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author | Paul Gilbert | 2011-02-14 20:37:27 +1100 |
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committer | Paul Gilbert | 2011-02-14 20:37:27 +1100 |
commit | 7042d95cfee6cb2eead81fce497eeaf0da28d297 (patch) | |
tree | 9952920a06dab4052fc97eb8870bcb40f0e6d4d2 | |
parent | 97852d473e05b03a1b9a18facc9c2cf0c3ac8a92 (diff) | |
download | scummvm-rg350-7042d95cfee6cb2eead81fce497eeaf0da28d297.tar.gz scummvm-rg350-7042d95cfee6cb2eead81fce497eeaf0da28d297.tar.bz2 scummvm-rg350-7042d95cfee6cb2eead81fce497eeaf0da28d297.zip |
TSAGE: Added the engine in a separate branch
33 files changed, 13923 insertions, 1 deletions
diff --git a/base/plugins.cpp b/base/plugins.cpp index 1db9c0d499..93bd8348fc 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -172,6 +172,9 @@ public: #if PLUGIN_ENABLED_STATIC(TOON) LINK_PLUGIN(TOON) #endif + #if PLUGIN_ENABLED_STATIC(TSAGE) + LINK_PLUGIN(TSAGE) + #endif #if PLUGIN_ENABLED_STATIC(TOUCHE) LINK_PLUGIN(TOUCHE) #endif @@ -111,6 +111,7 @@ add_engine teenagent "Teen Agent" yes add_engine testbed "TestBed: the Testing framework" no add_engine tinsel "Tinsel" yes add_engine toon "Toonstruck" yes +add_engine tsage "Ringworld: Revenge Of The Patriarch" no add_engine touche "Touche: The Adventures of the Fifth Musketeer" yes add_engine tucker "Bud Tucker in Double Trouble" yes diff --git a/dists/scummvm.rc b/dists/scummvm.rc index e123bebd6f..753b93a5fe 100644 --- a/dists/scummvm.rc +++ b/dists/scummvm.rc @@ -1,7 +1,7 @@ #include "winresrc.h" #if defined (__MINGW32__) || defined(__CYGWIN32__) || defined(HAS_INCLUDE_SET) -IDI_ICON ICON DISCARDABLE "icons/scummvm.ico" +IDI_ICON ICON DISCARDABLE "../../icons/scummvm.ico" #else IDI_ICON ICON DISCARDABLE "../../icons/scummvm.ico" #endif diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp new file mode 100644 index 0000000000..68f6fc2aaa --- /dev/null +++ b/engines/tsage/converse.cpp @@ -0,0 +1,1143 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/converse.cpp $ + * $Id: converse.cpp 230 2011-02-12 06:57:31Z dreammaster $ + * + */ + +#include "common/str-array.h" + +#include "tsage/tsage.h" +#include "tsage/globals.h" +#include "tsage/staticres.h" + +namespace tSage { + +#define STRIP_WORD_DELAY 30 + + +SequenceManager::SequenceManager(): Action() { + Common::set_to(&_objectList[0], &_objectList[6], (SceneObject *)NULL); + _sequenceData.clear(); + _field24 = 0; + _sequenceOffset = 0; + _resNum = 0; + _field26 = 0; + _objectIndex = 0; + _keepActive = false; + setup(); +} + +void SequenceManager::setup() { + _sequenceOffset = 0; + _objectIndex = 0; + _sceneObject = _objectList[0]; +} + +void SequenceManager::synchronise(Serialiser &s) { + s.syncAsSint32LE(_resNum); + s.syncAsSint32LE(_sequenceOffset); + s.syncAsByte(_keepActive); + s.syncAsSint32LE(_field24); + s.syncAsSint32LE(_field26); + + s.syncAsSint32LE(_objectIndex); + SYNC_POINTER(_sceneObject); + for (int i = 0; i < 6; ++i) + SYNC_POINTER(_objectList[i]); + + int seqSize = _sequenceData.size(); + s.syncAsUint32LE(seqSize); + if (s.isLoading()) + _sequenceData.resize(seqSize); + if (seqSize > 0) + s.syncBytes(&_sequenceData[0], seqSize); +} + +void SequenceManager::remove() { + if ((!_sequenceData.empty()) && !_keepActive) { + _sequenceData.clear(); + } + + if (_globals->_sceneObjects->contains(&_sceneText)) + _sceneText.remove(); + + Common::set_to(&_objectList[0], &_objectList[6], (SceneObject *)NULL); + Action::remove(); +} + +void SequenceManager::signal() { + if (_globals->_sceneObjects->contains(&_sceneText)) + _sceneText.flag100(); + + bool continueFlag = true; + while (continueFlag) { + if (_sequenceOffset >=_sequenceData.size()) { + // Reached the end of the sequence + if (!_keepActive) + remove(); + break; + } + + uint16 idx = static_cast<uint16>(getNextValue() - 32000); + if (idx > 34) + continue; + + uint v1, v2, v3; + switch (idx) { + case 0: + // Stop sequence + continueFlag = false; + break; + case 1: + _sceneObject->animate(ANIM_MODE_NONE); + break; + case 2: + _sceneObject->animate(ANIM_MODE_2, NULL); + break; + case 3: + _sceneObject->animate(ANIM_MODE_3); + break; + case 4: + v1 = getNextValue(); + v2 = getNextValue(); + _sceneObject->animate(ANIM_MODE_8, v1, v2 ? this : NULL); + break; + case 5: + v1 = getNextValue(); + v2 = getNextValue(); + _sceneObject->animate(ANIM_MODE_7, v1, v2 ? this : NULL); + break; + case 6: + v2 = getNextValue(); + _sceneObject->animate(ANIM_MODE_5, v2 ? this : NULL); + break; + case 7: + v2 = getNextValue(); + _sceneObject->animate(ANIM_MODE_6, v2 ? this : NULL); + break; + case 8: + v1 = getNextValue(); + v3 = getNextValue(); + v2 = getNextValue(); + _sceneObject->animate(ANIM_MODE_4, v1, v3, v2 ? this : NULL); + break; + case 9: + v1 = getNextValue(); + v3 = getNextValue(); + v2 = getNextValue(); + _globals->_sceneManager._scene->_sceneBounds.moveTo(v3, v2); + _globals->_sceneManager._scene->loadScene(v1); + break; + case 10: { + int resNum= getNextValue(); + int lineNum = getNextValue(); + int colour = getNextValue(); + int xp = getNextValue(); + int yp = getNextValue(); + int width = getNextValue(); + setMessage(resNum, lineNum, colour, Common::Point(xp, yp), width); + break; + } + case 11: + v1 = getNextValue(); + v2 = getNextValue(); + setAction(globalManager(), v2 ? this : NULL, v1, _objectList[0], _objectList[1], _objectList[2], _objectList[3], NULL); + break; + case 12: + v1 = getNextValue(); + setDelay(v1); + break; + case 13: { + v1 = getNextValue(); + v3 = getNextValue(); + v2 = getNextValue(); + NpcMover *mover = new NpcMover(); + Common::Point destPos(v1, v3); + _sceneObject->addMover(mover, &destPos, v2 ? this : NULL); + break; + } + case 14: + v1 = getNextValue(); + _sceneObject->_numFrames = v1; + break; + case 15: + v1 = getNextValue(); + _sceneObject->_field7A = v1; + break; + case 16: + v1 = getNextValue(); + v2 = getNextValue(); + _sceneObject->_moveDiff = Common::Point(v1, v2); + break; + case 17: + _sceneObject->flag100(); + break; + case 18: + _sceneObject->unflag100(); + break; + case 19: + v1 = getNextValue(); + _sceneObject->setVisage(v1); + break; + case 20: + v1 = getNextValue(); + _sceneObject->setStrip(v1); + break; + case 21: + v1 = getNextValue(); + _sceneObject->setFrame(v1); + break; + case 22: + v1 = getNextValue(); + _sceneObject->setPriority2(v1); + break; + case 23: + v1 = getNextValue(); + _sceneObject->changeZoom(v1); + break; + case 24: + v1 = getNextValue(); + v2 = getNextValue(); + v3 = getNextValue(); + _sceneObject->setPosition(Common::Point(v1, v2), v3); + break; + case 25: { + int yStart = getNextValue(); + int minPercent = getNextValue(); + int yEnd = getNextValue(); + int maxPercent = getNextValue(); + _globals->_sceneManager._scene->setZoomPercents(yStart, minPercent, yEnd, maxPercent); + break; + } + case 26: + v1 = getNextValue(); + v2 = getNextValue(); + _SoundHandler.startSound(v1, v2 ? this : NULL, 127); + break; + case 27: { + v1 = getNextValue(); + v3 = getNextValue(); + v2 = getNextValue(); + PlayerMover *mover = new PlayerMover(); + Common::Point destPos(v1, v3); + _sceneObject->addMover(mover, &destPos, v2 ? this : NULL); + break; + } + case 28: + _objectIndex = getNextValue(); + _sceneObject = _objectList[_objectIndex]; + assert(_sceneObject); + break; + case 29: + _sceneObject->animate(ANIM_MODE_NONE); + break; + case 30: + v1 = getNextValue(); + _globals->_scrollFollower = (v1 == 0xffff) ? NULL : _objectList[v1]; + break; + case 31: + _sceneObject->setObjectWrapper(new SceneObjectWrapper()); + break; + case 32: + _sceneObject->setObjectWrapper(NULL); + break; + case 33: + v1 = getNextValue(); + if (_keepActive) + setDelay(1); + else { + _sceneText.remove(); + _globals->_sceneManager._scene->_stripManager.start(v1, this); + } + break; + case 34: { + v1 = getNextValue(); + v2 = getNextValue(); + int objIndex1 = getNextValue(); + int objIndex2 = getNextValue(); + int objIndex3 = getNextValue(); + int objIndex4 = getNextValue(); + int objIndex5 = getNextValue(); + + setAction(globalManager(), v2 ? this : NULL, v1, _objectList[objIndex1], _objectList[objIndex2], + _objectList[objIndex3], _objectList[objIndex4], _objectList[objIndex5]); + break; + } + default: + error("SequenceManager::signal - Unknown action %d at offset %xh", idx, _sequenceOffset - 2); + break; + } + } + +} + +void SequenceManager::process(Event &event) { + if (((event.eventType == EVENT_BUTTON_DOWN) || (event.eventType == EVENT_KEYPRESS)) && + !event.handled && _globals->_sceneObjects->contains(&_sceneText)) { + // Remove the text item + _sceneText.remove(); + } else { + Action::remove(); + } +} + + +void SequenceManager::attached(EventHandler *newOwner, EventHandler *fmt, va_list va) { + // Get the sequence number to use + _resNum = va_arg(va, int); + + byte *seqData = _vm->_dataManager->getResource(RES_SEQUENCE, _resNum, 0); + uint seqSize = _vm->_memoryManager.getSize(seqData); + + _sequenceData.resize(seqSize); + Common::copy(seqData, seqData + seqSize, &_sequenceData[0]); + + DEALLOCATE(seqData); + + Common::set_to(&_objectList[0], &_objectList[6], (SceneObject *)NULL); + for (int idx = 0; idx < 6; ++idx) { + _objectList[idx] = va_arg(va, SceneObject *); + if (!_objectList[idx]) + break; + } + + setup(); + Action::attached(newOwner, fmt, NULL); +} + +/** + * Returns the next Id in the sequence + */ +uint16 SequenceManager::getNextValue() { + uint16 result = READ_LE_UINT16(&_sequenceData[0] + _sequenceOffset); + _sequenceOffset += 2; + return result; +} + +void SequenceManager::setMessage(int resNum, int lineNum, int colour, const Common::Point &pt, int width) { + _sceneText._colour1 = colour; + _sceneText._colour2 = 0; + _sceneText._colour3 = 0; + _sceneText._fontNumber = 2; + _sceneText._width = width; + + // Get the display message + Common::String msg = _vm->_dataManager->getMessage(resNum, lineNum); + + // Get the needed rect, and move it to the desired position + Rect textRect; + _globals->gfxManager().getStringBounds(msg.c_str(), textRect, width); + Rect sceneBounds = _globals->_sceneManager._scene->_sceneBounds; + sceneBounds.collapse(4, 2); + textRect.moveTo(pt); + textRect.contain(sceneBounds); + + // Set the text message + _sceneText.setup(msg); + _sceneText.setPosition(Common::Point(textRect.left, textRect.top)); + _sceneText.setPriority2(255); + _sceneText.unflag100(); + + // Set the delay based on the number of words + int numWords = 0; + const char *msgP = msg.c_str(); + while (*msgP) { + if (*msgP++ == ' ') + ++numWords; + } + + setDelay(numWords * 18 + 120); +} + +SequenceManager *SequenceManager::globalManager() { + return &_globals->_sequenceManager; +} + +/*--------------------------------------------------------------------------*/ + +ConversationChoiceDialog::ConversationChoiceDialog() { + _stdColour = 23; + _highlightColour = _globals->_scenePalette._colours.background; + _fontNumber = 1; +} + +int ConversationChoiceDialog::execute(const StringArray &choiceList) { + _gfxManager._font.setFontNumber(_fontNumber); + + _bounds = Rect(20, 0, 20, 0); + _choiceList.clear(); + + // Set up the list of choices + int yp = 0; + for (uint idx = 0; idx < choiceList.size(); ++idx) { + Rect tempRect; + _gfxManager._font.getStringBounds(choiceList[idx].c_str(), tempRect, 265); + tempRect.moveTo(25, yp + 10); + + _choiceList.push_back(ChoiceEntry(choiceList[idx], tempRect)); + yp += tempRect.height() + 5; + _bounds.extend(tempRect); + } + _selectedIndex = _choiceList.size(); + + // Set the position for the dialog + _bounds.bottom -= 10; + yp = 180 - _bounds.height(); + _bounds.translate(0, yp); + _bounds.right = _bounds.left + 280; + + // Draw the dialog + draw(); + _globals->_events.showCursor(); + + // Event handling loop + Event event; + while (!_vm->getEventManager()->shouldQuit()) { + while (!_globals->_events.getEvent(event, EVENT_KEYPRESS | EVENT_BUTTON_DOWN | EVENT_MOUSE_MOVE) && + !_vm->getEventManager()->shouldQuit()) + ; + if (_vm->getEventManager()->shouldQuit()) + break; + + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode >= Common::KEYCODE_1) && + (event.kbd.keycode <= (Common::KEYCODE_0 + (int)_choiceList.size()))) { + // Selected an option by number + _selectedIndex = event.kbd.keycode - Common::KEYCODE_1; + break; + } else if ((_selectedIndex != _choiceList.size()) && ((event.eventType == EVENT_BUTTON_DOWN) || + (event.eventType == EVENT_BUTTON_UP))) { + // Item selected + break; + } else { + // Check if any item is highlighted + event.mousePos.x -= _gfxManager._bounds.left; + event.mousePos.y -= _gfxManager._bounds.top; + + uint idx = 0; + while ((idx < _choiceList.size()) && !_choiceList[idx]._bounds.contains(event.mousePos.x, event.mousePos.y)) + ++idx; + + if (idx != _selectedIndex) { + if (_selectedIndex != _choiceList.size()) { + // De-highlight previously selected item + _gfxManager._font._colours.foreground = _stdColour; + _gfxManager._font.writeLines(_choiceList[_selectedIndex]._msg.c_str(), + _choiceList[_selectedIndex]._bounds, ALIGN_LEFT); + } + + _selectedIndex = idx; + + if (_selectedIndex != _choiceList.size()) { + // Highlight the new item + _gfxManager._font._colours.foreground = _highlightColour; + _gfxManager._font.writeLines(_choiceList[idx]._msg.c_str(), _choiceList[idx]._bounds, ALIGN_LEFT); + } + + } + } + } + + // Remove the dialog + remove(); + + return _selectedIndex; +} + +void ConversationChoiceDialog::draw() { + // Make a backup copy of the area the dialog will occupy + Rect tempRect = _bounds; + tempRect.collapse(-10, -10); + _savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), tempRect); + + // Fill in the contents of the entire dialog + _gfxManager._bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + drawFrame(); + + _gfxManager._bounds = tempRect; + _gfxManager._font._colours.foreground = _stdColour; + _gfxManager.activate(); + + // Loop through writing the conversation choices + for (uint idx = 0; idx < _choiceList.size(); ++idx) { + Common::String strNum = String::format("%d", idx + 1); + + // Write the choice number + _gfxManager._font.setPosition(13, _choiceList[idx]._bounds.top); + _gfxManager._font.writeString(strNum.c_str()); + + _gfxManager._font.writeLines(_choiceList[idx]._msg.c_str(), _choiceList[idx]._bounds, ALIGN_LEFT); + } + + _gfxManager.deactivate(); +} + +/*--------------------------------------------------------------------------*/ + +void Obj44::load(const byte *dataP) { + _id = READ_LE_UINT16(dataP); + for (int idx = 0; idx < OBJ44_LIST_SIZE; ++idx) + _field2[idx] = READ_LE_UINT16(dataP + 2 + idx * 2); + + const byte *listP = dataP + 0x10; + for (int idx = 0; idx < OBJ44_LIST_SIZE; ++idx, listP += 10) { + _list[idx]._id = READ_LE_UINT16(listP); + _list[idx]._scriptOffset = READ_LE_UINT16(listP + 2); + } + + _speakerOffset = READ_LE_UINT16(dataP + 0x42); +} + +void Obj44::synchronise(Serialiser &s) { + s.syncAsSint32LE(_id); + for (int i = 0; i < OBJ44_LIST_SIZE; ++i) + s.syncAsSint32LE(_field2[i]); + for (int i = 0; i < OBJ44_LIST_SIZE; ++i) + _list[OBJ44_LIST_SIZE].synchronise(s); + s.syncAsUint32LE(_speakerOffset); +} + +/*--------------------------------------------------------------------------*/ + +StripManager::StripManager() { + _callbackObject = NULL; + _activeSpeaker = NULL; + reset(); +} + +StripManager::~StripManager() { +} + +void StripManager::start(int stripNum, EventHandler *owner, StripCallback *callback) { + reset(); + + _stripNum = stripNum; + _callbackObject = callback; + _sceneNumber = _globals->_sceneManager._sceneNumber; + _sceneBounds = _globals->_sceneManager._scene->_sceneBounds; + _script.clear(); + + assert(owner); + owner->setAction(this, owner); +} + +void StripManager::reset() { + _actionIndex = 0; + _delayFrames = 0; + _owner = NULL; + _fmt = NULL; + _field2E6 = false; + _stripNum = -1; + _obj44Index = 0; + _field2E8 = 0; + _field20 = 0; + _activeSpeaker = NULL; + _textShown = false; + _callbackObject = NULL; + + _obj44List.clear(); + if (!_script.empty()) { + _script.clear(); + } +} + +void StripManager::load() { + // Get the script + byte *script = _vm->_dataManager->getResource(RES_STRIP, _stripNum, 2); + uint scriptSize = _vm->_memoryManager.getSize(script); + + _script.resize(scriptSize); + Common::copy(script, script + scriptSize, &_script[0]); + + DEALLOCATE(script); + + // Get the object list + byte *obj44List = _vm->_dataManager->getResource(RES_STRIP, _stripNum, 1); + int dataSize = _vm->_memoryManager.getSize(obj44List); + assert((dataSize % 0x44) == 0); + + byte *dataP = obj44List; + for (int idx = 0; idx < (dataSize / 0x44); ++idx, dataP += 0x44) { + Obj44 obj; + obj.load(dataP); + _obj44List.push_back(obj); + } + + DEALLOCATE(obj44List); +} + +void StripManager::synchronise(Serialiser &s) { + s.syncAsSint32LE(_stripNum); + s.syncAsSint32LE(_obj44Index); + s.syncAsSint32LE(_field20); + s.syncAsSint32LE(_sceneNumber); + _sceneBounds.synchronise(s); + SYNC_POINTER(_activeSpeaker); + s.syncAsByte(_textShown); + s.syncAsByte(_field2E6); + s.syncAsSint32LE(_field2E8); + + // Synchronise the item list + int arrSize = _obj44List.size(); + s.syncAsUint16LE(arrSize); + if (s.isLoading()) + _obj44List.resize(arrSize); + for (int i = 0; i < arrSize; ++i) + _obj44List[i].synchronise(s); + + // Synhcronise script data + int scriptSize = _script.size(); + s.syncAsUint16LE(scriptSize); + if (s.isLoading()) + _script.resize(scriptSize); + if (scriptSize > 0) + s.syncBytes(&_script[0], scriptSize); + + // Add speaker list + arrSize = _speakerList.size(); + s.syncAsUint16LE(arrSize); + if (s.isLoading()) + _speakerList.resize(arrSize); + for (int i = 0; i < arrSize; ++i) + SYNC_POINTER(_speakerList[i]); + + // TODO: Properly handle the callback function + warning("TODO: StripManager::synchronise::fnCallback"); +} + +void StripManager::remove() { + if (_textShown) { + if (_activeSpeaker) + _activeSpeaker->removeText(); + _textShown = false; + } + + if (_activeSpeaker) + _activeSpeaker->remove(); + + if (_sceneNumber != _globals->_sceneManager._scene->_sceneNumber) { + _globals->_sceneManager._scene->_sceneBounds = _sceneBounds; + _globals->_sceneManager._scene->loadScene(_sceneNumber); + } + + Action::remove(); +} + +void StripManager::signal() { + if (_textShown) { + _activeSpeaker->removeText(); + _textShown = false; + } + + if (_obj44Index < 0) { + EventHandler *owner = _fmt; + int stripNum = ABS(_obj44Index); + remove(); + + start(stripNum, owner); + return; + } else if (_obj44Index == 10000) { + // Reached end of strip + remove(); + return; + } + + // Run strip + + if (_obj44List.size() == 0) + // Load the data for the strip + load(); + + Obj44 &obj44 = _obj44List[_obj44Index]; + _field2E8 = obj44._id; + StringArray choiceList; + + // Build up a list of script entries + int idx; + for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) { + if (!obj44._list[idx]._id) + break; + + // Get the next one + choiceList.push_back((const char *)&_script[0] + obj44._list[idx]._scriptOffset); + } + + int strIndex = 0; + if (choiceList.size() > 1) + // Get the user to select a conversation option + strIndex = _choiceDialog.execute(choiceList); + + if ((choiceList.size() != 1) && !_field2E6) + _delayFrames = 1; + else { + Speaker *speakerP = getSpeaker((const char *)&_script[0] + obj44._speakerOffset); + if (!speakerP) + error("Speaker not found. Screenplay: %s %d", (const char *)&_script[0] + obj44._speakerOffset, _stripNum); + + if (speakerP != _activeSpeaker) { + if (_activeSpeaker) + _activeSpeaker->remove(); + _activeSpeaker = speakerP; + + if ((_activeSpeaker->_newSceneNumber == -1) && (_globals->_sceneManager._sceneNumber != _sceneNumber)) { + _globals->_sceneManager._scene->_sceneBounds = _sceneBounds; + _globals->_sceneManager._scene->loadScene(_sceneNumber); + } + + _activeSpeaker->proc12(this); + } + + if (_callbackObject) { + for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) { + if (!obj44._field2[idx]) + break; + + _callbackObject->stripCallback(obj44._field2[idx]); + } + } + + _textShown = true; + _activeSpeaker->setText(choiceList[strIndex]); + } + + _obj44Index = getNewIndex(obj44._list[strIndex]._id); + if (_obj44Index == 10001) { + MessageDialog::show("Strip Failure: Node not found", OK_BTN_STRING); + _obj44Index = 0; + } +} + +void StripManager::process(Event &event) { + Action::process(event); + if (event.handled) + return; + + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { + if (_obj44Index != 10000) { + int currIndex = _obj44Index; + while (!_obj44List[_obj44Index + 1]._id) { + _obj44Index = getNewIndex(_obj44List[_obj44Index]._id); + if ((_obj44Index < 0) || (_obj44Index == 10000)) + break; + currIndex = _obj44Index; + } + + _field2E8 = _obj44List[currIndex]._id; + } + + // Signal the end of the strip + _delayFrames = 0; + event.handled = true; + signal(); + } else if (event.eventType & (EVENT_BUTTON_DOWN | EVENT_KEYPRESS)) { + // Move to next sequence in the strip + _delayFrames = 0; + event.handled = true; + signal(); + } +} + +void StripManager::addSpeaker(Speaker *speaker) { + assert(_speakerList.size() < 100); + _speakerList.push_back(speaker); +} + +Speaker *StripManager::getSpeaker(const char *speakerName) { + for (uint idx = 0; idx < _speakerList.size(); ++idx) { + if (!strcmp(_speakerList[idx]->_speakerName.c_str(), speakerName)) + return _speakerList[idx]; + } + + return NULL; +} + +int StripManager::getNewIndex(int id) { + if (id == 10000) + return id; + + for (uint idx = 0; idx < _obj44List.size(); ++idx) { + if (_obj44List[idx]._id == id) { + return (id == 0) ? 10001 : idx; + } + } + + return 10001; +} + +/*--------------------------------------------------------------------------*/ + +Speaker::Speaker(): EventHandler() { + _newSceneNumber = -1; + _hideObjects = true; + _field18 = 0; + _textWidth = 140; + _textPos = Common::Point(10, 20); + _fontNumber = 2; + _textMode = ALIGN_LEFT; + _colour1 = _colour2 = _colour3 = _globals->_scenePalette._colours.foreground; + _action = NULL; + _speakerName = "SPEAKER"; +} + +void Speaker::synchronise(Serialiser &s) { + _fieldA.synchronise(s); + SYNC_POINTER(_field18); + s.syncString(_speakerName); + s.syncAsSint32LE(_newSceneNumber); + s.syncAsSint32LE(_oldSceneNumber); + _sceneBounds.synchronise(s); + s.syncAsSint32LE(_textWidth); + s.syncAsSint16LE(_textPos.x); s.syncAsSint16LE(_textPos.y); + s.syncAsSint32LE(_fontNumber); + SYNC_ENUM(_textMode, TextAlign); + s.syncAsSint16LE(_colour1); + s.syncAsSint16LE(_colour2); + s.syncAsSint16LE(_colour3); + s.syncAsByte(_hideObjects); +} + +void Speaker::remove() { + if (_hideObjects) + SceneObjectList::deactivate(); +} + +void Speaker::proc12(Action *action) { + _action = action; + if (_newSceneNumber != -1) { + _oldSceneNumber = _globals->_sceneManager._sceneNumber; + _sceneBounds = _globals->_sceneManager._scene->_sceneBounds; + _globals->_sceneManager._scene->loadScene(_newSceneNumber); + } + + if (_hideObjects) + // Activate the object list for display + _objectList.activate(); + + // TODO: Implement word_4639A properly + _globals->_sceneObjects->draw(); +} + +void Speaker::setText(const Common::String &msg) { +// _objectList.draw(); + _sceneText._colour1 = _colour1; + _sceneText._colour2 = _colour2; + _sceneText._colour3 = _colour3; + _sceneText._width = _textWidth; + _sceneText._fontNumber = _fontNumber; + _sceneText._textMode = _textMode; + _sceneText.setup(msg); + _sceneText.setPosition(_textPos); + _sceneText.setPriority2(256); + + // Count the number of words (by spaces) in the string + const char *msgP = msg.c_str(); + int spaceCount = 0; + while (*msgP) { + if (*msgP++ == ' ') + ++spaceCount; + } + + int numFrames = spaceCount * STRIP_WORD_DELAY + 120; + if (_action) + _action->setDelay(numFrames); +} + +void Speaker::removeText() { + _sceneText.remove(); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerGameText::SpeakerGameText(): Speaker() { + _speakerName = "GAMETEXT"; + _textPos = Common::Point(40, 40); + _textMode = ALIGN_CENTRE; + _colour1 = 7; + _textWidth = 230; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +ScreenSpeaker::ScreenSpeaker(): Speaker() { + _npc = NULL; + _textMode = ALIGN_CENTRE; +} + +void ScreenSpeaker::setText(const Common::String &msg) { + GfxManager gfxMan; + gfxMan.activate(); + gfxMan._font.setFontNumber(_fontNumber); + Rect textRect; + + _globals->gfxManager().getStringBounds(msg.c_str(), textRect, _textWidth); + if (_npc) { + textRect.centre(_npc->_position.x, _npc->_bounds.top - (textRect.height() / 2 + 10)); + } else { + textRect.centre(_globals->_sceneManager._scene->_sceneBounds.left + + (_globals->_sceneManager._scene->_sceneBounds.width() / 2), + _globals->_sceneManager._scene->_sceneBounds.top); + } + + Rect rect2 = _globals->_sceneManager._scene->_sceneBounds; + rect2.collapse(10, 6); + textRect.contain(rect2); + + _textPos.x = textRect.left; + _textPos.y = textRect.top; + Speaker::setText(msg); + + gfxMan.deactivate(); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerGText::SpeakerGText() { + _speakerName = "GTEXT"; + _textWidth = 160; + _textPos = Common::Point(130, 10); + _colour1 = 42; + _hideObjects = false; +} + +void SpeakerGText::setText(const Common::String &msg) { + // Set the animation properties + _sceneObject.postInit(); + _sceneObject.setVisage(9405); + _sceneObject.setStrip2(3); + _sceneObject.setPriority2(255); + _sceneObject.changeZoom(100); + _sceneObject._frame = 1; + _sceneObject.setPosition(Common::Point(183, 71)); + _sceneObject.animate(ANIM_MODE_7, 0, NULL); + + // Set the text + Rect textRect; + _globals->gfxManager()._font.getStringBounds(msg.c_str(), textRect, _textWidth); + textRect.centre(_sceneObject._position.x, _sceneObject._position.y); + _textPos.x = textRect.left; + setText(msg); +} + +void SpeakerGText::removeText() { + _sceneObject.remove(); + removeText(); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerOText::SpeakerOText(): SpeakerGText() { + _speakerName = "OTEXT"; + _textWidth = 240; + _textPos = Common::Point(130, 10); + _colour1 = 42; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerQText::SpeakerQText(): ScreenSpeaker() { + _speakerName = "QTEXT"; + _textPos = Common::Point(160, 40); + _colour1 = 35; + _textWidth = 240; + _textMode = ALIGN_CENTRE; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerSText::SpeakerSText(): ScreenSpeaker() { + _speakerName = "STEXT"; + _colour1 = 13; + _textWidth = 240; + _textMode = ALIGN_CENTRE; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +void SpeakerAction::signal() { + switch (_actionIndex++) { + case 0: + setDelay(_globals->_randomSource.getRandomNumber(60) + 60); + break; + case 1: + static_cast<SceneObject *>(_owner)->setFrame(1); + static_cast<SceneObject *>(_owner)->animate(ANIM_MODE_5, this, NULL); + break; + case 2: + setDelay(_globals->_randomSource.getRandomNumber(10)); + _actionIndex = 0; + break; + default: + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void AnimatedSpeaker::removeText() { + Speaker::removeText(); + _object1.remove(); + _object2.remove(); + + _objectList.draw(); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerQL::SpeakerQL(): AnimatedSpeaker() { + _speakerName = "QL"; + _newSceneNumber = 2610; + _textPos = Common::Point(160, 30); + _colour1 = 35; + _textMode = ALIGN_CENTRE; +} + +void SpeakerQL::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(2612); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(128, 146)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(2612); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(122, 84)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerSR::SpeakerSR() { + _speakerName = "SR"; + _newSceneNumber = 2811; + _textPos = Common::Point(10, 30); + _colour1 = 13; + _textMode = ALIGN_CENTRE; +} + +void SpeakerSR::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(2813); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(224, 198)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(2813); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(203, 96)); + _object2.setAction(&_speakerAction, NULL); + + _object3.postInit(&_objectList); + _object3.setVisage(2813); + _object3.setStrip(3); + _object3.setPosition(Common::Point(204, 91)); + _object3.setPriority2(199); + _object3._numFrames = 3; + _object3.animate(ANIM_MODE_7, 0, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerSL::SpeakerSL() { + _speakerName = "SL"; + _newSceneNumber = 2810; + _textPos = Common::Point(140, 30); + _textWidth = 160; + _colour1 = 13; + _textMode = ALIGN_CENTRE; +} + +void SpeakerSL::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(2812); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(95, 198)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(2812); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(116, 96)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerQR::SpeakerQR() { + _speakerName = "QR"; + _newSceneNumber = 2611; + _textPos = Common::Point(10, 30); + _colour1 = 13; + _textMode = ALIGN_CENTRE; +} + +void SpeakerQR::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(2613); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(191, 146)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(2613); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(197, 84)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +} // end of namespace tSage diff --git a/engines/tsage/converse.h b/engines/tsage/converse.h new file mode 100644 index 0000000000..172a3fb617 --- /dev/null +++ b/engines/tsage/converse.h @@ -0,0 +1,293 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/converse.h $ + * $Id: converse.h 230 2011-02-12 06:57:31Z dreammaster $ + * + */ + +#ifndef TSAGE_CONVERSE_H +#define TSAGE_CONVERSE_H + +#include "tsage/core.h" +#include "tsage/dialogs.h" + +namespace tSage { + +class StripCallback: public EventHandler { +public: + virtual void stripCallback(int v) = 0; +}; + +class SequenceManager: public Action { +private: + void setup(); + uint16 getNextValue(); + void setMessage(int resNum, int lineNum, int colour, const Common::Point &pt, int width); + SequenceManager *globalManager(); +public: + SceneText _sceneText; + int _resNum; + uint _sequenceOffset; + bool _keepActive; + int _field24; + int _field26; + Common::Array<byte> _sequenceData; + int _objectIndex; + SceneObject *_sceneObject; + SceneObject *_objectList[6]; + SoundHandler _SoundHandler; +public: + SequenceManager(); + + virtual Common::String getClassName() { return "SequenceManager"; } + virtual void synchronise(Serialiser &s); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void attached(EventHandler *newOwner, EventHandler *fmt, va_list va); +}; + + +class Speaker: public EventHandler { +public: + Rect _fieldA; + Action *_field18; + Common::String _speakerName; + int _newSceneNumber; + int _oldSceneNumber; + SceneObjectList _objectList; + Rect _sceneBounds; + SceneText _sceneText; + int _textWidth; + Common::Point _textPos; + int _fontNumber; + TextAlign _textMode; + int _colour1, _colour2, _colour3; + bool _hideObjects; +public: + Speaker(); + + virtual Common::String getClassName() { return "Speaker"; } + virtual void synchronise(Serialiser &s); + virtual void remove(); + virtual void proc12(Action *action); + virtual void setText(const Common::String &msg); + virtual void removeText(); + + void setTextPos(const Common::Point &pt) { _textPos = pt; } +}; + +class SpeakerGameText: public Speaker { +public: + SpeakerGameText(); + + virtual Common::String getClassName() { return "SpeakerGameText"; } +}; + +class ScreenSpeaker: public Speaker { +public: + SceneItem *_npc; +public: + ScreenSpeaker(); + + virtual Common::String getClassName() { return "ScreenSpeaker"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerGText: public Speaker { +public: + SceneObject _sceneObject; +public: + SpeakerGText(); + + virtual Common::String getClassName() { return "SpeakerGText"; } + virtual void setText(const Common::String &msg); + virtual void removeText(); +}; + +class SpeakerOText: public SpeakerGText { +public: + SpeakerOText(); + + virtual Common::String getClassName() { return "SpeakerOText"; } +}; + +class SpeakerSText: public ScreenSpeaker { +public: + SpeakerSText(); + + virtual Common::String getClassName() { return "SpeakerSText"; } +}; + +class SpeakerQText: public ScreenSpeaker { +public: + SpeakerQText(); + + virtual Common::String getClassName() { return "SpeakerQText"; } +}; + +class SpeakerAction: public Action { +public: + virtual void signal(); + + virtual Common::String getClassName() { return "SpeakerAction"; } +}; + +class AnimatedSpeaker: public Speaker { +public: + SceneObject _object1; + SceneObject _object2; + SpeakerAction _speakerAction; +public: + virtual Common::String getClassName() { return "AnimatedSpeaker"; } + virtual void removeText(); +}; + +class SpeakerQL: public AnimatedSpeaker { +public: + SpeakerQL(); + + virtual Common::String getClassName() { return "SpeakerQL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerSR: public AnimatedSpeaker { +public: + SceneObject _object3; +public: + SpeakerSR(); + + virtual Common::String getClassName() { return "SpeakerSR"; } + void setText(const Common::String &msg); +}; + +class SpeakerSL: public AnimatedSpeaker { +public: + SpeakerSL(); + + virtual void setText(const Common::String &msg); +}; + +class SpeakerQR: public AnimatedSpeaker { +public: + SpeakerQR(); + + void setText(const Common::String &msg); +}; + +class ChoiceEntry { +public: + Common::String _msg; + Rect _bounds; + + ChoiceEntry() {} + ChoiceEntry(const Common::String &msg, const Rect &bounds) { + _msg = msg; + _bounds = bounds; + } +}; + +class ConversationChoiceDialog: public ModalDialog { +public: + int _stdColour; + int _highlightColour; + int _fontNumber; + int _savedFgColour; + int _savedFontNumber; + Common::Array<ChoiceEntry> _choiceList; + uint _selectedIndex; +public: + ConversationChoiceDialog(); + + void setColours(int stdColour, int highlightColour) { + _stdColour = stdColour; + _highlightColour = highlightColour; + } + void setFontNumber(int fontNum) { _fontNumber = fontNum; } + int execute(const StringArray &choiceList); + + virtual void draw(); +}; + +class Obj0A: public Serialisable { +public: + int _id; + uint _scriptOffset; + + virtual void synchronise(Serialiser &s) { + s.syncAsSint32LE(_id); + s.syncAsUint32LE(_scriptOffset); + } +}; + +#define OBJ44_LIST_SIZE 5 + +class Obj44: public Serialisable { +public: + int _id; + int _field2[OBJ44_LIST_SIZE]; + Obj0A _list[OBJ44_LIST_SIZE]; + uint _speakerOffset; +public: + void load(const byte *dataP); + virtual void synchronise(Serialiser &s); +}; + +class StripManager: public Action { +private: + void reset(); + void load(); + Speaker *getSpeaker(const char *speakerName); + int getNewIndex(int newId); +public: + int _stripNum; + int _obj44Index; + int _field20; + int _sceneNumber; + Rect _sceneBounds; + ConversationChoiceDialog _choiceDialog; + Common::Array<Speaker *> _speakerList; + StripCallback *_callbackObject; + Speaker *_activeSpeaker; + bool _textShown; + bool _field2E6; + int _field2E8; + Common::Array<Obj44> _obj44List; + Common::Array<byte> _script; +public: + StripManager(); + virtual ~StripManager(); + + virtual void synchronise(Serialiser &s); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + + void start(int stripNum, EventHandler *owner, StripCallback *callback = NULL); + void setCallback(StripCallback *callback) { _callbackObject = callback; } + void setColours(int stdColour, int highlightColour) { _choiceDialog.setColours(stdColour, highlightColour); } + void setFontNumber(int fontNum) { _choiceDialog.setFontNumber(fontNum); } + void addSpeaker(Speaker *speaker); +}; + +} // End of namespace tSage + +#endif diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp new file mode 100644 index 0000000000..af07568f02 --- /dev/null +++ b/engines/tsage/core.cpp @@ -0,0 +1,3455 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/core.cpp $ + * $Id: core.cpp 229 2011-02-12 06:50:14Z dreammaster $ + * + */ + +#include "common/system.h" +#include "common/config-manager.h" +#include "common/translation.h" +#include "engines/engine.h" +#include "gui/saveload.h" +#include "tsage/tsage.h" +#include "tsage/core.h" +#include "tsage/dialogs.h" +#include "tsage/events.h" +#include "tsage/scenes.h" +#include "tsage/staticres.h" +#include "tsage/globals.h" + +namespace tSage { + +// The engine uses ScumMVM screen buffering, so all logic is hardcoded to use pane buffer 0 +#define CURRENT_PANENUM 0 + +/*--------------------------------------------------------------------------*/ + +InvObject::InvObject(int sceneNumber, int rlbNum, int cursorNum, CursorType cursorId, const Common::String description): + _sceneNumber(sceneNumber), _rlbNum(rlbNum), _cursorNum(cursorNum), _cursorId(cursorId), + _description(description) { + _displayResNum = 3; + _iconResNum = 5; + + // Decode the image for the inventory item to get it's display bounds + uint size; + byte *imgData = _vm->_dataManager->getSubResource(_displayResNum, _rlbNum, _cursorNum, &size); + GfxSurface s = surfaceFromRes(imgData); + _bounds = s.getBounds(); + + DEALLOCATE(imgData); +} + +void InvObject::setCursor() { + if (_iconResNum != -1) { + GfxSurface s = surfaceFromRes(_iconResNum, _rlbNum, _cursorNum); + + Graphics::Surface src = s.lockSurface(); + _globals->_events.setCursor(src, s._transColour, s._centroid, _cursorId); + } +} + +/*--------------------------------------------------------------------------*/ + +InvObjectList::InvObjectList(): + _stunner(2280, 1, 2, OBJECT_STUNNER, "This is your stunner."), + _scanner(1, 1, 3, OBJECT_SCANNER, "A combination scanner comm unit."), + _stasisBox(5200, 1, 4, OBJECT_STASIS_BOX, "A stasis box."), + _infoDisk(40, 1, 1, OBJECT_INFODISK, "The infodisk you took from the assassin."), + _stasisNegator(0, 2, 2, OBJECT_STASIS_NEGATOR, "The stasis field negator."), + _keyDevice(4250, 1, 6, OBJECT_KEY_DEVICE, "A magnetic key device."), + _medkit(2280, 1, 7, OBJECT_MEDKIT, "Your medkit."), + _ladder(4100, 1, 8, OBJECT_LADDER, "The chief's ladder."), + _rope(4150, 1, 9, OBJECT_ROPE, "The chief's rope."), + _key(7700, 1, 11, OBJECT_KEY, "A key."), + _translator(7700, 1, 13, OBJECT_TRANSLATOR, "The dolphin translator box."), + _ale(2150, 1, 10, OBJECT_ALE, "A bottle of ale."), + _paper(7700, 1, 12, OBJECT_PAPER, "A slip of paper with the numbers 2,4, and 3 written on it."), + _waldos(0, 1, 14, OBJECT_WALDOS, "A pair of waldos from the ruined probe."), + _stasisBox2(8100, 1, 4, OBJECT_STASIS_BOX2, "A stasis box."), + _ring(8100, 2, 5, OBJECT_RING, "This is a signet ring sent to you by Louis Wu."), + _cloak(9850, 2, 6, OBJECT_CLOAK, "A fine silk cloak."), + _tunic(9450, 2, 7, OBJECT_TUNIC, "The patriarch's soiled tunic."), + _candle(9500, 2, 8, OBJECT_CANDLE, "A tallow candle."), + _straw(9400, 2, 9, OBJECT_STRAW, "Clean, dry straw."), + _scimitar(9850, 1, 18, OBJECT_SCIMITAR, "A scimitar from the Patriarch's closet."), + _sword(9850, 1, 17, OBJECT_SWORD, "A short sword from the Patriarch's closet."), + _helmet(9500, 2, 4, OBJECT_HELMET, "Some type of helmet."), + _items(4300, 2, 10, OBJECT_ITEMS, "Two interesting items from the Tnuctipun vessel."), + _concentrator(4300, 2, 11, OBJECT_CONCENTRATOR, "The Tnuctipun anti-matter concentrator contained in a stasis field."), + _nullifier(5200, 2, 12, OBJECT_NULLIFIER, "A purported neural wave nullifier."), + _peg(4045, 2, 16, OBJECT_PEG, "A peg with a symbol."), + _vial(5100, 2, 17, OBJECT_VIAL, "A vial of the bat creatures anti-pheromone drug."), + _jacket(9850, 3, 1, OBJECT_JACKET, "A natty padded jacket."), + _tunic2(9850, 3, 2, OBJECT_TUNIC2, "A very hairy tunic."), + _bone(5300, 3, 5, OBJECT_BONE, "A very sharp bone."), + _jar(7700, 3, 4, OBJECT_JAR, "An jar filled with a green substance."), + _emptyJar(7700, 3, 3, OBJECT_EMPTY_JAR, "An empty jar.") { + + // Add the items to the list + _itemList.push_back(&_stunner); + _itemList.push_back(&_scanner); + _itemList.push_back(&_stasisBox); + _itemList.push_back(&_infoDisk); + _itemList.push_back(&_stasisNegator); + _itemList.push_back(&_keyDevice); + _itemList.push_back(&_medkit); + _itemList.push_back(&_ladder); + _itemList.push_back(&_rope); + _itemList.push_back(&_key); + _itemList.push_back(&_translator); + _itemList.push_back(&_ale); + _itemList.push_back(&_paper); + _itemList.push_back(&_waldos); + _itemList.push_back(&_stasisBox2); + _itemList.push_back(&_ring); + _itemList.push_back(&_cloak); + _itemList.push_back(&_tunic); + _itemList.push_back(&_candle); + _itemList.push_back(&_straw); + _itemList.push_back(&_scimitar); + _itemList.push_back(&_sword); + _itemList.push_back(&_helmet); + _itemList.push_back(&_items); + _itemList.push_back(&_concentrator); + _itemList.push_back(&_nullifier); + _itemList.push_back(&_peg); + _itemList.push_back(&_vial); + _itemList.push_back(&_jacket); + _itemList.push_back(&_tunic2); + _itemList.push_back(&_bone); + _itemList.push_back(&_jar); + _itemList.push_back(&_emptyJar); + + _selectedItem = NULL; +} + +void InvObjectList::synchronise(Serialiser &s) { + SYNC_POINTER(_selectedItem); + +List<InvObject *> _itemList; +} + +/*--------------------------------------------------------------------------*/ + +void EventHandler::dispatch() { + if (_action) _action->dispatch(); +} + +void EventHandler::setAction(Action *action, EventHandler *fmt, ...) { + if (_action) { + _action->_fmt = NULL; + _action->remove(); + } + + _action = action; + if (action) { + va_list va; + va_start(va, fmt); + _action->attached(this, fmt, va); + va_end(va); + } +} + +/*--------------------------------------------------------------------------*/ + +Action::Action() { + _actionIndex = 0; + _owner = NULL; + _fmt = NULL; +} + +void Action::synchronise(Serialiser &s) { + EventHandler::synchronise(s); + if (s.isLoading()) + remove(); + + SYNC_POINTER(_owner); + s.syncAsSint32LE(_actionIndex); + s.syncAsSint32LE(_delayFrames); + s.syncAsUint32LE(_startFrame); + s.syncAsSint16LE(_field16); + SYNC_POINTER(_fmt); +} + +void Action::remove() { + if (_action) + _action->remove(); + + if (_owner) { + _owner->_action = NULL; + _owner = NULL; + } else { + _globals->_sceneManager.removeAction(this); + } + + _field16 = 0; + if (_fmt) + _fmt->signal(); +} + +void Action::process(Event &event) { + if (_action) + _action->process(event); +} + +void Action::dispatch() { + if (_action) + _action->dispatch(); + + if (_delayFrames) { + uint32 frameNumber = _globals->_events.getFrameNumber(); + + if (frameNumber >= _startFrame) { + _delayFrames -= frameNumber - _startFrame; + _startFrame = frameNumber; + if (_delayFrames <= 0) { + _delayFrames = 0; + signal(); + } + } + } +} + +void Action::attached(EventHandler *newOwner, EventHandler *fmt, va_list va) { + _actionIndex = 0; + _delayFrames = 0; + _startFrame = _globals->_events.getFrameNumber(); + _owner = newOwner; + _fmt = fmt; + _field16 = 1; + signal(); +} + +void Action::setDelay(int numFrames) { + _delayFrames = numFrames; + _startFrame = _globals->_events.getFrameNumber(); +} + +/*--------------------------------------------------------------------------*/ + +ObjectMover::~ObjectMover() { + if (_sceneObject->_mover == this) + _sceneObject->_mover = NULL; +} + +void ObjectMover::synchronise(Serialiser &s) { + EventHandler::synchronise(s); + + s.syncAsSint16LE(_destPosition.x); s.syncAsSint16LE(_destPosition.y); + s.syncAsSint16LE(_moveDelta.x); s.syncAsSint16LE(_moveDelta.y); + s.syncAsSint16LE(_moveSign.x); s.syncAsSint16LE(_moveSign.y); + s.syncAsSint32LE(_minorDiff); + s.syncAsSint32LE(_majorDiff); + s.syncAsSint32LE(_field1A); + SYNC_POINTER(_action); + SYNC_POINTER(_sceneObject); +} + +void ObjectMover::remove() { + if (_sceneObject->_mover == this) + _sceneObject->_mover = NULL; + + delete this; +} + +void ObjectMover::dispatch() { + Common::Point currPos = _sceneObject->_position; + int yDiff = _sceneObject->_yDiff; + + if (dontMove()) + return; + + _sceneObject->_field6E = NULL; + if (_moveDelta.x >= _moveDelta.y) { + int xAmount = _moveSign.x * _sceneObject->_moveDiff.x * _sceneObject->_percent / 100; + if (!xAmount) + xAmount = _moveSign.x; + currPos.x += xAmount; + + int yAmount = ABS(_destPosition.y - currPos.y); + int yChange = _majorDiff / ABS(xAmount); + int ySign; + + if (!yChange) + ySign = _moveSign.y; + else { + int v = yAmount / yChange; + _field1A += yAmount % yChange; + if (_field1A >= yChange) { + ++v; + _field1A -= yChange; + } + + ySign = _moveSign.y * v; + } + + currPos.y += ySign; + _majorDiff -= ABS(xAmount); + + } else { + int yAmount = _moveSign.y * _sceneObject->_moveDiff.y * _sceneObject->_percent / 100; + if (!yAmount) + yAmount = _moveSign.y; + currPos.y += yAmount; + + int xAmount = ABS(_destPosition.x - currPos.x); + int xChange = _majorDiff / ABS(yAmount); + int xSign; + + if (!xChange) + xSign = _moveSign.x; + else { + int v = xAmount / xChange; + _field1A += xAmount % xChange; + if (_field1A >= xChange) { + ++v; + _field1A -= xChange; + } + + xSign = _moveSign.x * v; + } + + currPos.x += xSign; + _majorDiff -= ABS(yAmount); + } + +//TODO: _sceneObject->_field6E = _sceneObject->proc1(currPos); + if (!