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authorMax Horn2010-06-25 16:16:29 +0000
committerMax Horn2010-06-25 16:16:29 +0000
commit6ee82a20276d213a06d43ff731d197f5a92a09d7 (patch)
treed9bc631c10aa56d2ba6d47b2cdcb644696fee0a4
parent23d384e6b88f4023b9150401a70a4efdf9bae018 (diff)
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SCI: Introduce SciGameId enum
svn-id: r50273
-rw-r--r--engines/sci/console.cpp2
-rw-r--r--engines/sci/detection.cpp92
-rw-r--r--engines/sci/engine/kernel.cpp4
-rw-r--r--engines/sci/engine/kgraphics.cpp2
-rw-r--r--engines/sci/engine/kmisc.cpp4
-rw-r--r--engines/sci/engine/kpathing.cpp4
-rw-r--r--engines/sci/engine/segment.cpp4
-rw-r--r--engines/sci/engine/static_selectors.cpp2
-rw-r--r--engines/sci/engine/vm.cpp28
-rw-r--r--engines/sci/graphics/paint16.cpp2
-rw-r--r--engines/sci/graphics/picture.cpp4
-rw-r--r--engines/sci/graphics/ports.cpp32
-rw-r--r--engines/sci/graphics/screen.cpp4
-rw-r--r--engines/sci/resource.h2
-rw-r--r--engines/sci/resource_audio.cpp32
-rw-r--r--engines/sci/sci.cpp18
-rw-r--r--engines/sci/sci.h76
17 files changed, 247 insertions, 65 deletions
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp
index b987450d3a..e8cbb6cf0e 100644
--- a/engines/sci/console.cpp
+++ b/engines/sci/console.cpp
@@ -425,7 +425,7 @@ bool Console::cmdGetVersion(int argc, const char **argv) {
bool hasVocab997 = g_sci->getResMan()->testResource(ResourceId(kResourceTypeVocab, VOCAB_RESOURCE_SELECTORS)) ? true : false;
- DebugPrintf("Game ID: %s\n", _engine->getGameId().c_str());
+ DebugPrintf("Game ID: %s\n", _engine->getGameIdStr());
DebugPrintf("Emulated interpreter version: %s\n", getSciVersionDesc(getSciVersion()));
DebugPrintf("\n");
DebugPrintf("Detected features:\n");
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 3b153d3dd1..0932cb3fdc 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -40,7 +40,7 @@
namespace Sci {
// Titles of the games
-static const PlainGameDescriptor SciGameTitles[] = {
+static const PlainGameDescriptor s_sciGameTitles[] = {
{"sci", "Sierra SCI Game"},
{"sci-fanmade", "Fanmade SCI Game"},
// === SCI0 games =========================================================
@@ -119,6 +119,80 @@ static const PlainGameDescriptor SciGameTitles[] = {
{0, 0}
};
+struct GameIdStrToEnum {
+ const char *gameidStr;
+ SciGameId gameidEnum;
+};
+
+static const GameIdStrToEnum s_gameIdStrToEnum[] = {
+ { "astrochicken", GID_ASTROCHICKEN },
+ { "camelot", GID_CAMELOT },
+ { "castlebrain", GID_CASTLEBRAIN },
+ { "christmas1988", GID_CHRISTMAS1988 },
+ { "christmas1990", GID_CHRISTMAS1990 },
+ { "christmas1992", GID_CHRISTMAS1992 },
+ { "cnick-kq", GID_CNICK_KQ },
+ { "cnick-laurabow", GID_CNICK_LAURABOW },
+ { "cnick-longbow", GID_CNICK_LONGBOW },
+ { "cnick-lsl", GID_CNICK_LSL },
+ { "cnick-sq", GID_CNICK_SQ },
+ { "ecoquest", GID_ECOQUEST },
+ { "ecoquest2", GID_ECOQUEST2 },
+ { "fairytales", GID_FAIRYTALES },
