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authorMax Horn2003-06-06 22:51:33 +0000
committerMax Horn2003-06-06 22:51:33 +0000
commit4b227da824c984fca082d2c6f90ed13cfaa0dd09 (patch)
treed5ef3ed3dd32861bce4a5a7a8b9588a909084240
parent15d58d9f52d4e410b4aa1578bce549d21c9c25f3 (diff)
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Preparations for removing GF_AFTER_V? flags
svn-id: r8364
-rw-r--r--common/engine.cpp6
-rw-r--r--common/gameDetector.cpp48
-rw-r--r--common/gameDetector.h10
-rw-r--r--common/main.cpp2
-rw-r--r--scumm/scumm.h5
-rw-r--r--scumm/scummvm.cpp123
-rw-r--r--simon/simon.cpp26
-rw-r--r--sky/sky.cpp6
8 files changed, 115 insertions, 111 deletions
diff --git a/common/engine.cpp b/common/engine.cpp
index dd6e208a88..d68b9e46da 100644
--- a/common/engine.cpp
+++ b/common/engine.cpp
@@ -82,21 +82,21 @@ Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst) {
Engine *engine = NULL;
#ifndef DISABLE_SCUMM
- if (detector->_gameId >= GID_SCUMM_FIRST && detector->_gameId <= GID_SCUMM_LAST) {
+ if (detector->_game.id >= GID_SCUMM_FIRST && detector->_game.id <= GID_SCUMM_LAST) {
// Some kind of Scumm game
engine = Engine_SCUMM_create(detector, syst);
}
#endif
#ifndef DISABLE_SIMON
- if (detector->_gameId >= GID_SIMON_FIRST && detector->_gameId <= GID_SIMON_LAST) {
+ if (detector->_game.id >= GID_SIMON_FIRST && detector->_game.id <= GID_SIMON_LAST) {
// Simon the Sorcerer
engine = Engine_SIMON_create(detector, syst);
}
#endif
#ifndef DISABLE_SKY
- if (detector->_gameId >= GID_SKY_FIRST && detector->_gameId <= GID_SKY_LAST) {
+ if (detector->_game.id >= GID_SKY_FIRST && detector->_game.id <= GID_SKY_LAST) {
// Beneath a Steel Sky
engine = Engine_SKY_create(detector, syst);
}
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp
index 6ecd7cdff0..aa5225b0ff 100644
--- a/common/gameDetector.cpp
+++ b/common/gameDetector.cpp
@@ -148,7 +148,6 @@ static int countVersions(const VersionSettings *v) {
GameDetector::GameDetector() {
_fullScreen = false;
- _gameId = 0;
_use_adlib = false;
@@ -168,7 +167,8 @@ GameDetector::GameDetector() {
_gameDataPath = 0;
_gameTempo = 0;
_midi_driver = MD_AUTO;
- _features = 0;
+ _game.id = 0;
+ _game.features = 0;
_multi_midi = false;
_native_mt32 = false;
@@ -289,26 +289,14 @@ void GameDetector::updateconfig() {
void GameDetector::list_games() {
const VersionSettings *v = version_settings;
- char config[4] = "";
+ const char *config;
printf("Game SCUMM ver Full Title Config\n"
"------------- --------- ---------------------------------------------- -------\n");
while (v->filename && v->gamename) {
- if (g_config->has_domain(v->filename)) {
- strcpy(config, "Yes");
- }
- else {
- strcpy(config, "");
- }
-
- if (v->major != 99)
- printf("%-14s%d.%d.%d\t%-47s%s\n", v->filename,
- v->major, v->middle, v->minor, v->gamename, config);
- else
- printf("%-14s%-7s\t%-47s%s\n", v->filename, "n/a",
- v->gamename, config);
-
+ config = (g_config->has_domain(v->filename)) ? "Yes" : "";
+ printf("%-14s%-7s\t%-47s%s\n", v->filename, "n/a", v->gamename, config);
v++;
}
@@ -578,27 +566,23 @@ bool GameDetector::parseMusicDriver(const char *s) {
bool GameDetector::detectGame() {
const VersionSettings *gnl = version_settings;
const char *realGame, *basename;
- _gameId = 0;
+ _game.id = 0;
_gameText.clear();
- if (!(realGame = g_config->get("gameid")))
+ realGame = g_config->get("gameid");
+ if (!realGame)
realGame = _gameFileName.c_str();
printf("Looking for %s\n", realGame);
do {
if (!scumm_stricmp(realGame, gnl->filename)) {
- _gameId = gnl->id;
- if ((basename = g_config->get("basename")))
- _gameRealName = basename;
- else
- _gameRealName = gnl->filename;
- _features = gnl->features;
+ _game = *gnl;
+ if ((basename = g_config->get("basename"))) {
+ // FIXME: What is this good for?
