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authorStrangerke2016-04-24 20:55:54 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit5b0ff520b729fd4c58c800f5c7f64233a5afe8e3 (patch)
tree41a9a7cc06021a39f9f7edc1bd9ef110d23cc884
parentf3b59a2dfb96fad1610e9169e5858d66b4ebee80 (diff)
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GNAP: Refactor scene 49
-rw-r--r--engines/gnap/gnap.h28
-rw-r--r--engines/gnap/scenes/scene49.cpp304
-rw-r--r--engines/gnap/scenes/scene49.h79
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
4 files changed, 240 insertions, 180 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index aa8de62de1..5063d90808 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -250,17 +250,6 @@ enum {
// 0x7AF Gnap walks to the left 1
// 0x7B0 Gnap walks to the left 2
-struct Scene49Obstacle {
- int _currSequenceId;
- int _closerSequenceId;
- int _passedSequenceId;
- int _splashSequenceId;
- int _collisionSequenceId;
- int _prevId;
- int _currId;
- int _laneNum;
-};
-
struct Scene51Item {
int _currSequenceId;
int _droppedSequenceId;
@@ -612,23 +601,6 @@ public:
bool toyUfoCheckTimer();
void toyUfoFlyTo(int destX, int destY, int minX, int maxX, int minY, int maxY, int animationIndex);
- // Scene 49
- int _s49_scoreBarPos, _s49_scoreLevel;
- bool _s49_scoreBarFlash;
- int _s49_obstacleIndex;
- Scene49Obstacle _s49_obstacles[5];
- int _s49_truckSequenceId, _s49_truckId, _s49_truckLaneNum;
- int scene49_init();
- void scene49_updateHotspots();
- void scene49_checkObstacles();
- void scene49_updateObstacle(int id);
- void scene49_increaseScore(int amount);
- void scene49_decreaseScore(int amount);
- void scene49_refreshScoreBar();
- void scene49_clearObstacle(int index);
- void scene49_run();
- void scene49_updateAnimations();
-
// Scene 50
bool _s50_fightDone;
int _s50_timesPlayed, _s50_timesPlayedModifier;
diff --git a/engines/gnap/scenes/scene49.cpp b/engines/gnap/scenes/scene49.cpp
index 2c92919a8b..97a8724072 100644
--- a/engines/gnap/scenes/scene49.cpp
+++ b/engines/gnap/scenes/scene49.cpp
@@ -23,13 +23,10 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene49.h"
namespace Gnap {
-struct ObstacleDef {
- int sequenceId, ticks;
-};
-
static const ObstacleDef kObstacleDefs[] = {
{0xB4, 15}, {0xCB, 14}, {0xCD, 13}, {0xCF, 15}, {0xBA, 14},
{0xCD, 13}, {0xCF, 12}, {0xCB, 15}, {0xBD, 13}, {0xCF, 12},
@@ -43,36 +40,56 @@ static const ObstacleDef kObstacleDefs[] = {
{0xCD, 7}, {0xCB, 7}, {0xCD, 7}, {0xCF, 15}, {0xCF, 15}
};
-int GnapEngine::scene49_init() {
- _gameSys->setAnimation(0, 0, 0);
- _gameSys->setAnimation(0, 0, 1);
+Scene49::Scene49(GnapEngine *vm) : Scene(vm) {
+ _s49_scoreBarFlash = false;
+ _s49_scoreBarPos = -1;
+ _s49_scoreLevel = -1;
+ _s49_obstacleIndex = -1;
+ _s49_truckSequenceId = -1;
+ _s49_truckId = -1;
+ _s49_truckLaneNum = -1;
+
+ for (int i = 0; i < 5; i++) {
+ _s49_obstacles[i]._currSequenceId = -1;
