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authorPaul Gilbert2018-11-02 20:27:51 -0700
committerPaul Gilbert2018-12-08 19:05:59 -0800
commit55c05a0d7ae6ee03f2be8ece75437bce9adb14f7 (patch)
treeb4cbd5c26897bd1a810c2cf586a6e6069820aae2
parente36dbfaf2e9d8d44502a7011717bcc97155212ad (diff)
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GLK: SCOTT: Camel case method names
-rw-r--r--engines/gargoyle/scott/scott.cpp302
-rw-r--r--engines/gargoyle/scott/scott.h56
2 files changed, 180 insertions, 178 deletions
diff --git a/engines/gargoyle/scott/scott.cpp b/engines/gargoyle/scott/scott.cpp
index 3a085ea756..ef2549505a 100644
--- a/engines/gargoyle/scott/scott.cpp
+++ b/engines/gargoyle/scott/scott.cpp
@@ -77,30 +77,30 @@ void Scott::runGame(Common::SeekableReadStream *gameFile) {
Top = Bottom;
}
- Output("\
+ output("\
Scott Free, A Scott Adams game driver in C.\n\
Release 1.14, (c) 1993,1994,1995 Swansea University Computer Society.\n\
Distributed under the GNU software license\n\n");
- LoadDatabase(gameFile, (Options & DEBUGGING) ? 1 : 0);
+ loadDatabase(gameFile, (Options & DEBUGGING) ? 1 : 0);
while (!shouldQuit()) {
glk_tick();
- PerformActions(0, 0);
+ performActions(0, 0);
- Look();
+ look();
- if (GetInput(&vb, &no) == -1)
+ if (getInput(&vb, &no) == -1)
continue;
if (g_vm->shouldQuit())
break;
- switch (PerformActions(vb, no)) {
+ switch (performActions(vb, no)) {
case -1:
- Output("I don't understand your command. ");
+ output("I don't understand your command. ");
break;
case -2:
- Output("I can't do that yet. ");
+ output("I can't do that yet. ");
break;
default:
break;
@@ -114,9 +114,9 @@ Distributed under the GNU software license\n\n");
if (Items[LIGHT_SOURCE].Location == CARRIED ||
Items[LIGHT_SOURCE].Location == MyLoc) {
if (Options&SCOTTLIGHT)
- Output("Light has run out! ");
+ output("Light has run out! ");
else
- Output("Your light has run out. ");
+ output("Your light has run out. ");
}
if (Options&PREHISTORIC_LAMP)
Items[LIGHT_SOURCE].Location = DESTROYED;
@@ -125,12 +125,12 @@ Distributed under the GNU software license\n\n");
Items[LIGHT_SOURCE].Location == MyLoc) {
if (Options&SCOTTLIGHT) {
- Output("Light runs out in ");
- OutputNumber(GameHeader.LightTime);
- Output(" turns. ");
+ output("Light runs out in ");
+ outputNumber(GameHeader.LightTime);
+ output(" turns. ");
} else {
if (GameHeader.LightTime % 5 == 0)
- Output("Your light is growing dim. ");
+ output("Your light is growing dim. ");
}
}
}
@@ -196,7 +196,7 @@ void Scott::initialize() {
*/
}
-void Scott::Display(winid_t w, const char *fmt, ...) {
+void Scott::display(winid_t w, const char *fmt, ...) {
va_list ap;
va_start(ap, fmt);
@@ -206,7 +206,7 @@ void Scott::Display(winid_t w, const char *fmt, ...) {
glk_put_string_stream(glk_window_get_stream(w), msg.c_str());
}
-void Scott::Delay(int seconds) {
+void Scott::delay(int seconds) {
event_t ev;
if (!glk_gestalt(gestalt_Timer, 0))
@@ -221,26 +221,26 @@ void Scott::Delay(int seconds) {