+ { "freddypharkas", GID_FREDDYPHARKAS },
+ { "funseeker", GID_FUNSEEKER },
+ { "gk1", GID_GK1 },
+ { "gk2", GID_GK2 },
+ { "hoyle1", GID_HOYLE1 },
+ { "hoyle2", GID_HOYLE2 },
+ { "hoyle3", GID_HOYLE3 },
+ { "hoyle4", GID_HOYLE4 },
+ { "iceman", GID_ICEMAN },
+ { "islandbrain", GID_ISLANDBRAIN },
+ { "jones", GID_JONES },
+ { "kq1sci", GID_KQ1 },
+ { "kq4sci", GID_KQ4 },
+ { "kq5", GID_KQ5 },
+ { "kq6", GID_KQ6 },
+ { "kq7", GID_KQ7 },
+ { "laurabow", GID_LAURABOW },
+ { "laurabow2", GID_LAURABOW2 },
+ { "lighthouse", GID_LIGHTHOUSE },
+ { "longbow", GID_LONGBOW },
+ { "lsl1sci", GID_LSL1 },
+ { "lsl2", GID_LSL2 },
+ { "lsl3", GID_LSL3 },
+ { "lsl5", GID_LSL5 },
+ { "lsl6", GID_LSL6 },
+ { "lsl7", GID_LSL7 },
+ { "mothergoose", GID_MOTHERGOOSE },
+ { "msastrochicken", GID_MSASTROCHICKEN },
+ { "pepper", GID_PEPPER },
+ { "phantasmagoria", GID_PHANTASMAGORIA },
+ { "phantasmagoria2", GID_PHANTASMAGORIA2 },
+ { "pq1sci", GID_PQ1 },
+ { "pq2", GID_PQ2 },
+ { "pq3", GID_PQ3 },
+ { "pq4", GID_PQ4 },
+ { "pqswat", GID_PQSWAT },
+ { "qfg1", GID_QFG1 },
+ { "qfg2", GID_QFG2 },
+ { "qfg3", GID_QFG3 },
+ { "qfg4", GID_QFG4 },
+ { "rama", GID_RAMA },
+ { "sci-fanmade", GID_FANMADE }, // FIXME: Do we really need/want this?
+ { "shivers", GID_SHIVERS },
+ { "shivers2", GID_SHIVERS2 },
+ { "slater", GID_SLATER },
+ { "sq1sci", GID_SQ1 },
+ { "sq3", GID_SQ3 },
+ { "sq4", GID_SQ4 },
+ { "sq5", GID_SQ5 },
+ { "sq6", GID_SQ6 },
+ { "torin", GID_TORIN },
+ { NULL, (SciGameId)-1 }
+};
+
struct OldNewIdTableEntry {
const char *oldId;
const char *newId;
@@ -300,7 +374,7 @@ static const ADParams detectionParams = {
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
- SciGameTitles,
+ s_sciGameTitles,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
@@ -523,12 +597,16 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl
return (const ADGameDescription *)&s_fallbackDesc;
}
-bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
- const ADGameDescription *desc = (const ADGameDescription *)gd;
-
- *engine = new SciEngine(syst, desc);
+bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ const GameIdStrToEnum *g = s_gameIdStrToEnum;
+ for (; g->gameidStr; ++g) {
+ if (0 == strcmp(desc->gameid, g->gameidStr)) {
+ *engine = new SciEngine(syst, desc, g->gameidEnum);
+ return true;
+ }
+ }
- return true;
+ return false;
}
bool SciMetaEngine::hasFeature(MetaEngineFeature f) const {
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index 41a2d2dd2b..d6dcf650bc 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -745,7 +745,7 @@ void Kernel::setDefaultKernelNames() {
// In SCI1.1, kSetSynonyms is an empty function
_kernelNames[0x26] = "Empty";
- if (g_sci->getGameId() == "kq6") {
+ if (g_sci->getGameId() == GID_KQ6) {
// In the Windows version of KQ6 CD, the empty kSetSynonyms
// function has been replaced with kPortrait. In KQ6 Mac,
// kPlayBack has been replaced by kShowMovie.
