diff options
author | Martin Kiewitz | 2010-11-01 16:42:54 +0000 |
---|---|---|
committer | Martin Kiewitz | 2010-11-01 16:42:54 +0000 |
commit | 548e67f413fbda3cb42880a759d2f47c56e77232 (patch) | |
tree | 09b509891003dd1a4685674f3aca05b7441304ca | |
parent | 963cf0b08af73d1f05af67f132b23e7dff273290 (diff) | |
download | scummvm-rg350-548e67f413fbda3cb42880a759d2f47c56e77232.tar.gz scummvm-rg350-548e67f413fbda3cb42880a759d2f47c56e77232.tar.bz2 scummvm-rg350-548e67f413fbda3cb42880a759d2f47c56e77232.zip |
SCI: fixing lf
(stupid msvc)
svn-id: r54014
-rw-r--r-- | engines/sci/engine/savegame.h | 156 | ||||
-rw-r--r-- | engines/sci/graphics/helpers.h | 286 | ||||
-rw-r--r-- | engines/sci/graphics/ports.h | 276 |
3 files changed, 359 insertions, 359 deletions
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h index 2b09f8fa11..0a228063af 100644 --- a/engines/sci/engine/savegame.h +++ b/engines/sci/engine/savegame.h @@ -1,80 +1,80 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * * $URL$ * $Id$ - *
- */
-
-#ifndef SCI_ENGINE_SAVEGAME_H
-#define SCI_ENGINE_SAVEGAME_H
-
-#include "common/scummsys.h"
-#include "common/str.h"
-
-#include "sci/sci.h"
-
-namespace Sci {
-
-struct EngineState;
-
-enum {
- CURRENT_SAVEGAME_VERSION = 27,
- MINIMUM_SAVEGAME_VERSION = 14
-};
-
-// Savegame metadata
-struct SavegameMetadata {
- Common::String name;
- int version;
- Common::String gameVersion;
- int saveDate;
- int saveTime;
- uint32 playTime;
- uint16 gameObjectOffset;
- uint16 script0Size;
-};
-
-
-/**
- * Saves a game state to the hard disk in a portable way.
- * @param s The state to save
- * @param save The stream to save to
- * @param savename The description of the savegame
- * @return 0 on success, 1 otherwise
- */
-bool gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename, const char *version);
-
-/**
- * Restores a game state from a directory.
- * @param s An older state from the same game
- * @param dirname The subdirectory to restore from
- */
-void gamestate_restore(EngineState *s, Common::SeekableReadStream *save);
-
-/**
- * Read the header from a savegame.
- */
-bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta);
-
-
-} // End of namespace Sci
-
-#endif // SCI_ENGINE_SAVEGAME_H
+ * + */ + +#ifndef SCI_ENGINE_SAVEGAME_H +#define SCI_ENGINE_SAVEGAME_H + +#include "common/scummsys.h" +#include "common/str.h" + +#include "sci/sci.h" + +namespace Sci { + +struct EngineState; + +enum { + CURRENT_SAVEGAME_VERSION = 27, + MINIMUM_SAVEGAME_VERSION = 14 +}; + +// Savegame metadata +struct SavegameMetadata { + Common::String name; + int version; + Common::String gameVersion; + int saveDate; + int saveTime; + uint32 playTime; + uint16 gameObjectOffset; + uint16 script0Size; +}; + + +/** + * Saves a game state to the hard disk in a portable way. + * @param s The state to save + * @param save The stream to save to + * @param savename The description of the savegame + * @return 0 on success, 1 otherwise + */ +bool gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename, const char *version); + +/** + * Restores a game state from a directory. + * @param s An older state from the same game + * @param dirname The subdirectory to restore from + */ +void gamestate_restore(EngineState *s, Common::SeekableReadStream *save); + +/** + * Read the header from a savegame. + */ +bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta); + + +} // End of namespace Sci + +#endif // SCI_ENGINE_SAVEGAME_H diff --git a/engines/sci/graphics/helpers.h b/engines/sci/graphics/helpers.h index 549ddf62e6..3abf480f5c 100644 --- a/engines/sci/graphics/helpers.h +++ b/engines/sci/graphics/helpers.h @@ -1,145 +1,145 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * * $URL$ * $Id$ - *
