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| -rw-r--r-- | engines/toltecs/TODO.txt | 54 | 
1 files changed, 0 insertions, 54 deletions
| diff --git a/engines/toltecs/TODO.txt b/engines/toltecs/TODO.txt deleted file mode 100644 index 31215f7fff..0000000000 --- a/engines/toltecs/TODO.txt +++ /dev/null @@ -1,54 +0,0 @@ -NOTES -------- -- The game is completable with revision 20 with some minor glitches (see BUGS). - - -TODO ------- -- Finish music support (volume, looping perhaps?) -- Check if background resources are used before purging them when changing scenes - check -  the comments inside sfLoadScene. -- Sometimes, some stray lines are drawn below fonts - probably because the text doesn't -  fit inside the screen and the surface is cut off incorrectly. -- Fix some occasional artifacts on screen (e.g. when text is shown over an animation) -  sometimes. -- Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door -  on the right, the hero walks around a big path. Same when moving to the tent on the top -  in the indian village. -- When getting the piano player off the well, he walks up facing to the left (his side -  animation is shown). -- Load/start sound and music of the saved scene when loading. -- Some sounds are cut off prematurely (e.g. when an animation finishes before the sound -  sample, when changing scenes and a dialog is immediately started afterwards). -- When saving a game, save the whole screen when an animation is playing -   e.g. when playing animations (the script controlled ones, not the movies) it should save -   the whole screen when the game is saved when such an animation is running since it uses -   delta-frames so currently, once restored, the screen is wrong. This is only observed in -   a few places. -  - -BUGS ------- -None known (see TODO). - -DONE ------- -- Crashes sometimes on scene changes -  (I guess because some talktext is still running although the slot used by it has changed) -  Crashes sometimes (e.g. when inside the barn and going up the ladder) -  These crashes are caused by non-stopping background sounds, see TODO above. -- The game music is in XMIDI. I'm assuming that the rest of the formats were because of badly -  dumped resources - finalize() Calls were missing and the resulting music could contain anything. -- Implement dirty rectangles (low priority) -- Optimize segment mask redrawing (only redraw what's neccessary) -- Add movie playback functionality (movie format is known, needs implementing) -- Add sound support (after rewrite of the resource system) -- Still some clipping issues (walking upstairs in the saloon, when on top of the tower in the hideout) -- Add game menu -  - Rewrite from scratch with only minor stuff from the disasm since the original menu is one huge -	messy function -- Rewrite the resource system to something similar as used by M4 -  - each resource type gets its own class, the resource cache manages the resource instances -  - generic resource class which has a method that creates a MemoryReadStream -  - rewrite parts of the engine to use the new resource system -- Extend savegame format (savegame version, description, more data) | 
