diff options
-rw-r--r-- | base/commandLine.cpp | 83 | ||||
-rw-r--r-- | base/plugins.cpp | 2 | ||||
-rw-r--r-- | engines/advancedDetector.cpp | 20 | ||||
-rw-r--r-- | engines/game.cpp | 101 | ||||
-rw-r--r-- | engines/game.h | 38 | ||||
-rw-r--r-- | engines/scumm/detection.cpp | 2 | ||||
-rw-r--r-- | engines/sword2/sword2.cpp | 2 | ||||
-rw-r--r-- | gui/launcher.cpp | 27 | ||||
-rw-r--r-- | gui/massadd.cpp | 27 | ||||
-rw-r--r-- | gui/massadd.h | 2 |
10 files changed, 157 insertions, 147 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp index 1c7916c48f..e1539d7a3e 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -881,8 +881,17 @@ static GameList getGameList(const Common::FSNode &dir) { return candidates; } +namespace { + +static void addStringToConf(const Common::String &key, const Common::String &value, const Common::String &domain) { + if (!value.empty()) + ConfMan.set(key, value, domain); +} + +} // End of anonymous namespace + static bool addGameToConf(const GameDescriptor &gd) { - const Common::String &domain = gd.preferredtarget(); + const Common::String &domain = gd.preferredTarget; // If game has already been added, don't add if (ConfMan.hasGameDomain(domain)) @@ -891,18 +900,22 @@ static bool addGameToConf(const GameDescriptor &gd) { // Add the name domain ConfMan.addGameDomain(domain); - // Copy all non-empty key/value pairs into the new domain - for (GameDescriptor::const_iterator iter = gd.begin(); iter != gd.end(); ++iter) { - if (!iter->_value.empty() && iter->_key != "preferredtarget") - ConfMan.set(iter->_key, iter->_value, domain); - } + // Copy all non-empty relevant values into the new domain + // FIXME: Factor out + addStringToConf("gameid", gd.gameId, domain); + addStringToConf("description", gd.description, domain); + addStringToConf("language", Common::getLanguageCode(gd.language), domain); + addStringToConf("platform", Common::getPlatformCode(gd.platform), domain); + addStringToConf("path", gd.path, domain); + addStringToConf("extra", gd.extra, domain); + addStringToConf("guioptions", gd.getGUIOptions(), domain); // Display added game info printf("Game Added: \n GameID: %s\n Name: %s\n Language: %s\n Platform: %s\n", - gd.gameid().c_str(), - gd.description().c_str(), - Common::getLanguageDescription(gd.language()), - Common::getPlatformDescription(gd.platform())); + gd.gameId.c_str(), + gd.description.c_str(), + Common::getLanguageDescription(gd.language), + Common::getPlatformDescription(gd.platform)); return true; } @@ -916,7 +929,7 @@ static GameList recListGames(const Common::FSNode &dir, const Common::String &ga for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) { GameList rec = recListGames(*file, gameId, recursive); for (GameList::const_iterator game = rec.begin(); game != rec.end(); ++game) { - if (gameId.empty() || game->gameid().c_str() == gameId) + if (gameId.empty() || game->gameId == gameId) list.push_back(*game); } } @@ -946,23 +959,23 @@ static Common::String detectGames(const Common::String &path, const Common::Stri printf("ID Description Full Path\n"); printf("-------------- ---------------------------------------------------------- ---------------------------------------------------------\n"); for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) { - printf("%-14s %-58s %s\n", v->gameid().c_str(), v->description().c_str(), (*v)["path"].c_str()); + printf("%-14s %-58s %s\n", v->gameId.c_str(), v->description.c_str(), v->path.c_str()); } - return candidates[0].gameid(); + return candidates[0].gameId; } static int recAddGames(const Common::FSNode &dir, const Common::String &game, bool recursive) { int count = 0; GameList list = getGameList(dir); for (GameList::iterator v = list.begin(); v != list.end(); ++v) { - if (v->gameid().c_str() != game && !game.empty()) { - printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameid().c_str(), game.c_str()); + if (v->gameId != game && !game.empty()) { + printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameId.c_str(), game.c_str()); } else if (!addGameToConf(*v)) { // TODO Is it reall the case that !addGameToConf iff already added? - printf("Found %s, but has already been added, skipping\n", v->gameid().c_str()); + printf("Found %s, but has already been added, skipping\n", v->gameId.c_str()); } else { - printf("Found %s, adding...