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authorFilippos Karapetis2010-06-23 17:30:18 +0000
committerFilippos Karapetis2010-06-23 17:30:18 +0000
commit6d1f2d1d26ed1faad4c55aa8b4e71a290f0137fa (patch)
tree0a6f8b68fdaaec2db61cf24fae45c83fa78dca38
parent72ee20bc4d2aa4326530d1f91f2c5e5b3f6fa5db (diff)
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Fixed memory fragmentation warnings in Crazy Nick's games
svn-id: r50188
-rw-r--r--engines/sci/engine/kmisc.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp
index 64da511ca8..4dd7df1b52 100644
--- a/engines/sci/engine/kmisc.cpp
+++ b/engines/sci/engine/kmisc.cpp
@@ -105,7 +105,11 @@ enum kMemoryInfoFunc {
};
reg_t kMemoryInfo(EngineState *s, int argc, reg_t *argv) {
- const uint16 size = 0x7fff; // Must not be 0xffff, or some memory calculations will overflow
+ // The free heap size returned must not be 0xffff, or some memory
+ // calculations will overflow. Crazy Nick's games handle up to 32746
+ // bytes (0x7fea), otherwise they throw a warning that the memory is
+ // fragmented
+ const uint16 size = 0x7fea;
switch (argv[0].offset) {
case K_MEMORYINFO_LARGEST_HEAP_BLOCK: