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authorTravis Howell2004-10-12 04:26:02 +0000
committerTravis Howell2004-10-12 04:26:02 +0000
commit4b4c4f1d1d09a11258079c39941e87cadbf33d19 (patch)
treefd7b89627a82b99d2bb97811a9b79a5ea17ab19f
parent42863d5cc24a89e955b91804cdfbafeeb8dd404b (diff)
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Rename var
Update HE issues svn-id: r15525
-rw-r--r--TODO10
-rw-r--r--scumm/actor.cpp4
-rw-r--r--scumm/actor.h2
-rw-r--r--scumm/akos.cpp6
-rw-r--r--scumm/base-costume.h4
-rw-r--r--scumm/script_v100he.cpp2
-rw-r--r--scumm/script_v72he.cpp2
7 files changed, 17 insertions, 13 deletions
diff --git a/TODO b/TODO
index 940e0aba5f..9e7078acbc 100644
--- a/TODO
+++ b/TODO
@@ -259,9 +259,11 @@ SCUMM
- Add rename/delete file support, to make file opcodes function correctly
- Fix nukeArrays, it is nuking wrong arrays in stopObjectCode() sometimes
* Humongous entertainment >= v7 titles:
- - Add support for song sync. in HE80+ games.
- - Add support for additional sound resources
- - Add support for sprites (Used by HE90+ games)
+ - Add support for palette slots (_numPalettes * 1024) in HE99+ games.(For ff5demo/freddicove)
+ - Add mask support to akos codec32, charset shouldn't be drawn under moving actors
+ - Add support for song sync. in HE80+ games. (Used in ff2-demo/freddi2/pajama)
+ - Add support for SBNG sound resources for songs ^
+ - Add support for sprites (Used by all HE90+ games, especially Spy Fox games)
- Add support for wizImage compression types 2/3 (For freddicove)
- Add support for additional drawWizImage flags (cyx)
- Add support for additional aux animation resources (cyx)
@@ -269,7 +271,7 @@ SCUMM
- Add shadows support for akos codecs in HE90+ games, uses XMAP resources.
- Add addtional arrayOps cases (For smaller/lost).
- Add support for array sorting (Need to find where it is used).
- - Fix actor glitches in HE90+ games
+ - Fix actor glitches in pajama2
- Fix array issues in Buzzy games (Kirben)
- Fix inventory background/items disappearing in puttzoo/zoodemo/putttime/timedemo
- Add support for various new opcodes
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 34166f86b8..0546b64f1d 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -144,7 +144,7 @@ void Actor::initActor(int mode) {
_clipOverride = _vm->_actorClipOverride;
auxBlock.visible = false;
- transparency = 0;
+ paletteNum = 0;
_vm->_classData[number] = (_vm->_version >= 7) ? _vm->_classData[0] : 0;
}
@@ -1080,7 +1080,7 @@ void Actor::drawActorCostume(bool hitTestMode) {
bcr->_draw_bottom = 0;
bcr->_skipLimb = (skipLimb != 0);
- bcr->_transparency = transparency;
+ bcr->_paletteNum = paletteNum;
if (_vm->_heversion >= 80 && talkUnk == 0) {
condMask &= 0xFFFFFC00;
diff --git a/scumm/actor.h b/scumm/actor.h
index f79aaaca9f..9544b21dc5 100644
--- a/scumm/actor.h
+++ b/scumm/actor.h
@@ -134,7 +134,7 @@ public:
CostumeData cost;
uint32 condMask;
bool talkUnk;
- byte transparency;
+ byte paletteNum;
AuxBlock auxBlock;
struct {
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index ef64113cc7..08683c1992 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -300,8 +300,10 @@ void AkosRenderer::setPalette(byte *new_palette) {
palette[i] = new_palette[i] != 0xFF ? new_palette[i] : akpl[i];
}
- if (_transparency)
- palette[0] = _transparency;
+ if (_paletteNum) {
+ // TODO
+ // Sets palette number to use for actor palette
+ }
if (_vm->_heversion == 70 && size) {
for (i = 0; i < size; i++)
diff --git a/scumm/base-costume.h b/scumm/base-costume.h
index 1ad9f3f5c8..57ba3b884f 100644
--- a/scumm/base-costume.h
+++ b/scumm/base-costume.h
@@ -62,7 +62,7 @@ public:
byte _scaleX, _scaleY;
int _draw_top, _draw_bottom;
- byte _transparency;
+ byte _paletteNum;
bool _skipLimb;
bool _actorDrawVirScr;
@@ -117,7 +117,7 @@ public:
_mirror = false;
_width = _height = 0;
_skipLimb = 0;
- _transparency = 0;
+ _paletteNum = 0;
}
virtual void setPalette(byte *palette) = 0;
diff --git a/scumm/script_v100he.cpp b/scumm/script_v100he.cpp
index 92ba728f55..8743c4bde2 100644
--- a/scumm/script_v100he.cpp
+++ b/scumm/script_v100he.cpp
@@ -473,7 +473,7 @@ void ScummEngine_v100he::o100_actorOps() {
a->_layer = -pop();
break;
case 63:
- a->transparency = pop();
+ a->paletteNum = pop();
break;
case 65: // SO_SCALE
i = pop();
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp
index 3846ea334a..24cf111a95 100644
--- a/scumm/script_v72he.cpp
+++ b/scumm/script_v72he.cpp
@@ -1193,7 +1193,7 @@ void ScummEngine_v72he::o72_actorOps() {
a->charset = pop();
break;
case 175: // HE 99+
- a->transparency = pop();
+ a->paletteNum = pop();
break;
case 198: // SO_ACTOR_VARIABLE
i = pop();