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-rw-r--r--engines/fullpipe/modal.cpp4
-rw-r--r--engines/fullpipe/stateloader.cpp11
2 files changed, 12 insertions, 3 deletions
diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp
index 6202ad85e5..8c94f60662 100644
--- a/engines/fullpipe/modal.cpp
+++ b/engines/fullpipe/modal.cpp
@@ -225,7 +225,9 @@ void ModalIntro::update() {
}
void ModalIntro::finish() {
- g_fp->_gameLoader->unloadScene(SC_INTRO2);
+ if (!(g_fp->getFeatures() & ADGF_DEMO && g_fp->getLanguage() == Common::RU_RUS)) {
+ g_fp->_gameLoader->unloadScene(SC_INTRO2);
+
g_fp->_currentScene = g_fp->accessScene(SC_INTRO1);
g_fp->_gameLoader->preloadScene(SC_INTRO1, TrubaDown);
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index 4861699f7e..05305a463a 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -27,6 +27,8 @@
#include "common/list.h"
#include "common/memstream.h"
+#include "engines/advancedDetector.h"
+
#include "graphics/thumbnail.h"
#include "fullpipe/objects.h"
@@ -333,8 +335,13 @@ bool FullpipeEngine::loadGam(const char *fname, int scene) {
_gameLoader->loadScene(SC_INTRO1);
_gameLoader->gotoScene(SC_INTRO1, TrubaUp);
} else {
- _gameLoader->loadScene(SC_1);
- _gameLoader->gotoScene(SC_1, TrubaLeft);
+ if (g_fp->getFeatures() & ADGF_DEMO && g_fp->getLanguage() == Common::RU_RUS) {
+ _gameLoader->loadScene(SC_9);
+ _gameLoader->gotoScene(SC_9, TrubaDown);
+ } else {
+ _gameLoader->loadScene(SC_1);
+ _gameLoader->gotoScene(SC_1, TrubaLeft);
+ }
}
}