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author | Eugene Sandulenko | 2016-09-16 11:51:44 +0200 |
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committer | Eugene Sandulenko | 2016-09-16 18:09:00 +0200 |
commit | 58ec4473f1a70e5b10f7e19465e083dc8f2976d3 (patch) | |
tree | 0f637b1e694252719fbd09212ff1339a399e8c37 | |
parent | ea788bc1dbf7e47aef3f972ef29509bd23f60f1f (diff) | |
download | scummvm-rg350-58ec4473f1a70e5b10f7e19465e083dc8f2976d3.tar.gz scummvm-rg350-58ec4473f1a70e5b10f7e19465e083dc8f2976d3.tar.bz2 scummvm-rg350-58ec4473f1a70e5b10f7e19465e083dc8f2976d3.zip |
FULLPIPE: Started game saving code
-rw-r--r-- | engines/fullpipe/gameloader.cpp | 96 |
1 files changed, 95 insertions, 1 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index e49e56d6f0..0c5fe92ff6 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -602,8 +602,102 @@ void GameLoader::readSavegame(const char *fname) { warning("STUB: readSavegame(%s)", fname); } +struct SaveHeader { + int32 saveSize; + char magic[32]; + int32 updateCounter; + int32 unkField; + int32 encSize; +}; + void GameLoader::writeSavegame(Scene *sc, const char *fname) { - warning("STUB: writeSavegame(sc, %s)", fname); + GameVar *v = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); + + if (!v) { +// v = _gameVar->getSubVarByName("OBJSTATES")->getSubVarAsInt("SAVEGAME", 0); + + if (!v) { + warning("No state to save"); + return; + } + } + + SaveHeader header; + + v->setSubVarAsInt("Scene", sc->_sceneId); + +#if 0 + saveScenePicAniInfos(this, sc->_sceneId); + memset(&header, 0, sizeof(header)); + + header.saveSize = 48; + strcpy(header.magic, "FullPipe Savegame"); + header.updateCounter = _updateCounter; + header.unkField = 1; + + // open save for reading + v = _gameVar->getSubVarByName("OBJSTATES"); + + MfcArchive archive; + + sca = 0; + filenamea = 0; + if (v) { + v12 = v11->_nextVarObj; + v13 = (char *)v11->prevVarObj; + v9 = v11->parentVarObj; + v11->parentVarObj = 0; + sca = (Scene *)v12; + v11->_nextVarObj = 0; + filenamea = v13; + v11->prevVarObj = 0; + } + + carchive->writeObject(v); + if (v11) { + v11->parentVarObj = v9; + v11->_nextVarObj = (GameVar *)sca; + v11->prevVarObj = (GameVar *)filenamea; + } + v14 = getGameLoaderInventory(); + Inventory2_SerializePartially(v14, &carchive); + v15 = this->_sc2array.objs.m_nSize; + if (unsigned int)(carchive.m_lpBufCur + 4) > carchive.m_lpBufMax) + CArchive::Flush(&carchive); + *(_DWORD *)carchive.m_lpBufCur = v15; + v16 = 0; + carchive.m_lpBufCur += 4; + while (1) { + scb = (Scene *)v16; + if ( v16 >= this->_sc2array.objs.m_nSize ) + break; + v17 = v16; + v18 = this->_sc2array.objs.m_pData[v16].picAniInfosCount; + if ( (unsigned int)(carchive.m_lpBufCur + 4) > carchive.m_lpBufMax ) { + CArchive::Flush(&carchive); + v16 = (int)scb; + } + *(_DWORD *)carchive.m_lpBufCur = v18; + v19 = &this->_sc2array.objs.m_pData[v17]; + carchive.m_lpBufCur += 4; + v20 = v19->picAniInfosCount; + if ( v20 > 0 ) { + CArchive::Write(&carchive, v19->picAniInfos, 44 * v20); + v16 = (int)scb; + } + ++v16; + } + CArchive::Close(&carchive); + header.encSize = GameLoader_encryptSavegame((GameLoader *)header.unkField, (int)&cmemfile); + CFile::Write((int)&cfile, (int)&header, header.saveSize); + v21 = (void *)CMemFile::Detach(&cmemfile); + CFile::Write((int)&cfile, (int)v21, header.encSize); + free(v21); + v22 = (void (__fastcall *)(char *, signed int))this->_readSavegameCallback; + if ( v22 ) + v22(&cfile, 1); + CFile::Close(&cfile); +#endif } Sc2::Sc2() { |