_sceneObject->_field6E) { + _sceneObject->setPosition(currPos, yDiff); + _sceneObject->getHorizBounds(); + + if (dontMove()) { + _sceneObject->_position = _destPosition; + endMove(); + } + } else { + endMove(); + } +} + +void ObjectMover::setup(const Common::Point &destPos) { + _sceneObject->calcAngle(destPos); + + if ((_sceneObject->_objectWrapper) && !(_sceneObject->_flags & OBJFLAG_8)) + _sceneObject->_objectWrapper->dispatch(); + + // Get the difference + int diffX = destPos.x - _sceneObject->_position.x; + int diffY = destPos.y - _sceneObject->_position.y; + int xSign = (diffX < 0) ? -1 : (diffX > 0 ? 1 : 0); + int ySign = (diffY < 0) ? -1 : (diffY > 0 ? 1 : 0); + diffX = ABS(diffX); + diffY = ABS(diffY); + + if (diffX < diffY) { + _minorDiff = diffX / 2; + _majorDiff = diffY; + } else { + _minorDiff = diffY / 2; + _majorDiff = diffX; + } + + // Set the destination position + _destPosition = destPos; + _moveDelta = Common::Point(diffX, diffY); + _moveSign = Common::Point(xSign, ySign); + _field1A = 0; + + if (!diffX && !diffY) + // Object is already at the correct destination + endMove(); +} + +bool ObjectMover::dontMove() const { + return (_majorDiff <= 0); +} + +void ObjectMover::endMove() { + EventHandler *actionP = _action; + remove(); + + if (actionP) + actionP->signal(); +} + +/*--------------------------------------------------------------------------*/ + +ObjectMover2::ObjectMover2(): ObjectMover() { + _destObject = NULL; +} + +void ObjectMover2::synchronise(Serialiser &s) { + ObjectMover::synchronise(s); + + SYNC_POINTER(_destObject); + s.syncAsSint32LE(_minArea); + s.syncAsSint32LE(_maxArea); +} + +void ObjectMover2::dispatch() { + int area = _sceneObject->getSpliceArea(_destObject); + if (area > _maxArea) { + // Setup again for the new destination + setup(_destObject->_position); + } else if (area >= _minArea) { + // Keep dispatching + ObjectMover::dispatch(); + } else { + // Within minimum, so end move + endMove(); + } +} + +void ObjectMover2::startMove(SceneObject *sceneObj, va_list va) { + // Set up fields + _sceneObject = sceneObj; + + _minArea = va_arg(va, int); + _maxArea = va_arg(va, int); + _destObject = va_arg(va, SceneObject *); + + setup(_destObject->_position); +} + +void ObjectMover2::endMove() { + _sceneObject->_field6E = 64; +} + +/*--------------------------------------------------------------------------*/ + +void ObjectMover3::dispatch() { + int area = _sceneObject->getSpliceArea(_destObject); + if (area <= _minArea) { + endMove(); + } else { + setup(_destObject->_position); + ObjectMover::dispatch(); + } +} + +void ObjectMover3::startMove(SceneObject *sceneObj, va_list va) { + _sceneObject = va_arg(va, SceneObject *); + _destObject = va_arg(va, SceneObject *); + _minArea = va_arg(va, int); + _action = va_arg(va, Action *); + + setup(_destObject->_position); +} + +void ObjectMover3::endMove() { + ObjectMover::endMove(); +} + +/*--------------------------------------------------------------------------*/ + +void NpcMover::startMove(SceneObject *sceneObj, va_list va) { + _sceneObject = sceneObj; + + Common::Point *destPos = va_arg(va, Common::Point *); + _action = va_arg(va, Action *); + + setup(*destPos); +} + +/*--------------------------------------------------------------------------*/ + +void PlayerMover::synchronise(Serialiser &s) { + NpcMover::synchronise(s); + + s.syncAsSint16LE(_finalDest.x); s.syncAsSint16LE(_finalDest.y); + s.syncAsSint32LE(_routeIndex); + + for (int i = 0; i < MAX_ROUTE_SIZE; ++i) { + s.syncAsSint16LE(_routeList[i].x); s.syncAsSint16LE(_routeList[i].y); + } +} + +void PlayerMover::startMove(SceneObject *sceneObj, va_list va) { + _sceneObject = sceneObj; + Common::Point *pt = va_arg(va, Common::Point *); + _finalDest = *pt; + _action = va_arg(va, Action *); + + setDest(_finalDest); +} + +void PlayerMover::endMove() { + while (++_routeIndex != 0) { + if ((_routeList[_routeIndex].x == ROUTE_END_VAL) || + (_routeList[_routeIndex].y == ROUTE_END_VAL) || + (_sceneObject->_field6E)) { + // Movement route is completely finished + ObjectMover::endMove(); + return; + } + + if ((_routeList[_routeIndex].x != _sceneObject->_position.x) || + (_routeList[_routeIndex].y != _sceneObject->_position.y)) + break; + } + + // Set up the new interim destination along the route + _globals->_walkRegions._routeEnds.moveSrc = _globals->_walkRegions._routeEnds.moveDest; + _globals->_walkRegions._routeEnds.moveDest = _routeList[_routeIndex]; + setup(_routeList[_routeIndex]); + dispatch(); +} + +void PlayerMover::setDest(const Common::Point &destPos) { + _routeList[0] = _sceneObject->_position; + + if (_globals->_walkRegions._resNum == -1) { + // Scene has no walk regions defined, so player can walk anywhere directly + _routeList[0] = destPos; + _routeList[1] = Common::Point(ROUTE_END_VAL, ROUTE_END_VAL); + } else { + // Figure out a path to the destination (or as close as possible to it) + pathfind(_routeList, _sceneObject->_position, destPos, _globals->_walkRegions._routeEnds); + } + + _routeIndex = 0; + _globals->_walkRegions._routeEnds.moveSrc = _sceneObject->_position; + _globals->_walkRegions._routeEnds.moveDest = _routeList[0]; + setup(_routeList[0]); +} + +#define BREAK_LIST_SIZE 20 + +void PlayerMover::pathfind(Common::Point *routeList, Common::Point srcPos, Common::Point destPos, RouteEnds routeEnds) { + List<int> regionIndexes; + RouteEnds tempRouteEnds; + int breakList[BREAK_LIST_SIZE]; + Common::Point objPos; + + // Get the region the source is in + int srcRegion = _globals->_walkRegions.indexOf(srcPos); + if (srcRegion == -1) { + srcRegion = findClosestRegion(srcPos, regionIndexes); + } + + // Main loop for building up the path + breakList[0] = 0; + while (!breakList[0]) { + // Check the destination region + int destRegion = _globals->_walkRegions.indexOf(destPos, ®ionIndexes); + + if ((srcRegion == -1) && (destRegion == -1)) { + // Both source and destination are outside walkable areas + } else if (srcRegion == -1) { + // Source is outside walkable areas + tempRouteEnds = routeEnds; + objPos = _sceneObject->_position; + + Common::Point newPos; + findLinePoint(&tempRouteEnds, &objPos, 1, &newPos); + int srcId = _globals->_walkRegions.indexOf(newPos); + + if (srcId == -1) { + tempRouteEnds.moveDest = tempRouteEnds.moveSrc; + tempRouteEnds.moveSrc = routeEnds.moveDest; + + findLinePoint(&tempRouteEnds, &objPos, 1, &newPos); + srcRegion = _globals->_walkRegions.indexOf(newPos); + + if (srcRegion == -1) + srcRegion = checkMover(srcPos, destPos); + } + + } else if (destRegion == -1) { + // Destination is outside walkable areas + destRegion = findClosestRegion(destPos, regionIndexes); + if (destRegion == -1) { + // No further route found, so end it + *routeList++ = srcPos; + break; + } else { + _finalDest = destPos; + } + } + + if (srcRegion == destRegion) { + *routeList++ = (srcRegion == -1) ? srcPos : destPos; + break; + } + + int var6; + proc1(breakList, srcRegion, destRegion, var6); + + if (!breakList[0]) { + regionIndexes.push_back(destRegion); + continue; + } + + _globals->_walkRegions._field18[0]._pt1 = srcPos; + _globals->_walkRegions._field18[0]._pt2 = srcPos; + _globals->_walkRegions._field18[1]._pt1 = destPos; + _globals->_walkRegions._field18[1]._pt2 = destPos; + + int tempList[20]; + tempList[0] = 0; + int endIndex = 0; + int idx = 1; + + do { + int breakEntry = breakList[idx]; + int breakEntry2 = breakList[idx + 1]; + + int listIndex = 0; + while (_globals->_walkRegions._idxList[_globals->_walkRegions[breakEntry]._idxListIndex + listIndex] == + breakEntry2) + ++listIndex; + + tempList[idx] = _globals->_walkRegions._idxList2[_globals->_walkRegions[breakEntry]._idxList2Index + + listIndex]; + + ++endIndex; + } while (breakList[++idx] != destRegion); + + tempList[idx] = 1; + idx = 0; + for (int listIndex = 1; listIndex <= endIndex; ++listIndex) { + int var10 = tempList[listIndex]; + int var12 = tempList[listIndex + 1]; + + if (!sub_F8E5(_globals->_walkRegions._field18[0]._pt1, _globals->_walkRegions._field18[var12]._pt1, + _globals->_walkRegions._field18[var10]._pt1, _globals->_walkRegions._field18[var10]._pt2) && + !sub_F8E5(_globals->_walkRegions._field18[0]._pt1, _globals->_walkRegions._field18[var12]._pt2, + _globals->_walkRegions._field18[var10]._pt1, _globals->_walkRegions._field18[var10]._pt2)) + continue; + + Common::Point tempPt; + if (sub_F8E5(_globals->_walkRegions._field18[0]._pt1, _globals->_walkRegions._field18[0]._pt1, + _globals->_walkRegions._field18[var10]._pt1, _globals->_walkRegions._field18[var10]._pt2, &tempPt)) { + // Add point to the route list + _globals->_walkRegions._field18[0]._pt1 = tempPt; + *routeList++ = tempPt; + } else { + int v16 = + (findDistance(_globals->_walkRegions._field18[0]._pt1, _globals->_walkRegions._field18[var10]._pt1) << 1) + + (findDistance(_globals->_walkRegions._field18[var10]._pt1, _globals->_walkRegions._field18[1]._pt1) << 1) + + findDistance(_globals->_walkRegions._field18[var10]._pt1, _globals->_walkRegions._field18[var12]._pt1) + + findDistance(_globals->_walkRegions._field18[var10]._pt1, _globals->_walkRegions._field18[var12]._pt2); + + int v1A = + (findDistance(_globals->_walkRegions._field18[0]._pt1, _globals->_walkRegions._field18[var10]._pt2) << 1) + + (findDistance(_globals->_walkRegions._field18[var10]._pt2, _globals->_walkRegions._field18[1]._pt2) << 1) + + findDistance(_globals->_walkRegions._field18[var10]._pt2, _globals->_walkRegions._field18[var12]._pt1) + + findDistance(_globals->_walkRegions._field18[var10]._pt2, _globals->_walkRegions._field18[var12]._pt2); + + if (v16 < v1A) { + checkMovement2(_globals->_walkRegions._field18[var10]._pt1, + _globals->_walkRegions._field18[var10]._pt2, 1, objPos); + } else { + checkMovement2(_globals->_walkRegions._field18[var10]._pt2, + _globals->_walkRegions._field18[var10]._pt1, 1, objPos); + } + + *routeList++ = objPos; + } + } + + // Add in the route entry + *routeList++ = _globals->_walkRegions._field18[idx]._pt1; + } + + // Mark the end of the path + *routeList = Common::Point(ROUTE_END_VAL, ROUTE_END_VAL); +} + +int PlayerMover::regionIndexOf(const Common::Point &pt) { + for (uint idx = 0; idx < _globals->_walkRegions._regionList.size(); ++idx) { + if (_globals->_walkRegions._regionList[idx].contains(pt)) + return idx + 1; + } + + return 0; +} + +int PlayerMover::findClosestRegion(Common::Point &pt, List<int> &indexList) { + int newY = pt.y; + int result = 0; + + for (int idx = 1; idx < SCREEN_WIDTH; ++idx, newY += idx) { + int newX = pt.x + idx; + result = regionIndexOf(newX, pt.y); + + if ((result == 0) || indexList.contains(result)) { + newY = pt.y + idx; + result = regionIndexOf(newX, newY); + + if ((result == 0) || indexList.contains(result)) { + newX -= idx; + result = regionIndexOf(newX, newY); + + if ((result == 0) || indexList.contains(result)) { + newX -= idx; + result = regionIndexOf(newX, newY); + + if ((result == 0) || indexList.contains(result)) { + newY -= idx; + result = regionIndexOf(newX, newY); + + if ((result == 0) || indexList.contains(result)) { + newY -= idx; + result = regionIndexOf(newX, newY); + + if ((result == 0) || indexList.contains(result)) { + newX += idx; + result = regionIndexOf(newX, newY); + + if ((result == 0) || indexList.contains(result)) { + newX += idx; + result = regionIndexOf(newX, newY); + + if ((result == 0) || indexList.contains(result)) { + continue; + } + } + } + } + } + } + } + } + + // Found an index + pt.x = newX; + pt.y = newY; + return result; + } + + return (result == 0) ? -1 : result; +} + +Common::Point *PlayerMover::findLinePoint(RouteEnds *routeEnds, Common::Point *objPos, int length, Common::Point *outPos) { + int xp = objPos->x + (((routeEnds->moveDest.y - routeEnds->moveSrc.y) * 9) / 8); + int yp = objPos->y - (((routeEnds->moveDest.x - routeEnds->moveSrc.x) * 8) / 9); + + int xDiff = xp - objPos->x; + int yDiff = yp - objPos->y; + int xDirection = (xDiff == 0) ? 0 : ((xDiff < 0) ? 1 : -1); + int yDirection = (yDiff == 0) ? 0 : ((yDiff < 0) ? 1 : -1); + xDiff = ABS(xDiff); + yDiff = ABS(yDiff); + int majorChange = MAX(xDiff, yDiff) / 2; + + int outX = objPos->x; + int outY = objPos->y; + + while (length-- > 0) { + if (xDiff < yDiff) { + outY += yDirection; + majorChange += xDiff; + if (majorChange > yDiff) { + majorChange -= yDiff; + outX += xDirection; + } + } else { + outX += xDirection; + majorChange += yDiff; + if (majorChange > xDiff) { + majorChange -= xDiff; + outY += yDirection; + } + } + } + + outPos->x = outX; + outPos->y = outY; + return outPos; +} + +int PlayerMover::checkMover(Common::Point &srcPos, const Common::Point &destPos) { + int regionIndex = 0; + Common::Point objPos = _sceneObject->_position; + uint32 regionBitList = _sceneObject->_regionBitList; + _sceneObject->_regionBitList = 0; + + _sceneObject->_position.x = srcPos.x; + _sceneObject->_position.y = srcPos.y; + _sceneObject->_mover = NULL; + + NpcMover *mover = new NpcMover(); + _sceneObject->addMover(mover, &destPos, NULL); + + // Handle automatic movement of the player until a walkable region is reached, + // or the end point of the movement is + do { + _sceneObject->_mover->dispatch(); + + // Scan walk regions for point + for (uint idx = 0; idx < _globals->_walkRegions._regionList.size(); ++idx) { + if (_globals->_walkRegions[idx].contains(_sceneObject->_position)) { + regionIndex = idx + 1; + srcPos = _sceneObject->_position; + break; + } + } + } while ((regionIndex == 0) && (_sceneObject->_mover) && !_vm->shouldQuit()); + + _sceneObject->_position = objPos; + _sceneObject->_regionBitList = regionBitList; + + if (_sceneObject->_mover) + _sceneObject->_mover->remove(); + + _sceneObject->_mover = this; + return regionIndex; +} + +void PlayerMover::checkMovement2(const Common::Point &srcPos, const Common::Point &destPos, int numSteps, Common::Point &ptOut) { + Common::Point objPos = _sceneObject->_position; + _sceneObject->_position = srcPos; + uint32 regionBitList = _sceneObject->_regionBitList; + _sceneObject->_position = srcPos; + _sceneObject->_mover = NULL; + + NpcMover *mover = new NpcMover(); + _sceneObject->addMover(mover, &destPos, NULL); + + while ((numSteps > 0) && ((_sceneObject->_position.x != destPos.x) || (_sceneObject->_position.y != destPos.y))) { + _sceneObject->_mover->dispatch(); + --numSteps; + } + + ptOut = _sceneObject->_position; + _sceneObject->_position = objPos; + _sceneObject->_regionBitList = regionBitList; + + if (_sceneObject->_mover) + _sceneObject->_mover->remove(); + + _sceneObject->_mover = this; +} + +int PlayerMover::proc1(int *routeList, int srcRegion, int destRegion, int &v) { + int tempList[BREAK_LIST_SIZE]; + v = 0; + for (int idx = 0; idx <= *routeList; ++idx) + tempList[idx] = routeList[idx]; + + if (*routeList == BREAK_LIST_SIZE) + // Sequence too long + return 32000; + + int regionIndex; + for (regionIndex = 1; regionIndex < *tempList; ++regionIndex) { + if (routeList[regionIndex] == srcRegion) + return 32000; + } + + WalkRegion &srcWalkRegion = _globals->_walkRegions[srcRegion]; + int distance; + if (!routeList[0]) { + // No route + distance = 0; + } else { + WalkRegion ®ion = _globals->_walkRegions[regionIndex]; + distance = findDistance(region._pt, srcWalkRegion._pt); + } + + tempList[++*tempList] = srcRegion; + int newIndex = *tempList; + + if (srcRegion == destRegion) { + v = 1; + for (int idx = newIndex; idx <= *tempList; ++idx) { + routeList[idx] = tempList[idx]; + ++*routeList; + } + return distance; + } else { + int foundIndex = 0; + int idx = 0; + while (_globals->_walkRegions._idxList[srcWalkRegion._idxListIndex + idx]) { + if (_globals->_walkRegions._idxList[srcWalkRegion._idxListIndex + idx] == destRegion) { + foundIndex = idx; + break; + } + + ++idx; + } + + int resultOffset = 31990; + while ((_globals->_walkRegions._idxList[srcWalkRegion._idxListIndex + foundIndex] != 0) && (v == 0)) { + int newDistance = proc1(tempList, _globals->_walkRegions._idxList[srcWalkRegion._idxListIndex + foundIndex], + destRegion, v); + + if ((newDistance <= resultOffset) || v) { + routeList[0] = newIndex - 1; + + for (int i = newIndex; i <= tempList[0]; ++i) { + routeList[idx] = tempList[i]; + ++routeList[0]; + } + + resultOffset = newDistance; + } + + tempList[0] = newIndex; + } + + v = 0; + return resultOffset + distance; + } +} + +int PlayerMover::findDistance(const Common::Point &pt1, const Common::Point &pt2) { + int diff = ABS(pt1.x - pt2.x); + double xx = diff * diff; + diff = ABS(pt1.y - pt2.y); + double yy = diff * 8.0 / 7.0; + yy *= yy; + + return (int)sqrtf(xx + yy); +} + +bool PlayerMover::sub_F8E5(const Common::Point &pt1, const Common::Point &pt2, const Common::Point &pt3, + const Common::Point &pt4, Common::Point *ptOut) { + double diff1 = pt2.x - pt1.x; + double diff2 = pt2.y - pt1.y; + double diff3 = pt4.x - pt3.x; + double diff4 = pt4.y - pt3.y; + double var10 = 0.0, var8 = 0.0; + double var18 = 0.0, var20 = 0.0; + + if (diff1 != 0.0) { + var8 = diff2 / diff1; + var18 = pt1.y - (pt1.x * var8); + } + if (diff3 != 0.0) { + var10 = diff4 / diff3; + var20 = pt3.y - (pt3.x * var10); + } + + if (var8 == var10) + return false; + + double var48, var50; + if (diff1 == 0) { + if (diff3 == 0) + return false; + + var48 = pt1.x; + var50 = var10 * var48 + var20; + } else { + var48 = (diff3 == 0) ? pt3.x : (var20 - var18) / (var8 - var10); + var50 = var8 * var48 + var18; + } + + bool var52 = false, var56 = false, var54 = false, var58 = false; + Common::Point tempPt((int)(var48 + 0.5), (int)(var50 + 0.5)); + + if ((tempPt.x >= pt3.x) && (tempPt.x <= pt4.x)) + var56 = true; + else if ((tempPt.x >= pt4.x) && (tempPt.x <= pt3.x)) + var56 = true; + if (var56) { + if ((tempPt.y >= pt3.y) && (tempPt.y <= pt4.y)) + var58 = true; + else if ((tempPt.y >= pt4.y) && (tempPt.y <= pt3.y)) + var58 = true; + } + + if ((tempPt.x >= pt1.x) && (tempPt.x <= pt2.x)) + var52 = true; + else if ((tempPt.x >= pt2.x) && (tempPt.x <= pt1.x)) + var52 = true; + if (var52) { + if ((tempPt.y >= pt1.y) && (tempPt.y <= pt2.y)) + var54 = true; + else if ((tempPt.y >= pt2.y) && (tempPt.y <= pt1.y)) + var54 = true; + } + + if (var52 && var54 && var56 && var58) { + if (ptOut) + *ptOut = tempPt; + return true; + } + + return false; +} + +/*--------------------------------------------------------------------------*/ + +PaletteModifier::PaletteModifier() { + _scenePalette = NULL; + _action = NULL; +} + +/*--------------------------------------------------------------------------*/ + +PaletteRotation::PaletteRotation(): PaletteModifier() { + _disabled = false; + _delayFrames = 0; + _delayCtr = 0; + _frameNumber = _globals->_events.getFrameNumber(); +} + +void PaletteRotation::synchronise(Serialiser &s) { + PaletteModifier::synchronise(s); + + s.syncAsByte(_disabled); + s.syncAsSint32LE(_delayFrames); + s.syncAsSint32LE(_delayCtr); + s.syncAsUint32LE(_frameNumber); + s.syncAsSint32LE(_currIndex); + s.syncAsSint32LE(_start); + s.syncAsSint32LE(_end); + s.syncAsSint32LE(_rotationMode); + s.syncAsSint32LE(_duration); + for (int i = 0; i < 256; ++i) + s.syncAsUint32LE(_palette[i]); +} + +void PaletteRotation::signal() { + if (_delayCtr) { + uint32 frameNumber = _globals->_events.getFrameNumber(); + + if (frameNumber >= _frameNumber) { + _delayCtr -= frameNumber - _frameNumber; + _frameNumber = frameNumber; + + if (_delayCtr < 0) + _delayCtr = 0; + } + } + + if (_delayCtr) + return; + _delayCtr = _delayFrames; + if (_disabled) + return; + + bool flag = true; + switch (_rotationMode) { + case 0: + if (--_currIndex < _start) { + flag = decDuration(); + if (flag) + _currIndex = _end - 1; + } + break; + case 2: + if (++_currIndex >= _end) { + flag = decDuration(); + if (flag) + _currIndex = _start; + } + break; + case 3: + if (++_currIndex >= _end) { + flag = decDuration(); + if (flag) { + _currIndex = _end - 2; + _rotationMode = 3; + } + } + break; + case 4: + if (--_currIndex < _start) { + flag = decDuration(); + if (flag) { + _currIndex = _start + 1; + _rotationMode = 2; + } + } + break; + } + + if (flag) { + int count2 = _currIndex - _start; + int count = _end - _currIndex; + g_system->getPaletteManager()->setPalette((const byte *)&_palette[_currIndex], _start, count); + + if (count2) { + g_system->getPaletteManager()->setPalette((const byte *)&_palette[_start], _start, count2); + } + } +} + +void PaletteRotation::remove() { + Action *action = _action; + g_system->getPaletteManager()->setPalette((const byte *)&_palette[0], _start, _end - _start); + + if (_scenePalette->_listeners.contains(this)) + _scenePalette->_listeners.remove(this); + + delete this; + if (action) + action->signal(); +} + +void PaletteRotation::set(ScenePalette *palette, int start, int end, int rotationMode, int duration, Action *action) { + _duration = duration; + _disabled = false; + _action = action; + _scenePalette = palette; + + Common::copy(&palette->_palette[0], &palette->_palette[256], &_palette[0]); + + _start = start; + _end = end + 1; + _rotationMode = rotationMode; + + switch (_rotationMode + 1) { + case 0: + case 4: + _currIndex = _end; + break; + default: + _currIndex = _start; + break; + } +} + +void PaletteRotation::setPalette(ScenePalette *palette, bool disabled) { + _scenePalette = palette; + _disabled = disabled; + _delayFrames = 100; +} + +bool PaletteRotation::decDuration() { + if (_duration) { + if (--_duration == 0) { + remove(); + return false; + } + } + return true; +} + +void PaletteRotation::setDelay(int amount) { + _delayFrames = _delayCtr = amount; +} + +/*--------------------------------------------------------------------------*/ + +ScenePalette::ScenePalette() { + // Set a default gradiant range + for (int idx = 0; idx < 256; ++idx) + _palette[idx] = idx | (idx << 8) | (idx << 16); + + _field412 = 0; +} + +ScenePalette::ScenePalette(int paletteNum) { + loadPalette(paletteNum); +} + +bool ScenePalette::loadPalette(int paletteNum) { + byte *palData = _vm->_dataManager->getResource(RES_PALETTE, paletteNum, 0); + if (!palData) + return false; + + int palStart = READ_LE_UINT16(palData); + int palSize = READ_LE_UINT16(palData + 2); + assert(palSize <= 256); + + uint32 *destP = &_palette[palStart]; + byte *srcP = palData + 6; + + + for (int i = 0; i < palSize; ++i, srcP += 3, ++destP) + *destP = *srcP | (*(srcP + 1) << 8) | (*(srcP + 2) << 16); + + DEALLOCATE(palData); + return true; +} + +void ScenePalette::refresh() { + // Set indexes for standard colours to closest colour in the palette + _colours.background = indexOf(255, 255, 255); // White background + _colours.foreground = indexOf(0, 0, 0); // Black foreground + _redColour = indexOf(180, 0, 0); // Red-ish + _greenColour = indexOf(0, 180, 0); // Green-ish + _blueColour = indexOf(0, 0, 180); // Blue-ish + _aquaColour = indexOf(0, 180, 180); // Aqua + _purpleColour = indexOf(180, 0, 180); // Purple + _limeColour = indexOf(180, 180, 0); // Lime + + // Refresh the palette + g_system->getPaletteManager()->setPalette((const byte *)&_palette[0], 0, 256); +} + +/** + * Loads a section of the palette into the game palette + */ +void ScenePalette::setPalette(int index, int count) { + g_system->getPaletteManager()->setPalette((const byte *)&_palette[index], index, count); +} + +/** + * Returns the palette index with the closest matching colour to that specified + * @param r R component + * @param g G component + * @param b B component + * @param threshold Closeness threshold. + * @remarks A threshold may be provided to specify how close the matching colour must be + */ +uint8 ScenePalette::indexOf(uint r, uint g, uint b, int threshold) { + int palIndex = -1; + + for (int i = 0; i < 256; ++i) { + int ir = _palette[i] & 0xff; + int ig = (_palette[i] >> 8) & 0xff; + int ib = (_palette[i] >> 16) & 0xff; + int rDiff = abs(ir - (int)r); + int gDiff = abs(ig - (int)g); + int bDiff = abs(ib - (int)b); + + int idxThreshold = rDiff * rDiff + gDiff * gDiff + bDiff * bDiff; + if (idxThreshold <= threshold) { + threshold = idxThreshold; + palIndex = i; + } + } + + return palIndex; +} + +/** + * Loads the specified range of the palette with the current system palette + * @param start Start index + * @param count Number of palette entries + */ +void ScenePalette::getPalette(int start, int count) { + g_system->getPaletteManager()->grabPalette((byte *)&_palette[start], start, count); +} + +void ScenePalette::signalListeners() { + for (List<PaletteModifier *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) { + (*i)->signal(); + } +} + +void ScenePalette::clearListeners() { + List<PaletteModifier *>::iterator i = _listeners.begin(); + while (i != _listeners.end()) { + PaletteModifier *obj = *i; + ++i; + obj->remove(); + } +} + +void ScenePalette::fade(const byte *adjustData, bool fullAdjust, int percent) { + uint32 tempPalette[256]; + + // Ensure the percent adjustment is within 0 - 100% + percent = CLIP(percent, 0, 100); + + for (int palIndex = 0; palIndex < 256; ++palIndex) { + const byte *srcP = (const byte *)&_palette[palIndex]; + byte *destP = (byte *)&tempPalette[palIndex]; + + for (int rgbIndex = 0; rgbIndex < 3; ++rgbIndex, ++srcP, ++destP) { + *destP = *srcP - ((*srcP - adjustData[rgbIndex]) * (100 - percent)) / 100; + } + + if (fullAdjust) + adjustData += 3; + } + + // Set the altered pale4tte + g_system->getPaletteManager()->setPalette((const byte *)&tempPalette[0], 0, 256); + g_system->updateScreen(); +} + +PaletteRotation *ScenePalette::addRotation(int start, int end, int rotationMode, int duration, Action *action) { + PaletteRotation *obj = new PaletteRotation(); + + if ((rotationMode == 2) || (rotationMode == 3)) + duration <<= 1; + + obj->set(this, start, end, rotationMode, duration, action); + return obj; +} + +void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) { + ScenePalette tempPalette; + if (_globals->_sceneManager._hasPalette) { + if ((fadeMode == FADEMODE_GRADUAL) || (fadeMode == FADEMODE_IMMEDIATE)) { + // Fade out any active palette + tempPalette.getPalette(); + uint32 adjustData = 0; + + for (int percent = 100; percent >= 0; percent -= 5) { + if (fadeMode == FADEMODE_IMMEDIATE) + percent = 0; + tempPalette.fade((byte *)&adjustData, false, percent); + g_system->delayMillis(10); + } + } else { + _globals->_scenePalette.refresh(); + _globals->_sceneManager._hasPalette = false; + } + } + + _globals->_screenSurface.copyFrom(_globals->_sceneManager._scene->_backSurface, + bounds, Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), NULL); +} + +void ScenePalette::synchronise(Serialiser &s) { + for (int i = 0; i < 256; ++i) + s.syncAsUint32LE(_palette[i]); + s.syncAsSint32LE(_colours.foreground); + s.syncAsSint32LE(_colours.background); + + s.syncAsSint32LE(_field412); + s.syncAsByte(_redColour); + s.syncAsByte(_greenColour); + s.syncAsByte(_blueColour); + s.syncAsByte(_aquaColour); + s.syncAsByte(_purpleColour); + s.syncAsByte(_limeColour); +} + +/*--------------------------------------------------------------------------*/ + +void SceneItem::synchronise(Serialiser &s) { + EventHandler::synchronise(s); + + _bounds.synchronise(s); + s.syncString(_msg); + s.syncAsSint32LE(_fieldE); + s.syncAsSint32LE(_field10); + s.syncAsSint16LE(_position.x); s.syncAsSint32LE(_position.y); + s.syncAsSint16LE(_yDiff); + s.syncAsSint32LE(_sceneRegionId); +} + +void SceneItem::remove() { + _globals->_sceneItems.remove(this); +} + +void SceneItem::doAction(int action) { + const char *msg = NULL; + + switch ((int)action) { + case CURSOR_LOOK: + msg = LOOK_SCENE_HOTSPOT; + break; + case CURSOR_USE: + msg = USE_SCENE_HOTSPOT; + break; + case CURSOR_TALK: + msg = TALK_SCENE_HOTSPOT; + break; + case 0x1000: + msg = SPECIAL_SCENE_HOTSPOT; + break; + default: + msg = DEFAULT_SCENE_HOTSPOT; + break; + } + + GUIErrorMessage(msg); +} + +bool SceneItem::contains(const Common::Point &pt) { + const Rect &sceneBounds = _globals->_sceneManager._scene->_sceneBounds; + + if (_sceneRegionId == 0) + return _bounds.contains(pt.x + sceneBounds.left, pt.y + sceneBounds.top); + else + return _globals->_sceneRegions.indexOf(Common::Point(pt.x + sceneBounds.left, + pt.y + sceneBounds.top)) == _sceneRegionId; +} + +void SceneItem::display(int resNum, int lineNum, ...) { + Common::String msg = !resNum ? Common::String() : _vm->_dataManager->getMessage(resNum, lineNum); + + if (_globals->_sceneObjects->contains(&_globals->_sceneText)) { + _globals->_sceneObjects->remove(&_globals->_sceneText); + _globals->_sceneObjects->draw(); + } + + GfxFontBackup font; + Common::Point pos(160, 100); + Rect textRect; + int maxWidth = 120; + bool keepOnscreen = false; + bool centreText = true; + + if (resNum) { + va_list va; + va_start(va, lineNum); + + int mode; + do { + // Get next instruction + mode = va_arg(va, int); + + switch (mode) { + case SET_WIDTH: + // Set width + maxWidth = va_arg(va, int); + _globals->_sceneText._width = maxWidth; + break; + case SET_X: + // Set the X Position + pos.x = va_arg(va, int); + break; + case SET_Y: + // Set the Y Position + pos.y = va_arg(va, int); + break; + case SET_FONT: + // Set the font number + _globals->gfxManager()._font.setFontNumber(va_arg(va, int)); + break; + case SET_BG_COLOUR: { + // Set the background colour + int bgColour = va_arg(va, int); + _globals->gfxManager()._font._colours.background = bgColour; + break; + } + case SET_FG_COLOUR: + // Set the foreground colour + _globals->gfxManager()._font._colours.foreground = va_arg(va, int); + break; + case SET_KEEP_ONSCREEN: + // Suppresses immediate display + keepOnscreen = va_arg(va, int) != 0; + break; + case SET_EXT_BGCOLOUR: { + // Set secondary bg colour + int v = va_arg(va, int); + _globals->_sceneText._colour2 = v; + _globals->gfxManager()._font._colours2.background = v; + break; + } + case SET_EXT_FGCOLOUR: { + // Set secondary fg colour + int v = va_arg(va, int); + _globals->_sceneText._colour3 = v; + _globals->gfxManager()._font._colours.foreground = v; + break; + } + case SET_POS_MODE: + // Set whether a custom x/y is used + centreText = va_arg(va, int) != 0; + break; + case SET_TEXT_MODE: + // Set the text mode + _globals->_sceneText._textMode = (TextAlign)va_arg(va, int); + break; + default: + break; + } + } while (mode != LIST_END); + + va_end(va); + } + + if (resNum) { + // Get required bounding size + _globals->gfxManager().getStringBounds(msg.c_str(), textRect, maxWidth); + textRect.centre(pos.x, pos.y); + + textRect.contain(_globals->gfxManager()._bounds); + if (centreText) { + _globals->_sceneText._colour1 = _globals->_sceneText._colour2; + _globals->_sceneText._colour2 = 0; + _globals->_sceneText._colour3 = 0; + } + + _globals->_sceneText.setup(msg); + if (centreText) { + _globals->_sceneText.setPosition(Common::Point( + _globals->_sceneManager._scene->_sceneBounds.left + textRect.left, + _globals->_sceneManager._scene->_sceneBounds.top + textRect.top), 0); + } else { + _globals->_sceneText.setPosition(pos, 0); + } + + _globals->_sceneText.setPriority2(255); + _globals->_sceneObjects->draw(); + } + + // Unless the flag is set to keep the message on-screen, show it until a mouse or keypress, then remove it + if (!keepOnscreen && !msg.empty()) { + Event event; + + // Keep event on-screen until a mouse or keypress + while (!_vm->getEventManager()->shouldQuit() && !_globals->_events.getEvent(event, + EVENT_BUTTON_DOWN | EVENT_KEYPRESS)) { + g_system->updateScreen(); + g_system->delayMillis(10); + } + + _globals->_sceneText.remove(); + } +} + +/*--------------------------------------------------------------------------*/ + +void SceneHotspot::doAction(int action) { + switch ((int)action) { + case CURSOR_LOOK: + display(1, 0, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + break; + case CURSOR_USE: + display(1, 5, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + break; + case CURSOR_TALK: + display(1, 15, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + break; + case CURSOR_WALK: + break; + default: + display(2, action, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void SceneObjectWrapper::setSceneObject(SceneObject *so) { + _sceneObject = so; + so->_strip = 1; + so->_flags |= OBJFLAG_PANES; +} + +void SceneObjectWrapper::synchronise(Serialiser &s) { + EventHandler::synchronise(s); + SYNC_POINTER(_sceneObject); +} + +void SceneObjectWrapper::dispatch() { + _visageImages.setVisage(_sceneObject->_visage); + int frameCount = _visageImages.getFrameCount(); + int angle = _sceneObject->_angle; + int strip = _sceneObject->_strip; + + if (frameCount == 4) { + if ((angle > 314) || (angle < 45)) + strip = 4; + if ((angle > 44) && (angle < 135)) + strip = 1; + if ((angle >= 135) && (angle < 225)) + strip = 3; + if ((angle >= 225) && (angle < 315)) + strip = 2; + } else if (frameCount == 8) { + if ((angle > 330) || (angle < 30)) + strip = 4; + if ((angle >= 30) && (angle < 70)) + strip = 7; + if ((angle >= 70) && (angle < 110)) + strip = 1; + if ((angle >= 110) && (angle < 150)) + strip = 5; + if ((angle >= 150) && (angle < 210)) + strip = 3; + if ((angle >= 210) && (angle < 250)) + strip = 6; + if ((angle >= 250) && (angle < 290)) + strip = 2; + if ((angle >= 290) && (angle < 331)) + strip = 8; + } + + if (strip > frameCount) + strip = frameCount; + + _sceneObject->setStrip(strip); +} + +/*--------------------------------------------------------------------------*/ + +SceneObject::SceneObject(): SceneHotspot() { + _endAction = NULL; + _mover = NULL; + _objectWrapper = NULL; + _flags = 0; + _walkStartFrame = 0; + _animateMode = ANIM_MODE_NONE; + _updateStartFrame = 0; + _moveDiff.x = 5; + _moveDiff.y = 3; + _numFrames = 10; + _numFrames = 10; + _field7A = 10; + _regionBitList = 0; + _sceneRegionId = 0; + _percent = 100; + _flags |= OBJFLAG_PANES; + + _frameChange = 0; +} + +SceneObject::~SceneObject() { + delete _mover; + delete _objectWrapper; +} + +int SceneObject::getNewFrame() { + int frameNum = _frame + _frameChange; + + if (_frameChange > 0) { + if (frameNum > getFrameCount()) { + frameNum = 1; + if (_animateMode == ANIM_MODE_1) + ++frameNum; + } + } else if (frameNum < 1) { + frameNum = getFrameCount(); + } + + return frameNum; +} + +int SceneObject::getFrameCount() { + _visageImages.setVisage(_visage, _strip); + return _visageImages.getFrameCount(); +} + +void SceneObject::animEnded() { + _animateMode = ANIM_MODE_NONE; + if (_endAction) + _endAction->signal(); +} + +int SceneObject::changeFrame() { + int frameNum = _frame; + uint32 mouseCtr = _globals->_events.getFrameNumber(); + + if ((_updateStartFrame <= mouseCtr) || (_animateMode == ANIM_MODE_1)) { + if (_numFrames > 0) { + int v = 60 / _numFrames; + _updateStartFrame = mouseCtr + v; + + frameNum = getNewFrame(); + } + } + + return frameNum; +} + +void SceneObject::setPosition(const Common::Point &p, int yDiff) { + _position = p; + _yDiff = yDiff; + _flags |= OBJFLAG_PANES; +} + +void SceneObject::setZoom(int percent) { + if (percent != _percent) { + _percent = percent; + _flags |= OBJFLAG_PANES; + } +} + +void SceneObject::changeZoom(int percent) { + if (percent == -1) + _flags &= ~OBJFLAG_ZOOMED; + else { + _flags |= OBJFLAG_ZOOMED; + setZoom(percent); + } +} + +void SceneObject::setStrip(int stripNum) { + if (stripNum != _strip) { + _strip = stripNum; + _flags |= OBJFLAG_PANES; + } +} + +void SceneObject::setStrip2(int stripNum) { + if (stripNum == -1) + _flags &= ~OBJFLAG_8; + else { + _flags |= OBJFLAG_8; + setStrip(stripNum); + } +} + +void SceneObject::setFrame(int frameNum) { + if (frameNum != _frame) { + _frame = frameNum; + _flags |= OBJFLAG_PANES; + } +} + +void SceneObject::setFrame2(int frameNum) { + if (frameNum == -1) { + _flags |= OBJFLAG_NO_UPDATES; + setFrame(frameNum); + } else { + _flags &= ~OBJFLAG_NO_UPDATES; + } +} + +void SceneObject::setPriority(int priority) { + if (priority != _priority) { + _priority = priority; + _flags |= OBJFLAG_PANES; + } +} + +void SceneObject::setPriority2(int priority) { + if (priority == -1) { + _flags &= ~1; + } else { + _flags |= 1; + setPriority(priority); + } +} + +void SceneObject::setVisage(int visage) { + if (visage != _visage) { + _visage = visage; + _flags |= OBJFLAG_PANES; + } +} + +void SceneObject::setObjectWrapper(SceneObjectWrapper *objWrapper) { + if (_objectWrapper) + delete _objectWrapper; + _objectWrapper = objWrapper; + if (objWrapper) + objWrapper->setSceneObject(this); +} + +void SceneObject::addMover(ObjectMover *mover, ...) { + if (_mover) + delete _mover; + _mover = mover; + + if (mover) { + // Set up the assigned mover + _walkStartFrame = _globals->_events.getFrameNumber(); + if (_field7A != 0) + _walkStartFrame = 60 / _field7A; + + // Signal the mover that movement is beginning + va_list va; + va_start(va, mover); + mover->startMove(this, va); + va_end(va); + } +} + +void SceneObject::getHorizBounds() { + Rect tempRect; + + GfxSurface frame = getFrame(); + tempRect.resize(frame, _position.x, _position.y - _yDiff, _percent); + + _xs = tempRect.left; + _xe = tempRect.right; +} + +int SceneObject::checkRegion(const Common::Point &pt) { + Rect tempRect; + int regionIndex = 0; + + // Temporarily change the position + Common::Point savedPos = _position; + _position = pt; + + int regIndex = _globals->_sceneRegions.indexOf(pt); + if (_regionBitList & (1 << regIndex)) + regionIndex = regIndex; + + // Restore position + _position = savedPos; + + // Get the object's frame bounds + GfxSurface frame = getFrame(); + tempRect.resize(frame, _position.x, _position.y - _yDiff, _percent); + + int yPos, newY; + if ((_position.y - _yDiff) <= (pt.y - _yDiff)) { + yPos = _position.y - _yDiff; + newY = pt.y; + } else { + yPos = pt.y - _yDiff; + newY = _position.y; + } + newY -= _yDiff; + + List<SceneObject *>::iterator i; + for (i = _globals->_sceneObjects->begin(); (regionIndex == 0) && (i != _globals->_sceneObjects->end()); ++i) { + if ((*i) && ((*i)->_flags & OBJFLAG_1000)) { + int objYDiff = (*i)->_position.y - _yDiff; + if ((objYDiff >= yPos) && (objYDiff <= newY) && + ((*i)->_xs < tempRect.right) && ((*i)->_xe > tempRect.left)) { + // Found index + regionIndex = -1; //****DEBUG*** = *i; + break; + } + } + } + + return regionIndex; +} + +void SceneObject::animate(AnimateMode animMode, ...) { + _animateMode = animMode; + _updateStartFrame = _globals->_events.getFrameNumber(); + if (_numFrames) + _updateStartFrame += 60 / _numFrames; + + va_list va; + va_start(va, animMode); + + switch (_animateMode) { + case ANIM_MODE_NONE: + _endAction = NULL; + break; + + case ANIM_MODE_1: + _frameChange = 1; + _field2E = _position; + _endAction = 0; + break; + + case ANIM_MODE_2: + _frameChange = 1; + _endAction = NULL; + break; + + case ANIM_MODE_3: + _frameChange = -1; + _endAction = NULL; + break; + + case ANIM_MODE_4: + _endFrame = va_arg(va, int); + _frameChange = va_arg(va, int); + _endAction = va_arg(va, Action *); + if (_endFrame == _frame) + setFrame(getNewFrame()); + break; + + case ANIM_MODE_5: + _frameChange = 1; + _endFrame = getFrameCount(); + _endAction = va_arg(va, Action *); + if (_endFrame == _frame) + setFrame(getNewFrame()); + break; + + case ANIM_MODE_6: + _frameChange = -1; + _endAction = va_arg(va, Action *); + _endFrame = 1; + if (_frame == _endFrame) + setFrame(getNewFrame()); + break; + + case ANIM_MODE_7: + _endFrame = va_arg(va, int); + _endAction = va_arg(va, Action *); + _frameChange = 1; + break; + + case ANIM_MODE_8: + _field68 = va_arg(va, int); + _endAction = va_arg(va, Action *); + _frameChange = 1; + _endFrame = getFrameCount(); + if (_frame == _endFrame) + setFrame(getNewFrame()); + break; + } +} + +SceneObject *SceneObject::clone() const { + SceneObject *obj = new SceneObject(*this); + return obj; +} + +void SceneObject::checkAngle(const SceneObject *obj) { + _angle = GfxManager::getAngle(_position, obj->_position); + + if (_objectWrapper) + _objectWrapper->dispatch(); +} + +void SceneObject::flag100() { + _flags |= OBJFLAG_100; + if (_flags & OBJFLAG_200) + _flags |= OBJFLAG_PANES; +} + +void SceneObject::unflag100() { + if (_flags & OBJFLAG_100) { + _flags &= ~OBJFLAG_100; + _flags |= OBJFLAG_PANES; + } +} + +int SceneObject::getSpliceArea(const SceneObject *obj) { + int xd = ABS(_position.x - obj->_position.x); + int yd = ABS(_position.y - obj->_position.y); + + return (xd * xd + yd) / 2; +} + +void SceneObject::synchronise(Serialiser &s) { + SceneHotspot::synchronise(s); + + s.syncAsUint32LE(_updateStartFrame); + s.syncAsUint32LE(_walkStartFrame); + s.syncAsSint16LE(_field2E.x); s.syncAsSint16LE(_field2E.y); + s.syncAsSint16LE(_percent); + s.syncAsSint16LE(_priority); + s.syncAsSint16LE(_angle); + s.syncAsUint32LE(_flags); + s.syncAsSint16LE(_xs); + s.syncAsSint16LE(_xe); + _paneRects[0].synchronise(s); + _paneRects[1].synchronise(s); + s.syncAsSint32LE(_visage); + SYNC_POINTER(_objectWrapper); + s.syncAsSint32LE(_strip); + SYNC_ENUM(_animateMode, AnimateMode); + s.syncAsSint32LE(_frame); + s.syncAsSint32LE(_endFrame); + s.syncAsSint32LE(_field68); + s.syncAsSint32LE(_frameChange); + s.syncAsSint32LE(_numFrames); + s.syncAsSint32LE(_field6E); + SYNC_POINTER(_mover); + s.syncAsSint16LE(_moveDiff.x); s.syncAsSint16LE(_moveDiff.y); + s.syncAsSint32LE(_field7A); + SYNC_POINTER(_endAction); + s.syncAsUint32LE(_regionBitList); +} + +void SceneObject::postInit(SceneObjectList *OwnerList) { + if (!OwnerList) + OwnerList = _globals->_sceneObjects; + + if (!OwnerList->contains(this)) { + _percent = 100; + _priority = 255; + _flags = 4; + _visage = 0; + _strip = 1; + _frame = 1; + _objectWrapper = NULL; + _animateMode = ANIM_MODE_NONE; + _endAction = 0; + _mover = NULL; + _yDiff = 0; + _moveDiff.x = 5; + _moveDiff.y = 3; + _field7A = 10; + _field6E = 64; + _numFrames = 10; + _regionBitList = 0; + + OwnerList->push_back(this); + _flags |= OBJFLAG_PANES; + } +} + +void SceneObject::remove() { + SceneItem::remove(); + if (_globals->_sceneObjects->contains(this)) + // For objects in the object list, flag the object for removal in the next drawing, so that + // the drawing code has a chance to restore the area previously covered by the object + _flags |= OBJFLAG_PANES | OBJFLAG_REMOVE | OBJFLAG_100; + else + // Not in the list, so immediately remove the object + removeObject(); +} + +void SceneObject::dispatch() { + uint32 currTime = _globals->_events.getFrameNumber(); + if (_action) + _action->dispatch(); + + if (_mover && (_walkStartFrame <= currTime)) { + if (_field7A) { + int frameInc = 60 / _field7A; + _walkStartFrame = currTime + frameInc; + } + _mover->dispatch(); + } + + if (!(_flags & OBJFLAG_NO_UPDATES)) { + switch (_animateMode) { + case ANIM_MODE_1: + if (isNoMover()) + setFrame(1); + else if ((_field2E.x != _position.x) || (_field2E.y != _position.y)) { + setFrame(changeFrame()); + _field2E = _position; + + } + break; + + case ANIM_MODE_2: + case ANIM_MODE_3: + setFrame(changeFrame()); + + break; + case ANIM_MODE_4: + case ANIM_MODE_5: + case ANIM_MODE_6: + if (_frame == _endFrame) + animEnded(); + else + setFrame(changeFrame()); + break; + + case ANIM_MODE_7: + if (changeFrame() != _frame) { + // Pick a new random frame + int frameNum = 0; + do { + int count = getFrameCount(); + frameNum = _globals->_randomSource.getRandomNumber(count - 1); + } while (frameNum == _frame); + + setFrame(frameNum); + if (_endFrame) { + if (--_endFrame == 0) + animEnded(); + } + } + break; + + case ANIM_MODE_8: + if (_frame == _endFrame) { + if (_frameChange != -1) { + _frameChange = -1; + _endFrame = 1; + + setFrame(changeFrame()); + } else if (!_field68 || (--_field68 > 0)) { + _frameChange = 1; + _endFrame = getFrameCount(); + + setFrame(changeFrame()); + } else { + animEnded(); + } + } + + break; + + default: + break; + } + } + + // Handle updating the zoom and/or priority + if (!(_flags & OBJFLAG_ZOOMED)) { + int yp = MIN((int)_position.y, 255); + setZoom(_globals->_sceneManager._scene->_zoomPercents[yp]); + } + if (!