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authorPaul Gilbert2015-07-30 20:48:20 -0400
committerPaul Gilbert2015-07-30 20:48:20 -0400
commit7a4d4ac29d27cc52728cabf22ac0c968a4570dfc (patch)
tree71fadce3036a40b8db93451f42809181f22cbb9b
parentad72d862b228d30a098f07a82c0984f42590a185 (diff)
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SHERLOCK: RT: Fix flickering tooltips in scenes with a mask
-rw-r--r--engines/sherlock/tattoo/tattoo_scene.cpp10
-rw-r--r--engines/sherlock/tattoo/tattoo_user_interface.cpp7
2 files changed, 7 insertions, 10 deletions
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp
index 1ecc997f42..f851a0ac05 100644
--- a/engines/sherlock/tattoo/tattoo_scene.cpp
+++ b/engines/sherlock/tattoo/tattoo_scene.cpp
@@ -368,9 +368,6 @@ void TattooScene::doBgAnim() {
if (ui._creditsWidget.active())
ui._creditsWidget.blitCredits();
- if (!vm._fastMode)
- events.wait(3);
-
if (screen._flushScreen) {
screen.slamArea(screen._currentScroll.x, screen._currentScroll.y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
screen._flushScreen = false;
@@ -380,6 +377,13 @@ void TattooScene::doBgAnim() {
_doBgAnimDone = true;
ui._drawMenu = false;
+ // Handle drawing the text tooltip if necessary
+ if (ui._menuMode == STD_MODE || ui._menuMode == LAB_MODE)
+ ui._tooltipWidget.draw();
+
+ if (!vm._fastMode)
+ events.wait(3);
+
for (int idx = 1; idx < MAX_CHARACTERS; ++idx) {
if (people[idx]._updateNPCPath)
people[idx].updateNPC();
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.cpp b/engines/sherlock/tattoo/tattoo_user_interface.cpp
index e8756a7f3e..b5ac998103 100644
--- a/engines/sherlock/tattoo/tattoo_user_interface.cpp
+++ b/engines/sherlock/tattoo/tattoo_user_interface.cpp
@@ -321,13 +321,6 @@ void TattooUserInterface::drawInterface(int bufferNum) {
// Bring the widgets to the screen
if (_mask != nullptr)
screen._flushScreen = true;
-
- if (screen._flushScreen)
- screen.blockMove();
-
- // Handle drawing the text tooltip if necessary
- if (_menuMode == STD_MODE || _menuMode == LAB_MODE)
- _tooltipWidget.draw();
}
void TattooUserInterface::doBgAnimRestoreUI() {