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author | Filippos Karapetis | 2014-02-17 03:29:17 +0200 |
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committer | Filippos Karapetis | 2014-02-17 03:29:54 +0200 |
commit | 5b1631960e1c10e8fe60261eee0cec62756e3d66 (patch) | |
tree | 1f714373918fdaad063bb1e16bce4e5ee5061370 | |
parent | a5f0cd06e648765791828b8f2dc90880621182f2 (diff) | |
download | scummvm-rg350-5b1631960e1c10e8fe60261eee0cec62756e3d66.tar.gz scummvm-rg350-5b1631960e1c10e8fe60261eee0cec62756e3d66.tar.bz2 scummvm-rg350-5b1631960e1c10e8fe60261eee0cec62756e3d66.zip |
SCI: Fix bug #6536 - "SCI: JONES - top menu empty after loading from launcher"
-rw-r--r-- | engines/sci/sci.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index f32e0e16f9..fdc016b1b9 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -286,6 +286,11 @@ Common::Error SciEngine::run() { // We set this, so that the game automatically quit right after init _gamestate->variables[VAR_GLOBAL][4] = TRUE_REG; + // Jones only initializes its menus when restarting/restoring, thus set + // the gameIsRestarting flag here before initializing. Fixes bug #6536. + if (g_sci->getGameId() == GID_JONES) + _gamestate->gameIsRestarting = GAMEISRESTARTING_RESTORE; + _gamestate->_executionStackPosChanged = false; run_vm(_gamestate); |