@@ -753,7 +753,7 @@ void Kernel::setDefaultKernelNames() {
_kernelNames[0x26] = "Portrait";
else if (g_sci->getPlatform() == Common::kPlatformMacintosh)
_kernelNames[0x84] = "ShowMovie";
- } else if (g_sci->getGameId() == "qfg4" && g_sci->isDemo()) {
+ } else if (g_sci->getGameId() == GID_QFG4 && g_sci->isDemo()) {
_kernelNames[0x7b] = "RemapColors"; // QFG4 Demo has this SCI2 function instead of StrSplit
}
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index 756ac6ffcb..b1cd1451d1 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -541,7 +541,7 @@ reg_t kBaseSetter(EngineState *s, int argc, reg_t *argv) {
// WORKAROUND for a problem in LSL1VGA. This allows the casino door to be opened,
// till the actual problem is found
- if (s->currentRoomNumber() == 300 && g_sci->getGameId() == "lsl1sci") {
+ if (s->currentRoomNumber() == 300 && g_sci->getGameId() == GID_LSL1) {
int top = readSelectorValue(s->_segMan, object, SELECTOR(brTop));
writeSelectorValue(s->_segMan, object, SELECTOR(brTop), top + 2);
}
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp
index 4dd7df1b52..f742734ad7 100644
--- a/engines/sci/engine/kmisc.cpp
+++ b/engines/sci/engine/kmisc.cpp
@@ -60,9 +60,9 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) {
// throttling resulting in having to do 1000 pushups or something. Another
// way of handling this would be delaying incrementing of "machineSpeed"
// selector.
- if (g_sci->getGameId() == "lsl3" && s->currentRoomNumber() == 290)
+ if (g_sci->getGameId() == GID_LSL3 && s->currentRoomNumber() == 290)
s->_throttleTrigger = true;
- else if (g_sci->getGameId() == "iceman" && s->currentRoomNumber() == 27) {
+ else if (g_sci->getGameId() == GID_ICEMAN && s->currentRoomNumber() == 27) {
s->_throttleTrigger = true;
neededSleep = 60;
}
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp
index ba6fb9bb6e..fdaae3e121 100644
--- a/engines/sci/engine/kpathing.cpp
+++ b/engines/sci/engine/kpathing.cpp
@@ -1090,7 +1090,7 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) {
// WORKAROUND: broken polygon in lsl1sci, room 350, after opening elevator
// Polygon has 17 points but size is set to 19
- if ((size == 19) && g_sci->getGameId() == "lsl1sci") {
+ if ((size == 19) && g_sci->getGameId() == GID_LSL1) {
if ((s->currentRoomNumber() == 350)
&& (read_point(segMan, points, 18) == Common::Point(108, 137))) {
debug(1, "Applying fix for broken polygon in lsl1sci, room 350");
@@ -1212,7 +1212,7 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co
// WORKAROUND LSL5 room 660. Priority glitch due to us choosing a different path
// than SSCI. Happens when Patti walks to the control room.
- if (g_sci->getGameId() == "lsl5" && (s->currentRoomNumber() == 660) && (Common::Point(67, 131) == *new_start) && (Common::Point(229, 101) == *new_end)) {
+ if (g_sci->getGameId() == GID_LSL5 && (s->currentRoomNumber() == 660) && (Common::Point(67, 131) == *new_start) && (Common::Point(229, 101) == *new_end)) {
debug(1, "[avoidpath] Applying fix for priority problem in LSL5, room 660");
pf_s->_prependPoint = new_start;
new_start = new Common::Point(77, 107);
diff --git a/engines/sci/engine/segment.cpp b/engines/sci/engine/segment.cpp
index 6a564fcc57..0a39d950b0 100644
--- a/engines/sci/engine/segment.cpp
+++ b/engines/sci/engine/segment.cpp
@@ -465,7 +465,7 @@ SegmentRef LocalVariables::dereference(reg_t pointer) {
ret.reg = &_locals[pointer.offset / 2];
} else {
if ((g_sci->getEngineState()->currentRoomNumber() == 660 || g_sci->getEngineState()->currentRoomNumber() == 660)
- && g_sci->getGameId() == "laurabow2") {
+ && g_sci->getGameId() == GID_LAURABOW2) {
// Happens in two places during the intro of LB2CD, both from kMemory(peek):
// - room 160: Heap 160 has 83 local variables (0-82), and the game
// asks for variables at indices 83 - 90 too.
@@ -520,7 +520,7 @@ SegmentRef SystemStrings::dereference(reg_t pointer) {
if (isValidOffset(pointer.offset))
ret.raw = (byte *)(_strings[pointer.offset]._value);
else {
- if (g_sci->getGameId() == "kq5") {
+ if (g_sci->getGameId() == GID_KQ5) {
// This occurs in KQ5CD when interacting with certain objects
} else {
error("SystemStrings::dereference(): Attempt to dereference invalid pointer %04x:%04x", PRINT_REG(pointer));
diff --git a/engines/sci/engine/static_selectors.cpp b/engines/sci/engine/static_selectors.cpp
index 12d61ed24a..85089e74c8 100644
--- a/engines/sci/engine/static_selectors.cpp
+++ b/engines/sci/engine/static_selectors.cpp
@@ -158,7 +158,7 @@ Common::StringArray Kernel::checkStaticSelectorNames() {
}
}
- if (g_sci->getGameId() == "hoyle4") {
+ if (g_sci->getGameId() == GID_HOYLE4) {
// The demo of Hoyle 4 is one of the few demos with lip syncing and no selector vocabulary.
// This needs two selectors, "syncTime" and "syncCue", which keep changing positions in each
// game. Usually, games with speech and lip sync have a selector vocabulary, so we don't need
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 3295406745..3dad005bb2 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -169,7 +169,7 @@ static bool validate_variable(reg_t *r, reg_t *stack_base, int type, int max, in
} else {
// WORKAROUND: Mixed-Up Mother Goose tries to use an invalid parameter in Event::new().
// Just skip around it here so we don't error out in validate_arithmetic.
- if (g_sci->getGameId() == "mothergoose" && getSciVersion() <= SCI_VERSION_1_1 && type == VAR_PARAM && index == 1)
+ if (g_sci->getGameId() == GID_MOTHERGOOSE && getSciVersion() <= SCI_VERSION_1_1 && type == VAR_PARAM && index == 1)
return false;
debugC(2, kDebugLevelVM, "%s", txt.c_str());
@@ -184,20 +184,22 @@ static bool validate_variable(reg_t *r, reg_t *stack_base, int type, int max, in
}
struct UninitializedReadWorkaround {
- const char *gameId;
+ SciGameId gameId;
int scriptNr;
const char *objectName;
const char *methodName;
int index;
uint16 newValue;
-} static const uninitializedReadWorkarounds[] = {
- { "laurabow2", 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu
- { "freddypharkas", 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu
- { "freddypharkas", 31, "quitWin", "open", 5, 0xf }, // is used as priority for game menu
- { "lsl1sci", 720, "rm720", "init", 0, 0 }, // age check room
- { "islandbrain", 140, "piece", "init", 3, 1 }, // some initialization variable. bnt is done on it, and it should be non-0
- { "sq4", 928, "Narrator", "startText", 1000, 1 }, // sq4cd: method returns this to the caller
- { NULL, -1, NULL, NULL, 0, 0 }
+};
+
+static const UninitializedReadWorkaround uninitializedReadWorkarounds[] = {
+ { GID_LAURABOW2, 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu
+ { GID_FREDDYPHARKAS, 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu
+ { GID_FREDDYPHARKAS, 31, "quitWin", "open", 5, 0xf }, // is used as priority for game menu
+ { GID_LSL1, 720, "rm720", "init", 0, 0 }, // age check room
+ { GID_ISLANDBRAIN, 140, "piece", "init", 3, 1 }, // some initialization variable. bnt is done on it, and it should be non-0