+ _game.filename = basename;
+ }
_gameText = gnl->gamename;
- if (gnl->major != 99)
- debug(1, "Trying to start game '%s', version %d.%d.%d",
- gnl->gamename, gnl->major, gnl->middle, gnl->minor);
- else
- debug(1, "Trying to start game '%s'",gnl->gamename);
+ debug(1, "Trying to start game '%s'",gnl->gamename);
return true;
}
} while ((++gnl)->filename);
@@ -633,7 +617,7 @@ int GameDetector::detectMain() {
* default, OR if the game is an older game that doesn't
* support anything else anyway. */
#ifndef __PALM_OS__ // currently adlib is not supported, is this really needed ?
- if ((_midi_driver == MD_AUTO && _features & GF_ADLIB_DEFAULT) || _features & GF_SMALL_HEADER) {
+ if ((_midi_driver == MD_AUTO && _game.features & GF_ADLIB_DEFAULT) || _game.features & GF_SMALL_HEADER) {
_midi_driver = MD_ADLIB;
_use_adlib = true;
}
@@ -668,7 +652,7 @@ OSystem *GameDetector::createSystem() {
#elif defined(X11_BACKEND)
return OSystem_X11_create();
#elif defined(__MORPHOS__)
- return OSystem_MorphOS_create(_gameId, _gfx_mode, _fullScreen);
+ return OSystem_MorphOS_create(_game.id, _gfx_mode, _fullScreen);
#elif defined(_WIN32_WCE)
return OSystem_WINCE3_create();
#elif defined(MACOS_CARBON)
diff --git a/common/gameDetector.h b/common/gameDetector.h
index 15d28230e4..9330641ad7 100644
--- a/common/gameDetector.h
+++ b/common/gameDetector.h
@@ -100,7 +100,7 @@ enum GameFeatures {
struct VersionSettings {
const char *filename;
const char *gamename;
- byte id, major, middle, minor;
+ byte id, version;
uint32 features;
char *detectname;
};
@@ -142,7 +142,6 @@ public:
const String& getGameName(void);
bool _fullScreen;
- byte _gameId;
bool _use_adlib;
@@ -162,10 +161,9 @@ public:
char *_gameDataPath;
int _gameTempo;
int _midi_driver;
+
String _gameFileName;
- String _gameText;
- String _gameRealName;
- uint32 _features;
+ VersionSettings _game;
int _gfx_mode;
bool _default_gfx_mode;
@@ -187,6 +185,8 @@ public:
void updateconfig();
protected:
+ String _gameText;
+
bool detectGame(void);
bool parseMusicDriver(const char *s);
int parseLanguage(const char *s);
diff --git a/common/main.cpp b/common/main.cpp
index c220a0a137..658895c27d 100644
--- a/common/main.cpp
+++ b/common/main.cpp
@@ -213,7 +213,7 @@ int main(int argc, char *argv[]) {
// See if the game should default to 1x scaler
if ((detector._default_gfx_mode) &&
- (detector._features & GF_DEFAULT_TO_1X_SCALER)) {
+ (detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {
prop.gfx_mode = GFX_NORMAL;
system->property(OSystem::PROP_SET_GFX_MODE, &prop);
}
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 8635913dd5..87521ef4fa 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -446,7 +446,10 @@ protected:
uint16 _mouseButStat;
byte _leftBtnPressed, _rightBtnPressed;
- int _bootParam; // The bootparam, to be passed to the script 1, the bootscript
+ /** The bootparam, to be passed to the script 1, the bootscript. */
+ int _bootParam;
+
+ byte _version;
// Various options useful for debugging
bool _dumpScripts;
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 46794acfc9..29ac074a52 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -87,96 +87,96 @@ static const VersionSettings scumm_settings[] = {
/* Scumm Version 1 */
/* Scumm Version 2 */
- {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,
+ {"maniac", "Maniac Mansion", GID_MANIAC, 2,
GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"},
- {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,
+ {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2,
GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"},
/* Scumm Version 3 */
- {"indy3EGA", "Indiana Jones and the Last Crusade", GID_INDY3, 3, 0, 0,
+ {"indy3EGA", "Indiana Jones and the Last Crusade", GID_INDY3, 3,
GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALLING | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE, "00.LFL"},
- {"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22,
+ {"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3,
GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALLING | GF_OLD256 | GF_ADLIB_DEFAULT, "00.LFL"},
