diff options
-rw-r--r-- | engines/bladerunner/module.mk | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/dektora.cpp | 1106 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 8 |
4 files changed, 1116 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index 0475505309..87d87f7004 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -56,6 +56,7 @@ MODULE_OBJS = \ script/ai/bryant.o \ script/ai/chew.o \ script/ai/crazylegs.o \ + script/ai/dektora.o \ script/ai/desk_clerk.o \ script/ai/dispatcher.o \ script/ai/early_q_bartender.o \ diff --git a/engines/bladerunner/script/ai/dektora.cpp b/engines/bladerunner/script/ai/dektora.cpp new file mode 100644 index 0000000000..905c3d16da --- /dev/null +++ b/engines/bladerunner/script/ai/dektora.cpp @@ -0,0 +1,1106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptDektora::AIScriptDektora(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _flag = false; + _x = _y = _z = 0.0f; +} + +void AIScriptDektora::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _flag = false; + _x = _y = _z = 0.0f; + + Actor_Set_Goal_Number(kActorDektora, 0); +} + +bool AIScriptDektora::Update() { + int chapter = Global_Variable_Query(kVariableChapter) - 2; + + if (chapter > 2) + return true; + + if (chapter) { + if (chapter == 1) { + if (Actor_Query_Goal_Number(kActorDektora) < 199) { + Actor_Set_Goal_Number(kActorDektora, 199); + } else { + switch (Actor_Query_Goal_Number(kActorDektora)) { + case 269: + Actor_Set_Goal_Number(kActorDektora, 270); + return 1; + + case 270: + case 272: + case 274: + return 1; + + case 271: + if (Actor_Query_Inch_Distance_From_Actor(kActorDektora, kActorMcCoy) <= 48) { + Actor_Set_Goal_Number(kActorDektora, 279); + return 1; + } + + if (comp_distance(kActorMcCoy, _x, _y, _z) > 12.0f) { + Actor_Query_XYZ(kActorMcCoy, &_x, &_y, &_z); + Async_Actor_Walk_To_XYZ(kActorDektora, _x, _y, _z, 36, 0); + } + break; + + case 273: + Actor_Set_Goal_Number(kActorDektora, 274); + return 1; + + case 275: + Actor_Set_Goal_Number(kActorDektora, 276); + return 1; + } + } + } else if (Actor_Query_Goal_Number(kActorDektora) < 300) { + Actor_Set_Goal_Number(kActorDektora, 300); + } + } else if (Game_Flag_Query(489)) { + if (Game_Flag_Query(504) == 1 + && !Game_Flag_Query(374) + && Player_Query_Current_Scene() + && Player_Query_Current_Scene() != 1) { + if (Game_Flag_Query(726)) { + Item_Remove_From_World(106); + } + Game_Flag_Set(374); + } + } else { + Game_Flag_Set(489); + Actor_Put_In_Set(kActorDektora, kSetFreeSlotG); + Actor_Set_At_Waypoint(kActorDektora, 39, 0); + Actor_Set_Goal_Number(kActorDektora, 100); + } + + return true; +} + +void AIScriptDektora::TimerExpired(int timer) { + if (timer) + return; //false; + + if (Actor_Query_Goal_Number(kActorDektora) == 210) { + if (Player_Query_Current_Scene() == 61) { + AI_Countdown_Timer_Reset(kActorDektora, 0); + AI_Countdown_Timer_Start(kActorDektora, 0, 10); + } else { + Actor_Set_Goal_Number(kActorDektora, 211); + AI_Countdown_Timer_Reset(kActorDektora, 0); + } + return; //true; + } + + if (Actor_Query_Goal_Number(kActorDektora) == 270) { + AI_Countdown_Timer_Reset(kActorDektora, 0); + Actor_Set_Goal_Number(kActorDektora, 271); + return; //true; + } + + return; //false; +} + +void AIScriptDektora::CompletedMovementTrack() { + switch (Actor_Query_Goal_Number(kActorDektora)) { + case 100: + if (Game_Flag_Query(47) == 1) { + Actor_Set_Goal_Number(kActorDektora, 101); + } else { + Actor_Set_Goal_Number(kActorDektora, 102); + } + break; + + + case 101: + if (Random_Query(1, 7) == 1 + && Actor_Query_Goal_Number(kActorEarlyQ) != 1 + && Actor_Query_Goal_Number(kActorEarlyQ) != 101) { + Game_Flag_Set(504); + Actor_Set_Goal_Number(kActorDektora, 100); + } else { + Actor_Set_Goal_Number(kActorDektora, 100); + } + break; + + case 102: + if (Random_Query(1, 5) == 1 + && Actor_Query_Goal_Number(kActorEarlyQ) != 1 + && Actor_Query_Goal_Number(kActorEarlyQ) != 101) { + Game_Flag_Set(504); + Actor_Set_Goal_Number(kActorDektora, 100); + } else { + Actor_Set_Goal_Number(kActorDektora, 100); + } + break; + + case 260: + Actor_Set_Goal_Number(kActorDektora, 290); + break; + + case 272: + AI_Movement_Track_Flush(kActorDektora); + Actor_Face_Heading(kActorDektora, 0, 0); + Sound_Play(451, 71, 0, 