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authorAlexandre Detiste2016-02-14 10:27:44 +0100
committerAlexandre Detiste2016-02-15 18:27:02 +0100
commit6c298e964f7352d82b13d5f60d8e5cc638176dcd (patch)
tree5e90ad2065c7fbaa86e76b82a4ba5b1fc2bb5105
parenta12940c0a9d67ceb3e13a0b20f50000cc18841a3 (diff)
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JANITORIAL: Typos detected with lintian & grep
-rw-r--r--audio/mods/maxtrax.cpp2
-rw-r--r--backends/platform/android/gfx.cpp2
-rw-r--r--backends/platform/sdl/sdl-sys.h2
-rw-r--r--common/taskbar.h2
-rw-r--r--devtools/create_project/scripts/postbuild.cmd2
-rw-r--r--devtools/create_project/scripts/prebuild.cmd2
-rw-r--r--engines/agos/sound.cpp2
-rw-r--r--engines/groovie/groovie.cpp2
-rw-r--r--engines/kyra/debugger.cpp4
-rw-r--r--engines/kyra/gui_lol.cpp2
-rw-r--r--engines/kyra/gui_v1.cpp2
-rw-r--r--engines/mads/msurface.h2
-rw-r--r--engines/prince/graphics.cpp2
-rw-r--r--engines/sci/graphics/animate.cpp2
-rw-r--r--engines/sci/graphics/controls16.cpp2
-rw-r--r--engines/sci/graphics/controls32.cpp2
-rw-r--r--engines/sci/graphics/palette.cpp2
-rw-r--r--engines/sci/sci.cpp2
-rw-r--r--engines/scumm/actor.cpp2
-rw-r--r--engines/scumm/imuse_digi/dimuse_track.cpp4
-rw-r--r--engines/scumm/players/player_v4a.cpp4
-rw-r--r--engines/scumm/scumm_v4.h2
-rw-r--r--engines/scumm/sound.cpp2
-rw-r--r--engines/sword1/objectman.cpp6
-rw-r--r--engines/sword1/objectman.h2
-rw-r--r--engines/sword1/router.cpp2
-rw-r--r--engines/sword2/router.cpp2
-rw-r--r--engines/sword25/fmv/movieplayer.h2
-rw-r--r--engines/sword25/script/luacallback.cpp2
-rw-r--r--engines/sword25/script/luascript.cpp2
-rw-r--r--engines/sword25/sword25.cpp2
-rw-r--r--engines/sword25/util/lua/lbaselib.cpp2
-rw-r--r--engines/sword25/util/lua/ldo.cpp2
-rw-r--r--engines/wintermute/ad/ad_actor.cpp4
-rw-r--r--graphics/thumbnail.cpp2
35 files changed, 41 insertions, 41 deletions
diff --git a/audio/mods/maxtrax.cpp b/audio/mods/maxtrax.cpp
index c18812ee54..f5754a5f96 100644
--- a/audio/mods/maxtrax.cpp
+++ b/audio/mods/maxtrax.cpp
@@ -54,7 +54,7 @@ void nullFunc(int) {}
// Function to calculate 2^x, where x is a fixedpoint number with 16 fraction bits
// using exp would be more accurate and needs less space if mathlibrary is already linked
-// but this function should be faster and doesnt use floats
+// but this function should be faster and doesn't use floats
#if 1
inline uint32 pow2Fixed(int32 val) {
static const uint16 tablePow2[] = {
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index d7713f99d8..f847296892 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -469,7 +469,7 @@ void OSystem_Android::updateScreen() {
GLCALL(glTranslatex(0, -_shake_offset << 16, 0));
}
-// TODO this doesnt work on those sucky drivers, do it differently
+// TODO this doesn't work on those sucky drivers, do it differently
// if (_show_overlay)
// GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f));
diff --git a/backends/platform/sdl/sdl-sys.h b/backends/platform/sdl/sdl-sys.h
index 67ad84efd3..219755219f 100644
--- a/backends/platform/sdl/sdl-sys.h
+++ b/backends/platform/sdl/sdl-sys.h
@@ -112,7 +112,7 @@ typedef struct { int FAKE; } FAKE_FILE;
#endif
// In a moment of brilliance Xlib.h included by SDL_syswm.h #defines the
-// following names. In a moment of mental breakdown, which occured upon
+// following names. In a moment of mental breakdown, which occurred upon
// gazing at Xlib.h, LordHoto decided to undefine them to prevent havoc.