+ _s49_obstacles[i]._closerSequenceId = -1;
+ _s49_obstacles[i]._passedSequenceId = -1;
+ _s49_obstacles[i]._splashSequenceId = -1;
+ _s49_obstacles[i]._collisionSequenceId = -1;
+ _s49_obstacles[i]._prevId = -1;
+ _s49_obstacles[i]._currId = -1;
+ _s49_obstacles[i]._laneNum = -1;
+ }
+}
+
+int Scene49::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 1);
for (int i = 0; i < 5; ++i)
- _gameSys->setAnimation(0, 0, i + 2);
- _timers[2] = 0;
- _timers[0] = 0;
- _timers[1] = 0;
- clearKeyStatus1(28);
- clearKeyStatus1(54);
- clearKeyStatus1(52);
+ _vm->_gameSys->setAnimation(0, 0, i + 2);
+ _vm->_timers[2] = 0;
+ _vm->_timers[0] = 0;
+ _vm->_timers[1] = 0;
+ _vm->clearKeyStatus1(28);
+ _vm->clearKeyStatus1(54);
+ _vm->clearKeyStatus1(52);
return 0xD5;
}
-void GnapEngine::scene49_updateHotspots() {
- _hotspotsCount = 0;
+void Scene49::updateHotspots() {
+ _vm->_hotspotsCount = 0;
}
-void GnapEngine::scene49_checkObstacles() {
-
- if (_timers[2] == 0) {
-
- if (_timers[3] == 0)
+void Scene49::checkObstacles() {
+ if (_vm->_timers[2] == 0) {
+ if (_vm->_timers[3] == 0) {
for (int i = 0; i < 5; ++i)
- scene49_clearObstacle(i);
+ clearObstacle(i);
+ }
for (int j = 0; j < 5; ++j) {
if (_s49_obstacles[j]._currSequenceId == 0) {
- _timers[3] = 35;
- _s49_obstacles[j]._currSequenceId = kObstacleDefs[_s49_obstacleIndex].sequenceId;
+ _vm->_timers[3] = 35;
+ _s49_obstacles[j]._currSequenceId = kObstacleDefs[_s49_obstacleIndex]._sequenceId;
switch (_s49_obstacles[j]._currSequenceId) {
case 0xB4:
_s49_obstacles[j]._laneNum = 1;
@@ -126,9 +143,9 @@ void GnapEngine::scene49_checkObstacles() {
}
_s49_obstacles[j]._prevId = _s49_truckId;
_s49_obstacles[j]._currId = _s49_obstacles[j]._prevId;
- _gameSys->setAnimation(_s49_obstacles[j]._currSequenceId, _s49_obstacles[j]._currId, j + 2);
- _gameSys->insertSequence(_s49_obstacles[j]._currSequenceId, _s49_obstacles[j]._currId, 0, 0, kSeqNone, 0, 0, -50);
- _timers[2] = kObstacleDefs[_s49_obstacleIndex].ticks;
+ _vm->_gameSys->setAnimation(_s49_obstacles[j]._currSequenceId, _s49_obstacles[j]._currId, j + 2);
+ _vm->_gameSys->insertSequence(_s49_obstacles[j]._currSequenceId, _s49_obstacles[j]._currId, 0, 0, kSeqNone, 0, 0, -50);
+ _vm->_timers[2] = kObstacleDefs[_s49_obstacleIndex]._ticks;
++_s49_obstacleIndex;
if (_s49_obstacleIndex == 50)
_s49_obstacleIndex = 0;
@@ -140,12 +157,10 @@ void GnapEngine::scene49_checkObstacles() {
}
-void GnapEngine::scene49_updateObstacle(int id) {
-
+void Scene49::updateObstacle(int id) {
Scene49Obstacle &obstacle = _s49_obstacles[id];
-
obstacle._currId = obstacle._prevId;
-
+
switch (obstacle._laneNum) {
case 1:
obstacle._prevId = _s49_truckId + 1;
@@ -167,39 +182,39 @@ void GnapEngine::scene49_updateObstacle(int id) {
if (obstacle._currSequenceId == obstacle._closerSequenceId) {
if (_s49_truckLaneNum == obstacle._laneNum) {
if (obstacle._splashSequenceId) {
- _gameSys->setAnimation(obstacle._collisionSequenceId, obstacle._prevId, id + 2);
