diff options
| author | Sven Hesse | 2009-07-21 11:58:58 +0000 | 
|---|---|---|
| committer | Sven Hesse | 2009-07-21 11:58:58 +0000 | 
| commit | 4f431e8952d3dd70c4eb07cf18d365329efbb97a (patch) | |
| tree | 458b6d1c1ac12bd0ea3566d92e19523fe26ff296 | |
| parent | 87af626ee91838ecab882cd4deabc1e625c2cf55 (diff) | |
| download | scummvm-rg350-4f431e8952d3dd70c4eb07cf18d365329efbb97a.tar.gz scummvm-rg350-4f431e8952d3dd70c4eb07cf18d365329efbb97a.tar.bz2 scummvm-rg350-4f431e8952d3dd70c4eb07cf18d365329efbb97a.zip  | |
Fixing "Game "hangs" after first level" (bug #2824414)
svn-id: r42641
| -rw-r--r-- | engines/gob/game.cpp | 6 | 
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp index d201019d08..4e2bd223b7 100644 --- a/engines/gob/game.cpp +++ b/engines/gob/game.cpp @@ -275,6 +275,12 @@ void Game::playTot(int16 skipPlay) {  					_vm->_draw->_fontToSprite[i].height = -1;  				} +				// Gobliiins music stopping +				if (_vm->getGameType() == kGameTypeGob1) { +					_vm->_sound->adlibStop(); +					_vm->_sound->cdStop(); +				} +  				_vm->_mult->initAll();  				_vm->_mult->zeroMultData();  | 