#ifdef Status
#undef Status
diff --git a/common/taskbar.h b/common/taskbar.h
index b4ec673739..f1a9adb2d9 100644
--- a/common/taskbar.h
+++ b/common/taskbar.h
@@ -123,7 +123,7 @@ public:
virtual void addRecent(const String &name, const String &description) {}
/**
- * Notifies the user an error occured through the taskbar icon
+ * Notifies the user an error occurred through the taskbar icon
*
* This will for example show the taskbar icon as red (using progress of 100% and an error state)
* on Windows, and set the launcher icon in the urgent state on Unity
diff --git a/devtools/create_project/scripts/postbuild.cmd b/devtools/create_project/scripts/postbuild.cmd
index fcbd8c534a..31d2a94416 100644
--- a/devtools/create_project/scripts/postbuild.cmd
+++ b/devtools/create_project/scripts/postbuild.cmd
@@ -59,7 +59,7 @@ echo Invalid installer parameter. Should be "0" or "1" (was %~5)!
goto done
:error_script:
-echo An error occured while running the installer script!
+echo An error occurred while running the installer script!
goto done
:done
diff --git a/devtools/create_project/scripts/prebuild.cmd b/devtools/create_project/scripts/prebuild.cmd
index fbab426137..0efaab190c 100644
--- a/devtools/create_project/scripts/prebuild.cmd
+++ b/devtools/create_project/scripts/prebuild.cmd
@@ -27,7 +27,7 @@ echo Invalid target folder (%~2)!
goto done
:error_script:
-echo An error occured while running the revision script!
+echo An error occurred while running the revision script!
:done
exit /B0
diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp
index 762f60bd91..13b5bf761c 100644
--- a/engines/agos/sound.cpp
+++ b/engines/agos/sound.cpp
@@ -217,7 +217,7 @@ static void convertVolume(int &vol) {
}
static void convertPan(int &pan) {
- // DirectSound was orginally used, which specifies volume
+ // DirectSound was originally used, which specifies volume
// and panning differently than ScummVM does, using a logarithmic scale
// rather than a linear one.
//
diff --git a/engines/groovie/groovie.cpp b/engines/groovie/groovie.cpp
index b42cf09245..2021cef6e8 100644
--- a/engines/groovie/groovie.cpp
+++ b/engines/groovie/groovie.cpp
@@ -69,7 +69,7 @@ GroovieEngine::GroovieEngine(OSystem *syst, const GroovieGameDescription *gd) :
// Initialize the custom debug levels
DebugMan.addDebugChannel(kDebugVideo, "Video", "Debug video and audio playback");
- DebugMan.addDebugChannel(kDebugResource, "Resource", "Debug resouce management");
+ DebugMan.addDebugChannel(kDebugResource, "Resource", "Debug resource management");
DebugMan.addDebugChannel(kDebugScript, "Script", "Debug the scripts");
DebugMan.addDebugChannel(kDebugUnknown, "Unknown", "Report values of unknown data in files");
DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Show the hotspots");
diff --git a/engines/kyra/debugger.cpp b/engines/kyra/debugger.cpp
index 4a90722a35..6683f973ca 100644
--- a/engines/kyra/debugger.cpp
+++ b/engines/kyra/debugger.cpp
@@ -542,7 +542,7 @@ bool Debugger_EoB::cmdSaveOriginal(int argc, const char **argv) {
debugPrintf("Failure.\n");
}
} else {
- debugPrintf("Syntax: save_original\n (Saves game in original file format to a file which can be used with the orginal game executable.)\n\n");
+ debugPrintf("Syntax: save_original\n (Saves game in original file format to a file which can be used with the original game executable.)\n\n");
}
return true;
@@ -562,7 +562,7 @@ bool Debugger_EoB::cmdSaveOriginal(int argc, const char **argv) {
return true;
}
- debugPrintf("Syntax: save_original <slot>\n (Saves game in original file format to a file which can be used with the orginal game executable.\n A save slot between 0 and 5 must be specified.)\n\n");
+ debugPrintf("Syntax: save_original <slot>\n (Saves game in original file format to a file which can be used with the original game executable.\n A save slot between 0 and 5 must be specified.)\n\n");
return true;
}
diff --git a/engines/kyra/gui_lol.cpp b/engines/kyra/gui_lol.cpp
index cfdf762bba..5ff0b6a109 100644
--- a/engines/kyra/gui_lol.cpp
+++ b/engines/kyra/gui_lol.cpp
@@ -2219,7 +2219,7 @@ int GUI_LoL::runMenu(Menu &menu) {
int fW = (d->w << 3) - wW;
int fC = 0;
- // LoL doesnt't have default higlighted items. No item should be
+ // LoL doesn't have default higlighted items. No item should be
// highlighted when entering a new menu.
