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author | uruk | 2014-02-21 00:03:18 +0100 |
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committer | uruk | 2014-02-21 00:03:18 +0100 |
commit | 46b7c1fde4313bea4565284c84d081f3c18d5db1 (patch) | |
tree | e364143d2b1d06efc277053fe9c46e03c0469f5c | |
parent | 7a17db17a56b47d6297f51cfe392c14440454ef1 (diff) | |
download | scummvm-rg350-46b7c1fde4313bea4565284c84d081f3c18d5db1.tar.gz scummvm-rg350-46b7c1fde4313bea4565284c84d081f3c18d5db1.tar.bz2 scummvm-rg350-46b7c1fde4313bea4565284c84d081f3c18d5db1.zip |
AVALANCHE: Repair ShootEmUp::setup().
-rw-r--r-- | engines/avalanche/shootemup.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/avalanche/shootemup.cpp b/engines/avalanche/shootemup.cpp index 30dabf62e7..8b024275a9 100644 --- a/engines/avalanche/shootemup.cpp +++ b/engines/avalanche/shootemup.cpp @@ -366,6 +366,9 @@ void ShootEmUp::setup() { for (int i = 0; i < 4; i++) _running[i]._x = kFlag; + for (int i = 0; i < 99; i++) + _sprites[i]._x = kFlag; + newEscape(); _count321 = 255; // Counting down. |