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authorBastien Bouclet2017-12-03 12:19:08 +0100
committerBastien Bouclet2018-05-10 09:04:23 +0200
commit5aff87dc153f392cb14423efa78a96397789a6fd (patch)
tree66c2fd4a14f4f9a8668499b17e3630f49809f297
parent643c24db75797728087999abd8acf1ecc83757fa (diff)
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ENGINES: Turn GameDescriptor into a simple struct
-rw-r--r--base/commandLine.cpp83
-rw-r--r--base/plugins.cpp2
-rw-r--r--engines/advancedDetector.cpp20
-rw-r--r--engines/game.cpp101
-rw-r--r--engines/game.h38
-rw-r--r--engines/scumm/detection.cpp2
-rw-r--r--engines/sword2/sword2.cpp2
-rw-r--r--gui/launcher.cpp27
-rw-r--r--gui/massadd.cpp27
-rw-r--r--gui/massadd.h2
10 files changed, 157 insertions, 147 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index 1c7916c48f..e1539d7a3e 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -881,8 +881,17 @@ static GameList getGameList(const Common::FSNode &dir) {
return candidates;
}
+namespace {
+
+static void addStringToConf(const Common::String &key, const Common::String &value, const Common::String &domain) {
+ if (!value.empty())
+ ConfMan.set(key, value, domain);
+}
+
+} // End of anonymous namespace
+
static bool addGameToConf(const GameDescriptor &gd) {
- const Common::String &domain = gd.preferredtarget();
+ const Common::String &domain = gd.preferredTarget;
// If game has already been added, don't add
if (ConfMan.hasGameDomain(domain))
@@ -891,18 +900,22 @@ static bool addGameToConf(const GameDescriptor &gd) {
// Add the name domain
ConfMan.addGameDomain(domain);
- // Copy all non-empty key/value pairs into the new domain
- for (GameDescriptor::const_iterator iter = gd.begin(); iter != gd.end(); ++iter) {
- if (!iter->_value.empty() && iter->_key != "preferredtarget")
- ConfMan.set(iter->_key, iter->_value, domain);
- }
+ // Copy all non-empty relevant values into the new domain
+ // FIXME: Factor out
+ addStringToConf("gameid", gd.gameId, domain);
+ addStringToConf("description", gd.description, domain);
+ addStringToConf("language", Common::getLanguageCode(gd.language), domain);
+ addStringToConf("platform", Common::getPlatformCode(gd.platform), domain);
+ addStringToConf("path", gd.path, domain);
+ addStringToConf("extra", gd.extra, domain);
+ addStringToConf("guioptions", gd.getGUIOptions(), domain);
// Display added game info
printf("Game Added: \n GameID: %s\n Name: %s\n Language: %s\n Platform: %s\n",
- gd.gameid().c_str(),
- gd.description().c_str(),
- Common::getLanguageDescription(gd.language()),
- Common::getPlatformDescription(gd.platform()));
+ gd.gameId.c_str(),
+ gd.description.c_str(),
+ Common::getLanguageDescription(gd.language),
+ Common::getPlatformDescription(gd.platform));
return true;
}
@@ -916,7 +929,7 @@ static GameList recListGames(const Common::FSNode &dir, const Common::String &ga
for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) {
GameList rec = recListGames(*file, gameId, recursive);
for (GameList::const_iterator game = rec.begin(); game != rec.end(); ++game) {
- if (gameId.empty() || game->gameid().c_str() == gameId)
+ if (gameId.empty() || game->gameId == gameId)
list.push_back(*game);
}
}
@@ -946,23 +959,23 @@ static Common::String detectGames(const Common::String &path, const Common::Stri
printf("ID Description Full Path\n");
printf("-------------- ---------------------------------------------------------- ---------------------------------------------------------\n");
for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) {
- printf("%-14s %-58s %s\n", v->gameid().c_str(), v->description().c_str(), (*v)["path"].c_str());
+ printf("%-14s %-58s %s\n", v->gameId.c_str(), v->description.c_str(), v->path.c_str());
}
- return candidates[0].gameid();
+ return candidates[0].gameId;
}
static int recAddGames(const Common::FSNode &dir, const Common::String &game, bool recursive) {
int count = 0;
GameList list = getGameList(dir);
for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
- if (v->gameid().c_str() != game && !game.empty()) {
- printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameid().c_str(), game.c_str());
+ if (v->gameId != game && !game.empty()) {
+ printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameId.c_str(), game.c_str());
} else if (!addGameToConf(*v)) {
// TODO Is it reall the case that !addGameToConf iff already added?
