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authorWillem Jan Palenstijn2013-09-21 20:05:47 +0200
committerWillem Jan Palenstijn2013-09-21 20:05:47 +0200
commit4b5ca10f68effb88e297d72f6ea366d760acf9ed (patch)
tree4a410f6c32f452afaef54c43119730cf6b53c60b
parenta6d902df2827b91dc641b6f51c0a070b70a09179 (diff)
parent97b255ab33fa5fcd4507573e77cd42a8406e1b55 (diff)
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Merge branch 'master' into sci_midiparser
Conflicts: engines/sci/sound/midiparser_sci.cpp
-rw-r--r--common/coroutines.h1
-rw-r--r--engines/fullpipe/scene.cpp1
-rw-r--r--engines/fullpipe/sound.h1
-rw-r--r--engines/fullpipe/utils.h3
-rw-r--r--engines/neverhood/menumodule.cpp4
-rw-r--r--engines/neverhood/module.mk1
-rw-r--r--engines/neverhood/modules/module2400.h1
-rw-r--r--engines/neverhood/modules/module2800.cpp962
-rw-r--r--engines/neverhood/modules/module2800.h236
-rw-r--r--engines/neverhood/modules/module2800_sprites.cpp1020
-rw-r--r--engines/neverhood/modules/module2800_sprites.h268
-rw-r--r--engines/sci/detection_tables.h11
-rw-r--r--engines/sci/engine/savegame.cpp5
-rw-r--r--engines/sci/engine/savegame.h3
-rw-r--r--engines/sci/sound/midiparser_sci.cpp1
-rw-r--r--engines/sci/sound/music.h2
-rw-r--r--engines/sci/sound/soundcmd.cpp7
-rw-r--r--engines/tsage/globals.cpp50
-rw-r--r--engines/tsage/globals.h8
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp56
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h5
21 files changed, 1390 insertions, 1256 deletions
diff --git a/common/coroutines.h b/common/coroutines.h
index 834c67f6e4..409a8977bd 100644
--- a/common/coroutines.h
+++ b/common/coroutines.h
@@ -146,6 +146,7 @@ public:
#define CORO_BEGIN_CODE(x) \
if (&coroParam == &Common::nullContext) assert(!Common::nullContext); \
if (!x) { coroParam = x = new CoroContextTag(); } \
+ x->DUMMY = 0; \
Common::CoroContextHolder tmpHolder(coroParam); \
switch (coroParam->_line) { case 0:;
diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp
index 8bae697492..cc93363786 100644
--- a/engines/fullpipe/scene.cpp
+++ b/engines/fullpipe/scene.cpp
@@ -72,6 +72,7 @@ SceneTag::SceneTag() {
_field_4 = 0;
_scene = 0;
_tag = 0;
+ _sceneId = 0;
}
bool SceneTag::load(MfcArchive &file) {
diff --git a/engines/fullpipe/sound.h b/engines/fullpipe/sound.h
index 4014cdd94e..ea6987aae6 100644
--- a/engines/fullpipe/sound.h
+++ b/engines/fullpipe/sound.h
@@ -29,7 +29,6 @@ class Sound : public MemoryObject {
int _id;
char *_description;
int16 _objectId;
- int16 _field_32;
int _directSoundBuffer;
int _directSoundBuffers[7];
byte *_soundData;
diff --git a/engines/fullpipe/utils.h b/engines/fullpipe/utils.h
index 64631f4215..3223b9c76c 100644
--- a/engines/fullpipe/utils.h
+++ b/engines/fullpipe/utils.h
@@ -98,9 +98,6 @@ class MemoryObject : CObject {
int _mfield_C;
int _mfield_10;
char _mfield_14;
- char _mfield_15;
- char _mfield_16;
- char _mfield_17;
byte *_data;
int _dataSize;
int _mflags;
diff --git a/engines/neverhood/menumodule.cpp b/engines/neverhood/menumodule.cpp
index 86434452f5..362f5270e3 100644
--- a/engines/neverhood/menumodule.cpp
+++ b/engines/neverhood/menumodule.cpp
@@ -354,8 +354,8 @@ MainMenu::MainMenu(NeverhoodEngine *vm, Module *parentModule)
setPalette(0x08C0020C);
insertScreenMouse(0x00208084);
- insertStaticSprite(0x41137051, 100);
- insertStaticSprite(0xC10B2015, 100);
+ insertStaticSprite(0x41137051, 100); // "Options" header text
+ insertStaticSprite(0xC10B2015, 100); // Button texts
if (!_vm->musicIsEnabled())
insertStaticSprite(0x0C24C0EE, 100); // "Music is off" button
diff --git a/engines/neverhood/module.mk b/engines/neverhood/module.mk
index 030c78a407..052c830182 100644
--- a/engines/neverhood/module.mk
+++ b/engines/neverhood/module.mk
@@ -33,6 +33,7 @@ MODULE_OBJS = \
modules/module2600.o \
modules/module2700.o \
modules/module2800.o \
+ modules/module2800_sprites.o \
modules/module2900.o \
modules/module3000.o \
mouse.o \
diff --git a/engines/neverhood/modules/module2400.h b/engines/neverhood/modules/module2400.h
index b50fff91c4..3802c747f1 100644
--- a/engines/neverhood/modules/module2400.h
+++ b/engines/neverhood/modules/module2400.h
@@ -33,6 +33,7 @@
#include "neverhood/modules/module2100.h"
#include "neverhood/modules/module2200.h"
#include "neverhood/modules/module2800.h"
+#include "neverhood/modules/module2800_sprites.h"
#include "neverhood/diskplayerscene.h"
namespace Neverhood {
diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp
index 7980c6b308..3a33598090 100644
--- a/engines/neverhood/modules/module2800.cpp
+++ b/engines/neverhood/modules/module2800.cpp
@@ -26,6 +26,7 @@
#include "neverhood/modules/module1200.h"
#include "neverhood/modules/module1700.h"
#include "neverhood/modules/module2200.h"
+#include "neverhood/modules/module2800_sprites.h"
#include "neverhood/diskplayerscene.h"
namespace Neverhood {
@@ -643,154 +644,6 @@ void Scene2802::changeTuneStatus(int prevTuneStatus, int newTuneStatus) {
}
-AsScene2803LightCord::AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _fileHash1(fileHash1), _fileHash2(fileHash2),
- _isPulled(false), _isBusy(false) {
-
- createSurface(1010, 28, 379);
- SetUpdateHandler(&AnimatedSprite::update);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
- _x = x;
- _y = y;
- stIdle();
-}
-
-uint32 AsScene2803LightCord::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (!_isBusy && param.asInteger() == calcHash("ClickSwitch")) {
- sendMessage(_parentScene, 0x480F, 0);
- playSound(0, 0x4E1CA4A0);
- }
- break;
- case 0x480F:
- stPulled();
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene2803LightCord::hmPulled(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene2803LightCord::stPulled() {
- _isBusy = false;
- _isPulled = true;
- startAnimation(_fileHash2, 0, -1);
- SetMessageHandler(&AsScene2803LightCord::hmPulled);
- NextState(&AsScene2803LightCord::stIdle);
-}
-
-void AsScene2803LightCord::stIdle() {
- _isPulled = false;
- startAnimation(_fileHash1, 0, -1);
- SetMessageHandler(&AsScene2803LightCord::handleMessage);
-}
-
-void AsScene2803LightCord::setFileHashes(uint32 fileHash1, uint32 fileHash2) {
- _fileHash1 = fileHash1;
- _fileHash2 = fileHash2;
- if (_isPulled) {
- startAnimation(_fileHash2, _currFrameIndex, -1);
- _isBusy = true;
- } else {
- startAnimation(_fileHash1, 0, -1);
- }
-}
-
-AsScene2803TestTubeOne::AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2)
- : AnimatedSprite(vm, 1200), _fileHash1(fileHash1), _fileHash2(fileHash2) {
-
- createSurface1(fileHash1, 100);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2803TestTubeOne::handleMessage);
- _x = 529;
- _y = 326;
-}
-
-uint32 AsScene2803TestTubeOne::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2000:
- if (param.asInteger())
- startAnimation(_fileHash2, 0, -1);
- else
- startAnimation(_fileHash1, 0, -1);
- break;
- }
- return messageResult;
-}
-
-AsScene2803Rope::AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
-
- createSurface(990, 68, 476);
- SetUpdateHandler(&AnimatedSprite::update);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
- SetMessageHandler(&AsScene2803Rope::handleMessage);
- startAnimation(0x9D098C23, 35, 53);
- NextState(&AsScene2803Rope::stReleased);
- _x = x;
- _y = -276;
-}
-
-uint32 AsScene2803Rope::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- startAnimation(0x9D098C23, 50, -1);
- SetMessageHandler(&AsScene2803Rope::hmReleased);
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene2803Rope::hmReleased(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- }
- return messageResult;
-}
-
-void AsScene2803Rope::stReleased() {
- startAnimation(0x8258A030, 0, 1);
- NextState(&AsScene2803Rope::stHide);
-}
-
-void AsScene2803Rope::stHide() {
- stopAnimation();
- setVisible(false);
-}
-
Scene2803::Scene2803(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _paletteArea(0) {
@@ -1306,379 +1159,6 @@ void Scene2803Small::updatePaletteArea(bool instantly) {
_palette->startFadeToPalette(instantly ? 0 : 12);
}
-SsScene2804RedButton::SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene)
- : StaticSprite(vm, 900), _countdown(0), _parentScene(parentScene) {
-
- loadSprite(getGlobalVar(V_SHRINK_LIGHTS_ON) ? 0x51A10202 : 0x11814A21, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
- setVisible(false);
- SetUpdateHandler(&SsScene2804RedButton::update);
- SetMessageHandler(&SsScene2804RedButton::handleMessage);
- loadSound(0, 0x44241240);
-}
-
-void SsScene2804RedButton::update() {
- updatePosition();
- if (_countdown != 0 && (--_countdown) == 0) {
- setVisible(false);
- }
-}
-
-uint32 SsScene2804RedButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown == 0 && !_parentScene->isWorking()) {
- playSound(0);
- setVisible(true);
- _countdown = 4;
- sendMessage(_parentScene, 0x2000, 0);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-SsScene2804LightCoil::SsScene2804LightCoil(NeverhoodEngine *vm)
- : StaticSprite(vm, 900) {
-
- loadSprite(0x8889B008, kSLFDefDrawOffset | kSLFDefPosition, 400);
- setVisible(false);
- SetMessageHandler(&SsScene2804LightCoil::handleMessage);
-}
-
-uint32 SsScene2804LightCoil::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2002:
- setVisible(true);
- updatePosition();
- messageResult = 1;
- break;
- case 0x2003:
- setVisible(false);
- updatePosition();
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-SsScene2804LightTarget::SsScene2804LightTarget(NeverhoodEngine *vm)
- : StaticSprite(vm, 900) {
-
- loadSprite(0x06092132, kSLFDefDrawOffset | kSLFDefPosition, 400);
- setVisible(false);
- SetMessageHandler(&SsScene2804LightTarget::handleMessage);
-}
-
-uint32 SsScene2804LightTarget::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2004:
- setVisible(true);
- updatePosition();
- messageResult = 1;
- break;
- case 0x2005:
- setVisible(false);
- updatePosition();
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-SsScene2804Flash::SsScene2804Flash(NeverhoodEngine *vm)
- : StaticSprite(vm, 900) {
-
- loadSprite(0x211003A0, kSLFDefDrawOffset | kSLFDefPosition, 400);
- setVisible(false);
- loadSound(0, 0xCB36BA54);
-}
-
-void SsScene2804Flash::show() {
- setVisible(true);
- updatePosition();
- playSound(0);
-}
-
-SsScene2804BeamCoilBody::SsScene2804BeamCoilBody(NeverhoodEngine *vm)
- : StaticSprite(vm, 900) {
-
- loadSprite(0x9A816000, kSLFDefDrawOffset | kSLFDefPosition, 400);
- setVisible(false);
-}
-
-AsScene2804CrystalWaves::AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex)
- : AnimatedSprite(vm, 1100), _crystalIndex(crystalIndex) {
-
- static const NPoint kAsScene2804CrystalWavesPoints[] = {
- {323, 245},
- {387, 76},
- {454, 260},
- {527, 70}
- };
-
- _x = kAsScene2804CrystalWavesPoints[crystalIndex].x;
- _y = kAsScene2804CrystalWavesPoints[crystalIndex].y;
- createSurface1(0x840C41F0, 1200);
- if (crystalIndex & 1)
- setDoDeltaY(1);
- setVisible(false);
- _needRefresh = true;
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&Sprite::handleMessage);
-}
-
-void AsScene2804CrystalWaves::show() {
- setVisible(true);
- startAnimation(0x840C41F0, 0, -1);
-}
-
-void AsScene2804CrystalWaves::hide() {
- setVisible(false);
- stopAnimation();
-}
-
-static const int16 kAsScene2804CrystalFrameNums[] = {
- 0, 6, 2, 8, 1, 10, 0, 0
-};
-
-static const uint32 kAsScene2804CrystalFileHashes[] = {
- 0x000540B0,
- 0x001280D0,
- 0x003D0010,
- 0x00620190,
- 0x00DC0290
-};
-
-AsScene2804Crystal::AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex)
- : AnimatedSprite(vm, 1100), _asCrystalWaves(asCrystalWaves), _crystalIndex(crystalIndex), _isShowing(false) {
-
- static const NPoint kAsScene2804CrystalPoints[] = {
- {204, 196},
- {272, 316},
- {334, 206},
- {410, 334},
- {470, 180}
- };
-
- _colorNum = (int16)getSubVar(VA_CURR_CRYSTAL_COLORS, crystalIndex);
- _isLightOn = getGlobalVar(V_SHRINK_LIGHTS_ON) != 0;
- if (_isLightOn) {
- _x = kAsScene2804CrystalPoints[crystalIndex].x;
- _y = kAsScene2804CrystalPoints[crystalIndex].y;
- createSurface1(0x108DFB12, 1200);
- startAnimation(0x108DFB12, kAsScene2804CrystalFrameNums[_colorNum], -1);
- _needRefresh = true;
- _newStickFrameIndex = kAsScene2804CrystalFrameNums[_colorNum];
- } else {
- _x = 320;
- _y = 240;
- createSurface1(kAsScene2804CrystalFileHashes[crystalIndex], 1200);
- startAnimation(kAsScene2804CrystalFileHashes[crystalIndex], _colorNum, -1);
- setVisible(false);
- _needRefresh = true;
- _newStickFrameIndex = _colorNum;
- }
- loadSound(0, 0x725294D4);
- SetUpdateHandler(&AnimatedSprite::update);
-}
-
-void AsScene2804Crystal::show() {
- if (!_isLightOn) {
- setVisible(true);
- _isShowing = true;
- if (_asCrystalWaves)
- _asCrystalWaves->show();
- playSound(0);
- }
-}
-
-void AsScene2804Crystal::hide() {
- if (!_isLightOn) {
- setVisible(false);
- _isShowing = false;
- if (_asCrystalWaves)
- _asCrystalWaves->hide();
- }
-}
-
-void AsScene2804Crystal::activate() {
- if (!_isShowing) {
- int16 frameNum = kAsScene2804CrystalFrameNums[_colorNum];
- _colorNum++;
- if (_colorNum >= 6)
- _colorNum = 0;
- if (_isLightOn) {
- startAnimation(0x108DFB12, frameNum, kAsScene2804CrystalFrameNums[_colorNum]);
- _playBackwards = kAsScene2804CrystalFrameNums[_colorNum] < _colorNum;
- _newStickFrameIndex = kAsScene2804CrystalFrameNums[_colorNum];
- } else {
- startAnimation(kAsScene2804CrystalFileHashes[_crystalIndex], _colorNum, -1);
- _newStickFrameIndex = _colorNum;
- }
- setSubVar(VA_CURR_CRYSTAL_COLORS, _crystalIndex, _colorNum);
- }
-}
-
-SsScene2804CrystalButton::SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex)
- : StaticSprite(vm, 900), _countdown(0), _parentScene(parentScene), _asCrystal(asCrystal), _crystalIndex(crystalIndex) {
-
- static const uint32 kSsScene2804CrystalButtonFileHashes1[] = {
- 0x911101B0,
- 0x22226001,
- 0x4444A362,
- 0x888925A4,
- 0x11122829
- };
-
- static const uint32 kSsScene2804CrystalButtonFileHashes2[] = {
- 0xB500A1A0,
- 0x6A012021,
- 0xD4022322,
- 0xA8042525,
- 0x5008292B
- };
-
- loadSprite(getGlobalVar(V_SHRINK_LIGHTS_ON) ? kSsScene2804CrystalButtonFileHashes1[crystalIndex] : kSsScene2804CrystalButtonFileHashes2[crystalIndex],
- kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
- setVisible(false);
- loadSound(0, 0x44045140);
- SetUpdateHandler(&SsScene2804CrystalButton::update);
- SetMessageHandler(&SsScene2804CrystalButton::handleMessage);
-}
-
-void SsScene2804CrystalButton::update() {
- updatePosition();
- if (_countdown != 0 && (--_countdown) == 0) {
- setVisible(false);
- }
-}
-
-uint32 SsScene2804CrystalButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown == 0 && !_parentScene->isWorking()) {
- playSound(0);
- setVisible(true);
- _countdown = 4;
- _asCrystal->activate();
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-AsScene2804BeamCoil::AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody)
- : AnimatedSprite(vm, 1400), _parentScene(parentScene), _ssBeamCoilBody(ssBeamCoilBody), _countdown(0) {
-
- createSurface1(0x00494891, 1000);
- _x = 125;
- _y = 184;
- setVisible(false);
- _needRefresh = true;
- AnimatedSprite::updatePosition();
- loadSound(0, 0x6352F051);
- _vm->_soundMan->addSound(0xC5EA0B28, 0xEF56B094);
- SetUpdateHandler(&AsScene2804BeamCoil::update);
- SetMessageHandler(&AsScene2804BeamCoil::handleMessage);
-}
-
-AsScene2804BeamCoil::~AsScene2804BeamCoil() {
- _vm->_soundMan->deleteSoundGroup(0xC5EA0B28);
-}
-
-void AsScene2804BeamCoil::update() {
- updateAnim();
- updatePosition();
- if (_countdown != 0 && (--_countdown) == 0) {
- sendMessage(_parentScene, 0x2001, 0);
- }
-}
-
-uint32 AsScene2804BeamCoil::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2002:
- show();
- _countdown = 92;
- messageResult = 1;
- break;
- case 0x2003:
- hide();
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-void AsScene2804BeamCoil::show() {
- _ssBeamCoilBody->setVisible(true);
- setVisible(true);
- startAnimation(0x00494891, 0, -1);
- playSound(0);
- SetMessageHandler(&AsScene2804BeamCoil::hmBeaming);
- NextState(&AsScene2804BeamCoil::stBeaming);
-}
-
-void AsScene2804BeamCoil::hide() {
- stopAnimation();
- SetMessageHandler(&AsScene2804BeamCoil::handleMessage);
- setVisible(false);
- _ssBeamCoilBody->setVisible(false);
- _vm->_soundMan->stopSound(0xEF56B094);
-}
-
-void AsScene2804BeamCoil::stBeaming() {
- startAnimation(0x00494891, 93, -1);
- NextState(&AsScene2804BeamCoil::stBeaming);
- _vm->_soundMan->playSoundLooping(0xEF56B094);
-}
-
-uint32 AsScene2804BeamCoil::hmBeaming(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-AsScene2804BeamTarget::AsScene2804BeamTarget(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1400) {
-
- createSurface1(0x03842000, 1000);
- _x = 475;
- _y = 278;
- setVisible(false);
- _needRefresh = true;
- updatePosition();
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2804BeamTarget::handleMessage);
-}
-
-uint32 AsScene2804BeamTarget::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2004:
- setVisible(true);
- startAnimation(0x03842000, 0, -1);
- messageResult = 1;
- break;
- case 0x2005:
- setVisible(false);
- stopAnimation();
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
Scene2804::Scene2804(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _countdown1(0), _countdown2(0), _countdown3(0),
_beamStatus(0), _isSolved(false), _isWorking(false) {
@@ -1848,34 +1328,6 @@ uint32 Scene2805::handleMessage(int messageNum, const MessageParam &param, Entit
return 0;
}
-AsScene2806Spew::AsScene2806Spew(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1200) {
-
- createSurface1(0x04211490, 1200);
- _x = 378;
- _y = 423;
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2806Spew::handleMessage);
- setDoDeltaX(1);
- setVisible(false);
-}
-
-uint32 AsScene2806Spew::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2000:
- playSound(0, 0x48640244);
- startAnimation(0x04211490, 0, -1);
- setVisible(true);
- break;
- case 0x3002:
- stopAnimation();
- setVisible(false);
- break;
- }
- return messageResult;
-}
-
Scene2806::Scene2806(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
@@ -2067,267 +1519,6 @@ static const uint32 kClass428FileHashes[] = {
0x40800711
};
-static const int kClass428Countdowns1[] = {
- 18, 16, 10, 0
-};
-
-static const int kClass428Countdowns2[] = {
- 9, 9, 8, 8, 5, 5, 0, 0
-};
-
-static const uint32 kClass490FileHashes[] = {
- 0x08100071,
- 0x24084215,
- 0x18980A10
-};
-
-static const int16 kClass490FrameIndices1[] = {
- 0, 8, 15, 19
-};
-
-static const int16 kClass490FrameIndices2[] = {
- 0, 4, 8, 11, 15, 17, 19, 0
-};
-
-SsScene2808Dispenser::SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex)
- : StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _testTubeSetNum(testTubeSetNum),
- _testTubeIndex(testTubeIndex) {
-
- loadSprite(kClass428FileHashes[testTubeSetNum * 3 + testTubeIndex], kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 1500);
- setVisible(false);
