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authorTravis Howell2003-05-16 09:51:59 +0000
committerTravis Howell2003-05-16 09:51:59 +0000
commit61fdee0b426b0a64674d8780f7bf1719604b21a7 (patch)
tree3633a696d7149412d4bbda43b2aedddfac195a97
parentf69df41c71fa835940046ea64dd7013e3a62975e (diff)
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Typo
svn-id: r7568
-rw-r--r--scumm/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index cf975f695a..005e69f5e8 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1232,7 +1232,7 @@ void Actor::startWalkActor(int destX, int destY, int dir) {
// FIXME: Should we really use abr.x / abr.y here? Shouldn't it be destX / destY?
// Considering that abr was obtained by adjustXYToBeInBox which works on
// the boxes in the *current* room no in the room the actor actually is in.
- // Occurs in Monsyer Island 1 demo, after title name.
+ // Occurs in Monkey Island 1 demo, after title name.
warning("When is this ever triggered anyway?");
x = abr.x;
y = abr.y;