- _gameSys->insertSequence(obstacle._collisionSequenceId, obstacle._prevId,
+ _vm->_gameSys->setAnimation(obstacle._collisionSequenceId, obstacle._prevId, id + 2);
+ _vm->_gameSys->insertSequence(obstacle._collisionSequenceId, obstacle._prevId,
obstacle._currSequenceId, obstacle._currId,
kSeqSyncWait, 0, 0, -50);
obstacle._currSequenceId = obstacle._collisionSequenceId;
- playSound(224, false);
- scene49_increaseScore(30);
+ _vm->playSound(224, false);
+ increaseScore(30);
} else if ((obstacle._laneNum == 1 && _s49_truckSequenceId == 0xB0) ||
(obstacle._laneNum == 2 && (_s49_truckSequenceId == 0xB1 || _s49_truckSequenceId == 0xB2)) ||
(obstacle._laneNum == 3 && _s49_truckSequenceId == 0xB3)) {
- _gameSys->setAnimation(obstacle._passedSequenceId, obstacle._prevId, id + 2);
- _gameSys->insertSequence(obstacle._passedSequenceId, obstacle._prevId,
+ _vm->_gameSys->setAnimation(obstacle._passedSequenceId, obstacle._prevId, id + 2);
+ _vm->_gameSys->insertSequence(obstacle._passedSequenceId, obstacle._prevId,
obstacle._currSequenceId, obstacle._currId,
kSeqSyncWait, 0, 0, -50);
obstacle._currSequenceId = obstacle._passedSequenceId;
} else {
- _gameSys->setAnimation(obstacle._collisionSequenceId, 256, 0);
- _gameSys->setAnimation(obstacle._passedSequenceId, obstacle._prevId, id + 2);
- _gameSys->insertSequence(obstacle._passedSequenceId, obstacle._prevId,
+ _vm->_gameSys->setAnimation(obstacle._collisionSequenceId, 256, 0);
+ _vm->_gameSys->setAnimation(obstacle._passedSequenceId, obstacle._prevId, id + 2);
+ _vm->_gameSys->insertSequence(obstacle._passedSequenceId, obstacle._prevId,
obstacle._currSequenceId, obstacle._currId,
kSeqSyncWait, 0, 0, -50);
- _gameSys->insertSequence(obstacle._collisionSequenceId, 256,
+ _vm->_gameSys->insertSequence(obstacle._collisionSequenceId, 256,
_s49_truckSequenceId, _s49_truckId,
kSeqSyncExists, 0, 0, -50);
_s49_truckSequenceId = obstacle._collisionSequenceId;
_s49_truckId = 256;
obstacle._currSequenceId = obstacle._passedSequenceId;
- playSound(225, false);
- scene49_decreaseScore(30);
+ _vm->playSound(225, false);
+ decreaseScore(30);
}
} else {
- _gameSys->setAnimation(obstacle._passedSequenceId, obstacle._prevId, id + 2);
- _gameSys->insertSequence(obstacle._passedSequenceId, obstacle._prevId,
+ _vm->_gameSys->setAnimation(obstacle._passedSequenceId, obstacle._prevId, id + 2);
+ _vm->_gameSys->insertSequence(obstacle._passedSequenceId, obstacle._prevId,
obstacle._currSequenceId, obstacle._currId,
kSeqSyncWait, 0, 0, -50);
obstacle._currSequenceId = obstacle._passedSequenceId;
@@ -207,55 +222,54 @@ void GnapEngine::scene49_updateObstacle(int id) {
} else if (obstacle._currSequenceId == obstacle._passedSequenceId) {
if (_s49_truckLaneNum == obstacle._laneNum) {
if (obstacle._splashSequenceId) {
- _gameSys->setAnimation(obstacle._collisionSequenceId, obstacle._prevId, id + 2);
- _gameSys->insertSequence(obstacle._collisionSequenceId, obstacle._prevId,