- SetUpdateHandler(&SsScene2808Dispenser::update);
- SetMessageHandler(&SsScene2808Dispenser::handleMessage);
-}
-
-void SsScene2808Dispenser::update() {
- updatePosition();
- if (_countdown != 0 && (--_countdown) == 0) {
- setVisible(false);
- }
-}
-
-uint32 SsScene2808Dispenser::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- sendMessage(_parentScene, 0x2000, _testTubeIndex);
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-void SsScene2808Dispenser::startCountdown(int index) {
- setVisible(true);
- updatePosition();
- if (_testTubeSetNum == 0) {
- _countdown = kClass428Countdowns1[index];
- } else {
- _countdown = kClass428Countdowns2[index];
- }
-}
-
-AsScene2808TestTube::AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser)
- : AnimatedSprite(vm, 1100), _testTubeSetNum(testTubeSetNum), _testTubeIndex(testTubeIndex), _ssDispenser(ssDispenser), _fillLevel(0) {
-
- if (testTubeSetNum == 0) {
- _x = 504;
- _y = 278;
- } else {
- setDoDeltaX(1);
- _x = 136;
- _y = 278;
- }
-
- createSurface1(kClass490FileHashes[testTubeIndex], 1100);
-
- if (testTubeSetNum == 0) {
- loadSound(0, 0x30809E2D);
- loadSound(1, 0x72811E2D);
- loadSound(2, 0x78B01625);
- } else {
- loadSound(3, 0x70A41E0C);
- loadSound(4, 0x50205E2D);
- loadSound(5, 0xF8621E2D);
- loadSound(6, 0xF1A03C2D);
- loadSound(7, 0x70A43D2D);
- loadSound(8, 0xF0601E2D);
- }
-
- startAnimation(kClass490FileHashes[testTubeIndex], 0, -1);
- _newStickFrameIndex = 0;
-
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2808TestTube::handleMessage);
-
- if (_fillLevel == 0)
- setVisible(false);
-
-}
-
-uint32 AsScene2808TestTube::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- fill();
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-void AsScene2808TestTube::fill() {
- if ((int)_fillLevel < _testTubeSetNum * 3 + 3) {
- if (_testTubeSetNum == 0) {
- playSound(_fillLevel);
- setVisible(true);
- startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices1[_fillLevel], kClass490FrameIndices1[_fillLevel + 1]);
- _newStickFrameIndex = kClass490FrameIndices1[_fillLevel + 1];
- } else {
- playSound(3 + _fillLevel);
- setVisible(true);
- startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices2[_fillLevel], kClass490FrameIndices2[_fillLevel + 1]);
- _newStickFrameIndex = kClass490FrameIndices2[_fillLevel + 1];
- }
- _ssDispenser->startCountdown(_fillLevel);
- _fillLevel++;
- }
-}
-
-void AsScene2808TestTube::flush() {
- if (_fillLevel != 0) {
- if (_testTubeSetNum == 0) {
- startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices1[_fillLevel], -1);
- } else {
- startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices2[_fillLevel], -1);
- }
- _newStickFrameIndex = 0;
- _playBackwards = true;
- setVisible(true);
- }
-}
-
-AsScene2808Handle::AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum)
- : AnimatedSprite(vm, 1300), _parentScene(parentScene), _testTubeSetNum(testTubeSetNum), _isActivated(false) {
-
- loadSound(0, 0xE18D1F30);
- _x = 320;
- _y = 240;
- if (_testTubeSetNum == 1)
- setDoDeltaX(1);
- createSurface1(0x040900D0, 1300);
- startAnimation(0x040900D0, 0, -1);
- _needRefresh = true;
- _newStickFrameIndex = 0;
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2808Handle::handleMessage);
- AnimatedSprite::updatePosition();
-}
-
-uint32 AsScene2808Handle::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (!_isActivated) {
- sendMessage(_parentScene, 0x2001, 0);
- playSound(0);
- activate();
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene2808Handle::hmActivating(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene2808Handle::activate() {
- startAnimation(0x040900D0, 0, -1);
- SetMessageHandler(&AsScene2808Handle::hmActivating);
- NextState(&AsScene2808Handle::stActivated);
- _isActivated = true;
- _newStickFrameIndex = -1;
-}
-
-void AsScene2808Handle::stActivated() {
- stopAnimation();
- sendMessage(_parentScene, 0x2002, 0);
-}
-
-AsScene2808Flow::AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _testTubeSetNum(testTubeSetNum) {
-
- if (testTubeSetNum == 0) {
- _x = 312;
- _y = 444;
- } else {
- _x = 328;
- _y = 444;
- }
- createSurface1(0xB8414818, 1200);
- startAnimation(0xB8414818, 0, -1);
- setVisible(false);
- _newStickFrameIndex = 0;
- _needRefresh = true;
- loadSound(0, 0x6389B652);
- SetUpdateHandler(&AnimatedSprite::update);
- AnimatedSprite::updatePosition();
-}
-
-uint32 AsScene2808Flow::hmFlowing(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene2808Flow::start() {
- startAnimation(0xB8414818, 0, -1);
- setVisible(true);
- SetMessageHandler(&AsScene2808Flow::hmFlowing);
- NextState(&AsScene2808Flow::stKeepFlowing);
- playSound(0);
-}
-
-void AsScene2808Flow::stKeepFlowing() {
- startAnimation(0xB8414818, 1, -1);
- NextState(&AsScene2808Flow::stKeepFlowing);
-}
-
-AsScene2808LightEffect::AsScene2808LightEffect(NeverhoodEngine *vm, int testTubeSetNum)
- : AnimatedSprite(vm, 800), _countdown(1) {
-
- _x = 320;
- _y = 240;
- if (testTubeSetNum == 1)
- setDoDeltaX(1);
- createSurface1(0x804C2404, 800);
- SetUpdateHandler(&AsScene2808LightEffect::update);
- _needRefresh = true;
- AnimatedSprite::updatePosition();
-}
-
-void AsScene2808LightEffect::update() {
- if (_countdown != 0 && (--_countdown) == 0) {
- int16 frameIndex = _vm->_rnd->getRandomNumber(3 - 1);
- startAnimation(0x804C2404, frameIndex, frameIndex);
- updateAnim();
- updatePosition();
- _countdown = _vm->_rnd->getRandomNumber(3 - 1) + 1;
- }
-}
-
Scene2808::Scene2808(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _countdown(0), _testTubeSetNum(which), _leaveResult(0), _isFlowing(false) {
@@ -2422,34 +1613,6 @@ bool Scene2808::isAnyTestTubeFilled() {
_asTestTubes[2]->getFillLevel() > 0;
}
-AsScene2809Spew::AsScene2809Spew(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1200) {
-
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2809Spew::handleMessage);
- createSurface1(0x04211490, 1200);
- _x = 262;
- _y = 423;
- setDoDeltaX(0);
- setVisible(false);
-}
-
-uint32 AsScene2809Spew::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2000:
- playSound(0, 0x48640244);
- startAnimation(0x04211490, 0, -1);
- setVisible(true);
- break;
- case 0x3002:
- stopAnimation();
- setVisible(false);
- break;
- }
- return messageResult;
-}
-
Scene2809::Scene2809(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
@@ -2569,34 +1732,6 @@ void Scene2809::findClosestPoint() {
}
-AsScene2810Rope::AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x)
- : AnimatedSprite(vm, 1100) {
-
- createSurface(990, 68, 476);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2810Rope::handleMessage);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
- _x = x;
- _y = -276;
- startAnimation(0x9D098C23, 35, 53);
-}
-
-uint32 AsScene2810Rope::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- startAnimation(0x9D098C23, 35, 53);
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- }
- return messageResult;
-}
-
Scene2810::Scene2810(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
@@ -2818,101 +1953,6 @@ uint32 Scene2810::handleMessage(int messageNum, const MessageParam &param, Entit
return messageResult;
}
-AsScene2812Winch::AsScene2812Winch(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1100) {
-
- createSurface1(0x20DA08A0, 1200);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2812Winch::handleMessage);
- setVisible(false);
- _x = 280;
- _y = 184;
-}
-
-AsScene2812Winch::~AsScene2812Winch() {
- _vm->_soundMan->deleteSoundGroup(0x00B000E2);
-}
-
-uint32 AsScene2812Winch::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2000:
- startAnimation(0x20DA08A0, 0, -1);
- setVisible(true);
- _vm->_soundMan->addSound(0x00B000E2, 0xC874EE6C);
- _vm->_soundMan->playSoundLooping(0xC874EE6C);
- break;
- case 0x3002:
- startAnimation(0x20DA08A0, 7, -1);
- break;
- }
- return messageResult;
-}
-
-AsScene2812Rope::AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
-
- createSurface(990, 68, 476);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2812Rope::handleMessage);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
- startAnimation(0xAE080551, 0, -1);
- _x = 334;
- _y = 201;
-}
-
-uint32 AsScene2812Rope::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x4806:
- setDoDeltaX(((Sprite*)sender)->isDoDeltaX() ? 1 : 0);
- stRopingDown();
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene2812Rope::hmRopingDown(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene2812Rope::stRopingDown() {
- sendMessage(_parentScene, 0x4806, 0);
- startAnimation(0x9D098C23, 0, -1);
- SetMessageHandler(&AsScene2812Rope::hmRopingDown);
-}
-
-AsScene2812TrapDoor::AsScene2812TrapDoor(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 0x805D0029, 100, 320, 240) {
-
- SetMessageHandler(&AsScene2812TrapDoor::handleMessage);
- _newStickFrameIndex = 0;
-}
-
-uint32 AsScene2812TrapDoor::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2000:
- startAnimation(0x805D0029, 0, -1);
- playSound(0, 0xEA005F40);
- _newStickFrameIndex = STICK_LAST_FRAME;
- break;
- }
- return messageResult;
-}
-
Scene2812::Scene2812(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _paletteArea(0) {
diff --git a/engines/neverhood/modules/module2800.h b/engines/neverhood/modules/module2800.h
index 54a9daeb16..26e44bc543 100644
--- a/engines/neverhood/modules/module2800.h
+++ b/engines/neverhood/modules/module2800.h
@@ -70,38 +70,7 @@ protected:
void changeTuneStatus(int prevTuneStatus, int newTuneStatus);
};
-class AsScene2803LightCord : public AnimatedSprite {
-public:
- AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y);
- void stPulled();
- void stIdle();
- void setFileHashes(uint32 fileHash1, uint32 fileHash2);
-protected:
- Scene *_parentScene;
- uint32 _fileHash1, _fileHash2;
- bool _isPulled, _isBusy;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmPulled(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2803TestTubeOne : public AnimatedSprite {
-public:
- AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2);
-protected:
- uint32 _fileHash1, _fileHash2;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2803Rope : public AnimatedSprite {
-public:
- AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x);
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmReleased(int messageNum, const MessageParam &param, Entity *sender);
- void stReleased();
- void stHide();
-};
+class AsScene2803LightCord;
class Scene2803 : public Scene {
public:
@@ -158,101 +127,8 @@ protected:
void updatePaletteArea(bool instantly);
};
-class Scene2804;
-
-class SsScene2804RedButton : public StaticSprite {
-public:
- SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene);
-protected:
- Scene2804 *_parentScene;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsScene2804LightCoil : public StaticSprite {
-public:
- SsScene2804LightCoil(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsScene2804BeamCoilBody : public StaticSprite {
-public:
- SsScene2804BeamCoilBody(NeverhoodEngine *vm);
-};
-
-class SsScene2804LightTarget : public StaticSprite {
-public:
- SsScene2804LightTarget(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsScene2804Flash : public StaticSprite {
-public:
- SsScene2804Flash(NeverhoodEngine *vm);
- void show();
-};
-
-class AsScene2804CrystalWaves : public AnimatedSprite {
-public:
- AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex);
- void show();
- void hide();
-protected:
- uint _crystalIndex;
-};
-
-class AsScene2804Crystal : public AnimatedSprite {
-public:
- AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex);
- void show();
- void hide();
- void activate();
- int16 getColorNum() const { return _colorNum; }
-protected:
- AsScene2804CrystalWaves *_asCrystalWaves;
- uint _crystalIndex;
- int16 _colorNum;
- bool _isLightOn;
- bool _isShowing;
-};
-
-class SsScene2804CrystalButton : public StaticSprite {
-public:
- SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex);
-protected:
- Scene2804 *_parentScene;
- AsScene2804Crystal *_asCrystal;
- uint _crystalIndex;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2804BeamCoil : public AnimatedSprite {
-public:
- AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody);
- virtual ~AsScene2804BeamCoil();
-protected:
- Scene *_parentScene;
- SsScene2804BeamCoilBody *_ssBeamCoilBody;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void show();
- void hide();
- void stBeaming();
- uint32 hmBeaming(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2804BeamTarget : public AnimatedSprite {
-public:
- AsScene2804BeamTarget(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
+class SsScene2804Flash;
+class AsScene2804Crystal;
class Scene2804 : public Scene {
public:
@@ -284,13 +160,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-class AsScene2806Spew : public AnimatedSprite {
-public:
- AsScene2806Spew(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene2806 : public Scene {
public:
Scene2806(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -315,63 +184,8 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-class SsScene2808Dispenser : public StaticSprite {
-public:
- SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex);
- void startCountdown(int index);
-protected:
- Scene *_parentScene;
- int _countdown;
- int _testTubeSetNum, _testTubeIndex;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2808TestTube : public AnimatedSprite {
-public:
- AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser);
- void fill();
- void flush();
- uint32 getFillLevel() const { return _fillLevel; }
-protected:
- SsScene2808Dispenser *_ssDispenser;
- int _testTubeSetNum;
- uint32 _fillLevel;
- int _testTubeIndex;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2808Handle : public AnimatedSprite {
-public:
- AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
- void activate();
- void stActivated();
-protected:
- Scene *_parentScene;
- int _testTubeSetNum;
- bool _isActivated;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmActivating(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2808Flow : public AnimatedSprite {
-public:
- AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
- void start();
- void stKeepFlowing();
-protected:
- Scene *_parentScene;
- int _testTubeSetNum;
- uint32 hmFlowing(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2808LightEffect : public AnimatedSprite {
-public:
- AsScene2808LightEffect(NeverhoodEngine *vm, int which);
-protected:
- int _countdown;
- void update();
-};
+class AsScene2808Flow;
+class AsScene2808TestTube;
class Scene2808 : public Scene {
public:
@@ -389,13 +203,6 @@ protected:
bool isAnyTestTubeFilled();
};
-class AsScene2809Spew : public AnimatedSprite {
-public:
- AsScene2809Spew(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene2809 : public Scene {
public:
Scene2809(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -413,14 +220,6 @@ protected:
void findClosestPoint();
};
-class AsScene2810Rope : public AnimatedSprite {
-public:
- AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x);
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene2810 : public Scene {
public:
Scene2810(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -440,31 +239,6 @@ protected:
void insertKlaymenLadder();
};
-class AsScene2812Winch : public AnimatedSprite {
-public:
- AsScene2812Winch(NeverhoodEngine *vm);
- virtual ~AsScene2812Winch();
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2812Rope : public AnimatedSprite {
-public:
- AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene);
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmRopingDown(int messageNum, const MessageParam &param, Entity *sender);
- void stRopingDown();
-};
-
-class AsScene2812TrapDoor : public AnimatedSprite {
-public:
- AsScene2812TrapDoor(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene2812 : public Scene {
public:
Scene2812(NeverhoodEngine *vm, Module *parentModule, int which);
diff --git a/engines/neverhood/modules/module2800_sprites.cpp b/engines/neverhood/modules/module2800_sprites.cpp
new file mode 100644
index 0000000000..28e2657ee7
--- /dev/null
+++ b/engines/neverhood/modules/module2800_sprites.cpp
@@ -0,0 +1,1020 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2800.h"
+#include "neverhood/modules/module2800_sprites.h"
+#include "neverhood/gamemodule.h"
+#include "neverhood/modules/module1000.h"
+#include "neverhood/modules/module1200.h"
+#include "neverhood/modules/module1700.h"
+#include "neverhood/modules/module2200.h"
+#include "neverhood/diskplayerscene.h"
+
+namespace Neverhood {
+
+AsScene2803LightCord::AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _fileHash1(fileHash1), _fileHash2(fileHash2),
+ _isPulled(false), _isBusy(false) {
+
+ createSurface(1010, 28, 379);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ _x = x;
+ _y = y;
+ stIdle();
+}
+
+uint32 AsScene2803LightCord::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (!_isBusy && param.asInteger() == calcHash("ClickSwitch")) {
+ sendMessage(_parentScene, 0x480F, 0);
+ playSound(0, 0x4E1CA4A0);
+ }
+ break;
+ case 0x480F:
+ stPulled();
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene2803LightCord::hmPulled(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2803LightCord::stPulled() {
+ _isBusy = false;
+ _isPulled = true;
+ startAnimation(_fileHash2, 0, -1);
+ SetMessageHandler(&AsScene2803LightCord::hmPulled);
+ NextState(&AsScene2803LightCord::stIdle);
+}
+
+void AsScene2803LightCord::stIdle() {
+ _isPulled = false;
+ startAnimation(_fileHash1, 0, -1);
+ SetMessageHandler(&AsScene2803LightCord::handleMessage);
+}
+
+void AsScene2803LightCord::setFileHashes(uint32 fileHash1, uint32 fileHash2) {
+ _fileHash1 = fileHash1;
+ _fileHash2 = fileHash2;
+ if (_isPulled) {
+ startAnimation(_fileHash2, _currFrameIndex, -1);
+ _isBusy = true;
+ } else {
+ startAnimation(_fileHash1, 0, -1);
+ }
+}
+
+AsScene2803TestTubeOne::AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2)
+ : AnimatedSprite(vm, 1200), _fileHash1(fileHash1), _fileHash2(fileHash2) {
+
+ createSurface1(fileHash1, 100);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2803TestTubeOne::handleMessage);
+ _x = 529;
+ _y = 326;
+}
+
+uint32 AsScene2803TestTubeOne::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ if (param.asInteger())
+ startAnimation(_fileHash2, 0, -1);
+ else
+ startAnimation(_fileHash1, 0, -1);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene2803Rope::AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
+
+ createSurface(990, 68, 476);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ SetMessageHandler(&AsScene2803Rope::handleMessage);
+ startAnimation(0x9D098C23, 35, 53);
+ NextState(&AsScene2803Rope::stReleased);
+ _x = x;
+ _y = -276;
+}
+