- printf("Found %s, but has already been added, skipping\n", v->gameid().c_str());
+ printf("Found %s, but has already been added, skipping\n", v->gameId.c_str());
} else {
- printf("Found %s, adding...\n", v->gameid().c_str());
+ printf("Found %s, adding...\n", v->gameId.c_str());
count++;
}
}
@@ -1033,7 +1046,7 @@ static void runDetectorTest() {
bool gameidDiffers = false;
GameList::iterator x;
for (x = candidates.begin(); x != candidates.end(); ++x) {
- gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameid().c_str()) != 0);
+ gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameId.c_str()) != 0);
}
if (candidates.empty()) {
@@ -1056,10 +1069,10 @@ static void runDetectorTest() {
for (x = candidates.begin(); x != candidates.end(); ++x) {
printf(" gameid '%s', desc '%s', language '%s', platform '%s'\n",
- x->gameid().c_str(),
- x->description().c_str(),
- Common::getLanguageCode(x->language()),
- Common::getPlatformCode(x->platform()));
+ x->gameId.c_str(),
+ x->description.c_str(),
+ Common::getLanguageDescription(x->language),
+ Common::getPlatformDescription(x->platform));
}
}
int total = domains.size();
@@ -1131,7 +1144,7 @@ void upgradeTargets() {
GameList::iterator x;
int matchesFound = 0;
for (x = candidates.begin(); x != candidates.end(); ++x) {
- if (x->gameid() == gameid && x->language() == lang && x->platform() == plat) {
+ if (x->gameId == gameid && x->language == lang && x->platform == plat) {
matchesFound++;
g = &(*x);
}
@@ -1149,27 +1162,27 @@ void upgradeTargets() {
// the target referred to by dom. We update several things
// Always set the gameid explicitly (in case of legacy targets)
- dom["gameid"] = g->gameid();
+ dom["gameid"] = g->gameId;
// Always set the GUI options. The user should not modify them, and engines might
// gain more features over time, so we want to keep this list up-to-date.
- if (g->contains("guioptions")) {
- printf(" -> update guioptions to '%s'\n", (*g)["guioptions"].c_str());
- dom["guioptions"] = (*g)["guioptions"];
+ if (!g->getGUIOptions().empty()) {
+ printf(" -> update guioptions to '%s'\n", g->getGUIOptions().c_str());
+ dom["guioptions"] = g->getGUIOptions();
} else if (dom.contains("guioptions")) {
dom.erase("guioptions");
}
// Update the language setting but only if none has been set yet.
- if (lang == Common::UNK_LANG && g->language() != Common::UNK_LANG) {
- printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language()));
- dom["language"] = (*g)["language"];
+ if (lang == Common::UNK_LANG && g->language != Common::UNK_LANG) {
+ printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language));
+ dom["language"] = Common::getLanguageCode(g->language);
}
// Update the platform setting but only if none has been set yet.
- if (plat == Common::kPlatformUnknown && g->platform() != Common::kPlatformUnknown) {
- printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform()));
- dom["platform"] = (*g)["platform"];
+ if (plat == Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown) {
+ printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform));
+ dom["platform"] = Common::getPlatformCode(g->platform);
}
// TODO: We could also update the description. But not everybody will want that.
@@ -1178,8 +1191,8 @@ void upgradeTargets() {
// should only be updated if the user explicitly requests this.