0, 50); + + _animationState = 35; + _animationFrame = 0; + break; + + default: + return; //false; + + } + + return; //true; +} + +void AIScriptDektora::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptDektora::ClickedByPlayer() { + if (Actor_Query_Goal_Number(kActorDektora) == 599) { + Actor_Face_Actor(0, kActorDektora, 1); + Actor_Says(kActorMcCoy, 8630, 12); + + return; //true; + } + + if (Actor_Query_Goal_Number(kActorDektora) < 199) { + Actor_Face_Actor(kActorMcCoy, kActorDektora, 1); + Actor_Says(kActorMcCoy, 8590, 13); + } + + if (Actor_Query_Goal_Number(kActorDektora) == 210) { + Game_Flag_Set(622); + AI_Movement_Track_Flush(kActorHanoi); + Actor_Force_Stop_Walking(kActorMcCoy); + Player_Loses_Control(); + Actor_Set_Goal_Number(kActorHanoi, 220); + + return; //true; + } + + return; //false; +} + +void AIScriptDektora::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptDektora::OtherAgentEnteredThisScene(int otherActorId) { + if (!otherActorId && Actor_Query_Goal_Number(kActorDektora) == 246) { + Scene_Exits_Disable(); + Actor_Change_Animation_Mode(kActorDektora, 23); + } + + // return false; +} + +void AIScriptDektora::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptDektora::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptDektora::ShotAtAndMissed() { + checkCombat(); + // return false; +} + +bool AIScriptDektora::ShotAtAndHit() { + if (Actor_Query_Goal_Number(kActorDektora) == 270 + || Actor_Query_Goal_Number(kActorDektora) == 271 + || Actor_Query_Goal_Number(kActorDektora) == 272) { + Actor_Set_Health(kActorDektora, 100, 100); + + if (Actor_Query_Goal_Number(kActorDektora) != 272) { + Actor_Set_Goal_Number(kActorDektora, 272); + } + return true; + } + if (Actor_Query_Goal_Number(kActorDektora) == 260) { + AI_Movement_Track_Flush(kActorDektora); + Actor_Set_Health(kActorDektora, 0, 100); + + if (Game_Flag_Query(47)) { + Actor_Change_Animation_Mode(kActorDektora, 48); + Actor_Start_Speech_Sample(kActorDektora, 980); + Delay(2000); + Actor_Set_Goal_Number(kActorSteele, 212); + } else { + Actor_Change_Animation_Mode(kActorDektora, 48); + Delay(2000); + Actor_Set_Goal_Number(kActorMcCoy, 500); + } + + return true; + } + + checkCombat(); + + return false; +} + +void AIScriptDektora::Retired(int byActorId) { + if (!byActorId) { + Actor_Modify_Friendliness_To_Other(kActorClovis, 0, -5); + } + + if (byActorId == kActorSteele && Actor_Query_In_Set(kActorSteele, kSetHF06) && Actor_Query_In_Set(kActorMcCoy, kSetHF06)) { + Non_Player_Actor_Combat_Mode_On(kActorSteele, 3, 1, 0, 15, 4, 7, 8, 0, 0, 100, 25, 300, 0); + } + + if (Actor_Query_In_Set(kActorDektora, kSetKP07)) { + Global_Variable_Decrement(51, 1); + Actor_Set_Goal_Number(kActorDektora, 599); + + if (!Global_Variable_Query(51)) { + Player_Loses_Control(); + Delay(2000); + Player_Set_Combat_Mode(0); + Loop_Actor_Walk_To_XYZ(0, -12.0, -41.580002, 72.0, 0, 1, 0, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(579); + Game_Flag_Reset(653); + Set_Enter(kSetKP05_KP06, kSetKP03); + + return; //true; + } + } + + if (Actor_Query_Goal_Number(kActorDektora) != 274) { + Actor_Set_Goal_Number(kActorDektora, 599); + } + return; //false; + + // return false; +} + +int AIScriptDektora::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptDektora::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 199: + AI_Movement_Track_Flush(kActorDektora); + Actor_Set_Goal_Number(kActorDektora, 200); + break; + + case 200: + Actor_Put_In_Set(kActorDektora, kSetNR07); + Actor_Set_At_XYZ(kActorDektora, -136.0f, -75.0f, 14.0f, 300); + Actor_Change_Animation_Mode(kActorDektora, 53); + break; + + case 210: + AI_Movement_Track_Flush(kActorDektora); + Actor_Put_In_Set(kActorDektora, kSetNR05_NR08); + Actor_Set_At_XYZ(kActorDektora, -923.93f, 127.85f, 413.46f, 30); + AI_Countdown_Timer_Reset(kActorDektora, 0); + AI_Countdown_Timer_Start(kActorDektora, 0, 45); + break; + + case 211: + if (Player_Query_Current_Scene() == 61) { + Game_Flag_Set(651); + } else { + Game_Flag_Set(636); + Actor_Put_In_Set(kActorDektora, kSetFreeSlotA); + Actor_Set_At_Waypoint(kActorDektora, 33, 0); + Actor_Change_Animation_Mode(kActorDektora, 0); + Actor_Set_Goal_Number(kActorDektora, 200); + } + if (Player_Query_Current_Scene() == 