+uint32 AsScene2803Rope::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ startAnimation(0x9D098C23, 50, -1);
+ SetMessageHandler(&AsScene2803Rope::hmReleased);
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene2803Rope::hmReleased(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2803Rope::stReleased() {
+ startAnimation(0x8258A030, 0, 1);
+ NextState(&AsScene2803Rope::stHide);
+}
+
+void AsScene2803Rope::stHide() {
+ stopAnimation();
+ setVisible(false);
+}
+
+SsScene2804RedButton::SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene)
+ : StaticSprite(vm, 900), _countdown(0), _parentScene(parentScene) {
+
+ loadSprite(getGlobalVar(V_SHRINK_LIGHTS_ON) ? 0x51A10202 : 0x11814A21, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
+ setVisible(false);
+ SetUpdateHandler(&SsScene2804RedButton::update);
+ SetMessageHandler(&SsScene2804RedButton::handleMessage);
+ loadSound(0, 0x44241240);
+}
+
+void SsScene2804RedButton::update() {
+ updatePosition();
+ if (_countdown != 0 && (--_countdown) == 0) {
+ setVisible(false);
+ }
+}
+
+uint32 SsScene2804RedButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0 && !_parentScene->isWorking()) {
+ playSound(0);
+ setVisible(true);
+ _countdown = 4;
+ sendMessage(_parentScene, 0x2000, 0);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+SsScene2804LightCoil::SsScene2804LightCoil(NeverhoodEngine *vm)
+ : StaticSprite(vm, 900) {
+
+ loadSprite(0x8889B008, kSLFDefDrawOffset | kSLFDefPosition, 400);
+ setVisible(false);
+ SetMessageHandler(&SsScene2804LightCoil::handleMessage);
+}
+
+uint32 SsScene2804LightCoil::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2002:
+ setVisible(true);
+ updatePosition();
+ messageResult = 1;
+ break;
+ case 0x2003:
+ setVisible(false);
+ updatePosition();
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+SsScene2804LightTarget::SsScene2804LightTarget(NeverhoodEngine *vm)
+ : StaticSprite(vm, 900) {
+
+ loadSprite(0x06092132, kSLFDefDrawOffset | kSLFDefPosition, 400);
+ setVisible(false);
+ SetMessageHandler(&SsScene2804LightTarget::handleMessage);
+}
+
+uint32 SsScene2804LightTarget::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2004:
+ setVisible(true);
+ updatePosition();
+ messageResult = 1;
+ break;
+ case 0x2005:
+ setVisible(false);
+ updatePosition();
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+SsScene2804Flash::SsScene2804Flash(NeverhoodEngine *vm)
+ : StaticSprite(vm, 900) {
+
+ loadSprite(0x211003A0, kSLFDefDrawOffset | kSLFDefPosition, 400);
+ setVisible(false);
+ loadSound(0, 0xCB36BA54);
+}
+
+void SsScene2804Flash::show() {
+ setVisible(true);
+ updatePosition();
+ playSound(0);
+}
+
+SsScene2804BeamCoilBody::SsScene2804BeamCoilBody(NeverhoodEngine *vm)
+ : StaticSprite(vm, 900) {
+
+ loadSprite(0x9A816000, kSLFDefDrawOffset | kSLFDefPosition, 400);
+ setVisible(false);
+}
+
+AsScene2804CrystalWaves::AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex)
+ : AnimatedSprite(vm, 1100), _crystalIndex(crystalIndex) {
+
+ static const NPoint kAsScene2804CrystalWavesPoints[] = {
+ {323, 245},
+ {387, 76},
+ {454, 260},
+ {527, 70}
+ };
+
+ _x = kAsScene2804CrystalWavesPoints[crystalIndex].x;
+ _y = kAsScene2804CrystalWavesPoints[crystalIndex].y;
+ createSurface1(0x840C41F0, 1200);
+ if (crystalIndex & 1)
+ setDoDeltaY(1);
+ setVisible(false);
+ _needRefresh = true;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&Sprite::handleMessage);
+}
+
+void AsScene2804CrystalWaves::show() {
+ setVisible(true);
+ startAnimation(0x840C41F0, 0, -1);
+}
+
+void AsScene2804CrystalWaves::hide() {
+ setVisible(false);
+ stopAnimation();
+}
+
+static const int16 kAsScene2804CrystalFrameNums[] = {
+ 0, 6, 2, 8, 1, 10, 0, 0
+};
+
+static const uint32 kAsScene2804CrystalFileHashes[] = {
+ 0x000540B0,
+ 0x001280D0,
+ 0x003D0010,
+ 0x00620190,
+ 0x00DC0290
+};
+
+AsScene2804Crystal::AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex)
+ : AnimatedSprite(vm, 1100), _asCrystalWaves(asCrystalWaves), _crystalIndex(crystalIndex), _isShowing(false) {
+
+ static const NPoint kAsScene2804CrystalPoints[] = {
+ {204, 196},
+ {272, 316},
+ {334, 206},
+ {410, 334},
+ {470, 180}
+ };
+
+ _colorNum = (int16)getSubVar(VA_CURR_CRYSTAL_COLORS, crystalIndex);
+ _isLightOn = getGlobalVar(V_SHRINK_LIGHTS_ON) != 0;
+ if (_isLightOn) {
+ _x = kAsScene2804CrystalPoints[crystalIndex].x;
+ _y = kAsScene2804CrystalPoints[crystalIndex].y;
+ createSurface1(0x108DFB12, 1200);
+ startAnimation(0x108DFB12, kAsScene2804CrystalFrameNums[_colorNum], -1);
+ _needRefresh = true;
+ _newStickFrameIndex = kAsScene2804CrystalFrameNums[_colorNum];
+ } else {
+ _x = 320;
+ _y = 240;
+ createSurface1(kAsScene2804CrystalFileHashes[crystalIndex], 1200);
+ startAnimation(kAsScene2804CrystalFileHashes[crystalIndex], _colorNum, -1);
+ setVisible(false);
+ _needRefresh = true;
+ _newStickFrameIndex = _colorNum;
+ }
+ loadSound(0, 0x725294D4);
+ SetUpdateHandler(&AnimatedSprite::update);
+}
+
+void AsScene2804Crystal::show() {
+ if (!_isLightOn) {
+ setVisible(true);
+ _isShowing = true;
+ if (_asCrystalWaves)
+ _asCrystalWaves->show();
+ playSound(0);
+ }
+}
+
+void AsScene2804Crystal::hide() {
+ if (!_isLightOn) {
+ setVisible(false);
+ _isShowing = false;
+ if (_asCrystalWaves)
+ _asCrystalWaves->hide();
+ }
+}
+
+void AsScene2804Crystal::activate() {
+ if (!_isShowing) {
+ int16 frameNum = kAsScene2804CrystalFrameNums[_colorNum];
+ _colorNum++;
+ if (_colorNum >= 6)
+ _colorNum = 0;
+ if (_isLightOn) {
+ startAnimation(0x108DFB12, frameNum, kAsScene2804CrystalFrameNums[_colorNum]);
+ _playBackwards = kAsScene2804CrystalFrameNums[_colorNum] < _colorNum;
+ _newStickFrameIndex = kAsScene2804CrystalFrameNums[_colorNum];
+ } else {
+ startAnimation(kAsScene2804CrystalFileHashes[_crystalIndex], _colorNum, -1);
+ _newStickFrameIndex = _colorNum;
+ }
+ setSubVar(VA_CURR_CRYSTAL_COLORS, _crystalIndex, _colorNum);
+ }
+}
+
+SsScene2804CrystalButton::SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex)
+ : StaticSprite(vm, 900), _countdown(0), _parentScene(parentScene), _asCrystal(asCrystal), _crystalIndex(crystalIndex) {
+
+ static const uint32 kSsScene2804CrystalButtonFileHashes1[] = {
+ 0x911101B0,
+ 0x22226001,
+ 0x4444A362,
+ 0x888925A4,
+ 0x11122829
+ };
+
+ static const uint32 kSsScene2804CrystalButtonFileHashes2[] = {
+ 0xB500A1A0,
+ 0x6A012021,
+ 0xD4022322,
+ 0xA8042525,
+ 0x5008292B
+ };
+
+ loadSprite(getGlobalVar(V_SHRINK_LIGHTS_ON) ? kSsScene2804CrystalButtonFileHashes1[crystalIndex] : kSsScene2804CrystalButtonFileHashes2[crystalIndex],
+ kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
+ setVisible(false);
+ loadSound(0, 0x44045140);
+ SetUpdateHandler(&SsScene2804CrystalButton::update);
+ SetMessageHandler(&SsScene2804CrystalButton::handleMessage);
+}
+
+void SsScene2804CrystalButton::update() {
+ updatePosition();
+ if (_countdown != 0 && (--_countdown) == 0) {
+ setVisible(false);
+ }
+}
+
+uint32 SsScene2804CrystalButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0 && !_parentScene->isWorking()) {
+ playSound(0);
+ setVisible(true);
+ _countdown = 4;
+ _asCrystal->activate();
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+AsScene2804BeamCoil::AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody)
+ : AnimatedSprite(vm, 1400), _parentScene(parentScene), _ssBeamCoilBody(ssBeamCoilBody), _countdown(0) {
+
+ createSurface1(0x00494891, 1000);
+ _x = 125;
+ _y = 184;
+ setVisible(false);
+ _needRefresh = true;
+ AnimatedSprite::updatePosition();
+ loadSound(0, 0x6352F051);
+ _vm->_soundMan->addSound(0xC5EA0B28, 0xEF56B094);
+ SetUpdateHandler(&AsScene2804BeamCoil::update);
+ SetMessageHandler(&AsScene2804BeamCoil::handleMessage);
+}
+
+AsScene2804BeamCoil::~AsScene2804BeamCoil() {
+ _vm->_soundMan->deleteSoundGroup(0xC5EA0B28);
+}
+
+void AsScene2804BeamCoil::update() {
+ updateAnim();
+ updatePosition();
+ if (_countdown != 0 && (--_countdown) == 0) {
+ sendMessage(_parentScene, 0x2001, 0);
+ }
+}
+
+uint32 AsScene2804BeamCoil::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2002:
+ show();
+ _countdown = 92;
+ messageResult = 1;
+ break;
+ case 0x2003:
+ hide();
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2804BeamCoil::show() {
+ _ssBeamCoilBody->setVisible(true);
+ setVisible(true);
+ startAnimation(0x00494891, 0, -1);
+ playSound(0);
+ SetMessageHandler(&AsScene2804BeamCoil::hmBeaming);
+ NextState(&AsScene2804BeamCoil::stBeaming);
+}
+
+void AsScene2804BeamCoil::hide() {
+ stopAnimation();
+ SetMessageHandler(&AsScene2804BeamCoil::handleMessage);
+ setVisible(false);
+ _ssBeamCoilBody->setVisible(false);
+ _vm->_soundMan->stopSound(0xEF56B094);
+}
+
+void AsScene2804BeamCoil::stBeaming() {
+ startAnimation(0x00494891, 93, -1);
+ NextState(&AsScene2804BeamCoil::stBeaming);
+ _vm->_soundMan->playSoundLooping(0xEF56B094);
+}
+
+uint32 AsScene2804BeamCoil::hmBeaming(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+AsScene2804BeamTarget::AsScene2804BeamTarget(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1400) {
+
+ createSurface1(0x03842000, 1000);
+ _x = 475;
+ _y = 278;
+ setVisible(false);
+ _needRefresh = true;
+ updatePosition();
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2804BeamTarget::handleMessage);
+}
+
+uint32 AsScene2804BeamTarget::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2004:
+ setVisible(true);
+ startAnimation(0x03842000, 0, -1);
+ messageResult = 1;
+ break;
+ case 0x2005:
+ setVisible(false);