// Instead, the respevtive struct entry is used to determine whether
// a menu has scroll buttons or slider bars.
diff --git a/engines/kyra/gui_v1.cpp b/engines/kyra/gui_v1.cpp
index a75c14b071..92891f71b2 100644
--- a/engines/kyra/gui_v1.cpp
+++ b/engines/kyra/gui_v1.cpp
@@ -200,7 +200,7 @@ void GUI_v1::processHighlights(Menu &menu) {
int mouseY = p.y;
if (_vm->game() == GI_LOL && menu.highlightedItem != 255) {
- // LoL doesnt't have default highlighted items.
+ // LoL doesn't have default highlighted items.
// We use a highlightedItem value of 255 for this.
// With LoL no highlighting should take place unless the
diff --git a/engines/mads/msurface.h b/engines/mads/msurface.h
index 80891afb83..8930737b0a 100644
--- a/engines/mads/msurface.h
+++ b/engines/mads/msurface.h
@@ -56,7 +56,7 @@ protected:
bool _freeFlag;
public:
/**
- * Sets the engine refrence used all surfaces
+ * Sets the engine reference used all surfaces
*/
static void setVm(MADSEngine *vm) { _vm = vm; }
diff --git a/engines/prince/graphics.cpp b/engines/prince/graphics.cpp
index 3482d79f69..d5178efc17 100644
--- a/engines/prince/graphics.cpp
+++ b/engines/prince/graphics.cpp
@@ -279,7 +279,7 @@ void GraphicsMan::drawTransparentWithTransDrawNode(Graphics::Surface *screen, Dr
// first and last row at the same time (height = 1) - no anti-alias
continue;
}
- // new color value based on orginal screen surface color and sprite's edge pixel color
+ // new color value based on original screen surface color and sprite's edge pixel color
*dst2 = transTableData[*dst2 * 256 + value];
}
}
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp
index 7957ed6a55..fdd81a8caa 100644
--- a/engines/sci/graphics/animate.cpp
+++ b/engines/sci/graphics/animate.cpp
@@ -59,7 +59,7 @@ void GfxAnimate::init() {
// fastCast object is not found in any SCI games prior SCI1
if (getSciVersion() <= SCI_VERSION_01)
_ignoreFastCast = true;
- // Also if fastCast object exists at gamestartup, we can assume that the interpreter doesnt do kAnimate aborts
+ // Also if fastCast object exists at gamestartup, we can assume that the interpreter doesn't do kAnimate aborts
// (found in Larry 1)
if (getSciVersion() > SCI_VERSION_0_EARLY) {
if (!_s->_segMan->findObjectByName("fastCast").isNull())
diff --git a/engines/sci/graphics/controls16.cpp b/engines/sci/graphics/controls16.cpp
index e2e250cf9d..b4bd92699a 100644
--- a/engines/sci/graphics/controls16.cpp
+++ b/engines/sci/graphics/controls16.cpp
@@ -151,7 +151,7 @@ void GfxControls16::kernelTexteditChange(reg_t controlObject, reg_t eventObject)
Common::Rect rect;
if (textReference.isNull())
- error("kEditControl called on object that doesnt have a text reference");
+ error("kEditControl called on object that doesn't have a text reference");
text = _segMan->getString(textReference);
uint16 oldCursorPos = cursorPos;
diff --git a/engines/sci/graphics/controls32.cpp b/engines/sci/graphics/controls32.cpp
index 1bd497ce98..04a70d35f3 100644
--- a/engines/sci/graphics/controls32.cpp
+++ b/engines/sci/graphics/controls32.cpp
@@ -54,7 +54,7 @@ void GfxControls32::kernelTexteditChange(reg_t controlObject) {
Common::Rect rect;
if (textReference.isNull())
- error("kEditControl called on object that doesnt have a text reference");
+ error("kEditControl called on object that doesn't have a text reference");
text = _segMan->getString(textReference);
// TODO: Finish this
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp
index 106924ecd3..6f6e0b672e 100644
--- a/engines/sci/graphics/palette.cpp
+++ b/engines/sci/graphics/palette.cpp
@@ -310,7 +310,7 @@ void GfxPalette::set(Palette *newPalette, bool force, bool forceRealMerge) {
uint32 systime = _sysPalette.timestamp;
if (force || newPalette->timestamp != systime) {
- // SCI1.1+ doesnt do real merging anymore, but simply copying over the used colors from other palettes
+ // SCI1.1+ doesn't do real merging anymore, but simply copying over the used colors from other palettes
// There are some games with inbetween SCI1.1 interpreters, use real merging for them (e.g. laura bow 2 demo)
if ((forceRealMerge) || (_useMerging))
_sysPaletteChanged |= merge(newPalette, force, forceRealMerge);
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 1232b6559b..93cafadc52 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -529,7 +529,7 @@ void SciEngine::patchGameSaveRestore() {
byte kernelIdSave = 0;
switch (_gameId) {
- case GID_HOYLE1: // gets confused, although the game doesnt support saving/restoring at all
+ case GID_HOYLE1: // gets confused, although the game doesn't support saving/restoring at all
case GID_HOYLE2: // gets confused, see hoyle1
case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
case GID_MOTHERGOOSE: // mother goose EGA saves/restores directly and has no save/restore dialogs
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 0d7ea39ec2..3a69b5f03c 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -861,7 +861,7 @@ L2C36:;
stopActorMoving();
return;
}
- // 2C98: Yes, an exact copy of what just occured.. the original does this, so im doing it...
+ // 2C98: Yes, an exact copy of what just occurred.. the original does this, so im doing it...
// Just to keep me sane when going over it :)
if (A == 0xFF) {
setActorFromTmp();
diff --git a/engines/scumm/imuse_digi/dimuse_track.cpp b/engines/scumm/imuse_digi/dimuse_track.cpp
index b7abdd074e..28ad64670c 100644
--- a/engines/scumm/imuse_digi/dimuse_track.cpp
+++ b/engines/scumm/imuse_digi/dimuse_track.cpp
@@ -352,9 +352,9 @@ Track *IMuseDigital::cloneToFadeOutTrack(Track *track, int fadeDelay) {
// leaving bug number for now #1635361
ImuseDigiSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc);
if (!soundDesc) {
- // it fail load open old song after switch to diffrent CDs
+ // it fail load open old song after switch to different CDs
// so gave up
- error("Game not supported while playing on 2 diffrent CDs");
+ error("Game not supported while playing on 2 different CDs");
}
track->soundDesc = soundDesc;
diff --git a/engines/scumm/players/player_v4a.cpp b/engines/scumm/players/player_v4a.cpp
index bd8ce3f7ad..58f53a6d7f 100644
--- a/engines/scumm/players/player_v4a.cpp
+++ b/engines/scumm/players/player_v4a.cpp
@@ -174,7 +174,7 @@ int Player_V4A::getMusicTimer() {
return 2000;
if (_musicId) {
// The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that.
- // The Game itself doesnt get the timing from the Tfmx Player however, so we just use the elapsed time
+ // The Game itself doesn't get the timing from the Tfmx Player however, so we just use the elapsed time
// 357 ~ 1000 * 25 * (1 / 70)
return _mixer->getSoundElapsedTime(_musicHandle) / 357;
}
@@ -183,7 +183,7 @@ int Player_V4A::getMusicTimer() {
int Player_V4A::getSoundStatus(int nr) const {
// For music the game queues a variable the Tfmx Player sets through a special command.
- // For sfx there seems to be no way to queue them, and the game doesnt try to.
+ // For sfx there seems to be no way to queue them, and the game doesn't try to.
return (nr == _musicId) ? _signal : 0;
}
diff --git a/engines/scumm/scumm_v4.h b/engines/scumm/scumm_v4.h
index 28f619ceaa..a008023ff9 100644
--- a/engines/scumm/scumm_v4.h
+++ b/engines/scumm/scumm_v4.h
@@ -35,7 +35,7 @@ class ScummEngine_v4 : public ScummEngine_v5 {
public:
/**
- * Prepared savegame used by the orginal save/load dialog.
+ * Prepared savegame used by the original save/load dialog.
* Must be valid as long as the savescreen is active. As we are not
* notified when the savescreen is closed, memory is only freed on a game
* reset, at the destruction of the engine or when the original save/load
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 84d2b37f96..4d70ee8482 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -240,7 +240,7 @@ void Sound::playSound(int soundID) {
// mentioned in the bug report above; in case it is, I put a check here.
assert(soundID == 39);
- // The samplerate is copied from the sound resouce 39 of the PC CD/VGA
+ // The samplerate is copied from the sound resource 39 of the PC CD/VGA
// version of Monkey Island.