61) { + Actor_Set_Goal_Number(kActorHanoi, 235); + } else { + Game_Flag_Reset(651); + } + break; + + case 245: + Actor_Put_In_Set(kActorDektora, kSetNR05_NR08); + Actor_Set_At_XYZ(kActorDektora, -1558.41f, 0.32f, 319.48f, 264); + break; + + case 246: + Actor_Put_In_Set(kActorDektora, kSetNR10); + Actor_Set_At_XYZ(kActorDektora, 19.22f, 2.84f, -122.43f, 768); + break; + + case 247: + Actor_Set_At_XYZ(kActorDektora, -99.0f, 2.88f, -202.0f, 911); + Actor_Set_Invisible(kActorDektora, 0); + Actor_Change_Animation_Mode(kActorDektora, 70); + Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1); + break; + + case 250: + AI_Movement_Track_Flush(kActorDektora); + AI_Countdown_Timer_Reset(kActorDektora, 0); + AI_Countdown_Timer_Reset(kActorDektora, 1); + AI_Countdown_Timer_Reset(kActorDektora, 2); + Actor_Put_In_Set(kActorDektora, kSetNR11); + Actor_Set_At_XYZ(kActorDektora, -184.0f, 0.33f, -268.0f, 256); + break; + + case 260: + Actor_Set_Targetable(kActorDektora, 1); + Actor_Force_Stop_Walking(kActorDektora); + AI_Movement_Track_Flush(kActorDektora); + AI_Movement_Track_Append(kActorDektora, 462, 0); + AI_Movement_Track_Repeat(kActorDektora); + break; + + case 269: + case 271: + case 599: + break; // return true + + case 270: + Game_Flag_Set(633); + Actor_Set_Targetable(kActorDektora, 1); + Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, 0, 0, 0); + Actor_Face_Actor(kActorMcCoy, kActorDektora, 1); + if (Actor_Query_Goal_Number(kActorSteele) == 216) { + Actor_Face_Actor(kActorSteele, kActorDektora, 1); + Actor_Change_Animation_Mode(kActorSteele, 6); + Delay(250); + Sound_Play(3, 100, 0, 0, 50); + Actor_Set_Goal_Number(kActorDektora, 272); + } else { + Actor_Set_Goal_Number(kActorDektora, 271); + } + break; + + case 272: + Actor_Force_Stop_Walking(kActorDektora); + AI_Movement_Track_Flush(kActorDektora); + AI_Movement_Track_Append(kActorDektora, 456, 0); + AI_Movement_Track_Repeat(kActorDektora); + break; + + case 274: + Player_Loses_Control(); + Scene_Exits_Enable(); + Game_Flag_Set(632); + Actor_Put_In_Set(kActorDektora, kSetNR01); + Actor_Set_At_XYZ(kActorDektora, -177.0f, 23.88f, -373.0f, 300); + _animationState = 36; + _animationFrame = 0; + Set_Enter(kSetNR01, kSetNR01); + break; + + case 279: + Actor_Force_Stop_Walking(kActorDektora); + Actor_Put_In_Set(kActorDektora, kSetNR10); + Actor_Set_At_XYZ(kActorDektora, 14.0f, 2.84f, -300.0f, 926); + Actor_Set_Goal_Number(kActorMcCoy, 231); + _animationState = 36; + _animationFrame = 0; + break; + + case 290: + Game_Flag_Set(591); + break; + + case 299: + Actor_Put_In_Set(kActorDektora, kSetFreeSlotI); + Actor_Set_At_Waypoint(kActorDektora, 41, 0); + Actor_Set_Goal_Number(kActorDektora, 599); + break; + + case 300: + AI_Movement_Track_Flush(kActorDektora); + Actor_Put_In_Set(kActorDektora, kSetFreeSlotA); + Actor_Set_At_Waypoint(kActorDektora, 33, 0); + break; + + case 100: + AI_Movement_Track_Flush(kActorDektora); + AI_Movement_Track_Append(kActorDektora, 39, 10); + AI_Movement_Track_Repeat(kActorDektora); + break; + + case 101: + AI_Movement_Track_Flush(kActorDektora); + AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278); + + if (Game_Flag_Query(40) == 1) { + AI_Movement_Track_Append(kActorDektora, 33, 240); + } else if (Game_Flag_Query(41) == 1) { + AI_Movement_Track_Append(kActorDektora, 33, 120); + } else { + AI_Movement_Track_Append(kActorDektora, 33, 90); + } + + AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 35, 528); + + if (Random_Query(1, 2) == 1 && Game_Flag_Query(504)) { + AI_Movement_Track_Append(kActorDektora, 289, 0); + AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 2, 979); + AI_Movement_Track_Append(kActorDektora, 289, 0); + AI_Movement_Track_Append(kActorDektora, 39, 120); + } else { + AI_Movement_Track_Append(kActorDektora, 39, 180); + } + + AI_Movement_Track_Append(kActorDektora, 282, 0); + AI_Movement_Track_Append(kActorDektora, 283, 0); + AI_Movement_Track_Append(kActorDektora, 284, 0); + AI_Movement_Track_Append(kActorDektora, 285, 0); + AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 30, 329); + AI_Movement_Track_Repeat(kActorDektora); + break; + + case 102: + AI_Movement_Track_Flush(kActorDektora); + AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278); + AI_Movement_Track_Append(kActorDektora, 