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author | Travis Howell | 2003-05-16 09:51:59 +0000 |
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committer | Travis Howell | 2003-05-16 09:51:59 +0000 |
commit | 61fdee0b426b0a64674d8780f7bf1719604b21a7 (patch) | |
tree | 3633a696d7149412d4bbda43b2aedddfac195a97 | |
parent | f69df41c71fa835940046ea64dd7013e3a62975e (diff) | |
download | scummvm-rg350-61fdee0b426b0a64674d8780f7bf1719604b21a7.tar.gz scummvm-rg350-61fdee0b426b0a64674d8780f7bf1719604b21a7.tar.bz2 scummvm-rg350-61fdee0b426b0a64674d8780f7bf1719604b21a7.zip |
Typo
svn-id: r7568
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index cf975f695a..005e69f5e8 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1232,7 +1232,7 @@ void Actor::startWalkActor(int destX, int destY, int dir) { // FIXME: Should we really use abr.x / abr.y here? Shouldn't it be destX / destY? // Considering that abr was obtained by adjustXYToBeInBox which works on // the boxes in the *current* room no in the room the actor actually is in. - // Occurs in Monsyer Island 1 demo, after title name. + // Occurs in Monkey Island 1 demo, after title name. warning("When is this ever triggered anyway?"); x = abr.x; y = abr.y; |