glk_request_timer_events(0);
}
-void Scott::Fatal(const char *x) {
+void Scott::fatal(const char *x) {
error(x);
}
-void Scott::ClearScreen(void) {
+void Scott::clearScreen(void) {
glk_window_clear(Bottom);
}
-void *Scott::MemAlloc(int size) {
+void *Scott::memAlloc(int size) {
void *t = (void *)malloc(size);
if (t == nullptr)
- Fatal("Out of memory");
+ fatal("Out of memory");
return t;
}
-bool Scott::RandomPercent(uint n) {
+bool Scott::randomPercent(uint n) {
return _random.getRandomNumber(99) < n;
}
-int Scott::CountCarried(void) {
+int Scott::countCarried(void) {
int ct = 0;
int n = 0;
while (ct <= GameHeader.NumItems) {
@@ -251,7 +251,7 @@ int Scott::CountCarried(void) {
return n;
}
-const char *Scott::MapSynonym(const char *word) {
+const char *Scott::mapSynonym(const char *word) {
int n = 1;
const char *tp;
static char lastword[16]; /* Last non synonym */
@@ -268,8 +268,8 @@ const char *Scott::MapSynonym(const char *word) {
return nullptr;
}
-int Scott::MatchUpItem(const char *text, int loc) {
- const char *word = MapSynonym(text);
+int Scott::matchUpItem(const char *text, int loc) {
+ const char *word = mapSynonym(text);
int ct = 0;
if (word == nullptr)
@@ -285,7 +285,7 @@ int Scott::MatchUpItem(const char *text, int loc) {
return -1;
}
-char *Scott::ReadString(Common::SeekableReadStream *f) {
+char *Scott::readString(Common::SeekableReadStream *f) {
char tmp[1024];
char *t;
int c, nc;
@@ -294,12 +294,12 @@ char *Scott::ReadString(Common::SeekableReadStream *f) {
c = f->readByte();
} while (f->pos() < f->size() && Common::isSpace(c));
if (c != '"') {
- Fatal("Initial quote expected");
+ fatal("Initial quote expected");
}
for (;;) {
if (f->pos() >= f->size())
- Fatal("EOF in string");
+ fatal("EOF in string");
c = f->readByte();
if (c == '"') {
@@ -331,12 +331,12 @@ char *Scott::ReadString(Common::SeekableReadStream *f) {
}
tmp[ct] = 0;
- t = (char *)MemAlloc(ct + 1);
+ t = (char *)memAlloc(ct + 1);
memcpy(t, tmp, ct + 1);
return t;
}
-void Scott::LoadDatabase(Common::SeekableReadStream *f, int loud) {
+void Scott::loadDatabase(Common::SeekableReadStream *f, int loud) {
int unused, ni, na, nw, nr, mc, pr, tr, wl, lt, mn, trm;
int ct;
int lo;
@@ -348,22 +348,22 @@ void Scott::LoadDatabase(Common::SeekableReadStream *f, int loud) {
readInts(f, 12, &unused, &ni, &na, &nw, &nr, &mc, &pr, &tr, &wl, &lt, &mn, &trm);
GameHeader.NumItems = ni;
- Items = (Item *)MemAlloc(sizeof(Item)*(ni + 1));
+ Items = (Item *)memAlloc(sizeof(Item)*(ni + 1));
GameHeader.NumActions = na;
- Actions = (Action *)MemAlloc(sizeof(Action)*(na + 1));
+ Actions = (Action *)memAlloc(sizeof(Action)*(na + 1));
GameHeader.NumWords = nw;
GameHeader.WordLength = wl;
- Verbs = (const char **)MemAlloc(sizeof(char *)*(nw + 1));
- Nouns = (const char **)MemAlloc(sizeof(char *)*(nw + 1));
+ Verbs = (const char **)memAlloc(sizeof(char *)*(nw + 1));
+ Nouns = (const char **)memAlloc(sizeof(char *)*(nw + 1));
GameHeader.NumRooms = nr;
