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| author | Paul Gilbert | 2016-04-08 18:53:05 -0400 | 
|---|---|---|
| committer | Paul Gilbert | 2016-04-08 18:53:05 -0400 | 
| commit | 63e2a01ecf2d5d5c56f657a87c48c761a88c5eb7 (patch) | |
| tree | f790663b41b4f0cdcf9311ed451783287b9c9b2f | |
| parent | c5b73db7b9704a18c9c250f01c2eec8104b3713e (diff) | |
| download | scummvm-rg350-63e2a01ecf2d5d5c56f657a87c48c761a88c5eb7.tar.gz scummvm-rg350-63e2a01ecf2d5d5c56f657a87c48c761a88c5eb7.tar.bz2 scummvm-rg350-63e2a01ecf2d5d5c56f657a87c48c761a88c5eb7.zip | |
TITANIC: Rename field in CGameState
| -rw-r--r-- | engines/titanic/events.cpp | 2 | ||||
| -rw-r--r-- | engines/titanic/game_state.cpp | 2 | ||||
| -rw-r--r-- | engines/titanic/game_state.h | 2 | 
3 files changed, 3 insertions, 3 deletions
| diff --git a/engines/titanic/events.cpp b/engines/titanic/events.cpp index d6f12f5c7d..480cc91578 100644 --- a/engines/titanic/events.cpp +++ b/engines/titanic/events.cpp @@ -115,7 +115,7 @@ void Events::onIdle() {  	// Let the game manager perform any game updates  	gameManager->update(); -	if (gameManager->_gameState._field20) { +	if (gameManager->_gameState._quitGame) {  		// Game needs to shut down  		_vm->quitGame();  	} diff --git a/engines/titanic/game_state.cpp b/engines/titanic/game_state.cpp index 280c917139..92a0e3dea6 100644 --- a/engines/titanic/game_state.cpp +++ b/engines/titanic/game_state.cpp @@ -46,7 +46,7 @@ bool CGameStateMovieList::clear() {  CGameState::CGameState(CGameManager *gameManager) :  		_gameManager(gameManager), _gameLocation(this),  		_field8(0), _fieldC(0), _mode(GSMODE_UNSELECTED), _field14(0), _petActive(false), -		_field1C(0), _field20(0), _field24(0), _nodeChangeCtr(0), +		_field1C(0), _quitGame(false), _field24(0), _nodeChangeCtr(0),  		_nodeEnterTicks(0), _field38(0) {  } diff --git a/engines/titanic/game_state.h b/engines/titanic/game_state.h index 5a53d217da..5d4b686bf4 100644 --- a/engines/titanic/game_state.h +++ b/engines/titanic/game_state.h @@ -60,7 +60,7 @@ public:  	int _field14;  	bool _petActive;  	int _field1C; -	int _field20; +	bool _quitGame;  	int _field24;  	uint _nodeChangeCtr;  	uint32 _nodeEnterTicks; | 