- {"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3, 0, 0,
+ {"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3,
GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALLING | GF_OLD256 | GF_AUDIOTRACKS, "00.LFL"},
- {"loom", "Loom", GID_LOOM, 3, 5, 40,
+ {"loom", "Loom", GID_LOOM, 3,
GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALLING | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE, "00.LFL"},
/* Scumm Version 4 */
- {"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 62,
+ {"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4,
GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_ADLIB_DEFAULT, "000.LFL"},
- {"pass", "Passport to Adventure", GID_MONKEY_EGA, 4, 0, 62,
+ {"pass", "Passport to Adventure", GID_MONKEY_EGA, 4,
GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_ADLIB_DEFAULT, "000.LFL"},
/* Scumm version 5 */
- {"monkeyVGA", "Monkey Island 1 (256 color Floppy version)", GID_MONKEY_VGA, 5, 0, 16,
+ {"monkeyVGA", "Monkey Island 1 (256 color Floppy version)", GID_MONKEY_VGA, 4,
GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_ADLIB_DEFAULT, "000.LFL"},
- {"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42,
+ {"loomcd", "Loom (256 color CD version)", GID_LOOM256, 4,
GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT, "000.LFL"},
- {"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2,
+ {"monkey", "Monkey Island 1", GID_MONKEY, 5,
GF_AFTER_V5 | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT, 0},
- {"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2,
+ {"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5,
GF_AFTER_V5 | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT, 0},
- {"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2,
+ {"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5,
GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
- {"mi2demo", "Monkey Island 2: LeChuck's revenge (Demo)", GID_MONKEY2, 5, 2, 2,
+ {"mi2demo", "Monkey Island 2: LeChuck's revenge (Demo)", GID_MONKEY2, 5,
GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
- {"indydemo", "Indiana Jones and the Fate of Atlantis (FM Towns Demo)", GID_INDY4, 5, 2, 02,
+ {"indydemo", "Indiana Jones and the Fate of Atlantis (FM Towns Demo)", GID_INDY4, 5,
GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
- {"atlantis", "Indiana Jones and the Fate of Atlantis", GID_INDY4, 5, 5, 0,
+ {"atlantis", "Indiana Jones and the Fate of Atlantis", GID_INDY4, 5,
GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
- {"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0,
+ {"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5,
GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
- {"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0,
+ {"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5,
GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
/* Scumm Version 6 */
- {"puttputt", "Putt-Putt Joins The Parade (DOS)", GID_SAMNMAX, 6, 1, 1,
+ {"puttputt", "Putt-Putt Joins The Parade (DOS)", GID_SAMNMAX, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
- {"puttdemo", "Putt-Putt Joins The Parade (DOS Demo)", GID_PUTTDEMO, 6, 1, 1,
+ {"puttdemo", "Putt-Putt Joins The Parade (DOS Demo)", GID_PUTTDEMO, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS, 0},
- {"moondemo", "Putt-Putt Goes To The Moon (DOS Demo)", GID_SAMNMAX, 6, 1, 1,
+ {"moondemo", "Putt-Putt Goes To The Moon (DOS Demo)", GID_SAMNMAX, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
- {"puttmoon", "Putt-Putt Goes To The Moon (DOS)", GID_SAMNMAX, 6, 1, 1,
+ {"puttmoon", "Putt-Putt Goes To The Moon (DOS)", GID_SAMNMAX, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
- {"funpack", "Putt-Putt's Fun Pack", GID_SAMNMAX, 6, 1, 1,
+ {"funpack", "Putt-Putt's Fun Pack", GID_SAMNMAX, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
- {"fbpack", "Fatty Bear's Fun Pack", GID_SAMNMAX, 6, 1, 1,
+ {"fbpack", "Fatty Bear's Fun Pack", GID_SAMNMAX, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
- {"fbear", "Fatty Bear's Birthday Surprise (DOS)", GID_SAMNMAX, 6, 1, 1,