- Rooms = (Room *)MemAlloc(sizeof(Room)*(nr + 1));
+ Rooms = (Room *)memAlloc(sizeof(Room)*(nr + 1));
GameHeader.MaxCarry = mc;
GameHeader.PlayerRoom = pr;
GameHeader.Treasures = tr;
GameHeader.LightTime = lt;
LightRefill = lt;
GameHeader.NumMessages = mn;
- Messages = (const char **)MemAlloc(sizeof(char *)*(mn + 1));
+ Messages = (const char **)memAlloc(sizeof(char *)*(mn + 1));
GameHeader.TreasureRoom = trm;
/* Load the actions */
@@ -390,8 +390,8 @@ void Scott::LoadDatabase(Common::SeekableReadStream *f, int loud) {
if (loud)
debug("Reading %d word pairs.", nw);
while (ct<nw + 1) {
- Verbs[ct] = ReadString(f);
- Nouns[ct] = ReadString(f);
+ Verbs[ct] = readString(f);
+ Nouns[ct] = readString(f);
ct++;
}
ct = 0;
@@ -403,7 +403,7 @@ void Scott::LoadDatabase(Common::SeekableReadStream *f, int loud) {
&rp->Exits[0], &rp->Exits[1], &rp->Exits[2],
&rp->Exits[3], &rp->Exits[4], &rp->Exits[5]);
- rp->Text = ReadString(f);
+ rp->Text = readString(f);
ct++;
rp++;
}
@@ -412,7 +412,7 @@ void Scott::LoadDatabase(Common::SeekableReadStream *f, int loud) {
if (loud)
debug("Reading %d messages.", mn);
while (ct<mn + 1) {
- Messages[ct] = ReadString(f);
+ Messages[ct] = readString(f);
ct++;
}
@@ -421,7 +421,7 @@ void Scott::LoadDatabase(Common::SeekableReadStream *f, int loud) {
debug("Reading %d items.", ni);
ip = Items;
while (ct < ni + 1) {
- ip->Text = ReadString(f);
+ ip->Text = readString(f);
ip->AutoGet = strchr(ip->Text, '/');
/* Some games use // to mean no auto get/drop word! */
if (ip->AutoGet && strcmp(ip->AutoGet, "//") && strcmp(ip->AutoGet, "/*")) {
@@ -441,7 +441,7 @@ void Scott::LoadDatabase(Common::SeekableReadStream *f, int loud) {
ct = 0;
/* Discard Comment Strings */
while (ct<na + 1) {
- free(ReadString(f));
+ free(readString(f));
ct++;
}
@@ -454,15 +454,15 @@ void Scott::LoadDatabase(Common::SeekableReadStream *f, int loud) {
debug("%d.\nLoad Complete.\n", ct);
}
-void Scott::Output(const char *a) {
- Display(Bottom, "%s", a);
+void Scott::output(const char *a) {
+ display(Bottom, "%s", a);
}
-void Scott::OutputNumber(int a) {
- Display(Bottom, "%d", a);
+void Scott::outputNumber(int a) {
+ display(Bottom, "%d", a);
}
-void Scott::Look(void) {
+void Scott::look(void) {
static char *ExitNames[6] = { "North", "South", "East", "West", "Up", "Down" };
Room *r;
int ct, f;
@@ -474,41 +474,41 @@ void Scott::Look(void) {
if ((BitFlags&(1 << DARKBIT)) && Items[LIGHT_SOURCE].Location != CARRIED
&& Items[LIGHT_SOURCE].Location != MyLoc) {
if (Options&YOUARE)
- Display(Top, "You can't see. It is too dark!\n");
+ display(Top, "You can't see. It is too dark!\n");
else
- Display(Top, "I can't see. It is too dark!\n");
+ display(Top, "I can't see. It is too dark!\n");
if (Options & TRS80_STYLE)
- Display(Top, TRS80_LINE);
+ display(Top, TRS80_LINE);
return;
}
r = &Rooms[MyLoc];
if (*r->Text == '*')
- Display(Top, "%s\n", r->Text + 1);
+ display(Top, "%s\n", r->Text + 1);
else {
if (Options&YOUARE)
- Display(Top, "You are in a %s\n", r->Text);
