diff options
-rw-r--r-- | engines/hdb/ai-funcs.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp index a633952428..afd6f3a761 100644 --- a/engines/hdb/ai-funcs.cpp +++ b/engines/hdb/ai-funcs.cpp @@ -2351,7 +2351,7 @@ void AI::movePlayer(uint16 buttons) { // there's a possibility that an actual entity and a LUA entity // can share the same spot, so we need to be able to deal with // the real entity first, then the LUA entity. - if (!hit || (hit && hit->type == AI_NONE)) { + if (!hit || hit->type == AI_NONE) { switch (_player->state) { case STATE_STANDUP: case STATE_STANDDOWN: |