+ { GID_SQ4, 928, "Narrator", "startText", 1000, 1 }, // sq4cd: method returns this to the caller
+ { (SciGameId)0, -1, NULL, NULL, 0, 0 }
};
static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, int index, int line, reg_t default_value) {
@@ -218,14 +220,14 @@ static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, i
Common::String curObjectName = state->_segMan->getObjectName(call.sendp);
Common::String curMethodName;
- Common::String gameId = g_sci->getGameId();
+ const SciGameId gameId = g_sci->getGameId();
if (call.type == EXEC_STACK_TYPE_CALL)
curMethodName = g_sci->getKernel()->getSelectorName(call.selector);
// Search if this is a known uninitialized read
const UninitializedReadWorkaround *workaround = uninitializedReadWorkarounds;
- while (workaround->gameId) {
+ while (workaround->objectName) {
if (workaround->gameId == gameId && workaround->scriptNr == curScriptNr && workaround->objectName == curObjectName
&& workaround->methodName == curMethodName && workaround->index == index) {
// Workaround found
@@ -481,7 +483,7 @@ ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj, StackPt
if (!strcmp(objectName, "Sq4GlobalNarrator") && selector == 606) {
// SQ4 has a script bug in the Sq4GlobalNarrator object when invoking the
// returnVal selector, which doesn't affect gameplay, thus don't diplay it
- } else if (!strcmp(objectName, "longSong") && selector == 3 && g_sci->getGameId() == "qfg1") {
+ } else if (!strcmp(objectName, "longSong") && selector == 3 && g_sci->getGameId() == GID_QFG1) {
// QFG1VGA has a script bug in the longSong object when invoking the
// loop selector, which doesn't affect gameplay, thus don't diplay it
} else {
diff --git a/engines/sci/graphics/paint16.cpp b/engines/sci/graphics/paint16.cpp
index 4cf3cc16e5..c5b97ad216 100644
--- a/engines/sci/graphics/paint16.cpp
+++ b/engines/sci/graphics/paint16.cpp
@@ -524,7 +524,7 @@ reg_t GfxPaint16::kernelDisplay(const char *text, int argc, reg_t *argv) {
// 2 Dummy functions, longbow-demo is using those several times but sierra sci doesn't support them at all
case SCI_DISPLAY_DUMMY1:
case SCI_DISPLAY_DUMMY2:
- if (!((g_sci->getGameId() == "longbow") && (g_sci->isDemo())))
+ if (!((g_sci->getGameId() == GID_LONGBOW) && (g_sci->isDemo())))
error("Unknown kDisplay argument %X", displayArg);
if (displayArg == SCI_DISPLAY_DUMMY2) {
if (argc) {
diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp
index b410fc47f1..7cd37b6f46 100644
--- a/engines/sci/graphics/picture.cpp
+++ b/engines/sci/graphics/picture.cpp
@@ -437,7 +437,7 @@ void GfxPicture::drawVectorData(byte *data, int dataSize) {
memcpy(&EGApalettes[i], &vector_defaultEGApalette, sizeof(vector_defaultEGApalette));
memcpy(&EGApriority, &vector_defaultEGApriority, sizeof(vector_defaultEGApriority));
- if (g_sci->getGameId() == "iceman") {
+ if (g_sci->getGameId() == GID_ICEMAN) {
// WORKAROUND: we remove certain visual&priority lines in underwater rooms of iceman, when not dithering the
// picture. Normally those lines aren't shown, because they share the same color as the dithered
// fill color combination. When not dithering, those lines would appear and get distracting.