+ _vm->_gameSys->setAnimation(obstacle._collisionSequenceId, obstacle._prevId, id + 2);
+ _vm->_gameSys->insertSequence(obstacle._collisionSequenceId, obstacle._prevId,
obstacle._currSequenceId, obstacle._currId,
kSeqSyncWait, 0, 0, -50);
obstacle._currSequenceId = obstacle._collisionSequenceId;
- playSound(224, false);
- scene49_increaseScore(30);
+ _vm->playSound(224, false);
+ increaseScore(30);
}
} else if (obstacle._splashSequenceId) {
- _gameSys->setAnimation(obstacle._splashSequenceId, obstacle._prevId, id + 2);
- _gameSys->insertSequence(obstacle._splashSequenceId, obstacle._prevId,
+ _vm->_gameSys->setAnimation(obstacle._splashSequenceId, obstacle._prevId, id + 2);
+ _vm->_gameSys->insertSequence(obstacle._splashSequenceId, obstacle._prevId,
obstacle._currSequenceId, obstacle._currId,
kSeqSyncWait, 0, 0, -50);
obstacle._currSequenceId = obstacle._splashSequenceId;
}
} else {
- _gameSys->setAnimation(0, 0, id + 2);
- scene49_clearObstacle(id);
+ _vm->_gameSys->setAnimation(0, 0, id + 2);
+ clearObstacle(id);
}
-
}
-void GnapEngine::scene49_increaseScore(int amount) {
+void Scene49::increaseScore(int amount) {
if (_s49_scoreBarPos + amount <= 556) {
_s49_scoreBarPos += amount;
- _gameSys->fillSurface(0, _s49_scoreBarPos, 508, amount, 22, 255, 0, 0);
+ _vm->_gameSys->fillSurface(0, _s49_scoreBarPos, 508, amount, 22, 255, 0, 0);
}
_s49_scoreLevel = _s49_scoreBarPos + amount >= 556;
}
-void GnapEngine::scene49_decreaseScore(int amount) {
+void Scene49::decreaseScore(int amount) {
if (_s49_scoreBarPos >= 226 && _s49_scoreLevel == 0) {
if (_s49_scoreBarFlash)
- scene49_refreshScoreBar();
- _gameSys->fillSurface(0, _s49_scoreBarPos, 508, amount, 22, 89, 0, 5);
+ refreshScoreBar();
+ _vm->_gameSys->fillSurface(0, _s49_scoreBarPos, 508, amount, 22, 89, 0, 5);
_s49_scoreBarPos -= amount;
_s49_scoreLevel = 0;
}
}
-void GnapEngine::scene49_refreshScoreBar() {
+void Scene49::refreshScoreBar() {
if (_s49_scoreBarFlash)
- _gameSys->fillSurface(0, 226, 508, 330, 22, 255, 0, 0);
+ _vm->_gameSys->fillSurface(0, 226, 508, 330, 22, 255, 0, 0);
else
- _gameSys->fillSurface(0, 226, 508, 330, 22, 89, 0, 5);
+ _vm->_gameSys->fillSurface(0, 226, 508, 330, 22, 89, 0, 5);
_s49_scoreBarFlash = !_s49_scoreBarFlash;
}
-void GnapEngine::scene49_clearObstacle(int index) {
+void Scene49::clearObstacle(int index) {
_s49_obstacles[index]._currSequenceId = 0;
_s49_obstacles[index]._closerSequenceId = 0;
_s49_obstacles[index]._passedSequenceId = 0;
@@ -266,8 +280,7 @@ void GnapEngine::scene49_clearObstacle(int index) {
_s49_obstacles[index]._laneNum = 0;
}
-void GnapEngine::scene49_run() {
-
+void Scene49::run() {
bool animToggle6 = false;
bool animToggle5 = false;
bool animToggle4 = false;
@@ -275,17 +288,17 @@ void GnapEngine::scene49_run() {
bool streetAnimToggle = false;
bool bgAnimToggle = false;
- playSound(0xE2, true);
- setSoundVolume(0xE2, 75);
+ _vm->playSound(0xE2, true);
