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authorEugene Sandulenko2005-03-13 23:18:59 +0000
committerEugene Sandulenko2005-03-13 23:18:59 +0000
commit654528422dbe9174eaad34bde7bfab5b4c29739d (patch)
tree07e9547efb98795e349c0ecd775a12673be6c871
parente7ea46c0a3bed29d8f995072c049cfdf2dd39dd6 (diff)
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Preliminary support for MM NES.
svn-id: r17133
-rw-r--r--scumm/costume.cpp194
-rw-r--r--scumm/costume.h1
-rw-r--r--scumm/gfx.cpp101
-rw-r--r--scumm/gfx.h5
-rw-r--r--scumm/palette.cpp70
-rw-r--r--scumm/resource_v2.cpp10
-rw-r--r--scumm/script_v2.cpp7
-rw-r--r--scumm/scumm.cpp46
-rw-r--r--scumm/scumm.h3
9 files changed, 409 insertions, 28 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index 2a43fc38c4..f8946608b8 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -564,6 +564,185 @@ void CostumeRenderer::proc3_ami(Codec1 &v1) {
} while (1);
}
+static const int v1MMNESLookup[25] = {
+ 0x00, 0x03, 0x01, 0x06, 0x08,
+ 0x02, 0x00, 0x07, 0x0C, 0x04,
+ 0x09, 0x0A, 0x12, 0x0B, 0x14,
+ 0x0D, 0x11, 0x0F, 0x0E, 0x10,
+ 0x17, 0x00, 0x01, 0x05, 0x16
+};
+
+static const int v1MMNEScostTables[2][6] = {
+ /* desc lens offs data gfx pal */
+ { 25, 27, 29, 31, 33, 35},
+ { 26, 28, 30, 32, 34, 36}
+};
+/**
+ * costume ID -> v1MMNESLookup[] -> desc -> lens & offs -> data -> Gfx & pal
+ */
+void LoadedCostume::loadNEScostume(void) {
+ const byte *src;
+ int frameset, framenum;
+ int offset, numSprites, spritesOffset, maxSprites, numAnims;
+ byte *table, *ptr, *patTable, *spritesDefs, *spritesOffsetTab, *numSpritesTab;
+ bool flip;
+ int palette, tile;
+ byte patData[16 * 256];
+ int len;
+ int i, j;
+ byte x, y;
+ int8 x1, y1;
+
+ _format = 0x01;
+ _mirror = 0;
+ _dataOffsets = _baseptr + 4;
+
+ frameset = 0;
+ framenum = 0;
+
+ src = _baseptr + 4;
+ // Cost(a)
+ offset = src[(frameset * 4 + framenum) * 2];
+ numAnims = src[(frameset * 4 + framenum) * 2 + 1];
+
+ // Lookup & desc
+ table = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][0]);
+ offset = READ_LE_UINT16(table + v1MMNESLookup[_id] * 2 + 2);
+
+ if (v1MMNESLookup[_id] * 2 >= READ_LE_UINT16(table)) {
+ _numAnim = (READ_LE_UINT16(table) - v1MMNESLookup[_id] * 2) / 2; // should never happen
+ } else {
+ _numAnim = (READ_LE_UINT16(table + v1MMNESLookup[_id] * 2 + 4) - offset) / 2;
+ }
+
+ // lens
+ numSpritesTab = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][1]);
+
+ // offs
+ spritesOffsetTab = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][2]);
+
+ // data
+ spritesDefs = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][3]);
+
+ // gfx
+ patTable = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][4]);
+
+ for (int frameNum = 0; frameNum < _numAnim; frameNum++) {
