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| author | uruk | 2013-09-21 16:20:57 +0200 | 
|---|---|---|
| committer | uruk | 2013-09-21 16:20:57 +0200 | 
| commit | 628c5bb5155e8f1de23763c1e300aaa351aca871 (patch) | |
| tree | 074228dcc024580f53c5bf1021a9c96ba09d9753 | |
| parent | d82975fc38c9334c15810fff216ab59fd5af5ec2 (diff) | |
| download | scummvm-rg350-628c5bb5155e8f1de23763c1e300aaa351aca871.tar.gz scummvm-rg350-628c5bb5155e8f1de23763c1e300aaa351aca871.tar.bz2 scummvm-rg350-628c5bb5155e8f1de23763c1e300aaa351aca871.zip | |
AVALANCHE: Remove comment. (Answer: It is.)
| -rw-r--r-- | engines/avalanche/timer.cpp | 3 | 
1 files changed, 0 insertions, 3 deletions
| diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp index ac5f096e40..9f51e2a734 100644 --- a/engines/avalanche/timer.cpp +++ b/engines/avalanche/timer.cpp @@ -352,11 +352,8 @@ void Timer::hangAround2() {  }  void Timer::afterTheShootemup() { - -	// CHECKME: is it correct?  	// Only placed this here to replace the minigame. TODO: Remove it when the shoot em' up is implemented!  	_vm->_animation->flipRoom(_vm->_gyro->_room, 1); -	//  	_vm->_animation->_sprites[0].init(0, true, _vm->_animation); // Avalot.  	_vm->_animation->appearPed(0, 1); | 
