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-rw-r--r--engines/agi/graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index 166285b61a..1bbd57e2c4 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -865,7 +865,7 @@ void GfxMgr::setAGIPal(int p0) {
}
// Check that all components are maximum 6 bits (VGA used 6 bits per color component).
- // Make's at least Naturette 2's colors not be messed up anymore (Naturette 2 provides
+ // Makes at least Naturette 2's colors not be messed up anymore (Naturette 2 provides
// AGIPAL-files that use 8 bits per color component. Haven't seen any other game that
// provides such files and don't know of *any* AGI interpreter that supports such files.
// So I presume they have been left over to Naturette 2's release file by accident).