(_flags & OBJFLAG_FIXED_PRIORITY)) { + setPriority(_position.y); + } +} + +void SceneObject::calcAngle(const Common::Point &pt) { + int newAngle = GfxManager::getAngle(_position, pt); + if (newAngle != -1) + _angle = newAngle; +} + +void SceneObject::removeObject() { + if (_globals->_sceneItems.contains(this)) + _globals->_sceneItems.remove(this); + + if (_globals->_sceneObjects->contains(this)) + _globals->_sceneObjects->remove(this); + + if (_visage) { + _vm->_memoryManager.deallocate(_visage); + _visage = 0; + } + + if (_objectWrapper) { + _objectWrapper->remove(); + _objectWrapper = NULL; + } + if (_mover) { + _mover->remove(); + _mover = NULL; + } + if (_flags & 0x800) + destroy(); +} + +GfxSurface SceneObject::getFrame() { + _visageImages.setVisage(_visage, _strip); + return _visageImages.getFrame(_frame); +} + +void SceneObject::reposition() { + GfxSurface frame = getFrame(); + _bounds.resize(frame, _position.x, _position.y - _yDiff, _percent); + _xs = _bounds.left; + _xe = _bounds.right; +} + +/** + * Draws an object into the scene + */ +void SceneObject::draw() { + Rect destRect = _bounds; + destRect.translate(_globals->_sceneManager._scene->_sceneBounds.left, + _globals->_sceneManager._scene->_sceneBounds.top); + Region *priorityRegion = _globals->_sceneManager._scene->_priorities.find(_priority); + GfxSurface frame = getFrame(); + _globals->gfxManager().copyFrom(frame, destRect, priorityRegion); +} + +/** + * Refreshes the background around the area of a scene object prior to it's being redrawn, + * in case it is moving + */ +void SceneObject::updateScreen() { + Rect objRect = _paneRects[CURRENT_PANENUM]; + const Rect &sceneBounds = _globals->_sceneManager._scene->_sceneBounds; + objRect.left = (objRect.left / 4) * 4; + objRect.right = ((objRect.right + 3) / 4) * 4; + objRect.clip(_globals->_sceneManager._scene->_sceneBounds); + + if (objRect.isValidRect()) { + Rect tempRect = objRect; + tempRect.translate(-_globals->_sceneOffset.x, -_globals->_sceneOffset.y); + objRect.translate(-sceneBounds.left, -sceneBounds.top); + + _globals->_screenSurface.copyFrom(_globals->_sceneManager._scene->_backSurface, objRect, tempRect); + } +} + +/*--------------------------------------------------------------------------*/ + +void SceneObjectList::draw() { + Common::Array<SceneObject *> objList; + int paneNum = 0; + int xAmount = 0, yAmount = 0; + + if (_objList.size() == 0) { + // Alternate draw mode + + if (_globals->_paneRefreshFlag[paneNum] == 1) { + // Load the background + _globals->_sceneManager._scene->refreshBackground(0, 0); + + Rect tempRect = _globals->_sceneManager._scene->_sceneBounds; + tempRect.translate(-_globals->_sceneOffset.x, -_globals->_sceneOffset.y); + ScenePalette::changeBackground(tempRect, _globals->_sceneManager._FadeMode); + } else { + _globals->_paneRegions[CURRENT_PANENUM].draw(); + } + + _globals->_paneRegions[CURRENT_PANENUM].setRect(0, 0, 0, 0); + _globals->_sceneManager.fadeInIfNecessary(); + + } else { + // If there is a scroll follower, check whether it has moved off-screen + if (_globals->_scrollFollower) { + const Common::Point &objPos = _globals->_scrollFollower->_position; + const Rect &scrollerRect = _globals->_sceneManager._scrollerRect; + int loadCount = 0; + + if (objPos.x >= scrollerRect.right) { + xAmount = 8; + loadCount = 20; + } + if (objPos.x < scrollerRect.left) { + xAmount = -8; + loadCount = 20; + } + if (objPos.y >= scrollerRect.bottom) { + yAmount = 2; + loadCount = 25; + } + if (objPos.y < scrollerRect.top) { + yAmount = -2; + loadCount = 25; + } + + if (loadCount > 0) + _globals->_sceneManager.setBgOffset(Common::Point(xAmount, yAmount), loadCount); + } + + if (_globals->_sceneManager._sceneLoadCount > 0) { + --_globals->_sceneManager._sceneLoadCount; + _globals->_sceneManager._scene->loadBackground(_globals->_sceneManager._sceneBgOffset.x, + _globals->_sceneManager._sceneBgOffset.y); + } + + // Set up the flag mask + uint32 flagMask = (paneNum == 0) ? OBJFLAG_PANE_0 : OBJFLAG_PANE_1; + + // Initial loop to set up object list and update object position, priority, and flags + for (List<SceneObject *>::iterator i = _globals->_sceneObjects->begin(); + i != _globals->_sceneObjects->end(); ++i) { + SceneObject *obj = *i; + objList.push_back(obj); + + if (!(obj->_flags & OBJFLAG_100)) + obj->_flags &= ~OBJFLAG_200; + + // Reposition the bounds of the object to match the desired position + obj->reposition(); + + // Handle updating object priority + if (!(obj->_flags & OBJFLAG_FIXED_PRIORITY)) { + obj->_priority = MIN((int)obj->_position.y - 1, + (int)_globals->_sceneManager._scene->_backgroundBounds.bottom); + } + + if ((_globals->_paneRefreshFlag[paneNum] != 0) || !_globals->_paneRegions[paneNum].empty()) { + obj->_flags |= flagMask; + } + } + + // Check for any intersections, and then sort the object list by priority + checkIntersection(objList, objList.size(), CURRENT_PANENUM); + sortList(objList); + + if (_globals->_paneRefreshFlag[paneNum] == 1) { + // Load the background + _globals->_sceneManager._scene->refreshBackground(0, 0); + } + + _globals->_sceneManager._scene->_sceneBounds.left &= ~3; + _globals->_sceneManager._scene->_sceneBounds.right &= ~3; + _globals->_sceneOffset.x &= ~3; + + if (_globals->_paneRefreshFlag[paneNum] != 0) { + // Change the background + Rect tempRect = _globals->_sceneManager._scene->_sceneBounds; + tempRect.translate(-_globals->_sceneOffset.x, -_globals->_sceneOffset.y); + ScenePalette::changeBackground(tempRect, _globals->_sceneManager._FadeMode); + } else { + for (uint objIndex = 0; objIndex < objList.size(); ++objIndex) { + SceneObject *obj = objList[objIndex]; + + if ((obj->_flags & flagMask) && obj->_paneRects[paneNum].isValidRect()) + obj->updateScreen(); + } + + _globals->_paneRegions[paneNum].draw(); + } + + _globals->_paneRegions[paneNum].setRect(0, 0, 0, 0); +redraw: + // Main draw loop + for (uint objIndex = 0; objIndex < objList.size(); ++objIndex) { + SceneObject *obj = objList[objIndex]; + + if ((obj->_flags & flagMask) && !(obj->_flags & OBJFLAG_100)) { + obj->_paneRects[paneNum] = obj->_bounds; + obj->draw(); + } + } + + // Update the palette + _globals->_sceneManager.fadeInIfNecessary(); + _globals->_paneRefreshFlag[paneNum] = 0; + + // Loop through the object list, removing any objects and refreshing the screen as necessary + for (uint objIndex = 0; objIndex < objList.size(); ++objIndex) { + SceneObject *obj = objList[objIndex]; + + if (obj->_flags & OBJFLAG_100) + obj->_flags |= OBJFLAG_200; + obj->_flags &= ~flagMask; + if (obj->_flags & OBJFLAG_REMOVE) { + obj->_flags |= OBJFLAG_PANES; + + checkIntersection(objList, objIndex, CURRENT_PANENUM); + + obj->updateScreen(); + obj->removeObject(); + + // FIXME: Currently, removing objects causes screen flickers when the removed object intersects + // another drawn object, since the background is briefly redrawn over the object. For now, I'm + // using a forced jump back to redraw objects. In the long term, I should figure out how the + // original game does this properly + objList.remove_at(objIndex); + goto redraw; + } + } + } +} + +void SceneObjectList::checkIntersection(Common::Array<SceneObject *> &ObjList, uint ObjIndex, int PaneNum) { + uint32 flagMask = (PaneNum == 0) ? OBJFLAG_PANE_0 : OBJFLAG_PANE_1; + SceneObject *obj = (ObjIndex == ObjList.size()) ? NULL : ObjList[ObjIndex]; + Rect rect1; + + for (uint idx = 0; idx < ObjList.size(); ++idx) { + SceneObject *currObj = ObjList[idx]; + + if (ObjIndex == ObjList.size()) { + if (currObj->_flags & flagMask) + checkIntersection(ObjList, idx, PaneNum); + } else if (idx != ObjIndex) { + Rect &paneRect = obj->_paneRects[PaneNum]; + Rect objBounds = currObj->_bounds; + if (paneRect.isValidRect()) + objBounds.extend(paneRect); + + Rect objBounds2 = currObj->_bounds; + if (paneRect.isValidRect()) + objBounds2.extend(paneRect); + + objBounds.left &= ~3; + objBounds.right += 3; + objBounds.right &= ~3; + objBounds2.left &= ~3; + objBounds2.right += 3; + objBounds2.right &= ~3; + + if (objBounds.intersects(objBounds2) && !(currObj->_flags & flagMask)) { + currObj->_flags |= flagMask; + checkIntersection(ObjList, idx, PaneNum); + } + } + } +} + +struct SceneObjectLess { + bool operator()(const SceneObject *x, const SceneObject *y) const { + if (y->_priority > x->_priority) + return true; + else if ((y->_priority == x->_priority) && (y->_position.y > x->_position.y)) + return true; + else if ((y->_priority == x->_priority) && (y->_position.y == x->_position.y) && + (y->_yDiff > x->_yDiff)) + return true; + + return false; + } +}; + +void SceneObjectList::sortList(Common::Array<SceneObject *> &ObjList) { + Common::sort(ObjList.begin(), ObjList.end(), SceneObjectLess()); +} + +void SceneObjectList::activate() { + SceneObjectList *objectList = _globals->_sceneObjects; + _globals->_sceneObjects = this; + _globals->_sceneObjects_queue.push_front(this); + + // Flag all the objects as modified + List<SceneObject *>::iterator i; + for (i = begin(); i != end(); ++i) { + (*i)->_flags |= OBJFLAG_PANES; + } + + // Replicate all existing objects on the old object list + for (i = objectList->begin(); i != objectList->end(); ++i) { + SceneObject *sceneObj = (*i)->clone(); + sceneObj->_flags |= OBJFLAG_100 | OBJFLAG_REMOVE | OBJFLAG_800; + push_front(sceneObj); + } +} + +void SceneObjectList::deactivate() { + if (_globals->_sceneObjects_queue.size() <= 1) + return; + + SceneObjectList *objectList = *_globals->_sceneObjects_queue.begin(); + _globals->_sceneObjects_queue.pop_front(); + _globals->_sceneObjects = *_globals->_sceneObjects_queue.begin(); + + List<SceneObject *>::iterator i; + for (i = objectList->begin(); i != objectList->end(); ++i) { + if (!((*i)->_flags & OBJFLAG_800)) { + SceneObject *sceneObj = (*i)->clone(); + sceneObj->_flags |= OBJFLAG_100 | OBJFLAG_REMOVE | OBJFLAG_800; + _globals->_sceneObjects->push_front(sceneObj); + } + } +} + +void SceneObjectList::synchronise(Serialiser &s) { + _objList.synchronise(s); +} + +/*--------------------------------------------------------------------------*/ + +SceneText::SceneText(): SceneObject() { + _fontNumber = 2; + _width = 160; + _textMode = ALIGN_LEFT; + _colour2 = 0; + _colour3 = 0; +} + +SceneText::~SceneText() { +} + +void SceneText::setup(const Common::String &msg) { + GfxManager gfxMan(_textSurface); + gfxMan.activate(); + Rect textRect; + + gfxMan._font.setFontNumber(_fontNumber); + gfxMan._font._colours.foreground = _colour1; + gfxMan._font._colours2.background = _colour2; + gfxMan._font._colours2.foreground = _colour3; + + gfxMan.getStringBounds(msg.c_str(), textRect, _width); + _bounds = textRect; + + // Set up a new blank surface to hold the text + _textSurface.create(textRect.width(), textRect.height()); + _textSurface._transColour = 0xff; + _textSurface.fillRect(textRect, _textSurface._transColour); + + // Write the text to the surface + gfxMan._font.writeLines(msg.c_str(), textRect, _textMode); + + // Do post-init, which adds this SceneText object to the scene + postInit(); + gfxMan.deactivate(); +} + +void SceneText::synchronise(Serialiser &s) { + SceneObject::synchronise(s); + + s.syncAsSint16LE(_fontNumber); + s.syncAsSint16LE(_width); + s.syncAsSint16LE(_colour1); + s.syncAsSint16LE(_colour2); + s.syncAsSint16LE(_colour3); + SYNC_ENUM(_textMode, TextAlign); +} + +/*--------------------------------------------------------------------------*/ + +Visage::Visage() { + _resNum = 0; + _rlbNum = 0; + _data = NULL; +} + +void Visage::setVisage(int resNum, int rlbNum) { + if ((_resNum != resNum) || (_rlbNum != rlbNum)) { + _resNum = resNum; + _rlbNum = rlbNum; + DEALLOCATE(_data); + _data = _vm->_dataManager->getResource(RES_VISAGE, resNum, rlbNum); + assert(_data); + } +} + +Visage::~Visage() { + DEALLOCATE(_data); +} + +GfxSurface Visage::getFrame(int frameNum) { + int numFrames = READ_LE_UINT16(_data); + if (frameNum > numFrames) + frameNum = numFrames; + if (frameNum > 0) + --frameNum; + + int offset = READ_UINT32(_data + 2 + frameNum * 4); + byte *frameData = _data + offset; + + return surfaceFromRes(frameData); +} + +int Visage::getFrameCount() const { + return READ_LE_UINT16(_data); +} + +/*--------------------------------------------------------------------------*/ + +void Player::postInit(SceneObjectList *OwnerList) { + SceneObject::postInit(); + + _canWalk = true; + _uiEnabled = true; + _percent = 100; + _field8C = 10; + _moveDiff.x = 4; + _moveDiff.y = 2; +} + +void Player::disableControl() { + _canWalk = false; + _uiEnabled = false; + _globals->_events.hideCursor(); +} + +void Player::enableControl() { + _canWalk = true; + _uiEnabled = true; + _globals->_events.showCursor(); + + switch (_globals->_events.getCursor()) { + case CURSOR_CROSSHAIRS: + _globals->_events.setCursor(CURSOR_WALK); + break; + default: + break; + } +} + +void Player::process(Event &event) { + if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN) && + (_globals->_events.getCursor() == CURSOR_WALK) && _globals->_player._canWalk && + (_position != event.mousePos) && _globals->_sceneObjects->contains(this)) { + + PlayerMover *newMover = new PlayerMover(); + Common::Point destPos(event.mousePos.x - _globals->_sceneManager._scene->_sceneBounds.left, + event.mousePos.y - _globals->_sceneManager._scene->_sceneBounds.top); + + addMover(newMover, &destPos, NULL); + event.handled = true; + } +} + +void Player::synchronise(Serialiser &s) { + SceneObject::synchronise(s); + + s.syncAsByte(_canWalk); + s.syncAsByte(_uiEnabled); + s.syncAsSint16LE(_field8C); +} + +/*--------------------------------------------------------------------------*/ + +Region::Region(int resNum, int rlbNum, ResourceType ctlType) { + _regionId = rlbNum; + + byte *regionData = _vm->_dataManager->getResource(ctlType, resNum, rlbNum); + assert(regionData); + + // Set the region bounds + _bounds.top = READ_LE_UINT16(regionData + 6); + _bounds.left = READ_LE_UINT16(regionData + 8); + _bounds.bottom = READ_LE_UINT16(regionData + 10); + _bounds.right = READ_LE_UINT16(regionData + 12); + + // Special handling for small size regions + _regionSize = READ_LE_UINT16(regionData); + if (_regionSize == 14) + // No line slices + return; + + // Set up the line slices + for (int y = 0; y < (_regionSize == 22 ? 1 : _bounds.height()); ++y) { + int slicesCount = READ_LE_UINT16(regionData + 16 + y * 4); + int slicesOffset = READ_LE_UINT16(regionData + 14 + y * 4); + assert(slicesCount < 100); + LineSliceSet sliceSet; + sliceSet.load(slicesCount, regionData + 14 + slicesOffset); + + _ySlices.push_back(sliceSet); + } + + DEALLOCATE(regionData); +} + +/** + * Returns true if the given region contains the specified point + * @param pt Specified position + */ +bool Region::contains(const Common::Point &pt) { + // First check if the point falls inside the overall bounding rectangle + if (!_bounds.contains(pt) || _ySlices.empty()) + return false; + + // Get the correct Y line to use + const LineSliceSet &line = getLineSlices(pt.y); + + // Loop through the horizontal slice list to see if the point falls in one + for (uint idx = 0; idx < line.items.size(); ++idx) { + if ((pt.x >= line.items[idx].xs) && (pt.x < line.items[idx].xe)) + return true; + } + + return false; +} + +/** + * Returns true if the given region is empty + */ +bool Region::empty() const { + return !_bounds.isValidRect() && (_regionSize == 14); +} + +void Region::clear() { + _bounds.set(0, 0, 0, 0); + _regionId = 0; + _regionSize = 0; +} + +void Region::setRect(const Rect &r) { + setRect(r.left, r.top, r.right, r.bottom); +} + +void Region::setRect(int xs, int ys, int xe, int ye) { + bool validRect = (ys < ye) && (xs < xe); + _ySlices.clear(); + + if (!validRect) { + _regionSize = 14; + _bounds.set(0, 0, 0, 0); + } else { + _regionSize = 22; + _bounds.set(xs, ys, xe, ye); + + LineSliceSet sliceSet; + sliceSet.load2(1, xs, xe); + + _ySlices.push_back(sliceSet); + } +} + +const LineSliceSet &Region::getLineSlices(int yp) { + return _ySlices[(_regionSize == 22) ? 0 : yp - _bounds.top]; +} + +LineSliceSet Region::sectPoints(int yp, const LineSliceSet &sliceSet) { + if ((yp < _bounds.top) || (yp >= _bounds.bottom)) + return LineSliceSet(); + + const LineSliceSet &ySet = getLineSlices(yp); + return mergeSlices(sliceSet, ySet); +} + +LineSliceSet Region::mergeSlices(const LineSliceSet &set1, const LineSliceSet &set2) { + LineSliceSet result; + + uint set1Index = 0, set2Index = 0; + + while ((set1Index < set1.items.size()) && (set2Index < set2.items.size())) { + if (set1.items[set1Index].xe <= set2.items[set2Index].xs) { + ++set1Index; + } else if (set2.items[set2Index].xe <= set1.items[set1Index].xs) { + ++set2Index; + } else { + bool set1Flag = set1.items[set1Index].xs >= set2.items[set2Index].xs; + const LineSlice &slice = set1Flag ? set1.items[set1Index] : set2.items[set2Index]; + + result.add(slice.xs, MIN(set1.items[set1Index].xe, set2.items[set2Index].xe)); + if (set1Flag) + ++set1Index; + else + ++set2Index; + } + } + + return result; +} + +/** + * Copies the background covered by the given region to the screen surface + */ +void Region::draw() { + Rect &sceneBounds = _globals->_sceneManager._scene->_sceneBounds; + + for (int yp = sceneBounds.top; yp < sceneBounds.bottom; ++yp) { + // Generate a line slice set + LineSliceSet tempSet; + tempSet.add(sceneBounds.left, sceneBounds.right); + LineSliceSet newSet = sectPoints(yp, tempSet); + + // Loop through the calculated slices + for (uint idx = 0; idx < newSet.items.size(); ++idx) { + Rect rect1(newSet.items[idx].xs, yp, newSet.items[idx].xe, yp + 1); + rect1.left &= ~3; + rect1.right = (rect1.right + 3) & ~3; + + Rect rect2 = rect1; + rect1.translate(-_globals->_sceneOffset.x, -_globals->_sceneOffset.y); + rect2.translate(-sceneBounds.left, -sceneBounds.top); + + _globals->gfxManager().getSurface().copyFrom(_globals->_sceneManager._scene->_backSurface, + rect1, rect2); + } + } +} + +void Region::uniteLine(int yp, LineSliceSet &sliceSet) { + // TODO: More properly implement like the original + + // First expand the bounds as necessary to fit in the row + if (_ySlices.empty()) { + _bounds = Rect(sliceSet.items[0].xs, yp, sliceSet.items[sliceSet.items.size() - 1].xe, yp + 1); + _ySlices.push_back(LineSliceSet()); + } + while (yp < _bounds.top) { + _ySlices.insert_at(0, LineSliceSet()); + --_bounds.top; + } + while (yp >= _bounds.bottom) { + _ySlices.push_back(LineSliceSet()); + ++_bounds.bottom; + } + + // Merge the existing line set into the line + LineSliceSet &destSet = _ySlices[yp - _bounds.top]; + for (uint srcIndex = 0; srcIndex < sliceSet.items.size(); ++srcIndex) { + LineSlice &srcSlice = sliceSet.items[srcIndex]; + + // Check if overlaps existing slices + uint destIndex = 0; + while (destIndex < destSet.items.size()) { + LineSlice &destSlice = destSet.items[destIndex]; + if (((srcSlice.xs >= destSlice.xs) && (srcSlice.xs <= destSlice.xe)) || + ((srcSlice.xe >= destSlice.xs) && (srcSlice.xe <= destSlice.xe)) || + ((srcSlice.xs < destSlice.xs) && (srcSlice.xe > destSlice.xe))) { + // Intersecting, so merge them + destSlice.xs = MIN(srcSlice.xs, destSlice.xs); + destSlice.xe = MAX(srcSlice.xe, destSlice.xe); + break; + } + ++destIndex; + } + if (destIndex == destSet.items.size()) { + // No intersecting region found, so add it to the list + destSet.items.push_back(srcSlice); + } + } + + // Check whether to expand the left/bounds bounds + if (destSet.items[0].xs < _bounds.left) + destSet.items[0].xs = _bounds.left; + if (destSet.items[destSet.items.size() - 1].xe > _bounds.right) + _bounds.right = destSet.items[destSet.items.size() - 1].xe; +} + +/*--------------------------------------------------------------------------*/ + +void SceneRegions::load(int sceneNum) { + clear(); + + byte *regionData = _vm->_dataManager->getResource(RES_CONTROL, sceneNum, 9999, true); + + if (regionData) { + int regionCount = READ_LE_UINT16(regionData); + for (int regionCtr = 0; regionCtr < regionCount; ++regionCtr) { + int rlbNum = READ_LE_UINT16(regionData + regionCtr * 6 + 2); + + push_back(Region(sceneNum, rlbNum)); + } + + DEALLOCATE(regionData); + } +} + +int SceneRegions::indexOf(const Common::Point &pt) { + for (SceneRegions::iterator i = begin(); i != end(); ++i) { + if ((*i).contains(pt)) + return (*i)._regionId; + } + + return 0; +} + +/*--------------------------------------------------------------------------*/ + +void SceneItemList::addItems(SceneItem *first, ...) { + va_list va; + va_start(va, first); + + SceneItem *p = first; + while (p) { + push_back(p); + p = va_arg(va, SceneItem *); + } +} + +/*--------------------------------------------------------------------------*/ + +RegionSupportRec WalkRegion::_processList[PROCESS_LIST_SIZE]; + +void RegionSupportRec::process() { + if (_xDiff < _yDiff) { + _halfDiff += _xDiff; + if (_halfDiff > _yDiff) { + _halfDiff -= _yDiff; + _xp += _xDirection; + } + } else { + do { + _xp += _xDirection; + _halfDiff += _yDiff; + } while (_halfDiff <= _xDiff); + _halfDiff -= _xDiff; + } + --_yDiff2; +} + +/*--------------------------------------------------------------------------*/ + +void WalkRegion::loadRegion(byte *dataP, int size) { + // First clear the region + clear(); + + // Decode the data for the region + int dataCount, regionHeight; + loadProcessList(dataP, size, dataCount, regionHeight); + + int processIndex = 0, idx2 = 0, count; + for (int yp = _processList[0]._yp; yp < regionHeight; ++yp) { + process3(yp, dataCount, processIndex, idx2); + process4(yp, processIndex, idx2, count); + + loadRecords(yp, count, processIndex); + } +} + +void WalkRegion::loadProcessList(byte *dataP, int dataSize, int &dataIndex, int ®ionHeight) { + dataIndex = 0; + int x1 = READ_LE_UINT16(dataP + (dataSize - 1) * 4); + int y1 = READ_LE_UINT16(dataP + (dataSize - 1) * 4 + 2); + regionHeight = y1; + + for (int idx = 0; idx < dataSize; ++idx) { + int xp = READ_LE_UINT16(dataP + idx * 4); + int yp = READ_LE_UINT16(dataP + idx * 4 + 2); + if (yp != y1) { + /* + * Commented out: doesn't seem to be used + int v; + if (idx == (dataSize - 1)) + v = READ_LE_UINT16(dataP + 2); + else + v = process1(idx, dataP, dataSize); + warning("TODO: v not used? - %d", v); + */ + process2(dataIndex, x1, y1, xp, yp); + ++dataIndex; + } + + // Keep regionHeight as the maximum of any y + if (yp > regionHeight) + regionHeight = yp; + + x1 = xp; + y1 = yp; + } +} + +int WalkRegion::process1(int idx, byte *dataP, int dataSize) { + int idx2 = idx + 1; + if (idx2 == dataSize) + idx2 = 0; + + while (READ_LE_UINT16(dataP + idx2 * 4 + 2) == READ_LE_UINT16(dataP + idx * 4 + 2)) { + if (idx2 == (dataSize - 1)) + idx2 = 0; + else + ++idx2; + } + + return READ_LE_UINT16(dataP + idx2 * 4 + 2); +} + +void WalkRegion::process2(int dataIndex, int x1, int y1, int x2, int y2) { + int xDiff = ABS(x2 - x1); + int yDiff = ABS(y2 - y1); + int halfDiff = MAX(xDiff, yDiff) / 2; + int yMax = MIN(y1, y2); + + while (dataIndex && (_processList[dataIndex - 1]._yp > yMax)) { + _processList[dataIndex] = _processList[dataIndex - 1]; + --dataIndex; + } + _processList[dataIndex]._yp = yMax; + + _processList[dataIndex]._xp = (y1 >= y2) ? x2 : x1; + _processList[dataIndex]._xDiff = xDiff; + _processList[dataIndex]._yDiff = yDiff; + _processList[dataIndex]._halfDiff = halfDiff; + + int xTemp = (y1 >= y2) ? x1 - x2 : x2 - x1; + _processList[dataIndex]._xDirection = (xTemp == 0) ? 0 : ((xTemp < 0) ? -1 : 1); + _processList[dataIndex]._yDiff2 = yDiff; +} + +void WalkRegion::process3(int yp, int dataCount, int &idx1, int &idx2) { + while ((idx2 < (dataCount - 1)) && (_processList[idx2 + 1]._yp <= yp)) + ++idx2; + while (!_processList[idx1]._yDiff2) + ++idx1; +} + +void WalkRegion::process4(int yp, int idx1, int idx2, int &count) { + count = 0; + for (int idx = idx1; idx <= idx2; ++idx) { + if (_processList[idx]._yDiff2 > 0) + ++count; + process5(idx, idx1); + } +} + +void WalkRegion::process5(int idx1, int idx2) { + while ((idx1 > idx2) && (_processList[idx1 - 1]._xp > _processList[idx1]._xp)) { + SWAP(_processList[idx1], _processList[idx1 - 1]); + --idx1; + } +} + +void WalkRegion::loadRecords(int yp, int size, int processIndex) { + LineSliceSet sliceSet; + int sliceCount = size / 2; + + for (int idx = 0; idx < sliceCount; ++idx, ++processIndex) { + while (!_processList[processIndex]._yDiff2) + ++processIndex; + + int sliceXs = _processList[processIndex]._xp; + _processList[processIndex].process(); + + do { + ++processIndex; + } while (!_processList[processIndex]._yDiff2); + + int sliceXe = _processList[processIndex]._xp; + _processList[processIndex].process(); + + sliceSet.items.push_back(LineSlice(sliceXs, sliceXe)); + } + + uniteLine(yp, sliceSet); +} + +/*--------------------------------------------------------------------------*/ + +void WRField18::load(byte *data) { + _pt1.x = READ_LE_UINT16(data); + _pt1.y = READ_LE_UINT16(data + 2); + _pt2.x = READ_LE_UINT16(data + 4); + _pt2.y = READ_LE_UINT16(data + 6); + _v = READ_LE_UINT16(data + 8); +} + +/*--------------------------------------------------------------------------*/ + +void WalkRegions::load(int sceneNum) { + clear(); + + _resNum = sceneNum; + byte *regionData = _vm->_dataManager->getResource(RES_WALKRGNS, sceneNum, 1, true); + if (!regionData) + // No data, so return + return; + + byte *dataP; + int dataSize; + + // Load the field 18 list + dataP = _vm->_dataManager->getResource(RES_WALKRGNS, sceneNum, 2); + dataSize = _vm->_memoryManager.getSize(dataP); + assert(dataSize % 10 == 0); + + byte *p = dataP; + for (int idx = 0; idx < (dataSize / 10); ++idx, p += 10) { + WRField18 rec; + rec.load(p); + _field18.push_back(rec); + } + + DEALLOCATE(dataP); + + // Load the idx list + dataP = _vm->_dataManager->getResource(RES_WALKRGNS, sceneNum, 3); + dataSize = _vm->_memoryManager.getSize(dataP); + assert(dataSize % 2 == 0); + + p = dataP; + for (int idx = 0; idx < (dataSize / 2); ++idx, p += 2) + _idxList.push_back(READ_LE_UINT16(p)); + + DEALLOCATE(dataP); + + // Load the secondary idx list + dataP = _vm->_dataManager->getResource(RES_WALKRGNS, sceneNum, 4); + dataSize = _vm->_memoryManager.getSize(dataP); + assert(dataSize % 2 == 0); + + p = dataP; + for (int idx = 0; idx < (dataSize / 2); ++idx, p += 2) + _idxList2.push_back(READ_LE_UINT16(p)); + + DEALLOCATE(dataP); + + // Handle the loading of the actual regions themselves + dataP = _vm->_dataManager->getResource(RES_WALKRGNS, sceneNum, 5); + + byte *pWalkRegion = regionData + 16; + byte *srcP = dataP; + for (; (int16)READ_LE_UINT16(pWalkRegion) != -20000; pWalkRegion += 16) { + WalkRegion wr; + + // Set the Walk region specific fields + wr._pt.x = (int16)READ_LE_UINT16(pWalkRegion); + wr._pt.y = (int16)READ_LE_UINT16(pWalkRegion + 2); + wr._idxListIndex = READ_LE_UINT32(pWalkRegion + 4); + wr._idxList2Index = READ_LE_UINT32(pWalkRegion + 8); + + // Region in the region data + int size = READ_LE_UINT16(srcP); + srcP += 2; + wr.loadRegion(srcP, size); + + srcP += size * 4; + _regionList.push_back(wr); + } + + DEALLOCATE(dataP); + DEALLOCATE(regionData); +} + +/** + * Returns the index of the walk region that contains the given point + * @param pt Point to locate + * @param indexList List of region indexes that should be ignored + */ +int WalkRegions::indexOf(const Common::Point &pt, List<int> *indexList) { + for (uint idx = 0; idx < _regionList.size(); ++idx) { + if ((!indexList || !indexList->contains(idx + 1)) && _regionList[idx].contains(pt)) + return idx + 1; + } + + return -1; +} + +/*--------------------------------------------------------------------------*/ + +void ScenePriorities::load(int resNum) { + _resNum = resNum; + clear(); + + byte *regionData = _vm->_dataManager->getResource(RES_PRIORITY, resNum, 9999, true); + + if (regionData) { + int regionCount = READ_LE_UINT16(regionData); + for (int regionCtr = 0; regionCtr < regionCount; ++regionCtr) { + int rlbNum = READ_LE_UINT16(regionData + regionCtr * 6 + 2); + + push_back(Region(resNum, rlbNum, RES_PRIORITY)); + } + + DEALLOCATE(regionData); + } +} + +Region *ScenePriorities::find(int priority) { + // If no priority regions are loaded, then return the placeholder region + if (empty()) + return &_defaultPriorityRegion; + + if (priority > 255) + priority = 255; + + // Loop through the regions to find the closest for the givne priority level + int minRegionId = 9998; + Region *region = NULL; + for (ScenePriorities::iterator i = begin(); i != end(); ++i) { + Region *r = &(*i); + int regionId = r->_regionId; + + if ((regionId > priority) && (regionId < minRegionId)) { + minRegionId = regionId; + region = r; + } + } + + assert(region); + return region; +} + +/*--------------------------------------------------------------------------*/ + +GameHandler::GameHandler(): EventHandler() { + _nextWaitCtr = 1; + _waitCtr.setCtr(1); + _field14 = 10; +} + +GameHandler::~GameHandler() { + _globals->_game.removeHandler(this); +} + +void GameHandler::execute() { + if (_waitCtr.decCtr() == 0) { + _waitCtr.setCtr(_nextWaitCtr); + dispatch(); + } +} + +void GameHandler::synchronise(Serialiser &s) { + _lockCtr.synchronise(s); + _waitCtr.synchronise(s); + s.syncAsSint16LE(_nextWaitCtr); + s.syncAsSint16LE(_field14); +} + +/*--------------------------------------------------------------------------*/ + +SceneHandler::SceneHandler() { + _saveGameSlot = -1; + _loadGameSlot = -1; +} + +void SceneHandler::registerHandler() { + postInit(); + _globals->_game.addHandler(this); +} + +void SceneHandler::postInit(SceneObjectList *OwnerList) { + _delayTicks = 2; + + _globals->_scenePalette.loadPalette(0); + _globals->_scenePalette.refresh(); + + // TODO: Bunch of other scene related setup goes here + _globals->_soundManager.postInit(); + + // Set some default flags and cursor + _globals->setFlag(12); + _globals->setFlag(34); + _globals->_events.setCursor(CURSOR_WALK); + + // Set the screen to scroll in response to the player moving off-screen + _globals->_scrollFollower = &_globals->_player; + + // Set the object's that will be in the player's inventory by default + _globals->_inventory._stunner._sceneNumber = 1; + _globals->_inventory._scanner._sceneNumber = 1; + _globals->_inventory._ring._sceneNumber = 1; + + // Currently hardcoded for first game room. Should be scene 1000 for title screen + _globals->_sceneManager.setNewScene(30); +} + +void SceneHandler::process(Event &event) { + // Main keypress handler + if ((event.eventType == EVENT_KEYPRESS) && !event.handled) { + switch (event.kbd.keycode) { + case Common::KEYCODE_F1: + // F1 - Help + _globals->_events.setCursor(CURSOR_ARROW); + MessageDialog::show(HELP_MSG, OK_BTN_STRING); + break; + + case Common::KEYCODE_F2: { + // F2 - Sound Options + ConfigDialog *dlg = new ConfigDialog(); + dlg->runModal(); + delete dlg; + _globals->_events.setCursorFromFlag(); + break; + } + + case Common::KEYCODE_F3: + // F3 - Quit + _globals->_game.quitGame(); + event.handled = false; + break; + + case Common::KEYCODE_F4: + // F4 - Restart + _globals->_game.restartGame(); + _globals->_events.setCursorFromFlag(); + break; + + case Common::KEYCODE_F7: + // F7 - Restore + _globals->_game.restoreGame(); + _globals->_events.setCursorFromFlag(); + break; + + case Common::KEYCODE_F10: + // F10 - Pause + GfxDialog::setPalette(); + MessageDialog::show(GAME_PAUSED_MSG, OK_BTN_STRING); + _globals->_events.setCursorFromFlag(); + break; + + default: + break; + } + + _globals->_events.setCursorFromFlag(); + } + + // Check for displaying right-click dialog + if ((event.eventType == EVENT_BUTTON_DOWN) && (event.btnState == BTNSHIFT_RIGHT) && + _globals->_player._uiEnabled) { + RightClickDialog *dlg = new RightClickDialog(); + dlg->execute(); + delete dlg; + + event.handled = true; + return; + } + + // If there is an active scene, pass the event to it + if (_globals->_sceneManager._scene) + _globals->_sceneManager._scene->process(event); + + // Separate check for F5 - Save key + if (!event.handled) { + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_F5)) { + // F5 - Save + _globals->_game.saveGame(); + event.handled = true; + _globals->_events.setCursorFromFlag(); + } + + // Check for debugger + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_d) && + (event.kbd.flags & KBD_CTRL)) { + // Attach to the debugger + _vm->_debugger->attach(); + _vm->_debugger->onFrame(); + } + + // Mouse press handling + if (_globals->_player._uiEnabled && (event.eventType == EVENT_BUTTON_DOWN) && + !_globals->_sceneItems.empty()) { + // Scan the item list to find one the mouse is within + List<SceneItem *>::iterator i = _globals->_sceneItems.begin(); + while ((i != _globals->_sceneItems.end()) && !(*i)->contains(event.mousePos)) + ++i; + + if (i != _globals->_sceneItems.end()) { + // Pass the action to the item + (*i)->doAction(_globals->_events.getCursor()); + event.handled = _globals->_events.getCursor() != CURSOR_WALK; + + if (!_globals->_player._uiEnabled && !_globals->_player._canWalk && + (_globals->_events.getCursor() != CURSOR_LOOK)) { + _globals->_events.setCursor(CURSOR_WALK); + } else if (_globals->_player._canWalk && (_globals->_events.getCursor() != CURSOR_LOOK)) { + _globals->_events.setCursor(CURSOR_WALK); + } else if (_globals->_player._uiEnabled && (_globals->_events.getCursor() != CURSOR_LOOK)) { + _globals->_events.setCursor(CURSOR_USE); + } + } + + // Handle player processing + _globals->_player.process(event); + } + } +} + +void SceneHandler::dispatch() { + // Handle game saving and loading + if (_saveGameSlot != -1) { + int saveSlot = _saveGameSlot; + _saveGameSlot = -1; + if (_saver->save(saveSlot, _saveName) != Common::kNoError) + GUIErrorMessage(SAVE_ERROR_MSG); + } + if (_loadGameSlot != -1) { + int loadSlot = _loadGameSlot; + _loadGameSlot = -1; + _saver->restore(loadSlot); + _globals->_events.setCursorFromFlag(); + } + + _globals->_soundManager.dispatch(); + _globals->_scenePalette.signalListeners(); + + // Dispatch to any objects registered in the scene + _globals->_sceneObjects->recurse(SceneHandler::handleListener); + + // If a scene is active, then dispatch to it + if (_globals->_sceneManager._scene) + _globals->_sceneManager._scene->dispatch(); + + //TODO: Figure out purpose of the given list + //_globals->_regions.forEach(SceneHandler::handleListener); + + Event event; + while (_globals->_events.getEvent(event)) + process(event); + + _globals->_sceneManager.checkScene(); + _globals->_sceneObjects->draw(); + + _vm->_debugger->onFrame(); + + // Delay between frames + _globals->_events.delay(_delayTicks); +} + +void SceneHandler::handleListener(EventHandler *obj) { + obj->dispatch(); +} + +void SceneHandler::saveListener(Serialiser &ser) { + warning("TODO: SceneHandler::saveListener"); +} + +/*--------------------------------------------------------------------------*/ + +void Game::execute() { + // Main game loop + bool activeFlag = false; + do { + // Process all currently atcive game handlers + activeFlag = false; + for (List<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) { + GameHandler *gh = *i; + if (gh->_lockCtr.getCtr() == 0) { + gh->execute(); + activeFlag = true; + } + } + } while (activeFlag && !_vm->getEventManager()->shouldQuit()); +} + +void Game::restartGame() { + if (MessageDialog::show(RESTART_MSG, CANCEL_BTN_STRING, RESTART_BTN_STRING) == 1) + _globals->_game.restart(); +} + +void Game::saveGame() { + if (_globals->getFlag(50)) + MessageDialog::show(SAVING_NOT_ALLOWED_MSG, OK_BTN_STRING); + else { + // Show the save dialog + handleSaveLoad(true, _globals->_sceneHandler._saveGameSlot, _globals->_sceneHandler._saveName); + } +} + +void Game::restoreGame() { + if (_globals->getFlag(50)) + MessageDialog::show(RESTORING_NOT_ALLOWED_MSG, OK_BTN_STRING); + else { + // Show the load dialog + handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName); + } +} + +void Game::quitGame() { + if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) + _vm->quitGame(); +} + +void Game::handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) { + const EnginePlugin *plugin = 0; + EngineMan.findGame(_vm->getGameId(), &plugin); + GUI::SaveLoadChooser *dialog; + if (saveFlag) + dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save")); + else + dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load")); + + dialog->setSaveMode(saveFlag); + + saveSlot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + saveName = dialog->getResultString(); + + delete dialog; +} + +void Game::restart() { + _globals->_scenePalette.clearListeners(); + _globals->_soundHandler.proc3(); + + // Reset the flags + _globals->reset(); + _globals->setFlag(34); + + // Clear save/load slots + _globals->_sceneHandler._saveGameSlot = -1; + _globals->_sceneHandler._loadGameSlot = -1; + + _globals->_stripNum = 0; + _globals->_events.setCursor(CURSOR_WALK); + + // Reset item properties + _globals->_inventory._stunner._sceneNumber = 1; + _globals->_inventory._scanner._sceneNumber = 1; + _globals->_inventory._stasisBox._sceneNumber = 5200; + _globals->_inventory._infoDisk._sceneNumber = 40; + _globals->_inventory._stasisNegator._sceneNumber = 0; + _globals->_inventory._keyDevice._sceneNumber = 0; + _globals->_inventory._medkit._sceneNumber = 2280; + _globals->_inventory._ladder._sceneNumber = 4100; + _globals->_inventory._rope._sceneNumber = 4150; + _globals->_inventory._key._sceneNumber = 7700; + _globals->_inventory._translator._sceneNumber = 2150; + _globals->_inventory._paper._sceneNumber = 7700; + _globals->_inventory._waldos._sceneNumber = 0; + _globals->_inventory._ring._sceneNumber = 1; + _globals->_inventory._stasisBox2._sceneNumber = 8100; + _globals->_inventory._cloak._sceneNumber = 9850; + _globals->_inventory._tunic._sceneNumber = 9450; + _globals->_inventory._candle._sceneNumber = 9500; + _globals->_inventory._straw._sceneNumber = 9400; + _globals->_inventory._scimitar._sceneNumber = 9850; + _globals->_inventory._sword._sceneNumber = 9850; + _globals->_inventory._helmet._sceneNumber = 9500; + _globals->_inventory._items._sceneNumber = 4300; + _globals->_inventory._concentrator._sceneNumber = 4300; + _globals->_inventory._nullifier._sceneNumber = 4300; + _globals->_inventory._peg._sceneNumber = 4045; + _globals->_inventory._vial._sceneNumber = 5100; + _globals->_inventory._jacket._sceneNumber = 9850; + _globals->_inventory._tunic2._sceneNumber = 9850; + _globals->_inventory._bone._sceneNumber = 5300; + _globals->_inventory._jar._sceneNumber = 7700; + _globals->_inventory._emptyJar._sceneNumber = 7700; + + // Change to the first game scene + _globals->_sceneManager.changeScene(30); +} + +void Game::endGame(int resNum, int lineNum) { + _globals->_events.setCursor(CURSOR_WALK); + Common::String msg = _vm->_dataManager->getMessage(resNum, lineNum); + bool savesExist = _saver->savegamesExist(); + + if (!savesExist) { + // No savegames exist, so prompt the user to restart or quit + if (MessageDialog::show(msg, QUIT_BTN_STRING, RESTART_BTN_STRING) == 0) + _vm->quitGame(); + else + restart(); + } else { + // Savegames exist, so prompt for Restore/Restart + bool breakFlag; + do { + if (MessageDialog::show(msg, RESTART_BTN_STRING, RESTORE_BTN_STRING) == 0) { + breakFlag = true; + } else { + handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName); + breakFlag = _globals->_sceneHandler._loadGameSlot > 0; + } + } while (!breakFlag); + } + + _globals->_events.setCursorFromFlag(); +} + +} // End of namespace tSage diff --git a/engines/tsage/core.h b/engines/tsage/core.h new file mode 100644 index 0000000000..3ef7585b62 --- /dev/null +++ b/engines/tsage/core.h @@ -0,0 +1,841 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/core.h $ + * $Id: core.h 227 2011-02-11 22:13:54Z dreammaster $ + * + */ + +#ifndef TSAGE_CORE_H +#define TSAGE_CORE_H + +#include "common/scummsys.h" +#include "common/endian.h" +#include "common/error.h" +#include "common/list.h" +#include "common/rect.h" +#include "graphics/surface.h" +#include "tsage/events.h" +#include "tsage/graphics.h" +#include "tsage/resources.h" +#include "tsage/saveload.h" +#include "tsage/sound.h" + +namespace tSage { + +#define MAX_FLAGS 256 + +class EventHandler; +class SceneObject; +class SceneObjectList; +class ObjectMover; +class Action; +class Serialiser; + +class InvObject: public SavedObject { +public: + int _sceneNumber; + int _displayResNum; + int _rlbNum; + int _cursorNum; + Rect _bounds; + CursorType _cursorId; + Common::String _description; + int _iconResNum; +public: + InvObject(int sceneNumber, int rlbNum, int cursorNum, CursorType cursorId, const Common::String description); + + bool inInventory() const { return _sceneNumber == 1; } + void setCursor(); + + virtual Common::String getClassName() { return "InvObject"; } + virtual void synchronise(Serialiser &s) { + s.syncAsUint16LE(_sceneNumber); + } +}; + +class InvObjectList: public SavedObject { +public: + InvObject _stunner; + InvObject _scanner; + InvObject _stasisBox; + InvObject _infoDisk; + InvObject _stasisNegator; + InvObject _keyDevice; + InvObject _medkit; + InvObject _ladder; + InvObject _rope; + InvObject _key; + InvObject _translator; + InvObject _ale; + InvObject _paper; + InvObject _waldos; + InvObject _stasisBox2; + InvObject _ring; + InvObject _cloak; + InvObject _tunic; + InvObject _candle; + InvObject _straw; + InvObject _scimitar; + InvObject _sword; + InvObject _helmet; + InvObject _items; + InvObject _concentrator; + InvObject _nullifier; + InvObject _peg; + InvObject _vial; + InvObject _jacket; + InvObject _tunic2; + InvObject _bone; + InvObject _jar; + InvObject _emptyJar; + + List<InvObject *> _itemList; + InvObject *_selectedItem; +public: + InvObjectList(); + + virtual Common::String getClassName() { return "InvObjectList"; } + virtual void synchronise(Serialiser &s); +}; + +/*--------------------------------------------------------------------------*/ + +/** + * Basic reference counter class + */ +class RefCounter: public Serialisable { +private: + int _ctr; +public: + RefCounter() { clear(); } + virtual ~RefCounter() {} + + RefCounter(int v) { _ctr = v; } + + void clear() { _ctr = 0; } + void setCtr(int v) { _ctr = v; } + int decCtr() { + if (_ctr > 0) --_ctr; + return _ctr; + } + int incCtr() { return ++_ctr; } + int getCtr() const { return _ctr; } + + virtual void synchronise(Serialiser &s) { s.syncAsSint16LE(_ctr); } +}; + +class EventHandler: public SavedObject { +public: + Action *_action; + + EventHandler(): SavedObject() { _action = NULL; } + virtual ~EventHandler() { destroy(); } + + virtual void synchronise(Serialiser &s) { SYNC_POINTER(_action); } + virtual Common::String getClassName() { return "EventHandler"; } + virtual void postInit(SceneObjectList *OwnerList = NULL) {} + virtual void remove() {} + virtual void signal() {} + virtual void process(Event &event) {} + virtual void dispatch(); + virtual void setAction(Action *action) { setAction(action, NULL); } + virtual void setAction(Action *action, EventHandler *fmt, ...); + virtual void destroy() {}; +}; + +class Action: public EventHandler { +public: + EventHandler *_owner; + int _actionIndex; + int _delayFrames; + uint32 _startFrame; + int _field16; + EventHandler *_fmt; + + Action(); + + virtual void synchronise(Serialiser &s); + virtual Common::String getClassName() { return "Action"; } + virtual void remove(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void attached(EventHandler *newOwner, EventHandler *fmt, va_list va); + + void attach(EventHandler *newOwner, EventHandler *fmt, ...) { + va_list va; + va_start(va, fmt); + attached(newOwner, fmt, va); + va_end(va); + } + int getActionIndex() const { return _actionIndex; } + void setActionIndex(int index) { _actionIndex = index; } + void setDelay(int numFrames); +}; + +class ObjectMover: public EventHandler { +public: + Common::Point _destPosition; + Common::Point _moveDelta; + Common::Point _moveSign; + int _minorDiff; + int _majorDiff; + int _field1A; + Action *_action; + SceneObject *_sceneObject; +public: + ObjectMover() { _action = NULL; _sceneObject = NULL; } + virtual ~ObjectMover(); + + virtual void synchronise(Serialiser &s); + virtual Common::String getClassName() { return "ObjectMover"; } + virtual void remove(); + virtual void dispatch(); + virtual void startMove(SceneObject *sceneObj, va_list va) {} + virtual void setup(const Common::Point &destPos); + virtual bool dontMove() const; + virtual void endMove(); +}; + +class ObjectMover2: public ObjectMover { +public: + SceneObject *_destObject; + int _minArea; + int _maxArea; +public: + ObjectMover2(); + virtual ~ObjectMover2() {} + + virtual void synchronise(Serialiser &s); + virtual Common::String getClassName() { return "ObjectMover2"; } + virtual