+ stopAnimation();
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+AsScene2806Spew::AsScene2806Spew(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1200) {
+
+ createSurface1(0x04211490, 1200);
+ _x = 378;
+ _y = 423;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2806Spew::handleMessage);
+ setDoDeltaX(1);
+ setVisible(false);
+}
+
+uint32 AsScene2806Spew::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ playSound(0, 0x48640244);
+ startAnimation(0x04211490, 0, -1);
+ setVisible(true);
+ break;
+ case 0x3002:
+ stopAnimation();
+ setVisible(false);
+ break;
+ }
+ return messageResult;
+}
+
+static const uint32 kScene2808FileHashes1[] = {
+ 0x90B0392,
+ 0x90B0192
+};
+
+static const uint32 kScene2808FileHashes2[] = {
+ 0xB0396098,
+ 0xB0196098
+};
+
+static const uint32 kClass428FileHashes[] = {
+ 0x140022CA,
+ 0x4C30A602,
+ 0xB1633402,
+ 0x12982135,
+ 0x0540B728,
+ 0x002A81E3,
+ 0x08982841,
+ 0x10982841,
+ 0x20982841,
+ 0x40982841,
+ 0x80982841,
+ 0x40800711
+};
+
+static const int kClass428Countdowns1[] = {
+ 18, 16, 10, 0
+};
+
+static const int kClass428Countdowns2[] = {
+ 9, 9, 8, 8, 5, 5, 0, 0
+};
+
+static const uint32 kClass490FileHashes[] = {
+ 0x08100071,
+ 0x24084215,
+ 0x18980A10
+};
+
+static const int16 kClass490FrameIndices1[] = {
+ 0, 8, 15, 19
+};
+
+static const int16 kClass490FrameIndices2[] = {
+ 0, 4, 8, 11, 15, 17, 19, 0
+};
+
+SsScene2808Dispenser::SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex)
+ : StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _testTubeSetNum(testTubeSetNum),
+ _testTubeIndex(testTubeIndex) {
+
+ loadSprite(kClass428FileHashes[testTubeSetNum * 3 + testTubeIndex], kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 1500);
+ setVisible(false);
+ SetUpdateHandler(&SsScene2808Dispenser::update);
+ SetMessageHandler(&SsScene2808Dispenser::handleMessage);
+}
+
+void SsScene2808Dispenser::update() {
+ updatePosition();
+ if (_countdown != 0 && (--_countdown) == 0) {
+ setVisible(false);
+ }
+}
+
+uint32 SsScene2808Dispenser::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ sendMessage(_parentScene, 0x2000, _testTubeIndex);
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+void SsScene2808Dispenser::startCountdown(int index) {
+ setVisible(true);
+ updatePosition();
+ if (_testTubeSetNum == 0) {
+ _countdown = kClass428Countdowns1[index];
+ } else {
+ _countdown = kClass428Countdowns2[index];
+ }
+}
+
+AsScene2808TestTube::AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser)
+ : AnimatedSprite(vm, 1100), _testTubeSetNum(testTubeSetNum), _testTubeIndex(testTubeIndex), _ssDispenser(ssDispenser), _fillLevel(0) {
+
+ if (testTubeSetNum == 0) {
+ _x = 504;
+ _y = 278;
+ } else {
+ setDoDeltaX(1);
+ _x = 136;
+ _y = 278;
+ }
+
+ createSurface1(kClass490FileHashes[testTubeIndex], 1100);
+
+ if (testTubeSetNum == 0) {
+ loadSound(0, 0x30809E2D);
+ loadSound(1, 0x72811E2D);
+ loadSound(2, 0x78B01625);
+ } else {
+ loadSound(3, 0x70A41E0C);
+ loadSound(4, 0x50205E2D);
+ loadSound(5, 0xF8621E2D);
+ loadSound(6, 0xF1A03C2D);
+ loadSound(7, 0x70A43D2D);
+ loadSound(8, 0xF0601E2D);
+ }
+
+ startAnimation(kClass490FileHashes[testTubeIndex], 0, -1);
+ _newStickFrameIndex = 0;
+
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2808TestTube::handleMessage);
+
+ if (_fillLevel == 0)
+ setVisible(false);
+
+}
+
+uint32 AsScene2808TestTube::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ fill();
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2808TestTube::fill() {
+ if ((int)_fillLevel < _testTubeSetNum * 3 + 3) {
+ if (_testTubeSetNum == 0) {
+ playSound(_fillLevel);
+ setVisible(true);
+ startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices1[_fillLevel], kClass490FrameIndices1[_fillLevel + 1]);
+ _newStickFrameIndex = kClass490FrameIndices1[_fillLevel + 1];
+ } else {
+ playSound(3 + _fillLevel);
+ setVisible(true);
+ startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices2[_fillLevel], kClass490FrameIndices2[_fillLevel + 1]);
+ _newStickFrameIndex = kClass490FrameIndices2[_fillLevel + 1];
+ }
+ _ssDispenser->startCountdown(_fillLevel);
+ _fillLevel++;
+ }
+}
+
+void AsScene2808TestTube::flush() {
+ if (_fillLevel != 0) {
+ if (_testTubeSetNum == 0) {
+ startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices1[_fillLevel], -1);
+ } else {
+ startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices2[_fillLevel], -1);
+ }
+ _newStickFrameIndex = 0;
+ _playBackwards = true;
+ setVisible(true);
+ }
+}
+
+AsScene2808Handle::AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum)
+ : AnimatedSprite(vm, 1300), _parentScene(parentScene), _testTubeSetNum(testTubeSetNum), _isActivated(false) {
+
+ loadSound(0, 0xE18D1F30);
+ _x = 320;
+ _y = 240;
+ if (_testTubeSetNum == 1)
+ setDoDeltaX(1);
+ createSurface1(0x040900D0, 1300);
+ startAnimation(0x040900D0, 0, -1);
+ _needRefresh = true;
+ _newStickFrameIndex = 0;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2808Handle::handleMessage);
+ AnimatedSprite::updatePosition();
+}
+
+uint32 AsScene2808Handle::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (!_isActivated) {
+ sendMessage(_parentScene, 0x2001, 0);
+ playSound(0);
+ activate();
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene2808Handle::hmActivating(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2808Handle::activate() {
+ startAnimation(0x040900D0, 0, -1);
+ SetMessageHandler(&AsScene2808Handle::hmActivating);
+ NextState(&AsScene2808Handle::stActivated);
+ _isActivated = true;
+ _newStickFrameIndex = -1;
+}
+
+void AsScene2808Handle::stActivated() {
+ stopAnimation();
+ sendMessage(_parentScene, 0x2002, 0);
+}
+
+AsScene2808Flow::AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _testTubeSetNum(testTubeSetNum) {
+
+ if (testTubeSetNum == 0) {
+ _x = 312;
+ _y = 444;
+ } else {
+ _x = 328;
+ _y = 444;
+ }
+ createSurface1(0xB8414818, 1200);
+ startAnimation(0xB8414818, 0, -1);
+ setVisible(false);
+ _newStickFrameIndex = 0;
+ _needRefresh = true;
+ loadSound(0, 0x6389B652);
+ SetUpdateHandler(&AnimatedSprite::update);
+ AnimatedSprite::updatePosition();
+}
+
+uint32 AsScene2808Flow::hmFlowing(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2808Flow::start() {
+ startAnimation(0xB8414818, 0, -1);
+ setVisible(true);
+ SetMessageHandler(&AsScene2808Flow::hmFlowing);
+ NextState(&AsScene2808Flow::stKeepFlowing);
+ playSound(0);
+}
+
+void AsScene2808Flow::stKeepFlowing() {
+ startAnimation(0xB8414818, 1, -1);
+ NextState(&AsScene2808Flow::stKeepFlowing);
+}
+
+AsScene2808LightEffect::AsScene2808LightEffect(NeverhoodEngine *vm, int testTubeSetNum)
+ : AnimatedSprite(vm, 800), _countdown(1) {
+
+ _x = 320;
+ _y = 240;
+ if (testTubeSetNum == 1)
+ setDoDeltaX(1);
+ createSurface1(0x804C2404, 800);
+ SetUpdateHandler(&AsScene2808LightEffect::update);
+ _needRefresh = true;
+ AnimatedSprite::updatePosition();
+}
+
+void AsScene2808LightEffect::update() {
+ if (_countdown != 0 && (--_countdown) == 0) {
+ int16 frameIndex = _vm->_rnd->getRandomNumber(3 - 1);
+ startAnimation(0x804C2404, frameIndex, frameIndex);
+ updateAnim();
+ updatePosition();
+ _countdown = _vm->_rnd->getRandomNumber(3 - 1) + 1;
+ }
+}
+
+AsScene2809Spew::AsScene2809Spew(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1200) {
+
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2809Spew::handleMessage);
+ createSurface1(0x04211490, 1200);
+ _x = 262;
+ _y = 423;
+ setDoDeltaX(0);
+ setVisible(false);
+}
+
+uint32 AsScene2809Spew::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ playSound(0, 0x48640244);
+ startAnimation(0x04211490, 0, -1);
+ setVisible(true);
+ break;
+ case 0x3002:
+ stopAnimation();
+ setVisible(false);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene2810Rope::AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x)
+ : AnimatedSprite(vm, 1100) {
+
+ createSurface(990, 68, 476);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2810Rope::handleMessage);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ _x = x;
+ _y = -276;
+ startAnimation(0x9D098C23, 35, 53);
+}
+
+uint32 AsScene2810Rope::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ startAnimation(0x9D098C23, 35, 53);
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene2812Winch::AsScene2812Winch(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1100) {
+
+ createSurface1(0x20DA08A0, 1200);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2812Winch::handleMessage);
+ setVisible(false);
+ _x = 280;
+ _y = 184;
+}
+
+AsScene2812Winch::~AsScene2812Winch() {
+ _vm->_soundMan->deleteSoundGroup(0x00B000E2);
+}
+
+uint32 AsScene2812Winch::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ startAnimation(0x20DA08A0, 0, -1);
+ setVisible(true);
+ _vm->_soundMan->addSound(0x00B000E2, 0xC874EE6C);
+ _vm->_soundMan->playSoundLooping(0xC874EE6C);
+ break;
+ case 0x3002:
+ startAnimation(0x20DA08A0, 7, -1);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene2812Rope::AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
+
+ createSurface(990, 68, 476);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2812Rope::handleMessage);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ startAnimation(0xAE080551, 0, -1);
+ _x = 334;
+ _y = 201;
+}
+
+uint32 AsScene2812Rope::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x4806:
+ setDoDeltaX(((Sprite*)sender)->isDoDeltaX() ? 1 : 0);
+ stRopingDown();
