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author | Torbjörn Andersson | 2005-08-15 15:46:53 +0000 |
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committer | Torbjörn Andersson | 2005-08-15 15:46:53 +0000 |
commit | 5f9c4efbd9fa537ba24b66272186750f9254ba9e (patch) | |
tree | 716a6efac9f104e4fadf409945e4689622145195 | |
parent | 6cdfdd2fa1d801a9bc4ceaa5d1c999462b2a557d (diff) | |
download | scummvm-rg350-5f9c4efbd9fa537ba24b66272186750f9254ba9e.tar.gz scummvm-rg350-5f9c4efbd9fa537ba24b66272186750f9254ba9e.tar.bz2 scummvm-rg350-5f9c4efbd9fa537ba24b66272186750f9254ba9e.zip |
Added note about fixing the off-by-one bug in BS2 sound, because people may
want to re-compress their sound files.
svn-id: r18692
-rw-r--r-- | NEWS | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -42,6 +42,11 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - Improved performance when playing the game from CD instead of hard disk. - Simplified sound effects handling. Again. - Code cleanups and restructuring. + - Fixed long-standing bug in decompressing sounds from the speech/music CLU + files. It was generating one sample too many, which could be heard as a + very slight popping noise at the end of some sounds. Files that have been + compressed with older versions of compress_sword2 will, of course, still + have the same error. You may want to regenerate them. <PORT #1 NEWS> - ... |