void dispatch(); + virtual void startMove(SceneObject *sceneObj, va_list va); + virtual void endMove(); +}; + +class ObjectMover3: public ObjectMover2 { +public: + virtual Common::String getClassName() { return "ObjectMover3"; } + virtual void dispatch(); + virtual void startMove(SceneObject *sceneObj, va_list va); + virtual void endMove(); +}; + +class NpcMover: public ObjectMover { +public: + virtual Common::String getClassName() { return "NpcMover"; } + virtual void startMove(SceneObject *sceneObj, va_list va); +}; + +#define MAX_ROUTE_SIZE 20 +#define ROUTE_END_VAL -20000 + +class RouteEnds { +public: + Common::Point moveSrc; + Common::Point moveDest; +}; + +class PlayerMover: public NpcMover { +private: + void setDest(const Common::Point &destPos); + void pathfind(Common::Point *routeList, Common::Point srcPos, Common::Point destPos, RouteEnds routeEnds); + int regionIndexOf(const Common::Point &pt); + int regionIndexOf(int xp, int yp) { return regionIndexOf(Common::Point(xp, yp)); } + int findClosestRegion(Common::Point &pt, List<int> &indexList); + int checkMover(Common::Point &srcPos, const Common::Point &destPos); + void checkMovement2(const Common::Point &pt1, const Common::Point &pt2, int numSteps, Common::Point &ptOut); + int proc1(int *routeList, int srcRegion, int destRegion, int &v); + + static Common::Point *findLinePoint(RouteEnds *routeEnds, Common::Point *objPos, int length, Common::Point *outPos); + static int findDistance(const Common::Point &pt1, const Common::Point &pt2); + static bool sub_F8E5(const Common::Point &pt1, const Common::Point &pt2, const Common::Point &pt3, + const Common::Point &pt4, Common::Point *ptOut = NULL); +public: + Common::Point _finalDest; + Common::Point _routeList[MAX_ROUTE_SIZE]; + int _routeIndex; + + virtual void synchronise(Serialiser &s); + virtual Common::String getClassName() { return "PlayerMover"; } + virtual void startMove(SceneObject *sceneObj, va_list va); + virtual void endMove(); +}; + +/*--------------------------------------------------------------------------*/ + +class ScenePalette; + +class PaletteModifier: public SavedObject { +public: + ScenePalette *_scenePalette; + Action *_action; +public: + PaletteModifier(); + + virtual void synchronise(Serialiser &s) { + SYNC_POINTER(_scenePalette); + SYNC_POINTER(_action); + } + virtual void signal() = 0; + virtual void remove() = 0; +}; + +class PaletteRotation: public PaletteModifier { +public: + bool _disabled; + int _delayFrames; + int _delayCtr; + uint32 _frameNumber; + int _currIndex; + int _start; + int _end; + int _rotationMode; + int _duration; + uint32 _palette[256]; +public: + PaletteRotation(); + + virtual Common::String getClassName() { return "PaletteRotation"; } + virtual void synchronise(Serialiser &s); + virtual void signal(); + virtual void remove(); + + void setDisabled(bool v) { _disabled = v; } + void set(ScenePalette *palette, int start, int end, int rotationMode, int duration, Action *action); + void setPalette(ScenePalette *palette, bool disabled); + bool decDuration(); + void setDelay(int amount); +}; + +enum FadeMode {FADEMODE_NONE = 0, FADEMODE_GRADUAL = 1, FADEMODE_IMMEDIATE = 2}; + +class ScenePalette: public SavedObject { +public: + uint32 _palette[256]; + GfxColours _colours; + List<PaletteModifier *> _listeners; + int _field412; + + uint8 _redColour; + uint8 _greenColour; + uint8 _blueColour; + uint8 _aquaColour; + uint8 _purpleColour; + uint8 _limeColour; +public: + ScenePalette(); + ScenePalette(int paletteNum); + + bool loadPalette(int paletteNum); + void refresh(); + void setPalette(int index, int count); + uint8 indexOf(uint r, uint g, uint b, int threshold = 0xffff); + void getPalette(int start = 0, int count = 256); + void signalListeners(); + void clearListeners(); + void fade(const byte *adjustData, bool fullAdjust, int percent); + PaletteRotation *addRotation(int start, int end, int rotationMode, int duration = 0, Action *action = NULL); + + static void changeBackground(const Rect &bounds, FadeMode fadeMode); + + virtual void synchronise(Serialiser &s); + virtual Common::String getClassName() { return "ScenePalette"; } +}; + +// DisplayParamType constant set. This must not be an enum +const int SET_WIDTH = 0; +const int SET_X = 1; +const int SET_Y = 2; +const int SET_FONT = 3; +const int SET_BG_COLOUR = 4; +const int SET_FG_COLOUR = 5; +const int SET_KEEP_ONSCREEN = 6; +const int SET_EXT_BGCOLOUR = 7; +const int SET_EXT_FGCOLOUR = 8; +const int SET_POS_MODE = 9; +const int SET_TEXT_MODE = 10; +const int LIST_END = -999; + +class SceneItem: public EventHandler { +public: + Rect _bounds; + Common::String _msg; + int _fieldE, _field10; + Common::Point _position; + int _yDiff; + int _sceneRegionId; +public: + SceneItem(): EventHandler() { _msg = "Feature"; _action = NULL; } + + virtual void synchronise(Serialiser &s); + virtual Common::String getClassName() { return "SceneItem"; } + virtual void remove(); + virtual void destroy() {} + virtual void startMover(CursorType action) { doAction(action); } + virtual void doAction(int action); + + bool contains(const Common::Point &pt); + void setBounds(const Rect &newBounds) { _bounds = newBounds; } + static void display(int resNum, int lineNum, ...); + static void display2(int resNum, int lineNum) { + display(resNum, lineNum, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + } +}; + +class SceneHotspot: public SceneItem { +public: + SceneHotspot(): SceneItem() {} + + virtual Common::String getClassName() { return "SceneHotspot"; } + virtual void doAction(int action); +}; + +enum AnimateMode {ANIM_MODE_NONE = 0, ANIM_MODE_1 = 1, ANIM_MODE_2 = 2, ANIM_MODE_3 = 3, + ANIM_MODE_4 = 4, ANIM_MODE_5 = 5, ANIM_MODE_6 = 6, ANIM_MODE_7 = 7, ANIM_MODE_8 = 8}; + +class SceneObject; + +class Visage { +private: + byte *_data; +public: + int _resNum; + int _rlbNum; +public: + Visage(); + ~Visage(); + + void setVisage(int resNum, int rlbNum = 9999); + GfxSurface getFrame(int frameNum); + int getFrameCount() const; +}; + +class SceneObjectWrapper: public EventHandler { +private: + Visage _visageImages; +public: + SceneObject *_sceneObject; +public: + SceneObjectWrapper() { _sceneObject = NULL; } + virtual ~SceneObjectWrapper() {} + + void setSceneObject(SceneObject *so); + + virtual void synchronise(Serialiser &s); + virtual Common::String getClassName() { return "SceneObjectWrapper"; } + virtual void dispatch(); +}; + +enum ObjectFlags {OBJFLAG_FIXED_PRIORITY = 1, OBJFLAG_NO_UPDATES = 2, OBJFLAG_ZOOMED = 4, + OBJFLAG_8 = 8, OBJFLAG_100 = 0x100, OBJFLAG_200 = 0x200, OBJFLAG_REMOVE = 0x400, OBJFLAG_800 = 0x800, + OBJFLAG_1000 = 0x1000, OBJFLAG_PANE_0 = 0x4000, OBJFLAG_PANE_1 = 0x8000, + OBJFLAG_PANES = OBJFLAG_PANE_0 | OBJFLAG_PANE_1 +}; + +class SceneObject: public SceneHotspot { +private: + Visage _visageImages; + + int getNewFrame(); + void animEnded(); + int changeFrame(); + bool isNoMover() const { return !_mover || (_field6E > 0); } +public: + uint32 _updateStartFrame; + uint32 _walkStartFrame; + Common::Point _field2E; + int _percent; + int _priority; + int _angle; + uint32 _flags; + int _xs, _xe; + Rect _paneRects[2]; + int _visage; + SceneObjectWrapper *_objectWrapper; + int _strip; + AnimateMode _animateMode; + int _frame; + int _endFrame; + int _field68; + int _frameChange; + int _numFrames; + int _field6E; + EventHandler *_mover; + Common::Point _moveDiff; + int _field7A; + Action *_endAction; + uint32 _regionBitList; +public: + SceneObject(); + virtual ~SceneObject(); + + void setPosition(const Common::Point &p, int yDiff = 0); + void setStrip(int frameNum); + void setStrip2(int frameNum); + void setZoom(int percent); + void changeZoom(int percent); + void setFrame(int frameNum); + void setFrame2(int frameNum); + void setPriority(int priority); + void setPriority2(int priority); + void setVisage(int visage); + void setObjectWrapper(SceneObjectWrapper *objWrapper); + void addMover(ObjectMover *mover, ...); + void getHorizBounds(); + int checkRegion(const Common::Point &pt); + void animate(AnimateMode animMode, ...); + SceneObject *clone() const; + void checkAngle(const SceneObject *obj); + void flag100(); + void unflag100(); + int getSpliceArea(const SceneObject *obj); + int getFrameCount(); + + virtual void synchronise(Serialiser &s); + virtual Common::String getClassName() { return "SceneObject"; } + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void process(Event &event) { event.handled = true; } + virtual void dispatch(); + virtual void calcAngle(const Common::Point &pt); + virtual void removeObject(); + virtual GfxSurface getFrame(); + virtual void reposition(); + virtual void draw(); + virtual void proc19() {} + virtual void updateScreen(); +}; + +class SceneText: public SceneObject { +public: + int _fontNumber; + int _width; + TextAlign _textMode; + int _colour1; + int _colour2; + int _colour3; + GfxSurface _textSurface; +public: + SceneText(); + ~SceneText(); + + void setup(const Common::String &msg); + + virtual void synchronise(Serialiser &s); + virtual Common::String getClassName() { return "SceneText"; } + virtual GfxSurface getFrame() { return _textSurface; } +}; + +class Player: public SceneObject { +public: + bool _canWalk; + bool _uiEnabled; + int _field8C; +public: + Player(): SceneObject() {} + + virtual Common::String getClassName() { return "Player"; } + virtual void synchronise(Serialiser &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void process(Event &event); + + void disableControl(); + void enableControl(); +}; + +/*--------------------------------------------------------------------------*/ + +class LineSliceSet { +public: + Common::Array<LineSlice> items; + + void load(int size, const byte *srcP) { + for (int i = 0; i < size; ++i, srcP += 4) + items.push_back(LineSlice(READ_LE_UINT16(srcP), READ_LE_UINT16(srcP + 2))); + } + void load2(int size, ...) { + va_list va; + va_start(va, size); + + while (size-- > 0) { + int xs = va_arg(va, int); + int xe = va_arg(va, int); + items.push_back(LineSlice(xs, xe)); + } + } + + void add(LineSlice &slice) { items.push_back(slice); } + void add(int xs, int xe) { items.push_back(LineSlice(xs, xe)); } + static LineSliceSet mergeSlices(const LineSliceSet &set1, LineSliceSet &set2); +}; + +class Region { +public: + int _regionSize; + int _regionId; + Rect _bounds; + Common::Array<LineSliceSet> _ySlices; +public: + Region() { _regionSize = 0; _regionId = 0; } + Region(int resNum, int rlbNum, ResourceType ctlType = RES_CONTROL); + + bool contains(const Common::Point &pt); + bool empty() const; + void clear(); + void setRect(const Rect &r); + void setRect(int xs, int ys, int xe, int ye); + const LineSliceSet &getLineSlices(int yp); + LineSliceSet sectPoints(int yp, const LineSliceSet &sliceSet); + void draw(); + void uniteLine(int yp, LineSliceSet &sliceSet); + + + static LineSliceSet mergeSlices(const LineSliceSet &set1, const LineSliceSet &set2); +}; + +class SceneRegions: public List<Region> { +public: + void load(int sceneNum); + + int indexOf(const Common::Point &pt); +}; + +class SceneObjectList: public SavedObject { +private: + void checkIntersection(Common::Array<SceneObject *> &ObjList, uint ObjIndex, int PaneNum); + void sortList(Common::Array<SceneObject *> &ObjList); + + List<SceneObject *> _objList; +public: + SceneObjectList() {} + + virtual Common::String getClassName() { return "SceneObjectList"; } + virtual void synchronise(Serialiser &s); + + void draw(); + void activate(); + static void deactivate(); + + typedef void (*EventHandlerFn)(EventHandler *fn); + void recurse(EventHandlerFn Fn) { + // Loop through each object + for (List<SceneObject *>::iterator i = _objList.begin(); i != _objList.end(); ) { + SceneObject *o = *i; + ++i; + Fn(o); + } + } + List<SceneObject *>::iterator begin() { return _objList.begin(); } + List<SceneObject *>::iterator end() { return _objList.end(); } + bool contains(SceneObject *sceneObj) { return _objList.contains(sceneObj); } + void push_back(SceneObject *sceneObj) { _objList.push_back(sceneObj); } + void push_front(SceneObject *sceneObj) { _objList.push_front(sceneObj); } + void remove(SceneObject *sceneObj) { _objList.remove(sceneObj); } +}; + +class ScenePriorities: public List<Region> { +public: + int _resNum; + int _field14; + int _field16; + Region _defaultPriorityRegion; +public: + void load(int resNum); + + Region *find(int priority); +}; + +/*--------------------------------------------------------------------------*/ + +class GameSoundHandler { +public: + void proc1() { + warning("TODO: GameSoundHandler::proc1"); + } + void proc5(int v) { + warning("TODO: GameSoundHandler::proc5"); + } +}; + +class SoundHandler: public EventHandler { +public: + GameSoundHandler _sound; +public: + SoundHandler() {} + + void startSound(int soundNum, Action *action = NULL, int volume = 127) { + warning("TODO: SoundHandler::startSound"); + } + void proc1(Action *action) { + warning("TODO: SoundHandler::proc1"); + } + void proc2(int v) { + warning("TODO: SoundHandler::proc2"); + } + void proc3() { + warning("TODO: SoundHandler::proc5"); + } + void proc4() { + _sound.proc1(); + } + void proc5(int v) { + _sound.proc5(v); + } + + virtual Common::String getClassName() { return "SoundHandler"; } +}; + +/*--------------------------------------------------------------------------*/ + +class SceneItemList: public List<SceneItem *> { +public: + void addItems(SceneItem *first, ...); +}; + +/*--------------------------------------------------------------------------*/ + +class RegionSupportRec { +public: + int _yp; + int _xp; + int _xDiff; + int _yDiff; + int _xDirection; + int _halfDiff; + int _yDiff2; + + void process(); +}; + +#define PROCESS_LIST_SIZE 100 + +class WalkRegion: public Region { +private: + static RegionSupportRec _processList[PROCESS_LIST_SIZE]; + void loadProcessList(byte *dataP, int dataSize, int &dataIndex, int ®ionHeight); + int process1(int idx, byte *dataP, int dataSize); + void process2(int dataIndex, int x1, int y1, int x2, int y2); + void process3(int yp, int dataCount, int &idx1, int &idx2); + void process4(int yp, int idx1, int idx2, int &count); + void process5(int idx1, int idx2); + void loadRecords(int yp, int size, int processIndex); + void process6(RegionSupportRec &rec); +public: + Common::Point _pt; + int _idxListIndex; + int _idxList2Index; +public: + void loadRegion(byte *dataP, int size); +}; + +class WRField18 { +public: + Common::Point _pt1, _pt2; + int _v; +public: + void load(byte *data); +}; + +class WalkRegions { +public: + int _resNum; + RouteEnds _routeEnds; + Common::Array<WalkRegion> _regionList; + Common::Array<WRField18> _field18; + Common::Array<int> _idxList; + Common::Array<int> _idxList2; +public: + WalkRegions() { _resNum = -1; } + + void clear() { + _regionList.clear(); + _field18.clear(); + } + void load(int sceneNum); + int indexOf(const Common::Point &pt, List<int> *indexList = NULL); + WalkRegion &operator[](int idx) { + assert((idx >= 1) && (idx <= (int)_regionList.size())); + return _regionList[idx - 1]; + } +}; + +/*--------------------------------------------------------------------------*/ + +class GameHandler: public EventHandler { +public: + RefCounter _lockCtr; + RefCounter _waitCtr; + int _nextWaitCtr; + int _field14; +public: + GameHandler(); + virtual ~GameHandler(); + void execute(); + + virtual void synchronise(Serialiser &s); + virtual Common::String getClassName() { return "GameHandler"; } + virtual void postInit(SceneObjectList *OwnerList = NULL) {} + virtual void dispatch() {} +}; + +class SceneHandler: public GameHandler { +public: + int _saveGameSlot; + int _loadGameSlot; + int _delayTicks; + Common::String _saveName; +public: + SceneHandler(); + void registerHandler(); + + virtual Common::String getClassName() { return "SceneHandler"; } + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void process(Event &event); + virtual void dispatch(); + + static void handleListener(EventHandler *obj); + static void saveListener(Serialiser &ser); +}; + +/*--------------------------------------------------------------------------*/ + +class Game { +private: + List<GameHandler *> _handlers; + + static bool notLockedFn(GameHandler *g); + void restart(); + void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName); +public: + void addHandler(GameHandler *entry) { _handlers.push_back(entry); } + void removeHandler(GameHandler *entry) { _handlers.remove(entry); } + + void execute(); + void restartGame(); + void saveGame(); + void restoreGame(); + void quitGame(); + void endGame(int resNum, int lineNum); +}; + +} // End of namespace tSage + +#endif diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp new file mode 100644 index 0000000000..ff3f6e3031 --- /dev/null +++ b/engines/tsage/debugger.cpp @@ -0,0 +1,109 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/debugger.cpp $ + * $Id: debugger.cpp 223 2011-02-09 13:03:31Z dreammaster $ + * + */ + +#include "tsage/debugger.h" +#include "common/config-manager.h" +#include "common/endian.h" +#include "tsage/globals.h" +#include "tsage/graphics.h" + + +namespace tSage { + +Debugger::Debugger(): GUI::Debugger() { + DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit)); + DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Scene)); + DCmd_Register("walk_regions", WRAP_METHOD(Debugger, Cmd_WalkRegions)); +} + +static int strToInt(const char *s) { + if (!*s) + // No string at all + return 0; + else if (toupper(s[strlen(s) - 1]) != 'H') + // Standard decimal string + return atoi(s); + + // Hexadecimal string + uint tmp = 0; + int read = sscanf(s, "%xh", &tmp); + if (read < 1) + error("strToInt failed on string \"%s\"", s); + return (int)tmp; +} + +/** + * This command loads up the specified new scene number + */ +bool Debugger::Cmd_Scene(int argc, const char **argv) { + if (argc < 2) { + DebugPrintf("Usage: %s <scene number> [prior scene #]\n", argv[0]); + return true; + } else { + if (argc == 3) + _globals->_sceneManager._sceneNumber = strToInt(argv[2]); + + _globals->_sceneManager.changeScene(strToInt(argv[1])); + return false; + } +} + +/** + * This command draws the walk regions onto the screen + */ +bool Debugger::Cmd_WalkRegions(int argc, const char **argv) { + if (argc != 1) { + DebugPrintf("USage: %s\n", argv[0]); + return true; + } + + // Colour index to use for the first walk region + int colour = 16; + + // Lock the background surface for access + Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface(); + + // Loop through drawing each walk region in a different colour to the background surface + for (uint regionIndex = 0; regionIndex < _globals->_walkRegions._regionList.size(); ++regionIndex, ++colour) { + WalkRegion &wr = _globals->_walkRegions._regionList[regionIndex]; + + for (int yp = wr._bounds.top; yp < wr._bounds.bottom; ++yp) { + LineSliceSet sliceSet = wr.getLineSlices(yp); + + for (uint idx = 0; idx < sliceSet.items.size(); ++idx) + destSurface.hLine(sliceSet.items[idx].xs, yp, sliceSet.items[idx].xe, colour); + } + } + + // Release the surface + _globals->_sceneManager._scene->_backSurface.unlockSurface(); + + // Mark the scene as requiring a full redraw + _globals->_paneRefreshFlag[0] = 2; + + return false; +} + +} // End of namespace tSage diff --git a/engines/tsage/debugger.h b/engines/tsage/debugger.h new file mode 100644 index 0000000000..94f4babc62 --- /dev/null +++ b/engines/tsage/debugger.h @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/debugger.h $ + * $Id: debugger.h 176 2011-01-25 11:33:33Z dreammaster $ + * + */ + +#ifndef TSAGE_DEBUGGER_H +#define TSAGE_DEBUGGER_H + +#include "common/scummsys.h" +#include "gui/debugger.h" + +namespace tSage { + +class Debugger : public GUI::Debugger { +public: + Debugger(); + virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ + +protected: + bool Cmd_Scene(int argc, const char **argv); + bool Cmd_WalkRegions(int argc, const char **argv); +}; + +} // End of namespace tSage + +#endif diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp new file mode 100644 index 0000000000..421c5ff9df --- /dev/null +++ b/engines/tsage/detection.cpp @@ -0,0 +1,221 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/detection.cpp $ + * $Id: detection.cpp 209 2011-02-06 00:46:36Z dreammaster $ + * + */ + +#include "common/config-manager.h" +#include "common/system.h" +#include "common/savefile.h" + +#include "engines/advancedDetector.h" + +#include "base/plugins.h" + +#include "tsage/tsage.h" + +static const PlainGameDescriptor TSAgeGameTitles[] = { + { "tsage", "Unknown Tsunami TSAGE-based Game" }, + { "ring", "Ringworld: Revenge of the Patriarch" }, + { "blue", "Blue Force" }, + { 0, 0 } +}; + +namespace tSage { + +static const ADGameDescription TSAgeGameDescriptions[] = { + // Ringworld English CD version + { + "ring", + "CD", + AD_ENTRY1s("ring.rlb", "466f0e6492d9d0f34d35c5cd088de90f", 37847618), + Common::EN_ANY, + Common::kPlatformPC, + ADGF_NO_FLAGS, + Common::GUIO_NONE + }, + // Ringworld English Floppy version + { + "ring", + "Floppy", + AD_ENTRY1s("ring.rlb", "61f78f68a56832ae95fe06748c403234", 8438770), + Common::EN_ANY, + Common::kPlatformPC, + ADGF_NO_FLAGS, + Common::GUIO_NONE + }, + // Blue Force + { + "blue", + "", + AD_ENTRY1s("blue.rlb", "467da43c848cc0e800b547c59d84ccb1", 10032614), + Common::EN_ANY, + Common::kPlatformPC, + ADGF_NO_FLAGS, + Common::GUIO_NONE + }, + + AD_TABLE_END_MARKER, +}; + +const char *TSageEngine::getGameId() const { + return _gameDescription->gameid; +} + +} // End of namespace tSage + +static const ADGameDescription TSAgeGameGeneric[] = { + {"tsage", 0, + AD_ENTRY1("tsage.rlb", NULL), + Common::UNK_LANG, + Common::kPlatformUnknown, + 0, + Common::GUIO_NONE + }, + AD_TABLE_END_MARKER +}; + +static const ADFileBasedFallback TSAgeGameFallback[] = { + {(const void*)&TSAgeGameGeneric[0], {"ring.rlb", NULL} }, + {(const void*)&TSAgeGameGeneric[0], {"blue.rlb", NULL} }, + {0, {NULL}} +}; + +static const ADParams detectionParams = { + (const byte *)tSage::TSAgeGameDescriptions, + sizeof(ADGameDescription), + 0, + TSAgeGameTitles, + 0, + "tsage", + TSAgeGameFallback, + kADFlagPrintWarningOnFileBasedFallback, + Common::GUIO_NONE, + 0, + NULL +}; + +#define MAX_SAVES 100 + +class TSageMetaEngine : public AdvancedMetaEngine { +public: + TSageMetaEngine() : AdvancedMetaEngine(detectionParams) { + } + + virtual const char *getName() const { + return "TsAGE Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "(c) Tsunami Media"; + } + + virtual bool hasFeature(MetaEngineFeature f) const { + switch (f) { + case kSupportsListSaves: + case kSupportsDeleteSave: + case kSupportsLoadingDuringStartup: + case kSavesSupportMetaInfo: + case kSavesSupportThumbnail: + case kSavesSupportCreationDate: + case kSavesSupportPlayTime: + return true; + default: + return false; + } + } + + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + if (desc) { + *engine = new tSage::TSageEngine(syst, desc); + } + return desc != 0; + } + + static Common::String generateGameStateFileName(const char *target, int slot) { + return Common::String::format("%s.%03d", target, slot); + } + + virtual SaveStateList listSaves(const char *target) const { + Common::String pattern = target; + pattern += ".*"; + + Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); + tSage::tSageSavegameHeader header; + + SaveStateList saveList; + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + int slot; + const char *ext = strrchr(file->c_str(), '.'); + if (ext && (slot = atoi(ext + 1)) >= 0 && slot < MAX_SAVES) { + Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); + + if (in) { + if (tSage::Saver::readSavegameHeader(in, header)) { + saveList.push_back(SaveStateDescriptor(slot, header.saveName)); + delete header.thumbnail; + } + + delete in; + } + } + } + + return saveList; + } + + virtual int getMaximumSaveSlot() const { + return MAX_SAVES - 1; + } + + virtual void removeSaveState(const char *target, int slot) const { + Common::String filename = Common::String::format("%s.%03d", target, slot); + g_system->getSavefileManager()->removeSavefile(filename); + } + + SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const { + Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading( + generateGameStateFileName(target, slot)); + assert(f); + + tSage::tSageSavegameHeader header; + tSage::Saver::readSavegameHeader(f, header); + delete f; + + // Create the return descriptor + SaveStateDescriptor desc(slot, header.saveName); + desc.setDeletableFlag(true); + desc.setWriteProtectedFlag(false); + desc.setThumbnail(header.thumbnail); + desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay); + desc.setSaveTime(header.saveHour, header.saveMinutes); + desc.setPlayTime(header.totalFrames * GAME_FRAME_TIME); + + return desc; + } +}; + +#if PLUGIN_ENABLED_DYNAMIC(TSAGE) +REGISTER_PLUGIN_DYNAMIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine); +#else +REGISTER_PLUGIN_STATIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine); +#endif diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp new file mode 100644 index 0000000000..4f7bfec8b5 --- /dev/null +++ b/engines/tsage/dialogs.cpp @@ -0,0 +1,597 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/dialogs.cpp $ + * $Id: dialogs.cpp 215 2011-02-07 12:06:13Z dreammaster $ + * + */ + +#include "common/translation.h" +#include "tsage/tsage.h" +#include "tsage/core.h" +#include "tsage/dialogs.h" +#include "tsage/graphics.h" +#include "tsage/core.h" +#include "tsage/staticres.h" +#include "tsage/globals.h" + +namespace tSage { + +/*--------------------------------------------------------------------------*/ + +/** + * This dialog class provides a simple message display with support for either one or two buttons. + */ +MessageDialog::MessageDialog(const Common::String &message, const Common::String &btn1Message, + const Common::String &btn2Message): GfxDialog() { + // Set up the message + addElements(&_msg, &_btn1, NULL); + + _msg.set(message, 200, ALIGN_LEFT); + _btn1._bounds.moveTo(_msg._bounds.left, _msg._bounds.bottom + 2); + _defaultButton = &_btn1; + + // Set up the first button + _btn1.setText(btn1Message); + _btn1._bounds.moveTo(_msg._bounds.right - _btn1._bounds.width(), _msg._bounds.bottom); + + if (!btn2Message.empty()) { + // Set up the second button + _defaultButton = &_btn2; + add(&_btn2); + _btn2.setText(btn2Message); + _btn2._bounds.moveTo(_msg._bounds.right - _btn2._bounds.width(), _msg._bounds.bottom); + _btn1._bounds.translate(-(_btn2._bounds.width() + 4), 0); + } + + // Do post setup for the dialog + setDefaults(); + + // Set the dialog's centre + setCentre(_globals->_dialogCentre.x, _globals->_dialogCentre.y); +} + +int MessageDialog::show(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message) { + // Ensure that the cursor is the arrow + CursorType currentCursor = _globals->_events.getCursor(); + if (currentCursor != CURSOR_ARROW) + _globals->_events.setCursor(CURSOR_ARROW); + + int result = show2(message, btn1Message, btn2Message); + + // If the cursor was changed, change it back + if (currentCursor != CURSOR_ARROW) + _globals->_events.setCursor(currentCursor); + + return result; +} + +int MessageDialog::show2(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message) { + MessageDialog *dlg = new MessageDialog(message, btn1Message, btn2Message); + dlg->draw(); + + GfxButton *selectedButton = dlg->execute(); + int result = (selectedButton == &dlg->_btn1) ? 0 : 1; + + delete dlg; + return result; +} + + +/*--------------------------------------------------------------------------*/ + +ConfigDialog::ConfigDialog(): GUI::OptionsDialog("", "GlobalConfig") { + // + // Sound controllers + // + + addVolumeControls(this, "GlobalConfig."); + setVolumeSettingsState(true); // could disable controls by GUI options + + // + // Add the buttons + // + + new GUI::ButtonWidget(this, "GlobalConfig.Ok", _("~O~K"), 0, GUI::kOKCmd); + new GUI::ButtonWidget(this, "GlobalConfig.Cancel", _("~C~ancel"), 0, GUI::kCloseCmd); +} + +/*--------------------------------------------------------------------------*/ + +#define BUTTON_WIDTH 28 +#define BUTTON_HEIGHT 29 + +RightClickButton::RightClickButton(int buttonIndex, int xp, int yp): GfxButton() { + _buttonIndex = buttonIndex; + this->_bounds.left = xp; + this->_bounds.top = yp; + this->_bounds.setWidth(BUTTON_WIDTH); + this->_bounds.setHeight(BUTTON_HEIGHT); + _savedButton = NULL; +} + +void RightClickButton::highlight() { + if (_savedButton) { + // Button was previously highlighted, so de-highlight by restoring saved area + _globals->gfxManager().copyFrom(*_savedButton, _bounds.left, _bounds.top); + delete _savedButton; + _savedButton = NULL; + } else { + // Highlight button by getting the needed highlighted image resource + _savedButton = Surface_getArea(_globals->gfxManager().getSurface(), _bounds); + + uint size; + byte *imgData = _vm->_dataManager->getSubResource(7, 2, _buttonIndex, &size); + + GfxSurface btnSelected = surfaceFromRes(imgData); + _globals->gfxManager().copyFrom(btnSelected, _bounds.left, _bounds.top); + + DEALLOCATE(imgData); + } +} + +/*--------------------------------------------------------------------------*/ + +/** + * This dialog implements the right-click dialog + */ +RightClickDialog::RightClickDialog(): GfxDialog(), + _walkButton(1, 48, 12), _lookButton(2, 31, 29), _useButton(3, 65, 29), + _talkButton(4, 14, 47), _inventoryButton(5, 48, 47), _optionsButton(6, 83, 47) { + Rect rectArea, dialogRect; + + // Set the palette and change the cursor + _gfxManager.setDialogPalette(); + _globals->_events.setCursor(CURSOR_ARROW); + + // Get the dialog image + _surface = surfaceFromRes(7, 1, 1); + + // Set the dialog position + dialogRect.resize(_surface, 0, 0, 100); + dialogRect.centre(_globals->_events._mousePos.x, _globals->_events._mousePos.y); + + // Ensure the dialog will be entirely on-screen + Rect screenRect = _globals->gfxManager()._bounds; + screenRect.collapse(4, 4); + dialogRect.contain(screenRect); + + _bounds = dialogRect; + _gfxManager._bounds = _bounds; + + _highlightedButton = NULL; + _selectedAction = -1; +} + +RightClickDialog::~RightClickDialog() { +} + +RightClickButton *RightClickDialog::findButton(const Common::Point &pt) { + RightClickButton *btnList[] = { &_walkButton, &_lookButton, &_useButton, &_talkButton, &_inventoryButton, &_optionsButton }; + + for (int i = 0; i < 6; ++i) { + btnList[i]->_owner = this; + + if (btnList[i]->_bounds.contains(pt)) + return btnList[i]; + } + + return NULL; +} + +void RightClickDialog::draw() { + // Save the covered background area + _savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), _bounds); + + // Draw the dialog image + _globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top); +} + +bool RightClickDialog::process(Event &event) { + switch (event.eventType) { + case EVENT_MOUSE_MOVE: { + // Check whether a button is highlighted + RightClickButton *btn = findButton(event.mousePos); + + if (btn != _highlightedButton) { + // De-highlight any previously selected button + if (_highlightedButton) { + _highlightedButton->highlight(); + _highlightedButton = NULL; + } + if (btn) { + // Highlight the new button + btn->highlight(); + _highlightedButton = btn; + } + } + event.handled = true; + return true; + } + + case EVENT_BUTTON_DOWN: + // If a button is highlighted, then flag the selected button index + if (_highlightedButton) + _selectedAction = _highlightedButton->_buttonIndex; + else + _selectedAction = _lookButton._buttonIndex; + event.handled = true; + return true; + + default: + break; + } + + return false; +} + +void RightClickDialog::execute() { + // Draw the dialog + draw(); + + // Dialog event handler loop + _gfxManager.activate(); + + while (!_vm->getEventManager()->shouldQuit() && (_selectedAction == -1)) { + Event evt; + while (_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) { + evt.mousePos.x -= _bounds.left; + evt.mousePos.y -= _bounds.top; + + process(evt); + } + + g_system->delayMillis(10); + g_system->updateScreen(); + } + + // Execute the specified action + switch (_selectedAction) { + case 1: + // Look action + _globals->_events.setCursor(CURSOR_LOOK); + break; + case 2: + // Walk action + _globals->_events.setCursor(CURSOR_WALK); + break; + case 3: + // Use cursor + _globals->_events.setCursor(CURSOR_USE); + break; + case 4: + // Talk cursor + _globals->_events.setCursor(CURSOR_TALK); + break; + case 5: + // Inventory dialog + InventoryDialog::show(); + break; + case 6: + // Dialog options + OptionsDialog::show(); + break; + } + + _gfxManager.deactivate(); +} + +/*--------------------------------------------------------------------------*/ + +void ModalDialog::draw() { + // Set the palette for use in the dialog + setPalette(); + + // Make a backup copy of the area the dialog will occupy + Rect tempRect = _bounds; + tempRect.collapse(-10, -10); + _savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), tempRect); + + _gfxManager.activate(); + + // Fill in the contents of the entire dialog + _gfxManager._bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + drawFrame(); + + // Draw each element in the dialog in order + GfxElementList::iterator i; + for (i = _elements.begin(); i != _elements.end(); ++i) { + (*i)->draw(); + } + + _gfxManager.deactivate(); +} + +void ModalDialog::drawFrame() { + Rect origRect = _bounds; + _bounds.collapse(-10, -10); + + // Fill the dialog area + _globals->gfxManager().fillRect(origRect, 54); + + // Draw top line + GfxSurface surface = surfaceFromRes(8, 1, 7); + for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10) + surface.draw(Common::Point(xp, _bounds.top)); + surface.draw(Common::Point(_bounds.right - 20, _bounds.top)); + + surface = surfaceFromRes(8, 1, 1); + surface.draw(Common::Point(_bounds.left, _bounds.top)); + + surface = surfaceFromRes(8, 1, 4); + surface.draw(Common::Point(_bounds.right - 10, _bounds.top)); + + // Draw vertical edges + surface = surfaceFromRes(8, 1, 2); + for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10) + surface.draw(Common::Point(_bounds.left, yp)); + surface.draw(Common::Point(_bounds.left, _bounds.bottom - 20)); + + surface = surfaceFromRes(8, 1, 5); + for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10) + surface.draw(Common::Point(_bounds.right - 10, yp)); + surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 20)); + + // Draw bottom line + surface = surfaceFromRes(8, 1, 8); + for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10) + surface.draw(Common::Point(xp, _bounds.bottom - 10)); + surface.draw(Common::Point(_bounds.right - 20, _bounds.bottom - 10)); + + surface = surfaceFromRes(8, 1, 3); + surface.draw(Common::Point(_bounds.left, _bounds.bottom - 10)); + + surface = surfaceFromRes(8, 1, 6); + surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 10)); + + // Set the dialog's manager bounds + _gfxManager._bounds = origRect; +} + +/*--------------------------------------------------------------------------*/ + +bool GfxInvImage::process(Event &event) { + if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN)) { + event.handled = _bounds.contains(event.mousePos); + return event.handled; + } + + return false; +} + +/*--------------------------------------------------------------------------*/ + +void InventoryDialog::show(bool allFlag) { + if (!allFlag) { + // Determine how many items are in the player's inventory + int itemCount = 0; + List<InvObject *>::iterator i; + for (i = _globals->_inventory._itemList.begin(); i != _globals->_inventory._itemList.end(); ++i) { + if ((*i)->inInventory()) + ++itemCount; + } + + if (itemCount == 0) { + MessageDialog::show(INV_EMPTY_MSG, OK_BTN_STRING); + return; + } + } + + InventoryDialog *dlg = new InventoryDialog(allFlag); + dlg->draw(); + dlg->execute(); + delete dlg; +} + +InventoryDialog::InventoryDialog(bool allFlag) { + // Determine the maximum size of the image of any item in the player's inventory + int imgWidth = 0, imgHeight = 0; + + List<InvObject *>::iterator i; + for (i = _globals->_inventory._itemList.begin(); i != _globals->_inventory._itemList.end(); ++i) { + InvObject *invObject = *i; + if (allFlag || invObject->inInventory()) { + // Get the image for the item + GfxSurface itemSurface = surfaceFromRes(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum); + + // Maintain the dimensions of the largest item image + imgWidth = MAX(imgWidth, (int)itemSurface.getBounds().width()); + imgHeight = MAX(imgHeight, (int)itemSurface.getBounds().height()); + + // Add the item to the display list + _images.push_back(GfxInvImage()); + _images[_images.size() - 1].setDetails(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum); + _images[_images.size() - 1]._invObject = invObject; + add(&_images[_images.size() - 1]); + } + } + assert(_images.size() > 0); + + // Figure out the number of columns/rows to show all the items + int cellsSize = 3; + while ((cellsSize * cellsSize) < (int)_images.size()) + ++cellsSize; + + // Set the position of each inventory item to be displayed + int cellX = 0; + Common::Point pt(0, 0); + + for (uint idx = 0; idx < _images.size(); ++idx) { + if (cellX == cellsSize) { + // Move to the start of the next line + pt.x = 0; + pt.y += imgHeight + 2; + cellX = 0; + } + + _images[idx]._bounds.moveTo(pt.x, pt.y); + + pt.x += imgWidth + 2; + ++cellX; + } + + // Set up the buttons + pt.y += imgHeight + 2; + _btnOk.setText(OK_BTN_STRING); + _btnOk._bounds.moveTo((imgWidth + 2) * cellsSize - _btnOk._bounds.width(), pt.y); + _btnLook.setText(LOOK_BTN_STRING); + _btnLook._bounds.moveTo(_btnOk._bounds.left - _btnLook._bounds.width() - 2, _btnOk._bounds.top); + addElements(&_btnLook, &_btnOk, NULL); + + frame(); + setCentre(SCREEN_CENTRE_X, SCREEN_CENTRE_Y); +} + +void InventoryDialog::execute() { + if ((_globals->_inventory._selectedItem) && _globals->_inventory._selectedItem->inInventory()) + _globals->_inventory._selectedItem->setCursor(); + + GfxElement *hiliteObj; + bool lookFlag = false; + + while (!_vm->getEventManager()->shouldQuit()) { + // Get events + Event event; + while (!_globals->_events.getEvent(event) && !_vm->getEventManager()->shouldQuit()) + ; + if (_vm->getEventManager()->shouldQuit()) + return; + + hiliteObj = NULL; + if ((event.eventType == EVENT_BUTTON_DOWN) && !_bounds.contains(event.mousePos)) + break; + + // Pass event to elements + event.mousePos.x -= _gfxManager._bounds.left; + event.mousePos.y -= _gfxManager._bounds.top; + + for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) { + if ((*i)->process(event)) + hiliteObj = *i; + } + + if (!event.handled && event.eventType == EVENT_KEYPRESS) { + if ((event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { + // Exit the dialog + hiliteObj = &_btnOk; + break; + } + } + + if (hiliteObj == &_btnOk) { + // Ok button clicked + if (lookFlag) + _globals->_events.setCursor(CURSOR_WALK); + break; + } else if (hiliteObj == &_btnLook) { + // Look button clicked + if (_btnLook._message == LOOK_BTN_STRING) { + _btnLook._message = PICK_BTN_STRING; + lookFlag = 1; + _globals->_events.setCursor(CURSOR_LOOK); + } else { + _btnLook._message = LOOK_BTN_STRING; + lookFlag = 0; + _globals->_events.setCursor(CURSOR_WALK); + } + + _gfxManager.activate(); + hiliteObj->draw(); + _gfxManager.deactivate(); + } else if (hiliteObj) { + // Inventory item selected + InvObject *invObject = static_cast<GfxInvImage *>(hiliteObj)->_invObject; + if (lookFlag) { + _globals->_screenSurface.displayText(invObject->_description); + } else { + _globals->_inventory._selectedItem = invObject; + invObject->setCursor(); + } + } + } +} + +/*--------------------------------------------------------------------------*/ + +void OptionsDialog::show() { + OptionsDialog *dlg = new OptionsDialog(); + dlg->draw(); + + GfxButton *btn = dlg->execute(); + + if (btn == &dlg->_btnQuit) { + // Quit game + if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) { + _vm->quitGame(); + } + } else if (btn == &dlg->_btnRestart) { + // Restart game + _globals->_game.restartGame(); + } else if (btn == &dlg->_btnSound) { + // Sound dialog + } else if (btn == &dlg->_btnSave) { + // Save button + _globals->_game.saveGame(); + } else if (btn == &dlg->_btnRestore) { + // Restore button + _globals->_game.restoreGame(); + } + + dlg->remove(); + delete dlg; +} + +OptionsDialog::OptionsDialog() { + // Set the element text + _gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT); + _btnRestore.setText(RESTORE_BTN_STRING); + _btnSave.setText(SAVE_BTN_STRING); + _btnRestart.setText(RESTART_BTN_STRING); + _btnQuit.setText(QUIT_BTN_STRING); + _btnSound.setText(SOUND_BTN_STRING); + _btnResume.setText(RESUME_BTN_STRING); + + // Set position of the elements + _gfxMessage._bounds.moveTo(0, 1); + _btnRestore._bounds.moveTo(0, _gfxMessage._bounds.bottom + 1); + _btnSave._bounds.moveTo(0, _btnRestore._bounds.bottom + 1); + _btnRestart._bounds.moveTo(0, _btnSave._bounds.bottom + 1); + _btnQuit._bounds.moveTo(0, _btnRestart._bounds.bottom + 1); + _btnSound._bounds.moveTo(0, _btnQuit._bounds.bottom + 1); + _btnResume._bounds.moveTo(0, _btnSound._bounds.bottom + 1); + + // Set all the buttons to the widest button + GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume}; + int16 btnWidth = 0; + for (int idx = 0; idx < 6; ++idx) + btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width()); + for (int idx = 0; idx < 6; ++idx) + btnList[idx]->_bounds.setWidth(btnWidth); + + // Add the items to the dialog + addElements(&_gfxMessage, &_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume, NULL); + + // Set the dialog size and position + frame(); + setCentre(160, 100); +} + + +} // End of namespace tSage diff --git a/engines/tsage/dialogs.h b/engines/tsage/dialogs.h new file mode 100644 index 0000000000..0fece89781 --- /dev/null +++ b/engines/tsage/dialogs.h @@ -0,0 +1,136 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/dialogs.h $ + * $Id: dialogs.h 215 2011-02-07 12:06:13Z dreammaster $ + * + */ + +#ifndef TSAGE_DIALOGS_H +#define TSAGE_DIALOGS_H + +#include "gui/options.h" +#include "tsage/events.h" +#include "tsage/graphics.h" +#include "common/list.h" +#include "common/rect.h" +#include "common/system.h" + +namespace tSage { + +class MessageDialog: public GfxDialog { +public: + GfxButton _btn1, _btn2; + GfxDialog _dialog; + GfxMessage _msg; +public: + MessageDialog(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String()); + + static int show(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String()); + static int show2(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String()); +}; + +class ConfigDialog : public GUI::OptionsDialog { +public: + ConfigDialog(); +}; + +class RightClickButton: public GfxButton { +private: + GfxSurface *_savedButton; +public: + int _buttonIndex; + + RightClickButton(int buttonIndex, int xp, int yp); + ~RightClickButton() { delete _savedButton; } + + virtual void highlight(); +}; + +class RightClickDialog: public GfxDialog { +private: + GfxSurface _surface; + RightClickButton *_highlightedButton; + int _selectedAction; + RightClickButton _walkButton, _lookButton, _useButton, _talkButton, _inventoryButton, _optionsButton; + + RightClickButton *findButton(const Common::Point &pt); +public: + RightClickDialog(); + ~RightClickDialog(); + + virtual void draw(); + virtual bool process(Event &event); + void execute(); +}; + +/*--------------------------------------------------------------------------*/ + +class ModalDialog: public GfxDialog { +protected: + void drawFrame(); +public: + virtual void draw(); +}; + +/*--------------------------------------------------------------------------*/ + +class GfxInvImage: public GfxImage { +public: + InvObject *_invObject; +public: + GfxInvImage(): GfxImage(), _invObject(NULL) {} + + virtual bool process(Event &event); +}; + +#define MAX_INVOBJECT_DISPLAY 20 + +class InventoryDialog: public ModalDialog { +private: + Common::Array<GfxInvImage> _images; + GfxButton _btnOk, _btnLook; +public: + InventoryDialog(bool allFlag = false); + virtual ~InventoryDialog() {} + void execute(); + + static void show(bool allFlag = false); +}; + +/*--------------------------------------------------------------------------*/ + +class OptionsDialog: public ModalDialog { +private: + GfxButton _btnSave, _btnRestore, _btnRestart; + GfxButton _btnQuit, _btnResume; + GfxButton _btnSound; + GfxMessage _gfxMessage; +public: + OptionsDialog(); + virtual ~OptionsDialog() {} + GfxButton *execute() { return GfxDialog::execute(&_btnResume); } + + static void show(); +}; + +} // End of namespace tSage + +#endif diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp new file mode 100644 index 0000000000..5348935dd9 --- /dev/null +++ b/engines/tsage/events.cpp @@ -0,0 +1,235 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/events.cpp $ + * $Id: events.cpp 224 2011-02-10 10:58:52Z dreammaster $ + * + */ + +#include "common/events.h" +#include "common/singleton.h" +#include "graphics/cursorman.h" +#include "common/system.h" + +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/staticres.h" +#include "tsage/tsage.h" +#include "tsage/globals.h" + +namespace tSage { + +EventsClass::EventsClass() { + _frameNumber = 0; + _priorFrameTime = 0; + _prevDelayFrame = 0; + _saver->addListener(this); +} + +bool EventsClass::pollEvent() { + uint32 milli = g_system->getMillis(); + if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) { + _priorFrameTime = milli; + ++_frameNumber; + + g_system->updateScreen(); + } + + if (!g_system->getEventManager()->pollEvent(_event)) return false; + + // Handle keypress + switch (_event.type) { + case Common::EVENT_QUIT: + case Common::EVENT_RTL: + break; + + case Common::EVENT_MOUSEMOVE: + case Common::EVENT_LBUTTONDOWN: + case Common::EVENT_LBUTTONUP: + case Common::EVENT_RBUTTONDOWN: + case Common::EVENT_RBUTTONUP: + // Keep a copy of the current mouse position + _mousePos = _event.mouse; + break; + + default: + break; + } + + return true; +} + +void EventsClass::waitForPress(int eventMask) { + Event evt; + while (!