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author | Travis Howell | 2003-05-16 09:47:52 +0000 |
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committer | Travis Howell | 2003-05-16 09:47:52 +0000 |
commit | f69df41c71fa835940046ea64dd7013e3a62975e (patch) | |
tree | 6833dafeb69e8697eedb0e679ca65809a9d39f51 | |
parent | 7c1ca29ece5597c363325046b1c02371741a54c6 (diff) | |
download | scummvm-rg350-f69df41c71fa835940046ea64dd7013e3a62975e.tar.gz scummvm-rg350-f69df41c71fa835940046ea64dd7013e3a62975e.tar.bz2 scummvm-rg350-f69df41c71fa835940046ea64dd7013e3a62975e.zip |
Add comment to fixme
svn-id: r7567
-rw-r--r-- | scumm/actor.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index ee0e9ec921..cf975f695a 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1232,6 +1232,7 @@ void Actor::startWalkActor(int destX, int destY, int dir) { // FIXME: Should we really use abr.x / abr.y here? Shouldn't it be destX / destY? // Considering that abr was obtained by adjustXYToBeInBox which works on // the boxes in the *current* room no in the room the actor actually is in. + // Occurs in Monsyer Island 1 demo, after title name. warning("When is this ever triggered anyway?"); x = abr.x; y = abr.y; |