#if 0
if (desc != g->description()) {
- printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description().c_str());
- dom["description"] = (*g)["description"];
+ printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description.c_str());
+ dom["description"] = g->description;
}
#endif
}
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 25dd3e1e0c..61dae910f9 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -531,7 +531,7 @@ DetectionResults EngineManager::detectGames(const Common::FSList &fslist) const
for (uint i = 0; i < engineCandidates.size(); i++) {
engineCandidates[i].engineName = metaEngine.getName();
- engineCandidates[i].matchedGame["path"] = path;
+ engineCandidates[i].matchedGame.path = path;
candidates.push_back(engineCandidates[i]);
}
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index 562ad5dfe2..ac606d3e4b 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -114,22 +114,22 @@ static Common::String sanitizeName(const char *name) {
void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const {
if (_singleId != NULL) {
- desc["preferredtarget"] = desc["gameid"];
- desc["gameid"] = _singleId;
+ desc.preferredTarget = desc.gameId;
+ desc.gameId = _singleId;
}
- if (!desc.contains("preferredtarget"))
- desc["preferredtarget"] = desc["gameid"];
+ if (desc.preferredTarget.empty())
+ desc.preferredTarget = desc.gameId;
if (realDesc->flags & ADGF_AUTOGENTARGET) {
if (*realDesc->extra)
- desc["preferredtarget"] = sanitizeName(realDesc->extra);
+ desc.preferredTarget = sanitizeName(realDesc->extra);
}
- desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], realDesc);
+ desc.preferredTarget = generatePreferredTarget(desc.preferredTarget, realDesc);
if (_flags & kADFlagUseExtraAsHint)
- desc["extra"] = realDesc->extra;
+ desc.extra = realDesc->extra;
desc.setGUIOptions(realDesc->guiOptions + _guiOptions);
desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language));
@@ -329,13 +329,13 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
showTestingWarning = true;
#endif
- if (((gameDescriptor.getSupportLevel() == kUnstableGame
- || (gameDescriptor.getSupportLevel() == kTestingGame
+ if (((gameDescriptor.gameSupportLevel == kUnstableGame
+ || (gameDescriptor.gameSupportLevel == kTestingGame
&& showTestingWarning)))
&& !Engine::warnUserAboutUnsupportedGame())
return Common::kUserCanceled;
- debug(2, "Running %s", gameDescriptor.description().c_str());
+ debug(2, "Running %s", gameDescriptor.description.c_str());
initSubSystems(agdDesc.desc);
if (!createInstance(syst, engine, agdDesc.desc))
return Common::kNoGameDataFoundError;
diff --git a/engines/game.cpp b/engines/game.cpp
index 177880c39d..1e96020fde 100644
--- a/engines/game.cpp
+++ b/engines/game.cpp
@@ -35,94 +35,75 @@ const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const Pla
return 0;
}
-GameDescriptor::GameDescriptor() {
- setVal("gameid", "");
- setVal("description", "");
+GameDescriptor::GameDescriptor() :
+ language(Common::UNK_LANG),
+ platform(Common::kPlatformUnknown),
+ gameSupportLevel(kStableGame) {
}
-GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions) {
- setVal("gameid", pgd.gameId);
- setVal("description", pgd.description);
+GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, const Common::String &guioptions) :
+ language(Common::UNK_LANG),
+ platform(Common::kPlatformUnknown),
+ gameSupportLevel(kStableGame) {
+
+ gameId = pgd.gameId;
+ preferredTarget = pgd.gameId;
+ description = pgd.description;
if (!guioptions.empty())
- setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
+ _guiOptions = Common::getGameGUIOptionsDescription(guioptions);
}
-GameDescriptor::GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l, Common::Platform p, Common::String guioptions, GameSupportLevel gsl) {
- setVal("gameid", g);
- setVal("description", d);
- if (l != Common::UNK_LANG)
- setVal("language", Common::getLanguageCode(l));
- if (p != Common::kPlatformUnknown)
- setVal("platform", Common::getPlatformCode(p));
- if (!guioptions.empty())
- setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
+GameDescriptor::GameDescriptor(const Common::String &id, const Common::String &d, Common::Language l, Common::Platform p, const Common::String &guioptions, GameSupportLevel gsl) {
+ gameId = id;
+ preferredTarget = id;
+ description = d;
+ language = l;
+ platform = p;
+ gameSupportLevel = gsl;
- setSupportLevel(gsl);
+ if (!guioptions.empty())
+ _guiOptions = Common::getGameGUIOptionsDescription(guioptions);
}
-void GameDescriptor::setGUIOptions(Common::String guioptions) {
- if (!guioptions.empty())
- setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
+void GameDescriptor::setGUIOptions(const Common::String &guioptions) {
+ if (guioptions.empty())
+ _guiOptions.clear();
else
- erase("guioptions");
+ _guiOptions = Common::getGameGUIOptionsDescription(guioptions);
}
void GameDescriptor::appendGUIOptions(const Common::String &str) {
- setVal("guioptions", getVal("guioptions", "") + " " + str);
+ if (!_guiOptions.empty())
+ _guiOptions += " ";
+
+ _guiOptions += str;
}
-void GameDescriptor::updateDesc(const char *extra) {
- const bool hasCustomLanguage = (language() != Common::UNK_LANG);
- const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown);
- const bool hasExtraDesc = (extra && extra[0]);
+void GameDescriptor::updateDesc(const char *extraDesc) {
+ const bool hasCustomLanguage = (language != Common::UNK_LANG);
+ const bool hasCustomPlatform = (platform != Common::kPlatformUnknown);
+ const bool hasExtraDesc = (extraDesc && extraDesc[0]);
// Adapt the description string if custom platform/language is set.
