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authorEugene Sandulenko2018-03-13 18:45:50 +0100
committerEugene Sandulenko2018-03-13 18:45:50 +0100
commit654ef04f82de0e05bee0ab07734f39eef3877069 (patch)
tree6312bff3b3fb1ffda752bdfd2d110dae9a75dd8e
parent11e5e5d378819ca2d5e000b7daf383492699ffa0 (diff)
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BLADERUNNER: Added Dektora actor
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/dektora.cpp1106
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h8
4 files changed, 1116 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 0475505309..87d87f7004 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -56,6 +56,7 @@ MODULE_OBJS = \
script/ai/bryant.o \
script/ai/chew.o \
script/ai/crazylegs.o \
+ script/ai/dektora.o \
script/ai/desk_clerk.o \
script/ai/dispatcher.o \
script/ai/early_q_bartender.o \
diff --git a/engines/bladerunner/script/ai/dektora.cpp b/engines/bladerunner/script/ai/dektora.cpp
new file mode 100644
index 0000000000..905c3d16da
--- /dev/null
+++ b/engines/bladerunner/script/ai/dektora.cpp
@@ -0,0 +1,1106 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptDektora::AIScriptDektora(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _flag = false;
+ _x = _y = _z = 0.0f;
+}
+
+void AIScriptDektora::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _flag = false;
+ _x = _y = _z = 0.0f;
+
+ Actor_Set_Goal_Number(kActorDektora, 0);
+}
+
+bool AIScriptDektora::Update() {
+ int chapter = Global_Variable_Query(kVariableChapter) - 2;
+
+ if (chapter > 2)
+ return true;
+
+ if (chapter) {
+ if (chapter == 1) {
+ if (Actor_Query_Goal_Number(kActorDektora) < 199) {
+ Actor_Set_Goal_Number(kActorDektora, 199);
+ } else {
+ switch (Actor_Query_Goal_Number(kActorDektora)) {
+ case 269:
+ Actor_Set_Goal_Number(kActorDektora, 270);
+ return 1;
+
+ case 270:
+ case 272:
+ case 274:
+ return 1;
+
+ case 271:
+ if (Actor_Query_Inch_Distance_From_Actor(kActorDektora, kActorMcCoy) <= 48) {
+ Actor_Set_Goal_Number(kActorDektora, 279);
+ return 1;
+ }
+
+ if (comp_distance(kActorMcCoy, _x, _y, _z) > 12.0f) {
+ Actor_Query_XYZ(kActorMcCoy, &_x, &_y, &_z);
+ Async_Actor_Walk_To_XYZ(kActorDektora, _x, _y, _z, 36, 0);
+ }
+ break;
+
+ case 273:
+ Actor_Set_Goal_Number(kActorDektora, 274);
+ return 1;
+
+ case 275:
+ Actor_Set_Goal_Number(kActorDektora, 276);
+ return 1;
+ }
+ }
+ } else if (Actor_Query_Goal_Number(kActorDektora) < 300) {
+ Actor_Set_Goal_Number(kActorDektora, 300);
+ }
+ } else if (Game_Flag_Query(489)) {
+ if (Game_Flag_Query(504) == 1
+ && !Game_Flag_Query(374)
+ && Player_Query_Current_Scene()
+ && Player_Query_Current_Scene() != 1) {
+ if (Game_Flag_Query(726)) {
+ Item_Remove_From_World(106);
+ }
+ Game_Flag_Set(374);
+ }
+ } else {
+ Game_Flag_Set(489);
+ Actor_Put_In_Set(kActorDektora, kSetFreeSlotG);
+ Actor_Set_At_Waypoint(kActorDektora, 39, 0);
+ Actor_Set_Goal_Number(kActorDektora, 100);
+ }
+
+ return true;
+}
+
+void AIScriptDektora::TimerExpired(int timer) {
+ if (timer)
+ return; //false;
+
+ if (Actor_Query_Goal_Number(kActorDektora) == 210) {
+ if (Player_Query_Current_Scene() == 61) {
+ AI_Countdown_Timer_Reset(kActorDektora, 0);
+ AI_Countdown_Timer_Start(kActorDektora, 0, 10);
+ } else {
+ Actor_Set_Goal_Number(kActorDektora, 211);
+ AI_Countdown_Timer_Reset(kActorDektora, 0);
+ }
+ return; //true;
+ }
+
+ if (Actor_Query_Goal_Number(kActorDektora) == 270) {
+ AI_Countdown_Timer_Reset(kActorDektora, 0);
+ Actor_Set_Goal_Number(kActorDektora, 271);
+ return; //true;
+ }
+
+ return; //false;
+}
+
+void AIScriptDektora::CompletedMovementTrack() {
+ switch (Actor_Query_Goal_Number(kActorDektora)) {
+ case 100:
+ if (Game_Flag_Query(47) == 1) {
+ Actor_Set_Goal_Number(kActorDektora, 101);
+ } else {
+ Actor_Set_Goal_Number(kActorDektora, 102);
+ }
+ break;
+
+
+ case 101:
+ if (Random_Query(1, 7) == 1
+ && Actor_Query_Goal_Number(kActorEarlyQ) != 1
+ && Actor_Query_Goal_Number(kActorEarlyQ) != 101) {
+ Game_Flag_Set(504);
+ Actor_Set_Goal_Number(kActorDektora, 100);
+ } else {
+ Actor_Set_Goal_Number(kActorDektora, 100);
+ }
+ break;
+
+ case 102:
+ if (Random_Query(1, 5) == 1
+ && Actor_Query_Goal_Number(kActorEarlyQ) != 1
+ && Actor_Query_Goal_Number(kActorEarlyQ) != 101) {
+ Game_Flag_Set(504);
+ Actor_Set_Goal_Number(kActorDektora, 100);
+ } else {
+ Actor_Set_Goal_Number(kActorDektora, 100);
+ }
+ break;
+
+ case 260:
+ Actor_Set_Goal_Number(kActorDektora, 290);
+ break;
+
+ case 272:
+ AI_Movement_Track_Flush(kActorDektora);
+ Actor_Face_Heading(kActorDektora, 0, 0);
+ Sound_Play(451, 71, 0, 0, 50);
+
+ _animationState = 35;
+ _animationFrame = 0;
+ break;
+
+ default:
+ return; //false;
+
+ }
+
+ return; //true;
+}
+
+void AIScriptDektora::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptDektora::ClickedByPlayer() {
+ if (Actor_Query_Goal_Number(kActorDektora) == 599) {
+ Actor_Face_Actor(0, kActorDektora, 1);
+ Actor_Says(kActorMcCoy, 8630, 12);
+
+ return; //true;
+ }
+
+ if (Actor_Query_Goal_Number(kActorDektora) < 199) {
+ Actor_Face_Actor(kActorMcCoy, kActorDektora, 1);
+ Actor_Says(kActorMcCoy, 8590, 13);
+ }
+
+ if (Actor_Query_Goal_Number(kActorDektora) == 210) {
+ Game_Flag_Set(622);
+ AI_Movement_Track_Flush(kActorHanoi);
+ Actor_Force_Stop_Walking(kActorMcCoy);
+ Player_Loses_Control();
+ Actor_Set_Goal_Number(kActorHanoi, 220);
+
+ return; //true;
+ }
+
+ return; //false;
+}
+
+void AIScriptDektora::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptDektora::OtherAgentEnteredThisScene(int otherActorId) {
+ if (!otherActorId && Actor_Query_Goal_Number(kActorDektora) == 246) {
+ Scene_Exits_Disable();
+ Actor_Change_Animation_Mode(kActorDektora, 23);
+ }
+
+ // return false;
+}
+
+void AIScriptDektora::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptDektora::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptDektora::ShotAtAndMissed() {
+ checkCombat();
+ // return false;
+}
+
+bool AIScriptDektora::ShotAtAndHit() {
+ if (Actor_Query_Goal_Number(kActorDektora) == 270
+ || Actor_Query_Goal_Number(kActorDektora) == 271
+ || Actor_Query_Goal_Number(kActorDektora) == 272) {
+ Actor_Set_Health(kActorDektora, 100, 100);
+
+ if (Actor_Query_Goal_Number(kActorDektora) != 272) {
+ Actor_Set_Goal_Number(kActorDektora, 272);
+ }
+ return true;
+ }
+ if (Actor_Query_Goal_Number(kActorDektora) == 260) {
+ AI_Movement_Track_Flush(kActorDektora);
+ Actor_Set_Health(kActorDektora, 0, 100);
+
+ if (Game_Flag_Query(47)) {
+ Actor_Change_Animation_Mode(kActorDektora, 48);
+ Actor_Start_Speech_Sample(kActorDektora, 980);
+ Delay(2000);
+ Actor_Set_Goal_Number(kActorSteele, 212);
+ } else {
+ Actor_Change_Animation_Mode(kActorDektora, 48);
+ Delay(2000);
+ Actor_Set_Goal_Number(kActorMcCoy, 500);
+ }
+
+ return true;
+ }
+
+ checkCombat();
+
+ return false;
+}
+
+void AIScriptDektora::Retired(int byActorId) {
+ if (!byActorId) {
+ Actor_Modify_Friendliness_To_Other(kActorClovis, 0, -5);
+ }
+
+ if (byActorId == kActorSteele && Actor_Query_In_Set(kActorSteele, kSetHF06) && Actor_Query_In_Set(kActorMcCoy, kSetHF06)) {
+ Non_Player_Actor_Combat_Mode_On(kActorSteele, 3, 1, 0, 15, 4, 7, 8, 0, 0, 100, 25, 300, 0);
+ }
+
+ if (Actor_Query_In_Set(kActorDektora, kSetKP07)) {
+ Global_Variable_Decrement(51, 1);
+ Actor_Set_Goal_Number(kActorDektora, 599);
+
+ if (!Global_Variable_Query(51)) {
+ Player_Loses_Control();
