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author | Eugene Sandulenko | 2005-04-18 10:26:43 +0000 |
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committer | Eugene Sandulenko | 2005-04-18 10:26:43 +0000 |
commit | 769b2fed4625828e7572f96d95727f79ad34f79e (patch) | |
tree | 6dc1a50557690c49c23ea5cd5872e421e9aea2b4 | |
parent | 0ca8095e95b53e593b833d48fb9b3cee52f4fbbb (diff) | |
download | scummvm-rg350-769b2fed4625828e7572f96d95727f79ad34f79e.tar.gz scummvm-rg350-769b2fed4625828e7572f96d95727f79ad34f79e.tar.bz2 scummvm-rg350-769b2fed4625828e7572f96d95727f79ad34f79e.zip |
o Unstubbed sfPreDialog -- we have enough code for that
o Started to restore inventory functionality
svn-id: r17666
-rw-r--r-- | saga/actor.cpp | 2 | ||||
-rw-r--r-- | saga/actor.h | 1 | ||||
-rw-r--r-- | saga/interface.cpp | 7 | ||||
-rw-r--r-- | saga/sfuncs.cpp | 37 | ||||
-rw-r--r-- | saga/sprite.cpp | 2 | ||||
-rw-r--r-- | saga/sprite.h | 2 |
6 files changed, 25 insertions, 26 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index 0e7b5eb16b..fdd0649e5c 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -260,6 +260,8 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) { obj->location.y = ITE_ObjectTable[i].y; obj->location.z = ITE_ObjectTable[i].z; obj->disabled = false; + + obj->spritelistRn = 0; } } else { diff --git a/saga/actor.h b/saga/actor.h index 7696bdaf2a..f9051cfad8 100644 --- a/saga/actor.h +++ b/saga/actor.h @@ -216,6 +216,7 @@ typedef SortedList<CommonObjectDataPointer> CommonObjectOrderList; class ObjectData: public CommonObjectData { public: uint16 interactBits; + int32 spritelistRn; }; class ActorData: public CommonObjectData { diff --git a/saga/interface.cpp b/saga/interface.cpp index 59913ad018..825fa98258 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -533,7 +533,6 @@ void Interface::removeFromInventory(int sprite) { void Interface::drawInventory() { if (_panelMode != kPanelMain) return; -/* SURFACE *back_buf = _vm->_gfx->getBackBuffer(); // TODO: Inventory scrolling @@ -548,14 +547,14 @@ void Interface::drawInventory() { Point drawPoint; for (int i = 0; i < _inventoryCount; i++) { - if (_inventory[i] >= ARRAYSIZE(ObjectTable)) { + if (!_vm->_actor->validObjId(_vm->_actor->objIndexToId(_inventory[i]))) { continue; } drawPoint.x = x + col * width; drawPoint.y = y + row * height; _vm->_sprite->draw(back_buf, _vm->_sprite->_mainSprites, - ObjectTable[_inventory[i]].spritelistRn, + _vm->_actor->getObj(_vm->_actor->objIndexToId(_inventory[i]))->spritelistRn, drawPoint, 256); if (++col >= _vm->getDisplayInfo().inventoryColumns) { @@ -564,7 +563,7 @@ void Interface::drawInventory() { } col = 0; } - }*/ + } } int Interface::inventoryTest(const Point& imousePt, int *ibutton) { diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index 863d5617e4..32bd103318 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -186,7 +186,7 @@ void Script::sfTakeObject(SCRIPTFUNC_PARAMS) { obj = _vm->_actor->getObj(objectId); if (obj->sceneNumber != ITE_SCENE_INV) { obj->sceneNumber = ITE_SCENE_INV; - //_vm->_interface->addToInventory(index); TODO: do it + _vm->_interface->addToInventory(objectId); } } @@ -370,14 +370,12 @@ void Script::sfLockUser(SCRIPTFUNC_PARAMS) { // Disables mouse input, etc. void Script::sfPreDialog(SCRIPTFUNC_PARAMS) { _vm->_interface->deactivate(); - ; // clear converse text + _vm->_interface->converseClear(); if (_vm->_interface->isInMainMode()) _vm->_interface->setMode(kPanelConverse); else - ; // display zero text + _vm->_interface->converseDisplayText(0); _vm->_interface->setMode(kPanelNull); - - debug(0, "STUB: SF_preDialog()"); } // Script function #13 (0x0D) @@ -732,28 +730,27 @@ void Script::sfSceneEq(SCRIPTFUNC_PARAMS) { // Script function #32 (0x20) void Script::SF_dropObject(SCRIPTFUNC_PARAMS) { - error("SF_dropObject Not implemented"); - -/* ScriptDataWord obj_param = thread->pop(); - ScriptDataWord sprite_param = thread->pop(); - ScriptDataWord x_param = thread->pop(); - ScriptDataWord y_param = thread->pop(); + uint16 obj_param = thread->pop(); + uint16 sprite_param = thread->pop(); + int16 x_param = thread->pop(); + int16 y_param = thread->pop(); + ObjectData *obj; int index = obj_param & 0x1FFF; - if (index >= ARRAYSIZE(ObjectTable)) { - return FAILURE; - } + if (!_vm->_actor->validObjId(_vm->_actor->objIndexToId(index))) + return; - if (ObjectTable[index].sceneIndex == -1) { + obj = _vm->_actor->getObj(_vm->_actor->objIndexToId(index)); + + if (obj->sceneNumber == -1) { _vm->_interface->removeFromInventory(index); } - ObjectTable[index].sceneIndex = _vm->_scene->currentSceneNumber(); - ObjectTable[index].spritelistRn = 9 + sprite_param; - ObjectTable[index].x = x_param; - ObjectTable[index].y = y_param; -*/ + obj->sceneNumber = _vm->_scene->currentSceneNumber(); + obj->spritelistRn = 9 + sprite_param; + obj->location.x = x_param; + obj->location.y = y_param; } // Script function #33 (0x21) diff --git a/saga/sprite.cpp b/saga/sprite.cpp index 46a55d73d7..d272ed791a 100644 --- a/saga/sprite.cpp +++ b/saga/sprite.cpp @@ -217,7 +217,7 @@ void Sprite::drawClip(SURFACE *ds, Rect clip, const Point &spritePointer, int wi } } -int Sprite::draw(SURFACE *ds, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale) { +int Sprite::draw(SURFACE *ds, SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale) { const byte *spriteBuffer; int width; int height; diff --git a/saga/sprite.h b/saga/sprite.h index 4907754c8b..69f93331fd 100644 --- a/saga/sprite.h +++ b/saga/sprite.h @@ -70,7 +70,7 @@ public: Sprite(SagaEngine *vm); ~Sprite(void); int loadList(int resourceId, SpriteList &spriteList); // load or append spriteList - int draw(SURFACE *ds, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale); + int draw(SURFACE *ds, SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale); int drawOccluded(SURFACE *ds, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth); bool hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint); void getScaledSpriteBuffer(SpriteList &spriteList, int spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer); |