// Read info from the header
diff --git a/engines/sword1/objectman.cpp b/engines/sword1/objectman.cpp
index 07f19154a0..651e47f211 100644
--- a/engines/sword1/objectman.cpp
+++ b/engines/sword1/objectman.cpp
@@ -119,7 +119,7 @@ char *ObjectMan::lockText(uint32 textId, uint8 lang) {
return NULL;
addr += sizeof(Header);
if ((textId & ITM_ID) >= _resMan->readUint32(addr)) {
- // Workaround for missing sentences in some langages in the demo.
+ // Workaround for missing sentences in some languages in the demo.
switch(textId) {
case 8455194:
return const_cast<char *>(_translationId8455194[lang]);
@@ -160,7 +160,7 @@ char *ObjectMan::lockText(uint32 textId, uint8 lang) {
}
uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1) * 4);
if (offset == 0) {
- // Workaround bug for missing sentence in some langages in Syria (see bug #1977094).
+ // Workaround bug for missing sentence in some languages in Syria (see bug #1977094).
// We use the hardcoded text in this case.
if (textId == 2950145)
return const_cast<char *>(_translationId2950145[lang]);
@@ -223,7 +223,7 @@ void ObjectMan::saveLiveList(uint16 *dest) {
}
// String displayed when a subtitle sentence is missing in the cluster file.
-// It happens with at least one sentence in Syria in some langages (see bug
+// It happens with at least one sentence in Syria in some languages (see bug
// #1977094).
// Note: an empty string or a null pointer causes a crash.
diff --git a/engines/sword1/objectman.h b/engines/sword1/objectman.h
index fef1a8da3a..79be82c02f 100644
--- a/engines/sword1/objectman.h
+++ b/engines/sword1/objectman.h
@@ -62,7 +62,7 @@ private:
uint16 _liveList[TOTAL_SECTIONS]; //which sections are active
uint8 *_cptData[TOTAL_SECTIONS];
static char _missingSubTitleStr[];
- static const char *const _translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some langages)
+ static const char *const _translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some languages)
static const char *const _translationId8455194[7]; //translation for textId 8455194 (missing in the demo)
static const char *const _translationId8455195[7]; //translation for textId 8455195 (missing in the demo)
static const char *const _translationId8455196[7]; //translation for textId 8455196 (missing in the demo)
diff --git a/engines/sword1/router.cpp b/engines/sword1/router.cpp
index 72c8440e1c..0c2e9569b6 100644
--- a/engines/sword1/router.cpp
+++ b/engines/sword1/router.cpp
@@ -1455,7 +1455,7 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) {
* newCheck differs from check in that that 4 route options are
* considered corresponding to actual walked routes.
*
- * Note distance doesnt take account of shrinking ???
+ * Note distance doesn't take account of shrinking ???
*
* Note Bars array must be properly calculated ie min max dx dy co
*********************************************************************/
diff --git a/engines/sword2/router.cpp b/engines/sword2/router.cpp
index d3f274dd2c..e95fa367a0 100644
--- a/engines/sword2/router.cpp
+++ b/engines/sword2/router.cpp
@@ -1712,7 +1712,7 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) {
* newCheck differs from check in that that 4 route options are
* considered corresponding to actual walked routes.
*
- * Note distance doesnt take account of shrinking ???
+ * Note distance doesn't take account of shrinking ???
*
* Note Bars array must be properly calculated ie min max dx dy co
*********************************************************************/
diff --git a/engines/sword25/fmv/movieplayer.h b/engines/sword25/fmv/movieplayer.h
index 95fb05ee60..b59b223b4c 100644
--- a/engines/sword25/fmv/movieplayer.h
+++ b/engines/sword25/fmv/movieplayer.h
@@ -67,7 +67,7 @@ public:
* movie file, it will be unloaded and, if necessary, stopped playing.
* @param Filename The filename of the movie file to be loaded
* @param Z Z indicates the position of the film on the main graphics layer
- * @return Returns false if an error occured while loading, otherwise true.
+ * @return Returns false if an error occurred while loading, otherwise true.
