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authorJames Brown2002-04-30 17:20:54 +0000
committerJames Brown2002-04-30 17:20:54 +0000
commit4fc4f90b4206816f7f5e974d907bdf8697c31ae3 (patch)
tree3e013d2378e7b6c98616a04c947c2ebffa2714f9
parent72d3de4621488d1cdf97300bc544512974a92772 (diff)
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Readme update, and WhatsNew tidy up.
svn-id: r4148
-rw-r--r--debian/changelog14
-rw-r--r--readme.txt28
-rw-r--r--whatsnew.txt24
3 files changed, 38 insertions, 28 deletions
diff --git a/debian/changelog b/debian/changelog
index 2ee9b30901..aca5ca59c1 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,7 +1,19 @@
scummvm (0.2.0-1) unstable; urgency=low
* 0.2.0 major release.
+ - core engine rewrite
+ - enhanced ingame GUI, including options/volume settings.
+ - auto-save feature
+ - added more command-line options, and configuration file
+ - new ports and platforms (MorphOS, Mac, Dreamcast, Solaris, IRIX..)
+ - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
+ - support for MAD MP3 compressed audio
+ - support for first non-SCUMM games (Simon the Sorcerer)
+ - support for V4 games (Loom CD)
+ - enhanced V6 game support (Sam and Max is now completable)
+ - experimental support for V7 games (Full Throttle/The Dig)
+ - experimental support for V3 games (Zak256/Indy3)
- -- James Brown <ender@enderboi.com> Thu, 25 Apr 2002 12:53:12 +0000
+ -- James Brown <ender@enderboi.com> Wed, 01 May 2002 12:53:12 +0000
scummvm (0.0.3-1) unstable; urgency=low
diff --git a/readme.txt b/readme.txt
index 95e1949eee..e9632fac91 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,5 +1,5 @@
ScummVM README
-Last updated: 2002-04-28
+Last updated: 2002-05-01
Release version: 0.2.0 [CVS Build]
------------------------------------------------------------------------
@@ -22,8 +22,14 @@ Also ScummVM is capable of playing several non-SCUMM games, at the moment
this includes Simon The Sorcerer.
If you enjoy ScummVM feel free to donate using the PayPal button on the
-ScummVM homepage.
+ScummVM homepage. This will help us buy utilities needed to develop ScummVM
+easier and quicker. If you cannot donate, help and contribute a patch!
+Contacting:
+-----------
+The easiest way to contact the ScummVM team is by subitting bug reports or
+commenting in our forums. You can also join and e-mail the scummvm-devel
+mailing list, or chat with us on irc (#scummvm, irc.openprojects.net)
Supported Games:
----------------
@@ -295,8 +301,7 @@ depending on your operating system and configuration.
-eadlib - Uses internal Adlib Emulation (default)
-ewindows - Windows MIDI. Uses built-in sequencer, for Windows users
- -etimidity - Uses Timidity for music. Requires Timidity.
- -eseq - Uses /dev/sequencer for MIDI, *nix users.
+ -eseq - Uses /dev/sequencer for MIDI, *nix users. See below.
-eqt - Quicktime sound, for Macintosh users.
-ecore - CoreAudio sound, for MacOS X users.
-eamidi - Uses the MorphOS MIDI system, for MorphOS users
@@ -325,22 +330,13 @@ variable "SCUMMVM_MIDI" to your sequencer device - eg, /dev/sequencer
Then start ScummVM with the parameter '-eseq'. This should work on several
cards, and may offer better performance and quality than Adlib emulation.
-
-Playing music with Timidity:
-----------------------------
-Start Timidity with the following command line :
- $ timidity -irv 7777
-Then start ScummVM with the parameter '-etimidity'. However, Timidity is not
-designed to cope with the rapid changes most iMUSE equipped games use - so
-its use over Adlib emulation or sequencer support is not recommended.
-
-
Using MP3 files for CD audio:
-----------------------------
Use LAME or some other mp3 encoder to rip the cd audio tracks to files. Name
the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
-to use this option. You'll need to rip the file from the CD as a WAV file, then
-encode the MP3 files in Constant Bit Rate sampled at 22 kHz. This can be done with the following LAME command line:
+to use this option. You'll need to rip the file from the CD as a WAV file,
+then encode the MP3 files in Constant Bit Rate sampled at 22 kHz. This can
+be done with the following LAME command line:
lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3
diff --git a/whatsnew.txt b/whatsnew.txt
index 97c40486fe..b5ebaabfc9 100644
--- a/whatsnew.txt
+++ b/whatsnew.txt
@@ -1,17 +1,19 @@
-For a more comprehensive changelog, see:
+For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
0.2.0 (2002-04-14)
-- countless fixes for games
-- sam and max is completable
-- loom talkie is completable (although some bugs remain)
-- our first non-SCUMM game, Simon the Sorcerer, is supported.
-- 2xsai, super2xsai and supereagle graphics filtering support
-- more ports and platforms than ever before
-- new commandline options and ingame options/volume settings.
-- large code rewrite
-- experimental support for indy3 (256), zak256, the dig and full throttle;
- not complete or totally playable yet, so don't report bugs.
+- core engine rewrite
+- enhanced ingame GUI, including options/volume settings.
+- auto-save feature
+- added more command-line options, and configuration file
+- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
+- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
+- support for MAD MP3 compressed audio
+- support for first non-SCUMM games (Simon the Sorcerer)
+- support for V4 games (Loom CD)
+- enhanced V6 game support (Sam and Max is now completable)
+- experimental support for V7 games (Full Throttle/The Dig)
+- experimental support for V3 games (Zak256/Indy3)
0.1.0 (2002-01-13)
- loads of changes