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authorMax Horn2006-01-22 21:05:38 +0000
committerMax Horn2006-01-22 21:05:38 +0000
commit7012a370cdfadec832e2dba8394845dfba03e5b1 (patch)
tree40ce6d3ab2f52756791eb04077ef023f2b920c90
parent78c028f68e36b99e549782a0d4e929201a56991d (diff)
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Simplified SCUMM version checks in writeVar/readVar
svn-id: r20140
-rw-r--r--scumm/script.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/scumm/script.cpp b/scumm/script.cpp
index cecb8a935d..9068c4b17a 100644
--- a/scumm/script.cpp
+++ b/scumm/script.cpp
@@ -531,8 +531,7 @@ int ScummEngine::readVar(uint var) {
checkRange(_numRoomVariables - 1, 0, var, "Room variable %d out of range(w)");
return _roomVars[var];
- } else if ((_gameId == GID_ZAK256) || (_features & GF_OLD_BUNDLE) ||
- (_gameId == GID_LOOM && (_platform == Common::kPlatformFMTowns))) {
+ } else if (_version <= 3) {
int bit = var & 0xF;
var = (var >> 4) & 0xFF;
@@ -621,8 +620,7 @@ void ScummEngine::writeVar(uint var, int value) {
checkRange(_numRoomVariables - 1, 0, var, "Room variable %d out of range(w)");
_roomVars[var] = value;
- } else if ((_gameId == GID_ZAK256) || (_features & GF_OLD_BUNDLE) ||
- (_gameId == GID_LOOM && (_platform == Common::kPlatformFMTowns))) {
+ } else if (_version <= 3) {
// In the old games, the bit variables were using the same memory
// as the normal variables!
int bit = var & 0xF;