if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
- Common::String descr = description();
+ Common::String descr = description;
descr += " (";
if (hasExtraDesc)
- descr += extra;
+ descr += extraDesc;
if (hasCustomPlatform) {
if (hasExtraDesc)
descr += "/";
- descr += Common::getPlatformDescription(platform());
+ descr += Common::getPlatformDescription(platform);
}
if (hasCustomLanguage) {
if (hasExtraDesc || hasCustomPlatform)
descr += "/";
- descr += Common::getLanguageDescription(language());
+ descr += Common::getLanguageDescription(language);
}
descr += ")";
- setVal("description", descr);
- }
-}
-
-GameSupportLevel GameDescriptor::getSupportLevel() {
- GameSupportLevel gsl = kStableGame;
- if (contains("gsl")) {
- Common::String gslString = getVal("gsl");
- if (gslString.equals("unstable"))
- gsl = kUnstableGame;
- else if (gslString.equals("testing"))
- gsl = kTestingGame;
- }
- return gsl;
-}
-
-void GameDescriptor::setSupportLevel(GameSupportLevel gsl) {
- switch (gsl) {
- case kUnstableGame:
- setVal("gsl", "unstable");
- break;
- case kTestingGame:
- setVal("gsl", "testing");
- break;
- case kStableGame:
- // Fall Through intended
- default:
- erase("gsl");
+ description = descr;
}
}
@@ -159,7 +140,7 @@ Common::String DetectionResults::generateUnknownGameReport(bool translate, uint3
const char *reportEngineHeader = _s("Matched game IDs for the %s engine:");
Common::String report = Common::String::format(
- translate ? _(reportStart) : reportStart, _detectedGames[0].matchedGame["path"].c_str(),
+ translate ? _(reportStart) : reportStart, _detectedGames[0].matchedGame.path.c_str(),
"https://bugs.scummvm.org/"
);
report += "\n";
@@ -190,7 +171,7 @@ Common::String DetectionResults::generateUnknownGameReport(bool translate, uint3
// Add the gameId to the list of matched games for the engine
// TODO: Use the gameId here instead of the preferred target.
// This is currently impossible due to the AD singleId feature losing the information.
- report += game.matchedGame["preferredtarget"];
+ report += game.matchedGame.preferredTarget;
// Consolidate matched files across all engines and detection entries
for (FilePropertiesMap::const_iterator it = game.matchedFiles.begin(); it != game.matchedFiles.end(); it++) {
diff --git a/engines/game.h b/engines/game.h
index a5cc4de4ec..053c0c85b1 100644
--- a/engines/game.h
+++ b/engines/game.h
@@ -78,15 +78,15 @@ enum GameSupportLevel {
* can be contained in a GameDescriptor.
* This is an essential part of the glue between the game engines and the launcher code.
*/
-class GameDescriptor : public Common::StringMap {
+class GameDescriptor {
public:
GameDescriptor();
- explicit GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions = Common::String());
- GameDescriptor(const Common::String &gameid,
+ explicit GameDescriptor(const PlainGameDescriptor &pgd, const Common::String &guioptions = Common::String());
+ GameDescriptor(const Common::String &id,
const Common::String &description,
Common::Language language = Common::UNK_LANG,
Common::Platform platform = Common::kPlatformUnknown,
- Common::String guioptions = Common::String(),
+ const Common::String &guioptions = Common::String(),
GameSupportLevel gsl = kStableGame);
/**
@@ -94,27 +94,27 @@ public:
* Values that are missing are omitted, so e.g. (EXTRA/LANG) would be
* added if no platform has been specified but a language and an extra string.
