActorTransient, 105, 0);
AI_Movement_Track_Append(kActorTransient, 42, 1);
AI_Movement_Track_Repeat(kActorTransient);
-
return true;
case 6:
AI_Movement_Track_Flush(kActorTransient);
AI_Movement_Track_Append(kActorTransient, 41, 10);
AI_Movement_Track_Repeat(kActorTransient);
-
return true;
case 200:
Actor_Put_In_Set(kActorTransient, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorTransient, 40, 0);
-
return true;
case 390:
Actor_Put_In_Set(kActorTransient, kSetUG13);
Actor_Set_At_XYZ(kActorTransient, -310.0, 55.0, -350.0, 400);
Actor_Change_Animation_Mode(kActorTransient, 53);
- Actor_Set_Targetable(kActorTransient, 1);
+ Actor_Set_Targetable(kActorTransient, true);
Game_Flag_Set(716);
-
return true;
case 391:
Actor_Change_Animation_Mode(kActorTransient, 53);
@@ -196,13 +190,11 @@ bool AIScriptTransient::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case 395:
Actor_Change_Animation_Mode(kActorTransient, 55);
AI_Countdown_Timer_Start(kActorTransient, 0, Random_Query(30, 40));
-
return true;
case 599:
AI_Countdown_Timer_Reset(kActorTransient, 0);
return true;
}
-
return false;
}
@@ -211,71 +203,66 @@ bool AIScriptTransient::UpdateAnimation(int *animation, int *frame) {
case 0:
*animation = 499;
_animationFrame++;
-
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(499)) {
_animationFrame = 0;
} else {
*animation = 497;
-
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(497))
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(497)) {
_animationFrame = 0;
+ }
}
break;
case 1:
*animation = 487;
_animationFrame++;
-
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(487))
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(487)) {
_animationFrame = 0;
-
+ }
break;
case 2:
*animation = 500;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(500))
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(500)) {
_animationFrame = 0;
+ }
break;
case 3:
*animation = 501;
_animationFrame++;
-
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(501)) {
+ *animation = 500;
_animationState = 2;
_animationFrame = 0;
- *animation = 500;
}
break;
case 4:
*animation = 502;
_animationFrame++;
-
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(502)) {
+ *animation = 500;
_animationState = 2;
_animationFrame = 0;
- *animation = 500;
}
break;
case 5:
*animation = 503;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(503)) {
+ *animation = 500;
_animationState = 2;
_animationFrame = 0;
- *animation = 500;
}
break;
case 6:
*animation = 491;
_animationFrame++;
-
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(491))
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(491)) {
_animationFrame = 0;
-
+ }
break;
case 7:
*animation = 492;
_animationFrame++;
-
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(492)) {
_animationState = 6;
_animationFrame = 0;
@@ -284,7 +271,6 @@ bool AIScriptTransient::UpdateAnimation(int *animation, int *frame) {
case 8:
*animation = 493;
_animationFrame++;
-
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(493)) {
_animationState = 6;
_animationFrame = 0;
@@ -293,7 +279,6 @@ bool AIScriptTransient::UpdateAnimation(int *animation, int *frame) {
case 9:
*animation = 494;
_animationFrame++;
-
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(494)) {
_animationState = 6;
_animationFrame = 0;
@@ -302,7 +287,6 @@ bool AIScriptTransient::UpdateAnimation(int *animation, int *frame) {
case 10:
*animation = 496;
_animationFrame++;
-
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(496)) {
_animationState = 6;
_animationFrame = 0;
@@ -311,7 +295,6 @@ bool AIScriptTransient::UpdateAnimation(int *animation, int *frame) {
case 11:
*animation = 495;
_animationFrame++;
-
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(495)) {
Actor_Set_Frame_Rate_FPS(kActorTransient, 8);
_animationState = 12;
@@ -340,61 +323,56 @@ bool AIScriptTransient::UpdateAnimation(int *animation, int *frame) {
case 16:
*animation = 504;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(504) - 1)
- _animationFrame = 0;
-
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(504) - 1) {
+ _animationFrame = 0;
+ }
break;
case 17:
*animation = 505;
_animationFrame++;
-
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(505) - 1) {
*animation = 497;
