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authorMartin Kiewitz2010-08-11 20:39:13 +0000
committerMartin Kiewitz2010-08-11 20:39:13 +0000
commit60b27502092eb149271715e3c3a5d8ab0cbc4308 (patch)
treee9f92bf1cd4e87485d9d6d6fd5eb742ea1ba75d6
parentff8b296c299d01dd1e7670e6c6d38e12b4c1f3e6 (diff)
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SCI: adding patch for kq5 harpy volume
fixes actual game bug #3042277 - sierra switched in that case to highest volume possible svn-id: r51999
-rw-r--r--engines/sci/engine/script_patches.cpp61
-rw-r--r--engines/sci/engine/workarounds.cpp3
2 files changed, 63 insertions, 1 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 5fc93421cd..ea51f1a047 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -51,6 +51,7 @@ struct SciScriptSignature {
// - if not EOS, an adjust offset and the actual bytes
// - rinse and repeat
+// ===========================================================================
// stayAndHelp::changeState (0) is called when ego swims to the left or right
// boundaries of room 660. Normally a textbox is supposed to get on screen
// but the call is wrong, so not only do we get an error message the script
@@ -189,6 +190,7 @@ const SciScriptSignature gk1Signatures[] = {
{ 0, NULL, 0, 0, NULL, NULL }
};
+// ===========================================================================
// this here gets called on entry and when going out of game windows
// uEvt::port will not get changed after kDisposeWindow but a bit later, so
// we would get an invalid port handle to a kSetPort call. We just patch in
@@ -252,7 +254,63 @@ const SciScriptSignature hoyle4Signatures[] = {
{ 0, NULL, 0, 0, NULL, NULL }
};
+// ===========================================================================
+// at least during harpy scene export 29 of script 0 is called in kq5cd and
+// has an issue for those calls, where temp 3 won't get inititialized, but
+// is later used to set master volume. This issue makes sierra sci set
+// the volume to max. We fix the export, so volume won't get modified in
+// those cases.
+const byte kq5SignatureCdHarpyVolume[] = {
+ 34,
+ 0x80, 0x91, 0x01, // lag global[191h]
+ 0x18, // not
+ 0x30, 0x2c, 0x00, // bnt [jump further] (jumping, if global 191h is 1)
+ 0x35, 0x01, // ldi 01
+ 0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
+ 0x38, 0x7b, 0x01, // pushi 017b
+ 0x76, // push0
+ 0x81, 0x01, // lag global[1]
+ 0x4a, 0x04, // send 04 (getting KQ5::masterVolume)
+ 0xa5, 0x03, // sat temp[3] (store volume in temp 3)
+ 0x38, 0x7b, 0x01, // pushi 017b
+ 0x76, // push0
+ 0x81, 0x01, // lag global[1]
+ 0x4a, 0x04, // send 04 (getting KQ5::masterVolume)
+ 0x36, // push
+ 0x35, 0x04, // ldi 04
+ 0x20, // ge? (followed by bnt)
+ 0
+};
+
+const uint16 kq5PatchCdHarpyVolume[] = {
+ 0x38, 0x2f, 0x02, // pushi 022f (selector theVol) (3 new bytes)
+ 0x76, // push0 (1 new byte)
+ 0x51, 0x88, // class SpeakTimer (2 new bytes)
+ 0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol
+ 0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3
+ 0x80, 0x91, 0x01, // lag global[191h]
+ // saving 1 byte due optimization
+ 0x2e, 0x23, 0x00, // bt [jump further] (jumping, if global 191h is 1)
+ 0x35, 0x01, // ldi 01
+ 0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
+ 0x38, 0x7b, 0x01, // pushi 017b
+ 0x76, // push0
+ 0x81, 0x01, // lag global[1]
+ 0x4a, 0x04, // send 04 (getting KQ5::masterVolume)
+ 0xa5, 0x03, // sat temp[3] (store volume in temp 3)
+ // saving 8 bytes due removing of duplicate code
+ 0x39, 0x04, // pushi 04 (saving 1 byte due swapping)
+ 0x22, // lt? (because we switched values)
+ PATCH_END
+};
+
+// script, description, magic DWORD, adjust
+const SciScriptSignature kq5Signatures[] = {
+ { 0, "CD: harpy volume change", PATCH_MAGICDWORD(0x80, 0x91, 0x01, 0x18), 0, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume },
+ { 0, NULL, 0, 0, NULL, NULL }
+};
+// ===========================================================================
// this is called on every death dialog. Problem is at least the german
// version of lsl6 gets title text that is far too long for the
// available temp space resulting in temp space corruption
@@ -303,6 +361,7 @@ const SciScriptSignature larry6Signatures[] = {
{ 0, NULL, 0, 0, NULL, NULL }
};
+// ===========================================================================
// It seems to scripts warp ego outside the screen somehow (or maybe kDoBresen?)
// ego::mover is set to 0 and rm119::doit will crash in that case. This here
// fixes part of the problem and actually checks ego::mover to be 0 and skips
@@ -417,6 +476,8 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin
// hoyle4 now works due workaround inside GfxPorts
// if (g_sci->getGameId() == GID_HOYLE4)
// signatureTable = hoyle4Signatures;
+ if (g_sci->getGameId() == GID_KQ5)
+ signatureTable = kq5Signatures;
if (g_sci->getGameId() == GID_LSL6)
signatureTable = larry6Signatures;
if (g_sci->getGameId() == GID_SQ5)
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index ca3f2fa73a..83e05ffba3 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -113,7 +113,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_JONES, 1, 255, 0, "", "export 0", -1, 14, { WORKAROUND_FAKE, 0 } }, // jones/cd only - called when a game ends
{ GID_JONES, 764, 255, 0, "", "export 0", -1, 13, { WORKAROUND_FAKE, 0 } }, // jones/ega&vga only - called when the game starts
{ GID_JONES, 764, 255, 0, "", "export 0", -1, 14, { WORKAROUND_FAKE, 0 } }, // jones/ega&vga only - called when the game starts
- { GID_KQ5, -1, 0, 0, "", "export 29", -1, 3, { WORKAROUND_FAKE, 0xf } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio - bug #3034700
+ //{ GID_KQ5, -1, 0, 0, "", "export 29", -1, 3, { WORKAROUND_FAKE, 0xf } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio - bug #3034700
+ // ^^ shouldn't be needed anymore, we got a script patch instead (kq5PatchCdHarpyVolume)
{ GID_KQ5, 25, 25, 0, "rm025", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // inside witch forest, when going to the room where the walking rock is
{ GID_KQ5, 55, 55, 0, "helpScript", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // when giving the tambourine to the monster in the labyrinth (only happens at one of the locations) - bug #3041262
{ GID_KQ6, -1, 30, 0, "rats", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // rats in the catacombs (temps 1 - 5) - bugs #3034597, #3035495, #3035824