\n", v->gameid().c_str()); + printf("Found %s, adding...\n", v->gameId.c_str()); count++; } } @@ -1033,7 +1046,7 @@ static void runDetectorTest() { bool gameidDiffers = false; GameList::iterator x; for (x = candidates.begin(); x != candidates.end(); ++x) { - gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameid().c_str()) != 0); + gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameId.c_str()) != 0); } if (candidates.empty()) { @@ -1056,10 +1069,10 @@ static void runDetectorTest() { for (x = candidates.begin(); x != candidates.end(); ++x) { printf(" gameid '%s', desc '%s', language '%s', platform '%s'\n", - x->gameid().c_str(), - x->description().c_str(), - Common::getLanguageCode(x->language()), - Common::getPlatformCode(x->platform())); + x->gameId.c_str(), + x->description.c_str(), + Common::getLanguageDescription(x->language), + Common::getPlatformDescription(x->platform)); } } int total = domains.size(); @@ -1131,7 +1144,7 @@ void upgradeTargets() { GameList::iterator x; int matchesFound = 0; for (x = candidates.begin(); x != candidates.end(); ++x) { - if (x->gameid() == gameid && x->language() == lang && x->platform() == plat) { + if (x->gameId == gameid && x->language == lang && x->platform == plat) { matchesFound++; g = &(*x); } @@ -1149,27 +1162,27 @@ void upgradeTargets() { // the target referred to by dom. We update several things // Always set the gameid explicitly (in case of legacy targets) - dom["gameid"] = g->gameid(); + dom["gameid"] = g->gameId; // Always set the GUI options. The user should not modify them, and engines might // gain more features over time, so we want to keep this list up-to-date. - if (g->contains("guioptions")) { - printf(" -> update guioptions to '%s'\n", (*g)["guioptions"].c_str()); - dom["guioptions"] = (*g)["guioptions"]; + if (!g->getGUIOptions().empty()) { + printf(" -> update guioptions to '%s'\n", g->getGUIOptions().c_str()); + dom["guioptions"] = g->getGUIOptions(); } else if (dom.contains("guioptions")) { dom.erase("guioptions"); } // Update the language setting but only if none has been set yet. - if (lang == Common::UNK_LANG && g->language() != Common::UNK_LANG) { - printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language())); - dom["language"] = (*g)["language"]; + if (lang == Common::UNK_LANG && g->language != Common::UNK_LANG) { + printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language)); + dom["language"] = Common::getLanguageCode(g->language); } // Update the platform setting but only if none has been set yet. - if (plat == Common::kPlatformUnknown && g->platform() != Common::kPlatformUnknown) { - printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform())); - dom["platform"] = (*g)["platform"]; + if (plat == Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown) { + printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform)); + dom["platform"] = Common::getPlatformCode(g->platform); } // TODO: We could also update the description. But not everybody will want that. @@ -1178,8 +1191,8 @@ void upgradeTargets() { // should only be updated if the user explicitly requests this. #if 0 if (desc != g->description()) { - printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description().c_str()); - dom["description"] = (*g)["description"]; + printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description.c_str()); + dom["description"] = g->description; } #endif } diff --git a/base/plugins.cpp b/base/plugins.cpp index 25dd3e1e0c..61dae910f9 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -531,7 +531,7 @@ DetectionResults EngineManager::detectGames(const Common::FSList &fslist) const for (uint i = 0; i < engineCandidates.size(); i++) { engineCandidates[i].engineName = metaEngine.getName(); - engineCandidates[i].matchedGame["path"] = path; + engineCandidates[i].matchedGame.path = path; candidates.push_back(engineCandidates[i]); } diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp index 562ad5dfe2..ac606d3e4b 100644 --- a/engines/advancedDetector.cpp +++ b/engines/advancedDetector.cpp @@ -114,22 +114,22 @@ static Common::String sanitizeName(const char *name) { void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const { if (_singleId != NULL) { - desc["preferredtarget"] = desc["gameid"]; - desc["gameid"] = _singleId; + desc.preferredTarget = desc.gameId; + desc.gameId = _singleId; } - if (!desc.contains("preferredtarget")) - desc["preferredtarget"] = desc["gameid"]; + if (desc.preferredTarget.empty()) + desc.preferredTarget = desc.gameId; if (realDesc->flags & ADGF_AUTOGENTARGET) { if (*realDesc->extra) - desc["preferredtarget"] = sanitizeName(realDesc->extra); + desc.preferredTarget = sanitizeName(realDesc->extra); } - desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], realDesc); + desc.preferredTarget = generatePreferredTarget(desc.preferredTarget, realDesc); if (_flags & kADFlagUseExtraAsHint) - desc["extra"] = realDesc->extra; + desc.extra = realDesc->extra; desc.setGUIOptions(realDesc->guiOptions + _guiOptions); desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language)); @@ -329,13 +329,13 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) showTestingWarning = true; #endif - if (((gameDescriptor.getSupportLevel() == kUnstableGame - || (gameDescriptor.getSupportLevel() == kTestingGame + if (((gameDescriptor.gameSupportLevel == kUnstableGame + || (gameDescriptor.gameSupportLevel == kTestingGame && showTestingWarning))) && !Engine::warnUserAboutUnsupportedGame()) return Common::kUserCanceled; - debug(2, "Running %s", gameDescriptor.description().c_str()); + debug(2, "Running %s", gameDescriptor.description.c_str()); initSubSystems(agdDesc.desc); if (!createInstance(syst, engine, agdDesc.desc)) return Common::kNoGameDataFoundError; diff --git a/engines/game.cpp b/engines/game.cpp index 177880c39d..1e96020fde 100644 --- a/engines/game.cpp +++ b/engines/game.cpp @@ -35,94 +35,75 @@ const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const Pla return 0; } -GameDescriptor::GameDescriptor() { - setVal("gameid", ""); - setVal("description", ""); +GameDescriptor::GameDescriptor() : + language(Common::UNK_LANG), + platform(Common::kPlatformUnknown), + gameSupportLevel(kStableGame) { } -GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions) { - setVal("gameid", pgd.gameId); - setVal("description", pgd.description); +GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, const Common::String &guioptions) : + language(Common::UNK_LANG), + platform(Common::kPlatformUnknown), + gameSupportLevel(kStableGame) { + + gameId = pgd.gameId; + preferredTarget = pgd.gameId; + description = pgd.description; if (!guioptions.empty()) - setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions)); + _guiOptions = Common::getGameGUIOptionsDescription(guioptions); } -GameDescriptor::GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l, Common::Platform p, Common::String guioptions, GameSupportLevel gsl) { - setVal("gameid", g); - setVal("description", d); - if (l != Common::UNK_LANG) - setVal("language", Common::getLanguageCode(l)); - if (p != Common::kPlatformUnknown) - setVal("platform", Common::getPlatformCode(p)); - if (!guioptions.empty()) - setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions)); +GameDescriptor::GameDescriptor(const Common::String &id, const Common::String &d, Common::Language l, Common::Platform p, const Common::String &guioptions, GameSupportLevel gsl) { + gameId = id; + preferredTarget = id; + description = d; + language = l; + platform = p; + gameSupportLevel = gsl; - setSupportLevel(gsl); + if (!guioptions.empty()) + _guiOptions = Common::getGameGUIOptionsDescription(guioptions); } -void GameDescriptor::setGUIOptions(Common::String guioptions) { - if (!guioptions.empty()) - setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions)); +void GameDescriptor::setGUIOptions(const Common::String &guioptions) { + if (guioptions.empty()) + _guiOptions.clear(); else - erase("guioptions"); + _guiOptions = Common::getGameGUIOptionsDescription(guioptions); } void GameDescriptor::appendGUIOptions(const Common::String &str) { - setVal("guioptions", getVal("guioptions", "") + " " + str); + if (!