_vm->getEventManager()->shouldQuit() && !getEvent(evt, eventMask)) + g_system->delayMillis(10); +} + +/** + * Standard event retrieval, which only returns keyboard and mouse clicks + */ +bool EventsClass::getEvent(Event &evt, int eventMask) { + while (pollEvent() && !_vm->getEventManager()->shouldQuit()) { + evt.handled = false; + evt.eventType = EVENT_NONE; + evt.mousePos = _event.mouse; + evt.kbd = _event.kbd; + + switch (_event.type) { + case Common::EVENT_MOUSEMOVE: + evt.eventType = EVENT_MOUSE_MOVE; + break; + case Common::EVENT_LBUTTONDOWN: + evt.eventType = EVENT_BUTTON_DOWN; + evt.btnState = BTNSHIFT_LEFT; + break; + case Common::EVENT_RBUTTONDOWN: + evt.eventType = EVENT_BUTTON_DOWN; + evt.btnState = BTNSHIFT_RIGHT; + break; + case Common::EVENT_MBUTTONDOWN: + evt.eventType = EVENT_BUTTON_DOWN; + evt.btnState = BTNSHIFT_MIDDLE; + break; + case Common::EVENT_LBUTTONUP: + case Common::EVENT_RBUTTONUP: + case Common::EVENT_MBUTTONUP: + evt.eventType = EVENT_BUTTON_UP; + evt.btnState = 0; + break; + case Common::EVENT_KEYDOWN: + evt.eventType = EVENT_KEYPRESS; + evt.kbd = _event.kbd; + break; + default: + break; + } + + if (evt.eventType & eventMask) + return true; + } + + return false; +} + +/** + * Sets the specified cursor + * + * @cursorType Specified cursor number + */ +void EventsClass::setCursor(CursorType cursorType) { + _globals->clearFlag(122); + + if (cursorType != CURSOR_ARROW) + _currentCursor = cursorType; + if (!CursorMan.isVisible()) + showCursor(); + + const byte *cursor; + bool delFlag = true; + uint size; + + switch (cursorType) { + case CURSOR_CROSSHAIRS: + // Crosshairs cursor + cursor = _vm->_dataManager->getSubResource(4, 1, 6, &size); + _globals->setFlag(122); + break; + + case CURSOR_LOOK: + // Look cursor + cursor = _vm->_dataManager->getSubResource(4, 1, 5, &size); + break; + + case CURSOR_USE: + // Use cursor + cursor = _vm->_dataManager->getSubResource(4, 1, 4, &size); + break; + + case CURSOR_TALK: + // Talk cursor + cursor = _vm->_dataManager->getSubResource(4, 1, 3, &size); + break; + + case CURSOR_ARROW: + // Arrow cursor + cursor = CURSOR_ARROW_DATA; + delFlag = false; + break; + + default: + // Walk cursor + cursor = CURSOR_WALK_DATA; + delFlag = false; + break; + } + + // Decode the cursor + GfxSurface s = surfaceFromRes(cursor); + + Graphics::Surface surface = s.lockSurface(); + const byte *cursorData = (const byte *)surface.getBasePtr(0, 0); + CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColour); + s.unlockSurface(); + + if (delFlag) + DEALLOCATE(cursor); +} + +void EventsClass::setCursor(Graphics::Surface &cursor, int transColour, const Common::Point &hotspot, CursorType cursorId) { + const byte *cursorData = (const byte *)cursor.getBasePtr(0, 0); + CursorMan.replaceCursor(cursorData, cursor.w, cursor.h, hotspot.x, hotspot.y, transColour); + + _currentCursor = cursorId; +} + +void EventsClass::setCursorFromFlag() { + setCursor(_globals->getFlag(122) ? CURSOR_CROSSHAIRS : _currentCursor); +} + +void EventsClass::showCursor() { + CursorMan.showMouse(true); +} + +void EventsClass::hideCursor() { + CursorMan.showMouse(false); +} + +/** + * Delays the game for the specified number of frames, if necessary, from the + * previous time the delay method was called + */ +void EventsClass::delay(int numFrames) { + while (_frameNumber < (_prevDelayFrame + numFrames)) { + uint32 delayAmount = CLIP(_priorFrameTime + GAME_FRAME_TIME - g_system->getMillis(), + (uint32)0, (uint32)GAME_FRAME_TIME); + if (delayAmount > 0) + g_system->delayMillis(delayAmount); + + ++_frameNumber; + _priorFrameTime = g_system->getMillis(); + } + + g_system->updateScreen(); + _prevDelayFrame = _frameNumber; + _priorFrameTime = g_system->getMillis(); +} + +} // end of namespace tSage diff --git a/engines/tsage/events.h b/engines/tsage/events.h new file mode 100644 index 0000000000..093d392a48 --- /dev/null +++ b/engines/tsage/events.h @@ -0,0 +1,109 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/events.h $ + * $Id: events.h 212 2011-02-06 10:19:01Z dreammaster $ + * + */ + +#ifndef TSAGE_EVENTS_H +#define TSAGE_EVENTS_H + +#include "common/events.h" +#include "common/array.h" +#include "common/str.h" +#include "graphics/surface.h" +#include "tsage/saveload.h" + +namespace tSage { + +enum EventType {EVENT_NONE = 0, EVENT_BUTTON_DOWN = 1, EVENT_BUTTON_UP = 2, EVENT_KEYPRESS = 4, + EVENT_MOUSE_MOVE = 8}; + +enum ButtonShiftFlags {BTNSHIFT_LEFT = 0, BTNSHIFT_RIGHT = 3, BTNSHIFT_MIDDLE = 4}; + +// Intrinisc game delay between execution frames. This runs at 60Hz +#define GAME_FRAME_TIME (1000 / 60) + +class GfxManager; + +class Event { +public: + EventType eventType; + Common::Point mousePos; + int btnState; + Common::KeyState kbd; + int ctr; + GfxManager *gfxMan; + bool handled; +}; + +enum CursorType { + OBJECT_STUNNER = 0, OBJECT_SCANNER = 1, OBJECT_STASIS_BOX = 2, + OBJECT_INFODISK = 3, OBJECT_STASIS_NEGATOR = 4, OBJECT_KEY_DEVICE = 5, OBJECT_MEDKIT = 6, + OBJECT_LADDER = 7, OBJECT_ROPE = 8, OBJECT_KEY = 9, OBJECT_TRANSLATOR = 10, OBJECT_ALE = 11, + OBJECT_PAPER = 12, OBJECT_WALDOS = 13, OBJECT_STASIS_BOX2 = 14, OBJECT_RING = 15, + OBJECT_CLOAK = 16, OBJECT_TUNIC = 17, OBJECT_CANDLE = 18, OBJECT_STRAW = 19, OBJECT_SCIMITAR = 20, + OBJECT_SWORD = 21, OBJECT_HELMET = 22, OBJECT_ITEMS = 23, OBJECT_CONCENTRATOR = 24, + OBJECT_NULLIFIER = 25, OBJECT_PEG = 26, OBJECT_VIAL = 27, OBJECT_JACKET = 28, + OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32, + + CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, + CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800, CURSOR_CROSSHAIRS = 0xfffe, CURSOR_ARROW = 0xffff +}; + +class EventsClass: public SaveListener { +private: + Common::Event _event; + CursorType _currentCursor; + uint32 _frameNumber; + uint32 _prevDelayFrame; + uint32 _priorFrameTime; +public: + EventsClass(); + + Common::Point _mousePos; + + void setCursor(CursorType cursorType); + void setCursor(Graphics::Surface &cursor, int transColour, const Common::Point &hotspot, CursorType cursorId); + void setCursorFromFlag(); + CursorType getCursor() const { return _currentCursor; } + void showCursor(); + void hideCursor(); + + bool pollEvent(); + void waitForPress(int eventMask = EVENT_BUTTON_DOWN | EVENT_KEYPRESS); + + bool getEvent(Event &evt, int eventMask = ~EVENT_MOUSE_MOVE); + Common::Event event() { return _event; } + Common::EventType type() { return _event.type; } + uint32 getFrameNumber() const { return _frameNumber; } + void delay(int numFrames); + + virtual void listenerSynchronise(Serialiser &s) { + s.syncAsUint32LE(_frameNumber); + s.syncAsUint32LE(_prevDelayFrame); + // TODO: Synchronise unknown stuff + } +}; + +} // End of namespace tSage + +#endif diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp new file mode 100644 index 0000000000..bdf9d15011 --- /dev/null +++ b/engines/tsage/globals.cpp @@ -0,0 +1,96 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/globals.cpp $ + * $Id: globals.cpp 229 2011-02-12 06:50:14Z dreammaster $ + * + */ + +#include "tsage/globals.h" + +namespace tSage { + +Globals *_globals = NULL; + +/*--------------------------------------------------------------------------*/ + +/** + * Instantiates a saved object that can be instantiated + */ +static SavedObject *classFactoryProc(const Common::String &className) { + if (className == "ObjectMover") return new ObjectMover(); + if (className == "NpcMover") return new NpcMover(); + if (className == "ObjectMover2") return new ObjectMover2(); + if (className == "ObjectMover3") return new ObjectMover3(); + if (className == "PlayerMover") return new PlayerMover(); + + return NULL; +} + +/*--------------------------------------------------------------------------*/ + +Globals::Globals(): + _dialogCentre(160, 140), + _gfxManagerInstance(_screenSurface) { + reset(); + _gfxFontNumber = 50; + _gfxColours.background = 53; + _gfxColours.foreground = 18; + _fontColours.background = 51; + _fontColours.foreground = 54; + + _screenSurface.setScreenSurface(); + _gfxManagers.push_back(&_gfxManagerInstance); + + _sceneObjects = &_sceneObjectsInstance; + _sceneObjects_queue.push_front(_sceneObjects); + + _stru_4642E = Common::Point(-1, -1); +} + +void Globals::reset() { + Common::set_to(&_flags[0], &_flags[MAX_FLAGS], false); + _saver->addFactory(classFactoryProc); +} + +void Globals::synchronise(Serialiser &s) { + assert(_gfxManagers.size() == 1); + + _sceneItems.synchronise(s); + SYNC_POINTER(_sceneObjects); + _sceneObjects_queue.synchronise(s); + s.syncAsSint32LE(_gfxFontNumber); + s.syncAsSint32LE(_gfxColours.background); + s.syncAsSint32LE(_gfxColours.foreground); + s.syncAsSint32LE(_fontColours.background); + s.syncAsSint32LE(_fontColours.foreground); + + s.syncAsSint16LE(_dialogCentre.x); s.syncAsSint16LE(_dialogCentre.y); + _sceneListeners.synchronise(s); + for (int i = 0; i < 256; ++i) + s.syncAsByte(_flags[i]); + + s.syncAsSint16LE(_sceneOffset.x); s.syncAsSint16LE(_sceneOffset.y); + s.syncAsSint16LE(_stru_4642E.x); s.syncAsSint16LE(_stru_4642E.y); + SYNC_POINTER(_scrollFollower); + s.syncAsSint32LE(_stripNum); +} + +} // end of namespace tSage diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h new file mode 100644 index 0000000000..30c295a7ab --- /dev/null +++ b/engines/tsage/globals.h @@ -0,0 +1,99 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/globals.h $ + * $Id: globals.h 229 2011-02-12 06:50:14Z dreammaster $ + * + */ + +#ifndef TSAGE_GLOBALS_H +#define TSAGE_GLOBALS_H + +#include "common/random.h" +#include "tsage/core.h" +#include "tsage/dialogs.h" +#include "tsage/scenes.h" +#include "tsage/events.h" +#include "tsage/saveload.h" + +namespace tSage { + +class Globals: public SavedObject { +public: + GfxSurface _screenSurface; + GfxManager _gfxManagerInstance; + List<GfxManager *> _gfxManagers; + SceneHandler _sceneHandler; + Game _game; + EventsClass _events; + SceneManager _sceneManager; + ScenePalette _scenePalette; + SceneRegions _sceneRegions; + SceneItemList _sceneItems; + SceneObjectList _sceneObjectsInstance; + SceneObjectList *_sceneObjects; + List<SceneObjectList *> _sceneObjects_queue; + SceneText _sceneText; + int _gfxFontNumber; + GfxColours _gfxColours; + GfxColours _fontColours; + SoundManager _soundManager; + Common::Point _dialogCentre; + WalkRegions _walkRegions; + List<EventHandler *> _sceneListeners; + bool _flags[256]; + Player _player; + SoundHandler _soundHandler; + InvObjectList _inventory; + Region _paneRegions[2]; + int _paneRefreshFlag[2]; + Common::Point _sceneOffset; + Common::Point _stru_4642E; + SceneObject *_scrollFollower; + SequenceManager _sequenceManager; + Common::RandomSource _randomSource; + int _stripNum; +public: + Globals(); + + void reset(); + void setFlag(int flagNum) { + assert((flagNum > 0) && (flagNum < MAX_FLAGS)); + _flags[flagNum] = true; + } + void clearFlag(int flagNum) { + assert((flagNum > 0) && (flagNum < MAX_FLAGS)); + _flags[flagNum] = false; + } + bool getFlag(int flagNum) const { + assert((flagNum > 0) && (flagNum < MAX_FLAGS)); + return _flags[flagNum]; + } + + GfxManager &gfxManager() { return **_gfxManagers.begin(); } + virtual Common::String getClassName() { return "Globals"; } + virtual void synchronise(Serialiser &s); +}; + +extern Globals *_globals; + +} // End of namespace tSage + +#endif diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp new file mode 100644 index 0000000000..bb72661bb1 --- /dev/null +++ b/engines/tsage/graphics.cpp @@ -0,0 +1,1439 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/graphics.cpp $ + * $Id: graphics.cpp 225 2011-02-10 11:00:11Z dreammaster $ + * + */ + +#include "tsage/events.h" +#include "tsage/graphics.h" +#include "tsage/resources.h" +#include "tsage/tsage.h" +#include "tsage/core.h" +#include "common/algorithm.h" +#include "graphics/surface.h" +#include "tsage/globals.h" + +namespace tSage { + +/** + * Creates a new graphics surface with the specified area of another surface + * + * @src Source surface + * @bounds Area to backup + */ +GfxSurface *Surface_getArea(GfxSurface &src, const Rect &bounds) { + assert(bounds.isValidRect()); + GfxSurface *dest = new GfxSurface(); + dest->create(bounds.width(), bounds.height()); + + Graphics::Surface srcSurface = src.lockSurface(); + Graphics::Surface destSurface = dest->lockSurface(); + + byte *srcP = (byte *)srcSurface.getBasePtr(bounds.left, bounds.top); + byte *destP = (byte *)destSurface.getBasePtr(0, 0); + + for (int y = bounds.top; y < bounds.bottom; ++y, srcP += srcSurface.pitch, destP += destSurface.pitch) + Common::copy(srcP, srcP + destSurface.pitch, destP); + + src.unlockSurface(); + dest->unlockSurface(); + return dest; +} + +/** + * Translates a raw image resource into a graphics surface. The caller is then responsible + * for managing and destroying the surface when done with it + * + * @imgData Raw image resource + * @size Size of the resource + */ +GfxSurface surfaceFromRes(const byte *imgData) { + Rect r(0, 0, READ_LE_UINT16(imgData), READ_LE_UINT16(imgData + 2)); + GfxSurface s; + s.create(r.width(), r.height()); + s._centroid.x = READ_LE_UINT16(imgData + 4); + s._centroid.y = READ_LE_UINT16(imgData + 6); + s._transColour = *(imgData + 8); + + bool rleEncoded = (imgData[9] & 2) != 0; + + const byte *srcP = imgData + 10; + Graphics::Surface destSurface = s.lockSurface(); + byte *destP = (byte *)destSurface.getBasePtr(0, 0); + + if (!rleEncoded) { + Common::copy(srcP, srcP + (r.width() * r.height()), destP); + } else { + Common::set_to(destP, destP + (r.width() * r.height()), s._transColour); + + for (int yp = 0; yp < r.height(); ++yp) { + int width = r.width(); + destP = (byte *)destSurface.getBasePtr(0, yp); + + while (width > 0) { + uint8 controlVal = *srcP++; + if ((controlVal & 0x80) == 0) { + // Copy specified number of bytes + + Common::copy(srcP, srcP + controlVal, destP); + width -= controlVal; + srcP += controlVal; + destP += controlVal; + } else if ((controlVal & 0x40) == 0) { + // Skip a specified number of output pixels + destP += controlVal & 0x3f; + width -= controlVal & 0x3f; + } else { + // Copy a specified pixel a given number of times + controlVal &= 0x3f; + int pixel = *srcP++; + + Common::set_to(destP, destP + controlVal, pixel); + destP += controlVal; + width -= controlVal; + } + } + assert(width == 0); + } + } + + s.unlockSurface(); + return s; +} + +GfxSurface surfaceFromRes(int resNum, int rlbNum, int subNum) { + uint size; + byte *imgData = _vm->_dataManager->getSubResource(resNum, rlbNum, subNum, &size); + GfxSurface surface = surfaceFromRes(imgData); + DEALLOCATE(imgData); + + return surface; +} +/*--------------------------------------------------------------------------*/ + +void Rect::set(int16 x1, int16 y1, int16 x2, int16 y2) { + left = x1; top = y1; + right = x2; bottom = y2; +} + +/** + * Collapses the rectangle in all four directions by the given x and y amounts + * + * @dx x amount to collapse x edges by + * @dy y amount to collapse y edges by + */ +void Rect::collapse(int dx, int dy) { + left += dx; right -= dx; + top += dy; bottom -= dy; +} + +/** + * Centres the rectangle at a given position + * + * @xp x position for new centre + * @yp y position for new centre + */ +void Rect::centre(int xp, int yp) { + moveTo(xp - (width() / 2), yp - (height() / 2)); +} + +/** + * Centres the rectangle at the centre of a second passed rectangle + * + * @r Second rectangle whose centre to use + */ +void Rect::centre(const Rect &r) { + centre(r.left + (r.width() / 2), r.top + (r.height() / 2)); +} + +/* + * Repositions the bounds if necessary so it falls entirely within the passed bounds + * + * @r The bounds the current rect should be within + */ +void Rect::contain(const Rect &r) { + if (left < r.left) translate(r.left - left, 0); + if (right > r.right) translate(r.right - right, 0); + if (top < r.top) translate(0, r.top - top); + if (bottom > r.bottom) translate(0, r.bottom - bottom); +} + +/** + * Resizes and positions a given rect based on raw image data and a passed scaling percentage + * + * @frame Raw image frame + * @xp New x position + * @yp New y position + * @percent Scaling percentage + */ +void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) { + int xe = surface.getBounds().width() * percent / 100; + int ye = surface.getBounds().height() * percent / 100; + this->set(0, 0, xe, ye); + + if (!right) ++right; + if (!bottom) ++bottom; + + this->moveTo(xp, yp); + + int xd = surface._centroid.x * percent / 100; + int yd = surface._centroid.y * percent / 100; + this->translate(-xd, -yd); +} + +/** + * Serialises the given rect + */ +void Rect::synchronise(Serialiser &s) { + s.syncAsSint16LE(left); + s.syncAsSint16LE(top); + s.syncAsSint16LE(right); + s.syncAsSint16LE(bottom); +} + +/*--------------------------------------------------------------------------*/ + +GfxSurface::GfxSurface(): _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) { + _disableUpdates = false; + _screenSurface = false; + _lockSurfaceCtr = 0; + _customSurface = NULL; + _screenSurfaceP = NULL; + _freeSurface = false; +} + +GfxSurface::GfxSurface(const GfxSurface &s) { + assert(!s._lockSurfaceCtr); + _disableUpdates = false; + _lockSurfaceCtr = 0; + _screenSurface = s._screenSurface; + _screenSurfaceP = s._screenSurfaceP; + _customSurface = s._customSurface; + _centroid = s._centroid; + _transColour = s._transColour; + _bounds = s._bounds; + + if (!_screenSurface) { + create(s._customSurface->w, s._customSurface->h); + Common::copy((const byte *)s._customSurface->pixels, + (const byte *)s._customSurface->pixels + (_bounds.width() * _bounds.height()), + (byte *)_customSurface->pixels); + } +} + +GfxSurface::~GfxSurface() { + if (_freeSurface) { + _customSurface->free(); + delete _customSurface; + } +} + +/** + * Specifies that the surface will encapsulate the ScummVM screen surface + */ +void GfxSurface::setScreenSurface() { + _screenSurface = true; + _customSurface = NULL; + _lockSurfaceCtr = 0; +} + +/** + * Specifies the underlying ScummmVM surface that this class should encapsulate + */ +void GfxSurface::setSurface(Graphics::Surface *s) { + _customSurface = s; + _screenSurface = false; + _lockSurfaceCtr = 0; +} + +/** + * Specifies that the surface should maintain it's own internal surface + */ +void GfxSurface::create(int width, int height) { + _screenSurface = false; + _customSurface = new Graphics::Surface(); + _customSurface->create(width, height, 1); + _freeSurface = true; + _bounds = Rect(0, 0, width, height); +} + +/** + * Locks the surface for access, and returns a raw ScummVM surface to manipulate it + */ +Graphics::Surface GfxSurface::lockSurface() { + ++_lockSurfaceCtr; + + Graphics::Surface *src; + if (_screenSurface) { + if (_lockSurfaceCtr == 1) + _screenSurfaceP = g_system->lockScreen(); + src = _screenSurfaceP; + } else + src = _customSurface; + assert(src); + + // Setup the returned surface either as one pointing to the same pixels as the source, or + // as a subset of the source one based on the currently set bounds + Graphics::Surface result; + result.w = _bounds.width(); + result.h = _bounds.height(); + result.pitch = src->pitch; + result.bytesPerPixel = src->bytesPerPixel; + result.pixels = src->getBasePtr(_bounds.left, _bounds.top); + + return result; +} + +/** + * Unlocks the surface after having accessed it with the lockSurface method + */ +void GfxSurface::unlockSurface() { + assert(_lockSurfaceCtr > 0); + --_lockSurfaceCtr; + + if ((_lockSurfaceCtr == 0) && _screenSurface) { + g_system->unlockScreen(); + } +} + +/** + * Fills a specified rectangle on the surface with the specified colour + * + * @bounds Area to fill + * @colour Colour to use + */ +void GfxSurface::fillRect(const Rect &bounds, int colour) { + Graphics::Surface surface = lockSurface(); + surface.fillRect(bounds, colour); + unlockSurface(); +} + +GfxSurface &GfxSurface::operator=(const GfxSurface &s) { + assert(_lockSurfaceCtr == 0); + assert(s._lockSurfaceCtr == 0); + + _customSurface = s._customSurface; + _screenSurface = s._screenSurface; + _freeSurface = s._freeSurface; + _disableUpdates = s._disableUpdates; + _bounds = s._bounds; + _centroid = s._centroid; + _transColour = s._transColour; + + if (_freeSurface) { + // Surface owns the internal data, so replicate it so new surface owns it's own + _customSurface = new Graphics::Surface(); + _customSurface->create(_bounds.width(), _bounds.height(), 1); + const byte *srcP = (const byte *)s._customSurface->getBasePtr(0, 0); + byte *destP = (byte *)_customSurface->getBasePtr(0, 0); + + Common::copy(srcP, srcP + (_bounds.width() * _bounds.height()), destP); + } + + return *this; +} + +/** + * Displays a message on-screen until either a mouse or keypress + */ +bool GfxSurface::displayText(const Common::String &msg, const Common::Point &pt) { + // Set up a new graphics manager + GfxManager gfxManager; + gfxManager.activate(); + gfxManager._font._colours.background = 0; + gfxManager._font._colours.foreground = 7; + gfxManager._font.setFontNumber(2); + + // Get the area for text display + Rect textRect; + gfxManager.getStringBounds(msg.c_str(), textRect, 200); + textRect.centre(pt.x, pt.y); + + // Make a backup copy of the area the text will occupy + Rect saveRect = textRect; + saveRect.collapse(-20, -8); + GfxSurface *savedArea = Surface_getArea(gfxManager.getSurface(), saveRect); + + // Display the text + gfxManager._font.writeLines(msg.c_str(), textRect, ALIGN_LEFT); + + // Write for a mouse or keypress + Event event; + while (!_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !_vm->getEventManager()->shouldQuit()) + ; + + // Restore the display area + gfxManager.copyFrom(*savedArea, saveRect.left, saveRect.top); + delete savedArea; + + gfxManager.deactivate(); + return (event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_RETURN); +} + +/** + * Loads a quarter of a screen from a resource + */ +void GfxSurface::loadScreenSection(Graphics::Surface &dest, int xHalf, int yHalf, int xSection, int ySection) { + int screenNum = _globals->_sceneManager._scene->_activeScreenNumber; + Rect updateRect(0, 0, 160, 100); + updateRect.translate(xHalf * 160, yHalf * 100); + int xHalfCount = (dest.w + 159) / 160; + int yHalfCount = (dest.h + 99) / 100; + + if (xSection < xHalfCount && ySection < yHalfCount) { + int rlbNum = xSection * yHalfCount + ySection; + byte *data = _vm->_dataManager->getResource(RES_BITMAP, screenNum, rlbNum); + + for (int y = 0; y < updateRect.height(); ++y) { + byte *pSrc = data + y * 160; + byte *pDest = (byte *)dest.getBasePtr(updateRect.left, updateRect.top + y); + + for (int x = 0; x < updateRect.width(); ++x, ++pSrc, ++pDest) { + *pDest = *pSrc; + } + } + + DEALLOCATE(data); + } +} + +/** + * Returns an array indicating which pixels of a source image horizontally or vertically get + * included in a scaled image + */ +static int *scaleLine(int size, int srcSize) { + int scale = 100 * size / srcSize; + assert(scale >= 0); + int *v = new int[size]; + Common::set_to(v, &v[size], 0); + + int distCtr = 0; + int *destP = v; + for (int distIndex = 0; distIndex < srcSize; ++distIndex) { + distCtr += scale; + while (distCtr >= 100) { + assert(destP < &v[size]); + *destP++ = distIndex; + distCtr -= 100; + } + } + + return v; +} + +/** + * Scales a passed surface, creating a new surface with the result + * @param srcImage Source image to scale + * @param NewWidth New width for scaled image + * @param NewHeight New height for scaled image + * @remarks Caller is responsible for freeing the returned surface + */ +static GfxSurface ResizeSurface(GfxSurface &src, int xSize, int ySize) { + GfxSurface s; + s.create(xSize, ySize); + + Graphics::Surface srcImage = src.lockSurface(); + Graphics::Surface destImage = s.lockSurface(); + + int *horizUsage = scaleLine(xSize, srcImage.w); + int *vertUsage = scaleLine(ySize, srcImage.h); + + // Loop to create scaled version + for (int yp = 0; yp < ySize; ++yp) { + const byte *srcP = (const byte *)srcImage.getBasePtr(0, vertUsage[yp]); + byte *destP = (byte *)destImage.getBasePtr(0, yp); + + for (int xp = 0; xp < xSize; ++xp) { + const byte *tempSrcP = srcP + horizUsage[xp]; + *destP++ = *tempSrcP++; + } + } + + // Unlock surfaces + src.unlockSurface(); + s.unlockSurface(); + + // Delete arrays and return surface + delete[] horizUsage; + delete[] vertUsage; + return s; +} + +/** + * Copys an area from one GfxSurface to another + */ +void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Region *priorityRegion) { + GfxSurface srcImage; + + if (srcBounds == src.getBounds()) + srcImage = src; + else { + // Set the source image to be the subset specified by the source bounds + Graphics::Surface srcSurface = src.lockSurface(); + + srcImage.create(srcBounds.width(), srcBounds.height()); + Graphics::Surface destSurface = srcImage.lockSurface(); + + const byte *srcP = (const byte *)srcSurface.getBasePtr(srcBounds.left, srcBounds.top); + byte *destP = (byte *)destSurface.pixels; + for (int yp = srcBounds.top; yp < srcBounds.bottom; ++yp, srcP += srcSurface.pitch, destP += destSurface.pitch) { + Common::copy(srcP, srcP + srcBounds.width(), destP); + } + + srcImage.unlockSurface(); + src.unlockSurface(); + } + + if ((destBounds.width() != srcBounds.width()) || (destBounds.height() != srcBounds.height())) + srcImage = ResizeSurface(srcImage, destBounds.width(), destBounds.height()); + + Graphics::Surface srcSurface = srcImage.lockSurface(); + Graphics::Surface destSurface = lockSurface(); + + // Adjust bounds to ensure destination will be on-screen + int srcX = 0, srcY = 0; + if (destBounds.left < 0) { + srcX = -destBounds.left; + destBounds.left = 0; + } + if (destBounds.top < 0) { + srcY = -destBounds.top; + destBounds.top = 0; + } + if (destBounds.right > destSurface.w) + destBounds.right = destSurface.w; + if (destBounds.bottom > destSurface.h) + destBounds.bottom = destSurface.h; + + if (destBounds.isValidRect()) { + const byte *pSrc = (const byte *)srcSurface.getBasePtr(srcX, srcY); + byte *pDest = (byte *)destSurface.getBasePtr(destBounds.left, destBounds.top); + + for (int y = 0; y < destBounds.height(); ++y, pSrc += srcSurface.pitch, pDest += destSurface.pitch) { + + if (!priorityRegion && (src._transColour == -1)) + Common::copy(pSrc, pSrc + destBounds.width(), pDest); + else { + const byte *tempSrc = pSrc; + byte *tempDest = pDest; + int xp = destBounds.left; + + while (tempSrc < (pSrc + destBounds.width())) { + if (!priorityRegion || !priorityRegion->contains(Common::Point(xp, destBounds.top + y))) { + if (*tempSrc != src._transColour) + *tempDest = *tempSrc; + } + ++tempSrc; + ++tempDest; + ++xp; + } + } + } + } + + unlockSurface(); + srcImage.unlockSurface(); +} + +void GfxSurface::draw(const Common::Point &pt, Rect *rect) { + Rect tempRect = getBounds(); + tempRect.translate(-_centroid.x, -_centroid.y); + tempRect.translate(pt.x, pt.y); + + if (rect) { + // Only copy needed rect out without drawing + *rect = tempRect; + } else { + // Draw image + _globals->gfxManager().copyFrom(*this, tempRect, NULL); + } +} + +/*--------------------------------------------------------------------------*/ + +GfxElement::GfxElement() { + _owner = NULL; + _keycode = 0; + _flags = 0; +} + +void GfxElement::setDefaults() { + _flags = 0; + _fontNumber = _globals->_gfxFontNumber; + _colours = _globals->_gfxColours; + _fontColours = _globals->_fontColours; +} + +/** + * Highlights the specified graphics element + */ +void GfxElement::highlight() { + // Get a lock on the surface + GfxManager &gfxManager = _globals->gfxManager(); + Graphics::Surface surface = gfxManager.lockSurface(); + + // Scan through the contents of the element, switching any occurances of the foreground + // colour with the background colour and vice versa + Rect tempRect(_bounds); + tempRect.collapse(2, 2); + + for (int yp = tempRect.top; yp < tempRect.bottom; ++yp) { + byte *lineP = (byte *)surface.getBasePtr(tempRect.left, yp); + for (int xp = tempRect.left; xp < tempRect.right; ++xp, ++lineP) { + if (*lineP == _colours.background) *lineP = _colours.foreground; + else if (*lineP == _colours.foreground) *lineP = _colours.background; + } + } + + // Release the surface + gfxManager.unlockSurface(); +} + +/** + * Fills the background of the specified element with a border frame + */ +void GfxElement::drawFrame() { + // Get a lock on the surface and save the active font + GfxManager &gfxManager = _globals->gfxManager(); + gfxManager.lockSurface(); + + uint8 bgColour, fgColour; + if (_flags & GFXFLAG_THICK_FRAME) { + bgColour = 0; + fgColour = 0; + } else { + bgColour = _fontColours.background; + fgColour = _fontColours.foreground; + } + + Rect tempRect = _bounds; + tempRect.collapse(3, 3); + tempRect.collapse(-1, -1); + gfxManager.fillRect(tempRect, _colours.background); + + --tempRect.bottom; --tempRect.right; + gfxManager.fillArea(tempRect.left, tempRect.top, bgColour); + gfxManager.fillArea(tempRect.left, tempRect.bottom, fgColour); + gfxManager.fillArea(tempRect.right, tempRect.top, fgColour); + gfxManager.fillArea(tempRect.right, tempRect.bottom, fgColour); + + tempRect.collapse(-1, -1); + gfxManager.fillRect2(tempRect.left + 1, tempRect.top, tempRect.width() - 1, 1, bgColour); + gfxManager.fillRect2(tempRect.left, tempRect.top + 1, 1, tempRect.height() - 1, bgColour); + gfxManager.fillRect2(tempRect.left + 1, tempRect.bottom, tempRect.width() - 1, 1, fgColour); + gfxManager.fillRect2(tempRect.right, tempRect.top + 1, 1, tempRect.height() - 1, fgColour); + + gfxManager.fillArea(tempRect.left, tempRect.top, 0); + gfxManager.fillArea(tempRect.left, tempRect.bottom, 0); + gfxManager.fillArea(tempRect.right, tempRect.top, 0); + gfxManager.fillArea(tempRect.right, tempRect.bottom, 0); + + tempRect.collapse(-1, -1); + gfxManager.fillRect2(tempRect.left + 2, tempRect.top, tempRect.width() - 3, 1, 0); + gfxManager.fillRect2(tempRect.left, tempRect.top + 2, 1, tempRect.height() - 3, 0); + gfxManager.fillRect2(tempRect.left + 2, tempRect.bottom, tempRect.width() - 3, 1, 0); + gfxManager.fillRect2(tempRect.right, tempRect.top + 2, 1, tempRect.height() - 3, 0); + + gfxManager.unlockSurface(); +} + +/** + * Handles events when the control has focus + * + * @event Event to process + */ +bool GfxElement::focusedEvent(Event &event) { + bool highlightFlag = false; + + while (!_vm->getEventManager()->shouldQuit()) { + g_system->delayMillis(10); + + if (_bounds.contains(event.mousePos)) { + if (!highlightFlag) { + // First highlight call to show the highlight + highlightFlag = true; + highlight(); + } + } else if (highlightFlag) { + // Mouse is outside the element, so remove the highlight + highlightFlag = false; + highlight(); + } + + if (_globals->_events.getEvent(event, EVENT_BUTTON_UP)) + break; + } + + if (highlightFlag) { + // Mouse is outside the element, so remove the highlight + highlight(); + } + + return highlightFlag; +} + +/*--------------------------------------------------------------------------*/ + +GfxImage::GfxImage(): GfxElement() { + _resNum = 0; + _rlbNum = 0; + _cursorNum = 0; +} + +void GfxImage::setDetails(int resNum, int rlbNum, int cursorNum) { + _resNum = resNum; + _rlbNum = rlbNum; + _cursorNum = cursorNum; + setDefaults(); +} + +void GfxImage::setDefaults() { + GfxElement::setDefaults(); + + // Decode the image + uint size; + byte *imgData = _vm->_dataManager->getSubResource(_resNum, _rlbNum, _cursorNum, &size); + _surface = surfaceFromRes(imgData); + DEALLOCATE(imgData); + + // Set up the display bounds + Rect imgBounds = _surface.getBounds(); + imgBounds.moveTo(_bounds.left, _bounds.top); + _bounds = imgBounds; +} + +void GfxImage::draw() { + Rect tempRect = _bounds; + tempRect.translate(_globals->gfxManager()._topLeft.x, _globals->gfxManager()._topLeft.y); + + _globals->gfxManager().copyFrom(_surface, tempRect); +} + +/*--------------------------------------------------------------------------*/ + +GfxMessage::GfxMessage(): GfxElement() { + _textAlign = ALIGN_LEFT; + _width = 0; +} + +void GfxMessage::set(const Common::String &s, int width, TextAlign textAlign) { + _message = s; + _width = width; + _textAlign = textAlign; + + setDefaults(); +} + +void GfxMessage::setDefaults() { + GfxElement::setDefaults(); + + GfxFontBackup font; + GfxManager &gfxManager = _globals->gfxManager(); + Rect tempRect; + + gfxManager._font.setFontNumber(this->_fontNumber); + gfxManager.getStringBounds(_message.c_str(), tempRect, _width); + + tempRect.collapse(-1, -1); + tempRect.moveTo(_bounds.left, _bounds.top); + _bounds = tempRect; +} + +void GfxMessage::draw() { + GfxFontBackup font; + GfxManager &gfxManager = _globals->gfxManager(); + + // Set the font and colour + gfxManager.setFillFlag(false); + gfxManager._font.setFontNumber(_fontNumber); + gfxManager._font._colours.foreground = this->_colours.foreground; + + // Display the text + gfxManager._font.writeLines(_message.c_str(), _bounds, _textAlign); +} + +/*--------------------------------------------------------------------------*/ + +void GfxButton::setDefaults() { + GfxElement::setDefaults(); + + GfxFontBackup font; + GfxManager &gfxManager = _globals->gfxManager(); + Rect tempRect; + + // Get the string bounds and round up the x end to a multiple of 16 + gfxManager._font.setFontNumber(this->_fontNumber); + gfxManager._font.getStringBounds(_message.c_str(), tempRect, 240); + tempRect.right = ((tempRect.right + 15) / 16) * 16; + + // Set the button bounds to a reduced area + tempRect.collapse(-3, -3); + tempRect.moveTo(_bounds.left, _bounds.top); + _bounds = tempRect; +} + +void GfxButton::draw() { + // Get a lock on the surface and save the active font + GfxFontBackup font; + GfxManager &gfxManager = _globals->gfxManager(); + gfxManager.lockSurface(); + + // Draw a basic frame for the button + drawFrame(); + + // Set the font and colour + gfxManager._font.setFontNumber(_fontNumber); + gfxManager._font._colours.foreground = this->_colours.foreground; + + // Display the button's text + Rect tempRect(_bounds); + tempRect.collapse(3, 3); + gfxManager._font.writeLines(_message.c_str(), tempRect, ALIGN_CENTRE); + + gfxManager.unlockSurface(); +} + +bool GfxButton::process(Event &event) { + switch (event.eventType) { + case EVENT_BUTTON_DOWN: + if (!event.handled) { + if (_bounds.contains(event.mousePos)) { + bool result = focusedEvent(event); + event.handled = true; + return result; + } + } + break; + + case EVENT_KEYPRESS: + if (!event.handled && (event.kbd.keycode == _keycode)) { + // TODO: Ensure momentary click operation displays + highlight(); + g_system->delayMillis(20); + highlight(); + + event.handled = true; + return true; + } + + default: + break; + } + + return false; +} + +/*--------------------------------------------------------------------------*/ + +GfxDialog::GfxDialog() { + _savedArea = NULL; + _defaultButton = NULL; +} + +GfxDialog::~GfxDialog() { + remove(); +} + +void GfxDialog::setDefaults() { + GfxElement::setDefaults(); + + // Initialise the embedded graphics manager + _gfxManager.setDefaults(); + + // Figure out a rect needed for all the added elements + GfxElementList::iterator i; + Rect tempRect; + for (i = _elements.begin(); i != _elements.end(); ++i) + tempRect.extend((*i)->_bounds); + + // Set the dialog boundaries + _gfxManager._bounds = tempRect; + tempRect.collapse(-6, -6); + _bounds = tempRect; +} + +void GfxDialog::remove() { + if (_savedArea) { + // Restore the area the dialog covered + _globals->_gfxManagerInstance.copyFrom(*_savedArea, _bounds.left, _bounds.top); + + delete _savedArea; + _savedArea = NULL; + } +} + +void GfxDialog::draw() { + Rect tempRect(_bounds); + + // Make a backup copy of the area the dialog will occupy + _savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), _bounds); + + // Set the palette for use in the dialog + setPalette(); + + _gfxManager.activate(); + + // Fill in the contents of the entire dialog + _gfxManager._bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + drawFrame(); + + // Reset the dialog's graphics manager to only draw within the dialog boundaries + tempRect.translate(6, 6); + _gfxManager._bounds = tempRect; + + // Draw each element in the dialog in order + GfxElementList::iterator i; + for (i = _elements.begin(); i != _elements.end(); ++i) { + (*i)->draw(); + } + + // If there's a default button, then draw it + if (_defaultButton) { + _defaultButton->_flags |= GFXFLAG_THICK_FRAME; + _defaultButton->draw(); + } + + _gfxManager.deactivate(); +} + +void GfxDialog::add(GfxElement *element) { + _elements.push_back(element); + element->_owner = this; +} + +void GfxDialog::addElements(GfxElement *ge, ...) { + va_list va; + va_start(va, ge); + GfxElement *gfxElement = ge; + while (gfxElement) { + add(gfxElement); + + gfxElement = va_arg(va, GfxElement *); + } + + va_end(va); +} + +void GfxDialog::setTopLeft(int xp, int yp) { + _bounds.moveTo(xp - 6, yp - 6); +} + +void GfxDialog::setCentre(int xp, int yp) { + setTopLeft(xp - (_bounds.width() / 2), yp - (_bounds.height() / 2)); +} + +GfxButton *GfxDialog::execute(GfxButton *defaultButton) { + _gfxManager.activate(); + + if (defaultButton != _defaultButton) { + if (_defaultButton) { + _defaultButton->_flags &= ~GFXFLAG_THICK_FRAME; + _defaultButton->draw(); + } + _defaultButton = defaultButton; + } + if (_defaultButton) { + _defaultButton->_flags |= GFXFLAG_THICK_FRAME; + _defaultButton->draw(); + } + + // Event loop + GfxButton *selectedButton = NULL; + + while (!_vm->getEventManager()->shouldQuit()) { + Event event; + while (_globals->_events.getEvent(event)) { + // Adjust mouse positions to be relative within the dialog + event.mousePos.x -= _gfxManager._bounds.left; + event.mousePos.y -= _gfxManager._bounds.top; + + for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) { + if ((*i)->process(event)) + selectedButton = static_cast<GfxButton *>(*i); + } + } + + if (selectedButton) + break; + else if (!event.handled) { + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { + selectedButton = NULL; + break; + } else if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_RETURN)) { + selectedButton = defaultButton; + break; + } + } + } + + _gfxManager.deactivate(); + if (_defaultButton) + _defaultButton->_flags &= ~GFXFLAG_THICK_FRAME; + + return selectedButton; +} + +void GfxDialog::setPalette() { + _globals->_scenePalette.loadPalette(0); + _globals->_scenePalette.setPalette(0, 1); + _globals->_scenePalette.setPalette(_globals->_scenePalette._colours.foreground, 1); + _globals->_scenePalette.setPalette(_globals->_fontColours.background, 1); + _globals->_scenePalette.setPalette(_globals->_fontColours.foreground, 1); + _globals->_scenePalette.setPalette(255, 1); +} + +/*--------------------------------------------------------------------------*/ + +GfxManager::GfxManager(): _surface(_globals->_screenSurface), _oldManager(NULL) { + _font.setOwner(this); + _font._fillFlag = false; + _bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); +} + +GfxManager::GfxManager(GfxSurface &s): _surface(s), _oldManager(NULL) { + _font.setOwner(this); + _font._fillFlag = false; +} + +void GfxManager::setDefaults() { + Rect screenBounds(0, 0, g_system->getWidth(), g_system->getHeight()); + + _surface.setBounds(screenBounds); + _bounds = screenBounds; + _pane0Rect4 = screenBounds; + + _font._edgeSize = Common::Point(1, 1); + _font._colours = _globals->_fontColours; + _font.setFontNumber(_globals->_gfxFontNumber); +} + +void GfxManager::activate() { + assert(!_globals->_gfxManagers.contains(this)); + _globals->_gfxManagers.push_front(this); +} + +void GfxManager::deactivate() { + // Assert that there will still be another manager, and we're correctly removing our own + assert((_globals->_gfxManagers.size() > 1) && (&_globals->gfxManager() == this)); + _globals->_gfxManagers.pop_front(); +} + +int GfxManager::getStringWidth(const char *s, int numChars) { + return _font.getStringWidth(s, numChars); +} + +int GfxManager::getStringWidth(const char *s) { + return _font.getStringWidth(s); +} + +void GfxManager::getStringBounds(const char *s, Rect &bounds, int maxWidth) { + _font.getStringBounds(s, bounds, maxWidth); +} + +void GfxManager::fillArea(int xp, int yp, int colour) { + _surface.setBounds(_bounds); + Rect tempRect(xp, yp, xp + _font._edgeSize.x, yp + _font._edgeSize.y); + _surface.fillRect(tempRect, colour); +} + +void GfxManager::fillRect(const Rect &bounds, int colour) { + _surface.setBounds(_bounds); + _surface.fillRect(bounds, colour); +} + +void GfxManager::fillRect2(int xs, int ys, int width, int height, int colour) { + _surface.setBounds(_bounds); + _surface.fillRect(Rect(xs, ys, xs + width, ys + height), colour); +} + +/** + * Sets up the standard palette for dialog displays + */ +void GfxManager::setDialogPalette() { + // Get the main palette information + uint32 palData[256]; + uint count, start; + _vm->_dataManager->getPalette(0, (byte *)&palData[0], &start, &count); + g_system->getPaletteManager()->setPalette((byte *)&palData[0], start, count); + + // Miscellaneous + uint32 white = 0xffffffff; + g_system->getPaletteManager()->setPalette((const byte *)&white, 255, 1); +} + +/** + * Returns the angle of line connecting two points + */ +int GfxManager::getAngle(const Common::Point &p1, const Common::Point &p2) { + int xDiff = p2.x - p1.x, yDiff = p1.y - p2.y; + + if (!xDiff && !yDiff) + return -1; + else if (!xDiff) + return (p2.y >= p1.y) ? 180 : 0; + else if (!yDiff) + return (p2.x >= p1.x) ? 90 : 270; + else { + int result = (((xDiff * 100) / ((abs(xDiff) + abs(yDiff))) * 90) / 100); + + if (yDiff < 0) + result = 180 - result; + else if (xDiff < 0) + result += 360; + + return result; + } +} +/*--------------------------------------------------------------------------*/ + + +GfxFont::GfxFont() { + _fontNumber = 50; + _numChars = 0; + _bpp = 0; + _fontData = NULL; + _fillFlag = false; +} + +GfxFont::~GfxFont() { + DEALLOCATE(_fontData); +} + +/** + * Sets the current active font number + * + * @fontNumber New font number + */ +void GfxFont::setFontNumber(uint32 fontNumber) { + if ((_fontNumber == fontNumber) && (_fontData)) + return; + + DEALLOCATE(_fontData); + + _fontNumber = fontNumber; + + _fontData = _vm->_tSageManager->getResource(RES_FONT, _fontNumber, 0, true); + if (!