+ offset = READ_LE_UINT16(table + v1MMNESLookup[_id] * 2 + 2 + frameNum * 2);
+ numSprites = numSpritesTab[offset + 2] + 1;
+ spritesOffset = READ_LE_UINT16(spritesOffsetTab + offset * 2 + 2);
+
+
+ //printf("spritesOffset: %x", spritesOffset);
+ ptr = spritesDefs + spritesOffset + 2;
+
+ byte mask;
+ // decode costumegfx and get data
+ maxSprites = patTable[3];
+ len = READ_LE_UINT16(patTable);
+
+ j = 0;
+ i = 3;
+ while (i < len) {
+ if (patTable[i] > 0x80) {
+ for (int cnt = (patTable[i++] & ~0x80); cnt > 0; cnt--)
+ patData[j++] = patTable[i++];
+ } else {
+ for (int cnt = patTable[i++]; cnt > 0; cnt--)
+ patData[j++] = patTable[i];
+ i++;
+ }
+ }
+ /*
+ printf("extracted len: %d", j);
+
+ for (j = 0; j < 5; j++) {
+ for (i = 0; i < 16; i++)
+ printf("%02x ", patData[j * 16 + i]);
+ printf("\n");
+ }
+ */
+
+ byte pic[256][256];
+ for (i = 0; i < 256; i++)
+ for(j = 0; j < 256; j++)
+ pic[i][j] = ' ';
+
+ for (int spr = 0; spr < numSprites; spr++) {
+ flip = ((*ptr & 0x80) != 0);
+
+ y1 = *ptr++;
+ y1 |= (int8)0x80;
+ y1 += (int8)0x80;
+ y = y1;
+
+ tile = *ptr++;
+
+ x1 = *ptr >> 2;
+
+ if (*ptr & 0x80)
+ x1 |= (int8)0xc0;
+ x1 += (int8)0x80;
+ x = x1;
+
+ palette = *ptr++ & 0x3;
+
+ mask = flip ? 0x01 : 0x80;
+
+#define SHIFT 0
+
+ for (i = 0; i < 8; i++) {
+ byte c = patData[tile * 16 + i];
+ for (j = 0; j < 8; j++) {
+ pic[SHIFT + j + x][SHIFT + i + y] = (c & mask) ? '.' : ' ';
+ if (flip)
+ c >>= 1;
+ else
+ c <<= 1;
+ }
+ }
+ for (i = 0; i < 8; i++) {
+ byte c = patData[tile * 16 + i + 8];
+ for (j = 0; j < 8; j++) {
+ if (pic[SHIFT + j + x][SHIFT + i + y] == '.')
+ pic[SHIFT + j + x][SHIFT + i + y] = (c & mask) ? '#' : '.';
+ else
+ pic[SHIFT + j + x][SHIFT + i + y] = (c & mask) ? '*' : ' ';
+ if (flip)
+ c >>= 1;
+ else
+ c <<= 1;
+ }
+ }
+ //printf("flip: %d (%d), tile: %x, x: %d, y: %d, pal: %d", flip, (tile % 1) ? flip : !flip, tile, x, y, palette);
+ }
+
+ int left = 256, top = 256, right = 0, bottom = 0;
+
+ for (i = 0; i < 256; i++)
+ for(j = 0; j < 256; j++)
+ if (pic[j][i] != ' ') {
+ if (left > j)
+ left = j;
+ if (right < j)
+ right = j;
+ if (top > i)
+ top = i;
+ if (bottom < i)
+ bottom = i;
+ }
+
+ /*
+ for (i = top; i <= bottom; i++) {
+ for(j = left; j <= right; j++)
+ printf("%c", pic[j][i]);
+ printf("\n");
+ }
+ */
+ }
+
+}
+
void LoadedCostume::loadCostume(int id) {
_id = id;
byte *ptr = _vm->getResourceAddress(rtCostume, id);
@@ -579,6 +758,10 @@ void LoadedCostume::loadCostume(int id) {
_baseptr = ptr;
+ if (_vm->_features & GF_NES) {
+ loadNEScostume();
+ return;
+ }
_numAnim = ptr[6];
_format = ptr[7] & 0x7F;
_mirror = (ptr[7] & 0x80) != 0;
@@ -697,6 +880,13 @@ void ScummEngine::cost_decodeData(Actor *a, int frame, uint usemask) {
return;
}
+ if (_features & GF_NES) {
+ a->_cost.curpos[0] = 0xFFFF;
+ a->_cost.start[0] = 0;