+ Delay(2000);
+ Player_Set_Combat_Mode(0);
+ Loop_Actor_Walk_To_XYZ(0, -12.0, -41.580002, 72.0, 0, 1, 0, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(579);
+ Game_Flag_Reset(653);
+ Set_Enter(kSetKP05_KP06, kSetKP03);
+
+ return; //true;
+ }
+ }
+
+ if (Actor_Query_Goal_Number(kActorDektora) != 274) {
+ Actor_Set_Goal_Number(kActorDektora, 599);
+ }
+ return; //false;
+
+ // return false;
+}
+
+int AIScriptDektora::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptDektora::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 199:
+ AI_Movement_Track_Flush(kActorDektora);
+ Actor_Set_Goal_Number(kActorDektora, 200);
+ break;
+
+ case 200:
+ Actor_Put_In_Set(kActorDektora, kSetNR07);
+ Actor_Set_At_XYZ(kActorDektora, -136.0f, -75.0f, 14.0f, 300);
+ Actor_Change_Animation_Mode(kActorDektora, 53);
+ break;
+
+ case 210:
+ AI_Movement_Track_Flush(kActorDektora);
+ Actor_Put_In_Set(kActorDektora, kSetNR05_NR08);
+ Actor_Set_At_XYZ(kActorDektora, -923.93f, 127.85f, 413.46f, 30);
+ AI_Countdown_Timer_Reset(kActorDektora, 0);
+ AI_Countdown_Timer_Start(kActorDektora, 0, 45);
+ break;
+
+ case 211:
+ if (Player_Query_Current_Scene() == 61) {
+ Game_Flag_Set(651);
+ } else {
+ Game_Flag_Set(636);
+ Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
+ Actor_Set_At_Waypoint(kActorDektora, 33, 0);
+ Actor_Change_Animation_Mode(kActorDektora, 0);
+ Actor_Set_Goal_Number(kActorDektora, 200);
+ }
+ if (Player_Query_Current_Scene() == 61) {
+ Actor_Set_Goal_Number(kActorHanoi, 235);
+ } else {
+ Game_Flag_Reset(651);
+ }
+ break;
+
+ case 245:
+ Actor_Put_In_Set(kActorDektora, kSetNR05_NR08);
+ Actor_Set_At_XYZ(kActorDektora, -1558.41f, 0.32f, 319.48f, 264);
+ break;
+
+ case 246:
+ Actor_Put_In_Set(kActorDektora, kSetNR10);
+ Actor_Set_At_XYZ(kActorDektora, 19.22f, 2.84f, -122.43f, 768);
+ break;
+
+ case 247:
+ Actor_Set_At_XYZ(kActorDektora, -99.0f, 2.88f, -202.0f, 911);
+ Actor_Set_Invisible(kActorDektora, 0);
+ Actor_Change_Animation_Mode(kActorDektora, 70);
+ Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
+ break;
+
+ case 250:
+ AI_Movement_Track_Flush(kActorDektora);
+ AI_Countdown_Timer_Reset(kActorDektora, 0);
+ AI_Countdown_Timer_Reset(kActorDektora, 1);
+ AI_Countdown_Timer_Reset(kActorDektora, 2);
+ Actor_Put_In_Set(kActorDektora, kSetNR11);
+ Actor_Set_At_XYZ(kActorDektora, -184.0f, 0.33f, -268.0f, 256);
+ break;
+
+ case 260:
+ Actor_Set_Targetable(kActorDektora, 1);
+ Actor_Force_Stop_Walking(kActorDektora);
+ AI_Movement_Track_Flush(kActorDektora);
+ AI_Movement_Track_Append(kActorDektora, 462, 0);
+ AI_Movement_Track_Repeat(kActorDektora);
+ break;
+
+ case 269:
+ case 271:
+ case 599:
+ break; // return true
+
+ case 270:
+ Game_Flag_Set(633);
+ Actor_Set_Targetable(kActorDektora, 1);
+ Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, 0, 0, 0);
+ Actor_Face_Actor(kActorMcCoy, kActorDektora, 1);
+ if (Actor_Query_Goal_Number(kActorSteele) == 216) {
+ Actor_Face_Actor(kActorSteele, kActorDektora, 1);
+ Actor_Change_Animation_Mode(kActorSteele, 6);
+ Delay(250);
+ Sound_Play(3, 100, 0, 0, 50);
+ Actor_Set_Goal_Number(kActorDektora, 272);
+ } else {
+ Actor_Set_Goal_Number(kActorDektora, 271);
+ }
+ break;
+
+ case 272:
+ Actor_Force_Stop_Walking(kActorDektora);
+ AI_Movement_Track_Flush(kActorDektora);
+ AI_Movement_Track_Append(kActorDektora, 456, 0);
+ AI_Movement_Track_Repeat(kActorDektora);
+ break;
+
+ case 274:
+ Player_Loses_Control();
+ Scene_Exits_Enable();
+ Game_Flag_Set(632);
+ Actor_Put_In_Set(kActorDektora, kSetNR01);
+ Actor_Set_At_XYZ(kActorDektora, -177.0f, 23.88f, -373.0f, 300);
+ _animationState = 36;
+ _animationFrame = 0;
+ Set_Enter(kSetNR01, kSetNR01);
+ break;