_fontData) + _fontData = _vm->_dataManager->getResource(RES_FONT, _fontNumber, 0); + + _numChars = READ_LE_UINT16(_fontData + 4); + _fontSize.y = READ_LE_UINT16(_fontData + 6); + _fontSize.x = READ_LE_UINT16(_fontData + 8); + _bpp = READ_LE_UINT16(_fontData + 10); +} + +/** + * Returns the width of the given specified character + * + * @ch Character to return width of + */ +int GfxFont::getCharWidth(char ch) { + assert(_numChars > 0); + uint32 charOffset = READ_LE_UINT32(_fontData + 12 + (uint8)ch * 4); + return _fontData[charOffset] & 0x1f; +} + +/** + * Returns the width of the given string in the current font + * + * @s String to return the width of + * @numChars Number of characters within the string to use + */ +int GfxFont::getStringWidth(const char *s, int numChars) { + assert(_numChars > 0); + int width = 0; + + for (; numChars > 0; --numChars, ++s) { + uint32 charOffset = READ_LE_UINT32(_fontData + 12 + (uint8)*s * 4); + int charWidth = _fontData[charOffset] & 0x1f; + + width += charWidth; + } + + return width; +} + +/** + * Returns the width of the given string in the current font + * + * @s String to return the width of + */ +int GfxFont::getStringWidth(const char *s) { + return getStringWidth(s, strlen(s)); +} + +/** + * Returns the maximum number of characters for words that will fit into a given width + * + * @s Message to be analysed + * @maxWidth Maximum allowed width + */ +int GfxFont::getStringFit(const char *&s, int maxWidth) { + const char *nextWord = NULL; + const char *sStart = s; + int numChars = 1; + int strWidth = 1; + char nextChar; + + for (;;) { + nextChar = *s++; + + if ((nextChar == '\r') || (nextChar == '\0')) + break; + + // Check if it's a word end + if (nextChar == ' ') { + nextWord = s; + } + + strWidth = getStringWidth(sStart, numChars); + if (strWidth > maxWidth) { + if (nextWord) { + s = nextWord; + nextChar = ' '; + } + break; + } + + ++numChars; + } + + int totalChars = s - sStart; + if (nextChar == '\0') + --s; + if ((nextChar == ' ') || (nextChar == '\r') || (nextChar == '\0')) + --totalChars; + + return totalChars; +} + +/** + * Fills out the passed rect with the dimensions of a given string word-wrapped to a + * maximum specified width + * + * @s Message to be analysed + * @bounds Rectangle to put output size into + * @maxWidth Maximum allowed line width in pixels + */ +void GfxFont::getStringBounds(const char *s, Rect &bounds, int maxWidth) { + if (maxWidth == 0) { + // No maximum width, so set bounds for a single line + bounds.set(0, 0, getStringWidth(s), getHeight()); + } else { + int numLines = 0; + int lineWidth = 0; + + // Loop to figure out the number of lines required, and the maximum line width + while (*s) { + const char *msg = s; + int numChars = getStringFit(msg, maxWidth); + lineWidth = MAX(lineWidth, getStringWidth(s, numChars)); + + s = msg; + ++numLines; + } + + bounds.set(0, 0, lineWidth, numLines * getHeight()); + } +} + +/** + * Writes out a character at the currently set position using the active font + * + * @ch Character to display + */ +int GfxFont::writeChar(const char ch) { + assert((_fontData != NULL) && ((uint8)ch < _numChars)); + uint32 charOffset = READ_LE_UINT32(_fontData + 12 + (uint8)ch * 4); + int charWidth = _fontData[charOffset] & 0x1f; + int charHeight = (READ_LE_UINT16(_fontData + charOffset) >> 5) & 0x3f; + int yOffset = (_fontData[charOffset + 1] >> 3) & 0x1f; + const uint8 *dataP = &_fontData[charOffset + 2]; + + // Lock the surface for access + Graphics::Surface surfacePtr = _gfxManager->lockSurface(); + + Rect charRect; + charRect.set(0, 0, charWidth, _fontSize.y); + charRect.translate(_topLeft.x + _position.x, _topLeft.y + _position.y + yOffset); + + if (_fillFlag) + surfacePtr.fillRect(charRect, _colours.background); + + charRect.bottom = charRect.top + charHeight; + + // Display the character + int bitCtr = 0; + uint8 v = 0; + for (int yp = charRect.top; yp < charRect.bottom; ++yp) { + byte *destP = (byte *)surfacePtr.getBasePtr(charRect.left, yp); + + for (int xs = 0; xs < charRect.width(); ++xs, ++destP) { + // Get the next colour index to use + if ((bitCtr % 8) == 0) v = *dataP++; + int colIndex = 0; + for (int subCtr = 0; subCtr < _bpp; ++subCtr, ++bitCtr) { + colIndex = (colIndex << 1) | (v & 0x80 ? 1 : 0); + v <<= 1; + } + + switch (colIndex) { + //case 0: *destP = _colours.background; break; + case 1: *destP = _colours.foreground; break; + case 2: *destP = _colours2.background; break; + case 3: *destP = _colours2.foreground; break; + } + } + } + + _position.x += charWidth; + _gfxManager->unlockSurface(); + return charWidth; +} + +/** + * Writes the specified number of characters from the specified string at the current text position + * + * @s String to display + * @numChars Number of characters to print + */ +void GfxFont::writeString(const char *s, int numChars) { + // Lock the surface for access + _gfxManager->lockSurface(); + + while ((numChars-- > 0) && (*s != '\0')) { + writeChar(*s); + ++s; + } + + // Release the surface lock + _gfxManager->unlockSurface(); +} + +/** + * Writes the the specified string at the current text position + * + * @s String to display + */ +void GfxFont::writeString(const char *s) { + writeString(s, strlen(s)); +} + +/** + * Writes a specified string within a given area with support for word wrapping and text alignment types + * + * @s String to display + * @bounds Bounds to display the text within + * @align Text alignment mode + */ +void GfxFont::writeLines(const char *s, const Rect &bounds, TextAlign align) { + int lineNum = 0; + + // Lock the surface for access + _gfxManager->lockSurface(); + + while (*s) { + const char *msgP = s; + int numChars = getStringFit(msgP, bounds.width()); + + _position.y = bounds.top + lineNum * getHeight(); + + switch (align) { + case ALIGN_RIGHT: + // Right aligned text + _position.x = bounds.right - getStringWidth(s, numChars); + writeString(s, numChars); + break; + + case ALIGN_CENTRE: + // Center aligned text + _position.x = bounds.left + (bounds.width() / 2) - (getStringWidth(s, numChars) / 2); + writeString(s, numChars); + break; + + case ALIGN_JUSTIFIED: { + // Justified text + // Get the number of words in the string portion + int charCtr = 0, numWords = 0; + while (charCtr < numChars) { + if (s[charCtr] == ' ') + ++numWords; + ++charCtr; + } + // If end of string, count final word + if (*msgP == '\0') + ++numWords; + + // Display the words of the string + int spareWidth = bounds.width() - getStringWidth(s, numChars); + charCtr = 0; + _position.x = bounds.left; + + while (charCtr < numChars) { + writeChar(s[charCtr]); + if ((numWords > 0) && (s[charCtr] == ' ')) { + int separationWidth = spareWidth / numWords; + spareWidth -= separationWidth; + --numWords; + _position.x += separationWidth; + } + + ++charCtr; + } + break; + } + + case ALIGN_LEFT: + default: + // Standard text + _position.x = bounds.left; + writeString(s, numChars); + break; + } + + // Next line + s = msgP; + ++lineNum; + } + + // Release the surface lock + _gfxManager->unlockSurface(); +} + +/*--------------------------------------------------------------------------*/ + +GfxFontBackup::GfxFontBackup() { + _edgeSize = _globals->gfxManager()._font._edgeSize; + _position = _globals->gfxManager()._font._position; + _colours = _globals->gfxManager()._font._colours; + _fontNumber = _globals->gfxManager()._font._fontNumber; +} + +GfxFontBackup::~GfxFontBackup() { + _globals->gfxManager()._font.setFontNumber(_fontNumber); + _globals->gfxManager()._font._edgeSize = _edgeSize; + _globals->gfxManager()._font._position = _position; + _globals->gfxManager()._font._colours = _colours; +} + + +} // End of namespace tSage diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h new file mode 100644 index 0000000000..caf3e6e092 --- /dev/null +++ b/engines/tsage/graphics.h @@ -0,0 +1,351 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/graphics.h $ + * $Id: graphics.h 184 2011-02-03 11:31:38Z dreammaster $ + * + */ + +#ifndef RING_GRAPHICS_H +#define RING_GRAPHICS_H + +#include "tsage/events.h" +#include "tsage/saveload.h" +#include "common/list.h" +#include "common/rect.h" +#include "common/system.h" +#include "graphics/surface.h" + +using namespace Common; + +namespace tSage { + +class GfxSurface; +class Region; + +/** + * Extended Rect class with extra support methods + */ +class Rect: public Common::Rect, public Serialisable { +public: + Rect(): Common::Rect() {}; + Rect(int16 x1, int16 y1, int16 x2, int16 y2): Common::Rect(x1, y1, x2, y2) {}; + + void set(int16 x1, int16 y1, int16 x2, int16 y2); + void collapse(int dx, int dy); + void centre(int dx, int dy); + void centre(const Rect &r); + void contain(const Rect &r); + void resize(const GfxSurface &surface, int xp, int yp, int percent); + + virtual void synchronise(Serialiser &s); +}; + +class GfxColours { +public: + uint8 foreground; + uint8 background; + + GfxColours(): foreground(0), background(0) {}; +}; + +class LineSlice { +public: + int xs, xe; + + LineSlice() { xs = 0; xe = 0; } + LineSlice(int xStart, int xEnd) { xs = xStart; xe = xEnd; } +}; + +class GfxSurface { +private: + Graphics::Surface *_customSurface; + Graphics::Surface *_screenSurfaceP; + int _lockSurfaceCtr; + bool _screenSurface; + bool _freeSurface; + + bool _disableUpdates; + Rect _bounds; +public: + Common::Point _centroid; + int _transColour; +public: + GfxSurface(); + GfxSurface(const GfxSurface &s); + ~GfxSurface(); + + void setScreenSurface(); + void setSurface(Graphics::Surface *s); + Graphics::Surface lockSurface(); + void unlockSurface(); + void create(int width, int height); + void setBounds(const Rect &bounds) { _bounds = bounds; }; + const Rect &getBounds() const { return _bounds; }; + + void copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Region *priorityRegion = NULL); + void copyFrom(GfxSurface &src, Rect destBounds, Region *priorityRegion = NULL) { + copyFrom(src, src.getBounds(), destBounds, priorityRegion); + } + void copyFrom(GfxSurface &src, int destX = 0, int destY = 0, Region *priorityRegion = NULL) { + Rect tempRect = src.getBounds(); + tempRect.moveTo(destX, destY); + copyFrom(src, tempRect, priorityRegion); + } + void draw(const Common::Point &pt, Rect *rect = NULL); + void fillRect(const Rect &bounds, int colour); + GfxSurface &operator=(const GfxSurface &s); + + static void loadScreenSection(Graphics::Surface &dest, int xHalf, int yHalf, int xSection, int ySection); + static bool displayText(const Common::String &msg, const Common::Point &pt = Common::Point(160, 100)); +}; + +enum TextAlign {ALIGN_LEFT = 0, ALIGN_CENTRE = 1, ALIGN_RIGHT = 2, ALIGN_JUSTIFIED = 3}; + +class GfxFont { + friend class GfxFontBackup; +private: + GfxManager *_gfxManager; + // Raw font details + const byte *_fontData; + int _numChars; + Common::Point _fontSize; + int _bpp; +public: + // Font fields + Common::Point _edgeSize; + Common::Point _position; + bool _fillFlag; + GfxColours _colours; + GfxColours _colours2; + uint32 _fontNumber; + Common::Point _topLeft; +public: + GfxFont(); + virtual ~GfxFont(); + + void setFontNumber(uint32 fontNumber); + int32 getHeight() const { return _fontSize.y; } + int getCharWidth(char ch); + int getStringWidth(const char *s, int numChars); + int getStringWidth(const char *s); + int getStringFit(const char *&s, int maxWidth); + void getStringBounds(const char *s, Rect &bounds, int maxWidth); + + void setOwner(GfxManager *owner) { _gfxManager = owner; } + void setPosition(int xp, int yp) { _position.x = xp; _position.y = yp; } + int writeChar(const char ch); + void writeString(const char *s); + void writeString(const char *s, int numChars); + void writeLines(const char *s, const Rect &bounds, TextAlign align); +}; + +class GfxFontBackup { +private: + GfxSurface *_surface; + Common::Point _edgeSize; + Common::Point _position; + GfxColours _colours; + uint32 _fontNumber; +public: + GfxFontBackup(); + ~GfxFontBackup(); +}; + +enum GFX_FLAGS {GFXFLAG_THICK_FRAME = 8}; + +class GfxManager; + +class GfxElement { +public: + GfxElement *_owner; + Rect _bounds; + uint16 _flags; + uint16 _fontNumber; + GfxColours _colours; + GfxColours _fontColours; + uint16 _keycode; +public: + GfxElement(); + virtual ~GfxElement() {} + + void drawFrame(); + + // Virtual table method + virtual void setDefaults(); + virtual void remove() { _owner = NULL; } + virtual void highlight(); + virtual void draw() {}; + virtual bool process(Event &event) { return false; }; + virtual bool focusedEvent(Event &event); +}; + +class GfxImage: public GfxElement { +public: + GfxSurface _surface; + int _resNum; + int _rlbNum; + int _cursorNum; +public: + GfxImage(); + + void setDetails(int resNum, int rlbNum, int cursorNum); + + virtual void setDefaults(); + virtual void draw(); + virtual bool process(Event &event) { return false; } +}; + +class GfxMessage: public GfxElement { +public: + Common::String _message; + TextAlign _textAlign; + int _width; +public: + GfxMessage(); + virtual ~GfxMessage() {} + + void set(const Common::String &s, int width, TextAlign textAlign); + + virtual void setDefaults(); + virtual void draw(); +}; + +class GfxButton: public GfxElement { +private: + void setFocus(); +public: + Common::String _message; +public: + GfxButton(): GfxElement() {}; + virtual ~GfxButton() {} + + void setText(const Common::String &s) { + _message = s; + setDefaults(); + } + + // Virtual table method + virtual void setDefaults(); + virtual void draw(); + virtual bool process(Event &event); +}; + +class GfxManager { +private: + GfxSurface &_surface; +public: + GfxManager *_oldManager; + Common::Point _topLeft; + Rect _bounds; + Rect _pane0Rect4; + GfxFont _font; +public: + GfxManager(); + GfxManager(GfxSurface &s); + virtual ~GfxManager() {} + + void setDefaults(); + void activate(); + void deactivate(); + + // Accessor methods + int getStringWidth(const char *s, int numChars); + int getStringWidth(const char *s); + void getStringBounds(const char *s, Rect &bounds, int maxWidth); + + void setDialogPalette(); + Graphics::Surface lockSurface() { + _surface.setBounds(_bounds); + return _surface.lockSurface(); + } + void unlockSurface() { _surface.unlockSurface(); }; + void fillArea(int xp, int yp, int colour); + void fillRect(const Rect &bounds, int colour); + void fillRect2(int xs, int ys, int width, int height, int colour); + void setFillFlag(bool v) { _font._fillFlag = v; } + + static int getAngle(const Common::Point &p1, const Common::Point &p2); + + // Virtual method table + virtual void xorArea(const Common::Rect &r, int colour, int fillMode) { + //_surface->xorArea(r, colour, fillMode); + } + virtual void draw(const Common::Rect &r, void *gfxData, int v1, GfxColours *colours) { + //_surface->draw(r, gfxData, v1, colours); + } + virtual void copy(const byte *src, byte *dest, int size) { + Common::copy(src, src + size, dest); + } + virtual void set(byte *dest, int size, byte val) { + Common::set_to(dest, dest + size, val); + } + void copyFrom(GfxSurface &src, Rect destBounds, Region *priorityRegion = NULL) { + _surface.setBounds(_bounds); + _surface.copyFrom(src, destBounds, priorityRegion); + } + void copyFrom(GfxSurface &src, int destX, int destY) { + _surface.setBounds(_bounds); + _surface.copyFrom(src, destX, destY); + g_system->updateScreen(); + } + GfxSurface &getSurface() { + _surface.setBounds(_bounds); + return _surface; + } +}; + +typedef Common::List<GfxElement *> GfxElementList; + +class GfxDialog: public GfxElement { +public: + GfxManager _gfxManager; + GfxElementList _elements; + GfxButton *_defaultButton; + GfxSurface *_savedArea; +public: + GfxDialog(); + virtual ~GfxDialog(); + + void add(GfxElement *element); + void addElements(GfxElement *ge, ...); + void setTopLeft(int xp, int yp); + void setCentre(int xp, int yp); + void frame() { + setDefaults(); + _bounds.collapse(6, 6); + } + GfxButton *execute(GfxButton *defaultButton = NULL); + + virtual void setDefaults(); + virtual void remove(); + virtual void draw(); + + static void setPalette(); +}; + +GfxSurface *Surface_getArea(GfxSurface &src, const Rect &bounds); + +GfxSurface surfaceFromRes(const byte *imgData); +GfxSurface surfaceFromRes(int resNum, int rlbNum, int subNum); + +} // End of namespace tSage + +#endif diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk new file mode 100644 index 0000000000..fc42ad932b --- /dev/null +++ b/engines/tsage/module.mk @@ -0,0 +1,27 @@ +MODULE := engines/tsage + +MODULE_OBJS := \ + converse.o \ + core.o \ + debugger.o \ + detection.o \ + dialogs.o \ + events.o \ + globals.o \ + graphics.o \ + resources.o \ + saveload.o \ + scene_logic.o \ + scenes.o \ + sound.o \ + staticres.o \ + tsage.o + +# This module can be built as a plugin +ifdef BUILD_PLUGINS +PLUGIN := 1 +endif + +# Include common rules +include $(srcdir)/rules.mk + diff --git a/engines/tsage/resources.cpp b/engines/tsage/resources.cpp new file mode 100644 index 0000000000..2df4b54b94 --- /dev/null +++ b/engines/tsage/resources.cpp @@ -0,0 +1,414 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/resources.cpp $ + * $Id: resources.cpp 145 2011-01-08 11:41:39Z dreammaster $ + * + */ + +#include "common/scummsys.h" +#include "common/endian.h" +#include "common/file.h" +#include "common/stack.h" +#include "common/util.h" +#include "tsage/resources.h" + +namespace tSage { + + +MemoryManager::MemoryManager() { + _memoryPool = new MemoryHeader*[MEMORY_POOL_SIZE]; + Common::set_to(&_memoryPool[0], &_memoryPool[MEMORY_POOL_SIZE], (MemoryHeader *)NULL); +} + +MemoryManager::~MemoryManager() { + for (int i = 0; i < MEMORY_POOL_SIZE; ++i) { + if (_memoryPool[i] != NULL) + free(_memoryPool[i]); + } + delete[] _memoryPool; +} + +uint16 MemoryManager::allocate(uint32 size) { + int idx = 0; + while ((idx < MEMORY_POOL_SIZE) && (_memoryPool[idx] != NULL)) + ++idx; + if (idx == MEMORY_POOL_SIZE) + error("Out of memory handles"); + + // Create the new entry + _memoryPool[idx] = (MemoryHeader *)malloc(sizeof(MemoryHeader) + size); + _memoryPool[idx]->id = MEMORY_ENTRY_ID; + _memoryPool[idx]->index = idx; + _memoryPool[idx]->lockCtr = 0; + _memoryPool[idx]->criticalCtr = 0; + _memoryPool[idx]->tag = 0; + _memoryPool[idx]->size = size; + + // Return it's index + return idx; +} + +byte *MemoryManager::allocate2(uint32 size) { + uint32 idx = allocate(size); + return lock(idx); +} + +byte *MemoryManager::lock(uint32 handle) { + assert((int)handle < MEMORY_POOL_SIZE); + return (byte *)_memoryPool[handle] + sizeof(MemoryHeader); +} + +int MemoryManager::indexOf(const byte *p) { + for (int idx = 0; idx < MEMORY_POOL_SIZE; ++idx) { + if (((byte *)_memoryPool[idx] + sizeof(MemoryHeader)) == p) + return idx; + } + + return -1; +} + +void MemoryManager::deallocate(const byte *p) { + if (!p) + return; + + int idx = indexOf(p); + assert(idx != -1); + if (_memoryPool[idx]->lockCtr-- == 0) { + free(_memoryPool[idx]); + _memoryPool[idx] = NULL; + } +} + +uint32 MemoryManager::getSize(const byte *p) { + int idx = indexOf(p); + assert(idx >= 0); + return _memoryPool[idx]->size; +} + +void MemoryManager::incLocks(const byte *p) { + int idx = indexOf(p); + assert(idx >= 0); + _memoryPool[idx]->lockCtr++; +} + +/*-------------------------------------------------------------------------*/ + +static uint16 bitMasks[4] = {0x1ff, 0x3ff, 0x7ff, 0xfff}; + +uint16 BitReader::readToken() { + assert((numBits >= 9) && (numBits <= 12)); + uint16 result = _remainder; + int bitsLeft = numBits - _bitsLeft; + int bitOffset = _bitsLeft; + _bitsLeft = 0; + + while (bitsLeft >= 0) { + _remainder = readByte(); + result |= _remainder << bitOffset; + bitsLeft -= 8; + bitOffset += 8; + } + + _bitsLeft = -bitsLeft; + _remainder >>= 8 - _bitsLeft; + return result & bitMasks[numBits - 9]; +} + +/*-------------------------------------------------------------------------*/ + +RlbManager::RlbManager(MemoryManager &memManager, const Common::String filename): + _memoryManager(memManager) { + + // If the resource strings list isn't yet loaded, load them + if (_resStrings.size() == 0) { + Common::File f; + if (f.open("tsage.cfg")) { + while (!f.eos()) { + _resStrings.push_back(f.readLine()); + } + f.close(); + } + } + + if (!_file.open(filename)) + error("Missing file %s", filename.c_str()); + + loadIndex(); +} + +RlbManager::~RlbManager() { + _resStrings.clear(); +} + +void RlbManager::loadSection(uint32 fileOffset) { + _resources.clear(); + _file.seek(fileOffset); + _sections.fileOffset = fileOffset; + + if (_file.readUint32BE() != 0x544D492D) + error("Data block is not valid Rlb data"); + + /*uint8 unknown1 = */_file.readByte(); + uint16 numEntries = _file.readByte(); + + for (uint i = 0; i < numEntries; ++i) { + uint16 id = _file.readUint16LE(); + uint16 size = _file.readUint16LE(); + uint16 uncSize = _file.readUint16LE(); + uint8 sizeHi = _file.readByte(); + uint8 type = _file.readByte() >> 5; + assert(type <= 1); + uint32 offset = _file.readUint32LE(); + + ResourceEntry *re = new ResourceEntry(); + re->id = id; + re->fileOffset = offset; + re->isCompressed = type != 0; + re->size = ((sizeHi & 0xF) << 16) | size; + re->uncompressedSize = ((sizeHi & 0xF) << 16) | uncSize; + + _resources.push_back(*re); + } +} + +struct DecodeReference { + uint16 vWord; + uint8 vByte; +}; + +/** + * Gets a resource from the currently loaded section + */ +byte *RlbManager::getResource(uint16 id, bool suppressErrors) { + // Scan for an entry for the given Id + ResourceEntry *re= NULL; + ResourceList::iterator i; + for (i = _resources.begin(); i != _resources.end(); ++i) { + if ((*i).id == id) { + re = &(*i); + break; + } + } + if (!re) { + if (suppressErrors) + return NULL; + error("Could not find resource Id #%d", id); + } + + if (!re->isCompressed) { + // Read in the resource data and return it + byte *dataP = _memoryManager.allocate2(re->size); + _file.seek(_sections.fileOffset + re->fileOffset); + _file.read(dataP, re->size); + + return dataP; + } + + /* + * Decompress the data block + */ + + _file.seek(_sections.fileOffset + re->fileOffset); + Common::ReadStream *compStream = _file.readStream(re->size); + BitReader bitReader(*compStream); + + byte *dataOut = _memoryManager.allocate2(re->uncompressedSize); + byte *destP = dataOut; + uint bytesWritten = 0; + + uint16 ctrCurrent = 0x102, ctrMax = 0x200; + uint16 word_48050 = 0, currentToken = 0, word_48054 =0; + byte byte_49068 = 0, byte_49069 = 0; + DecodeReference table[0x1000]; + Common::Stack<uint16> tokenList; + + for (;;) { + // Get the next decode token + uint16 token = bitReader.readToken(); + + // Handle the token + if (token == 0x101) { + // End of compressed stream + break; + } else if (token == 0x100) { + // Reset bit-rate + bitReader.numBits = 9; + ctrMax = 0x200; + ctrCurrent = 0x102; + + // Set variables with next token + currentToken = word_48050 = bitReader.readToken(); + byte_49069 = byte_49068 = (byte)currentToken; + + ++bytesWritten; + assert(bytesWritten <= re->uncompressedSize); + *destP++ = byte_49069; + } else { + word_48054 = word_48050 = token; + + if (token >= ctrCurrent) { + word_48050 = currentToken; + tokenList.push(byte_49068); + } + + while (word_48050 >= 0x100) { + assert(word_48050 < 0x1000); + tokenList.push(table[word_48050].vByte); + word_48050 = table[word_48050].vWord; + } + + byte_49069 = byte_49068 = (byte)word_48050; + tokenList.push(word_48050); + + // Write out any cached tokens + while (!tokenList.empty()) { + ++bytesWritten; + assert(bytesWritten <= re->uncompressedSize); + *destP++ = tokenList.pop(); + } + + assert(ctrCurrent < 0x1000); + table[ctrCurrent].vByte = byte_49069; + table[ctrCurrent].vWord = currentToken; + ++ctrCurrent; + + currentToken = word_48054; + if ((ctrCurrent >= ctrMax) && (bitReader.numBits != 12)) { + // Move to the next higher bit-rate + ++bitReader.numBits; + ctrMax <<= 1; + } + } + } + + assert(bytesWritten == re->uncompressedSize); + delete compStream; + return dataOut; +} + +/** + * Finds the correct section and loads the specified resource within it + */ +byte *RlbManager::getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors) { + SectionList::iterator i = _sections.begin(); + while ((i != _sections.end()) && ((*i).resType != resType || (*i).resNum != resNum)) + ++i; + if (i == _sections.end()) { + if (suppressErrors) + return NULL; + error("Unknown resource type %d num %d", resType, resNum); + } + + loadSection((*i).fileOffset); + + return getResource(rlbNum, suppressErrors); +} + +void RlbManager::loadIndex() { + uint16 resNum, configId, fileOffset; + + // Load the root resources section + loadSection(0); + + // Get the single resource from it + const byte *pData = getResource(0); + const byte *p = pData; + + _sections.clear(); + + // Loop through reading the entries + while ((resNum = READ_LE_UINT16(p)) != 0xffff) { + configId = READ_LE_UINT16(p + 2); + fileOffset = READ_LE_UINT16(p + 4); + p += 6; + + SectionEntry *se = new SectionEntry(); + se->resNum = resNum; + se->resType = (ResourceType)(configId & 0x1f); + se->fileOffset = (((configId >> 5) & 0x7ff) << 16) | fileOffset; + + _sections.push_back(*se); + } + + _memoryManager.deallocate(pData); +} + +/** + * Retrieves the specified palette resource and returns it's data + * + * @paletteNum Specefies the palette number + */ +void RlbManager::getPalette(int paletteNum, uint8 *palData, uint *startNum, uint *numEntries) { + // Get the specified palette + byte *dataIn = getResource(RES_PALETTE, 0, paletteNum); + assert(dataIn); + + *startNum = READ_LE_UINT16(dataIn); + *numEntries = READ_LE_UINT16(dataIn + 2); + assert((*startNum < 256) && ((*startNum + *numEntries) <= 256)); + + // Copy over the data + for (uint i = 0; i < *numEntries; ++i) { + *palData++ = dataIn[6 + i * 3]; + *palData++ = dataIn[7 + i * 3]; + *palData++ = dataIn[8 + i * 3]; + *palData++ = 0; + } + + _memoryManager.deallocate(dataIn); +} + +byte *RlbManager::getSubResource(int resNum, int rlbNum, int index, uint *size) { + // Get the specified image set + byte *dataIn = getResource(RES_VISAGE, resNum, rlbNum); + assert(dataIn); + + int numEntries = READ_LE_UINT16(dataIn); + uint32 entryOffset = READ_LE_UINT32(dataIn + 2 + (index - 1) * 4); + uint32 nextOffset = (index == numEntries) ? + _memoryManager.getSize(dataIn) : READ_LE_UINT32(dataIn + 2 + index * 4); + *size = nextOffset - entryOffset; + assert(*size < (1024 * 1024)); + + byte *entry = _memoryManager.allocate2(*size); + Common::copy(&dataIn[entryOffset], &dataIn[nextOffset], entry); + + _memoryManager.deallocate(dataIn); + return entry; +} + +/** + * Retrieves a given message resource, and returns the specified message number + */ +Common::String RlbManager::getMessage(int resNum, int lineNum) { + byte *msgData = getResource(RES_MESSAGE, resNum, 0); + assert(msgData); + + const char *srcP = (const char *)msgData; + while (lineNum-- > 0) + srcP += strlen(srcP) + 1; + + Common::String result(srcP); + _memoryManager.deallocate(msgData); + return result; +} + +} // end of namespace tSage diff --git a/engines/tsage/resources.h b/engines/tsage/resources.h new file mode 100644 index 0000000000..418563261f --- /dev/null +++ b/engines/tsage/resources.h @@ -0,0 +1,136 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/resources.h $ + * $Id: resources.h 145 2011-01-08 11:41:39Z dreammaster $ + * + */ + +#ifndef RING_RESOURCES_H +#define RING_RESOURCES_H + +#include "common/scummsys.h" +#include "common/file.h" +#include "common/list.h" +#include "common/str.h" +#include "common/str-array.h" +#include "common/util.h" +#include "graphics/surface.h" + +namespace tSage { + +// Magic number used by original game to identify valid memory blocks +const uint32 MEMORY_ENTRY_ID = 0xE11DA722; + +const int MEMORY_POOL_SIZE = 1000; + +enum ResourceType { RES_LIBRARY, RES_STRIP, RES_IMAGE, RES_PALETTE, RES_VISAGE, RES_SOUND, RES_MESSAGE, + RES_FONT, RES_POINTER, RES_BANK, RES_SND_DRIVER, RES_PRIORITY, RES_CONTROL, RES_WALKRGNS, + RES_BITMAP, RES_SAVE, RES_SEQUENCE }; + +struct MemoryHeader { + uint32 id; + int16 index; + int lockCtr; + int criticalCtr; + uint8 tag; + uint32 size; +}; + +struct SectionEntry { + ResourceType resType; + uint16 resNum; + uint32 fileOffset; +}; + +struct ResourceEntry { + uint16 id; + bool isCompressed; + uint32 fileOffset; + uint32 size; + uint32 uncompressedSize; +}; + +typedef Common::List<ResourceEntry> ResourceList; + +class SectionList: public Common::List<SectionEntry> { +public: + uint32 fileOffset; +}; + +class MemoryManager { +private: + MemoryHeader **_memoryPool; +public: + MemoryManager(); + ~MemoryManager(); + + uint16 allocate(uint32 size); + byte *allocate2(uint32 size); + byte *lock(uint32 handle); + int indexOf(const byte *p); + void deallocate(const byte *p); + void deallocate(uint16 handle) { assert("TODO"); } + uint32 getSize(const byte *p); + void incLocks(const byte *p); +}; + +class BitReader { +private: + Common::ReadStream &_stream; + uint8 _remainder, _bitsLeft; + byte readByte() { return _stream.eos() ? 0 : _stream.readByte(); } +public: + BitReader(Common::ReadStream &s): _stream(s) { + numBits = 9; + _remainder = 0; + _bitsLeft = 0; + } + uint16 readToken(); + + int numBits; +}; + +class RlbManager { +private: + Common::StringArray _resStrings; + MemoryManager &_memoryManager; +private: + Common::File _file; + ResourceList _resources; + SectionList _sections; + + void loadSection(uint32 fileOffset); + void loadIndex(); +public: + RlbManager(MemoryManager &memManager, const Common::String filename); + ~RlbManager(); + + byte *getResource(uint16 id, bool suppressErrors = false); + byte *getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors = false); + void getPalette(int paletteNum, uint8 *palData, uint *startNum, uint *numEntries); + byte *getSubResource(int resNum, int rlbNum, int index, uint *size); + Common::String getMessage(int resNum, int lineNum); +}; + + +} // end of namespace tSage + +#endif diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp new file mode 100644 index 0000000000..a33f0a5381 --- /dev/null +++ b/engines/tsage/saveload.cpp @@ -0,0 +1,387 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/saveload.cpp $ + * $Id: saveload.cpp 209 2011-02-06 00:46:36Z dreammaster $ + * + */ + +#include "common/savefile.h" +#include "graphics/scaler.h" +#include "graphics/thumbnail.h" +#include "tsage/globals.h" +#include "tsage/saveload.h" +#include "tsage/tsage.h" + +namespace tSage { + +Saver *_saver; + +SavedObject::SavedObject() { + _saver->addObject(this); +} + +SavedObject::~SavedObject() { + _saver->removeObject(this); +} + +/*--------------------------------------------------------------------------*/ + +Saver::Saver() { + _macroSaveFlag = false; + _macroRestoreFlag = false; +} + +Saver::~Saver() { + // Internal validation that no saved object is still present + int totalLost = 0; + for (List<SavedObject *>::iterator i = _saver->_objList.begin(); i != _saver->_objList.end(); ++i) { + SavedObject *so = *i; + if (so) + ++totalLost; + } + + if (totalLost) + warning("Saved object not destroyed"); +} + +/*--------------------------------------------------------------------------*/ + +void Serialiser::syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion, + Common::Serializer::Version maxVersion) { + int idx; + assert(ptr); + + if (isSaving()) { + // Get the object index for the given pointer and write it out + if (!*ptr) { + idx = 0; + } else { + idx = _saver->blockIndexOf(*ptr); + assert(idx > 0); + } + syncAsUint32LE(idx); + } else { + // Load in the object index and add it into the unresolved pointer list + syncAsUint32LE(idx); + *ptr = NULL; + if (idx > 0) + // For non-zero (null) pointers, create a record for later resolving it to an address + _saver->addSavedObjectPtr(ptr, idx); + } +} + +void Serialiser::validate(const Common::String &s, Common::Serializer::Version minVersion, + Common::Serializer::Version maxVersion) { + Common::String tempStr = s; + syncString(tempStr, minVersion, maxVersion); + + if (isLoading() && (tempStr != s)) + error("Savegame is corrupt"); +} + +void Serialiser::validate(int v, Common::Serializer::Version minVersion, + Common::Serializer::Version maxVersion) { + int tempVal = v; + syncAsUint32LE(tempVal, minVersion, maxVersion); + if (isLoading() && (tempVal != v)) + error("Savegame is corrupt"); +} + +/*--------------------------------------------------------------------------*/ + +Common::Error Saver::save(int slot, const Common::String &saveName) { + assert(!getMacroRestoreFlag()); + + // Signal any objects registered for notification + _saveNotifiers.notify(false); + + // Set fields + _macroSaveFlag = true; + _saveSlot = slot; + + // Set up the serialiser + Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(_vm->generateSaveName(slot)); + Serialiser serialiser(NULL, saveFile); + + // Write out the savegame header + tSageSavegameHeader header; + header.saveName = saveName; + header.version = TSAGE_SAVEGAME_VERSION; + writeSavegameHeader(saveFile, header); + + // Save out objects that need to come at the start of the savegame + for (List<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) { + (*i)->listenerSynchronise(serialiser); + } + + // Save each registered SaveObject descendant object into the savegame file + for (List<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) { + serialiser.validate((*i)->getClassName()); + (*i)->synchronise(serialiser); + } + + // Save file complete + saveFile->writeString("END"); + saveFile->finalize(); + delete saveFile; + + // Final post-save notification + _macroSaveFlag = false; + _saveNotifiers.notify(true); + + return Common::kNoError; +} + +Common::Error Saver::restore(int slot) { + assert(!getMacroSaveFlag()); + + // Signal any objects registered for notification + _loadNotifiers.notify(false); + + // Set fields + _macroSaveFlag = true; + _saveSlot = slot; + _unresolvedPtrs.clear(); + + // Set up the serialiser + Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(_vm->generateSaveName(slot)); + Serialiser serialiser(saveFile, NULL); + + // Read in the savegame header + tSageSavegameHeader header; + readSavegameHeader(saveFile, header); + delete header.thumbnail; + + // Load in data for objects that need to come at the start of the savegame + for (List<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) { + (*i)->listenerSynchronise(serialiser); + } + + // Loop through each registered object to load in the data + for (List<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) { + serialiser.validate((*i)->getClassName()); + (*i)->synchronise(serialiser); + } + + // Loop through the remaining data of the file, instantiating new objects. + // Note: I don't store pointers to instantiated objects here, because it's not necessary - the mere act + // of instantiating a saved object registers it with the saver, and will then be resolved to whatever + // object originally had a pointer to it as part of the post-processing step + Common::String className; + serialiser.syncString(className); + while (className != "END") { + SavedObject *savedObject; + if (!_factoryPtr || ((savedObject = _factoryPtr(className)) == NULL)) + error("Unknown class name '%s' encountered trying to restore savegame", className.c_str()); + + // Populate the contents of the object + savedObject->synchronise(serialiser); + + // Move to next object + serialiser.syncString(className); + } + + // Post-process any unresolved pointers to get the correct pointer + resolveLoadPointers(); + + delete saveFile; + + // Final post-restore notifications + _macroRestoreFlag = false; + _loadNotifiers.notify(false); + + return Common::kNoError; +} + +const char *SAVEGAME_STR = "SCUMMVM_TSAGE"; +#define SAVEGAME_STR_SIZE 13 + +bool Saver::readSavegameHeader(Common::InSaveFile *in, tSageSavegameHeader &header) { + char saveIdentBuffer[SAVEGAME_STR_SIZE + 1]; + header.thumbnail = NULL; + + // Validate the header Id + in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1); + if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE)) + return false; + + header.version = in->readByte(); + if (header.version != TSAGE_SAVEGAME_VERSION) + return false; + + // Read in the string + header.saveName.clear(); + char ch; + while ((ch = (char)in->readByte()) != '\0') header.saveName += ch; + + // Get the thumbnail + header.thumbnail = new Graphics::Surface(); + if (!Graphics::loadThumbnail(*in, *header.thumbnail)) { + delete header.thumbnail; + header.thumbnail = NULL; + return false; + } + + // Read in save date/time + header.saveYear = in->readSint16LE(); + header.saveMonth = in->readSint16LE(); + header.saveDay = in->readSint16LE(); + header.saveHour = in->readSint16LE(); + header.saveMinutes = in->readSint16LE(); + header.totalFrames = in->readUint32LE(); + + return true; +} + +void Saver::writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &header) { + // Write out a savegame header + out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1); + + out->writeByte(TSAGE_SAVEGAME_VERSION); + + // Write savegame name + out->write(header.saveName.c_str(), header.saveName.size() + 1); + + // Get the active palette + uint32 workPal[256]; + uint8 thumbPalette[256 * 3]; + const byte *srcP = (const byte *)&workPal[0]; + byte *destP = &thumbPalette[0]; + g_system->getPaletteManager()->grabPalette((byte *)workPal, 0, 256); + for (int idx = 0; idx < 256; ++idx, ++srcP) { + *destP++ = *srcP++; + *destP++ = *srcP++; + *destP++ = *srcP++; + } + + // Create a thumbnail and save it + Graphics::Surface *thumb = new Graphics::Surface(); + Graphics::Surface s = _globals->_screenSurface.lockSurface(); + ::createThumbnail(thumb, (const byte *)s.pixels, SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette); + Graphics::saveThumbnail(*out, *thumb); + _globals->_screenSurface.unlockSurface(); + delete thumb; + + // Write out the save date/time + TimeDate td; + g_system->getTimeAndDate(td); + out->writeSint16LE(td.tm_year + 1900); + out->writeSint16LE(td.tm_mon + 1); + out->writeSint16LE(td.tm_mday); + out->writeSint16LE(td.tm_hour); + out->writeSint16LE(td.tm_min); + out->writeUint32LE(_globals->_events.getFrameNumber()); +} + +/** + * Adds a serialisable object that should be saved/restored before any other objects + */ +void Saver::addListener(SaveListener *obj) { + _listeners.push_back(obj); +} + +/** + * Adds a listener to be notified before the saving starts + */ +void Saver::addSaveNotifier(SaveNotifierFn fn) { + _saveNotifiers.push_back(fn); +} + +/** + * Adds a listener to be notified before the saving starts + */ +void Saver::addLoadNotifier(SaveNotifierFn fn) { + _loadNotifiers.push_back(fn); +} + +/** + * Registers a SavedObject descendant object for being saved in savegame files + */ +void Saver::addObject(SavedObject *obj) { + _objList.push_back(obj); +} + +/** + * Removes a SavedObject descendant object from the save object list + */ +void Saver::removeObject(SavedObject *obj) { + _objList.remove(obj); +} + +/** + * Returns true if any savegames exist + */ +bool Saver::savegamesExist() const { + Common::String slot1Name = _vm->generateSaveName(1); + + Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slot1Name); + bool result = saveFile != NULL; + delete saveFile; + return result; +} + +/** + * Returns the index of the saved block associated with the given saved object pointer + */ +int Saver::blockIndexOf(SavedObject *p) { + int objIndex = 1; + List<SavedObject *>::iterator iObj; + + for (iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) { + SavedObject *iObjP = *iObj; + if (iObjP == p) + return objIndex; + } + + return 0; +} + +/** + * Returns the pointer associated with the specified object index + */ +void Saver::resolveLoadPointers() { + if (_unresolvedPtrs.size() == 0) + // Nothing to resolve + return; + + // Outer loop through the main object list + int objIndex = 1; + for (List<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) { + Common::List<SavedObjectRef>::iterator iPtr; + + for (iPtr = _unresolvedPtrs.begin(); iPtr != _unresolvedPtrs.end(); ) { + SavedObjectRef &r = *iPtr; + if (r._objIndex == objIndex) { + // Found an unresolved pointer to this object + *r._savedObject = *iObj; + iPtr = _unresolvedPtrs.erase(iPtr); + } else { + ++iPtr; + } + } + } + + // At this point, all the unresolved pointers should have been resolved and removed + if (_unresolvedPtrs.size() > 0) + error("Could not resolve savegame block pointers"); +} + +} // End of namespace tSage diff --git a/engines/tsage/saveload.h b/engines/tsage/saveload.h new file mode 100644 index 0000000000..054d968105 --- /dev/null +++ b/engines/tsage/saveload.h @@ -0,0 +1,219 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/saveload.h $ + * $Id: saveload.h 209 2011-02-06 00:46:36Z dreammaster $ + * + */ + +#ifndef TSAGE_SAVELOAD_H +#define TSAGE_SAVELOAD_H + +#include "common/scummsys.h" +#include "common/list.h" +#include "common/memstream.h" +#include "common/savefile.h" +#include "common/serializer.h" + +namespace tSage { + +typedef void (*SaveNotifierFn)(bool postFlag); + +#define TSAGE_SAVEGAME_VERSION 1 + +class SavedObject; + +struct tSageSavegameHeader { + uint8 version; + Common::String saveName; + Graphics::Surface *thumbnail; + int saveYear, saveMonth, saveDay; + int saveHour, saveMinutes; + int totalFrames; +}; + +/*--------------------------------------------------------------------------*/ + +#define SYNC_POINTER(x) s.syncPointer((SavedObject **)&x) +#define SYNC_ENUM(FIELD, TYPE) int v_##FIELD## = (int)FIELD; s.syncAsUint16LE(v_##FIELD##); \ + if (s.isLoading()) FIELD = (TYPE)v_##FIELD##; + +/** + * Derived serialiser class with extra synchronisation types + */ +class Serialiser: public Common::Serializer { +public: + Serialiser(Common::SeekableReadStream *in, Common::WriteStream *out): Common::Serializer(in, out) {} + + void syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion = 0, + Common::Serializer::Version maxVersion = kLastVersion); + void validate(const Common::String &s, Common::Serializer::Version minVersion = 0, + Common::Serializer::Version maxVersion = kLastVersion); + void validate(int v, Common::Serializer::Version minVersion = 0, + Common::Serializer::Version maxVersion = kLastVersion); +}; + +/*--------------------------------------------------------------------------*/ + +class Serialisable { +public: + virtual ~Serialisable() {} + virtual void synchronise(Serialiser &s) = 0; +}; + +class SaveListener { +public: + virtual ~SaveListener() {} + virtual void listenerSynchronise(Serialiser &s) = 0; +}; + +/*--------------------------------------------------------------------------*/ + +class SavedObject: public Serialisable { +public: + SavedObject(); + virtual ~SavedObject(); + + virtual Common::String getClassName() { return "SavedObject"; } + virtual void synchronise(Serialiser &s) {} + + static SavedObject *createInstance(const Common::String &className); +}; + +/*--------------------------------------------------------------------------*/ + +/** + * Derived list class with extra functionality + */ +template<typename T> +class List: public Common::List<T> { +public: + bool contains(T v) { + for (typename List<T>::iterator i = this->begin(); i != this->end(); ++i) + if (*i == v) + return true; + return false; + } + + typedef void (*ForEachFn)(T fn); + void forEach(ForEachFn Fn) { + for (typename List<T>::iterator i = this->begin(); i != this->end(); ++i) + Fn(*i); + } + + void synchronise(Serialiser &s) { + int entryCount; + + if (s.isLoading()) { + List<T>::clear(); + s.syncAsUint32LE(entryCount); + + for (int idx = 0; idx < entryCount; ++idx) { + List<T>::push_back(static_cast<T>((T)NULL)); + T &obj = List<T>::back(); + s.syncPointer((SavedObject **)&obj); + } + } else { + // Get the list size + entryCount = 0; + typename List<T>::iterator i; + for (i = List<T>::begin(); i != List<T>::end(); ++i, ++entryCount) + ; + + // Write out list + s.syncAsUint32LE(entryCount); + for (i = List<T>::begin(); i != List<T>::end(); ++i) { + s.syncPointer((SavedObject **)&*i); + } + } + } +}; + +/** + * Derived list class for holding function pointers + */ +template<typename T> +class FunctionList: public List<void (*)(T)> { +public: + void notify(T v) { + for (typename List<void (*)(T)>::iterator i = this->begin(); i != this->end(); ++i) { + (*i)(v); + } + } +}; + +/*--------------------------------------------------------------------------*/ + +class SavedObjectRef { +public: + SavedObject **_savedObject; + int _objIndex; + + SavedObjectRef(): _savedObject(NULL), _objIndex(-1) {} + SavedObjectRef(SavedObject **so, int objIndex): _savedObject(so), _objIndex(objIndex) {} +}; + +typedef SavedObject *(*SavedObjectFactory)(const Common::String &className); + +class Saver { +private: + List<SavedObject *> _objList; + FunctionList<bool> _saveNotifiers; + FunctionList<bool> _loadNotifiers; + List<SaveListener *> _listeners; + + Common::List<SavedObjectRef> _unresolvedPtrs; + SavedObjectFactory _factoryPtr; + + bool _macroSaveFlag; + bool _macroRestoreFlag; + int _saveSlot; + + void resolveLoadPointers(); +public: + Saver(); + ~Saver(); + + Common::Error save(int slot, const Common::String &saveName); + Common::Error restore(int slot); + static bool readSavegameHeader(Common::InSaveFile *in, tSageSavegameHeader &header); + static void writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &header); + + void addListener(SaveListener *obj); + void addSaveNotifier(SaveNotifierFn fn); + void addLoadNotifier(SaveNotifierFn fn); + void addObject(SavedObject *obj); + void removeObject(SavedObject *obj); + void addFactory(SavedObjectFactory fn) { _factoryPtr = fn; } + void addSavedObjectPtr(SavedObject **ptr, int objIndex) { + _unresolvedPtrs.push_back(SavedObjectRef(ptr, objIndex)); + } + + bool savegamesExist() const; + bool getMacroSaveFlag() const { return _macroSaveFlag; } + bool getMacroRestoreFlag() const { return _macroRestoreFlag; } + int blockIndexOf(SavedObject *p); +}; + +extern Saver *_saver; + +} // End of namespace tSage + +#endif diff --git a/engines/tsage/scene_logic.cpp b/engines/tsage/scene_logic.cpp new file mode 100644 index 0000000000..a890090de5 --- /dev/null +++ b/engines/tsage/scene_logic.cpp @@ -0,0 +1,2125 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $ + * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $ + * + */ + +#include "tsage/scene_logic.