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authorTravis Howell2003-05-16 09:47:52 +0000
committerTravis Howell2003-05-16 09:47:52 +0000
commitf69df41c71fa835940046ea64dd7013e3a62975e (patch)
tree6833dafeb69e8697eedb0e679ca65809a9d39f51
parent7c1ca29ece5597c363325046b1c02371741a54c6 (diff)
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Add comment to fixme
svn-id: r7567
-rw-r--r--scumm/actor.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index ee0e9ec921..cf975f695a 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1232,6 +1232,7 @@ void Actor::startWalkActor(int destX, int destY, int dir) {
// FIXME: Should we really use abr.x / abr.y here? Shouldn't it be destX / destY?
// Considering that abr was obtained by adjustXYToBeInBox which works on
// the boxes in the *current* room no in the room the actor actually is in.
+ // Occurs in Monsyer Island 1 demo, after title name.
warning("When is this ever triggered anyway?");
x = abr.x;
y = abr.y;