- */
-
-#ifndef SCI_GRAPHICS_HELPERS_H
-#define SCI_GRAPHICS_HELPERS_H
-
-#include "common/endian.h" // for READ_LE_UINT16
-#include "common/rect.h"
-#include "common/serializer.h"
-#include "sci/engine/vm_types.h"
-
-namespace Sci {
-
-// Cache limits
-#define MAX_CACHED_CURSORS 10
-#define MAX_CACHED_FONTS 20
-#define MAX_CACHED_VIEWS 50
-
-#define SCI_SHAKE_DIRECTION_VERTICAL 1
-#define SCI_SHAKE_DIRECTION_HORIZONTAL 2
-
-typedef int GuiResourceId; // is a resource-number and -1 means no parameter given
-
-typedef int16 TextAlignment;
-
-struct Port {
- uint16 id;
- int16 top, left;
- Common::Rect rect;
- int16 curTop, curLeft;
- int16 fontHeight;
- GuiResourceId fontId;
- bool greyedOutput;
- int16 penClr, backClr;
- int16 penMode;
- uint16 counterTillFree;
-
- Port(uint16 theId) : id(theId), top(0), left(0),
- curTop(0), curLeft(0),
- fontHeight(0), fontId(0), greyedOutput(false),
- penClr(0), backClr(0xFF), penMode(0), counterTillFree(0) {
- }
-};
-
-struct Window : public Port, public Common::Serializable {
- Common::Rect dims; // client area of window
- Common::Rect restoreRect; // total area of window including borders
- uint16 wndStyle;
- uint16 saveScreenMask;
- reg_t hSaved1;
- reg_t hSaved2;
- Common::String title;
- bool bDrawn;
-
- Window(uint16 theId) : Port(theId),
- wndStyle(0), saveScreenMask(0),
- hSaved1(NULL_REG), hSaved2(NULL_REG),
- bDrawn(false) {
- }
-
- void syncRect(Common::Serializer &ser, Common::Rect targetRect) {
- ser.syncAsSint16LE(targetRect.top);
- ser.syncAsSint16LE(targetRect.left);
- ser.syncAsSint16LE(targetRect.bottom);
- ser.syncAsSint16LE(targetRect.right);
- }
-
- virtual void saveLoadWithSerializer(Common::Serializer &ser) {
- ser.syncAsUint16LE(id);
- ser.syncAsSint16LE(top);
- ser.syncAsSint16LE(left);
- syncRect(ser, rect);
- ser.syncAsSint16LE(curTop);
- ser.syncAsSint16LE(curLeft);
- ser.syncAsSint16LE(fontHeight);
- ser.syncAsSint32LE(fontId);
- ser.syncAsByte(greyedOutput);
- ser.syncAsSint16LE(penClr);
- ser.syncAsSint16LE(backClr);
- ser.syncAsSint16LE(penMode);
- ser.syncAsUint16LE(counterTillFree);
- syncRect(ser, dims);
- syncRect(ser, restoreRect);
- ser.syncAsUint16LE(wndStyle);
- ser.syncAsUint16LE(saveScreenMask);
- if (ser.isLoading()) {
- // The hunk table isn't saved, so we just set both pointers to NULL
- hSaved1 = NULL_REG;
- hSaved2 = NULL_REG;
- }
- ser.syncString(title);
- ser.syncAsByte(bDrawn);
- }
-};
-
-struct Color {
- byte used;
- byte r, g, b;
-};
-
-struct Palette {
- byte mapping[256];
- uint32 timestamp;
- Color colors[256];
- byte intensity[256];
-};
-
-struct PalSchedule {
- byte from;
- uint32 schedule;
-};
-
-enum ViewType {
- kViewUnknown,
- kViewEga,
- kViewVga,
- kViewVga11,
- kViewAmiga
-};
-
-} // End of namespace Sci
-
-#endif