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" + +namespace tSage { + +Scene *SceneFactory::createScene(int sceneNumber) { + switch (sceneNumber) { + // Kziniti Palace (Introduction) + case 10: return new Scene10(); + // Outer Space (Introduction) + case 15: return new Scene15(); + // Cut-scenes for Ch'mee house in distance + case 20: return new Scene20(); + // Outside Ch'mee residence + case 30: return new Scene30(); + // Chmeee Home + case 40: return new Scene40(); + // By Speeders + case 50: return new Scene50(); + // Title screen + case 1000: return new Scene1000(); + + default: + error("Unknown scene number - %d", sceneNumber); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +// Common::Array<int> _actions; + +DisplayHotspot::DisplayHotspot(int regionId, ...) { + _sceneRegionId = regionId; + + // Load up the actions + va_list va; + va_start(va, regionId); + + int param = va_arg(va, int); + while (param != LIST_END) { + _actions.push_back(param); + param = va_arg(va, int); + } + + va_end(va); +} + +bool DisplayHotspot::performAction(int action) { + for (uint i = 0; i < _actions.size(); i += 3) { + if (_actions[i] == action) { + display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + return true; + } + } + + return false; +} + +/*-------------------------------------------------------------------------- + * Scene 10 - Kziniti Palace (Introduction) + * + *--------------------------------------------------------------------------*/ + +void Scene10::Scene10_Action1::signal() { + Scene10 *parent = (Scene10 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(6); + break; + case 1: + _globals->_scenePalette.addRotation(240, 254, -1); + parent->_stripManager.start(10, this); + break; + case 2: + parent->_speakerSText.setTextPos(Common::Point(20, 20)); + parent->_speakerSText._colour1 = 10; + parent->_speakerSText._textWidth = 160; + parent->_stripManager.start(11, this, parent); + break; + case 3: + parent->_object2.flag100(); + parent->_object3.flag100(); + parent->_object3.setAction(NULL); + parent->_object4.animate(ANIM_MODE_5, this); + break; + case 4: + case 9: + parent->_object1.animate(ANIM_MODE_5, this); + break; + case 5: + parent->_object2.setStrip(3); + parent->_object2.setFrame(1); + parent->_object2.setPosition(Common::Point(240, 51)); + parent->_object2.unflag100(); + + parent->_object3.setStrip(6); + parent->_object3.setFrame(1); + parent->_object3.setPosition(Common::Point(200, 76)); + parent->_object3._numFrames = 20; + parent->_object3.unflag100(); + + parent->_stripManager.start(12, this, parent); + break; + case 6: + parent->_object2.flag100(); + parent->_object3.flag100(); + parent->_object1.animate(ANIM_MODE_6, this); + break; + case 7: + parent->_object3.unflag100(); + parent->_object3.setStrip2(5); + parent->_object3._numFrames = 10; + parent->_object3.setPosition(Common::Point(180, 87)); + parent->_object3.setAction(&parent->_action2); + + parent->_object2.setStrip(4); + parent->_object2.setFrame(1); + parent->_object2.setPosition(Common::Point(204, 59)); + parent->_object2.unflag100(); + + parent->_stripManager.start(13, this, parent); + break; + case 8: + parent->_object2.flag100(); + parent->_object3.flag100(); + parent->_object4.animate(ANIM_MODE_6, this); + break; + case 10: + _globals->_soundHandler.proc1(this); + break; + case 11: + _globals->_scenePalette.clearListeners(); + _globals->_sceneManager.changeScene(15); + break; + } +} + +void Scene10::Scene10_Action2::signal() { + Scene10 *parent = (Scene10 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(_globals->_randomSource.getRandomNumber(179)); + break; + case 1: + parent->_object3.setFrame(1); + parent->_object3.animate(ANIM_MODE_5, this); + _actionIndex = 0; + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene10::postInit(SceneObjectList *OwnerList) { + loadScene(10); + setZoomPercents(0, 100, 200, 100); + + _stripManager.addSpeaker(&_speakerSText); + _stripManager.addSpeaker(&_speakerQText); + _speakerSText._speakerName = "STEXT"; + _speakerQText._speakerName = "QTEXT"; + _speakerSText._hideObjects = false; + _speakerQText._hideObjects = false; + _speakerQText.setTextPos(Common::Point(140, 120)); + _speakerQText._colour1 = 4; + _speakerQText._textWidth = 160; + _speakerSText.setTextPos(Common::Point(20, 20)); + _speakerSText._colour1 = 7; + _speakerSText._textWidth = 320; + + _stripManager.setCallback(this); + + _object1.postInit(); + _object1.setVisage(10); + _object1.setPosition(Common::Point(232, 90)); + _object1.setPriority2(1); + + _object2.postInit(); + _object2.setVisage(10); + _object2.setStrip(4); + _object2.setFrame(1); + _object2.setPosition(Common::Point(204, 59)); + _object2.setPriority2(198); + + _object3.postInit(); + _object3.setVisage(10); + _object3.setStrip2(5); + _object3.setPosition(Common::Point(180, 87)); + _object3.setPriority2(196); + _object3.setAction(&_action2); + + _object4.postInit(); + _object4.setVisage(10); + _object4.setStrip(2); + _object4.setPosition(Common::Point(0, 209)); + _object4.animate(ANIM_MODE_1, NULL); + + _object5.postInit(); + _object5.setVisage(11); + _object5.setPosition(Common::Point(107, 146)); + _object5.animate(ANIM_MODE_2, NULL); + _object5._numFrames = 5; + + _object6.postInit(); + _object6.setVisage(11); + _object6.setStrip(2); + _object6.setPosition(Common::Point(287, 149)); + _object6.animate(ANIM_MODE_2, NULL); + _object6._numFrames = 5; + + _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); + _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; + + setAction(&_action1); + _globals->_soundHandler.startSound(5); +} + +void Scene10::stripCallback(int v) { + switch (v) { + case 1: + _object2.animate(ANIM_MODE_7, -1, NULL); + break; + case 2: + _object2.animate(ANIM_MODE_NONE); + break; + case 3: + _object2.animate(ANIM_MODE_7, -1, NULL); + _object3.animate(ANIM_MODE_5, NULL); + break; + default: + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 15 - Outer Space (Introduction) + * + *--------------------------------------------------------------------------*/ + +void Scene15::Scene15_Action1::signal() { + Scene15 *parent = (Scene15 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(60); + break; + case 1: + SceneItem::display(15, 0, SET_Y, 20, SET_FONT, 2, SET_BG_COLOUR, -1, SET_EXT_BGCOLOUR, 7, + SET_WIDTH, 320, SET_KEEP_ONSCREEN, 1, LIST_END); + setDelay(300); + break; + case 2: { + SceneItem::display(15, 1, SET_Y, 20, SET_FONT, 2, SET_BG_COLOUR, -1, SET_EXT_BGCOLOUR, 7, + SET_WIDTH, 320, SET_KEEP_ONSCREEN, 1, LIST_END); + parent->_object1.postInit(); + parent->_object1.setVisage(15); + parent->_object1.setPosition(Common::Point(160, -10)); + parent->_object1.animate(ANIM_MODE_2, NULL); + Common::Point pt(160, 100); + NpcMover *mover = new NpcMover(); + parent->_object1.addMover(mover, &pt, this); + parent->_soundHandler.startSound(7); + break; + } + case 3: + SceneItem::display(0, 0); + _globals->_sceneManager.changeScene(20); + break; + } +} + +void Scene15::Scene15_Action1::dispatch() { + Scene15 *parent = (Scene15 *)_globals->_sceneManager._scene; + + if (parent->_object1._position.y < 100) + parent->_object1.changeZoom(100 - parent->_object1._position.y); + Action::dispatch(); +} + +/*--------------------------------------------------------------------------*/ + +void Scene15::postInit(SceneObjectList *OwnerList) { + loadScene(15); + Scene::postInit(); + setZoomPercents(0, 100, 200, 100); + _globals->_soundHandler.startSound(6); + setAction(&_action1); +} + +/*-------------------------------------------------------------------------- + * Scene 20 - Cut-scenes where House Chmeee is in the distance + * + *--------------------------------------------------------------------------*/ + +void Scene20::Scene20_Action1::signal() { + Scene20 *parent = (Scene20 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(120); + break; + case 1: + parent->_stripManager.start(20, this); + break; + case 2: + parent->_sound.proc1(this); + break; + case 3: + _globals->_sceneManager._FadeMode = FADEMODE_GRADUAL; + _globals->_sceneManager.changeScene(30); // First game scene + break; + default: + break; + } +} + +void Scene20::Scene20_Action2::signal() { + Scene20 *parent = (Scene20 *)_globals->_sceneManager._scene; + NpcMover *npcMover; + + switch (_actionIndex++) { + case 0: + setDelay(10); + break; + case 1: + SceneItem::display(20, 1, SET_WIDTH, 200, SET_Y, 20, SET_X, 160, SET_KEEP_ONSCREEN, true, + SET_EXT_BGCOLOUR, 4, LIST_END); + setDelay(120); + break; + case 2: { + NpcMover *mover = new NpcMover(); + Common::Point pt(455, 77); + _globals->_player.addMover(mover, &pt, this); + ObjectMover2 *mover2 = new ObjectMover2(); + parent->_sceneObject2.addMover(mover2, 5, 10, &_globals->_player); + ObjectMover2 *mover3 = new ObjectMover2(); + parent->_sceneObject3.addMover(mover3, 10, 15, &_globals->_player); + break; + } + case 3: { + npcMover = new NpcMover(); + Common::Point pt(557, 100); + _globals->_player.addMover(npcMover, &pt, this); + break; + } + case 4: { + npcMover = new NpcMover(); + Common::Point pt(602, 90); + _globals->_player.addMover(npcMover, &pt, this); + break; + } + case 5: { + npcMover = new NpcMover(); + Common::Point pt(618, 90); + _globals->_player.addMover(npcMover, &pt, this); + break; + } + case 6: { + npcMover = new NpcMover(); + Common::Point pt(615, 81); + _globals->_player.addMover(npcMover, &pt, this); + break; + } + case 7: { + npcMover = new NpcMover(); + Common::Point pt(588, 79); + _globals->_player.addMover(npcMover, &pt, this); + break; + } + case 8: + parent->_sound.proc4(); + parent->_sound.proc1(this); + break; + case 9: + SceneItem::display(0, 0, LIST_END); + _globals->_sceneManager._FadeMode = FADEMODE_GRADUAL; + _globals->_sceneManager.changeScene(40); + break; + default: + break; + } +} + +void Scene20::Scene20_Action3::signal() { + Scene20 *parent = (Scene20 *)_globals->_sceneManager._scene; + NpcMover *npcMover; + + switch (_actionIndex++) { + case 0: + setDelay(120); + break; + case 1: { + npcMover = new NpcMover(); + Common::Point pt(615, 81); + _globals->_player.addMover(npcMover, &pt, this); + ObjectMover2 *mover1 = new ObjectMover2(); + parent->_sceneObject2.addMover(mover1, 5, 10, &_globals->_player); + ObjectMover2 *mover2 = new ObjectMover2(); + parent->_sceneObject3.addMover(mover2, 20, 25, &_globals->_player); + break; + } + case 2: { + npcMover = new NpcMover(); + Common::Point pt(618, 90); + _globals->_player.addMover(npcMover, &pt, this); + break; + } + case 3: { + _globals->_player._moveDiff = Common::Point(10, 10); + parent->_sceneObject2._moveDiff = Common::Point(10, 10); + parent->_sceneObject3._moveDiff = Common::Point(10, 10); + npcMover = new NpcMover(); + Common::Point pt(445, 132); + _globals->_player.addMover(npcMover, &pt, this); + break; + } + case 4: { + npcMover = new NpcMover(); + Common::Point pt(151, 137); + _globals->_player.addMover(npcMover, &pt, this); + break; + } + case 5: { + npcMover = new NpcMover(); + Common::Point pt(-15, 137); + _globals->_player.addMover(npcMover, &pt, this); + break; + } + case 6: + parent->_sound.startSound(60, this, 127); + _globals->_soundHandler.proc4(); + break; + case 7: + _globals->_sceneManager._FadeMode = FADEMODE_GRADUAL; + _globals->_sceneManager.changeScene(90); + break; + default: + break; + } +} + +void Scene20::Scene20_Action4::signal() { + Scene20 *parent = (Scene20 *)_globals->_sceneManager._scene; + NpcMover *npcMover; + + switch (_actionIndex++) { + case 0: + setDelay(60); + break; + case 1: { + npcMover = new NpcMover(); + Common::Point pt(486, 134); + _globals->_player.addMover(npcMover, &pt, this); + ObjectMover2 *mover1 = new ObjectMover2(); + parent->_sceneObject2.addMover(mover1, 20, 35, &_globals->_player); + break; + } + case 2: { + _globals->_player._moveDiff = Common::Point(12, 12); + parent->_sceneObject2._moveDiff = Common::Point(12, 12); + NpcMover *mover1 = new NpcMover(); + Common::Point pt(486, 134); + parent->_sceneObject3.addMover(mover1, &pt, this); + NpcMover *mover2 = new NpcMover(); + pt = Common::Point(-15, 134); + _globals->_player.addMover(mover2, &pt, NULL); + NpcMover *mover3 = new NpcMover(); + pt = Common::Point(-15, 134); + parent->_sceneObject2.addMover(mover3, &pt, NULL); + break; + } + case 3: { + parent->_sceneObject3._moveDiff = Common::Point(20, 20); + npcMover = new NpcMover(); + Common::Point pt(320, 134); + parent->_sceneObject3.addMover(npcMover, &pt, this); + break; + } + case 4: { + parent->_sound.startSound(28); + parent->_sceneObject4.postInit(); + parent->_sceneObject4.setVisage(21); + parent->_sceneObject4.setStrip(3); + parent->_sceneObject4.setPosition(Common::Point(parent->_sceneObject3._position.x - 36, + parent->_sceneObject3._position.y - 1)); + parent->_sceneObject4._moveDiff.x = 48; + + ObjectMover3 *mover = new ObjectMover3(); + parent->_sceneObject4.addMover(mover, &parent->_sceneObject2, 4, this); + break; + } + case 5: { + parent->_sound.startSound(42); + parent->_sceneObject4.remove(); + parent->_sceneObject2.setVisage(21); + parent->_sceneObject2.setStrip(1); + parent->_sceneObject2.setFrame(1); + parent->_sceneObject2.animate(ANIM_MODE_5, NULL); + + parent->_sceneObject2._moveDiff.x = 4; + NpcMover *mover1 = new NpcMover(); + Common::Point pt(parent->_sceneObject2._position.x - 12, parent->_sceneObject2._position.y + 5); + parent->_sceneObject2.addMover(mover1, &pt, NULL); + + parent->_sceneObject5.postInit(); + parent->_sceneObject5.setVisage(21); + parent->_sceneObject5.setStrip(3); + parent->_sceneObject5.setPosition(Common::Point(parent->_sceneObject3._position.x - 36, + parent->_sceneObject3._position.y - 1)); + parent->_sceneObject5._moveDiff.x = 48; + + ObjectMover3 *mover = new ObjectMover3(); + parent->_sceneObject5.addMover(mover, &_globals->_player, 4, this); + break; + } + case 6: { + parent->_sound.startSound(42); + parent->_sceneObject2.setStrip(2); + parent->_sceneObject2.animate(ANIM_MODE_2, NULL); + + parent->_sceneObject5.remove(); + _globals->_player.setVisage(21); + _globals->_player.setStrip(1); + _globals->_player.setFrame(1); + _globals->_player.animate(ANIM_MODE_5, this); + _globals->_player._moveDiff.x = 4; + + npcMover = new NpcMover(); + Common::Point pt(_globals->_player._position.x - 25, _globals->_player._position.y + 5); + _globals->_player.addMover(npcMover, &pt, this); + break; + } + case 7: + _globals->_player.setStrip(2); + _globals->_player.animate(ANIM_MODE_2, NULL); + parent->_sound.startSound(77, this, 127); + break; + case 8: + _globals->_game.endGame(20, 0); + break; + default: + break; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene20::Scene20() { +} + +void Scene20::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(0, 100, 200, 100); + + _stripManager.addSpeaker(&_speakerQText); + _stripManager.addSpeaker(&_speakerGameText); + _speakerQText._npc = &_globals->_player; + + if (_globals->_sceneManager._previousScene == 30) { + _globals->_player.postInit(); + _globals->_player.setVisage(20); + _globals->_player.setPosition(Common::Point(405, 69)); + _globals->_player._moveDiff = Common::Point(10, 10); + _globals->_player.animate(ANIM_MODE_1, NULL); + + _sceneObject2.postInit(); + _sceneObject2.setPosition(Common::Point(400, 69)); + _sceneObject2.animate(ANIM_MODE_1, NULL); + + _sceneObject3.postInit(); + _sceneObject3.setVisage(20); + _sceneObject3.setPosition(Common::Point(395, 69)); + _sceneObject3.animate(ANIM_MODE_1, NULL); + + _sceneObject2._moveDiff = Common::Point(10, 10); + _sceneObject3._moveDiff = Common::Point(10, 10); + _globals->_soundHandler.startSound(20); + _sound.startSound(21); + _sound.proc5(1); + setAction(&_action2); + + _sceneBounds = Rect(320, 0, 640, 200); + } else if (_globals->_sceneManager._previousScene == 60) { + _globals->_player.postInit(); + _globals->_player.setVisage(2640); + _globals->_player.animate(ANIM_MODE_NONE, NULL); + _globals->_player.setStrip2(1); + _globals->_player.setFrame2(4); + _globals->_player.setPriority2(200); + _globals->_player.setPosition(Common::Point(425, 233)); + + setAction(&_action1); + _speakerQText.setTextPos(Common::Point(350, 20)); + _speakerQText._textWidth = 260; + _speakerGameText.setTextPos(Common::Point(350, 20)); + _speakerGameText._textWidth = 260; + + _globals->_soundHandler.startSound(8); + _sceneBounds = Rect(320, 0, 640, 200); + } else { + _sound.startSound(30); + _globals->_player.postInit(); + _globals->_player.setVisage(20); + _globals->_player.setPosition(Common::Point(588, 79)); + _globals->_player._moveDiff = Common::Point(5, 5); + _globals->_player.setPriority2(50); + _globals->_player.animate(ANIM_MODE_1, NULL); + + _sceneObject2.postInit(); + _sceneObject2.setVisage(20); + _sceneObject2.setPosition(Common::Point(583, 79)); + _sceneObject2.animate(ANIM_MODE_1, NULL); + + _sceneObject3.postInit(); + _sceneObject3.setVisage(20); + _sceneObject3.setStrip(2); + _sceneObject2.setPosition(Common::Point(595, 79)); + _sceneObject2.animate(ANIM_MODE_1, NULL); + + if ((_globals->getFlag(120) && _globals->getFlag(116)) || + (_globals->getFlag(117) && _globals->getFlag(119))) { + setAction(&_action3); + } else if (_globals->getFlag(104)) { + _sceneMode = 21; + setAction(&_sequenceManager, this, 21, &_globals->_player, &_sceneObject2, NULL); + } else { + _sceneObject3._moveDiff = Common::Point(8, 8); + setAction(&_action4); + } + + _sceneBounds.centre(_globals->_player._position.x, _globals->_player._position.y); + } + + _globals->_player.disableControl(); + loadScene(20); +} + +void Scene20::signal() { + if (_sceneMode == 21) + _globals->_sceneManager.changeScene(90); +} + +/*-------------------------------------------------------------------------- + * Scene 30 - First game scene (Outside Ch'mee house) + * + *--------------------------------------------------------------------------*/ + +void Scene30::Scene30_beamAction::signal() { + Scene30 *parent = (Scene30 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + // Disable control and move player to the doorway beam + _globals->_player.disableControl(); + NpcMover *mover = new NpcMover(); + Common::Point pt(114, 198); + _globals->_player.addMover(mover, &pt, this); + break; + } + + case 1: + // Perform the animation of player raising hand + _globals->_player.setVisage(31); + _globals->_player.setStrip(1); + _globals->_player.setFrame(1); + _globals->_player.animate(ANIM_MODE_5, this); + break; + + case 2: + // Hide the beam and lower the player's hand + parent->_sound.startSound(10, 0, 127); + _globals->_player.animate(ANIM_MODE_6, this); + parent->_beam.remove(); + break; + + case 3: { + // Bring the Kzin to the doorway + _globals->_player.setVisage(0); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.setStrip(7); + parent->_kzin.postInit(); + parent->_kzin.setVisage(2801); + parent->_kzin.animate(ANIM_MODE_1, NULL); + parent->_kzin.setObjectWrapper(new SceneObjectWrapper()); + parent->_kzin.setPosition(Common::Point(334, 1)); + NpcMover *mover = new NpcMover(); + Common::Point pt(158, 170); + parent->_kzin.addMover(mover, &pt, this); + _globals->_sceneItems.push_front(&parent->_kzin); + break; + } + + case 4: + // Open the door + parent->_sound.startSound(11, 0, 127); + parent->_door.animate(ANIM_MODE_5, this); + break; + + case 5: + // Run the Kzin's talk sequence + parent->_sound.startSound(13, 0, 127); + _globals->_soundHandler.startSound(12, 0, 127); + parent->_stripManager.start((parent->_sceneMode == 0) ? 30 : 37, this); + break; + + case 6: + // Slight delay + setDelay(3); + break; + + case 7: + // Re-activate player control + parent->_sceneMode = 31; + parent->_kzin.setAction(&parent->_kzinAction); + _globals->_player.enableControl(); + + // End this action + remove(); + break; + + default: + break; + } +} + +void Scene30::Scene30_kzinAction::signal() { + Scene30 *parent = (Scene30 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(1200); + break; + case 1: + _globals->_soundHandler.proc2(0); + _globals->_player.disableControl(); + setAction(&parent->_sequenceManager, _globals->_sceneManager._scene, 31, &parent->_kzin, &parent->_door, NULL); + break; + case 2: + _globals->_player.enableControl(); + remove(); + break; + default: + break; + } +} + +void Scene30::Scene30_ringAction::signal() { + Scene30 *parent = (Scene30 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + _globals->_player.disableControl(); + parent->_kzin.setAction(NULL); + NpcMover *mover = new NpcMover(); + Common::Point pt(114, 198); + _globals->_player.addMover(mover, &pt, this); + break; + } + + case 1: + _globals->_player.checkAngle(&parent->_kzin); + parent->_stripManager.start(32, this); + break; + + case 2: { + _globals->_player.animate(ANIM_MODE_1, NULL); + NpcMover *mover = new NpcMover(); + Common::Point pt(143, 177); + _globals->_player.addMover(mover, &pt, this); + break; + } + + case 3: + parent->_sound.startSound(11, 0, 127); + parent->_door.animate(ANIM_MODE_6, this); + break; + + case 4: { + parent->_sound.startSound(13, 0, 127); + NpcMover *kzinMover = new NpcMover(); + Common::Point pt(354, 5); + parent->_kzin.addMover(kzinMover, &pt, this); + NpcMover *playerMover = new NpcMover(); + pt = Common::Point(335, 36); + _globals->_player.addMover(playerMover, &pt, this); + break; + } + + case 5: + break; + + case 6: + _globals->_sceneManager.changeScene(20); + break; + + default: + break; + } +} + +void Scene30::Scene30_talkAction::signal() { + Scene30 *parent = (Scene30 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + _globals->_player.disableControl(); + parent->_kzin.setAction(NULL); + NpcMover *mover = new NpcMover(); + Common::Point pt(114, 198); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 1: + _globals->_player.checkAngle(&parent->_kzin); + parent->_stripManager.start(34, this); + break; + case 2: + setDelay(5); + break; + case 3: + parent->_kzin.setAction(&parent->_kzinAction); + _globals->_player.enableControl(); + remove(); + break; + default: + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene30::Scene30_kzin::doAction(int action) { + Scene30 *parent = (Scene30 *)_globals->_sceneManager._scene; + + switch (action) { + case OBJECT_STUNNER: + display2(30, 12); + break; + case OBJECT_SCANNER: + display2(30, 11); + break; + case OBJECT_RING: + _globals->_inventory._ring._sceneNumber = 30; + parent->setAction(&parent->_ringAction); + break; + case CURSOR_LOOK: + display2(30, 6); + break; + case CURSOR_USE: + display2(30, 10); + break; + case CURSOR_TALK: + _globals->_player.disableControl(); + parent->setAction(&parent->_talkAction); + break; + default: + SceneObject::doAction(action); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene30::Scene30(): + _groundHotspot(9, OBJECT_SCANNER, 50, 17, CURSOR_LOOK, 30, 3, CURSOR_USE, 30, 8, LIST_END), + _wallsHotspot(8, OBJECT_SCANNER, 50, 13, CURSOR_LOOK, 30, 0, CURSOR_USE, 30, 7, LIST_END), + _courtyardHotspot(0, CURSOR_LOOK, 30, 4, LIST_END), + _treeHotspot(10, OBJECT_SCANNER, 40, 39, CURSOR_LOOK, 30, 5, CURSOR_USE, 30, 9, LIST_END) { +} + +void Scene30::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(0, 100, 200, 100); + + // Add the speaker classes to the strip manager + _stripManager.addSpeaker(&_speakerQL); + _stripManager.addSpeaker(&_speakerSR); + _stripManager.addSpeaker(&_speakerSText); + _stripManager.addSpeaker(&_speakerQText); + _speakerSText._npc = &_kzin; + _speakerQText._npc = &_globals->_player; + + + // Setup player + _globals->_player.postInit(); + _globals->_player.setVisage(0); + _globals->_player.animate(ANIM_MODE_1); + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); + _globals->_player.setStrip(7); + _globals->_player.setFrame(1); + _globals->_player.setPosition(Common::Point(114, 198)); + _globals->_player.changeZoom(75); + _globals->_player.enableControl(); + + // Set up beam object + _beam.postInit(); + _beam.setVisage(31); + _beam.setStrip(2); + _beam.setPosition(Common::Point(124, 178)); + _beam.setPriority2(188); + + // Set up door object + _door.postInit(); + _door.setVisage(30); + _door.setPosition(Common::Point(150, 183)); + + // Final processing and add of scene items + _courtyardHotspot.setBounds(Rect(0, 0, 320, 200)); + + // Add the objects and hotspots to the scene + _globals->_sceneItems.addItems(&_beam, &_wallsHotspot, &_door, &_treeHotspot, &_groundHotspot, + &_courtyardHotspot, NULL); + + // Load the scene data + loadScene(30); + _sceneMode = 0; +} + +void Scene30::signal() { + if (_sceneMode == 31) { + // Re-activate beam if the Kzin goes back inside + _beam.postInit(); + _beam.setVisage(31); + _beam.setStrip(2); + _beam.setPosition(Common::Point(124, 178)); + _beam.setPriority2(188); + _globals->_sceneItems.push_front(&_beam); + _globals->_player.enableControl(); + } else if (_sceneMode == 32) { + _globals->_player.disableControl(); + _sceneMode = 31; + setAction(&_sequenceManager, _globals->_sceneManager._scene, 31, &_kzin, &_door, NULL); + } +} + +/*-------------------------------------------------------------------------- + * Scene 40 - Chmeee Home + * + *--------------------------------------------------------------------------*/ + +void Scene40::Scene40_Action1::signal() { + Scene40 *parent = (Scene40 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(120); + break; + case 1: + _globals->_events.setCursor(CURSOR_WALK); + parent->_stripManager.start(40, this); + break; + case 2: + parent->_doorway.postInit(); + parent->_doorway.setVisage(46); + parent->_doorway.setPosition(Common::Point(305, 61)); + parent->_doorway.animate(ANIM_MODE_5, this); + parent->_soundHandler.startSound(25); + break; + case 3: + parent->_doorway.flag100(); + parent->_dyingKzin.setPosition(Common::Point(296, 62)); + _globals->_player.animate(ANIM_MODE_5, NULL); + parent->_object1.setVisage(43); + parent->_object1.setStrip(3); + parent->_object1.animate(ANIM_MODE_5, NULL); + parent->_object2.flag100(); + parent->_object3.flag100(); + parent->_stripManager.start(45, this); + break; + case 4: + parent->_object2.remove(); + parent->_object3.remove(); + parent->_assassin.setVisage(42); + parent->_assassin.setStrip(2); + parent->_assassin.setFrame(1); + parent->_assassin.setPosition(Common::Point(13, 171)); + parent->_assassin.animate(ANIM_MODE_5, this); + parent->_soundHandler.startSound(25); + break; + case 5: + parent->_doorway.unflag100(); + parent->_doorway.setVisage(42); + parent->_doorway.setStrip(3); + parent->_doorway.setFrame(1); + parent->_doorway.setPosition(Common::Point(41, 144)); + parent->_assassin.animate(ANIM_MODE_6, NULL); + setDelay(6); + break; + case 6: + parent->_doorway.setPosition(Common::Point(178, 101)); + setDelay(6); + break; + case 7: + parent->_doorway.setPosition(Common::Point(271, 69)); + setDelay(6); + break; + case 8: + parent->_doorway.remove(); + parent->_dyingKzin.animate(ANIM_MODE_5, this); + break; + case 9: { + parent->_dyingKzin.setStrip(1); + parent->_dyingKzin.setFrame(1); + parent->_dyingKzin._moveDiff.y = 15; + parent->_dyingKzin.animate(ANIM_MODE_5, NULL); + Common::Point pt(223, 186); + NpcMover *mover = new NpcMover(); + parent->_dyingKzin.addMover(mover, &pt, this); + break; + } + case 10: { + parent->_soundHandler.startSound(27); + Common::Point pt(223, 184); + NpcMover *mover = new NpcMover(); + parent->_dyingKzin.addMover(mover, &pt, this); + break; + } + case 11: { + Common::Point pt(223, 186); + NpcMover *mover = new NpcMover(); + parent->_dyingKzin.addMover(mover, &pt, this); + break; + } + case 12: { + _globals->_soundHandler.startSound(26); + _globals->_player._uiEnabled = true; + parent->_assassin.setVisage(42); + parent->_assassin.setPosition(Common::Point(4, 191)); + parent->_assassin.setStrip(1); + parent->_assassin.animate(ANIM_MODE_1, NULL); + Common::Point pt(230, 187); + NpcMover *mover = new NpcMover(); + parent->_assassin.addMover(mover, &pt, this); + break; + } + case 13: + setDelay(180); + break; + case 14: + parent->_assassin.setVisage(45); + parent->_assassin.setStrip(1); + parent->_assassin.setFrame(1); + parent->_assassin.animate(ANIM_MODE_5, this); + parent->_soundHandler.startSound(28); + break; + case 15: + _globals->_player.disableControl(); + parent->_object1.setVisage(40); + parent->_object1.setStrip(4); + parent->_object1.setFrame(1); + parent->_object1.animate(ANIM_MODE_5, NULL); + _globals->_player.setVisage(40); + _globals->_player.setStrip(2); + _globals->_player.setFrame(1); + _globals->_player.animate(ANIM_MODE_5, this); + break; + case 16: + _globals->_soundHandler.startSound(77, this); + break; + case 17: + _globals->_game.endGame(40, 20); + remove(); + break; + } +} + +void Scene40::Scene40_Action2::signal() { + Scene40 *parent = (Scene40 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + if (parent->_assassin._position.x < 229) + _actionIndex = 0; + setDelay(1); + break; + case 1: + parent->_assassin.animate(ANIM_MODE_NONE, NULL); + _globals->_player.setStrip(2); + _globals->_player.setFrame(1); + _globals->_player.animate(ANIM_MODE_5, this); + break; + case 2: { + parent->_soundHandler.startSound(28); + parent->_doorway.postInit(); + parent->_doorway.setVisage(16); + parent->_doorway.setStrip2(6); + parent->_doorway.setPriority2(200); + parent->_doorway.setPosition(Common::Point(159, 191)); + parent->_doorway._moveDiff = Common::Point(40, 40); + parent->_doorway._field7A = 60; + parent->_doorway.animate(ANIM_MODE_5, NULL); + + Common::Point pt(271, 165); + NpcMover *mover = new NpcMover(); + parent->_doorway.addMover(mover, &pt, this); + break; + } + case 3: + parent->_doorway.remove(); + parent->_assassin.setVisage(44); + parent->_assassin._frame = 1; + parent->_assassin.animate(ANIM_MODE_5, this); + parent->_soundHandler.startSound(29); + _globals->_inventory._infoDisk._sceneNumber = 40; + break; + case 4: + _globals->_player.animate(ANIM_MODE_6, this); + break; + case 5: { + _globals->_player.setVisage(0); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.setStrip(1); + Common::Point pt(230, 195); + PlayerMover *mover = new PlayerMover(); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 6: { + _globals->_player.setStrip(7); + parent->_object1.setVisage(2806); + parent->_object1.animate(ANIM_MODE_1, NULL); + SceneObjectWrapper *wrapper = new SceneObjectWrapper(); + parent->_object1.setObjectWrapper(wrapper); + Common::Point pt(200, 190); + NpcMover *mover = new NpcMover(); + parent->_object1.addMover(mover, &pt, this); + break; + } + case 7: + parent->_stripManager.start(44, this); + break; + case 8: { + Common::Point pt(170, 260); + NpcMover *mover = new NpcMover(); + parent->_object1.addMover(mover, &pt, this); + break; + } + case 9: + parent->_dyingKzin.setAction(&parent->_action7); + parent->_object1.remove(); + _globals->_stripNum = 88; + _globals->_events.setCursor(CURSOR_WALK); + _globals->_player.enableControl(); + parent->_assassin.setAction(&parent->_action8); + break; + } +} + +void Scene40::Scene40_Action3::signal() { + Scene40 *parent = (Scene40 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + _globals->_player.setAction(NULL); + _globals->_stripNum = 99; + _globals->_player.disableControl(); + Common::Point pt(240, 195); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 1: + _globals->_player.setVisage(5010); + _globals->_player._strip = 2; + _globals->_player._frame = 1; + _globals->_player.animate(ANIM_MODE_4, 5, 1, this); + break; + case 2: + parent->_assassin.setStrip(2); + parent->_assassin.setFrame(1); + _globals->_inventory._infoDisk._sceneNumber = 1; + _globals->_player.animate(ANIM_MODE_6, this); + break; + case 3: + _globals->_player.setVisage(0); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.setStrip(7); + _globals->_stripNum = 88; + _globals->_player.enableControl(); + remove(); + break; + } +} + +void Scene40::Scene40_Action4::signal() { + switch (_actionIndex++) { + case 0: { + Common::Point pt(178, 190); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 1: + _globals->_stripNum = 88; + _globals->_player.enableControl(); + break; + } +} + +void Scene40::Scene40_Action5::signal() { + Scene40 *parent = (Scene40 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(_globals->_randomSource.getRandomNumber(120)); + break; + case 1: + parent->_object2.animate(ANIM_MODE_8, 1, this); + _actionIndex = 0; + } +} + +void Scene40::Scene40_Action6::signal() { + Scene40 *parent = (Scene40 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + parent->_object1.postInit(); + parent->_object1.setVisage(16); + parent->_object1.setStrip2(6); + parent->_object1.setPosition(Common::Point(313, 53)); + parent->_object1._field7A = 60; + + Common::Point pt(141, 194); + NpcMover *mover = new NpcMover(); + parent->_object1.addMover(mover, &pt, this); + parent->_object1.animate(ANIM_MODE_5, NULL); + + parent->_doorway.postInit(); + parent->_doorway.setVisage(46); + parent->_doorway.setPosition(Common::Point(305, 61)); + parent->_doorway.animate(ANIM_MODE_5, this); + parent->_soundHandler.startSound(25); + break; + } + case 1: + parent->_soundHandler.startSound(28); + parent->_doorway.setPosition(Common::Point(148, 74)); + parent->_doorway.setFrame(1); + parent->_doorway.setStrip(2); + parent->_doorway.animate(ANIM_MODE_5, this); + break; + case 2: + remove(); + break; + } +} + +void Scene40::Scene40_Action7::signal() { + Scene40 *parent = (Scene40 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(_globals->_randomSource.getRandomNumber(500)); + break; + case 1: + parent->_object7.postInit(); + parent->_object7.setVisage(46); + + if (_globals->_randomSource.getRandomNumber(32767) >= 16384) { + parent->_object7.setStrip(3); + parent->_object7.setPosition(Common::Point(15, 185)); + } else { + parent->_object7.setPosition(Common::Point(305, 61)); + parent->_object7.setFrame(15); + } + break; + case 2: + parent->_object7.remove(); + _actionIndex = 0; + setDelay(60); + break; + } +} + +void Scene40::Scene40_Action8::signal() { + Scene40 *parent = (Scene40 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(300); + break; + case 1: + _globals->_player.disableControl(); + + if ((_globals->_player._position.y >= 197) || (_globals->_player._visage)) { + _actionIndex = 1; + setDelay(30); + } else { + parent->_doorway.postInit(); + parent->_doorway.setVisage(16); + parent->_doorway.setStrip2(6); + parent->_doorway.setPriority2(200); + parent->_doorway._field7A = 60; + + if (_globals->_player._position.x >= 145) { + parent->_doorway.setPriority2(-1); + parent->_doorway.setPosition(Common::Point(6, 157)); + } else { + parent->_doorway.setPosition(Common::Point(313, 53)); + } + + parent->_doorway._moveDiff = Common::Point(40, 40); + Common::Point pt(_globals->_player._position.x, _globals->_player._position.y - 18); + NpcMover *mover = new NpcMover(); + parent->_doorway.addMover(mover, &pt, this); + parent->_doorway.animate(ANIM_MODE_5, NULL); + } + break; + case 2: + parent->_doorway.remove(); + _globals->_player.setVisage(40); + _globals->_player.setStrip(2); + _globals->_player.setFrame(1); + _globals->_player.animate(ANIM_MODE_5, this); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene40::Scene40_DyingKzin::doAction(int action) { + switch (action) { + case OBJECT_STUNNER: + SceneItem::display2(40, 43); + break; + case CURSOR_CROSSHAIRS: + SceneItem::display2(40, 44); + break; + case CURSOR_LOOK: + SceneItem::display2(40, 12); + break; + case CURSOR_USE: + SceneItem::display2(40, 18); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene40::Scene40_Assassin::doAction(int action) { + Scene40 *parent = (Scene40 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_CROSSHAIRS: + if (parent->_assassin._visage == 44) + SceneItem::display2(40, 21); + else { + _globals->_player.disableControl(); + Common::Point pt(230, 187); + NpcMover *mover = new NpcMover(); + addMover(mover, &pt, NULL); + } + break; + case OBJECT_SCANNER: + SceneItem::display2(40, (parent->_assassin._visage == 44) ? 22 : 23); + break; + case CURSOR_LOOK: + if (parent->_assassin._visage != 44) + SceneItem::display2(40, 13); + else + SceneItem::display2(40, (_globals->_inventory._infoDisk._sceneNumber == 1) ? 19 : 14); + break; + case CURSOR_USE: + if (parent->_assassin._visage != 44) + SceneItem::display2(40, 15); + else if (_globals->_inventory._infoDisk._sceneNumber == 1) + SceneItem::display2(40, 19); + else { + _globals->_player.disableControl(); + setAction(&parent->_action3); + } + break; + case CURSOR_TALK: + SceneItem::display2(40, 38); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene40::Scene40_Item2::doAction(int action) { + switch (action) { + case CURSOR_CROSSHAIRS: + SceneItem::display2(40, 35); + _globals->_events.setCursor(CURSOR_WALK); + break; + case OBJECT_SCANNER: + SceneItem::display2(40, 34); + break; + case CURSOR_LOOK: + SceneItem::display2(40, 8); + break; + case CURSOR_USE: + SceneItem::display2(40, 36); + break; + case CURSOR_TALK: + SceneItem::display2(40, 37); + break; + default: + SceneItem::doAction(action); + break; + } +} + +void Scene40::Scene40_Item6::doAction(int action) { + switch (action) { + case CURSOR_CROSSHAIRS: + SceneItem::display2(40, 25); + _globals->_events.setCursor(CURSOR_WALK); + break; + case OBJECT_SCANNER: + SceneItem::display2(40, 42); + break; + case CURSOR_LOOK: + SceneItem::display2(40, 6); + break; + case CURSOR_USE: + SceneItem::display2(40, 36); + break; + default: + SceneItem::doAction(action); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene40::Scene40(): + _item1(2, OBJECT_SCANNER, 40, 24, CURSOR_CROSSHAIRS, 40, 25, CURSOR_LOOK, 40, 7, CURSOR_USE, 40, 16, LIST_END), + _item3(5, OBJECT_SCANNER, 40, 26, CURSOR_CROSSHAIRS, 40, 27, CURSOR_LOOK, 40, 9, CURSOR_USE, 40, 17, LIST_END), + _item4(6, OBJECT_SCANNER, 40, 31, CURSOR_CROSSHAIRS, 40, 32, CURSOR_LOOK, 40, 5, CURSOR_USE, 40, 33, LIST_END), + _item5(0, CURSOR_LOOK, 40, 11, LIST_END), + _item7(4, OBJECT_SCANNER, 40, 26, CURSOR_CROSSHAIRS, 40, 27, CURSOR_LOOK, 40, 9, CURSOR_USE, 40, 17, LIST_END), + _item8(8, OBJECT_SCANNER, 40, 39, CURSOR_CROSSHAIRS, 40, 40, CURSOR_LOOK, 40, 3, CURSOR_USE, 40, 41, LIST_END) { +} + +void Scene40::postInit(SceneObjectList *OwnerList) { + loadScene(40); + Scene::postInit(); + + setZoomPercents(0, 100, 200, 100); + _globals->_stripNum = 99; + + _stripManager.addSpeaker(&_speakerQR); + _stripManager.addSpeaker(&_speakerSL); + _stripManager.addSpeaker(&_speakerQText); + _stripManager.addSpeaker(&_speakerSText); + _stripManager.addSpeaker(&_speakerGameText); + + _speakerGameText._colour1 = 9; + _speakerGameText.setTextPos(Common::Point(160, 30)); + _speakerQText._npc = &_globals->_player; + _speakerSText._npc = &_object1; + + _globals->_player.postInit(); + _globals->_player.setVisage(0); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); + _globals->_player.setPosition(Common::Point(130, 220)); + _globals->_player.disableControl(); + + if (_globals->_sceneManager._previousScene == 20) { + _globals->_soundHandler.startSound(24); + _globals->_player.setVisage(43); + + _object1.postInit(); + _object1.setVisage(41); + _object1.setPosition(Common::Point(105, 220)); + _object2.postInit(); + _object2.setVisage(41); + _object2.setStrip(6); + _object2.setPriority2(200); + _object2.setPosition(Common::Point(94, 189)); + _object2.setAction(&_action5); + + _object3.postInit(); + _object3.setVisage(41); + _object3.setStrip(5); + _object3.setPriority2(205); + _object3.setPosition(Common::Point(110, 186)); + _object3._numFrames = 2; + _object3.animate(ANIM_MODE_8, NULL, NULL); + + _assassin.postInit(); + _assassin.setPosition(Common::Point(-40, 191)); + _globals->_sceneItems.push_back(&_assassin); + + _dyingKzin.postInit(); + _dyingKzin.setVisage(40); + _dyingKzin.setStrip(6); + _dyingKzin.setPosition(Common::Point(-90, 65)); + _dyingKzin.setPriority2(170); + + setAction(&_action1); + } else { + _doorway.postInit(); + _doorway.setVisage(46); + _doorway.setPosition(Common::Point(148, 74)); + _doorway.setStrip(2); + _doorway.setFrame(_doorway.getFrameCount()); + + _dyingKzin.postInit(); + _dyingKzin.setVisage(40); + _dyingKzin.setPosition(Common::Point(205, 183)); + _dyingKzin.setPriority2(170); + _dyingKzin._frame = 9; + _dyingKzin.setAction(&_action7); + + _assassin.postInit(); + _assassin.setVisage(44); + _assassin.setPosition(Common::Point(230, 187)); + _assassin.setAction(&_action8); + + if (_globals->_inventory._infoDisk._sceneNumber == 40) { + _assassin.setStrip(1); + _assassin.setFrame(_assassin.getFrameCount()); + } else { + _assassin.setStrip(2); + } + + _globals->_sceneItems.push_back(&_assassin); + _globals->_player.setPosition(Common::Point(170, 220)); + + setAction(&_action4); + } + + _item5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); + _item6._sceneRegionId = 3; + _item2._sceneRegionId = 7; + + _globals->_sceneItems.addItems(&_dyingKzin, &_item8, &_item1, &_item2, &_item3, &_item4, + &_item6, &_item7, &_item5, NULL); +} + +void Scene40::signal() { + if (_sceneMode == 41) + _globals->_sceneManager.changeScene(50); +} + +void Scene40::dispatch() { + if ((_globals->_stripNum == 88) && (_globals->_player._position.y >= 197)) { + _globals->_player.disableControl(); + _globals->_stripNum = 0; + _globals->_player.setAction(NULL); + _sceneMode = 41; + setAction(&_sequenceManager, this, 41, &_globals->_player, NULL); + + if (_globals->_sceneManager._previousScene == 20) { + _dyingKzin.setAction(&_action6); + } + } + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 50 - By Speeders + * + *--------------------------------------------------------------------------*/ + +void Scene50::Scene50_Action1::signal() { + Scene50 *parent = (Scene50 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setAction(&parent->_sequenceManager, this, 54, &_globals->_player, NULL); + break; + case 1: + _globals->_events.setCursor(CURSOR_WALK); + parent->_stripManager.start(63, this); + break; + case 2: + if (parent->_stripManager._field2E8 != 107) { + _globals->_player.enableControl(); + remove(); + } else { + Common::Point pt(282, 139); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + } + break; + case 3: + _globals->_stripNum = -1; + _globals->_sceneManager.changeScene(60); + break; + } +} + +void Scene50::Scene50_Action2::signal() { + Scene50 *parent = (Scene50 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + parent->_stripManager.start(66, this); + break; + case 1: { + Common::Point pt(141, 142); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 2: + _globals->_sceneManager.changeScene(40); + remove(); + break; + } +} + +void Scene50::Scene50_Action3::signal() { + switch (_actionIndex++) { + case 0: { + _globals->_player.disableControl(); + Common::Point pt(136, 185); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 1: + _globals->_sceneManager.changeScene(60); + remove(); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene50::Scene50_Object1::doAction(int action) { + Scene50 *parent = (Scene50 *)_globals->_sceneManager._scene; + + switch (action) { + case OBJECT_STUNNER: + SceneItem::display2(50, 20); + break; + case OBJECT_SCANNER: + SceneItem::display2(50, 19); + break; + case CURSOR_LOOK: + SceneItem::display2(50, 4); + break; + case CURSOR_USE: + SceneItem::display2(50, 21); + break; + case CURSOR_TALK: + _globals->_player.disableControl(); + parent->_sceneMode = 52; + parent->setAction(&parent->_sequenceManager, parent, 52, NULL); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene50::Scene50_Object2::doAction(int action) { + Scene50 *parent = (Scene50 *)_globals->_sceneManager._scene; + + switch (action) { + case OBJECT_STUNNER: + SceneItem::display2(50, 11); + break; + case OBJECT_SCANNER: + SceneItem::display2(50, 10); + break; + case CURSOR_LOOK: + SceneItem::display2(50, 1); + break; + case OBJECT_INFODISK: + case CURSOR_USE: + _globals->_stripNum = 50; + parent->setAction(&parent->_action3); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene50::Scene50_Object3::doAction(int action) { + Scene50 *parent = (Scene50 *)_globals->_sceneManager._scene; + + switch (action) { + case OBJECT_STUNNER: + SceneItem::display2(50, 11); + break; + case OBJECT_SCANNER: + SceneItem::display2(50, 10); + break; + case CURSOR_LOOK: + SceneItem::display2(50, 1); + break; + case OBJECT_INFODISK: + case CURSOR_USE: + SceneItem::display2(50, 8); + break; + case CURSOR_TALK: + _globals->_player.disableControl(); + parent->_sceneMode = 52; + parent->setAction(&parent->_sequenceManager, parent, 52, NULL); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene50::Scene50_Object4::doAction(int action) { + Scene50 *parent = (Scene50 *)_globals->_sceneManager._scene; + + switch (action) { + case OBJECT_STUNNER: + SceneItem::display2(50, 11); + break; + case OBJECT_SCANNER: + SceneItem::display2(50, 10); + break; + case CURSOR_LOOK: + SceneItem::display2(50, 1); + break; + case OBJECT_INFODISK: + case CURSOR_USE: + _globals->_player.disableControl(); + _globals->_stripNum = 0; + parent->_sceneMode = 51; + parent->setAction(&parent->_sequenceManager, parent, 51, &_globals->_player, NULL); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene50::Scene50(): + _item0(0, CURSOR_LOOK, 50, 3, LIST_END), + _item1(0, OBJECT_SCANNER, 50, 15, CURSOR_USE, 50, 16, CURSOR_LOOK, 50, 3, LIST_END), + _item2(0, CURSOR_LOOK, 50, 7, LIST_END), + _item3(8, OBJECT_STUNNER, 50, 14, OBJECT_SCANNER, 50, 13, CURSOR_LOOK, 50, 3, LIST_END), + _item4(9, OBJECT_SCANNER, 40, 39, OBJECT_STUNNER, 40, 40, CURSOR_USE, 40, 41, CURSOR_LOOK, 50, 5, LIST_END), + _item5(10, OBJECT_SCANNER, 50, 17, OBJECT_STUNNER, 50, 18, CURSOR_LOOK, 50, 6, CURSOR_USE, 30, 8, LIST_END) { +} + +void Scene50::postInit(SceneObjectList *OwnerList) { + loadScene(50); + Scene::postInit(); + setZoomPercents(0, 100, 200, 100); + + _stripManager.addSpeaker(&_speakerQText); + _stripManager.addSpeaker(&_speakerSText); + + _globals->_player.postInit(); + _globals->_player.setVisage(0); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.setObjectWrapper(NULL); + _globals->_player._canWalk = false; + _globals->_player.changeZoom(75); + _globals->_player._moveDiff.y = 3; + + if (_globals->_sceneManager._previousScene == 40) { + _globals->_player.setPosition(Common::Point(128, 123)); + } else if (_globals->_stripNum == 50) { + _globals->_player.setPosition(Common::Point(136, 185)); + } else { + _globals->_player.setPosition(Common::Point(270, 143)); + } + + _object2.postInit(); + _object2.setVisage(2331); + _object2.setStrip(6); + _object2.setPosition(Common::Point(136, 192)); + _object2.setPriority2(200); + + _object3.postInit(); + _object3.setVisage(2337); + _object3.setStrip(6); + _object3.setPosition(Common::Point(260, 180)); + _object3.setPriority2(200); + + _object4.postInit(); + _object4.setVisage(2331); + _object4.setStrip(6); + _object4.setPosition(Common::Point(295, 144)); + _object4.setPriority2(178); + + _globals->_sceneItems.addItems(&_object3, &_object4, NULL); + + if (!