@@ -532,7 +532,7 @@ void GfxPicture::drawVectorData(byte *data, int dataSize) {
// inside picture data for such games
case PIC_OP_SET_PATTERN:
if (_resourceType >= SCI_PICTURE_TYPE_SCI11) {
- if (g_sci->getGameId() == "sq4") {
+ if (g_sci->getGameId() == GID_SQ4) {
// WORKAROUND: For SQ4 / for some pictures handle this like a terminator
// This picture includes garbage data, first a set pattern w/o parameter and then short pattern
// I guess that garbage is a left over from the sq4-floppy (sci1) to sq4-cd (sci1.1) conversion
diff --git a/engines/sci/graphics/ports.cpp b/engines/sci/graphics/ports.cpp
index a9bf81f013..6e53ef44c4 100644
--- a/engines/sci/graphics/ports.cpp
+++ b/engines/sci/graphics/ports.cpp
@@ -55,7 +55,7 @@ GfxPorts::~GfxPorts() {
}
void GfxPorts::init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *text16) {
- int16 offTop = 10;
+ int16 offTop;
_usesOldGfxFunctions = usesOldGfxFunctions;
_paint16 = paint16;
@@ -84,15 +84,33 @@ void GfxPorts::init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *te
else
_styleUser = SCI_WINDOWMGR_STYLE_USER | SCI_WINDOWMGR_STYLE_TRANSPARENT;
- // Jones, Slater, Hoyle 3&4 and Crazy Nicks Laura Bow/Kings Quest were called with parameter -Nw 0 0 200 320.
- // Mother Goose (SCI1) uses -Nw 0 0 159 262. The game will later use SetPort so we don't need to set the other fields.
+ // Jones, Slater, Hoyle 3&4 and Crazy Nicks Laura Bow/Kings Quest were
+ // called with parameter -Nw 0 0 200 320.
+ // Mother Goose (SCI1) uses -Nw 0 0 159 262. The game will later use
+ // SetPort so we don't need to set the other fields.
// This actually meant not skipping the first 10 pixellines in windowMgrPort
- Common::String gameId = g_sci->getGameId();
- if (gameId == "jones" || gameId == "slater" || gameId == "hoyle3" || gameId == "hoyle4" || gameId == "cnick-laurabow" || gameId == "cnick-kq" || (gameId == "mothergoose" && getSciVersion() == SCI_VERSION_1_EARLY))
+ switch (g_sci->getGameId()) {
+ case GID_JONES:
+ case GID_SLATER:
+ case GID_HOYLE3:
+ case GID_HOYLE4:
+ case GID_CNICK_LAURABOW:
+ case GID_CNICK_KQ:
offTop = 0;
- // Mixed-Up Fairy Tales (& its demo) uses -w 26 0 200 320. If we don't also do this we will get not-fully-removed windows everywhere
- if (gameId == "fairytales")
+ break;
+ case GID_MOTHERGOOSE:
+ if (getSciVersion() == SCI_VERSION_1_EARLY)
+ offTop = 0;
+ break;
+ case GID_FAIRYTALES:
+ // Mixed-Up Fairy Tales (& its demo) uses -w 26 0 200 320. If we don't
+ // also do this we will get not-fully-removed windows everywhere.
offTop = 26;
+ break;
+ default:
+ offTop = 10;
+ break;
+ }
openPort(_wmgrPort);
setPort(_wmgrPort);
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp
index 82ff478da2..bcb86e2d6f 100644
--- a/engines/sci/graphics/screen.cpp
+++ b/engines/sci/graphics/screen.cpp
@@ -97,9 +97,9 @@ GfxScreen::GfxScreen(ResourceManager *resMan, int16 width, int16 height, int ups
if (_resMan->isSci11Mac() && getSciVersion() == SCI_VERSION_1_1) {
// For SCI1.1 Mac, we need to expand the screen to accommodate for
// the icon bar. Of course, both KQ6 and QFG1 VGA differ in size.
- if (g_sci->getGameId() == "kq6")
+ if (g_sci->getGameId() == GID_KQ6)
initGraphics(_displayWidth, _displayHeight + 26, _displayWidth > 320);
- else if (g_sci->getGameId() == "qfg1")
+ else if (g_sci->getGameId() == GID_QFG1)
initGraphics(_displayWidth, _displayHeight + 20, _displayWidth > 320);
else
error("Unknown SCI1.1 Mac game");
diff --git a/engines/sci/resource.h b/engines/sci/resource.h
index 00197876d8..584c61dbd6 100644
--- a/engines/sci/resource.h
+++ b/engines/sci/resource.h
@@ -323,7 +323,7 @@ public:
* archive can be extracted in the extras directory, and the GM patches can be
* applied per game, if applicable.