+ a->_cost.frame[0] = frame;
+ return;
+ }
+
r = lc._baseptr + READ_LE_UINT16(lc._dataOffsets + anim * 2);
if (r == lc._baseptr) {
@@ -756,7 +946,9 @@ void CostumeRenderer::setPalette(byte *palette) {
int i;
byte color;
- if (_loaded._format == 0x57) {
+ if (_vm->_features & GF_NES) {
+ // TODO
+ } else if (_loaded._format == 0x57) {
memcpy(_palette, palette, 13);
} else if (_vm->_features & GF_OLD_BUNDLE) {
if ((_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color)) {
diff --git a/scumm/costume.h b/scumm/costume.h
index 3307e8a4a4..de1424bff4 100644
--- a/scumm/costume.h
+++ b/scumm/costume.h
@@ -47,6 +47,7 @@ public:
void loadCostume(int id);
byte increaseAnims(Actor *a);
+ void loadNEScostume(void);
protected:
byte increaseAnim(Actor *a, int slot);
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 90b7ea0b8b..d99786af4d 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -184,6 +184,8 @@ Gdi::Gdi(ScummEngine *vm) {
_roomPalette = vm->_roomPalette;
if ((vm->_features & GF_AMIGA) && (vm->_version >= 4))
_roomPalette += 16;
+ if (vm->_features & GF_NES)
+ _NESBaseTiles = 0;
_compositeBuf = 0;
_textSurface.pixels = 0;
@@ -211,7 +213,11 @@ void ScummEngine::initScreens(int b, int h) {
initVirtScreen(kUnkVirtScreen, 0, 80, _screenWidth, 13, false, false);
}
}
- initVirtScreen(kMainVirtScreen, 0, b, _screenWidth, h - b, true, true);
+
+ if (_features & GF_NES) // FIXME: is it really one-buffer?
+ initVirtScreen(kMainVirtScreen, 0, b, _screenWidth, h - b, false, true);
+ else
+ initVirtScreen(kMainVirtScreen, 0, b, _screenWidth, h - b, true, true);
initVirtScreen(kTextVirtScreen, 0, 0, _screenWidth, b, false, false);
initVirtScreen(kVerbVirtScreen, 0, h, _screenWidth, _screenHeight - h, false, false);
@@ -1367,7 +1373,9 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
dstPtr = (byte *)vs->pixels + y * vs->pitch + x * 8;
if (_vm->_version == 1) {
- if (_C64ObjectMode)
+ if (_vm->_features & GF_NES)
+ drawStripNES(dstPtr, vs->pitch, stripnr, height);
+ else if (_C64ObjectMode)
drawStripC64Object(dstPtr, vs->pitch, stripnr, width, height);
else
drawStripC64Background(dstPtr, vs->pitch, stripnr, height);
@@ -1414,8 +1422,16 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
useOrDecompress = true;
if (_vm->_version == 1) {
- mask_ptr = getMaskBuffer(x, y, 1);
- drawStripC64Mask(mask_ptr, stripnr, width, height);
+ if (_vm->_features & GF_NES) {
+ //mask_ptr = getMaskBuffer(x, y, 1);
+ for (int ii = 0; ii < height; ii++) {
+ // *mask_ptr = ? // what sort of data needs to go into the mask?
+ //mask_ptr += _numStrips;
+ }
+ } else {
+ mask_ptr = getMaskBuffer(x, y, 1);
+ drawStripC64Mask(mask_ptr, stripnr, width, height);
+ }
} else if (_vm->_version == 2) {
// Do nothing here for V2 games - zplane was already handled.
} else if (flag & dbDrawMaskOnAll) {
@@ -1802,6 +1818,83 @@ void Gdi::decompressMaskImgOr(byte *dst, const byte *src, int height) const {
}
}
+void DecodeNESTileData(const byte *src, byte *dest) {
+ int len = READ_LE_UINT16(src); src += 2;
+ const byte *end = src + len;
+ int numtiles = *src++;
+ while (src < end) {
+ byte data = *src++;
+ for (int j = 0; j < (data & 0x7F); j++)
+ *dest++ = (data & 0x80) ? (*src++) : (*src);
+ if (!(data & 0x80))
+ src++;
+ }
+}
+
+void Gdi::decodeNESGfx(const byte *room) {
+ if (_NESBaseTiles == 0) {
+ byte *basetiles = _vm->getResourceAddress(rtCostume,37);
+ _NESBaseTiles = basetiles[2];
+ DecodeNESTileData(basetiles,_NESPatTable);
+ }
+ const byte *gdata = room + READ_LE_UINT16(room + 0x0A);
+ int tileset = *gdata++;
+ int width = READ_LE_UINT16(room + 0x04);
+ int height = READ_LE_UINT16(room + 0x06);
+
+ DecodeNESTileData(_vm->getResourceAddress(rtCostume, 37 + tileset), _NESPatTable + _NESBaseTiles * 16);
+ for (int i = 0; i < 16; i++)
+ _NESPalette[i] = *gdata++;
+ for (int i = 0; i < 16; i++) {
+ int n = 0;
+ _NESNametable[i][0] = _NESNametable[i][1] = 0;
+ while (n < width) {
+ byte data = *gdata++;
+ for (int j = 0; j < (data & 0x7F); j++)
+ _NESNametable[i][2 + n++] = (data & 0x80) ? (*gdata++) : (*gdata);
+ if (!(data & 0x80))
+ gdata++;
+ }
+ _NESNametable[i][width+2] = _NESNametable[i][width+3] = 0;
+ }
+
+ const byte *adata = room + READ_LE_UINT16(room + 0x0C);
+ for (int n = 0; n < 64;) {
+ byte data = *adata++;
+ for (int j = 0; j < (data & 0x7F); j++)
+ _NESAttributes[n++] = (data & 0x80) ? (*adata++) : (*adata);
+ if (!(n & 7) && (width == 0x1C))
+ n += 8;
+ if (!(data & 0x80))
+ adata++;
+ }
+
+ // there's another pointer at room + 0x0E, but I don't know what data it points at
+}
+
+void Gdi::drawStripNES(byte *dst, int dstPitch, int stripnr, int height) {
+// printf("drawStripNES, pitch=%i, strip=%i, height=%i\n",dstPitch,stripnr,height);
+ if (height != 128)
+ {
+// debug(0,"NES room data %i (not 128) pixels high!\n",height);
+ height = 128;
+ }
+ height /= 8;
+ int x = stripnr + 2; // NES version has a 2 tile gap on each edge
+ for (int y = 0; y < height; y++) {
+ int palette = (_NESAttributes[((y << 2) & 0x30) | ((x >> 2) & 0xF)] >> (((y & 2) << 1) | (x & 2))) & 0x3;
+ int tile = _NESNametable[y][x];
+
+ for (int i = 0; i < 8; i++) {
+ byte c0 = _NESPatTable[tile * 16 + i];
+ byte c1 = _NESPatTable[tile * 16 + i + 8];
+ for (int j = 0; j < 8; j++)
+ dst[j] = _NESPalette[((c0 >> (7 - j)) & 1) | (((c1 >> (7 - j)) & 1) << 1) | (palette << 2)];
+ dst += dstPitch;
+ }
+ }
+}
+
void Gdi::drawStripC64Background(byte *dst, int dstPitch, int stripnr, int height) {
int charIdx;
height /= 8;
diff --git a/scumm/gfx.h b/scumm/gfx.h
index a715d94651..df55ca8a5b 100644
--- a/scumm/gfx.h
+++ b/scumm/gfx.h
@@ -229,12 +229,16 @@ protected:
byte _C64MaskMap[4096], _C64MaskChar[4096];
bool _C64ObjectMode;
+ byte _NESPatTable[4096], _NESNametable[16][64], _NESAttributes[64], _NESPalette[16];
+ byte _NESBaseTiles;
+
/* Bitmap decompressors */
bool decompressBitmap(byte *dst, int dstPitch, const byte *src, int numLinesToProcess);
void drawStripEGA(byte *dst, int dstPitch, const byte *src, int height) const;
void drawStripC64Object(byte *dst, int dstPitch, int stripnr, int width, int height);
void drawStripC64Background(byte *dst, int dstPitch, int stripnr, int height);
+ void drawStripNES(byte *dst, int dstPitch, int stripnr, int height);
void drawStripComplex(byte *dst, int dstPitch, const byte *src, int height, const bool transpCheck) const;
void drawStripBasicH(byte *dst, int dstPitch, const byte *src, int height, const bool transpCheck) const;
@@ -275,6 +279,7 @@ public:
StripTable *generateStripTable(const byte *src, int width, int height, StripTable *table) const;
void decodeC64Gfx(const byte *src, byte *dst, int size) const;
+ void decodeNESGfx(const byte *room);
void drawBMAPBg(const byte *ptr, VirtScreen *vs, int startstrip);
void drawBMAPObject(const byte *ptr, VirtScreen *vs, int obj, int x, int y, int w, int h);
diff --git a/scumm/palette.cpp b/scumm/palette.cpp
index d6abd699f8..411b4067a3 100644
--- a/scumm/palette.cpp
+++ b/scumm/palette.cpp
@@ -29,6 +29,76 @@
namespace Scumm {
+void ScummEngine::setupNESPalette() {
+ setPalColor(0x00,0x6D,0x6D,0x6D);
+ setPalColor(0x01,0x00,0x24,0x92);
+ setPalColor(0x02,0x00,0x00,0xDB);
+ setPalColor(0x03,0x6D,0x49,0xDB);
+ setPalColor(0x04,0x92,0x00,0x6D);
+ setPalColor(0x05,0xB6,0x00,0x6D);
+ setPalColor(0x06,0xB6,0x24,0x00);
+ setPalColor(0x07,0x92,0x49,0x00);
+ setPalColor(0x08,0x6D,0x49,0x00);
+ setPalColor(0x09,0x24,0x49,0x00);
+ setPalColor(0x0A,0x00,0x6D,0x24);
+ setPalColor(0x0B,0x00,0x92,0x00);
+ setPalColor(0x0C,0x00,0x49,0x49);
+ setPalColor(0x0D,0x00,0x00,0x00);
+ setPalColor(0x0E,0x00,0x00,0x00);
+ setPalColor(0x0F,0x00,0x00,0x00);
+
+ setPalColor(0x10,0xB6,0xB6,0xB6);
+ setPalColor(0x11,0x00,0x6D,0xDB);
+ setPalColor(0x12,0x00,0x49,0xFF);
+ setPalColor(0x13,0x92,0x00,0xFF);
+ setPalColor(0x14,0xB6,0x00,0xFF);
+ setPalColor(0x15,0xFF,0x00,0x92);
+ setPalColor(0x16,0xFF,0x00,0x00);
+ setPalColor(0x17,0xDB,0x6D,0x00);
+ setPalColor(0x18,0x92,0x6D,0x00);
+ setPalColor(0x19,0x24,0x92,0x00);
+ setPalColor(0x1A,0x00,0x92,0x00);
+ setPalColor(0x1B,0x00,0xB6,0x6D);
+ setPalColor(0x1C,0x00,0x92,0x92);
+ setPalColor(0x1D,0x00,0x00,0x00);
+ setPalColor(0x1E,0x00,0x00,0x00);
+ setPalColor(0x1F,0x00,0x00,0x00);
+
+ setPalColor(0x20,0xFF,0xFF,0xFF);
+ setPalColor(0x21,0x6D,0xB6,0xFF);
+ setPalColor(0x22,0x92,0x92,0xFF);
+ setPalColor(0x23,0xDB,0x6D,0xFF);
+ setPalColor(0x24,0xFF,0x00,0xFF);
+ setPalColor(0x25,0xFF,0x6D,0xFF);
+ setPalColor(0x26,0xFF,0x92,0x00);
+ setPalColor(0x27,0xFF,0xB6,0x00);
+ setPalColor(0x28,0xDB,0xDB,0x00);
+ setPalColor(0x29,0x6D,0xDB,0x00);
+ setPalColor(0x2A,0x00,0xFF,0x00);
+ setPalColor(0x2B,0x49,0xFF,0xDB);
+ setPalColor(0x2C,0x00,0xFF,0xFF);
+ setPalColor(0x2D,0x00,0x00,0x00);
+ setPalColor(0x2E,0x00,0x00,0x00);
+ setPalColor(0x2F,0x00,0x00,0x00);
+
+ setPalColor(0x30,0xFF,0xFF,0xFF);
+ setPalColor(0x31,0xB6,0xDB,0xFF);
+ setPalColor(0x32,0xDB,0xB6,0xFF);
+ setPalColor(0x33,0xFF,0xB6,0xFF);
+ setPalColor(0x34,0xFF,0x92,0xFF);
+ setPalColor(0x35,0xFF,0xB6,0xB6);
+ setPalColor(0x36,0xFF,0xDB,0x92);
+ setPalColor(0x37,0xFF,0xFF,0x49);
+ setPalColor(0x38,0xFF,0xFF,0x6D);
+ setPalColor(0x39,0xB6,0xFF,0x49);
+ setPalColor(0x3A,0x92,0xFF,0x6D);
+ setPalColor(0x3B,0x49,0xFF,0xDB);
+ setPalColor(0x3C,0x92,0xDB,0xFF);