+ {"fbear", "Fatty Bear's Birthday Surprise (DOS)", GID_SAMNMAX, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
- {"fbdemo", "Fatty Bear's Birthday Surprise (DOS Demo)", GID_SAMNMAX, 6, 1, 1,
+ {"fbdemo", "Fatty Bear's Birthday Surprise (DOS Demo)", GID_SAMNMAX, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
- {"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2,
+ {"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
- {"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2,
+ {"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
- {"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2,
+ {"samnmax", "Sam & Max", GID_SAMNMAX, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER, 0},
- {"samdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0,
+ {"samdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT, 0},
- {"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 5, 0,
+ {"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT, 0},
- {"snmidemo", "Sam & Max (Interactive WIP Demo)", GID_SAMNMAX, 6, 5, 0,
+ {"snmidemo", "Sam & Max (Interactive WIP Demo)", GID_SAMNMAX, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT, 0},
- {"test", "Test demo game", GID_SAMNMAX, 6, 6, 6, GF_NEW_OPCODES | GF_AFTER_V6, 0},
+ {"test", "Test demo game", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6, 0},
/* Humongous Entertainment Scumm Version 7 */
- {"farmdemo", "Let's Explore the Farm with Buzzy (Demo)", GID_SAMNMAX, 7, 0, 0,
+ {"farmdemo", "Let's Explore the Farm with Buzzy (Demo)", GID_SAMNMAX, 6,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_HEV7 | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
/* Scumm Version 7 */
- {"ft", "Full Throttle", GID_FT, 7, 3, 0,
+ {"ft", "Full Throttle", GID_FT, 7,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_NEW_COSTUMES, 0},
- {"dig", "The Dig", GID_DIG, 7, 5, 0,
+ {"dig", "The Dig", GID_DIG, 7,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_NEW_COSTUMES, 0},
/* Scumm Version 8 */
- {"comi", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,
+ {"comi", "The Curse of Monkey Island", GID_CMI, 8,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_AFTER_V8 | GF_NEW_COSTUMES | GF_DEFAULT_TO_1X_SCALER, 0},
- {NULL, NULL, 0, 0, 0, 0, 0, NULL}
+ {NULL, NULL, 0, 0, 0, NULL}
};
const VersionSettings *Engine_SCUMM_targetList() {
@@ -187,24 +187,34 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
Engine *engine;
if (detector->_amiga)
- detector->_features |= GF_AMIGA;
+ detector->_game.features |= GF_AMIGA;
- if (detector->_features & GF_AFTER_V8)
- engine = new Scumm_v8(detector, syst);
- else if (detector->_features & GF_AFTER_V7)
- engine = new Scumm_v7(detector, syst);
- else if (detector->_features & GF_AFTER_V6)
- engine = new Scumm_v6(detector, syst);
- else if (detector->_features & GF_AFTER_V5)
- engine = new Scumm_v5(detector, syst);
- else if (detector->_features & GF_AFTER_V4)
- engine = new Scumm_v4(detector, syst);
- else if (detector->_features & GF_AFTER_V3)
- engine = new Scumm_v3(detector, syst);
- else if (detector->_features & GF_AFTER_V2)
+ switch (detector->_game.version) {
+ case 1:
+ case 2:
engine = new Scumm_v2(detector, syst);
- else
+ break;
+ case 3:
+ engine = new Scumm_v3(detector, syst);
+ break;
+ case 4:
+ engine = new Scumm_v4(detector, syst);
+ break;
+ case 5:
+ engine = new Scumm_v5(detector, syst);
+ break;
+ case 6:
+ engine = new Scumm_v6(detector, syst);
+ break;
+ case 7:
+ engine = new Scumm_v7(detector, syst);
+ break;
+ case 8:
+ engine = new Scumm_v8(detector, syst);
+ break;
+ default:
error("Engine_SCUMM_create(): Unknown version of game engine");
+ }
return engine;
}
@@ -546,10 +556,17 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_debugLevel = detector->_debugLevel;
_dumpScripts = detector->_dumpScripts;
_bootParam = detector->_bootParam;
+#if 1
+ _exe_name = strdup(detector->_game.filename);
+ _game_name = strdup(detector->_gameFileName.c_str());
+ _gameId = detector->_game.id;
+ setFeatures(detector->_game.features);
+#else
_exe_name = strdup(detector->_gameRealName.c_str()); // FIXME: probably should use String class here
_game_name = strdup(detector->_gameFileName.c_str());
_gameId = detector->_gameId;
setFeatures (detector->_features);
+#endif
_noSubtitles = detector->_noSubtitles;
_defaultTalkDelay = detector->_talkSpeed;
_use_adlib = detector->_use_adlib;
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 8a62f013d2..ee6926d38c 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -38,18 +38,18 @@ extern bool draw_keyboard;
static const VersionSettings simon_settings[] = {
// Simon the Sorcerer 1 & 2 (not SCUMM games)
- {"simon1dos", "Simon the Sorcerer 1 (DOS)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1DOS, "GAMEPC"},
- {"simon1amiga", "Simon the Sorcerer 1 (Amiga)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1AMIGA, "gameamiga"},
- {"simon2dos", "Simon the Sorcerer 2 (DOS)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON2DOS, "GAME32"},
- {"simon1talkie", "Simon the Sorcerer 1 Talkie (DOS)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1TALKIE, "SIMON.GME"},
- {"simon2talkie", "Simon the Sorcerer 2 Talkie (DOS)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON2TALKIE, "GSPTR30"},
- {"simon1win", "Simon the Sorcerer 1 Talkie (Windows)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1WIN, "SIMON.GME"},
- {"simon1cd32", "Simon the Sorcerer 1 Talkie (Amiga CD32)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1CD32, "gameamiga"},
- {"simon2win", "Simon the Sorcerer 2 Talkie (Windows)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON2WIN, "GSPTR30"},
- {"simon2mac", "Simon the Sorcerer 2 Talkie (Amiga or Mac)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON2MAC, "GSPTR30"},
- {"simon1demo", "Simon the Sorcerer 1 (DOS Demo)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1DEMO, "GDEMO"},
-
- {NULL, NULL, 0, 0, 0, 0, 0, NULL}
+ {"simon1dos", "Simon the Sorcerer 1 (DOS)", GID_SIMON_FIRST, 99, GAME_SIMON1DOS, "GAMEPC"},
+ {"simon1amiga", "Simon the Sorcerer 1 (Amiga)", GID_SIMON_FIRST, 99, GAME_SIMON1AMIGA, "gameamiga"},
+ {"simon2dos", "Simon the Sorcerer 2 (DOS)", GID_SIMON_FIRST, 99, GAME_SIMON2DOS, "GAME32"},
+ {"simon1talkie", "Simon the Sorcerer 1 Talkie (DOS)", GID_SIMON_FIRST, 99, GAME_SIMON1TALKIE, "SIMON.GME"},
+ {"simon2talkie", "Simon the Sorcerer 2 Talkie (DOS)", GID_SIMON_FIRST, 99, GAME_SIMON2TALKIE, "GSPTR30"},
+ {"simon1win", "Simon the Sorcerer 1 Talkie (Windows)", GID_SIMON_FIRST, 99, GAME_SIMON1WIN, "SIMON.GME"},
+ {"simon1cd32", "Simon the Sorcerer 1 Talkie (Amiga CD32)", GID_SIMON_FIRST, 99, GAME_SIMON1CD32, "gameamiga"},
+ {"simon2win", "Simon the Sorcerer 2 Talkie (Windows)", GID_SIMON_FIRST, 99, GAME_SIMON2WIN, "GSPTR30"},
+ {"simon2mac", "Simon the Sorcerer 2 Talkie (Amiga or Mac)", GID_SIMON_FIRST, 99, GAME_SIMON2MAC, "GSPTR30"},
+ {"simon1demo", "Simon the Sorcerer 1 (DOS Demo)", GID_SIMON_FIRST, 99, GAME_SIMON1DEMO, "GDEMO"},
+
+ {NULL, NULL, 0, 0, 0, NULL}
};
const VersionSettings *Engine_SIMON_targetList() {
@@ -418,7 +418,7 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
if (ret)
warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret));
- _game = (byte)detector->_features;
+ _game = (byte)detector->_game.features;
// Setup mixer
if (!_mixer->bindToSystem(syst))
diff --git a/sky/sky.cpp b/sky/sky.cpp
index d4d6075638..bd402f826c 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -40,8 +40,8 @@ extern bool draw_keyboard;
static const VersionSettings sky_settings[] = {
/* Beneath a Steel Sky */
- {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, 99, 99, 0, "sky.dsk" },
- {NULL, NULL, 0, 0, 0, 0, 0, NULL}
+ {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, 0, "sky.dsk" },
+ {NULL, NULL, 0, 0, 0, NULL}
};
const VersionSettings *Engine_SKY_targetList() {
@@ -59,7 +59,7 @@ SystemVars SkyState::_systemVars = {0, 0, 0, 0, 4316};
SkyState::SkyState(GameDetector *detector, OSystem *syst)
: Engine(detector, syst) {
- _game = detector->_gameId;
+ _game = detector->_game.id;
if (!_mixer->bindToSystem(syst))
warning("Sound initialisation failed.");