*/
- void addNewGMPatch(const Common::String &gameId);
+ void addNewGMPatch(SciGameId gameId);
bool detectHires();
// Detects, if standard font of current game includes extended characters (>0x80)
diff --git a/engines/sci/resource_audio.cpp b/engines/sci/resource_audio.cpp
index 909f1d6480..8629fecfa7 100644
--- a/engines/sci/resource_audio.cpp
+++ b/engines/sci/resource_audio.cpp
@@ -143,27 +143,37 @@ bool Resource::loadFromAudioVolumeSCI1(Common::SeekableReadStream *file) {
return true;
}
-void ResourceManager::addNewGMPatch(const Common::String &gameId) {
+void ResourceManager::addNewGMPatch(SciGameId gameId) {
Common::String gmPatchFile;
- if (gameId == "ecoquest")
+ switch (gameId) {
+ case GID_ECOQUEST:
gmPatchFile = "ECO1GM.PAT";
- else if (gameId == "hoyle3")
- gmPatchFile = "HOY3GM.PAT";
- else if (gameId == "hoyle3")
+ break;
+ case GID_HOYLE3:
gmPatchFile = "HOY3GM.PAT";
- else if (gameId == "lsl1sci")
+ break;
+ case GID_LSL1:
gmPatchFile = "LL1_GM.PAT";
- else if (gameId == "lsl5")
+ break;
+ case GID_LSL5:
gmPatchFile = "LL5_GM.PAT";
- else if (gameId == "longbow")
+ break;
+ case GID_LONGBOW:
gmPatchFile = "ROBNGM.PAT";
- else if (gameId == "sq1sci")
+ break;
+ case GID_SQ1:
gmPatchFile = "SQ1_GM.PAT";
- else if (gameId == "sq4")
+ break;
+ case GID_SQ4:
gmPatchFile = "SQ4_GM.PAT";
- else if (gameId == "fairytales")
+ break;
+ case GID_FAIRYTALES:
gmPatchFile = "TALEGM.PAT";
+ break;
+ default:
+ break;
+ }
if (!gmPatchFile.empty() && Common::File::exists(gmPatchFile)) {
ResourceSource *psrcPatch = new PatchResourceSource(gmPatchFile);
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 527c2d24ba..6decfc7c27 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -71,8 +71,8 @@ SciEngine *g_sci = 0;
class GfxDriver;
-SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc)
- : Engine(syst), _gameDescription(desc), _gameId(_gameDescription->gameid) {
+SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gameId)
+ : Engine(syst), _gameDescription(desc), _gameId(gameId) {
assert(g_sci == 0);
g_sci = this;
@@ -128,7 +128,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc)
// Add the patches directory, except for KQ6CD; The patches folder in some versions of KQ6CD
// is for the demo of Phantasmagoria, included in the disk
- if (_gameId != "kq6")
+ if (_gameId != GID_KQ6)
SearchMan.addSubDirectoryMatching(gameDataDir, "patches"); // resource patches
}
@@ -179,10 +179,10 @@ Common::Error SciEngine::run() {
// gk1/floppy does support upscaled hires scriptswise, but doesn't actually have the hires content we need to limit
// it to platform windows.
