diff options
-rw-r--r-- | scumm/boxes.cpp | 2 | ||||
-rw-r--r-- | sound/audiostream.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/scumm/boxes.cpp b/scumm/boxes.cpp index ad65c63cde..99022f2cb0 100644 --- a/scumm/boxes.cpp +++ b/scumm/boxes.cpp @@ -368,7 +368,7 @@ Box *ScummEngine::getBoxBaseAddr(int box) { // this also seems to be incorrect for atari st demo of zak // and assumingly other v2 games // The same happens in Indy3EGA (see bug #770351) - // Also happened in ZakEGA (see bug #771803). + // Also happens in ZakEGA (see bug #771803). // // This *might* mean that we have a bug in our box implementation // OTOH, the original engine, unlike ScummVM, performed no bound diff --git a/sound/audiostream.h b/sound/audiostream.h index 1febb110a3..ca51e047e8 100644 --- a/sound/audiostream.h +++ b/sound/audiostream.h @@ -53,7 +53,7 @@ public: * Returns the actual number of samples read, or -1 if * a critical error occured (note: you *must* check if * this value is less than what you requested, this can - * happened when the stream is fully used up). + * happen when the stream is fully used up). * For stereo stream, buffer will be filled with interleaved * left and right channel samples. * |