diff options
-rw-r--r-- | engines/wintermute/base/base_file_manager.cpp | 2 | ||||
-rw-r--r-- | engines/wintermute/base/sound/base_sound_buffer.cpp | 13 | ||||
-rw-r--r-- | engines/wintermute/wintermute.cpp | 1 | ||||
-rw-r--r-- | engines/wintermute/wintermute.h | 3 |
4 files changed, 8 insertions, 11 deletions
diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp index f651835fe4..0a59a3b134 100644 --- a/engines/wintermute/base/base_file_manager.cpp +++ b/engines/wintermute/base/base_file_manager.cpp @@ -472,7 +472,7 @@ bool BaseFileManager::registerPackage(Common::SeekableReadStream *package, const ((byte *)name)[k] ^= 'D';
}
}
-
+ debugC(kWinterMuteDebugFileAccess, "Package contains %s", name);
// some old version of ProjectMan writes invalid directory entries
// so at least prevent strupr from corrupting memory
name[nameLength - 1] = '\0';
diff --git a/engines/wintermute/base/sound/base_sound_buffer.cpp b/engines/wintermute/base/sound/base_sound_buffer.cpp index b8c19c2985..e1dba2120d 100644 --- a/engines/wintermute/base/sound/base_sound_buffer.cpp +++ b/engines/wintermute/base/sound/base_sound_buffer.cpp @@ -33,6 +33,7 @@ #include "engines/wintermute/base/sound/base_sound_buffer.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/wintermute.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/vorbis.h"
@@ -95,13 +96,7 @@ void BaseSoundBuffer::setStreaming(bool Streamed, uint32 NumBlocks, uint32 Block //////////////////////////////////////////////////////////////////////////
bool BaseSoundBuffer::loadFromFile(const char *filename, bool forceReload) {
- warning("BSoundBuffer::LoadFromFile(%s,%d)", filename, forceReload);
-#if 0
- if (_stream) {
- BASS_StreamFree(_stream);
- _stream = NULL;
- }
-#endif
+ debugC(kWinterMuteDebugAudio, "BSoundBuffer::LoadFromFile(%s,%d)", filename, forceReload);
// Load a file, but avoid having the File-manager handle the disposal of it.
_file = _gameRef->_fileManager->openFile(filename, true, false);
@@ -123,11 +118,11 @@ bool BaseSoundBuffer::loadFromFile(const char *filename, bool forceReload) { _file = new Common::SeekableSubReadStream(_file, 0, waveSize);
_stream = Audio::makeRawStream(_file, waveRate, waveFlags, DisposeAfterUse::YES);
} else {
- warning("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s with type %d", filename, waveType);
+ error("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s with type %d", filename, waveType);
}
}
} else {
- warning("BSoundBuffer::LoadFromFile - Unknown filetype for %s", filename);
+ error("BSoundBuffer::LoadFromFile - Unknown filetype for %s", filename);
}
if (!_stream) {
return STATUS_FAILED;
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index 9040de66e6..520889fd11 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -73,6 +73,7 @@ WinterMuteEngine::WinterMuteEngine(OSystem *syst, const ADGameDescription *desc) DebugMan.addDebugChannel(kWinterMuteDebugSaveGame, "savegame", "Savegames"); DebugMan.addDebugChannel(kWinterMuteDebugFont, "font", "Text-drawing-related messages"); DebugMan.addDebugChannel(kWinterMuteDebugFileAccess, "file-access", "Non-critical problems like missing files"); + DebugMan.addDebugChannel(kWinterMuteDebugAudio, "audio", "audio-playback-related issues"); // Don't forget to register your random source _rnd = new Common::RandomSource("WinterMute"); diff --git a/engines/wintermute/wintermute.h b/engines/wintermute/wintermute.h index e850a72196..5d5edb66de 100644 --- a/engines/wintermute/wintermute.h +++ b/engines/wintermute/wintermute.h @@ -38,7 +38,8 @@ enum { kWinterMuteDebugLog = 1 << 0, // The debug-logs from the original engine kWinterMuteDebugSaveGame = 1 << 1, kWinterMuteDebugFont = 1 << 2, // next new channel must be 1 << 2 (4) - kWinterMuteDebugFileAccess = 1 << 3 // the current limitation is 32 debug channels (1 << 31 is the last one) + kWinterMuteDebugFileAccess = 1 << 3, // the current limitation is 32 debug channels (1 << 31 is the last one) + kWinterMuteDebugAudio = 1 << 4 }; class WinterMuteEngine : public Engine { |