_globals->getFlag(101)) { + _globals->_player.disableControl(); + _globals->setFlag(101); + setAction(&_action1); + } else { + _globals->_player.enableControl(); + + if (_globals->_sceneManager._previousScene == 40) { + _globals->_player.disableControl(); + _sceneMode = 54; + setAction(&_sequenceManager, this, 54, &_globals->_player, NULL); + } + } + + _globals->_sceneItems.addItems(&_item4, &_item5, NULL); + _item0.setBounds(Rect(200, 0, 320, 200)); + _globals->_sceneItems.push_back(&_item0); + _rect1 = Rect(80, 108, 160, 112); +} + +/*-------------------------------------------------------------------------- + * Scene 1000 - Title Screen + * + *--------------------------------------------------------------------------*/ + +void Scene1000::Scene1000_Action1::signal() { + Scene1000 *parent = (Scene1000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(10); + break; + case 1: + parent->_object4.postInit(); + parent->_object4.setVisage(1001); + parent->_object4._frame = 1; + parent->_object4.setStrip2(5); + parent->_object4.changeZoom(100); + parent->_object4.animate(ANIM_MODE_2, NULL); + parent->_object4.setPosition(Common::Point(403, 163)); + setDelay(90); + break; + case 2: { + SceneItem::display(0, 0); + parent->_object4.remove(); + parent->_object1.changeZoom(-1); + NpcMover *mover = new NpcMover(); + Common::Point pt(180, 100); + parent->_object1.addMover(mover, &pt, this); + break; + } + case 3: + _globals->_sceneManager.changeScene(1400); + break; + } + +} + +void Scene1000::Scene1000_Action2::signal() { + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(10); + break; + case 1: + SceneItem::display(1000, 0, SET_Y, 20, SET_FONT, 2, SET_BG_COLOUR, -1, + SET_EXT_BGCOLOUR, 35, SET_WIDTH, 200, SET_KEEP_ONSCREEN, 1, LIST_END); + setDelay(180); + break; + case 2: + SceneItem::display(0, 0); + _globals->_sceneManager.changeScene(2000); + break; + default: + break; + } +} + +void Scene1000::Scene1000_Action3::signal() { + Scene1000 *parent = (Scene1000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_sceneManager._scene->loadBackground(0, 0); + setDelay(60); + break; + case 1: { + NpcMover *mover = new NpcMover(); + Common::Point pt(158, 31); + parent->_object3.addMover(mover, &pt, this); + break; + } + case 2: + case 3: + setDelay(60); + break; + case 4: + _globals->_player.unflag100(); + setDelay(240); + break; + case 5: { + // Intro.txt file presence is used to allow user option to skip the introduction + _globals->_player.enableControl(); + Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading("Intro.txt"); + if (!in) { + // File not present, so create it + Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving("Intro.txt"); + out->finalize(); + delete out; + setDelay(1); + } else { + delete in; + + // Prompt user for whether to start play or watch introduction + if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) { + _actionIndex = 20; + _globals->_soundHandler.proc1(this); + } else { + setDelay(1); + } + + _globals->_player.disableControl(); + } + break; + } + case 6: { + parent->_object3.remove(); + _globals->_player.setStrip2(2); + NpcMover *mover = new NpcMover(); + Common::Point pt(480, 100); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 7: + _globals->_scenePalette.loadPalette(1002); + _globals->_scenePalette.refresh(); + _globals->_scenePalette.addRotation(80, 95, -1); + parent->_object3.postInit(); + parent->_object3.setVisage(1002); + parent->_object3.setStrip(1); + parent->_object3.setPosition(Common::Point(284, 122)); + parent->_object3.changeZoom(1); + + zoom(true); + setDelay(200); + break; + case 8: + zoom(false); + setDelay(10); + break; + case 9: + parent->_object3.setStrip(2); + parent->_object3.setPosition(Common::Point(285, 155)); + + zoom(true); + setDelay(400); + break; + case 10: + zoom(false); + setDelay(10); + break; + case 11: + parent->_object3.setStrip(3); + parent->_object3.setPosition(Common::Point(279, 172)); + + zoom(true); + setDelay(240); + break; + case 12: + zoom(false); + setDelay(10); + break; + case 13: + parent->_object3.setStrip(4); + parent->_object3.setPosition(Common::Point(270, 128)); + + zoom(true); + setDelay(300); + break; + case 14: + zoom(false); + setDelay(10); + break; + case 15: + parent->_object3.setStrip(1); + parent->_object3.setFrame(2); + parent->_object3.setPosition(Common::Point(283, 137)); + + zoom(true); + setDelay(300); + break; + case 16: + zoom(false); + setDelay(10); + break; + case 17: + parent->_object3.setStrip(5); + parent->_object3.setFrame(1); + parent->_object3.setPosition(Common::Point(292, 192)); + + zoom(true); + setDelay(300); + break; + case 18: + zoom(false); + _globals->_scenePalette.clearListeners(); + _globals->_soundHandler.proc1(this); + break; + case 19: + _globals->_sceneManager.changeScene(10); + break; + case 20: + _globals->_sceneManager.changeScene(30); + break; + default: + break; + } +} + +void Scene1000::Scene1000_Action3::zoom(bool up) { + Scene1000 *parent = (Scene1000 *)_globals->_sceneManager._scene; + + if (up) { + while ((parent->_object3._percent < 100) && !_vm->shouldQuit()) { + parent->_object3.changeZoom(parent->_object3._percent + 5); + _globals->_sceneObjects->draw(); + _globals->_events.delay(1); + } + } else { + while ((parent->_object3._percent > 0) && !_vm->shouldQuit()) { + parent->_object3.changeZoom(parent->_object3._percent - 5); + _globals->_sceneObjects->draw(); + _globals->_events.delay(1); + } + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene1000::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(0, 100, 200, 100); + + if (_globals->_sceneManager._previousScene == 2000) { + setZoomPercents(150, 10, 180, 100); + _object1.postInit(); + _object1.setVisage(1001); + _object1._strip = 7; + _object1.animate(ANIM_MODE_2, 0); + _object1._moveDiff = Common::Point(1, 1); + _object1.setPosition(Common::Point(120, 180)); + + setAction(&_action2); + + _globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y); + _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); + + _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; + _globals->_soundHandler.startSound(114); + } else if (_globals->_sceneManager._previousScene == 2222) { + setZoomPercents(150, 10, 180, 100); + _object1.postInit(); + _object1.setVisage(1001); + _object1._strip = 7; + _object1.animate(ANIM_MODE_2, 0); + _object1._moveDiff = Common::Point(2, 2); + _object1.setPosition(Common::Point(120, 180)); + + _globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y); + _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); + _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; + + setAction(&_action1); + } else { + _globals->_soundHandler.startSound(4); + setZoomPercents(0, 10, 30, 100); + _object3.postInit(); + _object3.setVisage(1050); + _object3.changeZoom(-1); + _object3.setPosition(Common::Point(158, 0)); + + _globals->_player.postInit(); + _globals->_player.setVisage(1050); + _globals->_player.setStrip(3); + _globals->_player.setPosition(Common::Point(160, 191)); + _globals->_player._moveDiff.x = 12; + _globals->_player.flag100(); + _globals->_player.disableControl(); + + _globals->_sceneManager._scene->_sceneBounds.centre(_object3._position.x, _object3._position.y); + + setAction(&_action3); + } + + loadScene(1000); +} + +/*--------------------------------------------------------------------------*/ + + +} // End of namespace tSage diff --git a/engines/tsage/scene_logic.h b/engines/tsage/scene_logic.h new file mode 100644 index 0000000000..096d57a636 --- /dev/null +++ b/engines/tsage/scene_logic.h @@ -0,0 +1,382 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $ + * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $ + * + */ + +#ifndef TSAGE_SCENE_LOGIC_H +#define TSAGE_SCENE_LOGIC_H + +#include "common/scummsys.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" + +namespace tSage { + +class SceneFactory { +public: + static Scene *createScene(int sceneNumber); +}; + +class DisplayHotspot: public SceneHotspot { +private: + Common::Array<int> _actions; + bool performAction(int action); +public: + DisplayHotspot(int regionId, ...); + + virtual void doAction(int action) { + if (!performAction(action)) + SceneHotspot::doAction(action); + } +}; + +/*--------------------------------------------------------------------------*/ + +class Scene10: public Scene { + /* Actions */ + class Scene10_Action1: public Action { + public: + virtual void signal(); + }; + class Scene10_Action2: public Action { + public: + virtual void signal(); + }; +public: + Speaker _speakerSText; + Speaker _speakerQText; + Scene10_Action1 _action1; + Scene10_Action2 _action2; + SceneObject _object1, _object2, _object3; + SceneObject _object4, _object5, _object6; + + virtual void stripCallback(int v); + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +class Scene15: public Scene { + /* Actions */ + class Scene15_Action1: public Action { + public: + virtual void signal(); + virtual void dispatch(); + }; +public: + Scene15_Action1 _action1; + SceneObject _object1; + SoundHandler _soundHandler; + + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +class Scene20: public Scene { + /* Actions */ + class Scene20_Action1: public Action { + public: + virtual void signal(); + }; + class Scene20_Action2: public Action { + public: + virtual void signal(); + }; + class Scene20_Action3: public Action { + public: + virtual void signal(); + }; + class Scene20_Action4: public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + SpeakerQText _speakerQText; + SpeakerGameText _speakerGameText; + Scene20_Action1 _action1; + Scene20_Action2 _action2; + Scene20_Action3 _action3; + Scene20_Action4 _action4; + SceneObject _sceneObject1, _sceneObject2, _sceneObject3, _sceneObject4, _sceneObject5; + SoundHandler _sound; +public: + Scene20(); + virtual ~Scene20() {} + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene30: public Scene { + /* Scene objects */ + // Doorway beam sensor + class Scene30_beam: public SceneObject { + public: + virtual void doAction(int action) { + if (action == OBJECT_SCANNER) + display(30, 14, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + else if (action == CURSOR_LOOK) + display(30, 2, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + else if (action == CURSOR_USE) { + Scene30 *parent = (Scene30 *)_globals->_sceneManager._scene; + parent->setAction(&parent->_beamAction); + } else + SceneObject::doAction(action); + } + }; + + // Doorway object + class Scene30_door: public SceneObject { + public: + virtual void doAction(int action) { + if (action == OBJECT_SCANNER) + display(30, 13, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + else if (action == CURSOR_LOOK) + display(30, 1, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + else if (action == CURSOR_USE) + display(30, 7, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + else + SceneObject::doAction(action); + } + }; + + // Kzin object + class Scene30_kzin: public SceneObject { + public: + virtual void doAction(int action); + }; + + /* Actions */ + class Scene30_beamAction: public Action { + public: + virtual void signal(); + }; + class Scene30_kzinAction: public Action { + public: + virtual void signal(); + }; + class Scene30_ringAction: public Action { + public: + virtual void signal(); + }; + class Scene30_talkAction: public Action { + public: + virtual void signal(); + }; + +public: + SoundHandler _sound; + DisplayHotspot _groundHotspot, _wallsHotspot, _courtyardHotspot, _treeHotspot; + Scene30_beam _beam; + Scene30_door _door; + Scene30_kzin _kzin; + + Scene30_beamAction _beamAction; + Scene30_kzinAction _kzinAction; + Scene30_ringAction _ringAction; + Scene30_talkAction _talkAction; + SequenceManager _sequenceManager; + + SpeakerSR _speakerSR; + SpeakerQL _speakerQL; + SpeakerSText _speakerSText; + SpeakerQText _speakerQText; +public: + Scene30(); + virtual ~Scene30() {} + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene40: public Scene { + /* Actions */ + class Scene40_Action1: public Action { + public: + virtual void signal(); + }; + class Scene40_Action2: public Action { + public: + virtual void signal(); + }; + class Scene40_Action3: public Action { + public: + virtual void signal(); + }; + class Scene40_Action4: public Action { + public: + virtual void signal(); + }; + class Scene40_Action5: public Action { + public: + virtual void signal(); + }; + class Scene40_Action6: public Action { + public: + virtual void signal(); + }; + class Scene40_Action7: public Action { + public: + virtual void signal(); + }; + class Scene40_Action8: public Action { + public: + virtual void signal(); + }; + + /* Objects */ + class Scene40_DyingKzin: public SceneObject { + public: + virtual void doAction(int action); + }; + class Scene40_Assassin: public SceneObject { + public: + virtual void doAction(int action); + }; + + /* Items */ + class Scene40_Item2: public SceneItem { + public: + virtual void doAction(int action); + }; + class Scene40_Item6: public SceneItem { + public: + virtual void doAction(int action); + }; + class Scene40_Item8: public SceneItem { + public: + virtual void doAction(int action); + }; +public: + SequenceManager _sequenceManager; + SpeakerSL _speakerSL; + SpeakerQR _speakerQR; + SpeakerQText _speakerQText; + SpeakerSText _speakerSText; + SpeakerGameText _speakerGameText; + SoundHandler _soundHandler; + Scene40_Action1 _action1; + Scene40_Action2 _action2; + Scene40_Action3 _action3; + Scene40_Action4 _action4; + Scene40_Action5 _action5; + Scene40_Action6 _action6; + Scene40_Action7 _action7; + Scene40_Action8 _action8; + SceneObject _object1, _object2, _object3; + Scene40_DyingKzin _dyingKzin; + Scene40_Assassin _assassin; + SceneObject _doorway, _object7, _object8; + DisplayHotspot _item1; + Scene40_Item2 _item2; + DisplayHotspot _item3, _item4, _item5; + Scene40_Item6 _item6; + DisplayHotspot _item7, _item8; + + Scene40(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene50: public Scene { + /* Actions */ + class Scene50_Action1: public Action { + public: + virtual void signal(); + }; + class Scene50_Action2: public Action { + public: + virtual void signal(); + }; + class Scene50_Action3: public Action { + public: + virtual void signal(); + }; + + /* Objects */ + class Scene50_Object1: public SceneObject { + public: + virtual void doAction(int action); + }; + class Scene50_Object2: public SceneObject { + public: + virtual void doAction(int action); + }; + class Scene50_Object3: public SceneObject { + public: + virtual void doAction(int action); + }; + class Scene50_Object4: public SceneObject { + public: + virtual void doAction(int action); + }; + +public: + SequenceManager _sequenceManager; + Scene50_Action1 _action1; + Scene50_Action2 _action2; + Scene50_Action3 _action3; + Scene50_Object1 _object1; + Scene50_Object2 _object2; + Scene50_Object3 _object3; + Scene50_Object4 _object4; + Rect _rect1; + SpeakerSText _speakerSText; + SpeakerQText _speakerQText; + DisplayHotspot _item0, _item1, _item2; + DisplayHotspot _item3, _item4, _item5; + + Scene50(); + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +class Scene1000: public Scene { + /* Actions */ + class Scene1000_Action1: public Action { + public: + virtual void signal(); + }; + class Scene1000_Action2: public Action { + public: + virtual void signal(); + }; + class Scene1000_Action3: public Action { + private: + void zoom(bool up); + public: + virtual void signal(); + }; + +public: + SceneObject _object1, _object2, _object3, _object4; + Scene1000_Action1 _action1; + Scene1000_Action2 _action2; + Scene1000_Action3 _action3; + + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +} // End of namespace tSage + +#endif diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp new file mode 100644 index 0000000000..d8aa80bdf2 --- /dev/null +++ b/engines/tsage/scenes.cpp @@ -0,0 +1,431 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scenes.cpp $ + * $Id: scenes.cpp 229 2011-02-12 06:50:14Z dreammaster $ + * + */ + +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/scene_logic.h" +#include "tsage/tsage.h" + +namespace tSage { + +SceneManager::SceneManager() { + _scene = NULL; + _hasPalette = false; + _sceneNumber = -1; + _nextSceneNumber = -1; + _FadeMode = FADEMODE_GRADUAL; + _scrollerRect = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + _saver->addListener(this); +} + +SceneManager::~SceneManager() { + delete _scene; +} + +void SceneManager::setNewScene(int sceneNumber) { + _nextSceneNumber = sceneNumber; +} + +void SceneManager::checkScene() { + if (_nextSceneNumber != -1) { + sceneChange(); + _nextSceneNumber = -1; + } + + _globals->_sceneListeners.forEach(SceneHandler::handleListener); +} + +void SceneManager::sceneChange() { + // Clear the scene objects + List<SceneObject *>::iterator io = _globals->_sceneObjects->begin(); + while (io != _globals->_sceneObjects->end()) { + SceneObject *sceneObj = *io; + ++io; + sceneObj->removeObject(); + } + + // Clear the scene change listeners + _globals->_sceneManager._sceneChangeListeners.clear(); + + // Clear the hotspot list + List<SceneItem *>::iterator ii = _globals->_sceneItems.begin(); + while (ii != _globals->_sceneItems.end()) { + SceneItem *sceneItem = *ii; + ++ii; + sceneItem->remove(); + } + + // TODO: Clear _list_45BAA list + + // If there is an active scene, deactivate it + if (_scene) { + _previousScene = _sceneNumber; + + delete _scene; + _scene = NULL; + _sceneNumber = -1; + } + + // Set the next scene to be active + _sceneNumber = _nextSceneNumber; + + // TODO: Unknown check of word_45CD3 / call to saver method + + // Free any regions + disposeRegions(); + + // Instantiate and set the new scene + _scene = getNewScene(); + _scene->postInit(); +} + +Scene *SceneManager::getNewScene() { + return SceneFactory::createScene(_nextSceneNumber); +} + +void SceneManager::fadeInIfNecessary() { + if (_hasPalette) { + uint32 adjustData = 0; + for (int percent = 0; percent < 100; percent += 5) { + if (_globals->_sceneManager._FadeMode == FADEMODE_IMMEDIATE) + percent = 100; + + _globals->_scenePalette.fade((const byte *)&adjustData, false, percent); + g_system->delayMillis(10); + } + + _globals->_scenePalette.refresh(); + _hasPalette = false; + } +} + +void SceneManager::changeScene(int newSceneNumber) { + // Fade out the scene + ScenePalette scenePalette; + uint32 adjustData = 0; + scenePalette.clearListeners(); + scenePalette.getPalette(); + + for (int percent = 100; percent >= 0; percent -= 5) { + scenePalette.fade((byte *)&adjustData, false, percent); + g_system->delayMillis(10); + } + + // Stop any objects that were animating + List<SceneObject *>::iterator i; + for (i = _globals->_sceneObjects->begin(); i != _globals->_sceneObjects->end(); ++i) { + SceneObject *sceneObj = *i; + Common::Point pt(0, 0); + sceneObj->addMover(NULL, &pt); + sceneObj->setObjectWrapper(NULL); + sceneObj->animate(ANIM_MODE_NONE, 0); + + sceneObj->_flags &= !OBJFLAG_PANES; + } + + // Blank out the screen + _globals->_screenSurface.fillRect(_globals->_screenSurface.getBounds(), 0); + + // Set the new scene to be loaded + setNewScene(newSceneNumber); +} + +void SceneManager::setup() { + _saver->addLoadNotifier(SceneManager::loadNotifier); + setBackSurface(); +} + +void SceneManager::setBackSurface() { + int size = _globals->_sceneManager._scene->_backgroundBounds.width() * + _globals->_sceneManager._scene->_backgroundBounds.height(); + + if (size > 96000) { + if (_globals->_sceneManager._scene->_backgroundBounds.width() <= SCREEN_WIDTH) { + // Standard size creation + _globals->_sceneManager._scene->_backSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT); + _globals->_sceneManager._scrollerRect = Rect(0, 30, SCREEN_WIDTH, SCREEN_HEIGHT - 30); + } else { + // Double-size size creation + _globals->_sceneManager._scene->_backSurface.create(SCREEN_WIDTH * 2, SCREEN_HEIGHT); + _globals->_sceneManager._scrollerRect = Rect(80, 0, SCREEN_WIDTH - 80, SCREEN_HEIGHT); + } + } else { + _globals->_sceneManager._scene->_backSurface.create( + _globals->_sceneManager._scene->_backgroundBounds.width(), + _globals->_sceneManager._scene->_backgroundBounds.height() + ); + _globals->_sceneManager._scrollerRect = Rect(80, 20, SCREEN_WIDTH - 80, SCREEN_HEIGHT - 20); + } +} + +void SceneManager::saveListener(int saveMode) { + warning("TODO: SceneManager::saveLIstener"); +} + +void SceneManager::loadNotifier(bool postFlag) { + if (postFlag) { + if (_globals->_sceneManager._scene->_activeScreenNumber != -1) + _globals->_sceneManager._scene->loadSceneData(_globals->_sceneManager._scene->_activeScreenNumber); + _globals->_sceneManager._hasPalette = true; + } +} + +void SceneManager::setBgOffset(const Common::Point &pt, int loadCount) { + _sceneBgOffset = pt; + _sceneLoadCount = loadCount; +} + +void SceneManager::listenerSynchronise(Serialiser &s) { + s.validate("SceneManager"); + _sceneChangeListeners.synchronise(s); + + s.syncAsSint32LE(_sceneNumber); + if (s.isLoading()) { + changeScene(_sceneNumber); + checkScene(); + } + + s.syncAsUint16LE(_globals->_sceneManager._scene->_activeScreenNumber); + _globals->_sceneManager._scrollerRect.synchronise(s); + SYNC_POINTER(_globals->_scrollFollower); +} + +/*--------------------------------------------------------------------------*/ + +Scene::Scene(): _sceneBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), + _backgroundBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) { + _sceneMode = 0; + _oldSceneBounds = Rect(4000, 4000, 4100, 4100); +} + +Scene::~Scene() { + // TODO: Delete the obj11C object +} + +void Scene::synchronise(Serialiser &s) { + s.syncAsSint32LE(_field12); + s.syncAsSint32LE(_sceneNumber); + s.syncAsSint32LE(_activeScreenNumber); + s.syncAsSint32LE(_sceneMode); + _backgroundBounds.synchronise(s); + _sceneBounds.synchronise(s); + _oldSceneBounds.synchronise(s); + + for (int i = 0; i < 256; ++i) + s.syncAsSint16LE(_enabledSections[i]); + for (int i = 0; i < 256; ++i) + s.syncAsSint16LE(_zoomPercents[i]); +} + +void Scene::postInit(SceneObjectList *OwnerList) { + _action = NULL; + _field12 = 0; + _sceneMode = 0; +} + +void Scene::process(Event &event) { + if (_action) + _action->process(event); +} + +void Scene::dispatch() { + if (_action) + _action->dispatch(); +} + +void Scene::loadScene(int sceneNum) { + _sceneNumber = sceneNum; + if (_globals->_scenePalette.loadPalette(sceneNum)) + _globals->_sceneManager._hasPalette = true; + + loadSceneData(sceneNum); +} + +void Scene::loadSceneData(int sceneNum) { + _globals->_sceneManager._scene->_activeScreenNumber = sceneNum; + + // Get the basic scene size + byte *data = _vm->_dataManager->getResource(RES_BITMAP, sceneNum, 9999); + _backgroundBounds = Rect(0, 0, READ_LE_UINT16(data), READ_LE_UINT16(data + 2)); + _globals->_sceneManager._scene->_sceneBounds.contain(_backgroundBounds); + DEALLOCATE(data); + + // Set up a surface for storing the scene background + SceneManager::setBackSurface(); + + // Load the data lists for the scene + _globals->_walkRegions.load(sceneNum); + + // Load the item regions of the scene + _globals->_sceneRegions.load(sceneNum); + + // Load the priority regions + _priorities.load(sceneNum); + + // Initialise the section enabled list + Common::set_to(&_enabledSections[0], &_enabledSections[16 * 16], 0xffff); + + _globals->_sceneOffset.x = (_sceneBounds.left / 160) * 160; + _globals->_sceneOffset.y = (_sceneBounds.top / 100) * 100; + _globals->_paneRefreshFlag[0] = 1; + _globals->_paneRefreshFlag[1] = 1; + _sceneMode = 1; + _globals->_sceneManager._sceneLoadCount = 0; + _globals->_sceneManager._sceneBgOffset = Common::Point(0, 0); + + // Load the background for the scene + loadBackground(0, 0); +} + +void Scene::loadBackground(int xAmount, int yAmount) { + // Adjust the scene bounds by the passed scroll amounts + _sceneBounds.translate(xAmount, yAmount); + _sceneBounds.contain(_backgroundBounds); + _sceneBounds.left &= ~3; + _sceneBounds.right &= ~3; + _globals->_sceneOffset.x &= ~3; + + if ((_sceneBounds.top != _oldSceneBounds.top) || (_sceneBounds.left != _oldSceneBounds.left)) { + if (_sceneMode == 0) { + _globals->_paneRefreshFlag[0] = 2; + _globals->_paneRefreshFlag[1] = 2; + _sceneMode = 2; + } + _oldSceneBounds = _sceneBounds; + } + + _globals->_sceneOffset.x = (_sceneBounds.left / 160) * 160; + _globals->_sceneOffset.y = (_sceneBounds.top / 100) * 100; + + if ((_backgroundBounds.width() / 160) == 3) + _globals->_sceneOffset.x = 0; + if ((_backgroundBounds.height() / 100) == 3) + _globals->_sceneOffset.y = 0; + + if ((_globals->_sceneOffset.x != _globals->_stru_4642E.y) || + (_globals->_sceneOffset.y != _globals->_stru_4642E.y)) { + // Change has happend, so refresh background + _globals->_stru_4642E = _globals->_sceneOffset; + refreshBackground(xAmount, yAmount); + } +} + +void Scene::refreshBackground(int xAmount, int yAmount) { + if (_globals->_sceneManager._scene->_activeScreenNumber == -1) + return; + + // Set the quadrant ranges + int xHalfCount = MIN(_backSurface.getBounds().width() / 160, _backgroundBounds.width() / 160); + int yHalfCount = MIN(_backSurface.getBounds().height() / 100, _backgroundBounds.height() / 100); + int xHalfOffset = (_backgroundBounds.width() / 160) == 3 ? 0 : _sceneBounds.left / 160; + int yHalfOffset = (_backgroundBounds.height() / 100) == 3 ? 0 : _sceneBounds.top / 100; + + // Set the limits and increment amounts + int yInc = (xAmount < 0) ? -1 : 1; + int xSection = (xAmount < 0) ? 15 : 0; + int xSectionEnd = (xAmount < 0) ? -1 : 16; + int xInc = (yAmount < 0) ? -1 : 1; + int ySection = (yAmount < 0) ? 15 : 0; + int ySectionEnd = (yAmount < 0) ? -1 : 16; + bool changedFlag = false; + + for (int yp = ySection; yp < ySectionEnd; yp += yInc) { + for (int xp = xSection; xp < xSectionEnd; xp += xInc) { + if ((yp < yHalfOffset) || (yp >= (yHalfOffset + yHalfCount)) || + (xp < xHalfOffset) || (xp >= (xHalfOffset + xHalfCount))) { + // Flag section as enabled + _enabledSections[xp * 16 + yp] = 0xffff; + } else { + // Check if the section is enabled + if (_enabledSections[xp * 16 + yp] || ((xAmount == 0) && (yAmount == 0))) { + Graphics::Surface s = _backSurface.lockSurface(); + GfxSurface::loadScreenSection(s, xp - xHalfOffset, yp - yHalfOffset, xp, yp); + _backSurface.unlockSurface(); + changedFlag = true; + } else { + int yv = _enabledSections[xp * 16 + yp] == ((xp - xHalfOffset) << 4) ? 0 : 1; + if (yv != (yp - yHalfOffset)) { + int xSectionTemp = _enabledSections[xp * 16 + yp] >> 4; + int ySectionTemp = _enabledSections[xp * 16 + yp] & 0xffff; + + reuseSection(xp - xHalfOffset, yp - yHalfOffset, xSectionTemp, ySectionTemp); + } + } + + _enabledSections[xp * 16 + yp] = + ((xp - xHalfOffset) << 4) && (yp - yHalfOffset); + } + } + } + + if (changedFlag) { + signalListeners(); + } +} + +void Scene::reuseSection(int xHalf, int yHalf, int xSection, int ySection) { +// Rect rect1, rect2, rect3; + + // TODO: Figure out purpose +} + +void Scene::signalListeners() { + // TODO: Figure out method +} + +void Scene::setZoomPercents(int yStart, int minPercent, int yEnd, int maxPercent) { + int var_6 = 0; + int v = 0; + while (v < yStart) + _zoomPercents[v] = minPercent; + + int diff1 = ABS(maxPercent - minPercent); + int diff2 = ABS(yEnd - yStart); + int var_8 = MAX(diff1, diff2); + + while (var_8-- != 0) { + _zoomPercents[v] = minPercent; + if (diff2 <= diff1) { + ++minPercent; + var_6 += diff2; + if (var_6 >= diff1) { + var_6 -= diff1; + ++v; + } + } else { + ++v; + var_6 += diff1; + if (var_6 >= diff2) { + var_6 -= diff2; + ++minPercent; + } + } + } + + while (yEnd < 256) + _zoomPercents[yEnd++] = minPercent; +} + +} // End of namespace tSage diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h new file mode 100644 index 0000000000..88caee398d --- /dev/null +++ b/engines/tsage/scenes.h @@ -0,0 +1,112 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scenes.h $ + * $Id: scenes.h 216 2011-02-08 08:10:46Z dreammaster $ + * + */ + +#ifndef TSAGE_SCENES_H +#define TSAGE_SCENES_H + +#include "common/scummsys.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/saveload.h" + +namespace tSage { + +class Scene: public StripCallback { +private: + void reuseSection(int xHalf, int yHalf, int xSection, int ySection); + void signalListeners(); +public: + int _field12; + int _sceneNumber; + int _activeScreenNumber; + int _sceneMode; + StripManager _stripManager; + + Rect _backgroundBounds; + GfxSurface _backSurface; + Rect _sceneBounds; + Rect _oldSceneBounds; + int _enabledSections[256]; + int _zoomPercents[256]; + ScenePriorities _priorities; +public: + Scene(); + virtual ~Scene(); + + virtual Common::String getClassName() { return "Scene"; } + virtual void synchronise(Serialiser &s); + virtual void stripCallback(int v) {} + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void process(Event &event); + virtual void dispatch(); + virtual void loadScene(int sceneNum); + + void setZoomPercents(int yStart, int minPercent, int yEnd, int maxPercent); + void loadBackground(int xAmount, int yAmount); + void refreshBackground(int xAmount, int yAmount); + void loadSceneData(int sceneNum); +}; + +class SceneManager: public GameHandler, public SaveListener { +private: + void disposeRegions() { warning("TODO"); } + Scene *getNewScene(); +public: + Scene *_scene; + bool _hasPalette; + int _sceneNumber; + int _previousScene; + int _nextSceneNumber; + FadeMode _FadeMode; + Common::Point _sceneBgOffset; + int _sceneLoadCount; + Rect _scrollerRect; + List<EventHandler *> _sceneChangeListeners; +public: + SceneManager(); + virtual ~SceneManager(); + + virtual void listenerSynchronise(Serialiser &s); + void setNewScene(int sceneNumber); + void checkScene(); + void sceneChange(); + void fadeInIfNecessary(); + void changeScene(int newSceneNumber); + void setBgOffset(const Common::Point &pt, int loadCount); + + void removeAction(Action *action) { + // Not currently implemented because addAction method doesn't seem to have any callers + } + + static void setup(); + static void setBackSurface(); + static void saveListener(int saveMode); + static void loadNotifier(bool postFlag); +}; + +} // End of namespace tSage + +#endif diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp new file mode 100644 index 0000000000..e4182cdbb6 --- /dev/null +++ b/engines/tsage/sound.cpp @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/sound.cpp $ + * $Id: sound.cpp 204 2011-02-05 12:23:20Z dreammaster $ + * + */ + +#include "common/config-manager.h" +#include "common/endian.h" +#include "tsage/core.h" +#include "tsage/globals.h" +#include "tsage/debugger.h" +#include "tsage/graphics.h" + +namespace tSage { + +void SoundManager::postInit() { + _saver->addSaveNotifier(&SoundManager::saveNotifier); + _saver->addLoadNotifier(&SoundManager::loadNotifier); + _saver->addListener(this); +} + +void SoundManager::saveNotifier(bool postFlag) { + _globals->_soundManager.saveNotifierProc(postFlag); +} + +void SoundManager::saveNotifierProc(bool postFlag) { + warning("TODO: SoundManager::saveNotifierProc"); +} + +void SoundManager::loadNotifier(bool postFlag) { + _globals->_soundManager.loadNotifierProc(postFlag); +} + +void SoundManager::loadNotifierProc(bool postFlag) { + warning("TODO: SoundManager::loadNotifierProc"); +} + +void SoundManager::listenerSynchronise(Serialiser &s) { + s.validate("SoundManager"); + warning("TODO: SoundManager listenerSynchronise"); +} + +} // End of namespace tSage diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h new file mode 100644 index 0000000000..c25cebd1c2 --- /dev/null +++ b/engines/tsage/sound.h @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/sound.h $ + * $Id: sound.h 184 2011-02-03 11:31:38Z dreammaster $ + * + */ + +#ifndef TSAGE_SOUND_H +#define TSAGE_SOUND_H + +#include "common/scummsys.h" +#include "tsage/saveload.h" + +namespace tSage { + +class SoundManager: public SaveListener { +public: + void dispatch() {} + virtual void listenerSynchronise(Serialiser &s); + virtual void postInit(); + + void proc2() {} + static void saveNotifier(bool postFlag); + void saveNotifierProc(bool postFlag); + static void loadNotifier(bool postFlag); + void loadNotifierProc(bool postFlag); +}; + +} // End of namespace tSage + +#endif diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp new file mode 100644 index 0000000000..44de35e2e1 --- /dev/null +++ b/engines/tsage/staticres.cpp @@ -0,0 +1,103 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/staticres.cpp $ + * $Id: staticres.cpp 219 2011-02-08 12:05:46Z dreammaster $ + * + */ + +#include "tsage/staticres.h" + +namespace tSage { + +const byte CURSOR_ARROW_DATA[] = { + 15, 0, 15, 0, 0, 0, 0, 0, 9, 0, + 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09 +}; + +const byte CURSOR_WALK_DATA[] = { + 15, 0, 15, 0, 7, 0, 7, 0, 9, 0, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0x09, 0x09, 0x09, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09 +}; + +const char *LOOK_SCENE_HOTSPOT = "You see nothing special."; +const char *USE_SCENE_HOTSPOT = "That accomplishes nothing."; +const char *TALK_SCENE_HOTSPOT = "Yak, yak."; +const char *SPECIAL_SCENE_HOTSPOT = "That is a unique use for that."; +const char *DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing."; +const char *SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!"; +const char *SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time."; +const char *RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time."; +const char *RESTART_CONFIRM_MSG = "Do you want to restart your game?"; +const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; +const char *INV_EMPTY_MSG = "You have nothing in your possesion."; + +const char *HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\ +\x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\ +F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game"; +const char *QUIT_CONFIRM_MSG = "Do you want to quit playing this game?"; +const char *RESTART_MSG = "Do you want to restart this game?"; +const char *GAME_PAUSED_MSG = "Game is paused."; +const char *OPTIONS_MSG = "\x01Options..."; +const char *OK_BTN_STRING = " Ok "; +const char *CANCEL_BTN_STRING = "Cancel"; +const char *QUIT_BTN_STRING = " Quit "; +const char *RESTART_BTN_STRING = "Restart"; +const char *SAVE_BTN_STRING = "Save"; +const char *RESTORE_BTN_STRING = "Restore"; +const char *SOUND_BTN_STRING = "Sound"; +const char *RESUME_BTN_STRING = " Resume \rplay"; +const char *LOOK_BTN_STRING = "Look"; +const char *PICK_BTN_STRING = "Pick"; +const char *START_PLAY_BTN_STRING = " Start Play "; +const char *INTRODUCTION_BTN_STRING = "Introduction"; + + +} // End of namespace tSage diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h new file mode 100644 index 0000000000..c0b219958b --- /dev/null +++ b/engines/tsage/staticres.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/staticres.h $ + * $Id: staticres.h 213 2011-02-07 10:02:58Z dreammaster $ + * + */ + +#ifndef TSAGE_STATICRES_H +#define TSAGE_STATICRES_H + +#include "common/scummsys.h" + +namespace tSage { + +extern const byte CURSOR_ARROW_DATA[]; + +extern const byte CURSOR_WALK_DATA[]; + +extern const char *LOOK_SCENE_HOTSPOT; +extern const char *USE_SCENE_HOTSPOT; +extern const char *TALK_SCENE_HOTSPOT; +extern const char *SPECIAL_SCENE_HOTSPOT; +extern const char *DEFAULT_SCENE_HOTSPOT; +extern const char *SAVE_ERROR_MSG; +extern const char *SAVING_NOT_ALLOWED_MSG; +extern const char *RESTORING_NOT_ALLOWED_MSG; +extern const char *RESTART_CONFIRM_MSG; +extern const char *WATCH_INTRO_MSG; + +// Dialogs +extern const char *HELP_MSG; +extern const char *QUIT_CONFIRM_MSG; +extern const char *RESTART_MSG; +extern const char *GAME_PAUSED_MSG; +extern const char *OPTIONS_MSG; +extern const char *OK_BTN_STRING; +extern const char *CANCEL_BTN_STRING; +extern const char *QUIT_BTN_STRING; +extern const char *RESTART_BTN_STRING; +extern const char *SAVE_BTN_STRING; +extern const char *RESTORE_BTN_STRING; +extern const char *SOUND_BTN_STRING; +extern const char *RESUME_BTN_STRING; +extern const char *LOOK_BTN_STRING; +extern const char *PICK_BTN_STRING; +extern const char *INV_EMPTY_MSG; +extern const char *START_PLAY_BTN_STRING; +extern const char *INTRODUCTION_BTN_STRING; + + +} // End of namespace tSage + +#endif diff --git a/engines/tsage/tsage.cpp b/engines/tsage/tsage.cpp new file mode 100644 index 0000000000..c45f0e6260 --- /dev/null +++ b/engines/tsage/tsage.cpp @@ -0,0 +1,133 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/tsage.cpp $ + * $Id: tsage.cpp 211 2011-02-06 06:59:31Z dreammaster $ + * + */ + +#include "common/config-manager.h" +#include "common/debug.h" +#include "common/debug-channels.h" +#include "common/system.h" +#include "common/savefile.h" +#include "engines/util.h" + +#include "tsage/tsage.h" +#include "tsage/core.h" +#include "tsage/dialogs.h" +#include "tsage/events.h" +#include "tsage/resources.h" +#include "tsage/globals.h" + +namespace tSage { + +TSageEngine *_vm = NULL; + +TSageEngine::TSageEngine(OSystem *system, const ADGameDescription *gameDesc): Engine(system), + _gameDescription(gameDesc) { + _vm = this; + DebugMan.addDebugChannel(kRingDebugScripts, "scripts", "Scripts debugging"); + _debugger = new Debugger(); + _dataManager = NULL; +} + +Common::Error TSageEngine::init() { + initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT, false); + + return Common::kNoError; +} + +TSageEngine::~TSageEngine() { + // Remove all of our debug levels here + DebugMan.clearAllDebugChannels(); + delete _debugger; + delete _dataManager; + delete _tSageManager; +} + +bool TSageEngine::hasFeature(EngineFeature f) const { + return + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); +} + +void TSageEngine::initialise() { + _tSageManager = new RlbManager(_memoryManager, "tsage.rlb"); + _dataManager = new RlbManager(_memoryManager, "ring.rlb"); +} + +Common::Error TSageEngine::run() { + // Basic initialisation + initialise(); + _saver = new Saver(); + _globals = new Globals(); + _globals->gfxManager().setDefaults(); + + initialise(); + + _globals->_events.showCursor(); + + _globals->_sceneHandler.registerHandler(); + _globals->_game.execute(); + + delete _globals; + delete _saver; + return Common::kNoError; +} + +/** + * Returns true if it is currently okay to restore a game + */ +bool TSageEngine::canLoadGameStateCurrently() { + return _globals->getFlag(50) == 0; +} + +/** + * Returns true if it is currently okay to save the game + */ +bool TSageEngine::canSaveGameStateCurrently() { + return _globals->getFlag(50) == 0; +} + +/** + * Load the savegame at the specified slot index + */ +Common::Error TSageEngine::loadGameState(int slot) { + return _saver->restore(slot); +} + +/** + * Save the game to the given slot index, and with the given name + */ +Common::Error TSageEngine::saveGameState(int slot, const char *desc) { + return _saver->save(slot, desc); +} + +/** + * Support method that generates a savegame name + * @param slot Slot number + */ +Common::String TSageEngine::generateSaveName(int slot) { + return String::format("%s.%03d", _targetName.c_str(), slot); +} + +} // End of namespace tSage diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h new file mode 100644 index 0000000000..0f5b75ae8a --- /dev/null +++ b/engines/tsage/tsage.h @@ -0,0 +1,97 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/tsage.h $ + * $Id: tsage.h 212 2011-02-06 10:19:01Z dreammaster $ + * + */ + +#ifndef TSAGE_H +#define TSAGE_H + +#include "engines/advancedDetector.h" +#include "engines/engine.h" +#include "common/rect.h" +#include "audio/mixer.h" +#include "common/file.h" + +#include "tsage/core.h" +#include "tsage/resources.h" +#include "tsage/debugger.h" +#include "tsage/events.h" +#include "tsage/graphics.h" +#include "tsage/resources.h" + + +namespace tSage { + +enum { + GType_Ringworld = 0 +}; + +enum { + GF_CD = 1 << 0, + GF_LNGUNK = 1 << 15 +}; + +enum { + kRingDebugScripts = 1 << 0 +}; + +#define SCREEN_WIDTH 320 +#define SCREEN_HEIGHT 200 +#define SCREEN_CENTRE_X 160 +#define SCREEN_CENTRE_Y 100 + +class TSageEngine : public Engine { +private: + const ADGameDescription *_gameDescription; +public: + TSageEngine(OSystem *system, const ADGameDescription *gameDesc); + ~TSageEngine(); + virtual bool hasFeature(EngineFeature f) const; + + MemoryManager _memoryManager; + Debugger *_debugger; + RlbManager *_tSageManager; + RlbManager *_dataManager; + + const char *getGameId() const; + + virtual Common::Error init(); + virtual Common::Error run(); + virtual bool canLoadGameStateCurrently(); + virtual bool canSaveGameStateCurrently(); + virtual Common::Error loadGameState(int slot); + virtual Common::Error saveGameState(int slot, const char *desc); + Common::String generateSaveName(int slot); + + void initialise(); +}; + +extern TSageEngine *_vm; + +#define ALLOCATE_HANDLE(x) _vm->_memoryManager.allocate(x) +#define ALLOCATE(x) _vm->_memoryManager.allocate2(x) +#define DEALLOCATE(x) _vm->_memoryManager.deallocate(x) + +} // End of namespace tSage + +#endif |