+ display(Top, "You are in a %s\n", r->Text);
else
- Display(Top, "I'm in a %s\n", r->Text);
+ display(Top, "I'm in a %s\n", r->Text);
}
ct = 0;
f = 0;
- Display(Top, "\nObvious exits: ");
+ display(Top, "\nObvious exits: ");
while (ct<6) {
if (r->Exits[ct] != 0)
{
if (f == 0)
f = 1;
else
- Display(Top, ", ");
- Display(Top, "%s", ExitNames[ct]);
+ display(Top, ", ");
+ display(Top, "%s", ExitNames[ct]);
}
ct++;
}
if (f == 0)
- Display(Top, "none");
- Display(Top, ".\n");
+ display(Top, "none");
+ display(Top, ".\n");
ct = 0;
f = 0;
pos = 0;
@@ -516,37 +516,37 @@ void Scott::Look(void) {
if (Items[ct].Location == MyLoc) {
if (f == 0) {
if (Options & YOUARE) {
- Display(Top, "\nYou can also see: ");
+ display(Top, "\nYou can also see: ");
pos = 18;
} else {
- Display(Top, "\nI can also see: ");
+ display(Top, "\nI can also see: ");
pos = 16;
}
f++;
} else if (!(Options & TRS80_STYLE)) {
- Display(Top, " - ");
+ display(Top, " - ");
pos += 3;
}
if (pos + (int)strlen(Items[ct].Text) > (Width - 10)) {
pos = 0;
- Display(Top, "\n");
+ display(Top, "\n");
}
- Display(Top, "%s", Items[ct].Text);
+ display(Top, "%s", Items[ct].Text);
pos += strlen(Items[ct].Text);
if (Options & TRS80_STYLE) {
- Display(Top, ". ");
+ display(Top, ". ");
pos += 2;
}
}
ct++;
}
- Display(Top, "\n");
+ display(Top, "\n");
if (Options & TRS80_STYLE)
- Display(Top, TRS80_LINE);
+ display(Top, TRS80_LINE);
}
-int Scott::WhichWord(const char *word, const char **list) {
+int Scott::whichWord(const char *word, const char **list) {
int n = 1;
int ne = 1;
const char *tp;
@@ -563,7 +563,7 @@ int Scott::WhichWord(const char *word, const char **list) {
return -1;
}
-void Scott::LineInput(char *buf, size_t n) {
+void Scott::lineInput(char *buf, size_t n) {
event_t ev;
glk_request_line_event(Bottom, buf, n - 1, 0);
@@ -575,13 +575,13 @@ void Scott::LineInput(char *buf, size_t n) {
else if (ev.type == evtype_LineInput)
break;
else if (ev.type == evtype_Arrange && split_screen)
- Look();
+ look();
} while (ev.type != evtype_Quit);
buf[ev.val1] = 0;
}
-void Scott::SaveGame(void) {
+void Scott::saveGame(void) {
strid_t file;
frefid_t ref;
int ct;
@@ -610,10 +610,10 @@ void Scott::SaveGame(void) {
}
glk_stream_close(file, nullptr);
- Output("Saved.\n");
+ output("Saved.\n");
}
-void Scott::LoadGame(void) {
+void Scott::loadGame(void) {
strid_t file;
frefid_t ref;
char buf[128];
@@ -648,7 +648,7 @@ void Scott::LoadGame(void) {
}
}
-int Scott::GetInput(int *vb, int *no) {
+int Scott::getInput(int *vb, int *no) {
char buf[256];
char verb[10], noun[10];
int vc, nc;
@@ -656,8 +656,8 @@ int Scott::GetInput(int *vb, int *no) {
do {
do {
- Output("\nTell me what to do ? ");
- LineInput(buf, sizeof buf);
+ output("\nTell me what to do ? ");
+ lineInput(buf, sizeof buf);
if (g_vm->shouldQuit())
return 0;
@@ -665,7 +665,7 @@ int Scott::GetInput(int *vb, int *no) {
} while (num == 0 || *buf == '\n');
if (xstrcasecmp(verb, "restore") == 0) {
- LoadGame();