*/
bool loadMovie(const Common::String &filename, uint z);
diff --git a/engines/sword25/script/luacallback.cpp b/engines/sword25/script/luacallback.cpp
index 72f7e01612..acfda498c6 100644
--- a/engines/sword25/script/luacallback.cpp
+++ b/engines/sword25/script/luacallback.cpp
@@ -119,7 +119,7 @@ void LuaCallback::invokeCallbackFunctions(lua_State *L, uint objectHandle) {
// Lua_pcall the function and the parameters pop themselves from the stack
if (lua_pcall(L, argumentCount, 0, 0) != 0) {
// An error has occurred
- error("An error occured executing a callback function: %s", lua_tostring(L, -1));
+ error("An error occurred executing a callback function: %s", lua_tostring(L, -1));
// Pop error message from the stack
lua_pop(L, 1);
diff --git a/engines/sword25/script/luascript.cpp b/engines/sword25/script/luascript.cpp
index e93289596b..3aca6676ac 100644
--- a/engines/sword25/script/luascript.cpp
+++ b/engines/sword25/script/luascript.cpp
@@ -214,7 +214,7 @@ bool LuaScriptEngine::executeBuffer(const byte *data, uint size, const Common::S
// Run buffer contents
if (lua_pcall(_state, 0, 0, -2) != 0) {
- error("An error occured while executing \"%s\":\n%s.",
+ error("An error occurred while executing \"%s\":\n%s.",
name.c_str(),
lua_tostring(_state, -1));
lua_pop(_state, 2);
diff --git a/engines/sword25/sword25.cpp b/engines/sword25/sword25.cpp
index 5223481d50..b6f2641714 100644
--- a/engines/sword25/sword25.cpp
+++ b/engines/sword25/sword25.cpp
@@ -120,7 +120,7 @@ Common::Error Sword25Engine::appStart() {
// Pass the command line to the script engine.
ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
if (!scriptPtr) {
- error("Script intialization failed.");
+ error("Script initialization failed.");
return Common::kUnknownError;
}
diff --git a/engines/sword25/util/lua/lbaselib.cpp b/engines/sword25/util/lua/lbaselib.cpp
index 659c61d956..ec044970ad 100644
--- a/engines/sword25/util/lua/lbaselib.cpp
+++ b/engines/sword25/util/lua/lbaselib.cpp
@@ -492,7 +492,7 @@ static int costatus (lua_State *L, lua_State *co) {
else
return CO_SUS; /* initial state */
}
- default: /* some error occured */
+ default: /* some error occurred */
return CO_DEAD;
}
}
diff --git a/engines/sword25/util/lua/ldo.cpp b/engines/sword25/util/lua/ldo.cpp
index a230097f2a..d53f95adaa 100644
--- a/engines/sword25/util/lua/ldo.cpp
+++ b/engines/sword25/util/lua/ldo.cpp
@@ -114,7 +114,7 @@ void luaD_throw (lua_State *L, int errcode) {
// LUAI_THROW has been replaced with an error message in ScummVM, together
// with the LUA error code and description
//LUAI_THROW(L, L->errorJmp);
- error("LUA error occured, error code is %d (%s)", errcode, luaErrorDescription[errcode]);
+ error("LUA error occurred, error code is %d (%s)", errcode, luaErrorDescription[errcode]);
}
else {
L->status = cast_byte(errcode);
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp
index 9d5a35464a..4661d3bca0 100644
--- a/engines/wintermute/ad/ad_actor.cpp
+++ b/engines/wintermute/ad/ad_actor.cpp
@@ -958,13 +958,13 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
ScValue *val = stack->pop();
if (!val->isNative()) {
- script->runtimeError("actor.%s method accepts an entity refrence only", name);
+ script->runtimeError("actor.%s method accepts an entity reference only", name);
stack->pushNULL();
return STATUS_OK;
}
AdObject *obj = (AdObject *)val->getNative();
if (!obj || obj->getType() != OBJECT_ENTITY) {
- script->runtimeError("actor.%s method accepts an entity refrence only", name);
+ script->runtimeError("actor.%s method accepts an entity reference only", name);
stack->pushNULL();
return STATUS_OK;
}
diff --git a/graphics/thumbnail.cpp b/graphics/thumbnail.cpp
index 802ad09cbb..a3037e5ad5 100644
--- a/graphics/thumbnail.cpp
+++ b/graphics/thumbnail.cpp
@@ -67,7 +67,7 @@ HeaderState loadHeader(Common::SeekableReadStream &in, ThumbnailHeader &header,
header.size = in.readUint32BE();
header.version = in.readByte();
- // Do a check whether any read errors had occured. If so we cannot use the
+ // Do a check whether any read errors had occurred. If so we cannot use the
// values obtained for size and version because they might be bad.
if (in.err() || in.eos()) {
// TODO: We fake that there is no header. This is actually not quite