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene2812Rope::hmRopingDown(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2812Rope::stRopingDown() {
+ sendMessage(_parentScene, 0x4806, 0);
+ startAnimation(0x9D098C23, 0, -1);
+ SetMessageHandler(&AsScene2812Rope::hmRopingDown);
+}
+
+AsScene2812TrapDoor::AsScene2812TrapDoor(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 0x805D0029, 100, 320, 240) {
+
+ SetMessageHandler(&AsScene2812TrapDoor::handleMessage);
+ _newStickFrameIndex = 0;
+}
+
+uint32 AsScene2812TrapDoor::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ startAnimation(0x805D0029, 0, -1);
+ playSound(0, 0xEA005F40);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module2800_sprites.h b/engines/neverhood/modules/module2800_sprites.h
new file mode 100644
index 0000000000..39ca88ef73
--- /dev/null
+++ b/engines/neverhood/modules/module2800_sprites.h
@@ -0,0 +1,268 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2800_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE2800_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class AsScene2803LightCord : public AnimatedSprite {
+public:
+ AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y);
+ void stPulled();
+ void stIdle();
+ void setFileHashes(uint32 fileHash1, uint32 fileHash2);
+protected:
+ Scene *_parentScene;
+ uint32 _fileHash1, _fileHash2;
+ bool _isPulled, _isBusy;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmPulled(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2803TestTubeOne : public AnimatedSprite {
+public:
+ AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2);
+protected:
+ uint32 _fileHash1, _fileHash2;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2803Rope : public AnimatedSprite {
+public:
+ AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmReleased(int messageNum, const MessageParam &param, Entity *sender);
+ void stReleased();
+ void stHide();
+};
+
+class Scene2804;
+
+class SsScene2804RedButton : public StaticSprite {
+public:
+ SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene);
+protected:
+ Scene2804 *_parentScene;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2804LightCoil : public StaticSprite {
+public:
+ SsScene2804LightCoil(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2804BeamCoilBody : public StaticSprite {
+public:
+ SsScene2804BeamCoilBody(NeverhoodEngine *vm);
+};
+
+class SsScene2804LightTarget : public StaticSprite {
+public:
+ SsScene2804LightTarget(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2804Flash : public StaticSprite {
+public:
+ SsScene2804Flash(NeverhoodEngine *vm);
+ void show();
+};
+
+class AsScene2804CrystalWaves : public AnimatedSprite {
+public:
+ AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex);
+ void show();
+ void hide();
+protected:
+ uint _crystalIndex;
+};
+
+class AsScene2804Crystal : public AnimatedSprite {
+public:
+ AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex);
+ void show();
+ void hide();
+ void activate();
+ int16 getColorNum() const { return _colorNum; }
+protected:
+ AsScene2804CrystalWaves *_asCrystalWaves;
+ uint _crystalIndex;
+ int16 _colorNum;
+ bool _isLightOn;
+ bool _isShowing;
+};
+
+class SsScene2804CrystalButton : public StaticSprite {
+public:
+ SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex);
+protected:
+ Scene2804 *_parentScene;
+ AsScene2804Crystal *_asCrystal;
+ uint _crystalIndex;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2804BeamCoil : public AnimatedSprite {
+public:
+ AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody);
+ virtual ~AsScene2804BeamCoil();
+protected:
+ Scene *_parentScene;
+ SsScene2804BeamCoilBody *_ssBeamCoilBody;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void show();
+ void hide();
+ void stBeaming();
+ uint32 hmBeaming(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2804BeamTarget : public AnimatedSprite {
+public:
+ AsScene2804BeamTarget(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2806Spew : public AnimatedSprite {
+public:
+ AsScene2806Spew(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2808Dispenser : public StaticSprite {
+public:
+ SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex);
+ void startCountdown(int index);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ int _testTubeSetNum, _testTubeIndex;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2808TestTube : public AnimatedSprite {
+public:
+ AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser);
+ void fill();
+ void flush();
+ uint32 getFillLevel() const { return _fillLevel; }
+protected:
+ SsScene2808Dispenser *_ssDispenser;
+ int _testTubeSetNum;
+ uint32 _fillLevel;
+ int _testTubeIndex;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2808Handle : public AnimatedSprite {
+public:
+ AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
+ void activate();
+ void stActivated();
+protected:
+ Scene *_parentScene;
+ int _testTubeSetNum;
+ bool _isActivated;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmActivating(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2808Flow : public AnimatedSprite {
+public:
+ AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
+ void start();
+ void stKeepFlowing();
+protected:
+ Scene *_parentScene;
+ int _testTubeSetNum;
+ uint32 hmFlowing(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2808LightEffect : public AnimatedSprite {
+public:
+ AsScene2808LightEffect(NeverhoodEngine *vm, int which);
+protected:
+ int _countdown;
+ void update();
+};
+
+class AsScene2809Spew : public AnimatedSprite {
+public:
+ AsScene2809Spew(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2810Rope : public AnimatedSprite {
+public:
+ AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2812Winch : public AnimatedSprite {
+public:
+ AsScene2812Winch(NeverhoodEngine *vm);
+ virtual ~AsScene2812Winch();
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2812Rope : public AnimatedSprite {
+public:
+ AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmRopingDown(int messageNum, const MessageParam &param, Entity *sender);
+ void stRopingDown();
+};
+
+class AsScene2812TrapDoor : public AnimatedSprite {
+public:
+ AsScene2812TrapDoor(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2800_SPRITES_H */
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h
index 92e77cead9..d0a0db2a3b 100644
--- a/engines/sci/detection_tables.h
+++ b/engines/sci/detection_tables.h
@@ -3297,6 +3297,17 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // RAMA - German Windows CD (from farmboy0, in pull request 397)
+ {"rama", "", {
+ {"resmap.001", 0, "f68cd73308c46977a9632dfc618e1e38", 8338},
+ {"ressci.001", 0, "2a68edd064e5e4937b5e9c74b38f2082", 70595521},
+ {"resmap.002", 0, "891fc2f5d9e23e7d9a9454acc7aaae52", 12082},
+ {"ressci.002", 0, "2a68edd064e5e4937b5e9c74b38f2082", 128508558},
+ {"resmap.003", 0, "222096000bd83a1d56577114a452cccf", 1636},
+ {"ressci.003", 0, "2a68edd064e5e4937b5e9c74b38f2082", 6954219},
+ AD_LISTEND},
+ Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// RAMA - Italian Windows CD (from glorifindel)
// SCI interpreter version 3.000.000 (a guess?)
{"rama", "", {
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index c8076ec819..c60b50a964 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -600,7 +600,10 @@ void MusicEntry::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint16LE(dataInc);
s.syncAsSint16LE(ticker);
s.syncAsSint16LE(signal, VER(17));
- s.syncAsByte(priority);
+ if (s.getVersion() >= 31) // FE sound/music.h -> priority
+ s.syncAsSint16LE(priority);
+ else
+ s.syncAsByte(priority);
s.syncAsSint16LE(loop, VER(17));
s.syncAsByte(volume);
s.syncAsByte(hold, VER(17));
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h
index 1d899b0d37..f1f02f89f2 100644
--- a/engines/sci/engine/savegame.h
+++ b/engines/sci/engine/savegame.h
@@ -37,6 +37,7 @@ struct EngineState;
*
* Version - new/changed feature
* =============================
+ * 31 - priority for sound effects/music is now a signed int16, instead of a byte
* 30 - synonyms
* 29 - system strings
* 28 - heap
@@ -55,7 +56,7 @@ struct EngineState;
*/
enum {
- CURRENT_SAVEGAME_VERSION = 30,
+ CURRENT_SAVEGAME_VERSION = 31,
MINIMUM_SAVEGAME_VERSION = 14
};
diff --git a/engines/sci/sound/midiparser_sci.cpp b/engines/sci/sound/midiparser_sci.cpp
index 3332edd5a6..d6ff4f6cc8 100644
--- a/engines/sci/sound/midiparser_sci.cpp
+++ b/engines/sci/sound/midiparser_sci.cpp
@@ -611,7 +611,6 @@ void MidiParser_SCI::processEvent(const EventInfo &info, bool fireEvents) {
error("unsupported _soundVersion");
}
_pSnd->dataInc += inc;
- _pSnd->signal = 0x7f + inc;
debugC(4, kDebugLevelSound, "datainc %04x", inc);
}
diff --git a/engines/sci/sound/music.h b/engines/sci/sound/music.h
index 1f798c90d7..40236c8445 100644
--- a/engines/sci/sound/music.h
+++ b/engines/sci/sound/music.h
@@ -69,7 +69,7 @@ public:
uint16 dataInc;
uint16 ticker;
uint16 signal;
- byte priority;
+ int16 priority; // must be int16, at least in Laura Bow 1, main music (object conMusic) uses priority -1
uint16 loop;
int16 volume;
int16 hold;
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index b0102a002b..e36c5705ab 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -116,7 +116,10 @@ void SoundCommandParser::processInitSound(reg_t obj) {
newSound->resourceId = resourceId;
newSound->soundObj = obj;