+ loadGame();
return -1;
}
if (num == 1)
@@ -682,18 +682,18 @@ int Scott::GetInput(int *vb, int *no) {
case 'i':strcpy(verb, "INVENTORY"); break;
}
}
- nc = WhichWord(verb, Nouns);
+ nc = whichWord(verb, Nouns);
/* The Scott Adams system has a hack to avoid typing 'go' */
if (nc >= 1 && nc <= 6) {
vc = 1;
} else {
- vc = WhichWord(verb, Verbs);
- nc = WhichWord(noun, Nouns);
+ vc = whichWord(verb, Verbs);
+ nc = whichWord(noun, Nouns);
}
*vb = vc;
*no = nc;
if (vc == -1) {
- Output("You use word(s) I don't know! ");
+ output("You use word(s) I don't know! ");
}
} while (vc == -1);
@@ -701,7 +701,7 @@ int Scott::GetInput(int *vb, int *no) {
return 0;
}
-int Scott::PerformLine(int ct) {
+int Scott::performLine(int ct) {
int continuation = 0;
int param[5], pptr = 0;
int act[4];
@@ -754,11 +754,11 @@ int Scott::PerformLine(int ct) {
return 0;
break;
case 10:
- if (CountCarried() == 0)
+ if (countCarried() == 0)
return 0;
break;
case 11:
- if (CountCarried())
+ if (countCarried())
return 0;
break;
case 12:
@@ -808,23 +808,23 @@ int Scott::PerformLine(int ct) {
while (cc<4)
{
if (act[cc] >= 1 && act[cc] < 52) {
- Output(Messages[act[cc]]);
- Output("\n");
+ output(Messages[act[cc]]);
+ output("\n");
} else if (act[cc] > 101) {
- Output(Messages[act[cc] - 50]);
- Output("\n");
+ output(Messages[act[cc] - 50]);
+ output("\n");
}
else {
switch (act[cc]) {
case 0:/* NOP */
break;
case 52:
- if (CountCarried() == GameHeader.MaxCarry)
+ if (countCarried() == GameHeader.MaxCarry)
{
if (Options&YOUARE)
- Output("You are carrying too much. ");
+ output("You are carrying too much. ");
else
- Output("I've too much to carry! ");
+ output("I've too much to carry! ");
break;
}
Items[param[pptr++]].Location = CARRIED;
@@ -855,9 +855,9 @@ int Scott::PerformLine(int ct) {
break;
case 61:
if (Options&YOUARE)
- Output("You are dead.\n");
+ output("You are dead.\n");
else
- Output("I am dead.\n");
+ output("I am dead.\n");
BitFlags &= ~(1 << DARKBIT);
MyLoc = GameHeader.NumRooms;/* It seems to be what the code says! */
break;
@@ -869,7 +869,7 @@ int Scott::PerformLine(int ct) {
break;
}
case 63:
- doneit: Output("The game is now over.\n");
+ doneit: output("The game is now over.\n");
glk_exit();
break;
case 64:
@@ -886,16 +886,16 @@ int Scott::PerformLine(int ct) {
i++;
}
if (Options&YOUARE)
- Output("You have stored ");
+ output("You have stored ");
else
- Output("I've stored ");
- OutputNumber(n);
- Output(" treasures. On a scale of 0 to 100, that rates ");
- OutputNumber((n * 100) / GameHeader.Treasures);
- Output(".\n");
+ output("I've stored ");
+ outputNumber(n);
+ output(" treasures. On a scale of 0 to 100, that rates ");
+ outputNumber((n * 100) / GameHeader.Treasures);
+ output(".\n");
if (n == GameHeader.Treasures)
{
- Output("Well done.\n");
+ output("Well done.\n");
goto doneit;
}
break;
@@ -905,9 +905,9 @@ int Scott::PerformLine(int ct) {
int i = 0;
int f = 0;
if (Options&YOUARE)
- Output("You are carrying:\n");
+ output("You are carrying:\n");