+ _vm->setSoundVolume(0xE2, 75);
- hideCursor();
- setGrabCursorSprite(-1);
+ _vm->hideCursor();
+ _vm->setGrabCursorSprite(-1);
_s49_scoreBarPos = 196;
_s49_scoreLevel = 0;
_s49_scoreBarFlash = false;
- switch (getRandom(3)) {
+ switch (_vm->getRandom(3)) {
case 0:
_s49_truckSequenceId = 0xAD;
_s49_truckLaneNum = 1;
@@ -300,50 +313,49 @@ void GnapEngine::scene49_run() {
break;
}
- int bgWidth1 = _gameSys->getSpriteWidthById(0x5E);
+ int bgWidth1 = _vm->_gameSys->getSpriteWidthById(0x5E);
int bgX1 = 600;
- int bgWidth2 = _gameSys->getSpriteWidthById(0x5F);
+ int bgWidth2 = _vm->_gameSys->getSpriteWidthById(0x5F);
int bgX2 = 400;
- int bgWidth3 = _gameSys->getSpriteWidthById(4);
+ int bgWidth3 = _vm->_gameSys->getSpriteWidthById(4);
int bgX3 = 700;
- int bgWidth4 = _gameSys->getSpriteWidthById(5);
+ int bgWidth4 = _vm->_gameSys->getSpriteWidthById(5);
int bgX4 = 500;
- int bgWidth5 = _gameSys->getSpriteWidthById(6);
+ int bgWidth5 = _vm->_gameSys->getSpriteWidthById(6);
int bgX5 = 300;
- int bgWidth6 = _gameSys->getSpriteWidthById(7);
+ int bgWidth6 = _vm->_gameSys->getSpriteWidthById(7);
int bgX6 = 100;
- _gameSys->setAnimation(0xC8, 251, 1);
- _gameSys->setAnimation(_s49_truckSequenceId, 256, 0);
- _gameSys->insertSequence(0xC9, 256, 0, 0, kSeqNone, 0, 600, 85);
- _gameSys->insertSequence(0xCA, 257, 0, 0, kSeqNone, 0, 400, 100);
- _gameSys->insertSequence(0xC4, 256, 0, 0, kSeqNone, 0, 700, 140);
- _gameSys->insertSequence(0xC5, 257, 0, 0, kSeqNone, 0, 500, 160);
- _gameSys->insertSequence(0xC6, 258, 0, 0, kSeqNone, 0, 300, 140);
- _gameSys->insertSequence(0xC7, 259, 0, 0, kSeqNone, 0, 100, 140);
- _gameSys->insertSequence(0xC8, 251, 0, 0, kSeqNone, 0, 0, -50);
- _gameSys->insertSequence(_s49_truckSequenceId, 256, 0, 0, kSeqNone, 0, 0, -50);
+ _vm->_gameSys->setAnimation(0xC8, 251, 1);
+ _vm->_gameSys->setAnimation(_s49_truckSequenceId, 256, 0);
+ _vm->_gameSys->insertSequence(0xC9, 256, 0, 0, kSeqNone, 0, 600, 85);
+ _vm->_gameSys->insertSequence(0xCA, 257, 0, 0, kSeqNone, 0, 400, 100);
+ _vm->_gameSys->insertSequence(0xC4, 256, 0, 0, kSeqNone, 0, 700, 140);
+ _vm->_gameSys->insertSequence(0xC5, 257, 0, 0, kSeqNone, 0, 500, 160);
+ _vm->_gameSys->insertSequence(0xC6, 258, 0, 0, kSeqNone, 0, 300, 140);
+ _vm->_gameSys->insertSequence(0xC7, 259, 0, 0, kSeqNone, 0, 100, 140);
+ _vm->_gameSys->insertSequence(0xC8, 251, 0, 0, kSeqNone, 0, 0, -50);
+ _vm->_gameSys->insertSequence(_s49_truckSequenceId, 256, 0, 0, kSeqNone, 0, 0, -50);
- _timers[0] = 2;
+ _vm->_timers[0] = 2;
for (int i = 0; i < 5; ++i)
- scene49_clearObstacle(i);
+ clearObstacle(i);
_s49_obstacleIndex = 0;
- _timers[2] = getRandom(20) + 10;
+ _vm->_timers[2] = _vm->getRandom(20) + 10;
_s49_truckId = 256;
- _timers[3] = 35;
+ _vm->_timers[3] = 35;
- while (!_sceneDone) {
-
- if (_timers[0] == 0) {
+ while (!_vm->_sceneDone) {
+ if (_vm->_timers[0] == 0) {
// Update background animations (clouds etc.)