_guiOptions.empty()) + _guiOptions += " "; + + _guiOptions += str; } -void GameDescriptor::updateDesc(const char *extra) { - const bool hasCustomLanguage = (language() != Common::UNK_LANG); - const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown); - const bool hasExtraDesc = (extra && extra[0]); +void GameDescriptor::updateDesc(const char *extraDesc) { + const bool hasCustomLanguage = (language != Common::UNK_LANG); + const bool hasCustomPlatform = (platform != Common::kPlatformUnknown); + const bool hasExtraDesc = (extraDesc && extraDesc[0]); // Adapt the description string if custom platform/language is set. if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) { - Common::String descr = description(); + Common::String descr = description; descr += " ("; if (hasExtraDesc) - descr += extra; + descr += extraDesc; if (hasCustomPlatform) { if (hasExtraDesc) descr += "/"; - descr += Common::getPlatformDescription(platform()); + descr += Common::getPlatformDescription(platform); } if (hasCustomLanguage) { if (hasExtraDesc || hasCustomPlatform) descr += "/"; - descr += Common::getLanguageDescription(language()); + descr += Common::getLanguageDescription(language); } descr += ")"; - setVal("description", descr); - } -} - -GameSupportLevel GameDescriptor::getSupportLevel() { - GameSupportLevel gsl = kStableGame; - if (contains("gsl")) { - Common::String gslString = getVal("gsl"); - if (gslString.equals("unstable")) - gsl = kUnstableGame; - else if (gslString.equals("testing")) - gsl = kTestingGame; - } - return gsl; -} - -void GameDescriptor::setSupportLevel(GameSupportLevel gsl) { - switch (gsl) { - case kUnstableGame: - setVal("gsl", "unstable"); - break; - case kTestingGame: - setVal("gsl", "testing"); - break; - case kStableGame: - // Fall Through intended - default: - erase("gsl"); + description = descr; } } @@ -159,7 +140,7 @@ Common::String DetectionResults::generateUnknownGameReport(bool translate, uint3 const char *reportEngineHeader = _s("Matched game IDs for the %s engine:"); Common::String report = Common::String::format( - translate ? _(reportStart) : reportStart, _detectedGames[0].matchedGame["path"].c_str(), + translate ? _(reportStart) : reportStart, _detectedGames[0].matchedGame.path.c_str(), "https://bugs.scummvm.org/" ); report += "\n"; @@ -190,7 +171,7 @@ Common::String DetectionResults::generateUnknownGameReport(bool translate, uint3 // Add the gameId to the list of matched games for the engine // TODO: Use the gameId here instead of the preferred target. // This is currently impossible due to the AD singleId feature losing the information. - report += game.matchedGame["preferredtarget"]; + report += game.matchedGame.preferredTarget; // Consolidate matched files across all engines and detection entries for (FilePropertiesMap::const_iterator it = game.matchedFiles.begin(); it != game.matchedFiles.end(); it++) { diff --git a/engines/game.h b/engines/game.h index a5cc4de4ec..053c0c85b1 100644 --- a/engines/game.h +++ b/engines/game.h @@ -78,15 +78,15 @@ enum GameSupportLevel { * can be contained in a GameDescriptor. * This is an essential part of the glue between the game engines and the launcher code. */ -class GameDescriptor : public Common::StringMap { +class GameDescriptor { public: GameDescriptor(); - explicit GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions = Common::String()); - GameDescriptor(const Common::String &gameid, + explicit GameDescriptor(const PlainGameDescriptor &pgd, const Common::String &guioptions = Common::String()); + GameDescriptor(const Common::String &id, const Common::String &description, Common::Language language = Common::UNK_LANG, Common::Platform platform = Common::kPlatformUnknown, - Common::String guioptions = Common::String(), + const Common::String &guioptions = Common::String(), GameSupportLevel gsl = kStableGame); /** @@ -94,27 +94,27 @@ public: * Values that are missing are