*/
- void updateDesc(const char *extra = 0);
+ void updateDesc(const char *extraDesc = 0);
- void setGUIOptions(Common::String options);
+ void setGUIOptions(const Common::String &options);
void appendGUIOptions(const Common::String &str);
+ Common::String getGUIOptions() const { return _guiOptions; }
+
+ Common::String gameId;
+ Common::String preferredTarget;
+ Common::String description;
+ Common::Language language;
+ Common::Platform platform;
+ Common::String path;
+ Common::String extra;
/**
* What level of support is expected of this game
*/
- GameSupportLevel getSupportLevel();
- void setSupportLevel(GameSupportLevel gsl);
-
- Common::String &gameid() { return getVal("gameid"); }
- Common::String &description() { return getVal("description"); }
- const Common::String &gameid() const { return getVal("gameid"); }
- const Common::String &description() const { return getVal("description"); }
- Common::Language language() const { return contains("language") ? Common::parseLanguage(getVal("language")) : Common::UNK_LANG; }
- Common::Platform platform() const { return contains("platform") ? Common::parsePlatform(getVal("platform")) : Common::kPlatformUnknown; }
-
- const Common::String &preferredtarget() const {
- return contains("preferredtarget") ? getVal("preferredtarget") : getVal("gameid");
- }
+ GameSupportLevel gameSupportLevel;
+
+private:
+ Common::String _guiOptions;
};
/** List of games. */
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index 6276f1ae41..dea0d3a026 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -1044,7 +1044,7 @@ DetectedGames ScummMetaEngine::detectGames(const Common::FSList &fslist) const {
// Compute and set the preferred target name for this game.
// Based on generateComplexID() in advancedDetector.cpp.
- game.matchedGame["preferredtarget"] = generatePreferredTarget(*x);
+ game.matchedGame.preferredTarget = generatePreferredTarget(*x);
game.matchedGame.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi));
game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language));
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index f9e308ca63..67f6904cbe 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -284,7 +284,7 @@ Common::Error Sword2MetaEngine::createInstance(OSystem *syst, Engine **engine) c
DetectedGames detectedGames = detectGames(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
- if (detectedGames[i].matchedGame.gameid() == gameid) {
+ if (detectedGames[i].matchedGame.gameId == gameid) {
*engine = new Sword2::Sword2Engine(syst);
return Common::kNoError;
}
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index f257c53e11..4edd3527f4 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -376,11 +376,20 @@ void LauncherDialog::addGame() {
} while (looping);
}
+namespace {
+
+static void addStringToConf(const Common::String &key, const Common::String &value, const Common::String &domain) {
+ if (!value.empty())
+ ConfMan.set(key, value, domain);
+}
+
+} // End of anonymous namespace
+
Common::String addGameToConf(const GameDescriptor &result) {
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
// are *adding* a game to the config, not replacing).
- Common::String domain = result.preferredtarget();
+ Common::String domain = result.preferredTarget;
assert(!domain.empty());
if (ConfMan.hasGameDomain(domain)) {
@@ -396,11 +405,15 @@ Common::String addGameToConf(const GameDescriptor &result) {
// Add the name domain
ConfMan.addGameDomain(domain);
- // Copy all non-empty key/value pairs into the new domain
- for (GameDescriptor::const_iterator iter = result.begin(); iter != result.end(); ++iter) {
- if (!iter->_value.empty() && iter->_key != "preferredtarget")
- ConfMan.set(iter->_key, iter->_value, domain);
- }
+ // Copy all non-empty relevant values into the new domain
+ // FIXME: Factor out
+ addStringToConf("gameid", result.gameId, domain);
+ addStringToConf("description", result.description, domain);
+ addStringToConf("language", Common::getLanguageCode(result.language), domain);
+ addStringToConf("platform", Common::getPlatformCode(result.platform), domain);
+ addStringToConf("path", result.path, domain);
+ addStringToConf("extra", result.extra, domain);
+ addStringToConf("guioptions", result.getGUIOptions(), domain);
// TODO: Setting the description field here has the drawback
// that the user does never notice when we upgrade our descriptions.
