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authorwhiterandrek2018-06-12 11:11:04 +0300
committerEugene Sandulenko2018-06-28 23:51:32 +0200
commit5282560ba1d1768625a7b5134de7a1e5df59a8b6 (patch)
treed2711742cf3b4ab1c817442abe83152fa831b495
parente0fa8fe1711efbd52e4148ee6efa7df8e7f45d26 (diff)
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PINK: fix drawing of some sprites after setting frame
-rw-r--r--engines/pink/objects/actions/action_cel.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/pink/objects/actions/action_cel.cpp b/engines/pink/objects/actions/action_cel.cpp
index 7100344246..a2cf1923d6 100644
--- a/engines/pink/objects/actions/action_cel.cpp
+++ b/engines/pink/objects/actions/action_cel.cpp
@@ -95,7 +95,6 @@ void ActionCEL::closeDecoder() {
_decoder.close();
}
-
void ActionCEL::setFrame(uint frame) {
_decoder.rewind();
@@ -104,6 +103,7 @@ void ActionCEL::setFrame(uint frame) {
}
_decoder.clearDirtyRects();
+ _actor->getPage()->getGame()->getDirector()->addDirtyRect(_bounds);
}
void ActionCEL::decodeNext() {
@@ -111,7 +111,6 @@ void ActionCEL::decodeNext() {
_actor->getPage()->getGame()->getDirector()->addDirtyRects(this);
}
-
void ActionCEL::setCenter(const Common::Point &center) {
_actor->getPage()->getGame()->getDirector()->addDirtyRect(_bounds);
_bounds = Common::Rect::center(center.x, center.y, _decoder.getWidth(), _decoder.getHeight());