diff options
-rw-r--r-- | engines/agi/graphics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp index 166285b61a..1bbd57e2c4 100644 --- a/engines/agi/graphics.cpp +++ b/engines/agi/graphics.cpp @@ -865,7 +865,7 @@ void GfxMgr::setAGIPal(int p0) { } // Check that all components are maximum 6 bits (VGA used 6 bits per color component). - // Make's at least Naturette 2's colors not be messed up anymore (Naturette 2 provides + // Makes at least Naturette 2's colors not be messed up anymore (Naturette 2 provides // AGIPAL-files that use 8 bits per color component. Haven't seen any other game that // provides such files and don't know of *any* AGI interpreter that supports such files. // So I presume they have been left over to Naturette 2's release file by accident). |