--bgX1;
bgX2 -= 2;
@@ -364,24 +376,24 @@ void GnapEngine::scene49_run() {
if (bgX6 <= -bgWidth6)
bgX6 = 799;
bgAnimToggle = !bgAnimToggle;
- _gameSys->insertSequence(0xC9, (bgAnimToggle ? 1 : 0) + 256, 0xC9, (bgAnimToggle ? 0 : 1) + 256, kSeqSyncWait, 0, bgX1, 85);
- _gameSys->insertSequence(0xCA, (bgAnimToggle ? 1 : 0) + 257, 0xCA, (bgAnimToggle ? 0 : 1) + 257, kSeqSyncWait, 0, bgX2, 100);
- _gameSys->insertSequence(0xC4, (bgAnimToggle ? 1 : 0) + 256, 0xC4, (bgAnimToggle ? 0 : 1) + 256, kSeqSyncWait, 0, bgX3, 140);
- _gameSys->insertSequence(0xC5, (bgAnimToggle ? 1 : 0) + 257, 0xC5, (bgAnimToggle ? 0 : 1) + 257, kSeqSyncWait, 0, bgX4, 160);
- _gameSys->insertSequence(0xC6, (bgAnimToggle ? 1 : 0) + 258, 0xC6, (bgAnimToggle ? 0 : 1) + 258, kSeqSyncWait, 0, bgX5, 140);
- _gameSys->insertSequence(0xC7, (bgAnimToggle ? 1 : 0) + 259, 0xC7, (bgAnimToggle ? 0 : 1) + 259, kSeqSyncWait, 0, bgX6, 140);
- _timers[0] = 2;
+ _vm->_gameSys->insertSequence(0xC9, (bgAnimToggle ? 1 : 0) + 256, 0xC9, (bgAnimToggle ? 0 : 1) + 256, kSeqSyncWait, 0, bgX1, 85);
+ _vm->_gameSys->insertSequence(0xCA, (bgAnimToggle ? 1 : 0) + 257, 0xCA, (bgAnimToggle ? 0 : 1) + 257, kSeqSyncWait, 0, bgX2, 100);
+ _vm->_gameSys->insertSequence(0xC4, (bgAnimToggle ? 1 : 0) + 256, 0xC4, (bgAnimToggle ? 0 : 1) + 256, kSeqSyncWait, 0, bgX3, 140);
+ _vm->_gameSys->insertSequence(0xC5, (bgAnimToggle ? 1 : 0) + 257, 0xC5, (bgAnimToggle ? 0 : 1) + 257, kSeqSyncWait, 0, bgX4, 160);
+ _vm->_gameSys->insertSequence(0xC6, (bgAnimToggle ? 1 : 0) + 258, 0xC6, (bgAnimToggle ? 0 : 1) + 258, kSeqSyncWait, 0, bgX5, 140);
+ _vm->_gameSys->insertSequence(0xC7, (bgAnimToggle ? 1 : 0) + 259, 0xC7, (bgAnimToggle ? 0 : 1) + 259, kSeqSyncWait, 0, bgX6, 140);
+ _vm->_timers[0] = 2;
}
- if (_gameSys->getAnimationStatus(1) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(1) == 2) {
streetAnimToggle = !streetAnimToggle;
- _gameSys->setAnimation(0xC8, (streetAnimToggle ? 1 : 0) + 251, 1);
- _gameSys->insertSequence(0xC8, (streetAnimToggle ? 1 : 0) + 251, 200, (streetAnimToggle ? 0 : 1) + 251, kSeqSyncWait, 0, 0, -50);
+ _vm->_gameSys->setAnimation(0xC8, (streetAnimToggle ? 1 : 0) + 251, 1);
+ _vm->_gameSys->insertSequence(0xC8, (streetAnimToggle ? 1 : 0) + 251, 200, (streetAnimToggle ? 0 : 1) + 251, kSeqSyncWait, 0, 0, -50);
}
- scene49_checkObstacles();
+ checkObstacles();
- if (_gameSys->getAnimationStatus(0) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
switch (_s49_truckSequenceId) {
case 0xB1:
_s49_truckLaneNum = 1;
@@ -396,26 +408,26 @@ void GnapEngine::scene49_run() {
}
animToggle3 = !animToggle3;
if (_s49_truckLaneNum == 1) {
- _gameSys->setAnimation(0xAD, (animToggle3 ? 1 : 0) + 256, 0);
- _gameSys->insertSequence(0xAD, (animToggle3 ? 1 : 0) + 256, _s49_truckSequenceId, _s49_truckId, kSeqSyncWait, 0, 0, -50);
+ _vm->_gameSys->setAnimation(0xAD, (animToggle3 ? 1 : 0) + 256, 0);
+ _vm->_gameSys->insertSequence(0xAD, (animToggle3 ? 1 : 0) + 256, _s49_truckSequenceId, _s49_truckId, kSeqSyncWait, 0, 0, -50);
_s49_truckSequenceId = 0xAD;
} else if (_s49_truckLaneNum == 2) {
- _gameSys->setAnimation(0xAE, (animToggle3 ? 1 : 0) + 256, 0);
- _gameSys->insertSequence(0xAE, (animToggle3 ? 1 : 0) + 256, _s49_truckSequenceId, _s49_truckId, kSeqSyncWait, 0, 0, -50);