40, 90); + + if (Game_Flag_Query(40) == 1 && Game_Flag_Query(46) == 1) { + AI_Movement_Track_Append(kActorDektora, 33, 180); + } else { + AI_Movement_Track_Append(kActorDektora, 33, 160); + } + + AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 20, 528); + + if (Random_Query(1, 2) == 1) { + AI_Movement_Track_Append(kActorDektora, 289, 0); + AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 3, 979); + AI_Movement_Track_Append(kActorDektora, 289, 0); + AI_Movement_Track_Append(kActorDektora, 39, 120); + } else { + AI_Movement_Track_Append(kActorDektora, 39, 180); + } + + AI_Movement_Track_Append(kActorDektora, 282, 0); + AI_Movement_Track_Append(kActorDektora, 283, 0); + AI_Movement_Track_Append(kActorDektora, 284, 0); + AI_Movement_Track_Append(kActorDektora, 285, 0); + AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 35, 329); + AI_Movement_Track_Repeat(kActorDektora); + break; + + case 103: + AI_Movement_Track_Flush(kActorDektora); + AI_Movement_Track_Append(kActorDektora, 39, 240); + AI_Movement_Track_Repeat(kActorDektora); + break; + + default: + return false; + + } + + return true; +} + +bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + *animation = 156; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(156) - 1) { + _animationFrame = 0; + } + break; + + case 1: + *animation = 19; + _animationFrame = 0; + break; + + case 2: + *animation = 158; + if (!_animationFrame && _flag) { + *animation = 156; + _animationState = 0; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(158)) { + _animationFrame = 0; + } + } + break; + + case 3: + *animation = 159; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(159)) { + _animationFrame = 0; + _animationState = 2; + *animation = 158; + } + break; + + case 4: + *animation = 160; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(160)) { + _animationFrame = 0; + _animationState = 2; + *animation = 158; + } + break; + + case 5: + *animation = 161; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(161)) { + _animationFrame = 0; + _animationState = 2; + *animation = 158; + } + break; + + case 6: + *animation = 161; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(161)) { + _animationFrame = 0; + _animationState = 2; + *animation = 158; + } + break; + + case 7: + *animation = 162; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(162)) { + _animationFrame = 0; + _animationState = 2; + *animation = 158; + } + break; + + case 8: + *animation = 162; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(162)) { + _animationFrame = 0; + _animationState = 2; + *animation = 158; + } + break; + + case 9: + *animation = 134; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(134)) { + _animationFrame = 0; + } + break; + + case 10: + *animation = 139; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(139)) { + _animationFrame = 0; + _animationState = 9; + *animation = 134; + } + break; + + case 11: + *animation = 140; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(140)) { + *animation = 156; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 12: + *animation = 135; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(135)) { + _animationFrame = 0; + _animationState = 9; + *animation = 134; + Actor_Change_Animation_Mode(kActorDektora, 4); + } + break; + + case 13: + *animation = 136; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(136)) { + _animationFrame = 0; + _animationState = 9; + *animation = 134; + Actor_Change_Animation_Mode(kActorDektora, 4); + } + break; + + case 14: + *animation = 137; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(137)) { + _animationFrame = 0; + _animationState = 9; + *animation = 134; + Actor_Change_Animation_Mode(kActorDektora, 4); + } + break; + + case 15: + *animation = 138; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(138)) { + _animationFrame = 0; + _animationState = 9; + *animation = 134; + Actor_Change_Animation_Mode(kActorDektora, 4); + } + break; + + case 16: + *animation = 141; + _animationFrame++; + if (_animationFrame == 2) { + int speech; + + if (Random_Query(1, 2) == 1) { + speech = 9010; + } else { + speech = 9015; + } + Sound_Play_Speech_Line(kActorDektora, speech, 75, 0, 99); + } + if (_animationFrame == 5) { + Actor_Combat_AI_Hit_Attempt(3); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(141)) { + _animationFrame = 0; + _animationState = 9; + *animation = 134; + Actor_Change_Animation_Mode(kActorDektora, 4); + } + break; + + case 17: + *animation = 142; + _animationFrame++; + if (_animationFrame == 6 && Actor_Query_Goal_Number(kActorDektora) == 247) { + Actor_Change_Animation_Mode(0, 48); + } + if (_animationFrame == 3) { + int speech; + + if (Random_Query(1, 2) == 1) { + speech = 9010; + } else { + speech = 9015; + } + Sound_Play_Speech_Line(3, speech, 75, 0, 99); + } + if (_animationFrame == 6) { + Actor_Combat_AI_Hit_Attempt(3); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(142)) { + _animationFrame = 0; + _animationState = 9; + *animation = 134; + Actor_Change_Animation_Mode(kActorDektora, 4); + } + break; + + case 18: + *animation = 147; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(147)) { + *animation = 156; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorDektora, 0); + } + break; + + case 19: + *animation = 148; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(148)) { + *animation = 156; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorDektora, 0); + } + break; + + case 20: + *animation = 149; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(149) - 1) { + _animationFrame++; + } + break; + + case 21: + *animation = 143; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(143)) { + _animationFrame = 0; + } + break; + + case 22: + *animation = 144; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(144)) { + _animationFrame = 0; + } + break; + + case 23: + *animation = 145; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(145)) { + _animationFrame = 0; + } + break; + + case 24: + *animation = 146; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(146)) { + _animationFrame = 0; + } + break; + + case 25: + *animation = 150; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(150)) { + _animationFrame = 0; + } + break; + + case 26: + *animation = 151; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(151)) { + _animationFrame = 0; + _animationState = 31; + *animation = 155; + } + break; + + case 27: + *animation = 152; + if (!_animationFrame && _flag) { + *animation = 150; + _animationState = 25; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(152)) { + _animationFrame = 0; + } + } + break; + + case 28: + *animation = 153; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(153)) { + _animationFrame = 0; + _animationState = 27; + *animation = 152; + } + break; + + case 29: + *animation = 154; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(154)) { + _animationFrame = 0; + _animationState = 31; + *animation = 155; + } + break; + + case 30: + *animation = 154; + _animationFrame--; + if (_animationFrame == 0) { + _animationFrame = 0; + _animationState = 25; + *animation = 150; + } + break; + + case 31: + *animation = 155; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(155)) { + _animationFrame = 0; + } + break; + + case 32: + *animation = 163; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(163)) { + _animationFrame = 0; + } + break; + + case 33: + *animation = 166; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(166)) { + _animationFrame = 0; + } + break; + + case 34: + *animation = 164; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(164)) { + _animationFrame = 0; + _animationState = 32; + *animation = 163; + } + break; + + case 35: + *animation = 165; + _animationFrame++; + if (_animationFrame == 2) { + Game_Flag_Set(659); + } + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { + _animationFrame = 0; + _animationState = 36; + *animation = 167; + Actor_Set_Goal_Number(kActorDektora, 273); + } + break; + + case 36: + *animation = 167; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(167) - 1) { + _animationFrame++; + } + if (_animationFrame == 11) { + Ambient_Sounds_Play_Sound(206, 80, -20, -20, 20); + } + break; + + case 37: + *animation = 168; + if (_animationFrame == 1) { + switch (Random_Query(0, 2)) { + case 0: + Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); + break; + + case 1: + Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); + break; + + case 