+ setPalColor(0x3D,0x00,0x00,0x00);
+ setPalColor(0x3E,0x00,0x00,0x00);
+ setPalColor(0x3F,0x00,0x00,0x00);
+}
+
void ScummEngine::setupAmigaPalette() {
setPalColor( 0, 0, 0, 0);
setPalColor( 1, 0, 0, 187);
diff --git a/scumm/resource_v2.cpp b/scumm/resource_v2.cpp
index 8890febc95..64030a6a84 100644
--- a/scumm/resource_v2.cpp
+++ b/scumm/resource_v2.cpp
@@ -38,7 +38,14 @@ void ScummEngine_v2::readClassicIndexFile() {
_numGlobalObjects = 800;
_numRooms = 55;
- _numCostumes = 35;
+
+ if (_features & GF_NES)
+ // costumes 25-37 are special. see v1MMNEScostTables[] in costume.cpp
+ // costumes 38-77 are room graphics resources, to be referenced in
+ _numCostumes = 77;
+ else
+ _numCostumes = 35;
+
_numScripts = 200;
_numSounds = 100;
} else if (_gameId == GID_ZAK) {
@@ -165,7 +172,6 @@ void ScummEngine_v2::readIndexFile() {
readClassicIndexFile();
break;
case 0x4643:
- error("No support for NES version");
if (!(_features & GF_NES))
error("Use maniacnes target");
printf("NES V1 game detected\n");
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index 4f27b74f93..a8a25ad65d 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -1534,10 +1534,9 @@ void ScummEngine_v2::o2_dummy() {
void ScummEngine_v2::o2_switchCostumeSet() {
// NES version of maniac uses this to switch between the two
// groups of costumes it has
- if (_features & GF_NES) {
- warning("stub: o2_switchCostumeSet()");
- fetchScriptByte();
- } else
+ if (_features & GF_NES)
+ _v1MMNESCostumeSet = fetchScriptByte();
+ else
o2_dummy();
}
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index f7be216687..e4fceacdd7 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -108,8 +108,6 @@ static const ScummGameSettings scumm_settings[] = {
{"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 25, MDT_PCSPK,
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING | GF_MULTIPLE_VERSIONS, 0, 0},
- //{"maniacnes", "Maniac Mansion (NES)", GID_MANIAC, 2, 0, 25, MDT_NONE,
- // GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING | GF_NES, 0, 0},
{"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 13, MDT_PCSPK,
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING | GF_MULTIPLE_VERSIONS, 0, 0},
@@ -460,6 +458,8 @@ static const ScummGameSettings multiple_versions_md5_settings[] = {
GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"d37c55388294b66e53e7ced3af88fa68", "Freddi Fish 2: The Case of the Haunted Schoolhouse (Demo Updated)", GID_HEGAME, 6, 100, 30, MDT_NONE,
GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // FFHSDemo
+ {"c4dfc67ef4a841ec99e07bedb4667f3b", "Maniac Mansion (NES)", GID_MANIAC, 1, 0, 25, MDT_NONE,
+ GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING | GF_NES, 0, 0},
{"d4b8ee426b1afd3e53bc0cf020418cf6", "Putt-Putt and Pep's Dog on a Stick (Updated)", GID_HEGAME, 6, 98, 30, MDT_NONE,
GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"d4cccb5af88f3e77f370896e9ba8c5f9", "Freddi Fish 1: The Case of the Missing Kelp Seeds", GID_HEGAME, 6, 71, 30, MDT_NONE,
@@ -1090,7 +1090,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_screenWidth = 640;
_screenHeight = 480;
} else if (_features & GF_NES) {
- _screenWidth = 256;
+ _screenWidth = 224;
_screenHeight = 240;