else
- Output("I'm carrying:\n");
+ output("I'm carrying:\n");
while (i <= GameHeader.NumItems)
{
if (Items[i].Location == CARRIED)
@@ -915,18 +915,18 @@ int Scott::PerformLine(int ct) {
if (f == 1)
{
if (Options & TRS80_STYLE)
- Output(". ");
+ output(". ");
else
- Output(" - ");
+ output(" - ");
}
f = 1;
- Output(Items[i].Text);
+ output(Items[i].Text);
}
i++;
}
if (f == 0)
- Output("Nothing");
- Output(".\n");
+ output("Nothing");
+ output(".\n");
break;
}
case 67:
@@ -941,10 +941,10 @@ int Scott::PerformLine(int ct) {
BitFlags &= ~(1 << LIGHTOUTBIT);
break;
case 70:
- ClearScreen(); /* pdd. */
+ clearScreen(); /* pdd. */
break;
case 71:
- SaveGame();
+ saveGame();
break;
case 72:
{
@@ -976,7 +976,7 @@ int Scott::PerformLine(int ct) {
CurrentCounter--;
break;
case 78:
- OutputNumber(CurrentCounter);
+ outputNumber(CurrentCounter);
break;
case 79:
CurrentCounter = param[pptr++];
@@ -1011,14 +1011,14 @@ int Scott::PerformLine(int ct) {
know if there is a maximum value to limit too */
break;
case 84:
- Output(NounText);
+ output(NounText);
break;
case 85:
- Output(NounText);
- Output("\n");
+ output(NounText);
+ output("\n");
break;
case 86:
- Output("\n");
+ output("\n");
break;
case 87:
{
@@ -1031,7 +1031,7 @@ int Scott::PerformLine(int ct) {
break;
}
case 88:
- Delay(2);
+ delay(2);
break;
case 89:
pptr++;
@@ -1052,7 +1052,7 @@ int Scott::PerformLine(int ct) {
return 1 + continuation;
}
-int Scott::PerformActions(int vb, int no) {
+int Scott::performActions(int vb, int no) {
static int disable_sysfunc = 0; /* Recursion lock */
int d = BitFlags&(1 << DARKBIT);
@@ -1060,7 +1060,7 @@ int Scott::PerformActions(int vb, int no) {
int fl;
int doagain = 0;
if (vb == 1 && no == -1) {
- Output("Give me a direction too.");
+ output("Give me a direction too.");
return 0;
}
if (vb == 1 && no >= 1 && no <= 6) {
@@ -1069,7 +1069,7 @@ int Scott::PerformActions(int vb, int no) {
Items[LIGHT_SOURCE].Location == CARRIED)
d = 0;
if (d)
- Output("Dangerous to move in the dark! ");
+ output("Dangerous to move in the dark! ");
nl = Rooms[MyLoc].Exits[no - 1];
if (nl != 0) {
MyLoc = nl;
@@ -1077,15 +1077,15 @@ int Scott::PerformActions(int vb, int no) {
}
if (d) {
if (Options&YOUARE)
- Output("You fell down and broke your neck. ");
+ output("You fell down and broke your neck. ");
else
- Output("I fell down and broke my neck. ");
+ output("I fell down and broke my neck. ");
glk_exit();
}
if (Options&YOUARE)
- Output("You can't go in that direction. ");
+ output("You can't go in that direction. ");
else
- Output("I can't go in that direction. ");
+ output("I can't go in that direction. ");
return 0;
}
@@ -1103,12 +1103,12 @@ int Scott::PerformActions(int vb, int no) {
nv = vv % 150;
vv /= 150;
if ((vv == vb) || (doagain&&Actions[ct].Vocab == 0)) {
- if ((vv == 0 && RandomPercent(nv)) || doagain ||
+ if ((vv == 0 && randomPercent(nv)) || doagain ||
(vv != 0 && (nv == no || nv == 0))) {
int f2;
if (fl == -1)
fl = -2;
