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authorJoost Peters2005-01-01 21:00:24 +0000
committerJoost Peters2005-01-01 21:00:24 +0000
commit5930ba2ed80b5715f93801db06fd1006ff18272d (patch)
tree6661c241213496a7dac0c823905ff1045c898ba7
parent74bf578bda4c9adcc70ce4cda7d4617a9b95267c (diff)
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Some spelling/grammar fixes.
svn-id: r16405
-rw-r--r--TODO15
1 files changed, 7 insertions, 8 deletions
diff --git a/TODO b/TODO
index 72b20cf5ef..dd33357d2b 100644
--- a/TODO
+++ b/TODO
@@ -1,4 +1,4 @@
-Here is a list of things we plan to do for the future. Note that we
+Here is a list of things we plan to do in the future. Note that we
don't promise to do any of these, nor when we will do them. It's just a
list of what we hope to be able to do one day.
@@ -13,7 +13,7 @@ people working on the same stuff at once without knowing about each
other.
Finally, always make sure to check out our bug tracker and our feature
-request tracker for things that need work
+request tracker for things that need work.
#######################################################################
@@ -61,7 +61,7 @@ README / Manual
+ Supported Platforms
- Windows, Linux, Mac OS X, WinCE, PalmOS, Dreamcast, ...
One section for each, indicating basic installation & usage.
- Actually, we may not need this chapter at all, rather the
+ Actually, we may not need this chapter at all, rather the
"Installation" and "Running ScummVM" chapters might be subdivided
as needed...
+ Supported Games
@@ -86,7 +86,7 @@ README / Manual
+ Credits
+ Index? (would be nice, for example 'fullscreen' would link to the hotkey,
the config file setting, and the command line option)
-* Independant of that, create a "Developer's Guide to ScummVM"
+* Independent of that, create a "Developer's Guide to ScummVM"
which explains the ScummVM framework, and also the engines, i.e.
- stuff in common/, like the config manager etc.
- the backend API, and how to create new backends
@@ -246,8 +246,7 @@ SCUMM
* Make it possible to restart games properly
* Add method of setting initial debug channels from command-line
* Possible implement a new resource manager, which then also could be shared
- by ScummEX. [Jamieson has some ideas about this and might work on it|
-
+ by ScummEX. [Jamieson has some ideas about this and might work on it]
* Figure out how to extract resources from Apple II and Commodore 64 versions
See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on
the SCUMM C64 disk format.
@@ -255,7 +254,7 @@ SCUMM
* Indiana Jones and the Last Crusade EGA: Add inventory support for Macintosh version
* Loom EGA: Add support for music and sound effects in Macintosh version
* Add support for NES version of Maniac Mansion
-* Add support for handling Kanji in FM Towns games (foreground is rendered on a
+* Add support for handling Kanji in FM-Towns games (foreground is rendered on a
second plane at 640x480), text uses Shift_JIS encoding
[implementation now that currently depends on font rom, not needing the rom
would be preferable]
@@ -299,7 +298,7 @@ Broken Sword 2
* Support cutscenes in some kind of open video format. (Partly done.)
* Fix the credits so they look more like the original. (Did we ever get the
source code for that?)
-* Find out what the propery "copyright" statement in our source files
+* Find out what the proper "copyright" statement in our source files
should be [joostp will contact Revolution regarding that].
SIMON