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author | Travis Howell | 2004-10-12 04:26:02 +0000 |
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committer | Travis Howell | 2004-10-12 04:26:02 +0000 |
commit | 4b4c4f1d1d09a11258079c39941e87cadbf33d19 (patch) | |
tree | fd7b89627a82b99d2bb97811a9b79a5ea17ab19f | |
parent | 42863d5cc24a89e955b91804cdfbafeeb8dd404b (diff) | |
download | scummvm-rg350-4b4c4f1d1d09a11258079c39941e87cadbf33d19.tar.gz scummvm-rg350-4b4c4f1d1d09a11258079c39941e87cadbf33d19.tar.bz2 scummvm-rg350-4b4c4f1d1d09a11258079c39941e87cadbf33d19.zip |
Rename var
Update HE issues
svn-id: r15525
-rw-r--r-- | TODO | 10 | ||||
-rw-r--r-- | scumm/actor.cpp | 4 | ||||
-rw-r--r-- | scumm/actor.h | 2 | ||||
-rw-r--r-- | scumm/akos.cpp | 6 | ||||
-rw-r--r-- | scumm/base-costume.h | 4 | ||||
-rw-r--r-- | scumm/script_v100he.cpp | 2 | ||||
-rw-r--r-- | scumm/script_v72he.cpp | 2 |
7 files changed, 17 insertions, 13 deletions
@@ -259,9 +259,11 @@ SCUMM - Add rename/delete file support, to make file opcodes function correctly - Fix nukeArrays, it is nuking wrong arrays in stopObjectCode() sometimes * Humongous entertainment >= v7 titles: - - Add support for song sync. in HE80+ games. - - Add support for additional sound resources - - Add support for sprites (Used by HE90+ games) + - Add support for palette slots (_numPalettes * 1024) in HE99+ games.(For ff5demo/freddicove) + - Add mask support to akos codec32, charset shouldn't be drawn under moving actors + - Add support for song sync. in HE80+ games. (Used in ff2-demo/freddi2/pajama) + - Add support for SBNG sound resources for songs ^ + - Add support for sprites (Used by all HE90+ games, especially Spy Fox games) - Add support for wizImage compression types 2/3 (For freddicove) - Add support for additional drawWizImage flags (cyx) - Add support for additional aux animation resources (cyx) @@ -269,7 +271,7 @@ SCUMM - Add shadows support for akos codecs in HE90+ games, uses XMAP resources. - Add addtional arrayOps cases (For smaller/lost). - Add support for array sorting (Need to find where it is used). - - Fix actor glitches in HE90+ games + - Fix actor glitches in pajama2 - Fix array issues in Buzzy games (Kirben) - Fix inventory background/items disappearing in puttzoo/zoodemo/putttime/timedemo - Add support for various new opcodes diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 34166f86b8..0546b64f1d 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -144,7 +144,7 @@ void Actor::initActor(int mode) { _clipOverride = _vm->_actorClipOverride; auxBlock.visible = false; - transparency = 0; + paletteNum = 0; _vm->_classData[number] = (_vm->_version >= 7) ? _vm->_classData[0] : 0; } @@ -1080,7 +1080,7 @@ void Actor::drawActorCostume(bool hitTestMode) { bcr->_draw_bottom = 0; bcr->_skipLimb = (skipLimb != 0); - bcr->_transparency = transparency; + bcr->_paletteNum = paletteNum; if (_vm->_heversion >= 80 && talkUnk == 0) { condMask &= 0xFFFFFC00; diff --git a/scumm/actor.h b/scumm/actor.h index f79aaaca9f..9544b21dc5 100644 --- a/scumm/actor.h +++ b/scumm/actor.h @@ -134,7 +134,7 @@ public: CostumeData cost; uint32 condMask; bool talkUnk; - byte transparency; + byte paletteNum; AuxBlock auxBlock; struct { diff --git a/scumm/akos.cpp b/scumm/akos.cpp index ef64113cc7..08683c1992 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -300,8 +300,10 @@ void AkosRenderer::setPalette(byte *new_palette) { palette[i] = new_palette[i] != 0xFF ? new_palette[i] : akpl[i]; } - if (_transparency) - palette[0] = _transparency; + if (_paletteNum) { + // TODO + // Sets palette number to use for actor palette + } if (_vm->_heversion == 70 && size) { for (i = 0; i < size; i++) diff --git a/scumm/base-costume.h b/scumm/base-costume.h index 1ad9f3f5c8..57ba3b884f 100644 --- a/scumm/base-costume.h +++ b/scumm/base-costume.h @@ -62,7 +62,7 @@ public: byte _scaleX, _scaleY; int _draw_top, _draw_bottom; - byte _transparency; + byte _paletteNum; bool _skipLimb; bool _actorDrawVirScr; @@ -117,7 +117,7 @@ public: _mirror = false; _width = _height = 0; _skipLimb = 0; - _transparency = 0; + _paletteNum = 0; } virtual void setPalette(byte *palette) = 0; diff --git a/scumm/script_v100he.cpp b/scumm/script_v100he.cpp index 92ba728f55..8743c4bde2 100644 --- a/scumm/script_v100he.cpp +++ b/scumm/script_v100he.cpp @@ -473,7 +473,7 @@ void ScummEngine_v100he::o100_actorOps() { a->_layer = -pop(); break; case 63: - a->transparency = pop(); + a->paletteNum = pop(); break; case 65: // SO_SCALE i = pop(); diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp index 3846ea334a..24cf111a95 100644 --- a/scumm/script_v72he.cpp +++ b/scumm/script_v72he.cpp @@ -1193,7 +1193,7 @@ void ScummEngine_v72he::o72_actorOps() { a->charset = pop(); break; case 175: // HE 99+ - a->transparency = pop(); + a->paletteNum = pop(); break; case 198: // SO_ACTOR_VARIABLE i = pop(); |