omitted, so e.g. (EXTRA/LANG) would be * added if no platform has been specified but a language and an extra string. */ - void updateDesc(const char *extra = 0); + void updateDesc(const char *extraDesc = 0); - void setGUIOptions(Common::String options); + void setGUIOptions(const Common::String &options); void appendGUIOptions(const Common::String &str); + Common::String getGUIOptions() const { return _guiOptions; } + + Common::String gameId; + Common::String preferredTarget; + Common::String description; + Common::Language language; + Common::Platform platform; + Common::String path; + Common::String extra; /** * What level of support is expected of this game */ - GameSupportLevel getSupportLevel(); - void setSupportLevel(GameSupportLevel gsl); - - Common::String &gameid() { return getVal("gameid"); } - Common::String &description() { return getVal("description"); } - const Common::String &gameid() const { return getVal("gameid"); } - const Common::String &description() const { return getVal("description"); } - Common::Language language() const { return contains("language") ? Common::parseLanguage(getVal("language")) : Common::UNK_LANG; } - Common::Platform platform() const { return contains("platform") ? Common::parsePlatform(getVal("platform")) : Common::kPlatformUnknown; } - - const Common::String &preferredtarget() const { - return contains("preferredtarget") ? getVal("preferredtarget") : getVal("gameid"); - } + GameSupportLevel gameSupportLevel; + +private: + Common::String _guiOptions; }; /** List of games. */ diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index 6276f1ae41..dea0d3a026 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -1044,7 +1044,7 @@ DetectedGames ScummMetaEngine::detectGames(const Common::FSList &fslist) const { // Compute and set the preferred target name for this game. // Based on generateComplexID() in advancedDetector.cpp. - game.matchedGame["preferredtarget"] = generatePreferredTarget(*x); + game.matchedGame.preferredTarget = generatePreferredTarget(*x); game.matchedGame.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi)); game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language)); diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index f9e308ca63..67f6904cbe 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -284,7 +284,7 @@ Common::Error Sword2MetaEngine::createInstance(OSystem *syst, Engine **engine) c DetectedGames detectedGames = detectGames(fslist); for (uint i = 0; i < detectedGames.size(); i++) { - if (detectedGames[i].matchedGame.gameid() == gameid) { + if (detectedGames[i].matchedGame.gameId == gameid) { *engine = new Sword2::Sword2Engine(syst); return Common::kNoError; } diff --git a/gui/launcher.cpp b/gui/launcher.cpp index f257c53e11..4edd3527f4 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -376,11 +376,20 @@ void LauncherDialog::addGame() { } while (looping); } +namespace { + +static void addStringToConf(const Common::String &key, const Common::String &value, const Common::String &domain) { + if (!value.empty()) + ConfMan.set(key, value, domain); +} + +} // End of anonymous namespace + Common::String addGameToConf(const GameDescriptor &result) { // The auto detector or the user made a choice. // Pick a domain name which does not yet exist (after all, we // are *adding* a game to the config, not replacing). - Common::String domain = result.preferredtarget(); + Common::String domain = result.preferredTarget; assert(!domain.empty()); if (ConfMan.hasGameDomain(domain)) { @@ -396,11 +405,15 @@ Common::String addGameToConf(const GameDescriptor &result) { // Add the name domain ConfMan.addGameDomain(domain); - // Copy all non-empty key/value pairs into the new domain - for (GameDescriptor::const_iterator iter = result.begin(); iter != result.end(); ++iter) { - if (!iter->_value.empty() && iter->_key != "preferredtarget") - ConfMan.set(iter->_key, iter->_value, domain); - } + // Copy all non-empty relevant values into the new domain + // FIXME: Factor out + addStringToConf("gameid", result.gameId, domain); + addStringToConf("description", result.description, domain); + addStringToConf("language", Common::getLanguageCode(result.language), domain); + addStringToConf("platform", Common::getPlatformCode(result.platform), domain); + addStringToConf("path", result.path, domain); + addStringToConf("extra", result.extra, domain); + addStringToConf("guioptions", result.getGUIOptions(), domain); // TODO: Setting the description field here has the drawback // that the user does never notice when we upgrade our descriptions. @@ -601,7 +614,7 @@ bool LauncherDialog::doGameDetection(const Common::String &path) { // Display the candidates to the user and let her/him pick one StringArray list; for (idx = 0; idx < (int)candidates.size(); idx++) - list.push_back(candidates[idx].matchedGame.description()); + list.push_back(candidates[idx].matchedGame.description); ChooserDialog dialog(_("Pick the game:")); dialog.setList(list); diff --git a/gui/massadd.cpp b/gui/massadd.cpp index 2774d476db..7c54c503a3 100644 --- a/gui/massadd.cpp +++ b/gui/massadd.cpp @@ -121,13 +121,13 @@ MassAddDialog::MassAddDialog(const Common::FSNode &startDir) struct GameTargetLess { bool operator()(const GameDescriptor &x, const GameDescriptor &y) const { - return x.preferredtarget().compareToIgnoreCase(y.preferredtarget()) < 0; + return x.preferredTarget.compareToIgnoreCase(y.preferredTarget) < 0; } }; struct GameDescLess { bool operator()(const GameDescriptor &x, const GameDescriptor &y) const { - return x.description().compareToIgnoreCase(y.description()) < 0; + return x.description.compareToIgnoreCase(y.description) < 0; } }; @@ -143,13 +143,13 @@ void MassAddDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data if (cmd == kOkCmd) { // Sort the detected games. This is not strictly necessary, but nice for // people who want to edit their config file by hand after a mass add. - sort(_games.begin(), _games.end(), GameTargetLess()); + Common::sort(_games.begin(), _games.end(), GameTargetLess()); // Add all the detected games to the config for (GameList::iterator iter = _games.begin(); iter != _games.end(); ++iter) { debug(1, " Added gameid '%s', desc '%s'\n", - (*iter)["gameid"].c_str(), - (*iter)["description"].c_str()); - (*iter)["gameid"] = addGameToConf(*iter); + iter->gameId.c_str(), + iter->description.c_str()); + iter->gameId = addGameToConf(*iter); } // Write everything to disk @@ -157,8 +157,8 @@ void MassAddDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data // And scroll to first detected game if (!_games.empty()) { - sort(_games.begin(), _games.end(), GameDescLess()); - ConfMan.set("temp_selection", _games.front().gameid()); + Common::sort(_games.begin(), _games.end(), GameDescLess()); + ConfMan.set("temp_selection", _games.front().gameId); } close(); @@ -211,6 +211,9 @@ void MassAddDialog::handleTickle() { // Check for existing config entries for this path/gameid/lang/platform combination if (_pathToTargets.contains(path)) { + const char *resultPlatformCode = Common::getPlatformCode(result.platform); + const char *resultLanguageCode = Common::getLanguageCode(result.language); + bool duplicate = false; const StringArray &targets = _pathToTargets[path]; for (StringArray::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) { @@ -218,9 +221,9 @@ void MassAddDialog::handleTickle() { Common::ConfigManager::Domain *dom = ConfMan.getDomain(*iter); assert(dom); - if ((*dom)["gameid"] == result["gameid"] && - (*dom)["platform"] == result["platform"] && - (*dom)["language"] == result["language"]) { + if ((*dom)["gameid"] == result.gameId && + (*dom)["platform"] == resultPlatformCode && + (*dom)["language"] == resultLanguageCode) { duplicate = true; break; } @@ -232,7 +235,7 @@ void MassAddDialog::handleTickle() { } _games.push_back(result); - _list->append(result.description()); + _list->append(result.description); } diff --git a/gui/massadd.h b/gui/massadd.h index 116a420d79..58071cda0a 100644 --- a/gui/massadd.h +++ b/gui/massadd.h @@ -44,7 +44,7 @@ public: Common::String getFirstAddedTarget() const { if (!_games.empty()) - return _games.front().gameid(); + return _games.front().gameId; return Common::String(); } |