+
+ case 279:
+ Actor_Force_Stop_Walking(kActorDektora);
+ Actor_Put_In_Set(kActorDektora, kSetNR10);
+ Actor_Set_At_XYZ(kActorDektora, 14.0f, 2.84f, -300.0f, 926);
+ Actor_Set_Goal_Number(kActorMcCoy, 231);
+ _animationState = 36;
+ _animationFrame = 0;
+ break;
+
+ case 290:
+ Game_Flag_Set(591);
+ break;
+
+ case 299:
+ Actor_Put_In_Set(kActorDektora, kSetFreeSlotI);
+ Actor_Set_At_Waypoint(kActorDektora, 41, 0);
+ Actor_Set_Goal_Number(kActorDektora, 599);
+ break;
+
+ case 300:
+ AI_Movement_Track_Flush(kActorDektora);
+ Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
+ Actor_Set_At_Waypoint(kActorDektora, 33, 0);
+ break;
+
+ case 100:
+ AI_Movement_Track_Flush(kActorDektora);
+ AI_Movement_Track_Append(kActorDektora, 39, 10);
+ AI_Movement_Track_Repeat(kActorDektora);
+ break;
+
+ case 101:
+ AI_Movement_Track_Flush(kActorDektora);
+ AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278);
+
+ if (Game_Flag_Query(40) == 1) {
+ AI_Movement_Track_Append(kActorDektora, 33, 240);
+ } else if (Game_Flag_Query(41) == 1) {
+ AI_Movement_Track_Append(kActorDektora, 33, 120);
+ } else {
+ AI_Movement_Track_Append(kActorDektora, 33, 90);
+ }
+
+ AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 35, 528);
+
+ if (Random_Query(1, 2) == 1 && Game_Flag_Query(504)) {
+ AI_Movement_Track_Append(kActorDektora, 289, 0);
+ AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 2, 979);
+ AI_Movement_Track_Append(kActorDektora, 289, 0);
+ AI_Movement_Track_Append(kActorDektora, 39, 120);
+ } else {
+ AI_Movement_Track_Append(kActorDektora, 39, 180);
+ }
+
+ AI_Movement_Track_Append(kActorDektora, 282, 0);
+ AI_Movement_Track_Append(kActorDektora, 283, 0);
+ AI_Movement_Track_Append(kActorDektora, 284, 0);
+ AI_Movement_Track_Append(kActorDektora, 285, 0);
+ AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 30, 329);
+ AI_Movement_Track_Repeat(kActorDektora);
+ break;
+
+ case 102:
+ AI_Movement_Track_Flush(kActorDektora);
+ AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278);
+ AI_Movement_Track_Append(kActorDektora, 40, 90);
+
+ if (Game_Flag_Query(40) == 1 && Game_Flag_Query(46) == 1) {
+ AI_Movement_Track_Append(kActorDektora, 33, 180);
+ } else {
+ AI_Movement_Track_Append(kActorDektora, 33, 160);
+ }
+
+ AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 20, 528);
+
+ if (Random_Query(1, 2) == 1) {
+ AI_Movement_Track_Append(kActorDektora, 289, 0);
+ AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 3, 979);
+ AI_Movement_Track_Append(kActorDektora, 289, 0);
+ AI_Movement_Track_Append(kActorDektora, 39, 120);
+ } else {
+ AI_Movement_Track_Append(kActorDektora, 39, 180);
+ }
+
+ AI_Movement_Track_Append(kActorDektora, 282, 0);
+ AI_Movement_Track_Append(kActorDektora, 283, 0);
+ AI_Movement_Track_Append(kActorDektora, 284, 0);
+ AI_Movement_Track_Append(kActorDektora, 285, 0);
+ AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 35, 329);
+ AI_Movement_Track_Repeat(kActorDektora);
+ break;
+
+ case 103:
+ AI_Movement_Track_Flush(kActorDektora);
+ AI_Movement_Track_Append(kActorDektora, 39, 240);
+ AI_Movement_Track_Repeat(kActorDektora);
+ break;
+
+ default:
+ return false;
+
+ }
+
+ return true;
+}
+
+bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ *animation = 156;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(156) - 1) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 1:
+ *animation = 19;
+ _animationFrame = 0;
+ break;
+
+ case 2:
+ *animation = 158;
+ if (!_animationFrame && _flag) {
+ *animation = 156;
+ _animationState = 0;
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(158)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 3:
+ *animation = 159;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(159)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 158;
+ }
+ break;
+
+ case 4:
+ *animation = 160;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(160)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 158;
+ }
+ break;
+
+ case 5:
+ *animation = 161;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(161)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 158;
+ }
+ break;
+
+ case 6:
+ *animation = 161;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(161)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 158;
+ }
+ break;
+
+ case 7:
+ *animation = 162;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(162)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 158;
+ }
+ break;
+
+ case 8:
+ *animation = 162;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(162)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 158;
+ }
+ break;
+
+ case 9:
+ *animation = 134;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(134)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 10:
+ *animation = 139;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(139)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 134;
+ }
+ break;
+
+ case 11:
+ *animation = 140;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(140)) {
+ *animation = 156;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ case 12:
+ *animation = 135;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(135)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 134;
+ Actor_Change_Animation_Mode(kActorDektora, 4);
+ }
+ break;
+
+ case 13:
+ *animation = 136;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(136)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 134;
+ Actor_Change_Animation_Mode(kActorDektora, 4);
+ }
+ break;
+
+ case 14:
+ *animation = 137;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(137)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 134;
+ Actor_Change_Animation_Mode(kActorDektora, 4);
+ }
+ break;
+
+ case 15:
+ *animation = 138;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(138)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 134;
+ Actor_Change_Animation_Mode(kActorDektora, 4);
+ }
+ break;
+
+ case 16:
+ *animation = 141;
+ _animationFrame++;
+ if (_animationFrame == 2) {
+ int speech;
+
+ if (Random_Query(1, 2) == 1) {
+ speech = 9010;
+ } else {
+ speech = 9015;
+ }
+ Sound_Play_Speech_Line(kActorDektora, speech, 75, 0, 99);
+ }
+ if (_animationFrame == 5) {
+ Actor_Combat_AI_Hit_Attempt(3);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(141)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 134;
+ Actor_Change_Animation_Mode(kActorDektora, 4);
+ }
+ break;
+
+ case 17:
+ *animation = 142;
+ _animationFrame++;
+ if (_animationFrame == 6 && Actor_Query_Goal_Number(kActorDektora) == 247) {
+ Actor_Change_Animation_Mode(0, 48);
+ }
+ if (_animationFrame == 3) {
+ int speech;
+
+ if (Random_Query(1, 2) == 1) {
+ speech = 9010;
+ } else {
+ speech = 9015;
+ }
+ Sound_Play_Speech_Line(3, speech, 75, 0, 99);
+ }
+ if (_animationFrame == 6) {
+ Actor_Combat_AI_Hit_Attempt(3);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(142)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 134;
+ Actor_Change_Animation_Mode(kActorDektora, 4);
+ }
+ break;
+
+ case 18:
+ *animation = 147;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(147)) {
+ *animation = 156;
+ _animationFrame = 0;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorDektora, 0);
+ }
+ break;
+
+ case 19:
+ *animation = 148;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(148)) {
+ *animation = 156;
+ _animationFrame = 0;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorDektora, 0);
+ }
+ break;
+
+ case 20:
+ *animation = 149;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(149) - 1) {
+ _animationFrame++;
+ }
+ break;
+
+ case 21:
+ *animation = 143;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(143)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 22:
+ *animation = 144;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(144)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 23:
+ *animation = 145;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(145)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 24:
+ *animation = 146;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(146)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 25:
+ *animation = 150;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(150)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 26:
+ *animation = 151;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(151)) {
+ _animationFrame = 0;
+ _animationState = 31;
+ *animation = 155;
+ }
+ break;
+
+ case 27:
+ *animation = 152;
+ if (!_animationFrame && _flag) {
+ *animation = 150;
+ _animationState = 25;
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(152)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 28:
+ *animation = 153;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(153)) {
+ _animationFrame = 0;
+ _animationState = 27;
+ *animation = 152;
+ }
+ break;
+
+ case 29:
+ *animation = 154;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(154)) {
+ _animationFrame = 0;
+ _animationState = 31;
+ *animation = 155;
+ }
+ break;
+
+ case 30:
+ *animation = 154;
+ _animationFrame--;
+ if (_animationFrame == 0) {
+ _animationFrame = 0;
+ _animationState = 25;
+ *animation = 150;
+ }
+ break;
+
+ case 31:
+ *animation = 155;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(155)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 32:
+ *animation = 163;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(163)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 33:
+ *animation = 166;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(166)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 34:
+ *animation = 164;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(164)) {
+ _animationFrame = 0;
+ _animationState = 32;
+ *animation = 163;
+ }
+ break;
+
+ case 35:
+ *animation = 165;
+ _animationFrame++;
+ if (_animationFrame == 2) {
+ Game_Flag_Set(659);
+ }
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
+ _animationFrame = 0;
+ _animationState = 36;
+ *animation = 167;
+ Actor_Set_Goal_Number(kActorDektora, 273);
+ }
+ break;
+
+ case 36:
+ *animation = 167;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(167) - 1) {
+ _animationFrame++;
+ }
+ if (_animationFrame == 11) {
+ Ambient_Sounds_Play_Sound(206, 80, -20, -20, 20);
+ }
+ break;
+
+ case 37:
+ *animation = 168;
+ if (_animationFrame == 1) {
+ switch (Random_Query(0, 2)) {
+ case 0:
+ Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
+ break;
+
+ case 1:
+ Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
+ break;
+
+ case 2:
+ Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
+ break;
+
+ default:
+ break;
+ }
+ }
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(168) - 1) {
+ _animationFrame = 0;
+ _animationState = 38;
+ *animation = 169;
+ }
+ break;
+
+ case 38:
+ *animation = 169;
+ _animationFrame++;
+ if (_animationFrame == 1) {
+ switch (Random_Query(0, 2)) {
+ case 0:
+ Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
+ break;
+
+ case 1:
+ Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
+ break;
+
+ case 2:
+ Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
+ break;
+
+ default:
+ break;
+ }
+ }
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
+ _animationFrame = 0;
+ _animationState = 39;
+ *animation = 170;
+ }
+ break;
+
+ case 39:
+ *animation = 170;
+ _animationFrame++;
+ if (_animationFrame == 1) {
+ switch (Random_Query(0, 2)) {
+ case 0:
+ Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
+ break;
+
+ case 1:
+ Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
+ break;
+
+ case 2:
+ Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
+ break;
+
+ default:
+ break;
+ }
+ }
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
+ _animationFrame = 0;
+ _animationState = 40;
+ *animation = 171;
+ }
+ break;
+
+ case 40:
+ *animation = 171;
+ if (_animationFrame == 1) {
+ switch (Random_Query(0, 2)) {
+ case 0:
+ Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
+ break;
+
+ case 1:
+ Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
+ break;
+
+ case 2:
+ Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
+ break;
+
+ default:
+ break;
+ }
+ }
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(171) - 1) {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(171) - 1) {
+ Actor_Set_Goal_Number(kActorDektora, 211);
+ }
+ }
+ break;
+
+ case 41:
+ *animation = 157;
+ _animationFrame++;
+ if (_animationFrame == 8 && Actor_Query_In_Set(kActorDektora, kSetNR10)) {
+ Scene_Loop_Start_Special(2, 4, 1);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(157)) {
+ *animation = 156;
+ _animationFrame = 0;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorDektora, 0);
+ }
+ break;
+
+ default:
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptDektora::ChangeAnimationMode(int mode) {
+ return true;
+}
+
+void AIScriptDektora::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptDektora::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptDektora::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptDektora::FledCombat() {
+ // return false;
+}
+
+double AIScriptDektora::comp_distance(int actorId, float x1, float y1, float z1) {
+ float x, y, z;
+
+ Actor_Query_XYZ(actorId, &x, &y, &z);
+
+ return sqrt((z1 - z) * (z1 - z) + (x1 - x) * (x1 - x) + (y1 - y) * (y1 - y));
+}
+
+void AIScriptDektora::checkCombat() {
+ if (Actor_Query_In_Set(kActorDektora, kSetHF01) == 1
+ && Global_Variable_Query(kVariableChapter) == 5
+ && Actor_Query_Goal_Number(kActorDektora) != 450) {
+ if (Global_Variable_Query(kVariableAffectionTowards) == 2) {
+ Global_Variable_Set(45, 0);
+ }
+
+ Actor_Set_Goal_Number(kActorDektora, 450);
+ Non_Player_Actor_Combat_Mode_On(kActorDektora, 0, 0, kActorMcCoy, 4, 4, 7, 8, 0, -1, -1, 20, 300, 0);
+ }
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index c86f673679..c67e83d5b7 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -42,6 +42,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorMcCoy] = new AIScriptMcCoy(_vm); // 0
_AIScripts[kActorSteele] = new AIScriptSteele(_vm); // 1
_AIScripts[kActorGordo] = new AIScriptGordo(_vm); // 2
+ _AIScripts[kActorDektora] = new AIScriptDektora(_vm); // 3
_AIScripts[kActorGuzza] = new AIScriptGuzza(_vm); // 4
_AIScripts[kActorCrazylegs] = new AIScriptCrazylegs(_vm); // 9
_AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm); // 11
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 11870cd0df..4479a274a4 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -144,6 +144,14 @@ DECLARE_SCRIPT(Gordo)
void sub_41117C();
END_SCRIPT
+DECLARE_SCRIPT(Dektora)
+ bool _flag;
+ float _x, _y, _z;
+
+ double comp_distance(int actorId, float x1, float y1, float z1);
+ void checkCombat();
+END_SCRIPT
+
DECLARE_SCRIPT(Guzza)
int _frameDelta;
int _counter;