+ _vm->_gameSys->setAnimation(0xAE, (animToggle3 ? 1 : 0) + 256, 0);
+ _vm->_gameSys->insertSequence(0xAE, (animToggle3 ? 1 : 0) + 256, _s49_truckSequenceId, _s49_truckId, kSeqSyncWait, 0, 0, -50);
_s49_truckSequenceId = 0xAE;
} else {
- _gameSys->setAnimation(0xAF, (animToggle3 ? 1 : 0) + 256, 0);
- _gameSys->insertSequence(0xAF, (animToggle3 ? 1 : 0) + 256, _s49_truckSequenceId, _s49_truckId, kSeqSyncWait, 0, 0, -50);
+ _vm->_gameSys->setAnimation(0xAF, (animToggle3 ? 1 : 0) + 256, 0);
+ _vm->_gameSys->insertSequence(0xAF, (animToggle3 ? 1 : 0) + 256, _s49_truckSequenceId, _s49_truckId, kSeqSyncWait, 0, 0, -50);
_s49_truckSequenceId = 0xAF;
}
_s49_truckId = (animToggle3 ? 1 : 0) + 256;
if (_s49_scoreLevel == 1) {
- if (!_gameSys->isSequenceActive(0xD4, 266)) {
- _gameSys->setAnimation(0xD4, 266, 8);
- _gameSys->insertSequence(0xD4, 266, 0, 0, kSeqNone, 0, 0, -50);
+ if (!_vm->_gameSys->isSequenceActive(0xD4, 266)) {
+ _vm->_gameSys->setAnimation(0xD4, 266, 8);
+ _vm->_gameSys->insertSequence(0xD4, 266, 0, 0, kSeqNone, 0, 0, -50);
}
++_s49_scoreLevel;
- _timers[1] = 2;
+ _vm->_timers[1] = 2;
animToggle4 = false;
animToggle5 = false;
animToggle6 = false;
@@ -423,13 +435,13 @@ void GnapEngine::scene49_run() {
}
}
- if (_s49_scoreLevel != 0 && !_timers[1]) {
- scene49_refreshScoreBar();
- _timers[1] = 8;
+ if (_s49_scoreLevel != 0 && !_vm->_timers[1]) {
+ refreshScoreBar();
+ _vm->_timers[1] = 8;
if (animToggle6) {
if (animToggle5) {
- if (animToggle4 && !_gameSys->isSequenceActive(212, 266))
- _gameSys->insertSequence(212, 266, 0, 0, kSeqNone, 0, 0, -50);
+ if (animToggle4 && !_vm->_gameSys->isSequenceActive(212, 266))
+ _vm->_gameSys->insertSequence(212, 266, 0, 0, kSeqNone, 0, 0, -50);
animToggle4 = !animToggle4;
}
animToggle5 = !animToggle5;
@@ -437,15 +449,15 @@ void GnapEngine::scene49_run() {
animToggle6 = !animToggle6;
}
- scene49_updateAnimations();
+ updateAnimations();
- if (sceneXX_sub_4466B1()) {
- _sceneDone = true;
- _newSceneNum = 2;
- _newCursorValue = 1;
+ if (_vm->sceneXX_sub_4466B1()) {
+ _vm->_sceneDone = true;
+ _vm->_newSceneNum = 2;
+ _vm->_newCursorValue = 1;
}
- if (isKeyStatus1(Common::KEYCODE_RIGHT)) {
+ if (_vm->isKeyStatus1(Common::KEYCODE_RIGHT)) {
// Steer right
if (_s49_truckSequenceId == 0xB3)
_s49_truckLaneNum = 2;
@@ -453,22 +465,22 @@ void GnapEngine::scene49_run() {
_s49_truckLaneNum = 1;
if (_s49_truckLaneNum != 3 && _s49_truckLaneNum != 2) {
if (_s49_scoreLevel) {
- _sceneDone = true;
- _newSceneNum = 47;
+ _vm->_sceneDone = true;
+ _vm->_newSceneNum = 47;
}
} else {
int steerSequenceId = (_s49_truckLaneNum == 3) ? 0xB3 : 0xB1;
if (_s49_truckSequenceId == 0xAE || _s49_truckSequenceId == 0xAF) {
- _gameSys->setAnimation(steerSequenceId, 256, 0);
- _gameSys->insertSequence(steerSequenceId, 256, _s49_truckSequenceId, _s49_truckId, kSeqSyncExists, 0, 0, -50);
+ _vm->_gameSys->setAnimation(steerSequenceId, 256, 0);
+ _vm->_gameSys->insertSequence(steerSequenceId, 256, _s49_truckSequenceId, _s49_truckId, kSeqSyncExists, 0, 0, -50);
_s49_truckSequenceId = steerSequenceId;
_s49_truckId = 256;
}
}
- clearKeyStatus1(Common::KEYCODE_RIGHT);
+ _vm->clearKeyStatus1(Common::KEYCODE_RIGHT);
}
- if (isKeyStatus1(Common::KEYCODE_LEFT)) {
+ if (_vm->isKeyStatus1(Common::KEYCODE_LEFT)) {
// Steer left
