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author | Paul Gilbert | 2007-11-16 07:32:03 +0000 |
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committer | Paul Gilbert | 2007-11-16 07:32:03 +0000 |
commit | 4bfa4378874ce4d20b6eb689f81d3d9f38ce461b (patch) | |
tree | 1cf715578883fed4c6c6b87cb324780110d831e4 | |
parent | ced8d602a74951dbc96fa399da6c090d308b357f (diff) | |
download | scummvm-rg350-4bfa4378874ce4d20b6eb689f81d3d9f38ce461b.tar.gz scummvm-rg350-4bfa4378874ce4d20b6eb689f81d3d9f38ce461b.tar.bz2 scummvm-rg350-4bfa4378874ce4d20b6eb689f81d3d9f38ce461b.zip |
Bugfix to make player walk over to Goewin when talking to her
svn-id: r29513
-rw-r--r-- | engines/lure/hotspots.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp index 56548a024a..b4c891fb94 100644 --- a/engines/lure/hotspots.cpp +++ b/engines/lure/hotspots.cpp @@ -3725,7 +3725,7 @@ void HotspotTickHandlers::goewinShopAnimHandler(Hotspot &h) { Resources &res = Resources::getReference(); ValueTableData &fields = res.fieldList(); - h.setDirection(UP); + h.resource()->actionHotspotId = 0; h.setCharacterMode(CHARMODE_WAIT_FOR_INTERACT); h.handleTalkDialog(); |