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author | Nipun Garg | 2019-08-14 15:15:21 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:33 +0200 |
commit | 680aeba0a4af332391ddccb650a6d8e20e41d2f7 (patch) | |
tree | c6bbf9f70936f9c68ae87c359c1b2a42711a1a23 | |
parent | e9970a20ddee1f7ddc92ada10cf86a99617c27b4 (diff) | |
download | scummvm-rg350-680aeba0a4af332391ddccb650a6d8e20e41d2f7.tar.gz scummvm-rg350-680aeba0a4af332391ddccb650a6d8e20e41d2f7.tar.bz2 scummvm-rg350-680aeba0a4af332391ddccb650a6d8e20e41d2f7.zip |
HDB: Simplify conditional
-rw-r--r-- | engines/hdb/ai-funcs.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp index a633952428..afd6f3a761 100644 --- a/engines/hdb/ai-funcs.cpp +++ b/engines/hdb/ai-funcs.cpp @@ -2351,7 +2351,7 @@ void AI::movePlayer(uint16 buttons) { // there's a possibility that an actual entity and a LUA entity // can share the same spot, so we need to be able to deal with // the real entity first, then the LUA entity. - if (!hit || (hit && hit->type == AI_NONE)) { + if (!hit || hit->type == AI_NONE) { switch (_player->state) { case STATE_STANDUP: case STATE_STANDDOWN: |