@@ -601,7 +614,7 @@ bool LauncherDialog::doGameDetection(const Common::String &path) {
// Display the candidates to the user and let her/him pick one
StringArray list;
for (idx = 0; idx < (int)candidates.size(); idx++)
- list.push_back(candidates[idx].matchedGame.description());
+ list.push_back(candidates[idx].matchedGame.description);
ChooserDialog dialog(_("Pick the game:"));
dialog.setList(list);
diff --git a/gui/massadd.cpp b/gui/massadd.cpp
index 2774d476db..7c54c503a3 100644
--- a/gui/massadd.cpp
+++ b/gui/massadd.cpp
@@ -121,13 +121,13 @@ MassAddDialog::MassAddDialog(const Common::FSNode &startDir)
struct GameTargetLess {
bool operator()(const GameDescriptor &x, const GameDescriptor &y) const {
- return x.preferredtarget().compareToIgnoreCase(y.preferredtarget()) < 0;
+ return x.preferredTarget.compareToIgnoreCase(y.preferredTarget) < 0;
}
};
struct GameDescLess {
bool operator()(const GameDescriptor &x, const GameDescriptor &y) const {
- return x.description().compareToIgnoreCase(y.description()) < 0;
+ return x.description.compareToIgnoreCase(y.description) < 0;
}
};
@@ -143,13 +143,13 @@ void MassAddDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
if (cmd == kOkCmd) {
// Sort the detected games. This is not strictly necessary, but nice for
// people who want to edit their config file by hand after a mass add.
- sort(_games.begin(), _games.end(), GameTargetLess());
+ Common::sort(_games.begin(), _games.end(), GameTargetLess());
// Add all the detected games to the config
for (GameList::iterator iter = _games.begin(); iter != _games.end(); ++iter) {
debug(1, " Added gameid '%s', desc '%s'\n",
- (*iter)["gameid"].c_str(),
- (*iter)["description"].c_str());
- (*iter)["gameid"] = addGameToConf(*iter);
+ iter->gameId.c_str(),
+ iter->description.c_str());
+ iter->gameId = addGameToConf(*iter);
}
// Write everything to disk
@@ -157,8 +157,8 @@ void MassAddDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
// And scroll to first detected game
if (!_games.empty()) {
- sort(_games.begin(), _games.end(), GameDescLess());
- ConfMan.set("temp_selection", _games.front().gameid());
+ Common::sort(_games.begin(), _games.end(), GameDescLess());
+ ConfMan.set("temp_selection", _games.front().gameId);
}
close();
@@ -211,6 +211,9 @@ void MassAddDialog::handleTickle() {
// Check for existing config entries for this path/gameid/lang/platform combination
if (_pathToTargets.contains(path)) {
+ const char *resultPlatformCode = Common::getPlatformCode(result.platform);
+ const char *resultLanguageCode = Common::getLanguageCode(result.language);
+
bool duplicate = false;
const StringArray &targets = _pathToTargets[path];
for (StringArray::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) {
@@ -218,9 +221,9 @@ void MassAddDialog::handleTickle() {
Common::ConfigManager::Domain *dom = ConfMan.getDomain(*iter);
assert(dom);
- if ((*dom)["gameid"] == result["gameid"] &&
- (*dom)["platform"] == result["platform"] &&
- (*dom)["language"] == result["language"]) {
+ if ((*dom)["gameid"] == result.gameId &&
+ (*dom)["platform"] == resultPlatformCode &&
+ (*dom)["language"] == resultLanguageCode) {
duplicate = true;
break;
}
@@ -232,7 +235,7 @@ void MassAddDialog::handleTickle() {
}
_games.push_back(result);
- _list->append(result.description());
+ _list->append(result.description);
}
diff --git a/gui/massadd.h b/gui/massadd.h
index 116a420d79..58071cda0a 100644
--- a/gui/massadd.h
+++ b/gui/massadd.h
@@ -44,7 +44,7 @@ public:
Common::String getFirstAddedTarget() const {
if (!_games.empty())
- return _games.front().gameid();
+ return _games.front().gameId;
return Common::String();
}