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authorMax Horn2003-11-07 09:38:06 +0000
committerMax Horn2003-11-07 09:38:06 +0000
commit4c833ba23ee6ab9d75cdbd6edff585e23818b360 (patch)
tree670e7949071354ea14d7dbc90f9a381bf1016a30
parentd4a9c911ba2587fd28bb2c4c4b6710db0a32696c (diff)
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fix invalid typo fixes ;-) (BTW did anybody get comit mails for khalek's changes? I didn't)
svn-id: r11183
-rw-r--r--scumm/boxes.cpp2
-rw-r--r--sound/audiostream.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/scumm/boxes.cpp b/scumm/boxes.cpp
index ad65c63cde..99022f2cb0 100644
--- a/scumm/boxes.cpp
+++ b/scumm/boxes.cpp
@@ -368,7 +368,7 @@ Box *ScummEngine::getBoxBaseAddr(int box) {
// this also seems to be incorrect for atari st demo of zak
// and assumingly other v2 games
// The same happens in Indy3EGA (see bug #770351)
- // Also happened in ZakEGA (see bug #771803).
+ // Also happens in ZakEGA (see bug #771803).
//
// This *might* mean that we have a bug in our box implementation
// OTOH, the original engine, unlike ScummVM, performed no bound
diff --git a/sound/audiostream.h b/sound/audiostream.h
index 1febb110a3..ca51e047e8 100644
--- a/sound/audiostream.h
+++ b/sound/audiostream.h
@@ -53,7 +53,7 @@ public:
* Returns the actual number of samples read, or -1 if
* a critical error occured (note: you *must* check if
* this value is less than what you requested, this can
- * happened when the stream is fully used up).
+ * happen when the stream is fully used up).
* For stereo stream, buffer will be filled with interleaved
* left and right channel samples.
*