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author | Eugene Sandulenko | 2004-11-29 00:09:35 +0000 |
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committer | Eugene Sandulenko | 2004-11-29 00:09:35 +0000 |
commit | 5a8838ae1791f15a27fe667114ee6e5021f149a8 (patch) | |
tree | 73261e74677773db4fa8c3abb12840232b5f3297 | |
parent | 9df1a8ea2f288c64beba8793e8cfd83da911a65d (diff) | |
download | scummvm-rg350-5a8838ae1791f15a27fe667114ee6e5021f149a8.tar.gz scummvm-rg350-5a8838ae1791f15a27fe667114ee6e5021f149a8.tar.bz2 scummvm-rg350-5a8838ae1791f15a27fe667114ee6e5021f149a8.zip |
Fix music volume.
svn-id: r15957
-rw-r--r-- | simon/simon.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp index 79b4ed8255..46bd54c979 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -667,6 +667,7 @@ int SimonEngine::init(GameDetector &detector) { warning("Sound initialization failed. " "Features of the game that depend on sound synchronization will most likely break"); set_volume(ConfMan.getInt("sfx_volume")); + _mixer->setMusicVolume(256); _system->beginGFXTransaction(); initCommonGFX(detector); |