+ * + */ + +#ifndef SCI_GRAPHICS_HELPERS_H +#define SCI_GRAPHICS_HELPERS_H + +#include "common/endian.h" // for READ_LE_UINT16 +#include "common/rect.h" +#include "common/serializer.h" +#include "sci/engine/vm_types.h" + +namespace Sci { + +// Cache limits +#define MAX_CACHED_CURSORS 10 +#define MAX_CACHED_FONTS 20 +#define MAX_CACHED_VIEWS 50 + +#define SCI_SHAKE_DIRECTION_VERTICAL 1 +#define SCI_SHAKE_DIRECTION_HORIZONTAL 2 + +typedef int GuiResourceId; // is a resource-number and -1 means no parameter given + +typedef int16 TextAlignment; + +struct Port { + uint16 id; + int16 top, left; + Common::Rect rect; + int16 curTop, curLeft; + int16 fontHeight; + GuiResourceId fontId; + bool greyedOutput; + int16 penClr, backClr; + int16 penMode; + uint16 counterTillFree; + + Port(uint16 theId) : id(theId), top(0), left(0), + curTop(0), curLeft(0), + fontHeight(0), fontId(0), greyedOutput(false), + penClr(0), backClr(0xFF), penMode(0), counterTillFree(0) { + } +}; + +struct Window : public Port, public Common::Serializable { + Common::Rect dims; // client area of window + Common::Rect restoreRect; // total area of window including borders + uint16 wndStyle; + uint16 saveScreenMask; + reg_t hSaved1; + reg_t hSaved2; + Common::String title; + bool bDrawn; + + Window(uint16 theId) : Port(theId), + wndStyle(0), saveScreenMask(0), + hSaved1(NULL_REG), hSaved2(NULL_REG), + bDrawn(false) { + } + + void syncRect(Common::Serializer &ser, Common::Rect targetRect) { + ser.syncAsSint16LE(targetRect.top); + ser.syncAsSint16LE(targetRect.left); + ser.syncAsSint16LE(targetRect.bottom); + ser.syncAsSint16LE(targetRect.right); + } + + virtual void saveLoadWithSerializer(Common::Serializer &ser) { + ser.syncAsUint16LE(id); + ser.syncAsSint16LE(top); + ser.syncAsSint16LE(left); + syncRect(ser, rect); + ser.syncAsSint16LE(curTop); + ser.syncAsSint16LE(curLeft); + ser.syncAsSint16LE(fontHeight); + ser.syncAsSint32LE(fontId); + ser.syncAsByte(greyedOutput); + ser.syncAsSint16LE(penClr); + ser.syncAsSint16LE(backClr); + ser.syncAsSint16LE(penMode); + ser.syncAsUint16LE(counterTillFree); + syncRect(ser, dims); + syncRect(ser, restoreRect); + ser.syncAsUint16LE(wndStyle); + ser.syncAsUint16LE(saveScreenMask); + if (ser.isLoading()) { + // The hunk table isn't saved, so we just set both pointers to NULL + hSaved1 = NULL_REG; + hSaved2 = NULL_REG; + } + ser.syncString(title); + ser.syncAsByte(bDrawn); + } +}; + +struct Color { + byte used; + byte r, g, b; +}; + +struct Palette { + byte mapping[256]; + uint32 timestamp; + Color colors[256]; + byte intensity[256]; +}; + +struct PalSchedule { + byte from; + uint32 schedule; +}; + +enum ViewType { + kViewUnknown, + kViewEga, + kViewVga, + kViewVga11, + kViewAmiga +}; + +} // End of namespace Sci + +#endif diff --git a/engines/sci/graphics/ports.h b/engines/sci/graphics/ports.h index e4cbaecb54..21c6d31ebd 100644 --- a/engines/sci/graphics/ports.h +++ b/engines/sci/graphics/ports.h @@ -1,45 +1,45 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * * $URL$ * $Id$ - *
- */
-
-#ifndef SCI_GRAPHICS_PORTS_H
-#define SCI_GRAPHICS_PORTS_H
-
-#include "common/serializer.h"
-#include "common/list.h"
-#include "common/array.h"
-
-namespace Sci {
-
-class SciGui;
-class GfxPaint16;
-class GfxScreen;