if (_s49_truckSequenceId == 0xB0)
_s49_truckLaneNum = 2;
@@ -477,37 +489,31 @@ void GnapEngine::scene49_run() {
if (_s49_truckLaneNum == 1 || _s49_truckLaneNum == 2) {
int steerSequenceId = (_s49_truckLaneNum == 1) ? 0xB0 : 0xB2;
if (_s49_truckSequenceId == 0xAD || _s49_truckSequenceId == 0xAE) {
- _gameSys->setAnimation(steerSequenceId, 256, 0);
- _gameSys->insertSequence(steerSequenceId, 256, _s49_truckSequenceId, _s49_truckId, kSeqSyncExists, 0, 0, -50);
+ _vm->_gameSys->setAnimation(steerSequenceId, 256, 0);
+ _vm->_gameSys->insertSequence(steerSequenceId, 256, _s49_truckSequenceId, _s49_truckId, kSeqSyncExists, 0, 0, -50);
_s49_truckSequenceId = steerSequenceId;
_s49_truckId = 256;
}
}
- clearKeyStatus1(Common::KEYCODE_LEFT);
+ _vm->clearKeyStatus1(Common::KEYCODE_LEFT);
}
-
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
- stopSound(0xE2);
-
+ _vm->stopSound(0xE2);
}
-void GnapEngine::scene49_updateAnimations() {
-
+void Scene49::updateAnimations() {
for (int i = 0; i < 5; ++i) {
- if (_gameSys->getAnimationStatus(i + 2) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(i + 2) == 2) {
if (_s49_obstacles[i]._currSequenceId)
- scene49_updateObstacle(i);
+ updateObstacle(i);
}
}
- if (_gameSys->getAnimationStatus(8) == 2) {
- _sceneDone = true;
- _newSceneNum = 47;
+ if (_vm->_gameSys->getAnimationStatus(8) == 2) {
+ _vm->_sceneDone = true;
+ _vm->_newSceneNum = 47;
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene49.h b/engines/gnap/scenes/scene49.h
new file mode 100644
index 0000000000..f44b2ed25b
--- /dev/null
+++ b/engines/gnap/scenes/scene49.h
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE49_H
+#define GNAP_SCENE49_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+struct Scene49Obstacle {
+ int _currSequenceId;
+ int _closerSequenceId;
+ int _passedSequenceId;
+ int _splashSequenceId;
+ int _collisionSequenceId;
+ int _prevId;
+ int _currId;
+ int _laneNum;
+};
+
+struct ObstacleDef {
+ int _sequenceId;
+ int _ticks;
+};
+
+class Scene49: public Scene {
+public:
+ Scene49(GnapEngine *vm);
+ ~Scene49() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _s49_scoreBarPos;
+ int _s49_scoreLevel;
+ bool _s49_scoreBarFlash;
+ int _s49_obstacleIndex;
+ Scene49Obstacle _s49_obstacles[5];
+ int _s49_truckSequenceId;
+ int _s49_truckId;
+ int _s49_truckLaneNum;
+
+ void checkObstacles();
+ void updateObstacle(int id);
+ void increaseScore(int amount);
+ void decreaseScore(int amount);
+ void refreshScoreBar();
+ void clearObstacle(int index);
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE49_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 8c22cc8703..a4d7604b0f 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -70,6 +70,7 @@
#include "gnap/scenes/scene46.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
+#include "gnap/scenes/scene49.h"
#include "gnap/scenes/scene54.h"
namespace Gnap {
@@ -404,8 +405,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 49:
- backgroundId = scene49_init();
- scene49_updateHotspots();
+ _scene = new Scene49(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -768,7 +770,8 @@ void GnapEngine::runSceneLogic() {
delete _scene;
break;
case 49:
- scene49_run();
+ _scene = new Scene48(this);
+ _scene->init();
if (_newSceneNum == 55)
_newSceneNum = 47;
break;