aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/static_selectors.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sci/engine/static_selectors.cpp')
-rw-r--r--engines/sci/engine/static_selectors.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/static_selectors.cpp b/engines/sci/engine/static_selectors.cpp
index 12d61ed24a..85089e74c8 100644
--- a/engines/sci/engine/static_selectors.cpp
+++ b/engines/sci/engine/static_selectors.cpp
@@ -158,7 +158,7 @@ Common::StringArray Kernel::checkStaticSelectorNames() {
}
}
- if (g_sci->getGameId() == "hoyle4") {
+ if (g_sci->getGameId() == GID_HOYLE4) {
// The demo of Hoyle 4 is one of the few demos with lip syncing and no selector vocabulary.
// This needs two selectors, "syncTime" and "syncCue", which keep changing positions in each
// game. Usually, games with speech and lip sync have a selector vocabulary, so we don't need