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author | Max Horn | 2004-09-26 16:09:17 +0000 |
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committer | Max Horn | 2004-09-26 16:09:17 +0000 |
commit | 5053ee335f6dd728ab9e475a8d49050fd5c9426f (patch) | |
tree | 3423c10297949dee4674f391600f2b558547f9a4 | |
parent | 925d7d1aa1b994693da0bfc7d542e30f000bea9f (diff) | |
download | scummvm-rg350-5053ee335f6dd728ab9e475a8d49050fd5c9426f.tar.gz scummvm-rg350-5053ee335f6dd728ab9e475a8d49050fd5c9426f.tar.bz2 scummvm-rg350-5053ee335f6dd728ab9e475a8d49050fd5c9426f.zip |
Comment clarification
svn-id: r15296
-rw-r--r-- | scumm/boxes.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/boxes.cpp b/scumm/boxes.cpp index 5d2a5dbcb7..73fd8961ff 100644 --- a/scumm/boxes.cpp +++ b/scumm/boxes.cpp @@ -232,7 +232,7 @@ int ScummEngine::getBoxScale(int box) { * At some point, we discovered that the old scale items (stored in rtScaleTable * resources) are in fact the same as (or rather, a predecessor of) the * scale slots used in COMI. While not being precomputed (and thus slightly - * slower), they are more flexible, and most importantly, can cope with + * slower), scale slots are more flexible, and most importantly, can cope with * rooms higher than 200 pixels. That's an essential feature for DIG and FT * and in fact the lack of it caused various bugs in the past. * @@ -252,7 +252,7 @@ void ScummEngine::convertScaleTableToScaleSlot(int slot) { return; if (resptr[0] == resptr[199]) { - // The scale is constant This usually means we encountered one of the + // The scale is constant. This usually means we encountered one of the // "broken" cases. We set pseudo scale item values which lead to a // constant scale of 255. setScaleSlot(slot, 0, 0, 255, 0, 199, 255); |