if (getPlatform() == Common::kPlatformWindows) {
- if (_gameId == "kq6")
+ if (_gameId == GID_KQ6)
upscaledHires = GFX_SCREEN_UPSCALED_640x440;
#ifdef ENABLE_SCI32
- if (_gameId == "gk1")
+ if (_gameId == GID_GK1)
upscaledHires = GFX_SCREEN_UPSCALED_640x480;
#endif
}
@@ -503,6 +503,10 @@ Console *SciEngine::getSciDebugger() {
return _console;
}
+const char *SciEngine::getGameIdStr() const {
+ return _gameDescription->gameid;
+}
+
Common::Language SciEngine::getLanguage() const {
return _gameDescription->language;
}
@@ -524,12 +528,12 @@ Common::String SciEngine::getSavegamePattern() const {
}
Common::String SciEngine::getFilePrefix() const {
- if (_gameId == "qfg2") {
+ if (_gameId == GID_QFG2) {
// Quest for Glory 2 wants to read files from Quest for Glory 1 (EGA/VGA) to import character data
if (_gamestate->currentRoomNumber() == 805)
return "qfg1";
// TODO: Include import-room for qfg1vga
- } else if (_gameId == "qfg3") {
+ } else if (_gameId == GID_QFG3) {
// Quest for Glory 3 wants to read files from Quest for Glory 2 to import character data
if (_gamestate->currentRoomNumber() == 54)
return "qfg2";
diff --git a/engines/sci/sci.h b/engines/sci/sci.h
index 68a62c5fcc..f60aad67a7 100644
--- a/engines/sci/sci.h
+++ b/engines/sci/sci.h
@@ -104,6 +104,75 @@ enum kDebugLevels {
kDebugLevelOnStartup = 1 << 23
};
+enum SciGameId {
+ GID_ASTROCHICKEN,
+ GID_CAMELOT,
+ GID_CASTLEBRAIN,
+ GID_CHRISTMAS1988,
+ GID_CHRISTMAS1990,
+ GID_CHRISTMAS1992,
+ GID_CNICK_KQ,
+ GID_CNICK_LAURABOW,
+ GID_CNICK_LONGBOW,
+ GID_CNICK_LSL,
+ GID_CNICK_SQ,
+ GID_ECOQUEST,
+ GID_ECOQUEST2,
+ GID_FAIRYTALES,
+ GID_FREDDYPHARKAS,
+ GID_FUNSEEKER,
+ GID_GK1,
+ GID_GK2,
+ GID_HOYLE1,
+ GID_HOYLE2,
+ GID_HOYLE3,
+ GID_HOYLE4,
+ GID_ICEMAN,
+ GID_ISLANDBRAIN,
+ GID_JONES,
+ GID_KQ1,
+ GID_KQ4,
+ GID_KQ5,
+ GID_KQ6,
+ GID_KQ7,
+ GID_LAURABOW,
+ GID_LAURABOW2,
+ GID_LIGHTHOUSE,
+ GID_LONGBOW,
+ GID_LSL1,
+ GID_LSL2,
+ GID_LSL3,
+ GID_LSL5,
+ GID_LSL6,
+ GID_LSL7,
+ GID_MOTHERGOOSE,
+ GID_MSASTROCHICKEN,
+ GID_PEPPER,
+ GID_PHANTASMAGORIA,
+ GID_PHANTASMAGORIA2,
+ GID_PQ1,
+ GID_PQ2,
+ GID_PQ3,
+ GID_PQ4,
+ GID_PQSWAT,
+ GID_QFG1,
+ GID_QFG2,
+ GID_QFG3,
+ GID_QFG4,
+ GID_RAMA,
+ GID_SHIVERS,
+ GID_SHIVERS2,
+ GID_SLATER,
+ GID_SQ1,
+ GID_SQ3,
+ GID_SQ4,
+ GID_SQ5,
+ GID_SQ6,
+ GID_TORIN,
+
+ GID_FANMADE // FIXME: Do we really need/want this?
+};
+
/** SCI versions */
enum SciVersion {
SCI_VERSION_NONE,
@@ -136,7 +205,7 @@ enum kLanguage {
class SciEngine : public Engine {
friend class Console;
public:
- SciEngine(OSystem *syst, const ADGameDescription *desc);
+ SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gameId);
~SciEngine();
// Engine APIs
@@ -151,7 +220,8 @@ public:
bool canSaveGameStateCurrently();
void syncSoundSettings();
- const Common::String &getGameId() const { return _gameId; }
+ const SciGameId &getGameId() const { return _gameId; }
+ const char *getGameIdStr() const;
int getResourceVersion() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
@@ -264,7 +334,7 @@ private:
void initStackBaseWithSelector(Selector selector);
const ADGameDescription *_gameDescription;
- const Common::String _gameId;
+ const SciGameId _gameId;
ResourceManager *_resMan; /**< The resource manager */
EngineState *_gamestate;
Kernel *_kernel;