2: + Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); + break; + + default: + break; + } + } + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(168) - 1) { + _animationFrame = 0; + _animationState = 38; + *animation = 169; + } + break; + + case 38: + *animation = 169; + _animationFrame++; + if (_animationFrame == 1) { + switch (Random_Query(0, 2)) { + case 0: + Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); + break; + + case 1: + Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); + break; + + case 2: + Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); + break; + + default: + break; + } + } + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { + _animationFrame = 0; + _animationState = 39; + *animation = 170; + } + break; + + case 39: + *animation = 170; + _animationFrame++; + if (_animationFrame == 1) { + switch (Random_Query(0, 2)) { + case 0: + Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); + break; + + case 1: + Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); + break; + + case 2: + Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); + break; + + default: + break; + } + } + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { + _animationFrame = 0; + _animationState = 40; + *animation = 171; + } + break; + + case 40: + *animation = 171; + if (_animationFrame == 1) { + switch (Random_Query(0, 2)) { + case 0: + Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); + break; + + case 1: + Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); + break; + + case 2: + Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); + break; + + default: + break; + } + } + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(171) - 1) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(171) - 1) { + Actor_Set_Goal_Number(kActorDektora, 211); + } + } + break; + + case 41: + *animation = 157; + _animationFrame++; + if (_animationFrame == 8 && Actor_Query_In_Set(kActorDektora, kSetNR10)) { + Scene_Loop_Start_Special(2, 4, 1); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(157)) { + *animation = 156; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorDektora, 0); + } + break; + + default: + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptDektora::ChangeAnimationMode(int mode) { + return true; +} + +void AIScriptDektora::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptDektora::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptDektora::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptDektora::FledCombat() { + // return false; +} + +double AIScriptDektora::comp_distance(int actorId, float x1, float y1, float z1) { + float x, y, z; + + Actor_Query_XYZ(actorId, &x, &y, &z); + + return sqrt((z1 - z) * (z1 - z) + (x1 - x) * (x1 - x) + (y1 - y) * (y1 - y)); +} + +void AIScriptDektora::checkCombat() { + if (Actor_Query_In_Set(kActorDektora, kSetHF01) == 1 + && Global_Variable_Query(kVariableChapter) == 5 + && Actor_Query_Goal_Number(kActorDektora) != 450) { + if (Global_Variable_Query(kVariableAffectionTowards) == 2) { + Global_Variable_Set(45, 0); + } + + Actor_Set_Goal_Number(kActorDektora, 450); + Non_Player_Actor_Combat_Mode_On(kActorDektora, 0, 0, kActorMcCoy, 4, 4, 7, 8, 0, -1, -1, 20, 300, 0); + } +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index c86f673679..c67e83d5b7 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -42,6 +42,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorMcCoy] = new AIScriptMcCoy(_vm); // 0 _AIScripts[kActorSteele] = new AIScriptSteele(_vm); // 1 _AIScripts[kActorGordo] = new AIScriptGordo(_vm); // 2 + _AIScripts[kActorDektora] = new AIScriptDektora(_vm); // 3 _AIScripts[kActorGuzza] = new AIScriptGuzza(_vm); // 4 _AIScripts[kActorCrazylegs] = new AIScriptCrazylegs(_vm); // 9 _AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm); // 11 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 11870cd0df..4479a274a4 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -144,6 +144,14 @@ DECLARE_SCRIPT(Gordo) void sub_41117C(); END_SCRIPT +DECLARE_SCRIPT(Dektora) + bool _flag; + float _x, _y, _z; + + double comp_distance(int actorId, float x1, float y1, float z1); + void checkCombat(); +END_SCRIPT + DECLARE_SCRIPT(Guzza) int _frameDelta; int _counter; |