} else if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
_features |= GF_DEFAULT_TO_1X_SCALER;
@@ -1345,9 +1345,12 @@ void ScummEngine::scummInit() {
// line
// Original games used some kind of dynamic
// color table remapping between rooms
- if (_gameId == GID_MANIAC)
- setupV1ManiacPalette();
- else
+ if (_gameId == GID_MANIAC) {
+ if (_features & GF_NES)
+ setupNESPalette();
+ else
+ setupV1ManiacPalette();
+ } else
setupV1ZakPalette();
} else if (_features & GF_16COLOR) {
for (i = 0; i < 16; i++)
@@ -2229,8 +2232,13 @@ void ScummEngine::initRoomSubBlocks() {
rmhd = (const RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
if (_version == 1) {
- _roomWidth = roomptr[4] * 8;
- _roomHeight = roomptr[5] * 8;
+ if (_features & GF_NES) {
+ _roomWidth = READ_LE_UINT16(roomptr + 4) * 8;
+ _roomHeight = READ_LE_UINT16(roomptr + 6) * 8;
+ } else {
+ _roomWidth = roomptr[4] * 8;
+ _roomHeight = roomptr[5] * 8;
+ }
} else if (_version == 8) {
_roomWidth = READ_LE_UINT32(&(rmhd->v8.width));
_roomHeight = READ_LE_UINT32(&(rmhd->v8.height));
@@ -2246,16 +2254,20 @@ void ScummEngine::initRoomSubBlocks() {
// Find the room image data
//
if (_version == 1) {
- _IM00_offs = 0;
- for (i = 0; i < 4; i++){
- gdi._C64Colors[i] = roomptr[6 + i];
+ if (_features & GF_NES) {
+ gdi.decodeNESGfx(roomptr);
+ } else {
+ _IM00_offs = 0;
+ for (i = 0; i < 4; i++){
+ gdi._C64Colors[i] = roomptr[6 + i];
+ }
+ gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 10), gdi._C64CharMap, 2048);
+ gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 12), gdi._C64PicMap, roomptr[4] * roomptr[5]);
+ gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 14), gdi._C64ColorMap, roomptr[4] * roomptr[5]);
+ gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 16), gdi._C64MaskMap, roomptr[4] * roomptr[5]);
+ gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 18) + 2, gdi._C64MaskChar, READ_LE_UINT16(roomptr + READ_LE_UINT16(roomptr + 18)));
+ gdi._C64ObjectMode = true;
}
- gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 10), gdi._C64CharMap, 2048);
- gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 12), gdi._C64PicMap, roomptr[4] * roomptr[5]);
- gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 14), gdi._C64ColorMap, roomptr[4] * roomptr[5]);
- gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 16), gdi._C64MaskMap, roomptr[4] * roomptr[5]);
- gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 18) + 2, gdi._C64MaskChar, READ_LE_UINT16(roomptr + READ_LE_UINT16(roomptr + 18)));
- gdi._C64ObjectMode = true;
} else if (_features & GF_OLD_BUNDLE) {
_IM00_offs = READ_LE_UINT16(roomptr + 0x0A);
if (_version == 2)
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 41c924f22d..34a03aa454 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -470,6 +470,8 @@ public:
int _numCharsets; // FIXME - should be protected, used by CharsetRenderer
BaseCostumeRenderer* _costumeRenderer;
+
+ int _v1MMNESCostumeSet;
char *_audioNames;
int32 _numAudioNames;
@@ -931,6 +933,7 @@ protected:
void actorFollowCamera(int act);
const byte *getPalettePtr(int palindex, int room);
+ void setupNESPalette();
void setupAmigaPalette();
void setupHercPalette();
void setupCGAPalette();