- if ((f2 = PerformLine(ct)) > 0) {
+ if ((f2 = performLine(ct)) > 0) {
/* ahah finally figured it out ! */
fl = 0;
if (f2 == 2)
@@ -1143,57 +1143,57 @@ int Scott::PerformActions(int vb, int no) {
int f = 0;
if (d) {
- Output("It is dark.\n");
+ output("It is dark.\n");
return 0;
}
while (i <= GameHeader.NumItems) {
if (Items[i].Location == MyLoc && Items[i].AutoGet != nullptr && Items[i].AutoGet[0] != '*') {
- no = WhichWord(Items[i].AutoGet, Nouns);
+ no = whichWord(Items[i].AutoGet, Nouns);
disable_sysfunc = 1; /* Don't recurse into auto get ! */
- PerformActions(vb, no); /* Recursively check each items table code */
+ performActions(vb, no); /* Recursively check each items table code */
disable_sysfunc = 0;
- if (CountCarried() == GameHeader.MaxCarry) {
+ if (countCarried() == GameHeader.MaxCarry) {
if (Options&YOUARE)
- Output("You are carrying too much. ");
+ output("You are carrying too much. ");
else
- Output("I've too much to carry. ");
+ output("I've too much to carry. ");
return 0;
}
Items[i].Location = CARRIED;
- Output(Items[i].Text);
- Output(": O.K.\n");
+ output(Items[i].Text);
+ output(": O.K.\n");
f = 1;
}
i++;
}
if (f == 0)
- Output("Nothing taken.");
+ output("Nothing taken.");
return 0;
}
if (no == -1)
{
- Output("What ? ");
+ output("What ? ");
return 0;
}
- if (CountCarried() == GameHeader.MaxCarry)
+ if (countCarried() == GameHeader.MaxCarry)
{
if (Options&YOUARE)
- Output("You are carrying too much. ");
+ output("You are carrying too much. ");
else
- Output("I've too much to carry. ");
+ output("I've too much to carry. ");
return 0;
}
- item = MatchUpItem(NounText, MyLoc);
+ item = matchUpItem(NounText, MyLoc);
if (item == -1)
{
if (Options&YOUARE)
- Output("It is beyond your power to do that. ");
+ output("It is beyond your power to do that. ");
else
- Output("It's beyond my power to do that. ");
+ output("It's beyond my power to do that. ");
return 0;
}
Items[item].Location = CARRIED;
- Output("O.K. ");
+ output("O.K. ");
return 0;
}
if (vb == 18) {
@@ -1202,35 +1202,35 @@ int Scott::PerformActions(int vb, int no) {
int f = 0;
while (i <= GameHeader.NumItems) {
if (Items[i].Location == CARRIED && Items[i].AutoGet && Items[i].AutoGet[0] != '*') {
- no = WhichWord(Items[i].AutoGet, Nouns);
+ no = whichWord(Items[i].AutoGet, Nouns);
disable_sysfunc = 1;
- PerformActions(vb, no);
+ performActions(vb, no);
disable_sysfunc = 0;
Items[i].Location = MyLoc;
- Output(Items[i].Text);
- Output(": O.K.\n");
+ output(Items[i].Text);
+ output(": O.K.\n");
f = 1;
}
i++;
}
if (f == 0)
- Output("Nothing dropped.\n");
+ output("Nothing dropped.\n");
return 0;
}
if (no == -1) {
- Output("What ? ");
+ output("What ? ");
return 0;
}
- item = MatchUpItem(NounText, CARRIED);
+ item = matchUpItem(NounText, CARRIED);
if (item == -1) {
if (Options&YOUARE)
- Output("It's beyond your power to do that.\n");
+ output("It's beyond your power to do that.\n");
else
- Output("It's beyond my power to do that.\n");