_animationFrame = 0;
_animationState = 0;
- Actor_Change_Animation_Mode(kActorTransient, 0);
-
- if (Actor_Query_Goal_Number(kActorTransient) == 10 && Player_Query_Current_Scene() == 16) {
- Actor_Set_At_XYZ(kActorTransient, -171.41, -621.30, 728.52, 530);
- Actor_Face_Actor(kActorTransient, kActorMcCoy, 1);
+ Actor_Change_Animation_Mode(kActorTransient, kAnimationModeIdle);
+ if (Actor_Query_Goal_Number(kActorTransient) == 10 && Player_Query_Current_Scene() == kSceneCT04) {
+ Actor_Set_At_XYZ(kActorTransient, -171.41f, -621.30f, 728.52f, 530);
+ Actor_Face_Actor(kActorTransient, kActorMcCoy, true);
}
}
break;
case 18:
*animation = 491;
_animationFrame++;
-
- if (_animationFrame - 1 == 4)
+ if (_animationFrame - 1 == 4) {
_animationState = 19;
-
+ }
break;
case 19:
*animation = 491;
_animationFrame--;
-
- if (_animationFrame + 1 == 4)
+ if (_animationFrame + 1 == 4) {
_animationState = 18;
-
+ }
break;
default:
*animation = 399;
break;
}
-
*frame = _animationFrame;
-
return true;
}
bool AIScriptTransient::ChangeAnimationMode(int mode) {
- if (mode != 55)
+ if (mode != 55) {
Actor_Set_Frame_Rate_FPS(kActorTransient, 8);
+ }
switch (mode) {
case 0:
switch (_animationState) {
case 0:
- return 1;
+ break;
case 6:
case 7:
case 8:
@@ -415,76 +393,37 @@ bool AIScriptTransient::ChangeAnimationMode(int mode) {
break;
}
break;
-
case 1:
if (_animationState != 1) {
_animationState = 1;
_animationFrame = 0;
}
break;
- case 2:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
- case 11:
- case 15:
- case 16:
- case 17:
- case 18:
- case 19:
- case 20:
- case 22:
- case 23:
- case 24:
- case 25:
- case 26:
- case 27:
- case 28:
- case 29:
- case 39:
- case 40:
- case 41:
- case 42:
- case 43:
- case 44:
- case 45:
- case 46:
- case 47:
- case 48:
- case 49:
- case 50:
- case 51:
- case 52:
- return 1;
case 3:
case 30:
- if (_animationState - 6 > 4)
+ if (_animationState - 6 > 4) {
_animationState = 2;
- else
- _animationState = 7;
-
+ } else {
+ _animationState = 7;
+ }
_animationFrame = 0;
break;
case 12:
case 31:
- if (_animationState == 6)
+ if (_animationState == 6) {
_animationState = 8;
- else
+ } else {
_animationState = 3;
-
+ }
_animationFrame = 0;
break;
case 13:
case 32:
- if (_animationState == 6)
+ if (_animationState == 6) {
_animationState = 9;
- else
+ } else {
_animationState = 4;
-
+ }
_animationFrame = 0;
break;
case 14:
@@ -493,19 +432,19 @@ bool AIScriptTransient::ChangeAnimationMode(int mode) {
case 35:
case 36:
case 37:
- if (_animationState == 6)
+ if (_animationState == 6) {
_animationState = 10;
- else
+ } else {
_animationState = 5;
-
+ }
_animationFrame = 0;
break;
case 21:
- if (Game_Flag_Query(716))
+ if (Game_Flag_Query(716)) {
_animationState = 11;
- else
+ } else {
_animationState = 14;
-
+ }
_animationFrame = 0;
break;
case 38:
@@ -527,10 +466,6 @@ bool AIScriptTransient::ChangeAnimationMode(int mode) {
case 89:
_animationState = 12;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(495) - 1;
-
- break;
-
- default:
break;
}
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 931f668001..8fc44e2d61 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -40,6 +40,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
}
_AIScripts[kActorMcCoy] = new AIScriptMcCoy(_vm); // 0
+ _AIScripts[kActorGordo] = new AIScriptGordo(_vm); // 2
_AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm); // 11
_AIScripts[kActorTransient] = new AIScriptTransient(_vm); // 12
_AIScripts[kActorLance] = new AIScriptLance(_vm); // 13
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 36ba4cad6e..45ae81088b 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -120,6 +120,22 @@ DECLARE_SCRIPT(McCoy)
void sub_4059D0(float a1);
END_SCRIPT
+DECLARE_SCRIPT(Gordo)
+ int var_45B078;
+ int _counter;
+ int _counterTarget;
+ int _frameMin;
+ int _frameDelta;
+ int _frameMax;
+ int _state;
+
+ void sub_40FD00();
+ void sub_4103B8();
+ void sub_410590();
+ void sub_41090C();
+ void sub_41117C();
+END_SCRIPT
+
DECLARE_SCRIPT(Grigorian)
int var_45CA10;
int var_45CA14;
@@ -141,10 +157,10 @@ END_SCRIPT
DECLARE_SCRIPT(InsectDealer)
bool _flag1;
- int _state1;
- int _var1;
+ int _state;
+ int _frameDelta;
int _var2;
- int _var3;
+ int _counter;
END_SCRIPT
DECLARE_SCRIPT(TyrellGuard)