-class GfxText16;
-
-#define PORTS_FIRSTWINDOWID 2
-#define PORTS_FIRSTSCRIPTWINDOWID 3
-
+ * + */ + +#ifndef SCI_GRAPHICS_PORTS_H +#define SCI_GRAPHICS_PORTS_H + +#include "common/serializer.h" +#include "common/list.h" +#include "common/array.h" + +namespace Sci { + +class SciGui; +class GfxPaint16; +class GfxScreen; +class GfxText16; + +#define PORTS_FIRSTWINDOWID 2 +#define PORTS_FIRSTSCRIPTWINDOWID 3 + // window styles enum { SCI_WINDOWMGR_STYLE_TRANSPARENT = (1 << 0), @@ -48,101 +48,101 @@ enum { SCI_WINDOWMGR_STYLE_TOPMOST = (1 << 3), SCI_WINDOWMGR_STYLE_USER = (1 << 7) }; -
-/**
- * Ports class, includes all port managment for SCI0->SCI1.1 games. Ports are some sort of windows in SCI
- * this class also handles adjusting coordinates to a specific port
- */
-class GfxPorts : public Common::Serializable {
-public:
- GfxPorts(SegManager *segMan, GfxScreen *screen);
- ~GfxPorts();
-
- void init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *text16);
- void reset();
-
- void kernelSetActive(uint16 portId);
- Common::Rect kernelGetPicWindow(int16 &picTop, int16 &picLeft);
- void kernelSetPicWindow(Common::Rect rect, int16 picTop, int16 picLeft, bool initPriorityBandsFlag);
- reg_t kernelGetActive();
- reg_t kernelNewWindow(Common::Rect dims, Common::Rect restoreRect, uint16 style, int16 priority, int16 colorPen, int16 colorBack, const char *title);
- void kernelDisposeWindow(uint16 windowId, bool reanimate);
-
- int16 isFrontWindow(Window *wnd);
- void beginUpdate(Window *wnd);
- void endUpdate(Window *wnd);
- Window *addWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw);
- void drawWindow(Window *wnd);
- void removeWindow(Window *pWnd, bool reanimate);
- void freeWindow(Window *pWnd);
- void updateWindow(Window *wnd);
-
- Port *getPortById(uint16 id);
-
- Port *setPort(Port *newPort);
- Port *getPort();
- void setOrigin(int16 left, int16 top);
- void moveTo(int16 left, int16 top);
- void move(int16 left, int16 top);
- void openPort(Port *port);
- void penColor(int16 color);
- void backColor(int16 color);
- void penMode(int16 mode);
- void textGreyedOutput(bool state);
- int16 getPointSize();
-
- void offsetRect(Common::Rect &r);
- void offsetLine(Common::Point &start, Common::Point &end);
- void clipLine(Common::Point &start, Common::Point &end);
-
- void priorityBandsInit(int16 bandCount, int16 top, int16 bottom);
- void priorityBandsInit(byte *data);
- void priorityBandsInitSci11(byte *data);
-
- void kernelInitPriorityBands();
- void kernelGraphAdjustPriority(int top, int bottom);
- byte kernelCoordinateToPriority(int16 y);
- int16 kernelPriorityToCoordinate(byte priority);
-
- Port *_wmgrPort;
- Window *_picWind;
-
- Port *_menuPort;
- Common::Rect _menuBarRect;
- Common::Rect _menuRect;
- Common::Rect _menuLine;
- Port *_curPort;
-
- virtual void saveLoadWithSerializer(Common::Serializer &ser);
-
-private:
- typedef Common::List<Port *> PortList;
-
- SegManager *_segMan;
- GfxPaint16 *_paint16;
- GfxScreen *_screen;
- GfxText16 *_text16;
-
- bool _usesOldGfxFunctions;
-
- uint16 _styleUser;
-
- // counts windows that got disposed but are not freed yet
- uint16 _freeCounter;
-
- /** The list of open 'windows' (and ports), in visual order. */
- PortList _windowList;
-