+ output("It's beyond my power to do that.\n");
return 0;
}
Items[item].Location = MyLoc;
- Output("O.K. ");
+ output("O.K. ");
return 0;
}
}
diff --git a/engines/gargoyle/scott/scott.h b/engines/gargoyle/scott/scott.h
index 52ad560ebe..35a84fa2ea 100644
--- a/engines/gargoyle/scott/scott.h
+++ b/engines/gargoyle/scott/scott.h
@@ -39,11 +39,13 @@ namespace Scott {
#define DARKBIT 15
#define LIGHTOUTBIT 16 // Light gone out
-#define YOUARE 1 // You are not I am
-#define SCOTTLIGHT 2 // Authentic Scott Adams light messages
-#define DEBUGGING 4 // Info from database load
-#define TRS80_STYLE 8 // Display in style used on TRS-80
-#define PREHISTORIC_LAMP 16 // Destroy the lamp (very old databases)
+enum GameOption {
+ YOUARE = 1, ///< You are not I am
+ SCOTTLIGHT = 2, ///< Authentic Scott Adams light messages
+ DEBUGGING = 4, ///< Info from database load
+ TRS80_STYLE = 8, ///< Display in style used on TRS-80
+ PREHISTORIC_LAMP = 16 ///< Destroy the lamp (very old databases)
+};
#define TRS80_LINE "\n<------------------------------------------------------------>\n"
#define MyLoc (GameHeader.PlayerRoom)
@@ -52,7 +54,7 @@ struct Header {
int Unknown;
int NumItems;
int NumActions;
- int NumWords; // Smaller of verb/noun is padded to same size
+ int NumWords; ///< Smaller of verb/noun is padded to same size
int NumRooms;
int MaxCarry;
int PlayerRoom;
@@ -135,27 +137,27 @@ private:
*/
void initialize();
- void Display(winid_t w, const char *fmt, ...);
- void Delay(int seconds);
- void Fatal(const char *x);
- void ClearScreen(void);
- void *MemAlloc(int size);
- bool RandomPercent(uint n);
- int CountCarried(void);
- const char *MapSynonym(const char *word);
- int MatchUpItem(const char *text, int loc);
- char *ReadString(Common::SeekableReadStream *f);
- void LoadDatabase(Common::SeekableReadStream *f, int loud);
- void Output(const char *a);
- void OutputNumber(int a);
- void Look(void);
- int WhichWord(const char *word, const char **list);
- void LineInput(char *buf, size_t n);
- void SaveGame(void);
- void LoadGame(void);
- int GetInput(int *vb, int *no);
- int PerformLine(int ct);
- int PerformActions(int vb, int no);
+ void display(winid_t w, const char *fmt, ...);
+ void delay(int seconds);
+ void fatal(const char *x);
+ void clearScreen(void);
+ void *memAlloc(int size);
+ bool randomPercent(uint n);
+ int countCarried(void);
+ const char *mapSynonym(const char *word);
+ int matchUpItem(const char *text, int loc);
+ char *readString(Common::SeekableReadStream *f);
+ void loadDatabase(Common::SeekableReadStream *f, int loud);
+ void output(const char *a);
+ void outputNumber(int a);
+ void look(void);
+ int whichWord(const char *word, const char **list);
+ void lineInput(char *buf, size_t n);
+ void saveGame(void);
+ void loadGame(void);
+ int getInput(int *vb, int *no);
+ int performLine(int ct);
+ int performActions(int vb, int no);
int xstrcasecmp(const char *, const char *);
int xstrncasecmp(const char *, const char *, size_t);