newSound->loop = readSelectorValue(_segMan, obj, SELECTOR(loop));
- newSound->priority = readSelectorValue(_segMan, obj, SELECTOR(priority)) & 0xFF;
+ if (_soundVersion <= SCI_VERSION_0_LATE)
+ newSound->priority = readSelectorValue(_segMan, obj, SELECTOR(priority));
+ else
+ newSound->priority = readSelectorValue(_segMan, obj, SELECTOR(priority)) & 0xFF;
if (_soundVersion >= SCI_VERSION_1_EARLY)
newSound->volume = CLIP<int>(readSelectorValue(_segMan, obj, SELECTOR(vol)), 0, MUSIC_VOLUME_MAX);
newSound->reverb = -1; // initialize to SCI invalid, it'll be set correctly in soundInitSnd() below
@@ -428,7 +431,7 @@ reg_t SoundCommandParser::kDoSoundUpdate(int argc, reg_t *argv, reg_t acc) {
int16 objVol = CLIP<int>(readSelectorValue(_segMan, obj, SELECTOR(vol)), 0, 255);
if (objVol != musicSlot->volume)
_music->soundSetVolume(musicSlot, objVol);
- uint32 objPrio = readSelectorValue(_segMan, obj, SELECTOR(priority));
+ int16 objPrio = readSelectorValue(_segMan, obj, SELECTOR(priority));
if (objPrio != musicSlot->priority)
_music->soundSetPriority(musicSlot, objPrio);
return acc;
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index eaf978bd22..6984b03ba5 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -427,29 +427,29 @@ void Ringworld2Globals::reset() {
_spillLocation[12] = 27;
_spillLocation[13] = 31;
+ // Initialise the vampire data within the Flub maze
for (int i = 0; i < 18; i++) {
- _v56613[(i * 4) ] = 1;
- _v56613[(i * 4) + 2] = 0;
- _v56613[(i * 4) + 3] = 0;
+ _vampireData[i]._isAlive = true;
+ _vampireData[i]._position = Common::Point();
}
- _v56613[( 0 * 4) + 1] = 1;
- _v56613[( 1 * 4) + 1] = 2;
- _v56613[( 2 * 4) + 1] = 2;
- _v56613[( 3 * 4) + 1] = 3;
- _v56613[( 4 * 4) + 1] = 2;
- _v56613[( 5 * 4) + 1] = 2;
- _v56613[( 6 * 4) + 1] = 3;
- _v56613[( 7 * 4) + 1] = 1;
- _v56613[( 8 * 4) + 1] = 1;
- _v56613[( 9 * 4) + 1] = 3;
- _v56613[(10 * 4) + 1] = 3;
- _v56613[(11 * 4) + 1] = 1;
- _v56613[(12 * 4) + 1] = 2;
- _v56613[(13 * 4) + 1] = 3;
- _v56613[(14 * 4) + 1] = 2;
- _v56613[(15 * 4) + 1] = 3;
- _v56613[(16 * 4) + 1] = 1;
- _v56613[(17 * 4) + 1] = 1;
+ _vampireData[0].var2 = 1;
+ _vampireData[1].var2 = 2;
+ _vampireData[2].var2 = 2;
+ _vampireData[3].var2 = 3;
+ _vampireData[4].var2 = 2;
+ _vampireData[5].var2 = 2;
+ _vampireData[6].var2 = 3;
+ _vampireData[7].var2 = 1;
+ _vampireData[8].var2 = 1;
+ _vampireData[9].var2 = 3;
+ _vampireData[10].var2 = 3;
+ _vampireData[11].var2 = 1;
+ _vampireData[12].var2 = 2;
+ _vampireData[13].var2 = 3;
+ _vampireData[14].var2 = 2;
+ _vampireData[15].var2 = 3;
+ _vampireData[16].var2 = 1;
+ _vampireData[17].var2 = 1;
_v566A6 = 3800;
_landerSuitNumber = 2;
@@ -580,6 +580,14 @@ void Ringworld2Globals::synchronize(Serializer &s) {
s.syncAsSint16LE(_balloonPosition.x);
s.syncAsSint16LE(_balloonPosition.y);
+
+ // Synchronise Flub maze vampire data
+ for (i = 0; i < 18; ++i) {
+ s.syncAsSint16LE(_vampireData[i]._isAlive);
+ s.syncAsSint16LE(_vampireData[i].var2);
+ s.syncAsSint16LE(_vampireData[i]._position.x);
+ s.syncAsSint16LE(_vampireData[i]._position.y);
+ }
}
} // end of namespace Ringworld2
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index 46beea9513..99634ed175 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -244,6 +244,12 @@ namespace Ringworld2 {
class ScannerDialog;
+struct VampireData {
+ bool _isAlive;
+ int var2;
+ Common::Point _position;
+};
+
class Ringworld2Globals: public TsAGE2Globals {
public:
ASoundExt _sound1, _sound2, _sound3, _sound4;
@@ -270,7 +276,7 @@ public:
int _v5657C;
byte _v565AE;
byte _spillLocation[14];
- int _v56613[76];
+ VampireData _vampireData[18];
byte _flubMazeArea;
byte _flubMazeEntryDirection;
int _v566A6;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index fbc8834ceb..8533360063 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -13784,11 +13784,9 @@ bool Scene1950::Actor5::startAction(CursorType action, Event &event) {
}
Scene1950::Vampire::Vampire() {
- _fieldA4 = 0;
- _fieldA6 = 0;
_fieldA8 = 0;
_fieldAA = 0;
- _fieldAC = 0;
+ _vampireMode = 0;
_fieldAE = 0;
_fieldAF = 0;
}
@@ -13796,11 +13794,11 @@ Scene1950::Vampire::Vampire() {
void Scene1950::Vampire::synchronize(Serializer &s) {
SceneActor::synchronize(s);
- s.syncAsSint16LE(_fieldA4);
- s.syncAsSint16LE(_fieldA6);
+ s.syncAsSint16LE(_deadPosition.x);
+ s.syncAsSint16LE(_deadPosition.y);
s.syncAsSint16LE(_fieldA8);
s.syncAsSint16LE(_fieldAA);
- s.syncAsSint16LE(_fieldAC);
+ s.syncAsSint16LE(_vampireMode);
s.syncAsByte(_fieldAE);
s.syncAsByte(_fieldAF);
}
@@ -13808,9 +13806,9 @@ void Scene1950::Vampire::synchronize(Serializer &s) {
void Scene1950::Vampire::signal() {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
- switch (_fieldAC) {
+ switch (_vampireMode) {
case 19: {
- _fieldAC = 0;
+ _vampireMode = 0;
setVisage(1960);
if (R2_GLOBALS._flubMazeEntryDirection == 3)
setStrip(2);
@@ -13822,21 +13820,21 @@ void Scene1950::Vampire::signal() {
}
break;
case 20: {
- _fieldAC = 19;
+ _vampireMode = 19;
R2_GLOBALS._player.setVisage(22);
if (R2_GLOBALS._flubMazeEntryDirection == 3)
R2_GLOBALS._player.setStrip(1);
else
R2_GLOBALS._player.setStrip(2);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- R2_GLOBALS._v56613[((scene->_vampireIndex - 1) * 4) + 1]--;
+ R2_GLOBALS._vampireData[scene->_vampireIndex - 1].var2--;
if (R2_GLOBALS._flubMazeEntryDirection == 3)
- _fieldA4 = _position.x + 10;
+ _deadPosition.x = _position.x + 10;
else
- _fieldA4 = _position.x - 10;
+ _deadPosition.x = _position.x - 10;
+ _deadPosition.y = _position.y - 4;
- _fieldA6 = _position.y -4;
setVisage(1961);
if (R2_GLOBALS._flubMazeEntryDirection == 3)
@@ -13845,7 +13843,7 @@ void Scene1950::Vampire::signal() {
setStrip(1);
animate(ANIM_MODE_2, NULL);
- Common::Point pt(_fieldA4, _fieldA6);
+ Common::Point pt = _deadPosition;
PlayerMover *mover = new PlayerMover();
addMover(mover, &pt, this);
@@ -13871,26 +13869,26 @@ void Scene1950::Vampire::signal() {
R2_GLOBALS._sound2.play(226);
animate(ANIM_MODE_5, NULL);
fixPriority(10);
- R2_GLOBALS._v56613[((scene->_vampireIndex - 1) * 4) ]--;
- R2_GLOBALS._v56613[((scene->_vampireIndex - 1) * 4) + 1]--;
- R2_GLOBALS._v56613[((scene->_vampireIndex - 1) * 4) + 2] = _position.x;
- R2_GLOBALS._v56613[((scene->_vampireIndex - 1) * 4) + 3] = _position.y;
+
+ R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive = false;
+ R2_GLOBALS._vampireData[scene->_vampireIndex - 1].var2--;
+ R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._position = _position;
_fieldA8 = (_position.x - R2_GLOBALS._player._position.x) / 2;
_fieldAA = (_position.y - R2_GLOBALS._player._position.y) / 2;
_fieldAE = 0;
for (_fieldAF = 0; _fieldAF < 18; ++_fieldAF)
- if (R2_GLOBALS._v56613[4 * _fieldAF] == 0)
+ if (!R2_GLOBALS._vampireData[_fieldAF]._isAlive)
++_fieldAE;
if (_fieldAE == 18) {
R2_GLOBALS.setFlag(36);
- _fieldAC = 23;
+ _vampireMode = 23;
Common::Point pt(R2_GLOBALS._player._position.x + _fieldA8, R2_GLOBALS._player._position.y + _fieldAA);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else if (_fieldAE == 1) {
- _fieldAC = 22;
+ _vampireMode = 22;
Common::Point pt(R2_GLOBALS._player._position.x + _fieldA8, R2_GLOBALS._player._position.y + _fieldAA);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
@@ -13922,16 +13920,16 @@ void Scene1950::Vampire::signal() {
bool Scene1950::Vampire::startAction(CursorType action, Event &event) {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
- if ((R2_GLOBALS._v56613[(scene->_vampireIndex - 1) * 4] == 0) ||
+ if (!R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive ||
(action != R2_PHOTON_STUNNER))
return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
- if (R2_GLOBALS._v56613[((scene->_vampireIndex - 1) * 4) + 1] <= 1)
- _fieldAC = 21;
+ if (R2_GLOBALS._vampireData[scene->_vampireIndex - 1].var2 <= 1)
+ _vampireMode = 21;
else
- _fieldAC = 20;
+ _vampireMode = 20;
R2_GLOBALS._player.setVisage(25);
if (R2_GLOBALS._flubMazeEntryDirection == 3)
@@ -14788,6 +14786,7 @@ void Scene1950::enterArea() {
_field416 = 0;
_vampireIndex = 0;
+ // Certain areas have a vampire in them
switch (R2_GLOBALS._flubMazeArea) {
case 10:
_vampireIndex = 1;
@@ -14853,8 +14852,10 @@ void Scene1950::enterArea() {
_vampire._moveRate = 6;
_vampire._moveDiff = Common::Point(3, 2);
_vampire._effect = 1;
- if (R2_GLOBALS._v56613[(_vampireIndex - 1) * 4] == 0) {
- _vampire.setPosition(Common::Point(R2_GLOBALS._v56613[((_vampireIndex - 1) * 4) + 2], R2_GLOBALS._v56613[((_vampireIndex - 1) * 4) + 3]));
+
+ if (!R2_GLOBALS._vampireData[_vampireIndex - 1]._isAlive) {
+ // Show vampire ashes
+ _vampire.setPosition(Common::Point(R2_GLOBALS._vampireData[_vampireIndex - 1]._position));
_vampire.animate(ANIM_MODE_NONE, NULL);
_vampire.addMover(NULL);
_vampire.setVisage(1961);
@@ -14863,6 +14864,7 @@ void Scene1950::enterArea() {
_vampire.fixPriority(10);
_vampire.setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL);
} else {
+ // Start the vampire
_vampire.setVisage(1960);
_vampire.setPosition(Common::Point(160, 130));
_vampire.animate(ANIM_MODE_2, NULL);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 754994c76f..58b1730941 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -1164,11 +1164,10 @@ class Scene1950 : public SceneExt {
};
class Vampire : public SceneActor {
public:
- int _fieldA4;
- int _fieldA6;
+ Common::Point _deadPosition;
int _fieldA8;
int _fieldAA;
- int _fieldAC;
+ int _vampireMode;
byte _fieldAE;
byte _fieldAF;