- /** The list of all open 'windows' (and ports), ordered by their id. */
- Common::Array<Port *> _windowsById;
-
- Common::Rect _bounds;
-
- // Priority Bands related variables
- int16 _priorityTop, _priorityBottom, _priorityBandCount;
- byte _priorityBands[200];
-};
-
-} // End of namespace Sci
-
-#endif
+ +/** + * Ports class, includes all port managment for SCI0->SCI1.1 games. Ports are some sort of windows in SCI + * this class also handles adjusting coordinates to a specific port + */ +class GfxPorts : public Common::Serializable { +public: + GfxPorts(SegManager *segMan, GfxScreen *screen); + ~GfxPorts(); + + void init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *text16); + void reset(); + + void kernelSetActive(uint16 portId); + Common::Rect kernelGetPicWindow(int16 &picTop, int16 &picLeft); + void kernelSetPicWindow(Common::Rect rect, int16 picTop, int16 picLeft, bool initPriorityBandsFlag); + reg_t kernelGetActive(); + reg_t kernelNewWindow(Common::Rect dims, Common::Rect restoreRect, uint16 style, int16 priority, int16 colorPen, int16 colorBack, const char *title); + void kernelDisposeWindow(uint16 windowId, bool reanimate); + + int16 isFrontWindow(Window *wnd); + void beginUpdate(Window *wnd); + void endUpdate(Window *wnd); + Window *addWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw); + void drawWindow(Window *wnd); + void removeWindow(Window *pWnd, bool reanimate); + void freeWindow(Window *pWnd); + void updateWindow(Window *wnd); + + Port *getPortById(uint16 id); + + Port *setPort(Port *newPort); + Port *getPort(); + void setOrigin(int16 left, int16 top); + void moveTo(int16 left, int16 top); + void move(int16 left, int16 top); + void openPort(Port *port); + void penColor(int16 color); + void backColor(int16 color); + void penMode(int16 mode); + void textGreyedOutput(bool state); + int16 getPointSize(); + + void offsetRect(Common::Rect &r); + void offsetLine(Common::Point &start, Common::Point &end); + void clipLine(Common::Point &start, Common::Point &end); + + void priorityBandsInit(int16 bandCount, int16 top, int16 bottom); + void priorityBandsInit(byte *data); + void priorityBandsInitSci11(byte *data); + + void kernelInitPriorityBands(); + void kernelGraphAdjustPriority(int top, int bottom); + byte kernelCoordinateToPriority(int16 y); + int16 kernelPriorityToCoordinate(byte priority); + + Port *_wmgrPort; + Window *_picWind; + + Port *_menuPort; + Common::Rect _menuBarRect; + Common::Rect _menuRect; + Common::Rect _menuLine; + Port *_curPort; + + virtual void saveLoadWithSerializer(Common::Serializer &ser); + +private: + typedef Common::List<Port *> PortList; + + SegManager *_segMan; + GfxPaint16 *_paint16; + GfxScreen *_screen; + GfxText16 *_text16; + + bool _usesOldGfxFunctions; + + uint16 _styleUser; + + // counts windows that got disposed but are not freed yet + uint16 _freeCounter; + + /** The list of open 'windows' (and ports), in visual order. */ + PortList _windowList; + + /** The list of all open 'windows' (and ports), ordered by their id. */ + Common::Array<Port *> _windowsById; + + Common::Rect _bounds; + + // Priority Bands related variables + int16 _priorityTop, _priorityBottom, _priorityBandCount; + byte _priorityBands[200]; +}; + +} // End of namespace Sci + +#endif |