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authorEinar Johan Trøan Sømåen2012-07-22 22:29:07 +0200
committerEinar Johan Trøan Sømåen2012-07-22 22:29:07 +0200
commit4c3421288d2d74396579f35b25a7b78e14afa7f4 (patch)
tree12764931105c3adf985cfb2eff995b0074af47f2
parent3bcbd1881c9a22a594707726154c568d187e313b (diff)
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WINTERMUTE: Add an audio-debug-channel and reduce the use of warning()
-rw-r--r--engines/wintermute/base/base_file_manager.cpp2
-rw-r--r--engines/wintermute/base/sound/base_sound_buffer.cpp13
-rw-r--r--engines/wintermute/wintermute.cpp1
-rw-r--r--engines/wintermute/wintermute.h3
4 files changed, 8 insertions, 11 deletions
diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp
index f651835fe4..0a59a3b134 100644
--- a/engines/wintermute/base/base_file_manager.cpp
+++ b/engines/wintermute/base/base_file_manager.cpp
@@ -472,7 +472,7 @@ bool BaseFileManager::registerPackage(Common::SeekableReadStream *package, const
((byte *)name)[k] ^= 'D';
}
}
-
+ debugC(kWinterMuteDebugFileAccess, "Package contains %s", name);
// some old version of ProjectMan writes invalid directory entries
// so at least prevent strupr from corrupting memory
name[nameLength - 1] = '\0';
diff --git a/engines/wintermute/base/sound/base_sound_buffer.cpp b/engines/wintermute/base/sound/base_sound_buffer.cpp
index b8c19c2985..e1dba2120d 100644
--- a/engines/wintermute/base/sound/base_sound_buffer.cpp
+++ b/engines/wintermute/base/sound/base_sound_buffer.cpp
@@ -33,6 +33,7 @@
#include "engines/wintermute/base/sound/base_sound_buffer.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/wintermute.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/vorbis.h"
@@ -95,13 +96,7 @@ void BaseSoundBuffer::setStreaming(bool Streamed, uint32 NumBlocks, uint32 Block
//////////////////////////////////////////////////////////////////////////
bool BaseSoundBuffer::loadFromFile(const char *filename, bool forceReload) {
- warning("BSoundBuffer::LoadFromFile(%s,%d)", filename, forceReload);
-#if 0
- if (_stream) {
- BASS_StreamFree(_stream);
- _stream = NULL;
- }
-#endif
+ debugC(kWinterMuteDebugAudio, "BSoundBuffer::LoadFromFile(%s,%d)", filename, forceReload);
// Load a file, but avoid having the File-manager handle the disposal of it.
_file = _gameRef->_fileManager->openFile(filename, true, false);
@@ -123,11 +118,11 @@ bool BaseSoundBuffer::loadFromFile(const char *filename, bool forceReload) {
_file = new Common::SeekableSubReadStream(_file, 0, waveSize);
_stream = Audio::makeRawStream(_file, waveRate, waveFlags, DisposeAfterUse::YES);
} else {
- warning("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s with type %d", filename, waveType);
+ error("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s with type %d", filename, waveType);
}
}
} else {
- warning("BSoundBuffer::LoadFromFile - Unknown filetype for %s", filename);
+ error("BSoundBuffer::LoadFromFile - Unknown filetype for %s", filename);
}
if (!_stream) {
return STATUS_FAILED;
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index 9040de66e6..520889fd11 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -73,6 +73,7 @@ WinterMuteEngine::WinterMuteEngine(OSystem *syst, const ADGameDescription *desc)
DebugMan.addDebugChannel(kWinterMuteDebugSaveGame, "savegame", "Savegames");
DebugMan.addDebugChannel(kWinterMuteDebugFont, "font", "Text-drawing-related messages");
DebugMan.addDebugChannel(kWinterMuteDebugFileAccess, "file-access", "Non-critical problems like missing files");
+ DebugMan.addDebugChannel(kWinterMuteDebugAudio, "audio", "audio-playback-related issues");
// Don't forget to register your random source
_rnd = new Common::RandomSource("WinterMute");
diff --git a/engines/wintermute/wintermute.h b/engines/wintermute/wintermute.h
index e850a72196..5d5edb66de 100644
--- a/engines/wintermute/wintermute.h
+++ b/engines/wintermute/wintermute.h
@@ -38,7 +38,8 @@ enum {
kWinterMuteDebugLog = 1 << 0, // The debug-logs from the original engine
kWinterMuteDebugSaveGame = 1 << 1,
kWinterMuteDebugFont = 1 << 2, // next new channel must be 1 << 2 (4)
- kWinterMuteDebugFileAccess = 1 << 3 // the current limitation is 32 debug channels (1 << 31 is the last one)
+ kWinterMuteDebugFileAccess = 1 << 3, // the current limitation is 32 debug channels (1 << 31 is the last one)
+ kWinterMuteDebugAudio = 1 << 4
};
class WinterMuteEngine : public Engine {